1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVM-dev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is to increase the readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:[email protected]>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110  * But *not* lambdas with default arguments.
111
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119
120  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
121    ``{}`` are required around function-like macros inside range-based for
122    loops.
123
124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126* Variadic templates: N2242_
127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130  * But not defaulted move constructors or move assignment operators, MSVC 2013
131    cannot synthesize them.
132* Initializer lists: N2627_
133* Delegating constructors: N1986_
134* Default member initializers (non-static data member initializers): N2756_
135
136  * Only use these for scalar members that would otherwise be left
137    uninitialized. Non-scalar members generally have appropriate default
138    constructors, and MSVC 2013 has problems when braced initializer lists are
139    involved.
140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179  missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
181
182Other than these areas you should assume the standard library is available and
183working as expected until some build bot tells you otherwise. If you're in an
184uncertain area of one of the above points, but you cannot test on a Linux
185system, your best approach is to minimize your use of these features, and watch
186the Linux build bots to find out if your usage triggered a bug. For example, if
187you hit a type trait which doesn't work we can then add support to LLVM's
188traits header to emulate it.
189
190.. _the libstdc++ manual:
191  http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
192
193Other Languages
194---------------
195
196Any code written in the Go programming language is not subject to the
197formatting rules below. Instead, we adopt the formatting rules enforced by
198the `gofmt`_ tool.
199
200Go code should strive to be idiomatic. Two good sets of guidelines for what
201this means are `Effective Go`_ and `Go Code Review Comments`_.
202
203.. _gofmt:
204  https://golang.org/cmd/gofmt/
205
206.. _Effective Go:
207  https://golang.org/doc/effective_go.html
208
209.. _Go Code Review Comments:
210  https://code.google.com/p/go-wiki/wiki/CodeReviewComments
211
212Mechanical Source Issues
213========================
214
215Source Code Formatting
216----------------------
217
218Commenting
219^^^^^^^^^^
220
221Comments are one critical part of readability and maintainability.  Everyone
222knows they should comment their code, and so should you.  When writing comments,
223write them as English prose, which means they should use proper capitalization,
224punctuation, etc.  Aim to describe what the code is trying to do and why, not
225*how* it does it at a micro level. Here are a few critical things to document:
226
227.. _header file comment:
228
229File Headers
230""""""""""""
231
232Every source file should have a header on it that describes the basic purpose of
233the file.  If a file does not have a header, it should not be checked into the
234tree.  The standard header looks like this:
235
236.. code-block:: c++
237
238  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
239  //
240  //                     The LLVM Compiler Infrastructure
241  //
242  // This file is distributed under the University of Illinois Open Source
243  // License. See LICENSE.TXT for details.
244  //
245  //===----------------------------------------------------------------------===//
246  ///
247  /// \file
248  /// This file contains the declaration of the Instruction class, which is the
249  /// base class for all of the VM instructions.
250  ///
251  //===----------------------------------------------------------------------===//
252
253A few things to note about this particular format: The "``-*- C++ -*-``" string
254on the first line is there to tell Emacs that the source file is a C++ file, not
255a C file (Emacs assumes ``.h`` files are C files by default).
256
257.. note::
258
259    This tag is not necessary in ``.cpp`` files.  The name of the file is also
260    on the first line, along with a very short description of the purpose of the
261    file.  This is important when printing out code and flipping though lots of
262    pages.
263
264The next section in the file is a concise note that defines the license that the
265file is released under.  This makes it perfectly clear what terms the source
266code can be distributed under and should not be modified in any way.
267
268The main body is a ``doxygen`` comment (identified by the ``///`` comment
269marker instead of the usual ``//``) describing the purpose of the file.  The
270first sentence (or a passage beginning with ``\brief``) is used as an abstract.
271Any additional information should be separated by a blank line.  If an
272algorithm is being implemented or something tricky is going on, a reference
273to the paper where it is published should be included, as well as any notes or
274*gotchas* in the code to watch out for.
275
276Class overviews
277"""""""""""""""
278
279Classes are one fundamental part of a good object oriented design.  As such, a
280class definition should have a comment block that explains what the class is
281used for and how it works.  Every non-trivial class is expected to have a
282``doxygen`` comment block.
283
284Method information
285""""""""""""""""""
286
287Methods defined in a class (as well as any global functions) should also be
288documented properly.  A quick note about what it does and a description of the
289borderline behaviour is all that is necessary here (unless something
290particularly tricky or insidious is going on).  The hope is that people can
291figure out how to use your interfaces without reading the code itself.
292
293Good things to talk about here are what happens when something unexpected
294happens: does the method return null?  Abort?  Format your hard disk?
295
296Comment Formatting
297^^^^^^^^^^^^^^^^^^
298
299In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
300``doxygen`` documentation comments).  They take less space, require
301less typing, don't have nesting problems, etc.  There are a few cases when it is
302useful to use C style (``/* */``) comments however:
303
304#. When writing C code: Obviously if you are writing C code, use C style
305   comments.
306
307#. When writing a header file that may be ``#include``\d by a C source file.
308
309#. When writing a source file that is used by a tool that only accepts C style
310   comments.
311
312Commenting out large blocks of code is discouraged, but if you really have to do
313this (for documentation purposes or as a suggestion for debug printing), use
314``#if 0`` and ``#endif``. These nest properly and are better behaved in general
315than C style comments.
316
317Doxygen Use in Documentation Comments
318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
319
320Use the ``\file`` command to turn the standard file header into a file-level
321comment.
322
323Include descriptive paragraphs for all public interfaces (public classes,
324member and non-member functions).  Don't just restate the information that can
325be inferred from the API name.  The first sentence (or a paragraph beginning
326with ``\brief``) is used as an abstract. Try to use a single sentence as the
327``\brief`` adds visual clutter.  Put detailed discussion into separate
328paragraphs.
329
330To refer to parameter names inside a paragraph, use the ``\p name`` command.
331Don't use the ``\arg name`` command since it starts a new paragraph that
332contains documentation for the parameter.
333
334Wrap non-inline code examples in ``\code ... \endcode``.
335
336To document a function parameter, start a new paragraph with the
337``\param name`` command.  If the parameter is used as an out or an in/out
338parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
339respectively.
340
341To describe function return value, start a new paragraph with the ``\returns``
342command.
343
344A minimal documentation comment:
345
346.. code-block:: c++
347
348  /// Sets the xyzzy property to \p Baz.
349  void setXyzzy(bool Baz);
350
351A documentation comment that uses all Doxygen features in a preferred way:
352
353.. code-block:: c++
354
355  /// Does foo and bar.
356  ///
357  /// Does not do foo the usual way if \p Baz is true.
358  ///
359  /// Typical usage:
360  /// \code
361  ///   fooBar(false, "quux", Res);
362  /// \endcode
363  ///
364  /// \param Quux kind of foo to do.
365  /// \param [out] Result filled with bar sequence on foo success.
366  ///
367  /// \returns true on success.
368  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
369
370Don't duplicate the documentation comment in the header file and in the
371implementation file.  Put the documentation comments for public APIs into the
372header file.  Documentation comments for private APIs can go to the
373implementation file.  In any case, implementation files can include additional
374comments (not necessarily in Doxygen markup) to explain implementation details
375as needed.
376
377Don't duplicate function or class name at the beginning of the comment.
378For humans it is obvious which function or class is being documented;
379automatic documentation processing tools are smart enough to bind the comment
380to the correct declaration.
381
382Wrong:
383
384.. code-block:: c++
385
386  // In Something.h:
387
388  /// Something - An abstraction for some complicated thing.
389  class Something {
390  public:
391    /// fooBar - Does foo and bar.
392    void fooBar();
393  };
394
395  // In Something.cpp:
396
397  /// fooBar - Does foo and bar.
398  void Something::fooBar() { ... }
399
400Correct:
401
402.. code-block:: c++
403
404  // In Something.h:
405
406  /// An abstraction for some complicated thing.
407  class Something {
408  public:
409    /// Does foo and bar.
410    void fooBar();
411  };
412
413  // In Something.cpp:
414
415  // Builds a B-tree in order to do foo.  See paper by...
416  void Something::fooBar() { ... }
417
418It is not required to use additional Doxygen features, but sometimes it might
419be a good idea to do so.
420
421Consider:
422
423* adding comments to any narrow namespace containing a collection of
424  related functions or types;
425
426* using top-level groups to organize a collection of related functions at
427  namespace scope where the grouping is smaller than the namespace;
428
429* using member groups and additional comments attached to member
430  groups to organize within a class.
431
432For example:
433
434.. code-block:: c++
435
436  class Something {
437    /// \name Functions that do Foo.
438    /// @{
439    void fooBar();
440    void fooBaz();
441    /// @}
442    ...
443  };
444
445``#include`` Style
446^^^^^^^^^^^^^^^^^^
447
448Immediately after the `header file comment`_ (and include guards if working on a
449header file), the `minimal list of #includes`_ required by the file should be
450listed.  We prefer these ``#include``\s to be listed in this order:
451
452.. _Main Module Header:
453.. _Local/Private Headers:
454
455#. Main Module Header
456#. Local/Private Headers
457#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
458#. System ``#include``\s
459
460and each category should be sorted lexicographically by the full path.
461
462The `Main Module Header`_ file applies to ``.cpp`` files which implement an
463interface defined by a ``.h`` file.  This ``#include`` should always be included
464**first** regardless of where it lives on the file system.  By including a
465header file first in the ``.cpp`` files that implement the interfaces, we ensure
466that the header does not have any hidden dependencies which are not explicitly
467``#include``\d in the header, but should be. It is also a form of documentation
468in the ``.cpp`` file to indicate where the interfaces it implements are defined.
469
470LLVM project and subproject headers should be grouped from most specific to least
471specific, for the same reasons described above.  For example, LLDB depends on
472both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
473include ``lldb`` headers first, followed by ``clang`` headers, followed by
474``llvm`` headers, to reduce the possibility (for example) of an LLDB header
475accidentally picking up a missing include due to the previous inclusion of that
476header in the main source file or some earlier header file.  clang should
477similarly include its own headers before including llvm headers.  This rule
478applies to all LLVM subprojects.
479
480.. _fit into 80 columns:
481
482Source Code Width
483^^^^^^^^^^^^^^^^^
484
485Write your code to fit within 80 columns of text.  This helps those of us who
486like to print out code and look at your code in an ``xterm`` without resizing
487it.
488
489The longer answer is that there must be some limit to the width of the code in
490order to reasonably allow developers to have multiple files side-by-side in
491windows on a modest display.  If you are going to pick a width limit, it is
492somewhat arbitrary but you might as well pick something standard.  Going with 90
493columns (for example) instead of 80 columns wouldn't add any significant value
494and would be detrimental to printing out code.  Also many other projects have
495standardized on 80 columns, so some people have already configured their editors
496for it (vs something else, like 90 columns).
497
498This is one of many contentious issues in coding standards, but it is not up for
499debate.
500
501Use Spaces Instead of Tabs
502^^^^^^^^^^^^^^^^^^^^^^^^^^
503
504In all cases, prefer spaces to tabs in source files.  People have different
505preferred indentation levels, and different styles of indentation that they
506like; this is fine.  What isn't fine is that different editors/viewers expand
507tabs out to different tab stops.  This can cause your code to look completely
508unreadable, and it is not worth dealing with.
509
510As always, follow the `Golden Rule`_ above: follow the style of
511existing code if you are modifying and extending it.  If you like four spaces of
512indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
513of indentation.  Also, do not reindent a whole source file: it makes for
514incredible diffs that are absolutely worthless.
515
516Indent Code Consistently
517^^^^^^^^^^^^^^^^^^^^^^^^
518
519Okay, in your first year of programming you were told that indentation is
520important. If you didn't believe and internalize this then, now is the time.
521Just do it. With the introduction of C++11, there are some new formatting
522challenges that merit some suggestions to help have consistent, maintainable,
523and tool-friendly formatting and indentation.
524
525Format Lambdas Like Blocks Of Code
526""""""""""""""""""""""""""""""""""
527
528When formatting a multi-line lambda, format it like a block of code, that's
529what it is. If there is only one multi-line lambda in a statement, and there
530are no expressions lexically after it in the statement, drop the indent to the
531standard two space indent for a block of code, as if it were an if-block opened
532by the preceding part of the statement:
533
534.. code-block:: c++
535
536  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
537    if (a.blah < b.blah)
538      return true;
539    if (a.baz < b.baz)
540      return true;
541    return a.bam < b.bam;
542  });
543
544To take best advantage of this formatting, if you are designing an API which
545accepts a continuation or single callable argument (be it a functor, or
546a ``std::function``), it should be the last argument if at all possible.
547
548If there are multiple multi-line lambdas in a statement, or there is anything
549interesting after the lambda in the statement, indent the block two spaces from
550the indent of the ``[]``:
551
552.. code-block:: c++
553
554  dyn_switch(V->stripPointerCasts(),
555             [] (PHINode *PN) {
556               // process phis...
557             },
558             [] (SelectInst *SI) {
559               // process selects...
560             },
561             [] (LoadInst *LI) {
562               // process loads...
563             },
564             [] (AllocaInst *AI) {
565               // process allocas...
566             });
567
568Braced Initializer Lists
569""""""""""""""""""""""""
570
571With C++11, there are significantly more uses of braced lists to perform
572initialization. These allow you to easily construct aggregate temporaries in
573expressions among other niceness. They now have a natural way of ending up
574nested within each other and within function calls in order to build up
575aggregates (such as option structs) from local variables. To make matters
576worse, we also have many more uses of braces in an expression context that are
577*not* performing initialization.
578
579The historically common formatting of braced initialization of aggregate
580variables does not mix cleanly with deep nesting, general expression contexts,
581function arguments, and lambdas. We suggest new code use a simple rule for
582formatting braced initialization lists: act as-if the braces were parentheses
583in a function call. The formatting rules exactly match those already well
584understood for formatting nested function calls. Examples:
585
586.. code-block:: c++
587
588  foo({a, b, c}, {1, 2, 3});
589
590  llvm::Constant *Mask[] = {
591      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
592      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
593      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
594
595This formatting scheme also makes it particularly easy to get predictable,
596consistent, and automatic formatting with tools like `Clang Format`_.
597
598.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
599
600Language and Compiler Issues
601----------------------------
602
603Treat Compiler Warnings Like Errors
604^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
605
606If your code has compiler warnings in it, something is wrong --- you aren't
607casting values correctly, you have "questionable" constructs in your code, or
608you are doing something legitimately wrong.  Compiler warnings can cover up
609legitimate errors in output and make dealing with a translation unit difficult.
610
611It is not possible to prevent all warnings from all compilers, nor is it
612desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
613good thorough set of warnings, and stick to it.  At least in the case of
614``gcc``, it is possible to work around any spurious errors by changing the
615syntax of the code slightly.  For example, a warning that annoys me occurs when
616I write code like this:
617
618.. code-block:: c++
619
620  if (V = getValue()) {
621    ...
622  }
623
624``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
625probably mistyped it.  In most cases, I haven't, and I really don't want the
626spurious errors.  To fix this particular problem, I rewrite the code like
627this:
628
629.. code-block:: c++
630
631  if ((V = getValue())) {
632    ...
633  }
634
635which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
636massaging the code appropriately.
637
638Write Portable Code
639^^^^^^^^^^^^^^^^^^^
640
641In almost all cases, it is possible and within reason to write completely
642portable code.  If there are cases where it isn't possible to write portable
643code, isolate it behind a well defined (and well documented) interface.
644
645In practice, this means that you shouldn't assume much about the host compiler
646(and Visual Studio tends to be the lowest common denominator).  If advanced
647features are used, they should only be an implementation detail of a library
648which has a simple exposed API, and preferably be buried in ``libSystem``.
649
650Do not use RTTI or Exceptions
651^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
652
653In an effort to reduce code and executable size, LLVM does not use RTTI
654(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
655the general C++ principle of *"you only pay for what you use"*, causing
656executable bloat even if exceptions are never used in the code base, or if RTTI
657is never used for a class.  Because of this, we turn them off globally in the
658code.
659
660That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
661templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
662This form of RTTI is opt-in and can be
663:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
664substantially more efficient than ``dynamic_cast<>``.
665
666.. _static constructor:
667
668Do not use Static Constructors
669^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
670
671Static constructors and destructors (e.g. global variables whose types have a
672constructor or destructor) should not be added to the code base, and should be
673removed wherever possible.  Besides `well known problems
674<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
675initialization is undefined between globals in different source files, the
676entire concept of static constructors is at odds with the common use case of
677LLVM as a library linked into a larger application.
678
679Consider the use of LLVM as a JIT linked into another application (perhaps for
680`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
681<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
682design of static constructors, they must be executed at startup time of the
683entire application, regardless of whether or how LLVM is used in that larger
684application.  There are two problems with this:
685
686* The time to run the static constructors impacts startup time of applications
687  --- a critical time for GUI apps, among others.
688
689* The static constructors cause the app to pull many extra pages of memory off
690  the disk: both the code for the constructor in each ``.o`` file and the small
691  amount of data that gets touched. In addition, touched/dirty pages put more
692  pressure on the VM system on low-memory machines.
693
694We would really like for there to be zero cost for linking in an additional LLVM
695target or other library into an application, but static constructors violate
696this goal.
697
698That said, LLVM unfortunately does contain static constructors.  It would be a
699`great project <http://llvm.org/PR11944>`_ for someone to purge all static
700constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
701flag (when building with Clang) to ensure we do not regress in the future.
702
703Use of ``class`` and ``struct`` Keywords
704^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
705
706In C++, the ``class`` and ``struct`` keywords can be used almost
707interchangeably. The only difference is when they are used to declare a class:
708``class`` makes all members private by default while ``struct`` makes all
709members public by default.
710
711Unfortunately, not all compilers follow the rules and some will generate
712different symbols based on whether ``class`` or ``struct`` was used to declare
713the symbol (e.g., MSVC).  This can lead to problems at link time.
714
715* All declarations and definitions of a given ``class`` or ``struct`` must use
716  the same keyword.  For example:
717
718.. code-block:: c++
719
720  class Foo;
721
722  // Breaks mangling in MSVC.
723  struct Foo { int Data; };
724
725* As a rule of thumb, ``struct`` should be kept to structures where *all*
726  members are declared public.
727
728.. code-block:: c++
729
730  // Foo feels like a class... this is strange.
731  struct Foo {
732  private:
733    int Data;
734  public:
735    Foo() : Data(0) { }
736    int getData() const { return Data; }
737    void setData(int D) { Data = D; }
738  };
739
740  // Bar isn't POD, but it does look like a struct.
741  struct Bar {
742    int Data;
743    Bar() : Data(0) { }
744  };
745
746Do not use Braced Initializer Lists to Call a Constructor
747^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
748
749In C++11 there is a "generalized initialization syntax" which allows calling
750constructors using braced initializer lists. Do not use these to call
751constructors with any interesting logic or if you care that you're calling some
752*particular* constructor. Those should look like function calls using
753parentheses rather than like aggregate initialization. Similarly, if you need
754to explicitly name the type and call its constructor to create a temporary,
755don't use a braced initializer list. Instead, use a braced initializer list
756(without any type for temporaries) when doing aggregate initialization or
757something notionally equivalent. Examples:
758
759.. code-block:: c++
760
761  class Foo {
762  public:
763    // Construct a Foo by reading data from the disk in the whizbang format, ...
764    Foo(std::string filename);
765
766    // Construct a Foo by looking up the Nth element of some global data ...
767    Foo(int N);
768
769    // ...
770  };
771
772  // The Foo constructor call is very deliberate, no braces.
773  std::fill(foo.begin(), foo.end(), Foo("name"));
774
775  // The pair is just being constructed like an aggregate, use braces.
776  bar_map.insert({my_key, my_value});
777
778If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
779
780.. code-block:: c++
781
782  int data[] = {0, 1, 2, 3};
783
784Use ``auto`` Type Deduction to Make Code More Readable
785^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
786
787Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
788uses a more moderate stance. Use ``auto`` if and only if it makes the code more
789readable or easier to maintain. Don't "almost always" use ``auto``, but do use
790``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
791type is already obvious from the context. Another time when ``auto`` works well
792for these purposes is when the type would have been abstracted away anyways,
793often behind a container's typedef such as ``std::vector<T>::iterator``.
794
795Beware unnecessary copies with ``auto``
796^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
797
798The convenience of ``auto`` makes it easy to forget that its default behavior
799is a copy.  Particularly in range-based ``for`` loops, careless copies are
800expensive.
801
802As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
803``auto *`` when copying pointers.
804
805.. code-block:: c++
806
807  // Typically there's no reason to copy.
808  for (const auto &Val : Container) { observe(Val); }
809  for (auto &Val : Container) { Val.change(); }
810
811  // Remove the reference if you really want a new copy.
812  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
813
814  // Copy pointers, but make it clear that they're pointers.
815  for (const auto *Ptr : Container) { observe(*Ptr); }
816  for (auto *Ptr : Container) { Ptr->change(); }
817
818Style Issues
819============
820
821The High-Level Issues
822---------------------
823
824A Public Header File **is** a Module
825^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
826
827C++ doesn't do too well in the modularity department.  There is no real
828encapsulation or data hiding (unless you use expensive protocol classes), but it
829is what we have to work with.  When you write a public header file (in the LLVM
830source tree, they live in the top level "``include``" directory), you are
831defining a module of functionality.
832
833Ideally, modules should be completely independent of each other, and their
834header files should only ``#include`` the absolute minimum number of headers
835possible. A module is not just a class, a function, or a namespace: it's a
836collection of these that defines an interface.  This interface may be several
837functions, classes, or data structures, but the important issue is how they work
838together.
839
840In general, a module should be implemented by one or more ``.cpp`` files.  Each
841of these ``.cpp`` files should include the header that defines their interface
842first.  This ensures that all of the dependences of the module header have been
843properly added to the module header itself, and are not implicit.  System
844headers should be included after user headers for a translation unit.
845
846.. _minimal list of #includes:
847
848``#include`` as Little as Possible
849^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
850
851``#include`` hurts compile time performance.  Don't do it unless you have to,
852especially in header files.
853
854But wait! Sometimes you need to have the definition of a class to use it, or to
855inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
856aware however that there are many cases where you don't need to have the full
857definition of a class.  If you are using a pointer or reference to a class, you
858don't need the header file.  If you are simply returning a class instance from a
859prototyped function or method, you don't need it.  In fact, for most cases, you
860simply don't need the definition of a class. And not ``#include``\ing speeds up
861compilation.
862
863It is easy to try to go too overboard on this recommendation, however.  You
864**must** include all of the header files that you are using --- you can include
865them either directly or indirectly through another header file.  To make sure
866that you don't accidentally forget to include a header file in your module
867header, make sure to include your module header **first** in the implementation
868file (as mentioned above).  This way there won't be any hidden dependencies that
869you'll find out about later.
870
871Keep "Internal" Headers Private
872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
873
874Many modules have a complex implementation that causes them to use more than one
875implementation (``.cpp``) file.  It is often tempting to put the internal
876communication interface (helper classes, extra functions, etc) in the public
877module header file.  Don't do this!
878
879If you really need to do something like this, put a private header file in the
880same directory as the source files, and include it locally.  This ensures that
881your private interface remains private and undisturbed by outsiders.
882
883.. note::
884
885    It's okay to put extra implementation methods in a public class itself. Just
886    make them private (or protected) and all is well.
887
888.. _early exits:
889
890Use Early Exits and ``continue`` to Simplify Code
891^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
892
893When reading code, keep in mind how much state and how many previous decisions
894have to be remembered by the reader to understand a block of code.  Aim to
895reduce indentation where possible when it doesn't make it more difficult to
896understand the code.  One great way to do this is by making use of early exits
897and the ``continue`` keyword in long loops.  As an example of using an early
898exit from a function, consider this "bad" code:
899
900.. code-block:: c++
901
902  Value *doSomething(Instruction *I) {
903    if (!isa<TerminatorInst>(I) &&
904        I->hasOneUse() && doOtherThing(I)) {
905      ... some long code ....
906    }
907
908    return 0;
909  }
910
911This code has several problems if the body of the ``'if'`` is large.  When
912you're looking at the top of the function, it isn't immediately clear that this
913*only* does interesting things with non-terminator instructions, and only
914applies to things with the other predicates.  Second, it is relatively difficult
915to describe (in comments) why these predicates are important because the ``if``
916statement makes it difficult to lay out the comments.  Third, when you're deep
917within the body of the code, it is indented an extra level.  Finally, when
918reading the top of the function, it isn't clear what the result is if the
919predicate isn't true; you have to read to the end of the function to know that
920it returns null.
921
922It is much preferred to format the code like this:
923
924.. code-block:: c++
925
926  Value *doSomething(Instruction *I) {
927    // Terminators never need 'something' done to them because ...
928    if (isa<TerminatorInst>(I))
929      return 0;
930
931    // We conservatively avoid transforming instructions with multiple uses
932    // because goats like cheese.
933    if (!I->hasOneUse())
934      return 0;
935
936    // This is really just here for example.
937    if (!doOtherThing(I))
938      return 0;
939
940    ... some long code ....
941  }
942
943This fixes these problems.  A similar problem frequently happens in ``for``
944loops.  A silly example is something like this:
945
946.. code-block:: c++
947
948  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
949    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
950      Value *LHS = BO->getOperand(0);
951      Value *RHS = BO->getOperand(1);
952      if (LHS != RHS) {
953        ...
954      }
955    }
956  }
957
958When you have very, very small loops, this sort of structure is fine. But if it
959exceeds more than 10-15 lines, it becomes difficult for people to read and
960understand at a glance. The problem with this sort of code is that it gets very
961nested very quickly. Meaning that the reader of the code has to keep a lot of
962context in their brain to remember what is going immediately on in the loop,
963because they don't know if/when the ``if`` conditions will have ``else``\s etc.
964It is strongly preferred to structure the loop like this:
965
966.. code-block:: c++
967
968  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
969    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
970    if (!BO) continue;
971
972    Value *LHS = BO->getOperand(0);
973    Value *RHS = BO->getOperand(1);
974    if (LHS == RHS) continue;
975
976    ...
977  }
978
979This has all the benefits of using early exits for functions: it reduces nesting
980of the loop, it makes it easier to describe why the conditions are true, and it
981makes it obvious to the reader that there is no ``else`` coming up that they
982have to push context into their brain for.  If a loop is large, this can be a
983big understandability win.
984
985Don't use ``else`` after a ``return``
986^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
987
988For similar reasons above (reduction of indentation and easier reading), please
989do not use ``'else'`` or ``'else if'`` after something that interrupts control
990flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
991example, this is *bad*:
992
993.. code-block:: c++
994
995  case 'J': {
996    if (Signed) {
997      Type = Context.getsigjmp_bufType();
998      if (Type.isNull()) {
999        Error = ASTContext::GE_Missing_sigjmp_buf;
1000        return QualType();
1001      } else {
1002        break;
1003      }
1004    } else {
1005      Type = Context.getjmp_bufType();
1006      if (Type.isNull()) {
1007        Error = ASTContext::GE_Missing_jmp_buf;
1008        return QualType();
1009      } else {
1010        break;
1011      }
1012    }
1013  }
1014
1015It is better to write it like this:
1016
1017.. code-block:: c++
1018
1019  case 'J':
1020    if (Signed) {
1021      Type = Context.getsigjmp_bufType();
1022      if (Type.isNull()) {
1023        Error = ASTContext::GE_Missing_sigjmp_buf;
1024        return QualType();
1025      }
1026    } else {
1027      Type = Context.getjmp_bufType();
1028      if (Type.isNull()) {
1029        Error = ASTContext::GE_Missing_jmp_buf;
1030        return QualType();
1031      }
1032    }
1033    break;
1034
1035Or better yet (in this case) as:
1036
1037.. code-block:: c++
1038
1039  case 'J':
1040    if (Signed)
1041      Type = Context.getsigjmp_bufType();
1042    else
1043      Type = Context.getjmp_bufType();
1044
1045    if (Type.isNull()) {
1046      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1047                       ASTContext::GE_Missing_jmp_buf;
1048      return QualType();
1049    }
1050    break;
1051
1052The idea is to reduce indentation and the amount of code you have to keep track
1053of when reading the code.
1054
1055Turn Predicate Loops into Predicate Functions
1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1057
1058It is very common to write small loops that just compute a boolean value.  There
1059are a number of ways that people commonly write these, but an example of this
1060sort of thing is:
1061
1062.. code-block:: c++
1063
1064  bool FoundFoo = false;
1065  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1066    if (BarList[I]->isFoo()) {
1067      FoundFoo = true;
1068      break;
1069    }
1070
1071  if (FoundFoo) {
1072    ...
1073  }
1074
1075This sort of code is awkward to write, and is almost always a bad sign.  Instead
1076of this sort of loop, we strongly prefer to use a predicate function (which may
1077be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1078code to be structured like this:
1079
1080.. code-block:: c++
1081
1082  /// \returns true if the specified list has an element that is a foo.
1083  static bool containsFoo(const std::vector<Bar*> &List) {
1084    for (unsigned I = 0, E = List.size(); I != E; ++I)
1085      if (List[I]->isFoo())
1086        return true;
1087    return false;
1088  }
1089  ...
1090
1091  if (containsFoo(BarList)) {
1092    ...
1093  }
1094
1095There are many reasons for doing this: it reduces indentation and factors out
1096code which can often be shared by other code that checks for the same predicate.
1097More importantly, it *forces you to pick a name* for the function, and forces
1098you to write a comment for it.  In this silly example, this doesn't add much
1099value.  However, if the condition is complex, this can make it a lot easier for
1100the reader to understand the code that queries for this predicate.  Instead of
1101being faced with the in-line details of how we check to see if the BarList
1102contains a foo, we can trust the function name and continue reading with better
1103locality.
1104
1105The Low-Level Issues
1106--------------------
1107
1108Name Types, Functions, Variables, and Enumerators Properly
1109^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1110
1111Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1112enough how important it is to use *descriptive* names.  Pick names that match
1113the semantics and role of the underlying entities, within reason.  Avoid
1114abbreviations unless they are well known.  After picking a good name, make sure
1115to use consistent capitalization for the name, as inconsistency requires clients
1116to either memorize the APIs or to look it up to find the exact spelling.
1117
1118In general, names should be in camel case (e.g. ``TextFileReader`` and
1119``isLValue()``).  Different kinds of declarations have different rules:
1120
1121* **Type names** (including classes, structs, enums, typedefs, etc) should be
1122  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1123
1124* **Variable names** should be nouns (as they represent state).  The name should
1125  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1126  ``Boats``).
1127
1128* **Function names** should be verb phrases (as they represent actions), and
1129  command-like function should be imperative.  The name should be camel case,
1130  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1131
1132* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1133  follow the naming conventions for types.  A common use for enums is as a
1134  discriminator for a union, or an indicator of a subclass.  When an enum is
1135  used for something like this, it should have a ``Kind`` suffix
1136  (e.g. ``ValueKind``).
1137
1138* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1139  should start with an upper-case letter, just like types.  Unless the
1140  enumerators are defined in their own small namespace or inside a class,
1141  enumerators should have a prefix corresponding to the enum declaration name.
1142  For example, ``enum ValueKind { ... };`` may contain enumerators like
1143  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1144  convenience constants are exempt from the requirement for a prefix.  For
1145  instance:
1146
1147  .. code-block:: c++
1148
1149      enum {
1150        MaxSize = 42,
1151        Density = 12
1152      };
1153
1154As an exception, classes that mimic STL classes can have member names in STL's
1155style of lower-case words separated by underscores (e.g. ``begin()``,
1156``push_back()``, and ``empty()``). Classes that provide multiple
1157iterators should add a singular prefix to ``begin()`` and ``end()``
1158(e.g. ``global_begin()`` and ``use_begin()``).
1159
1160Here are some examples of good and bad names:
1161
1162.. code-block:: c++
1163
1164  class VehicleMaker {
1165    ...
1166    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1167    Factory<Tire> Factory;      // Better.
1168    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1169                                // kind of factories.
1170  };
1171
1172  Vehicle makeVehicle(VehicleType Type) {
1173    VehicleMaker M;                         // Might be OK if having a short life-span.
1174    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1175    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1176    ...
1177  }
1178
1179Assert Liberally
1180^^^^^^^^^^^^^^^^
1181
1182Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1183assumptions, you never know when a bug (not necessarily even yours) might be
1184caught early by an assertion, which reduces debugging time dramatically.  The
1185"``<cassert>``" header file is probably already included by the header files you
1186are using, so it doesn't cost anything to use it.
1187
1188To further assist with debugging, make sure to put some kind of error message in
1189the assertion statement, which is printed if the assertion is tripped. This
1190helps the poor debugger make sense of why an assertion is being made and
1191enforced, and hopefully what to do about it.  Here is one complete example:
1192
1193.. code-block:: c++
1194
1195  inline Value *getOperand(unsigned I) {
1196    assert(I < Operands.size() && "getOperand() out of range!");
1197    return Operands[I];
1198  }
1199
1200Here are more examples:
1201
1202.. code-block:: c++
1203
1204  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1205
1206  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1207
1208  assert(idx < getNumSuccessors() && "Successor # out of range!");
1209
1210  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1211
1212  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1213
1214You get the idea.
1215
1216In the past, asserts were used to indicate a piece of code that should not be
1217reached.  These were typically of the form:
1218
1219.. code-block:: c++
1220
1221  assert(0 && "Invalid radix for integer literal");
1222
1223This has a few issues, the main one being that some compilers might not
1224understand the assertion, or warn about a missing return in builds where
1225assertions are compiled out.
1226
1227Today, we have something much better: ``llvm_unreachable``:
1228
1229.. code-block:: c++
1230
1231  llvm_unreachable("Invalid radix for integer literal");
1232
1233When assertions are enabled, this will print the message if it's ever reached
1234and then exit the program. When assertions are disabled (i.e. in release
1235builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1236code for this branch. If the compiler does not support this, it will fall back
1237to the "abort" implementation.
1238
1239Another issue is that values used only by assertions will produce an "unused
1240value" warning when assertions are disabled.  For example, this code will warn:
1241
1242.. code-block:: c++
1243
1244  unsigned Size = V.size();
1245  assert(Size > 42 && "Vector smaller than it should be");
1246
1247  bool NewToSet = Myset.insert(Value);
1248  assert(NewToSet && "The value shouldn't be in the set yet");
1249
1250These are two interesting different cases. In the first case, the call to
1251``V.size()`` is only useful for the assert, and we don't want it executed when
1252assertions are disabled.  Code like this should move the call into the assert
1253itself.  In the second case, the side effects of the call must happen whether
1254the assert is enabled or not.  In this case, the value should be cast to void to
1255disable the warning.  To be specific, it is preferred to write the code like
1256this:
1257
1258.. code-block:: c++
1259
1260  assert(V.size() > 42 && "Vector smaller than it should be");
1261
1262  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1263  assert(NewToSet && "The value shouldn't be in the set yet");
1264
1265Do Not Use ``using namespace std``
1266^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1267
1268In LLVM, we prefer to explicitly prefix all identifiers from the standard
1269namespace with an "``std::``" prefix, rather than rely on "``using namespace
1270std;``".
1271
1272In header files, adding a ``'using namespace XXX'`` directive pollutes the
1273namespace of any source file that ``#include``\s the header.  This is clearly a
1274bad thing.
1275
1276In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1277rule, but is still important.  Basically, using explicit namespace prefixes
1278makes the code **clearer**, because it is immediately obvious what facilities
1279are being used and where they are coming from. And **more portable**, because
1280namespace clashes cannot occur between LLVM code and other namespaces.  The
1281portability rule is important because different standard library implementations
1282expose different symbols (potentially ones they shouldn't), and future revisions
1283to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1284never use ``'using namespace std;'`` in LLVM.
1285
1286The exception to the general rule (i.e. it's not an exception for the ``std``
1287namespace) is for implementation files.  For example, all of the code in the
1288LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1289ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1290llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1291indentation in the body of the file for source editors that indent based on
1292braces, and keeps the conceptual context cleaner.  The general form of this rule
1293is that any ``.cpp`` file that implements code in any namespace may use that
1294namespace (and its parents'), but should not use any others.
1295
1296Provide a Virtual Method Anchor for Classes in Headers
1297^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1298
1299If a class is defined in a header file and has a vtable (either it has virtual
1300methods or it derives from classes with virtual methods), it must always have at
1301least one out-of-line virtual method in the class.  Without this, the compiler
1302will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1303header, bloating ``.o`` file sizes and increasing link times.
1304
1305Don't use default labels in fully covered switches over enumerations
1306^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1307
1308``-Wswitch`` warns if a switch, without a default label, over an enumeration
1309does not cover every enumeration value. If you write a default label on a fully
1310covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1311when new elements are added to that enumeration. To help avoid adding these
1312kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1313off by default but turned on when building LLVM with a version of Clang that
1314supports the warning.
1315
1316A knock-on effect of this stylistic requirement is that when building LLVM with
1317GCC you may get warnings related to "control may reach end of non-void function"
1318if you return from each case of a covered switch-over-enum because GCC assumes
1319that the enum expression may take any representable value, not just those of
1320individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1321the switch.
1322
1323Don't evaluate ``end()`` every time through a loop
1324^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1325
1326Because C++ doesn't have a standard "``foreach``" loop (though it can be
1327emulated with macros and may be coming in C++'0x) we end up writing a lot of
1328loops that manually iterate from begin to end on a variety of containers or
1329through other data structures.  One common mistake is to write a loop in this
1330style:
1331
1332.. code-block:: c++
1333
1334  BasicBlock *BB = ...
1335  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1336    ... use I ...
1337
1338The problem with this construct is that it evaluates "``BB->end()``" every time
1339through the loop.  Instead of writing the loop like this, we strongly prefer
1340loops to be written so that they evaluate it once before the loop starts.  A
1341convenient way to do this is like so:
1342
1343.. code-block:: c++
1344
1345  BasicBlock *BB = ...
1346  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1347    ... use I ...
1348
1349The observant may quickly point out that these two loops may have different
1350semantics: if the container (a basic block in this case) is being mutated, then
1351"``BB->end()``" may change its value every time through the loop and the second
1352loop may not in fact be correct.  If you actually do depend on this behavior,
1353please write the loop in the first form and add a comment indicating that you
1354did it intentionally.
1355
1356Why do we prefer the second form (when correct)?  Writing the loop in the first
1357form has two problems. First it may be less efficient than evaluating it at the
1358start of the loop.  In this case, the cost is probably minor --- a few extra
1359loads every time through the loop.  However, if the base expression is more
1360complex, then the cost can rise quickly.  I've seen loops where the end
1361expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1362really aren't cheap.  By writing it in the second form consistently, you
1363eliminate the issue entirely and don't even have to think about it.
1364
1365The second (even bigger) issue is that writing the loop in the first form hints
1366to the reader that the loop is mutating the container (a fact that a comment
1367would handily confirm!).  If you write the loop in the second form, it is
1368immediately obvious without even looking at the body of the loop that the
1369container isn't being modified, which makes it easier to read the code and
1370understand what it does.
1371
1372While the second form of the loop is a few extra keystrokes, we do strongly
1373prefer it.
1374
1375``#include <iostream>`` is Forbidden
1376^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1377
1378The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1379because many common implementations transparently inject a `static constructor`_
1380into every translation unit that includes it.
1381
1382Note that using the other stream headers (``<sstream>`` for example) is not
1383problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1384provides various APIs that are better performing for almost every use than
1385``std::ostream`` style APIs.
1386
1387.. note::
1388
1389  New code should always use `raw_ostream`_ for writing, or the
1390  ``llvm::MemoryBuffer`` API for reading files.
1391
1392.. _raw_ostream:
1393
1394Use ``raw_ostream``
1395^^^^^^^^^^^^^^^^^^^
1396
1397LLVM includes a lightweight, simple, and efficient stream implementation in
1398``llvm/Support/raw_ostream.h``, which provides all of the common features of
1399``std::ostream``.  All new code should use ``raw_ostream`` instead of
1400``ostream``.
1401
1402Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1403declared as ``class raw_ostream``.  Public headers should generally not include
1404the ``raw_ostream`` header, but use forward declarations and constant references
1405to ``raw_ostream`` instances.
1406
1407Avoid ``std::endl``
1408^^^^^^^^^^^^^^^^^^^
1409
1410The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1411the output stream specified.  In addition to doing this, however, it also
1412flushes the output stream.  In other words, these are equivalent:
1413
1414.. code-block:: c++
1415
1416  std::cout << std::endl;
1417  std::cout << '\n' << std::flush;
1418
1419Most of the time, you probably have no reason to flush the output stream, so
1420it's better to use a literal ``'\n'``.
1421
1422Don't use ``inline`` when defining a function in a class definition
1423^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1424
1425A member function defined in a class definition is implicitly inline, so don't
1426put the ``inline`` keyword in this case.
1427
1428Don't:
1429
1430.. code-block:: c++
1431
1432  class Foo {
1433  public:
1434    inline void bar() {
1435      // ...
1436    }
1437  };
1438
1439Do:
1440
1441.. code-block:: c++
1442
1443  class Foo {
1444  public:
1445    void bar() {
1446      // ...
1447    }
1448  };
1449
1450Microscopic Details
1451-------------------
1452
1453This section describes preferred low-level formatting guidelines along with
1454reasoning on why we prefer them.
1455
1456Spaces Before Parentheses
1457^^^^^^^^^^^^^^^^^^^^^^^^^
1458
1459We prefer to put a space before an open parenthesis only in control flow
1460statements, but not in normal function call expressions and function-like
1461macros.  For example, this is good:
1462
1463.. code-block:: c++
1464
1465  if (X) ...
1466  for (I = 0; I != 100; ++I) ...
1467  while (LLVMRocks) ...
1468
1469  somefunc(42);
1470  assert(3 != 4 && "laws of math are failing me");
1471
1472  A = foo(42, 92) + bar(X);
1473
1474and this is bad:
1475
1476.. code-block:: c++
1477
1478  if(X) ...
1479  for(I = 0; I != 100; ++I) ...
1480  while(LLVMRocks) ...
1481
1482  somefunc (42);
1483  assert (3 != 4 && "laws of math are failing me");
1484
1485  A = foo (42, 92) + bar (X);
1486
1487The reason for doing this is not completely arbitrary.  This style makes control
1488flow operators stand out more, and makes expressions flow better. The function
1489call operator binds very tightly as a postfix operator.  Putting a space after a
1490function name (as in the last example) makes it appear that the code might bind
1491the arguments of the left-hand-side of a binary operator with the argument list
1492of a function and the name of the right side.  More specifically, it is easy to
1493misread the "``A``" example as:
1494
1495.. code-block:: c++
1496
1497  A = foo ((42, 92) + bar) (X);
1498
1499when skimming through the code.  By avoiding a space in a function, we avoid
1500this misinterpretation.
1501
1502Prefer Preincrement
1503^^^^^^^^^^^^^^^^^^^
1504
1505Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1506(``X++``) and could very well be a lot faster than it.  Use preincrementation
1507whenever possible.
1508
1509The semantics of postincrement include making a copy of the value being
1510incremented, returning it, and then preincrementing the "work value".  For
1511primitive types, this isn't a big deal. But for iterators, it can be a huge
1512issue (for example, some iterators contains stack and set objects in them...
1513copying an iterator could invoke the copy ctor's of these as well).  In general,
1514get in the habit of always using preincrement, and you won't have a problem.
1515
1516
1517Namespace Indentation
1518^^^^^^^^^^^^^^^^^^^^^
1519
1520In general, we strive to reduce indentation wherever possible.  This is useful
1521because we want code to `fit into 80 columns`_ without wrapping horribly, but
1522also because it makes it easier to understand the code. To facilitate this and
1523avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1524helps readability, feel free to add a comment indicating what namespace is
1525being closed by a ``}``.  For example:
1526
1527.. code-block:: c++
1528
1529  namespace llvm {
1530  namespace knowledge {
1531
1532  /// This class represents things that Smith can have an intimate
1533  /// understanding of and contains the data associated with it.
1534  class Grokable {
1535  ...
1536  public:
1537    explicit Grokable() { ... }
1538    virtual ~Grokable() = 0;
1539
1540    ...
1541
1542  };
1543
1544  } // end namespace knowledge
1545  } // end namespace llvm
1546
1547
1548Feel free to skip the closing comment when the namespace being closed is
1549obvious for any reason. For example, the outer-most namespace in a header file
1550is rarely a source of confusion. But namespaces both anonymous and named in
1551source files that are being closed half way through the file probably could use
1552clarification.
1553
1554.. _static:
1555
1556Anonymous Namespaces
1557^^^^^^^^^^^^^^^^^^^^
1558
1559After talking about namespaces in general, you may be wondering about anonymous
1560namespaces in particular.  Anonymous namespaces are a great language feature
1561that tells the C++ compiler that the contents of the namespace are only visible
1562within the current translation unit, allowing more aggressive optimization and
1563eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1564to C++ as "static" is to C functions and global variables.  While "``static``"
1565is available in C++, anonymous namespaces are more general: they can make entire
1566classes private to a file.
1567
1568The problem with anonymous namespaces is that they naturally want to encourage
1569indentation of their body, and they reduce locality of reference: if you see a
1570random function definition in a C++ file, it is easy to see if it is marked
1571static, but seeing if it is in an anonymous namespace requires scanning a big
1572chunk of the file.
1573
1574Because of this, we have a simple guideline: make anonymous namespaces as small
1575as possible, and only use them for class declarations.  For example, this is
1576good:
1577
1578.. code-block:: c++
1579
1580  namespace {
1581  class StringSort {
1582  ...
1583  public:
1584    StringSort(...)
1585    bool operator<(const char *RHS) const;
1586  };
1587  } // end anonymous namespace
1588
1589  static void runHelper() {
1590    ...
1591  }
1592
1593  bool StringSort::operator<(const char *RHS) const {
1594    ...
1595  }
1596
1597This is bad:
1598
1599.. code-block:: c++
1600
1601  namespace {
1602
1603  class StringSort {
1604  ...
1605  public:
1606    StringSort(...)
1607    bool operator<(const char *RHS) const;
1608  };
1609
1610  void runHelper() {
1611    ...
1612  }
1613
1614  bool StringSort::operator<(const char *RHS) const {
1615    ...
1616  }
1617
1618  } // end anonymous namespace
1619
1620This is bad specifically because if you're looking at "``runHelper``" in the middle
1621of a large C++ file, that you have no immediate way to tell if it is local to
1622the file.  When it is marked static explicitly, this is immediately obvious.
1623Also, there is no reason to enclose the definition of "``operator<``" in the
1624namespace just because it was declared there.
1625
1626See Also
1627========
1628
1629A lot of these comments and recommendations have been culled from other sources.
1630Two particularly important books for our work are:
1631
1632#. `Effective C++
1633   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1634   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1635   "Effective STL" by the same author.
1636
1637#. `Large-Scale C++ Software Design
1638   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1639   by John Lakos
1640
1641If you get some free time, and you haven't read them: do so, you might learn
1642something.
1643