1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document describes coding standards that are used in the LLVM project.
12Although no coding standards should be regarded as absolute requirements to be
13followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have special reasons to deviate
28from the coding standards.  For example, in the case of ``libc++``, this is
29because the naming and other conventions are dictated by the C++ standard.
30
31There are some conventions that are not uniformly followed in the code base
32(e.g. the naming convention).  This is because they are relatively new, and a
33lot of code was written before they were put in place.  Our long term goal is
34for the entire codebase to follow the convention, but we explicitly *do not*
35want patches that do large-scale reformatting of existing code.  On the other
36hand, it is reasonable to rename the methods of a class if you're about to
37change it in some other way.  Please commit such changes separately to
38make code review easier.
39
40The ultimate goal of these guidelines is to increase the readability and
41maintainability of our common source base.
42
43Languages, Libraries, and Standards
44===================================
45
46Most source code in LLVM and other LLVM projects using these coding standards
47is C++ code. There are some places where C code is used either due to
48environment restrictions, historical restrictions, or due to third-party source
49code imported into the tree. Generally, our preference is for standards
50conforming, modern, and portable C++ code as the implementation language of
51choice.
52
53C++ Standard Versions
54---------------------
55
56Unless otherwise documented, LLVM subprojects are written using standard C++14
57code and avoid unnecessary vendor-specific extensions.
58
59Nevertheless, we restrict ourselves to features which are available in the
60major toolchains supported as host compilers (see :doc:`GettingStarted` page,
61section `Software`).
62
63Each toolchain provides a good reference for what it accepts:
64
65* Clang: https://clang.llvm.org/cxx_status.html
66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
68
69
70C++ Standard Library
71--------------------
72
73Use the C++ standard library facilities whenever they are available for
74a particular task. LLVM and related projects emphasize and rely on the standard
75library facilities as much as possible.
76
77We avoid some standard facilities, like the I/O streams, and instead use LLVM's
78streams library (raw_ostream_). More detailed information on these subjects is
79available in the :doc:`ProgrammersManual`.
80
81LLVM support libraries (for example, `ADT
82<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_)
83implement functionality missing in the standard library. Such libraries are
84usually implemented in the ``llvm`` namespace and follow the expected standard
85interface, when there is one.
86
87Guidelines for Go code
88----------------------
89
90Any code written in the Go programming language is not subject to the
91formatting rules below. Instead, we adopt the formatting rules enforced by
92the `gofmt`_ tool.
93
94Go code should strive to be idiomatic. Two good sets of guidelines for what
95this means are `Effective Go`_ and `Go Code Review Comments`_.
96
97.. _gofmt:
98  https://golang.org/cmd/gofmt/
99
100.. _Effective Go:
101  https://golang.org/doc/effective_go.html
102
103.. _Go Code Review Comments:
104  https://github.com/golang/go/wiki/CodeReviewComments
105
106Mechanical Source Issues
107========================
108
109Source Code Formatting
110----------------------
111
112Commenting
113^^^^^^^^^^
114
115Comments are important for readability and maintainability. When writing comments,
116write them as English prose, using proper capitalization, punctuation, etc.
117Aim to describe what the code is trying to do and why, not *how* it does it at
118a micro level. Here are a few important things to document:
119
120.. _header file comment:
121
122File Headers
123""""""""""""
124
125Every source file should have a header on it that describes the basic purpose of
126the file. The standard header looks like this:
127
128.. code-block:: c++
129
130  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
131  //
132  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
133  // See https://llvm.org/LICENSE.txt for license information.
134  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
135  //
136  //===----------------------------------------------------------------------===//
137  ///
138  /// \file
139  /// This file contains the declaration of the Instruction class, which is the
140  /// base class for all of the VM instructions.
141  ///
142  //===----------------------------------------------------------------------===//
143
144A few things to note about this particular format: The "``-*- C++ -*-``" string
145on the first line is there to tell Emacs that the source file is a C++ file, not
146a C file (Emacs assumes ``.h`` files are C files by default).
147
148.. note::
149
150    This tag is not necessary in ``.cpp`` files.  The name of the file is also
151    on the first line, along with a very short description of the purpose of the
152    file.
153
154The next section in the file is a concise note that defines the license that the
155file is released under.  This makes it perfectly clear what terms the source
156code can be distributed under and should not be modified in any way.
157
158The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
159the ``///`` comment marker instead of the usual ``//``) describing the purpose
160of the file.  The first sentence (or a passage beginning with ``\brief``) is
161used as an abstract.  Any additional information should be separated by a blank
162line.  If an algorithm is based on a paper or is described in another source,
163provide a reference.
164
165Class overviews
166"""""""""""""""
167
168Classes are a fundamental part of an object-oriented design.  As such, a
169class definition should have a comment block that explains what the class is
170used for and how it works.  Every non-trivial class is expected to have a
171``doxygen`` comment block.
172
173Method information
174""""""""""""""""""
175
176Methods and global functions should also be documented.  A quick note about
177what it does and a description of the edge cases is all that is necessary here.
178The reader should be able to understand how to use interfaces without reading
179the code itself.
180
181Good things to talk about here are what happens when something unexpected
182happens, for instance, does the method return null?
183
184Comment Formatting
185^^^^^^^^^^^^^^^^^^
186
187In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
188``doxygen`` documentation comments).  There are a few cases when it is
189useful to use C-style (``/* */``) comments however:
190
191#. When writing C code to be compatible with C89.
192
193#. When writing a header file that may be ``#include``\d by a C source file.
194
195#. When writing a source file that is used by a tool that only accepts C-style
196   comments.
197
198#. When documenting the significance of constants used as actual parameters in
199   a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
200   ``nullptr``. The comment should contain the parameter name, which ought to be
201   meaningful. For example, it's not clear what the parameter means in this call:
202
203   .. code-block:: c++
204
205     Object.emitName(nullptr);
206
207   An in-line C-style comment makes the intent obvious:
208
209   .. code-block:: c++
210
211     Object.emitName(/*Prefix=*/nullptr);
212
213Commenting out large blocks of code is discouraged, but if you really have to do
214this (for documentation purposes or as a suggestion for debug printing), use
215``#if 0`` and ``#endif``. These nest properly and are better behaved in general
216than C style comments.
217
218Doxygen Use in Documentation Comments
219^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
220
221Use the ``\file`` command to turn the standard file header into a file-level
222comment.
223
224Include descriptive paragraphs for all public interfaces (public classes,
225member and non-member functions).  Avoid restating the information that can
226be inferred from the API name.  The first sentence (or a paragraph beginning
227with ``\brief``) is used as an abstract. Try to use a single sentence as the
228``\brief`` adds visual clutter.  Put detailed discussion into separate
229paragraphs.
230
231To refer to parameter names inside a paragraph, use the ``\p name`` command.
232Don't use the ``\arg name`` command since it starts a new paragraph that
233contains documentation for the parameter.
234
235Wrap non-inline code examples in ``\code ... \endcode``.
236
237To document a function parameter, start a new paragraph with the
238``\param name`` command.  If the parameter is used as an out or an in/out
239parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
240respectively.
241
242To describe function return value, start a new paragraph with the ``\returns``
243command.
244
245A minimal documentation comment:
246
247.. code-block:: c++
248
249  /// Sets the xyzzy property to \p Baz.
250  void setXyzzy(bool Baz);
251
252A documentation comment that uses all Doxygen features in a preferred way:
253
254.. code-block:: c++
255
256  /// Does foo and bar.
257  ///
258  /// Does not do foo the usual way if \p Baz is true.
259  ///
260  /// Typical usage:
261  /// \code
262  ///   fooBar(false, "quux", Res);
263  /// \endcode
264  ///
265  /// \param Quux kind of foo to do.
266  /// \param [out] Result filled with bar sequence on foo success.
267  ///
268  /// \returns true on success.
269  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
270
271Don't duplicate the documentation comment in the header file and in the
272implementation file.  Put the documentation comments for public APIs into the
273header file.  Documentation comments for private APIs can go to the
274implementation file.  In any case, implementation files can include additional
275comments (not necessarily in Doxygen markup) to explain implementation details
276as needed.
277
278Don't duplicate function or class name at the beginning of the comment.
279For humans it is obvious which function or class is being documented;
280automatic documentation processing tools are smart enough to bind the comment
281to the correct declaration.
282
283Avoid:
284
285.. code-block:: c++
286
287  // Example.h:
288
289  // example - Does something important.
290  void example();
291
292  // Example.cpp:
293
294  // example - Does something important.
295  void example() { ... }
296
297Preferred:
298
299.. code-block:: c++
300
301  // Example.h:
302
303  /// Does something important.
304  void example();
305
306  // Example.cpp:
307
308  /// Builds a B-tree in order to do foo.  See paper by...
309  void example() { ... }
310
311``#include`` Style
312^^^^^^^^^^^^^^^^^^
313
314Immediately after the `header file comment`_ (and include guards if working on a
315header file), the `minimal list of #includes`_ required by the file should be
316listed.  We prefer these ``#include``\s to be listed in this order:
317
318.. _Main Module Header:
319.. _Local/Private Headers:
320
321#. Main Module Header
322#. Local/Private Headers
323#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
324#. System ``#include``\s
325
326and each category should be sorted lexicographically by the full path.
327
328The `Main Module Header`_ file applies to ``.cpp`` files which implement an
329interface defined by a ``.h`` file.  This ``#include`` should always be included
330**first** regardless of where it lives on the file system.  By including a
331header file first in the ``.cpp`` files that implement the interfaces, we ensure
332that the header does not have any hidden dependencies which are not explicitly
333``#include``\d in the header, but should be. It is also a form of documentation
334in the ``.cpp`` file to indicate where the interfaces it implements are defined.
335
336LLVM project and subproject headers should be grouped from most specific to least
337specific, for the same reasons described above.  For example, LLDB depends on
338both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
339include ``lldb`` headers first, followed by ``clang`` headers, followed by
340``llvm`` headers, to reduce the possibility (for example) of an LLDB header
341accidentally picking up a missing include due to the previous inclusion of that
342header in the main source file or some earlier header file.  clang should
343similarly include its own headers before including llvm headers.  This rule
344applies to all LLVM subprojects.
345
346.. _fit into 80 columns:
347
348Source Code Width
349^^^^^^^^^^^^^^^^^
350
351Write your code to fit within 80 columns.
352
353There must be some limit to the width of the code in
354order to allow developers to have multiple files side-by-side in
355windows on a modest display.  If you are going to pick a width limit, it is
356somewhat arbitrary but you might as well pick something standard.  Going with 90
357columns (for example) instead of 80 columns wouldn't add any significant value
358and would be detrimental to printing out code.  Also many other projects have
359standardized on 80 columns, so some people have already configured their editors
360for it (vs something else, like 90 columns).
361
362Whitespace
363^^^^^^^^^^
364
365In all cases, prefer spaces to tabs in source files.  People have different
366preferred indentation levels, and different styles of indentation that they
367like; this is fine.  What isn't fine is that different editors/viewers expand
368tabs out to different tab stops.  This can cause your code to look completely
369unreadable, and it is not worth dealing with.
370
371As always, follow the `Golden Rule`_ above: follow the style of existing code
372if you are modifying and extending it.
373
374Do not add trailing whitespace.  Some common editors will automatically remove
375trailing whitespace when saving a file which causes unrelated changes to appear
376in diffs and commits.
377
378Format Lambdas Like Blocks Of Code
379""""""""""""""""""""""""""""""""""
380
381When formatting a multi-line lambda, format it like a block of code. If there
382is only one multi-line lambda in a statement, and there are no expressions
383lexically after it in the statement, drop the indent to the standard two space
384indent for a block of code, as if it were an if-block opened by the preceding
385part of the statement:
386
387.. code-block:: c++
388
389  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
390    if (a.blah < b.blah)
391      return true;
392    if (a.baz < b.baz)
393      return true;
394    return a.bam < b.bam;
395  });
396
397To take best advantage of this formatting, if you are designing an API which
398accepts a continuation or single callable argument (be it a function object, or
399a ``std::function``), it should be the last argument if at all possible.
400
401If there are multiple multi-line lambdas in a statement, or additional
402parameters after the lambda, indent the block two spaces from the indent of the
403``[]``:
404
405.. code-block:: c++
406
407  dyn_switch(V->stripPointerCasts(),
408             [] (PHINode *PN) {
409               // process phis...
410             },
411             [] (SelectInst *SI) {
412               // process selects...
413             },
414             [] (LoadInst *LI) {
415               // process loads...
416             },
417             [] (AllocaInst *AI) {
418               // process allocas...
419             });
420
421Braced Initializer Lists
422""""""""""""""""""""""""
423
424Starting from C++11, there are significantly more uses of braced lists to
425perform initialization. For example, they can be used to construct aggregate
426temporaries in expressions. They now have a natural way of ending up nested
427within each other and within function calls in order to build up aggregates
428(such as option structs) from local variables.
429
430The historically common formatting of braced initialization of aggregate
431variables does not mix cleanly with deep nesting, general expression contexts,
432function arguments, and lambdas. We suggest new code use a simple rule for
433formatting braced initialization lists: act as-if the braces were parentheses
434in a function call. The formatting rules exactly match those already well
435understood for formatting nested function calls. Examples:
436
437.. code-block:: c++
438
439  foo({a, b, c}, {1, 2, 3});
440
441  llvm::Constant *Mask[] = {
442      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
443      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
444      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
445
446This formatting scheme also makes it particularly easy to get predictable,
447consistent, and automatic formatting with tools like `Clang Format`_.
448
449.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
450
451Language and Compiler Issues
452----------------------------
453
454Treat Compiler Warnings Like Errors
455^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
456
457Compiler warnings are often useful and help improve the code.  Those that are
458not useful, can be often suppressed with a small code change. For example, an
459assignment in the ``if`` condition is often a typo:
460
461.. code-block:: c++
462
463  if (V = getValue()) {
464    ...
465  }
466
467Several compilers will print a warning for the code above. It can be suppressed
468by adding parentheses:
469
470.. code-block:: c++
471
472  if ((V = getValue())) {
473    ...
474  }
475
476Write Portable Code
477^^^^^^^^^^^^^^^^^^^
478
479In almost all cases, it is possible to write completely portable code.  When
480you need to rely on non-portable code, put it behind a well-defined and
481well-documented interface.
482
483Do not use RTTI or Exceptions
484^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
485
486In an effort to reduce code and executable size, LLVM does not use exceptions
487or RTTI (`runtime type information
488<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
489``dynamic_cast<>``).
490
491That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
492templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
493This form of RTTI is opt-in and can be
494:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
495
496.. _static constructor:
497
498Do not use Static Constructors
499^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
500
501Static constructors and destructors (e.g., global variables whose types have a
502constructor or destructor) should not be added to the code base, and should be
503removed wherever possible.
504
505Globals in different source files are initialized in `arbitrary order
506<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
507difficult to reason about.
508
509Static constructors have negative impact on launch time of programs that use
510LLVM as a library. We would really like for there to be zero cost for linking
511in an additional LLVM target or other library into an application, but static
512constructors undermine this goal.
513
514Use of ``class`` and ``struct`` Keywords
515^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
516
517In C++, the ``class`` and ``struct`` keywords can be used almost
518interchangeably. The only difference is when they are used to declare a class:
519``class`` makes all members private by default while ``struct`` makes all
520members public by default.
521
522* All declarations and definitions of a given ``class`` or ``struct`` must use
523  the same keyword.  For example:
524
525.. code-block:: c++
526
527  // Avoid if `Example` is defined as a struct.
528  class Example;
529
530  // OK.
531  struct Example;
532
533  struct Example { ... };
534
535* ``struct`` should be used when *all* members are declared public.
536
537.. code-block:: c++
538
539  // Avoid using `struct` here, use `class` instead.
540  struct Foo {
541  private:
542    int Data;
543  public:
544    Foo() : Data(0) { }
545    int getData() const { return Data; }
546    void setData(int D) { Data = D; }
547  };
548
549  // OK to use `struct`: all members are public.
550  struct Bar {
551    int Data;
552    Bar() : Data(0) { }
553  };
554
555Do not use Braced Initializer Lists to Call a Constructor
556^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
557
558Starting from C++11 there is a "generalized initialization syntax" which allows
559calling constructors using braced initializer lists. Do not use these to call
560constructors with non-trivial logic or if you care that you're calling some
561*particular* constructor. Those should look like function calls using
562parentheses rather than like aggregate initialization. Similarly, if you need
563to explicitly name the type and call its constructor to create a temporary,
564don't use a braced initializer list. Instead, use a braced initializer list
565(without any type for temporaries) when doing aggregate initialization or
566something notionally equivalent. Examples:
567
568.. code-block:: c++
569
570  class Foo {
571  public:
572    // Construct a Foo by reading data from the disk in the whizbang format, ...
573    Foo(std::string filename);
574
575    // Construct a Foo by looking up the Nth element of some global data ...
576    Foo(int N);
577
578    // ...
579  };
580
581  // The Foo constructor call is reading a file, don't use braces to call it.
582  std::fill(foo.begin(), foo.end(), Foo("name"));
583
584  // The pair is being constructed like an aggregate, use braces.
585  bar_map.insert({my_key, my_value});
586
587If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
588
589.. code-block:: c++
590
591  int data[] = {0, 1, 2, 3};
592
593Use ``auto`` Type Deduction to Make Code More Readable
594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
595
596Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
597uses a more moderate stance. Use ``auto`` if and only if it makes the code more
598readable or easier to maintain. Don't "almost always" use ``auto``, but do use
599``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
600type is already obvious from the context. Another time when ``auto`` works well
601for these purposes is when the type would have been abstracted away anyways,
602often behind a container's typedef such as ``std::vector<T>::iterator``.
603
604Similarly, C++14 adds generic lambda expressions where parameter types can be
605``auto``. Use these where you would have used a template.
606
607Beware unnecessary copies with ``auto``
608^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
609
610The convenience of ``auto`` makes it easy to forget that its default behavior
611is a copy.  Particularly in range-based ``for`` loops, careless copies are
612expensive.
613
614Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
615copy.
616
617.. code-block:: c++
618
619  // Typically there's no reason to copy.
620  for (const auto &Val : Container) { observe(Val); }
621  for (auto &Val : Container) { Val.change(); }
622
623  // Remove the reference if you really want a new copy.
624  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
625
626  // Copy pointers, but make it clear that they're pointers.
627  for (const auto *Ptr : Container) { observe(*Ptr); }
628  for (auto *Ptr : Container) { Ptr->change(); }
629
630Beware of non-determinism due to ordering of pointers
631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
632
633In general, there is no relative ordering among pointers. As a result,
634when unordered containers like sets and maps are used with pointer keys
635the iteration order is undefined. Hence, iterating such containers may
636result in non-deterministic code generation. While the generated code
637might work correctly, non-determinism can make it harder to reproduce bugs and
638debug the compiler.
639
640In case an ordered result is expected, remember to
641sort an unordered container before iteration. Or use ordered containers
642like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
643keys.
644
645Beware of non-deterministic sorting order of equal elements
646^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
647
648``std::sort`` uses a non-stable sorting algorithm in which the order of equal
649elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
650container having equal elements may result in non-deterministic behavior.
651To uncover such instances of non-determinism, LLVM has introduced a new
652llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
653shuffle the container before sorting. Default to using ``llvm::sort`` instead
654of ``std::sort``.
655
656Style Issues
657============
658
659The High-Level Issues
660---------------------
661
662Self-contained Headers
663^^^^^^^^^^^^^^^^^^^^^^
664
665Header files should be self-contained (compile on their own) and end in ``.h``.
666Non-header files that are meant for inclusion should end in ``.inc`` and be
667used sparingly.
668
669All header files should be self-contained. Users and refactoring tools should
670not have to adhere to special conditions to include the header. Specifically, a
671header should have header guards and include all other headers it needs.
672
673There are rare cases where a file designed to be included is not
674self-contained. These are typically intended to be included at unusual
675locations, such as the middle of another file. They might not use header
676guards, and might not include their prerequisites. Name such files with the
677.inc extension. Use sparingly, and prefer self-contained headers when possible.
678
679In general, a header should be implemented by one or more ``.cpp`` files.  Each
680of these ``.cpp`` files should include the header that defines their interface
681first.  This ensures that all of the dependences of the header have been
682properly added to the header itself, and are not implicit.  System headers
683should be included after user headers for a translation unit.
684
685Library Layering
686^^^^^^^^^^^^^^^^
687
688A directory of header files (for example ``include/llvm/Foo``) defines a
689library (``Foo``). Dependencies between libraries are defined by the
690``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
691its headers and implementation) should only use things from the libraries
692listed in its dependencies.
693
694Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
695linkers, as well as lld, do not enforce this constraint). A Unix linker
696searches left to right through the libraries specified on its command line and
697never revisits a library. In this way, no circular dependencies between
698libraries can exist.
699
700This doesn't fully enforce all inter-library dependencies, and importantly
701doesn't enforce header file circular dependencies created by inline functions.
702A good way to answer the "is this layered correctly" would be to consider
703whether a Unix linker would succeed at linking the program if all inline
704functions were defined out-of-line. (& for all valid orderings of dependencies
705- since linking resolution is linear, it's possible that some implicit
706dependencies can sneak through: A depends on B and C, so valid orderings are
707"C B A" or "B C A", in both cases the explicit dependencies come before their
708use. But in the first case, B could still link successfully if it implicitly
709depended on C, or the opposite in the second case)
710
711.. _minimal list of #includes:
712
713``#include`` as Little as Possible
714^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
715
716``#include`` hurts compile time performance.  Don't do it unless you have to,
717especially in header files.
718
719But wait! Sometimes you need to have the definition of a class to use it, or to
720inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
721aware however that there are many cases where you don't need to have the full
722definition of a class.  If you are using a pointer or reference to a class, you
723don't need the header file.  If you are simply returning a class instance from a
724prototyped function or method, you don't need it.  In fact, for most cases, you
725simply don't need the definition of a class. And not ``#include``\ing speeds up
726compilation.
727
728It is easy to try to go too overboard on this recommendation, however.  You
729**must** include all of the header files that you are using --- you can include
730them either directly or indirectly through another header file.  To make sure
731that you don't accidentally forget to include a header file in your module
732header, make sure to include your module header **first** in the implementation
733file (as mentioned above).  This way there won't be any hidden dependencies that
734you'll find out about later.
735
736Keep "Internal" Headers Private
737^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
738
739Many modules have a complex implementation that causes them to use more than one
740implementation (``.cpp``) file.  It is often tempting to put the internal
741communication interface (helper classes, extra functions, etc) in the public
742module header file.  Don't do this!
743
744If you really need to do something like this, put a private header file in the
745same directory as the source files, and include it locally.  This ensures that
746your private interface remains private and undisturbed by outsiders.
747
748.. note::
749
750    It's okay to put extra implementation methods in a public class itself. Just
751    make them private (or protected) and all is well.
752
753.. _early exits:
754
755Use Early Exits and ``continue`` to Simplify Code
756^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
757
758When reading code, keep in mind how much state and how many previous decisions
759have to be remembered by the reader to understand a block of code.  Aim to
760reduce indentation where possible when it doesn't make it more difficult to
761understand the code.  One great way to do this is by making use of early exits
762and the ``continue`` keyword in long loops. Consider this code that does not
763use an early exit:
764
765.. code-block:: c++
766
767  Value *doSomething(Instruction *I) {
768    if (!I->isTerminator() &&
769        I->hasOneUse() && doOtherThing(I)) {
770      ... some long code ....
771    }
772
773    return 0;
774  }
775
776This code has several problems if the body of the ``'if'`` is large.  When
777you're looking at the top of the function, it isn't immediately clear that this
778*only* does interesting things with non-terminator instructions, and only
779applies to things with the other predicates.  Second, it is relatively difficult
780to describe (in comments) why these predicates are important because the ``if``
781statement makes it difficult to lay out the comments.  Third, when you're deep
782within the body of the code, it is indented an extra level.  Finally, when
783reading the top of the function, it isn't clear what the result is if the
784predicate isn't true; you have to read to the end of the function to know that
785it returns null.
786
787It is much preferred to format the code like this:
788
789.. code-block:: c++
790
791  Value *doSomething(Instruction *I) {
792    // Terminators never need 'something' done to them because ...
793    if (I->isTerminator())
794      return 0;
795
796    // We conservatively avoid transforming instructions with multiple uses
797    // because goats like cheese.
798    if (!I->hasOneUse())
799      return 0;
800
801    // This is really just here for example.
802    if (!doOtherThing(I))
803      return 0;
804
805    ... some long code ....
806  }
807
808This fixes these problems.  A similar problem frequently happens in ``for``
809loops.  A silly example is something like this:
810
811.. code-block:: c++
812
813  for (Instruction &I : BB) {
814    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
815      Value *LHS = BO->getOperand(0);
816      Value *RHS = BO->getOperand(1);
817      if (LHS != RHS) {
818        ...
819      }
820    }
821  }
822
823When you have very, very small loops, this sort of structure is fine. But if it
824exceeds more than 10-15 lines, it becomes difficult for people to read and
825understand at a glance. The problem with this sort of code is that it gets very
826nested very quickly. Meaning that the reader of the code has to keep a lot of
827context in their brain to remember what is going immediately on in the loop,
828because they don't know if/when the ``if`` conditions will have ``else``\s etc.
829It is strongly preferred to structure the loop like this:
830
831.. code-block:: c++
832
833  for (Instruction &I : BB) {
834    auto *BO = dyn_cast<BinaryOperator>(&I);
835    if (!BO) continue;
836
837    Value *LHS = BO->getOperand(0);
838    Value *RHS = BO->getOperand(1);
839    if (LHS == RHS) continue;
840
841    ...
842  }
843
844This has all the benefits of using early exits for functions: it reduces nesting
845of the loop, it makes it easier to describe why the conditions are true, and it
846makes it obvious to the reader that there is no ``else`` coming up that they
847have to push context into their brain for.  If a loop is large, this can be a
848big understandability win.
849
850Don't use ``else`` after a ``return``
851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
852
853For similar reasons as above (reduction of indentation and easier reading), please
854do not use ``'else'`` or ``'else if'`` after something that interrupts control
855flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
856
857.. code-block:: c++
858
859  case 'J': {
860    if (Signed) {
861      Type = Context.getsigjmp_bufType();
862      if (Type.isNull()) {
863        Error = ASTContext::GE_Missing_sigjmp_buf;
864        return QualType();
865      } else {
866        break; // Unnecessary.
867      }
868    } else {
869      Type = Context.getjmp_bufType();
870      if (Type.isNull()) {
871        Error = ASTContext::GE_Missing_jmp_buf;
872        return QualType();
873      } else {
874        break; // Unnecessary.
875      }
876    }
877  }
878
879It is better to write it like this:
880
881.. code-block:: c++
882
883  case 'J':
884    if (Signed) {
885      Type = Context.getsigjmp_bufType();
886      if (Type.isNull()) {
887        Error = ASTContext::GE_Missing_sigjmp_buf;
888        return QualType();
889      }
890    } else {
891      Type = Context.getjmp_bufType();
892      if (Type.isNull()) {
893        Error = ASTContext::GE_Missing_jmp_buf;
894        return QualType();
895      }
896    }
897    break;
898
899Or better yet (in this case) as:
900
901.. code-block:: c++
902
903  case 'J':
904    if (Signed)
905      Type = Context.getsigjmp_bufType();
906    else
907      Type = Context.getjmp_bufType();
908
909    if (Type.isNull()) {
910      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
911                       ASTContext::GE_Missing_jmp_buf;
912      return QualType();
913    }
914    break;
915
916The idea is to reduce indentation and the amount of code you have to keep track
917of when reading the code.
918
919Turn Predicate Loops into Predicate Functions
920^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
921
922It is very common to write small loops that just compute a boolean value.  There
923are a number of ways that people commonly write these, but an example of this
924sort of thing is:
925
926.. code-block:: c++
927
928  bool FoundFoo = false;
929  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
930    if (BarList[I]->isFoo()) {
931      FoundFoo = true;
932      break;
933    }
934
935  if (FoundFoo) {
936    ...
937  }
938
939Instead of this sort of loop, we prefer to use a predicate function (which may
940be `static`_) that uses `early exits`_:
941
942.. code-block:: c++
943
944  /// \returns true if the specified list has an element that is a foo.
945  static bool containsFoo(const std::vector<Bar*> &List) {
946    for (unsigned I = 0, E = List.size(); I != E; ++I)
947      if (List[I]->isFoo())
948        return true;
949    return false;
950  }
951  ...
952
953  if (containsFoo(BarList)) {
954    ...
955  }
956
957There are many reasons for doing this: it reduces indentation and factors out
958code which can often be shared by other code that checks for the same predicate.
959More importantly, it *forces you to pick a name* for the function, and forces
960you to write a comment for it.  In this silly example, this doesn't add much
961value.  However, if the condition is complex, this can make it a lot easier for
962the reader to understand the code that queries for this predicate.  Instead of
963being faced with the in-line details of how we check to see if the BarList
964contains a foo, we can trust the function name and continue reading with better
965locality.
966
967The Low-Level Issues
968--------------------
969
970Name Types, Functions, Variables, and Enumerators Properly
971^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
972
973Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
974enough how important it is to use *descriptive* names.  Pick names that match
975the semantics and role of the underlying entities, within reason.  Avoid
976abbreviations unless they are well known.  After picking a good name, make sure
977to use consistent capitalization for the name, as inconsistency requires clients
978to either memorize the APIs or to look it up to find the exact spelling.
979
980In general, names should be in camel case (e.g. ``TextFileReader`` and
981``isLValue()``).  Different kinds of declarations have different rules:
982
983* **Type names** (including classes, structs, enums, typedefs, etc) should be
984  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
985
986* **Variable names** should be nouns (as they represent state).  The name should
987  be camel case, and start with an upper case letter (e.g. ``Leader`` or
988  ``Boats``).
989
990* **Function names** should be verb phrases (as they represent actions), and
991  command-like function should be imperative.  The name should be camel case,
992  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
993
994* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
995  follow the naming conventions for types.  A common use for enums is as a
996  discriminator for a union, or an indicator of a subclass.  When an enum is
997  used for something like this, it should have a ``Kind`` suffix
998  (e.g. ``ValueKind``).
999
1000* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1001  should start with an upper-case letter, just like types.  Unless the
1002  enumerators are defined in their own small namespace or inside a class,
1003  enumerators should have a prefix corresponding to the enum declaration name.
1004  For example, ``enum ValueKind { ... };`` may contain enumerators like
1005  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1006  convenience constants are exempt from the requirement for a prefix.  For
1007  instance:
1008
1009  .. code-block:: c++
1010
1011      enum {
1012        MaxSize = 42,
1013        Density = 12
1014      };
1015
1016As an exception, classes that mimic STL classes can have member names in STL's
1017style of lower-case words separated by underscores (e.g. ``begin()``,
1018``push_back()``, and ``empty()``). Classes that provide multiple
1019iterators should add a singular prefix to ``begin()`` and ``end()``
1020(e.g. ``global_begin()`` and ``use_begin()``).
1021
1022Here are some examples:
1023
1024.. code-block:: c++
1025
1026  class VehicleMaker {
1027    ...
1028    Factory<Tire> F;            // Avoid: a non-descriptive abbreviation.
1029    Factory<Tire> Factory;      // Better: more descriptive.
1030    Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one
1031                                // kind of factories.
1032  };
1033
1034  Vehicle makeVehicle(VehicleType Type) {
1035    VehicleMaker M;                         // Might be OK if scope is small.
1036    Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information.
1037    Light Headlight = M.makeLight("head");  // Good: descriptive.
1038    ...
1039  }
1040
1041Assert Liberally
1042^^^^^^^^^^^^^^^^
1043
1044Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1045assumptions, you never know when a bug (not necessarily even yours) might be
1046caught early by an assertion, which reduces debugging time dramatically.  The
1047"``<cassert>``" header file is probably already included by the header files you
1048are using, so it doesn't cost anything to use it.
1049
1050To further assist with debugging, make sure to put some kind of error message in
1051the assertion statement, which is printed if the assertion is tripped. This
1052helps the poor debugger make sense of why an assertion is being made and
1053enforced, and hopefully what to do about it.  Here is one complete example:
1054
1055.. code-block:: c++
1056
1057  inline Value *getOperand(unsigned I) {
1058    assert(I < Operands.size() && "getOperand() out of range!");
1059    return Operands[I];
1060  }
1061
1062Here are more examples:
1063
1064.. code-block:: c++
1065
1066  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1067
1068  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1069
1070  assert(idx < getNumSuccessors() && "Successor # out of range!");
1071
1072  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1073
1074  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1075
1076You get the idea.
1077
1078In the past, asserts were used to indicate a piece of code that should not be
1079reached.  These were typically of the form:
1080
1081.. code-block:: c++
1082
1083  assert(0 && "Invalid radix for integer literal");
1084
1085This has a few issues, the main one being that some compilers might not
1086understand the assertion, or warn about a missing return in builds where
1087assertions are compiled out.
1088
1089Today, we have something much better: ``llvm_unreachable``:
1090
1091.. code-block:: c++
1092
1093  llvm_unreachable("Invalid radix for integer literal");
1094
1095When assertions are enabled, this will print the message if it's ever reached
1096and then exit the program. When assertions are disabled (i.e. in release
1097builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1098code for this branch. If the compiler does not support this, it will fall back
1099to the "abort" implementation.
1100
1101Neither assertions or ``llvm_unreachable`` will abort the program on a release
1102build. If the error condition can be triggered by user input then the
1103recoverable error mechanism described in :doc:`ProgrammersManual` should be
1104used instead. In cases where this is not practical, ``report_fatal_error`` may
1105be used.
1106
1107Another issue is that values used only by assertions will produce an "unused
1108value" warning when assertions are disabled.  For example, this code will warn:
1109
1110.. code-block:: c++
1111
1112  unsigned Size = V.size();
1113  assert(Size > 42 && "Vector smaller than it should be");
1114
1115  bool NewToSet = Myset.insert(Value);
1116  assert(NewToSet && "The value shouldn't be in the set yet");
1117
1118These are two interesting different cases. In the first case, the call to
1119``V.size()`` is only useful for the assert, and we don't want it executed when
1120assertions are disabled.  Code like this should move the call into the assert
1121itself.  In the second case, the side effects of the call must happen whether
1122the assert is enabled or not.  In this case, the value should be cast to void to
1123disable the warning.  To be specific, it is preferred to write the code like
1124this:
1125
1126.. code-block:: c++
1127
1128  assert(V.size() > 42 && "Vector smaller than it should be");
1129
1130  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1131  assert(NewToSet && "The value shouldn't be in the set yet");
1132
1133Do Not Use ``using namespace std``
1134^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1135
1136In LLVM, we prefer to explicitly prefix all identifiers from the standard
1137namespace with an "``std::``" prefix, rather than rely on "``using namespace
1138std;``".
1139
1140In header files, adding a ``'using namespace XXX'`` directive pollutes the
1141namespace of any source file that ``#include``\s the header, creating
1142maintenance issues.
1143
1144In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1145rule, but is still important.  Basically, using explicit namespace prefixes
1146makes the code **clearer**, because it is immediately obvious what facilities
1147are being used and where they are coming from. And **more portable**, because
1148namespace clashes cannot occur between LLVM code and other namespaces.  The
1149portability rule is important because different standard library implementations
1150expose different symbols (potentially ones they shouldn't), and future revisions
1151to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1152never use ``'using namespace std;'`` in LLVM.
1153
1154The exception to the general rule (i.e. it's not an exception for the ``std``
1155namespace) is for implementation files.  For example, all of the code in the
1156LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1157ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1158llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1159indentation in the body of the file for source editors that indent based on
1160braces, and keeps the conceptual context cleaner.  The general form of this rule
1161is that any ``.cpp`` file that implements code in any namespace may use that
1162namespace (and its parents'), but should not use any others.
1163
1164Provide a Virtual Method Anchor for Classes in Headers
1165^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1166
1167If a class is defined in a header file and has a vtable (either it has virtual
1168methods or it derives from classes with virtual methods), it must always have at
1169least one out-of-line virtual method in the class.  Without this, the compiler
1170will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1171header, bloating ``.o`` file sizes and increasing link times.
1172
1173Don't use default labels in fully covered switches over enumerations
1174^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1175
1176``-Wswitch`` warns if a switch, without a default label, over an enumeration
1177does not cover every enumeration value. If you write a default label on a fully
1178covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1179when new elements are added to that enumeration. To help avoid adding these
1180kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1181off by default but turned on when building LLVM with a version of Clang that
1182supports the warning.
1183
1184A knock-on effect of this stylistic requirement is that when building LLVM with
1185GCC you may get warnings related to "control may reach end of non-void function"
1186if you return from each case of a covered switch-over-enum because GCC assumes
1187that the enum expression may take any representable value, not just those of
1188individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1189the switch.
1190
1191Use range-based ``for`` loops wherever possible
1192^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1193
1194The introduction of range-based ``for`` loops in C++11 means that explicit
1195manipulation of iterators is rarely necessary. We use range-based ``for``
1196loops wherever possible for all newly added code. For example:
1197
1198.. code-block:: c++
1199
1200  BasicBlock *BB = ...
1201  for (Instruction &I : *BB)
1202    ... use I ...
1203
1204Don't evaluate ``end()`` every time through a loop
1205^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1206
1207In cases where range-based ``for`` loops can't be used and it is necessary
1208to write an explicit iterator-based loop, pay close attention to whether
1209``end()`` is re-evaluated on each loop iteration. One common mistake is to
1210write a loop in this style:
1211
1212.. code-block:: c++
1213
1214  BasicBlock *BB = ...
1215  for (auto I = BB->begin(); I != BB->end(); ++I)
1216    ... use I ...
1217
1218The problem with this construct is that it evaluates "``BB->end()``" every time
1219through the loop.  Instead of writing the loop like this, we strongly prefer
1220loops to be written so that they evaluate it once before the loop starts.  A
1221convenient way to do this is like so:
1222
1223.. code-block:: c++
1224
1225  BasicBlock *BB = ...
1226  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1227    ... use I ...
1228
1229The observant may quickly point out that these two loops may have different
1230semantics: if the container (a basic block in this case) is being mutated, then
1231"``BB->end()``" may change its value every time through the loop and the second
1232loop may not in fact be correct.  If you actually do depend on this behavior,
1233please write the loop in the first form and add a comment indicating that you
1234did it intentionally.
1235
1236Why do we prefer the second form (when correct)?  Writing the loop in the first
1237form has two problems. First it may be less efficient than evaluating it at the
1238start of the loop.  In this case, the cost is probably minor --- a few extra
1239loads every time through the loop.  However, if the base expression is more
1240complex, then the cost can rise quickly.  I've seen loops where the end
1241expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1242really aren't cheap.  By writing it in the second form consistently, you
1243eliminate the issue entirely and don't even have to think about it.
1244
1245The second (even bigger) issue is that writing the loop in the first form hints
1246to the reader that the loop is mutating the container (a fact that a comment
1247would handily confirm!).  If you write the loop in the second form, it is
1248immediately obvious without even looking at the body of the loop that the
1249container isn't being modified, which makes it easier to read the code and
1250understand what it does.
1251
1252While the second form of the loop is a few extra keystrokes, we do strongly
1253prefer it.
1254
1255``#include <iostream>`` is Forbidden
1256^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1257
1258The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1259because many common implementations transparently inject a `static constructor`_
1260into every translation unit that includes it.
1261
1262Note that using the other stream headers (``<sstream>`` for example) is not
1263problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1264provides various APIs that are better performing for almost every use than
1265``std::ostream`` style APIs.
1266
1267.. note::
1268
1269  New code should always use `raw_ostream`_ for writing, or the
1270  ``llvm::MemoryBuffer`` API for reading files.
1271
1272.. _raw_ostream:
1273
1274Use ``raw_ostream``
1275^^^^^^^^^^^^^^^^^^^
1276
1277LLVM includes a lightweight, simple, and efficient stream implementation in
1278``llvm/Support/raw_ostream.h``, which provides all of the common features of
1279``std::ostream``.  All new code should use ``raw_ostream`` instead of
1280``ostream``.
1281
1282Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1283declared as ``class raw_ostream``.  Public headers should generally not include
1284the ``raw_ostream`` header, but use forward declarations and constant references
1285to ``raw_ostream`` instances.
1286
1287Avoid ``std::endl``
1288^^^^^^^^^^^^^^^^^^^
1289
1290The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1291the output stream specified.  In addition to doing this, however, it also
1292flushes the output stream.  In other words, these are equivalent:
1293
1294.. code-block:: c++
1295
1296  std::cout << std::endl;
1297  std::cout << '\n' << std::flush;
1298
1299Most of the time, you probably have no reason to flush the output stream, so
1300it's better to use a literal ``'\n'``.
1301
1302Don't use ``inline`` when defining a function in a class definition
1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1304
1305A member function defined in a class definition is implicitly inline, so don't
1306put the ``inline`` keyword in this case.
1307
1308Don't:
1309
1310.. code-block:: c++
1311
1312  class Foo {
1313  public:
1314    inline void bar() {
1315      // ...
1316    }
1317  };
1318
1319Do:
1320
1321.. code-block:: c++
1322
1323  class Foo {
1324  public:
1325    void bar() {
1326      // ...
1327    }
1328  };
1329
1330Microscopic Details
1331-------------------
1332
1333This section describes preferred low-level formatting guidelines along with
1334reasoning on why we prefer them.
1335
1336Spaces Before Parentheses
1337^^^^^^^^^^^^^^^^^^^^^^^^^
1338
1339Put a space before an open parenthesis only in control flow statements, but not
1340in normal function call expressions and function-like macros.  For example:
1341
1342.. code-block:: c++
1343
1344  if (X) ...
1345  for (I = 0; I != 100; ++I) ...
1346  while (LLVMRocks) ...
1347
1348  somefunc(42);
1349  assert(3 != 4 && "laws of math are failing me");
1350
1351  A = foo(42, 92) + bar(X);
1352
1353The reason for doing this is not completely arbitrary.  This style makes control
1354flow operators stand out more, and makes expressions flow better.
1355
1356Prefer Preincrement
1357^^^^^^^^^^^^^^^^^^^
1358
1359Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1360(``X++``) and could very well be a lot faster than it.  Use preincrementation
1361whenever possible.
1362
1363The semantics of postincrement include making a copy of the value being
1364incremented, returning it, and then preincrementing the "work value".  For
1365primitive types, this isn't a big deal. But for iterators, it can be a huge
1366issue (for example, some iterators contains stack and set objects in them...
1367copying an iterator could invoke the copy ctor's of these as well).  In general,
1368get in the habit of always using preincrement, and you won't have a problem.
1369
1370
1371Namespace Indentation
1372^^^^^^^^^^^^^^^^^^^^^
1373
1374In general, we strive to reduce indentation wherever possible.  This is useful
1375because we want code to `fit into 80 columns`_ without excessive wrapping, but
1376also because it makes it easier to understand the code. To facilitate this and
1377avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1378helps readability, feel free to add a comment indicating what namespace is
1379being closed by a ``}``.  For example:
1380
1381.. code-block:: c++
1382
1383  namespace llvm {
1384  namespace knowledge {
1385
1386  /// This class represents things that Smith can have an intimate
1387  /// understanding of and contains the data associated with it.
1388  class Grokable {
1389  ...
1390  public:
1391    explicit Grokable() { ... }
1392    virtual ~Grokable() = 0;
1393
1394    ...
1395
1396  };
1397
1398  } // end namespace knowledge
1399  } // end namespace llvm
1400
1401
1402Feel free to skip the closing comment when the namespace being closed is
1403obvious for any reason. For example, the outer-most namespace in a header file
1404is rarely a source of confusion. But namespaces both anonymous and named in
1405source files that are being closed half way through the file probably could use
1406clarification.
1407
1408.. _static:
1409
1410Anonymous Namespaces
1411^^^^^^^^^^^^^^^^^^^^
1412
1413After talking about namespaces in general, you may be wondering about anonymous
1414namespaces in particular.  Anonymous namespaces are a great language feature
1415that tells the C++ compiler that the contents of the namespace are only visible
1416within the current translation unit, allowing more aggressive optimization and
1417eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1418to C++ as "static" is to C functions and global variables.  While "``static``"
1419is available in C++, anonymous namespaces are more general: they can make entire
1420classes private to a file.
1421
1422The problem with anonymous namespaces is that they naturally want to encourage
1423indentation of their body, and they reduce locality of reference: if you see a
1424random function definition in a C++ file, it is easy to see if it is marked
1425static, but seeing if it is in an anonymous namespace requires scanning a big
1426chunk of the file.
1427
1428Because of this, we have a simple guideline: make anonymous namespaces as small
1429as possible, and only use them for class declarations.  For example:
1430
1431.. code-block:: c++
1432
1433  namespace {
1434  class StringSort {
1435  ...
1436  public:
1437    StringSort(...)
1438    bool operator<(const char *RHS) const;
1439  };
1440  } // end anonymous namespace
1441
1442  static void runHelper() {
1443    ...
1444  }
1445
1446  bool StringSort::operator<(const char *RHS) const {
1447    ...
1448  }
1449
1450Avoid putting declarations other than classes into anonymous namespaces:
1451
1452.. code-block:: c++
1453
1454  namespace {
1455
1456  // ... many declarations ...
1457
1458  void runHelper() {
1459    ...
1460  }
1461
1462  // ... many declarations ...
1463
1464  } // end anonymous namespace
1465
1466When you are looking at "``runHelper``" in the middle of a large C++ file,
1467you have no immediate way to tell if this function is local to the file.  In
1468contrast, when the function is marked static, you don't need to cross-reference
1469faraway places in the file to tell that the function is local.
1470
1471See Also
1472========
1473
1474A lot of these comments and recommendations have been culled from other sources.
1475Two particularly important books for our work are:
1476
1477#. `Effective C++
1478   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1479   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1480   "Effective STL" by the same author.
1481
1482#. `Large-Scale C++ Software Design
1483   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1484   by John Lakos
1485
1486If you get some free time, and you haven't read them: do so, you might learn
1487something.
1488