1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. 44 45Languages, Libraries, and Standards 46=================================== 47 48Most source code in LLVM and other LLVM projects using these coding standards 49is C++ code. There are some places where C code is used either due to 50environment restrictions, historical restrictions, or due to third-party source 51code imported into the tree. Generally, our preference is for standards 52conforming, modern, and portable C++ code as the implementation language of 53choice. 54 55C++ Standard Versions 56--------------------- 57 58LLVM, Clang, and LLD are currently written using C++14 conforming code, 59although we restrict ourselves to features which are available in the major 60toolchains supported as host compilers. The LLDB project is even more 61aggressive in the set of host compilers supported and thus uses still more 62features. Regardless of the supported features, code is expected to (when 63reasonable) be standard, portable, and modern C++14 code. We avoid unnecessary 64vendor-specific extensions, etc. 65 66C++ Standard Library 67-------------------- 68 69Use the C++ standard library facilities whenever they are available for 70a particular task. LLVM and related projects emphasize and rely on the standard 71library facilities for as much as possible. Common support libraries providing 72functionality missing from the standard library for which there are standard 73interfaces or active work on adding standard interfaces will often be 74implemented in the LLVM namespace following the expected standard interface. 75 76There are some exceptions such as the standard I/O streams library which are 77avoided. Also, there is much more detailed information on these subjects in the 78:doc:`ProgrammersManual`. 79 80Supported C++14 Language and Library Features 81--------------------------------------------- 82 83While LLVM, Clang, and LLD use C++14, not all features are available in all of 84the toolchains which we support. The set of features supported for use in LLVM 85is the intersection of those supported in the minimum requirements described 86in the :doc:`GettingStarted` page, section `Software`. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: https://clang.llvm.org/cxx_status.html 94* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14 95* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97Other Languages 98--------------- 99 100Any code written in the Go programming language is not subject to the 101formatting rules below. Instead, we adopt the formatting rules enforced by 102the `gofmt`_ tool. 103 104Go code should strive to be idiomatic. Two good sets of guidelines for what 105this means are `Effective Go`_ and `Go Code Review Comments`_. 106 107.. _gofmt: 108 https://golang.org/cmd/gofmt/ 109 110.. _Effective Go: 111 https://golang.org/doc/effective_go.html 112 113.. _Go Code Review Comments: 114 https://github.com/golang/go/wiki/CodeReviewComments 115 116Mechanical Source Issues 117======================== 118 119Source Code Formatting 120---------------------- 121 122Commenting 123^^^^^^^^^^ 124 125Comments are one critical part of readability and maintainability. Everyone 126knows they should comment their code, and so should you. When writing comments, 127write them as English prose, which means they should use proper capitalization, 128punctuation, etc. Aim to describe what the code is trying to do and why, not 129*how* it does it at a micro level. Here are a few critical things to document: 130 131.. _header file comment: 132 133File Headers 134"""""""""""" 135 136Every source file should have a header on it that describes the basic purpose of 137the file. If a file does not have a header, it should not be checked into the 138tree. The standard header looks like this: 139 140.. code-block:: c++ 141 142 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 143 // 144 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 145 // See https://llvm.org/LICENSE.txt for license information. 146 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 147 // 148 //===----------------------------------------------------------------------===// 149 /// 150 /// \file 151 /// This file contains the declaration of the Instruction class, which is the 152 /// base class for all of the VM instructions. 153 /// 154 //===----------------------------------------------------------------------===// 155 156A few things to note about this particular format: The "``-*- C++ -*-``" string 157on the first line is there to tell Emacs that the source file is a C++ file, not 158a C file (Emacs assumes ``.h`` files are C files by default). 159 160.. note:: 161 162 This tag is not necessary in ``.cpp`` files. The name of the file is also 163 on the first line, along with a very short description of the purpose of the 164 file. This is important when printing out code and flipping though lots of 165 pages. 166 167The next section in the file is a concise note that defines the license that the 168file is released under. This makes it perfectly clear what terms the source 169code can be distributed under and should not be modified in any way. 170 171The main body is a ``doxygen`` comment (identified by the ``///`` comment 172marker instead of the usual ``//``) describing the purpose of the file. The 173first sentence (or a passage beginning with ``\brief``) is used as an abstract. 174Any additional information should be separated by a blank line. If an 175algorithm is being implemented or something tricky is going on, a reference 176to the paper where it is published should be included, as well as any notes or 177*gotchas* in the code to watch out for. 178 179Class overviews 180""""""""""""""" 181 182Classes are one fundamental part of a good object oriented design. As such, a 183class definition should have a comment block that explains what the class is 184used for and how it works. Every non-trivial class is expected to have a 185``doxygen`` comment block. 186 187Method information 188"""""""""""""""""" 189 190Methods defined in a class (as well as any global functions) should also be 191documented properly. A quick note about what it does and a description of the 192borderline behaviour is all that is necessary here (unless something 193particularly tricky or insidious is going on). The hope is that people can 194figure out how to use your interfaces without reading the code itself. 195 196Good things to talk about here are what happens when something unexpected 197happens: does the method return null? Abort? Format your hard disk? 198 199Comment Formatting 200^^^^^^^^^^^^^^^^^^ 201 202In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 203``doxygen`` documentation comments). They take less space, require 204less typing, don't have nesting problems, etc. There are a few cases when it is 205useful to use C style (``/* */``) comments however: 206 207#. When writing C code: Obviously if you are writing C code, use C style 208 comments. 209 210#. When writing a header file that may be ``#include``\d by a C source file. 211 212#. When writing a source file that is used by a tool that only accepts C style 213 comments. 214 215#. When documenting the significance of constants used as actual parameters in 216 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 217 ``nullptr``. Typically you add the formal parameter name, which ought to be 218 meaningful. For example, it's not clear what the parameter means in this call: 219 220 .. code-block:: c++ 221 222 Object.emitName(nullptr); 223 224 An in-line C-style comment makes the intent obvious: 225 226 .. code-block:: c++ 227 228 Object.emitName(/*Prefix=*/nullptr); 229 230Commenting out large blocks of code is discouraged, but if you really have to do 231this (for documentation purposes or as a suggestion for debug printing), use 232``#if 0`` and ``#endif``. These nest properly and are better behaved in general 233than C style comments. 234 235Doxygen Use in Documentation Comments 236^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 237 238Use the ``\file`` command to turn the standard file header into a file-level 239comment. 240 241Include descriptive paragraphs for all public interfaces (public classes, 242member and non-member functions). Don't just restate the information that can 243be inferred from the API name. The first sentence (or a paragraph beginning 244with ``\brief``) is used as an abstract. Try to use a single sentence as the 245``\brief`` adds visual clutter. Put detailed discussion into separate 246paragraphs. 247 248To refer to parameter names inside a paragraph, use the ``\p name`` command. 249Don't use the ``\arg name`` command since it starts a new paragraph that 250contains documentation for the parameter. 251 252Wrap non-inline code examples in ``\code ... \endcode``. 253 254To document a function parameter, start a new paragraph with the 255``\param name`` command. If the parameter is used as an out or an in/out 256parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 257respectively. 258 259To describe function return value, start a new paragraph with the ``\returns`` 260command. 261 262A minimal documentation comment: 263 264.. code-block:: c++ 265 266 /// Sets the xyzzy property to \p Baz. 267 void setXyzzy(bool Baz); 268 269A documentation comment that uses all Doxygen features in a preferred way: 270 271.. code-block:: c++ 272 273 /// Does foo and bar. 274 /// 275 /// Does not do foo the usual way if \p Baz is true. 276 /// 277 /// Typical usage: 278 /// \code 279 /// fooBar(false, "quux", Res); 280 /// \endcode 281 /// 282 /// \param Quux kind of foo to do. 283 /// \param [out] Result filled with bar sequence on foo success. 284 /// 285 /// \returns true on success. 286 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 287 288Don't duplicate the documentation comment in the header file and in the 289implementation file. Put the documentation comments for public APIs into the 290header file. Documentation comments for private APIs can go to the 291implementation file. In any case, implementation files can include additional 292comments (not necessarily in Doxygen markup) to explain implementation details 293as needed. 294 295Don't duplicate function or class name at the beginning of the comment. 296For humans it is obvious which function or class is being documented; 297automatic documentation processing tools are smart enough to bind the comment 298to the correct declaration. 299 300Wrong: 301 302.. code-block:: c++ 303 304 // In Something.h: 305 306 /// Something - An abstraction for some complicated thing. 307 class Something { 308 public: 309 /// fooBar - Does foo and bar. 310 void fooBar(); 311 }; 312 313 // In Something.cpp: 314 315 /// fooBar - Does foo and bar. 316 void Something::fooBar() { ... } 317 318Correct: 319 320.. code-block:: c++ 321 322 // In Something.h: 323 324 /// An abstraction for some complicated thing. 325 class Something { 326 public: 327 /// Does foo and bar. 328 void fooBar(); 329 }; 330 331 // In Something.cpp: 332 333 // Builds a B-tree in order to do foo. See paper by... 334 void Something::fooBar() { ... } 335 336It is not required to use additional Doxygen features, but sometimes it might 337be a good idea to do so. 338 339Consider: 340 341* adding comments to any narrow namespace containing a collection of 342 related functions or types; 343 344* using top-level groups to organize a collection of related functions at 345 namespace scope where the grouping is smaller than the namespace; 346 347* using member groups and additional comments attached to member 348 groups to organize within a class. 349 350For example: 351 352.. code-block:: c++ 353 354 class Something { 355 /// \name Functions that do Foo. 356 /// @{ 357 void fooBar(); 358 void fooBaz(); 359 /// @} 360 ... 361 }; 362 363``#include`` Style 364^^^^^^^^^^^^^^^^^^ 365 366Immediately after the `header file comment`_ (and include guards if working on a 367header file), the `minimal list of #includes`_ required by the file should be 368listed. We prefer these ``#include``\s to be listed in this order: 369 370.. _Main Module Header: 371.. _Local/Private Headers: 372 373#. Main Module Header 374#. Local/Private Headers 375#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 376#. System ``#include``\s 377 378and each category should be sorted lexicographically by the full path. 379 380The `Main Module Header`_ file applies to ``.cpp`` files which implement an 381interface defined by a ``.h`` file. This ``#include`` should always be included 382**first** regardless of where it lives on the file system. By including a 383header file first in the ``.cpp`` files that implement the interfaces, we ensure 384that the header does not have any hidden dependencies which are not explicitly 385``#include``\d in the header, but should be. It is also a form of documentation 386in the ``.cpp`` file to indicate where the interfaces it implements are defined. 387 388LLVM project and subproject headers should be grouped from most specific to least 389specific, for the same reasons described above. For example, LLDB depends on 390both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 391include ``lldb`` headers first, followed by ``clang`` headers, followed by 392``llvm`` headers, to reduce the possibility (for example) of an LLDB header 393accidentally picking up a missing include due to the previous inclusion of that 394header in the main source file or some earlier header file. clang should 395similarly include its own headers before including llvm headers. This rule 396applies to all LLVM subprojects. 397 398.. _fit into 80 columns: 399 400Source Code Width 401^^^^^^^^^^^^^^^^^ 402 403Write your code to fit within 80 columns of text. This helps those of us who 404like to print out code and look at your code in an ``xterm`` without resizing 405it. 406 407The longer answer is that there must be some limit to the width of the code in 408order to reasonably allow developers to have multiple files side-by-side in 409windows on a modest display. If you are going to pick a width limit, it is 410somewhat arbitrary but you might as well pick something standard. Going with 90 411columns (for example) instead of 80 columns wouldn't add any significant value 412and would be detrimental to printing out code. Also many other projects have 413standardized on 80 columns, so some people have already configured their editors 414for it (vs something else, like 90 columns). 415 416This is one of many contentious issues in coding standards, but it is not up for 417debate. 418 419Whitespace 420^^^^^^^^^^ 421 422In all cases, prefer spaces to tabs in source files. People have different 423preferred indentation levels, and different styles of indentation that they 424like; this is fine. What isn't fine is that different editors/viewers expand 425tabs out to different tab stops. This can cause your code to look completely 426unreadable, and it is not worth dealing with. 427 428As always, follow the `Golden Rule`_ above: follow the style of 429existing code if you are modifying and extending it. If you like four spaces of 430indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 431of indentation. Also, do not reindent a whole source file: it makes for 432incredible diffs that are absolutely worthless. 433 434Do not commit changes that include trailing whitespace. If you find trailing 435whitespace in a file, do not remove it unless you're otherwise changing that 436line of code. Some common editors will automatically remove trailing whitespace 437when saving a file which causes unrelated changes to appear in diffs and 438commits. 439 440Indent Code Consistently 441^^^^^^^^^^^^^^^^^^^^^^^^ 442 443Okay, in your first year of programming you were told that indentation is 444important. If you didn't believe and internalize this then, now is the time. 445Just do it. With the introduction of C++11, there are some new formatting 446challenges that merit some suggestions to help have consistent, maintainable, 447and tool-friendly formatting and indentation. 448 449Format Lambdas Like Blocks Of Code 450"""""""""""""""""""""""""""""""""" 451 452When formatting a multi-line lambda, format it like a block of code, that's 453what it is. If there is only one multi-line lambda in a statement, and there 454are no expressions lexically after it in the statement, drop the indent to the 455standard two space indent for a block of code, as if it were an if-block opened 456by the preceding part of the statement: 457 458.. code-block:: c++ 459 460 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 461 if (a.blah < b.blah) 462 return true; 463 if (a.baz < b.baz) 464 return true; 465 return a.bam < b.bam; 466 }); 467 468To take best advantage of this formatting, if you are designing an API which 469accepts a continuation or single callable argument (be it a functor, or 470a ``std::function``), it should be the last argument if at all possible. 471 472If there are multiple multi-line lambdas in a statement, or there is anything 473interesting after the lambda in the statement, indent the block two spaces from 474the indent of the ``[]``: 475 476.. code-block:: c++ 477 478 dyn_switch(V->stripPointerCasts(), 479 [] (PHINode *PN) { 480 // process phis... 481 }, 482 [] (SelectInst *SI) { 483 // process selects... 484 }, 485 [] (LoadInst *LI) { 486 // process loads... 487 }, 488 [] (AllocaInst *AI) { 489 // process allocas... 490 }); 491 492Braced Initializer Lists 493"""""""""""""""""""""""" 494 495With C++11, there are significantly more uses of braced lists to perform 496initialization. These allow you to easily construct aggregate temporaries in 497expressions among other niceness. They now have a natural way of ending up 498nested within each other and within function calls in order to build up 499aggregates (such as option structs) from local variables. To make matters 500worse, we also have many more uses of braces in an expression context that are 501*not* performing initialization. 502 503The historically common formatting of braced initialization of aggregate 504variables does not mix cleanly with deep nesting, general expression contexts, 505function arguments, and lambdas. We suggest new code use a simple rule for 506formatting braced initialization lists: act as-if the braces were parentheses 507in a function call. The formatting rules exactly match those already well 508understood for formatting nested function calls. Examples: 509 510.. code-block:: c++ 511 512 foo({a, b, c}, {1, 2, 3}); 513 514 llvm::Constant *Mask[] = { 515 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 516 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 517 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 518 519This formatting scheme also makes it particularly easy to get predictable, 520consistent, and automatic formatting with tools like `Clang Format`_. 521 522.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 523 524Language and Compiler Issues 525---------------------------- 526 527Treat Compiler Warnings Like Errors 528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 529 530If your code has compiler warnings in it, something is wrong --- you aren't 531casting values correctly, you have "questionable" constructs in your code, or 532you are doing something legitimately wrong. Compiler warnings can cover up 533legitimate errors in output and make dealing with a translation unit difficult. 534 535It is not possible to prevent all warnings from all compilers, nor is it 536desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 537good thorough set of warnings, and stick to it. At least in the case of 538``gcc``, it is possible to work around any spurious errors by changing the 539syntax of the code slightly. For example, a warning that annoys me occurs when 540I write code like this: 541 542.. code-block:: c++ 543 544 if (V = getValue()) { 545 ... 546 } 547 548``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 549probably mistyped it. In most cases, I haven't, and I really don't want the 550spurious errors. To fix this particular problem, I rewrite the code like 551this: 552 553.. code-block:: c++ 554 555 if ((V = getValue())) { 556 ... 557 } 558 559which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 560massaging the code appropriately. 561 562Write Portable Code 563^^^^^^^^^^^^^^^^^^^ 564 565In almost all cases, it is possible and within reason to write completely 566portable code. If there are cases where it isn't possible to write portable 567code, isolate it behind a well defined (and well documented) interface. 568 569In practice, this means that you shouldn't assume much about the host compiler 570(and Visual Studio tends to be the lowest common denominator). If advanced 571features are used, they should only be an implementation detail of a library 572which has a simple exposed API, and preferably be buried in ``libSystem``. 573 574Do not use RTTI or Exceptions 575^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 576 577In an effort to reduce code and executable size, LLVM does not use RTTI 578(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 579the general C++ principle of *"you only pay for what you use"*, causing 580executable bloat even if exceptions are never used in the code base, or if RTTI 581is never used for a class. Because of this, we turn them off globally in the 582code. 583 584That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 585templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 586This form of RTTI is opt-in and can be 587:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 588substantially more efficient than ``dynamic_cast<>``. 589 590.. _static constructor: 591 592Do not use Static Constructors 593^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 594 595Static constructors and destructors (e.g. global variables whose types have a 596constructor or destructor) should not be added to the code base, and should be 597removed wherever possible. Besides `well known problems 598<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 599initialization is undefined between globals in different source files, the 600entire concept of static constructors is at odds with the common use case of 601LLVM as a library linked into a larger application. 602 603Consider the use of LLVM as a JIT linked into another application (perhaps for 604`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies 605<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 606design of static constructors, they must be executed at startup time of the 607entire application, regardless of whether or how LLVM is used in that larger 608application. There are two problems with this: 609 610* The time to run the static constructors impacts startup time of applications 611 --- a critical time for GUI apps, among others. 612 613* The static constructors cause the app to pull many extra pages of memory off 614 the disk: both the code for the constructor in each ``.o`` file and the small 615 amount of data that gets touched. In addition, touched/dirty pages put more 616 pressure on the VM system on low-memory machines. 617 618We would really like for there to be zero cost for linking in an additional LLVM 619target or other library into an application, but static constructors violate 620this goal. 621 622That said, LLVM unfortunately does contain static constructors. It would be a 623`great project <https://llvm.org/PR11944>`_ for someone to purge all static 624constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 625flag (when building with Clang) to ensure we do not regress in the future. 626 627Use of ``class`` and ``struct`` Keywords 628^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 629 630In C++, the ``class`` and ``struct`` keywords can be used almost 631interchangeably. The only difference is when they are used to declare a class: 632``class`` makes all members private by default while ``struct`` makes all 633members public by default. 634 635Unfortunately, not all compilers follow the rules and some will generate 636different symbols based on whether ``class`` or ``struct`` was used to declare 637the symbol (e.g., MSVC). This can lead to problems at link time. 638 639* All declarations and definitions of a given ``class`` or ``struct`` must use 640 the same keyword. For example: 641 642.. code-block:: c++ 643 644 class Foo; 645 646 // Breaks mangling in MSVC. 647 struct Foo { int Data; }; 648 649* As a rule of thumb, ``struct`` should be kept to structures where *all* 650 members are declared public. 651 652.. code-block:: c++ 653 654 // Foo feels like a class... this is strange. 655 struct Foo { 656 private: 657 int Data; 658 public: 659 Foo() : Data(0) { } 660 int getData() const { return Data; } 661 void setData(int D) { Data = D; } 662 }; 663 664 // Bar isn't POD, but it does look like a struct. 665 struct Bar { 666 int Data; 667 Bar() : Data(0) { } 668 }; 669 670Do not use Braced Initializer Lists to Call a Constructor 671^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 672 673In C++11 there is a "generalized initialization syntax" which allows calling 674constructors using braced initializer lists. Do not use these to call 675constructors with any interesting logic or if you care that you're calling some 676*particular* constructor. Those should look like function calls using 677parentheses rather than like aggregate initialization. Similarly, if you need 678to explicitly name the type and call its constructor to create a temporary, 679don't use a braced initializer list. Instead, use a braced initializer list 680(without any type for temporaries) when doing aggregate initialization or 681something notionally equivalent. Examples: 682 683.. code-block:: c++ 684 685 class Foo { 686 public: 687 // Construct a Foo by reading data from the disk in the whizbang format, ... 688 Foo(std::string filename); 689 690 // Construct a Foo by looking up the Nth element of some global data ... 691 Foo(int N); 692 693 // ... 694 }; 695 696 // The Foo constructor call is very deliberate, no braces. 697 std::fill(foo.begin(), foo.end(), Foo("name")); 698 699 // The pair is just being constructed like an aggregate, use braces. 700 bar_map.insert({my_key, my_value}); 701 702If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 703 704.. code-block:: c++ 705 706 int data[] = {0, 1, 2, 3}; 707 708Use ``auto`` Type Deduction to Make Code More Readable 709^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 710 711Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 712uses a more moderate stance. Use ``auto`` if and only if it makes the code more 713readable or easier to maintain. Don't "almost always" use ``auto``, but do use 714``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 715type is already obvious from the context. Another time when ``auto`` works well 716for these purposes is when the type would have been abstracted away anyways, 717often behind a container's typedef such as ``std::vector<T>::iterator``. 718 719Similarly, C++14 adds generic lambda expressions where parameter types can be 720``auto``. Use these where you would have used a template. 721 722Beware unnecessary copies with ``auto`` 723^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 724 725The convenience of ``auto`` makes it easy to forget that its default behavior 726is a copy. Particularly in range-based ``for`` loops, careless copies are 727expensive. 728 729As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 730``auto *`` when copying pointers. 731 732.. code-block:: c++ 733 734 // Typically there's no reason to copy. 735 for (const auto &Val : Container) { observe(Val); } 736 for (auto &Val : Container) { Val.change(); } 737 738 // Remove the reference if you really want a new copy. 739 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 740 741 // Copy pointers, but make it clear that they're pointers. 742 for (const auto *Ptr : Container) { observe(*Ptr); } 743 for (auto *Ptr : Container) { Ptr->change(); } 744 745Beware of non-determinism due to ordering of pointers 746^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 747 748In general, there is no relative ordering among pointers. As a result, 749when unordered containers like sets and maps are used with pointer keys 750the iteration order is undefined. Hence, iterating such containers may 751result in non-deterministic code generation. While the generated code 752might not necessarily be "wrong code", this non-determinism might result 753in unexpected runtime crashes or simply hard to reproduce bugs on the 754customer side making it harder to debug and fix. 755 756As a rule of thumb, in case an ordered result is expected, remember to 757sort an unordered container before iteration. Or use ordered containers 758like vector/MapVector/SetVector if you want to iterate pointer keys. 759 760Beware of non-deterministic sorting order of equal elements 761^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 762 763std::sort uses a non-stable sorting algorithm in which the order of equal 764elements is not guaranteed to be preserved. Thus using std::sort for a 765container having equal elements may result in non-determinstic behavior. 766To uncover such instances of non-determinism, LLVM has introduced a new 767llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 768shuffle the container before sorting. As a rule of thumb, always make sure to 769use llvm::sort instead of std::sort. 770 771Style Issues 772============ 773 774The High-Level Issues 775--------------------- 776 777Self-contained Headers 778^^^^^^^^^^^^^^^^^^^^^^ 779 780Header files should be self-contained (compile on their own) and end in .h. 781Non-header files that are meant for inclusion should end in .inc and be used 782sparingly. 783 784All header files should be self-contained. Users and refactoring tools should 785not have to adhere to special conditions to include the header. Specifically, a 786header should have header guards and include all other headers it needs. 787 788There are rare cases where a file designed to be included is not 789self-contained. These are typically intended to be included at unusual 790locations, such as the middle of another file. They might not use header 791guards, and might not include their prerequisites. Name such files with the 792.inc extension. Use sparingly, and prefer self-contained headers when possible. 793 794In general, a header should be implemented by one or more ``.cpp`` files. Each 795of these ``.cpp`` files should include the header that defines their interface 796first. This ensures that all of the dependences of the header have been 797properly added to the header itself, and are not implicit. System headers 798should be included after user headers for a translation unit. 799 800Library Layering 801^^^^^^^^^^^^^^^^ 802 803A directory of header files (for example ``include/llvm/Foo``) defines a 804library (``Foo``). Dependencies between libraries are defined by the 805``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 806its headers and implementation) should only use things from the libraries 807listed in its dependencies. 808 809Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 810linkers, as well as lld, do not enforce this constraint). A Unix linker 811searches left to right through the libraries specified on its command line and 812never revisits a library. In this way, no circular dependencies between 813libraries can exist. 814 815This doesn't fully enforce all inter-library dependencies, and importantly 816doesn't enforce header file circular dependencies created by inline functions. 817A good way to answer the "is this layered correctly" would be to consider 818whether a Unix linker would succeed at linking the program if all inline 819functions were defined out-of-line. (& for all valid orderings of dependencies 820- since linking resolution is linear, it's possible that some implicit 821dependencies can sneak through: A depends on B and C, so valid orderings are 822"C B A" or "B C A", in both cases the explicit dependencies come before their 823use. But in the first case, B could still link successfully if it implicitly 824depended on C, or the opposite in the second case) 825 826.. _minimal list of #includes: 827 828``#include`` as Little as Possible 829^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 830 831``#include`` hurts compile time performance. Don't do it unless you have to, 832especially in header files. 833 834But wait! Sometimes you need to have the definition of a class to use it, or to 835inherit from it. In these cases go ahead and ``#include`` that header file. Be 836aware however that there are many cases where you don't need to have the full 837definition of a class. If you are using a pointer or reference to a class, you 838don't need the header file. If you are simply returning a class instance from a 839prototyped function or method, you don't need it. In fact, for most cases, you 840simply don't need the definition of a class. And not ``#include``\ing speeds up 841compilation. 842 843It is easy to try to go too overboard on this recommendation, however. You 844**must** include all of the header files that you are using --- you can include 845them either directly or indirectly through another header file. To make sure 846that you don't accidentally forget to include a header file in your module 847header, make sure to include your module header **first** in the implementation 848file (as mentioned above). This way there won't be any hidden dependencies that 849you'll find out about later. 850 851Keep "Internal" Headers Private 852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 853 854Many modules have a complex implementation that causes them to use more than one 855implementation (``.cpp``) file. It is often tempting to put the internal 856communication interface (helper classes, extra functions, etc) in the public 857module header file. Don't do this! 858 859If you really need to do something like this, put a private header file in the 860same directory as the source files, and include it locally. This ensures that 861your private interface remains private and undisturbed by outsiders. 862 863.. note:: 864 865 It's okay to put extra implementation methods in a public class itself. Just 866 make them private (or protected) and all is well. 867 868.. _early exits: 869 870Use Early Exits and ``continue`` to Simplify Code 871^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 872 873When reading code, keep in mind how much state and how many previous decisions 874have to be remembered by the reader to understand a block of code. Aim to 875reduce indentation where possible when it doesn't make it more difficult to 876understand the code. One great way to do this is by making use of early exits 877and the ``continue`` keyword in long loops. As an example of using an early 878exit from a function, consider this "bad" code: 879 880.. code-block:: c++ 881 882 Value *doSomething(Instruction *I) { 883 if (!I->isTerminator() && 884 I->hasOneUse() && doOtherThing(I)) { 885 ... some long code .... 886 } 887 888 return 0; 889 } 890 891This code has several problems if the body of the ``'if'`` is large. When 892you're looking at the top of the function, it isn't immediately clear that this 893*only* does interesting things with non-terminator instructions, and only 894applies to things with the other predicates. Second, it is relatively difficult 895to describe (in comments) why these predicates are important because the ``if`` 896statement makes it difficult to lay out the comments. Third, when you're deep 897within the body of the code, it is indented an extra level. Finally, when 898reading the top of the function, it isn't clear what the result is if the 899predicate isn't true; you have to read to the end of the function to know that 900it returns null. 901 902It is much preferred to format the code like this: 903 904.. code-block:: c++ 905 906 Value *doSomething(Instruction *I) { 907 // Terminators never need 'something' done to them because ... 908 if (I->isTerminator()) 909 return 0; 910 911 // We conservatively avoid transforming instructions with multiple uses 912 // because goats like cheese. 913 if (!I->hasOneUse()) 914 return 0; 915 916 // This is really just here for example. 917 if (!doOtherThing(I)) 918 return 0; 919 920 ... some long code .... 921 } 922 923This fixes these problems. A similar problem frequently happens in ``for`` 924loops. A silly example is something like this: 925 926.. code-block:: c++ 927 928 for (Instruction &I : BB) { 929 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 930 Value *LHS = BO->getOperand(0); 931 Value *RHS = BO->getOperand(1); 932 if (LHS != RHS) { 933 ... 934 } 935 } 936 } 937 938When you have very, very small loops, this sort of structure is fine. But if it 939exceeds more than 10-15 lines, it becomes difficult for people to read and 940understand at a glance. The problem with this sort of code is that it gets very 941nested very quickly. Meaning that the reader of the code has to keep a lot of 942context in their brain to remember what is going immediately on in the loop, 943because they don't know if/when the ``if`` conditions will have ``else``\s etc. 944It is strongly preferred to structure the loop like this: 945 946.. code-block:: c++ 947 948 for (Instruction &I : BB) { 949 auto *BO = dyn_cast<BinaryOperator>(&I); 950 if (!BO) continue; 951 952 Value *LHS = BO->getOperand(0); 953 Value *RHS = BO->getOperand(1); 954 if (LHS == RHS) continue; 955 956 ... 957 } 958 959This has all the benefits of using early exits for functions: it reduces nesting 960of the loop, it makes it easier to describe why the conditions are true, and it 961makes it obvious to the reader that there is no ``else`` coming up that they 962have to push context into their brain for. If a loop is large, this can be a 963big understandability win. 964 965Don't use ``else`` after a ``return`` 966^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 967 968For similar reasons above (reduction of indentation and easier reading), please 969do not use ``'else'`` or ``'else if'`` after something that interrupts control 970flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 971example, this is *bad*: 972 973.. code-block:: c++ 974 975 case 'J': { 976 if (Signed) { 977 Type = Context.getsigjmp_bufType(); 978 if (Type.isNull()) { 979 Error = ASTContext::GE_Missing_sigjmp_buf; 980 return QualType(); 981 } else { 982 break; 983 } 984 } else { 985 Type = Context.getjmp_bufType(); 986 if (Type.isNull()) { 987 Error = ASTContext::GE_Missing_jmp_buf; 988 return QualType(); 989 } else { 990 break; 991 } 992 } 993 } 994 995It is better to write it like this: 996 997.. code-block:: c++ 998 999 case 'J': 1000 if (Signed) { 1001 Type = Context.getsigjmp_bufType(); 1002 if (Type.isNull()) { 1003 Error = ASTContext::GE_Missing_sigjmp_buf; 1004 return QualType(); 1005 } 1006 } else { 1007 Type = Context.getjmp_bufType(); 1008 if (Type.isNull()) { 1009 Error = ASTContext::GE_Missing_jmp_buf; 1010 return QualType(); 1011 } 1012 } 1013 break; 1014 1015Or better yet (in this case) as: 1016 1017.. code-block:: c++ 1018 1019 case 'J': 1020 if (Signed) 1021 Type = Context.getsigjmp_bufType(); 1022 else 1023 Type = Context.getjmp_bufType(); 1024 1025 if (Type.isNull()) { 1026 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1027 ASTContext::GE_Missing_jmp_buf; 1028 return QualType(); 1029 } 1030 break; 1031 1032The idea is to reduce indentation and the amount of code you have to keep track 1033of when reading the code. 1034 1035Turn Predicate Loops into Predicate Functions 1036^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1037 1038It is very common to write small loops that just compute a boolean value. There 1039are a number of ways that people commonly write these, but an example of this 1040sort of thing is: 1041 1042.. code-block:: c++ 1043 1044 bool FoundFoo = false; 1045 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1046 if (BarList[I]->isFoo()) { 1047 FoundFoo = true; 1048 break; 1049 } 1050 1051 if (FoundFoo) { 1052 ... 1053 } 1054 1055This sort of code is awkward to write, and is almost always a bad sign. Instead 1056of this sort of loop, we strongly prefer to use a predicate function (which may 1057be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1058code to be structured like this: 1059 1060.. code-block:: c++ 1061 1062 /// \returns true if the specified list has an element that is a foo. 1063 static bool containsFoo(const std::vector<Bar*> &List) { 1064 for (unsigned I = 0, E = List.size(); I != E; ++I) 1065 if (List[I]->isFoo()) 1066 return true; 1067 return false; 1068 } 1069 ... 1070 1071 if (containsFoo(BarList)) { 1072 ... 1073 } 1074 1075There are many reasons for doing this: it reduces indentation and factors out 1076code which can often be shared by other code that checks for the same predicate. 1077More importantly, it *forces you to pick a name* for the function, and forces 1078you to write a comment for it. In this silly example, this doesn't add much 1079value. However, if the condition is complex, this can make it a lot easier for 1080the reader to understand the code that queries for this predicate. Instead of 1081being faced with the in-line details of how we check to see if the BarList 1082contains a foo, we can trust the function name and continue reading with better 1083locality. 1084 1085The Low-Level Issues 1086-------------------- 1087 1088Name Types, Functions, Variables, and Enumerators Properly 1089^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1090 1091Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1092enough how important it is to use *descriptive* names. Pick names that match 1093the semantics and role of the underlying entities, within reason. Avoid 1094abbreviations unless they are well known. After picking a good name, make sure 1095to use consistent capitalization for the name, as inconsistency requires clients 1096to either memorize the APIs or to look it up to find the exact spelling. 1097 1098In general, names should be in camel case (e.g. ``TextFileReader`` and 1099``isLValue()``). Different kinds of declarations have different rules: 1100 1101* **Type names** (including classes, structs, enums, typedefs, etc) should be 1102 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1103 1104* **Variable names** should be nouns (as they represent state). The name should 1105 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1106 ``Boats``). 1107 1108* **Function names** should be verb phrases (as they represent actions), and 1109 command-like function should be imperative. The name should be camel case, 1110 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1111 1112* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1113 follow the naming conventions for types. A common use for enums is as a 1114 discriminator for a union, or an indicator of a subclass. When an enum is 1115 used for something like this, it should have a ``Kind`` suffix 1116 (e.g. ``ValueKind``). 1117 1118* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1119 should start with an upper-case letter, just like types. Unless the 1120 enumerators are defined in their own small namespace or inside a class, 1121 enumerators should have a prefix corresponding to the enum declaration name. 1122 For example, ``enum ValueKind { ... };`` may contain enumerators like 1123 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1124 convenience constants are exempt from the requirement for a prefix. For 1125 instance: 1126 1127 .. code-block:: c++ 1128 1129 enum { 1130 MaxSize = 42, 1131 Density = 12 1132 }; 1133 1134As an exception, classes that mimic STL classes can have member names in STL's 1135style of lower-case words separated by underscores (e.g. ``begin()``, 1136``push_back()``, and ``empty()``). Classes that provide multiple 1137iterators should add a singular prefix to ``begin()`` and ``end()`` 1138(e.g. ``global_begin()`` and ``use_begin()``). 1139 1140Here are some examples of good and bad names: 1141 1142.. code-block:: c++ 1143 1144 class VehicleMaker { 1145 ... 1146 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1147 Factory<Tire> Factory; // Better. 1148 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1149 // kind of factories. 1150 }; 1151 1152 Vehicle makeVehicle(VehicleType Type) { 1153 VehicleMaker M; // Might be OK if having a short life-span. 1154 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1155 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1156 ... 1157 } 1158 1159Assert Liberally 1160^^^^^^^^^^^^^^^^ 1161 1162Use the "``assert``" macro to its fullest. Check all of your preconditions and 1163assumptions, you never know when a bug (not necessarily even yours) might be 1164caught early by an assertion, which reduces debugging time dramatically. The 1165"``<cassert>``" header file is probably already included by the header files you 1166are using, so it doesn't cost anything to use it. 1167 1168To further assist with debugging, make sure to put some kind of error message in 1169the assertion statement, which is printed if the assertion is tripped. This 1170helps the poor debugger make sense of why an assertion is being made and 1171enforced, and hopefully what to do about it. Here is one complete example: 1172 1173.. code-block:: c++ 1174 1175 inline Value *getOperand(unsigned I) { 1176 assert(I < Operands.size() && "getOperand() out of range!"); 1177 return Operands[I]; 1178 } 1179 1180Here are more examples: 1181 1182.. code-block:: c++ 1183 1184 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1185 1186 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1187 1188 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1189 1190 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1191 1192 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1193 1194You get the idea. 1195 1196In the past, asserts were used to indicate a piece of code that should not be 1197reached. These were typically of the form: 1198 1199.. code-block:: c++ 1200 1201 assert(0 && "Invalid radix for integer literal"); 1202 1203This has a few issues, the main one being that some compilers might not 1204understand the assertion, or warn about a missing return in builds where 1205assertions are compiled out. 1206 1207Today, we have something much better: ``llvm_unreachable``: 1208 1209.. code-block:: c++ 1210 1211 llvm_unreachable("Invalid radix for integer literal"); 1212 1213When assertions are enabled, this will print the message if it's ever reached 1214and then exit the program. When assertions are disabled (i.e. in release 1215builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1216code for this branch. If the compiler does not support this, it will fall back 1217to the "abort" implementation. 1218 1219Neither assertions or ``llvm_unreachable`` will abort the program on a release 1220build. If the error condition can be triggered by user input then the 1221recoverable error mechanism described in :doc:`ProgrammersManual` should be 1222used instead. In cases where this is not practical, ``report_fatal_error`` may 1223be used. 1224 1225Another issue is that values used only by assertions will produce an "unused 1226value" warning when assertions are disabled. For example, this code will warn: 1227 1228.. code-block:: c++ 1229 1230 unsigned Size = V.size(); 1231 assert(Size > 42 && "Vector smaller than it should be"); 1232 1233 bool NewToSet = Myset.insert(Value); 1234 assert(NewToSet && "The value shouldn't be in the set yet"); 1235 1236These are two interesting different cases. In the first case, the call to 1237``V.size()`` is only useful for the assert, and we don't want it executed when 1238assertions are disabled. Code like this should move the call into the assert 1239itself. In the second case, the side effects of the call must happen whether 1240the assert is enabled or not. In this case, the value should be cast to void to 1241disable the warning. To be specific, it is preferred to write the code like 1242this: 1243 1244.. code-block:: c++ 1245 1246 assert(V.size() > 42 && "Vector smaller than it should be"); 1247 1248 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1249 assert(NewToSet && "The value shouldn't be in the set yet"); 1250 1251Do Not Use ``using namespace std`` 1252^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1253 1254In LLVM, we prefer to explicitly prefix all identifiers from the standard 1255namespace with an "``std::``" prefix, rather than rely on "``using namespace 1256std;``". 1257 1258In header files, adding a ``'using namespace XXX'`` directive pollutes the 1259namespace of any source file that ``#include``\s the header. This is clearly a 1260bad thing. 1261 1262In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1263rule, but is still important. Basically, using explicit namespace prefixes 1264makes the code **clearer**, because it is immediately obvious what facilities 1265are being used and where they are coming from. And **more portable**, because 1266namespace clashes cannot occur between LLVM code and other namespaces. The 1267portability rule is important because different standard library implementations 1268expose different symbols (potentially ones they shouldn't), and future revisions 1269to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1270never use ``'using namespace std;'`` in LLVM. 1271 1272The exception to the general rule (i.e. it's not an exception for the ``std`` 1273namespace) is for implementation files. For example, all of the code in the 1274LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1275ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1276llvm;'`` directive at the top, after the ``#include``\s. This reduces 1277indentation in the body of the file for source editors that indent based on 1278braces, and keeps the conceptual context cleaner. The general form of this rule 1279is that any ``.cpp`` file that implements code in any namespace may use that 1280namespace (and its parents'), but should not use any others. 1281 1282Provide a Virtual Method Anchor for Classes in Headers 1283^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1284 1285If a class is defined in a header file and has a vtable (either it has virtual 1286methods or it derives from classes with virtual methods), it must always have at 1287least one out-of-line virtual method in the class. Without this, the compiler 1288will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1289header, bloating ``.o`` file sizes and increasing link times. 1290 1291Don't use default labels in fully covered switches over enumerations 1292^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1293 1294``-Wswitch`` warns if a switch, without a default label, over an enumeration 1295does not cover every enumeration value. If you write a default label on a fully 1296covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1297when new elements are added to that enumeration. To help avoid adding these 1298kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1299off by default but turned on when building LLVM with a version of Clang that 1300supports the warning. 1301 1302A knock-on effect of this stylistic requirement is that when building LLVM with 1303GCC you may get warnings related to "control may reach end of non-void function" 1304if you return from each case of a covered switch-over-enum because GCC assumes 1305that the enum expression may take any representable value, not just those of 1306individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1307the switch. 1308 1309Use range-based ``for`` loops wherever possible 1310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1311 1312The introduction of range-based ``for`` loops in C++11 means that explicit 1313manipulation of iterators is rarely necessary. We use range-based ``for`` 1314loops wherever possible for all newly added code. For example: 1315 1316.. code-block:: c++ 1317 1318 BasicBlock *BB = ... 1319 for (Instruction &I : *BB) 1320 ... use I ... 1321 1322Don't evaluate ``end()`` every time through a loop 1323^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1324 1325In cases where range-based ``for`` loops can't be used and it is necessary 1326to write an explicit iterator-based loop, pay close attention to whether 1327``end()`` is re-evaluted on each loop iteration. One common mistake is to 1328write a loop in this style: 1329 1330.. code-block:: c++ 1331 1332 BasicBlock *BB = ... 1333 for (auto I = BB->begin(); I != BB->end(); ++I) 1334 ... use I ... 1335 1336The problem with this construct is that it evaluates "``BB->end()``" every time 1337through the loop. Instead of writing the loop like this, we strongly prefer 1338loops to be written so that they evaluate it once before the loop starts. A 1339convenient way to do this is like so: 1340 1341.. code-block:: c++ 1342 1343 BasicBlock *BB = ... 1344 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1345 ... use I ... 1346 1347The observant may quickly point out that these two loops may have different 1348semantics: if the container (a basic block in this case) is being mutated, then 1349"``BB->end()``" may change its value every time through the loop and the second 1350loop may not in fact be correct. If you actually do depend on this behavior, 1351please write the loop in the first form and add a comment indicating that you 1352did it intentionally. 1353 1354Why do we prefer the second form (when correct)? Writing the loop in the first 1355form has two problems. First it may be less efficient than evaluating it at the 1356start of the loop. In this case, the cost is probably minor --- a few extra 1357loads every time through the loop. However, if the base expression is more 1358complex, then the cost can rise quickly. I've seen loops where the end 1359expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1360really aren't cheap. By writing it in the second form consistently, you 1361eliminate the issue entirely and don't even have to think about it. 1362 1363The second (even bigger) issue is that writing the loop in the first form hints 1364to the reader that the loop is mutating the container (a fact that a comment 1365would handily confirm!). If you write the loop in the second form, it is 1366immediately obvious without even looking at the body of the loop that the 1367container isn't being modified, which makes it easier to read the code and 1368understand what it does. 1369 1370While the second form of the loop is a few extra keystrokes, we do strongly 1371prefer it. 1372 1373``#include <iostream>`` is Forbidden 1374^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1375 1376The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1377because many common implementations transparently inject a `static constructor`_ 1378into every translation unit that includes it. 1379 1380Note that using the other stream headers (``<sstream>`` for example) is not 1381problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1382provides various APIs that are better performing for almost every use than 1383``std::ostream`` style APIs. 1384 1385.. note:: 1386 1387 New code should always use `raw_ostream`_ for writing, or the 1388 ``llvm::MemoryBuffer`` API for reading files. 1389 1390.. _raw_ostream: 1391 1392Use ``raw_ostream`` 1393^^^^^^^^^^^^^^^^^^^ 1394 1395LLVM includes a lightweight, simple, and efficient stream implementation in 1396``llvm/Support/raw_ostream.h``, which provides all of the common features of 1397``std::ostream``. All new code should use ``raw_ostream`` instead of 1398``ostream``. 1399 1400Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1401declared as ``class raw_ostream``. Public headers should generally not include 1402the ``raw_ostream`` header, but use forward declarations and constant references 1403to ``raw_ostream`` instances. 1404 1405Avoid ``std::endl`` 1406^^^^^^^^^^^^^^^^^^^ 1407 1408The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1409the output stream specified. In addition to doing this, however, it also 1410flushes the output stream. In other words, these are equivalent: 1411 1412.. code-block:: c++ 1413 1414 std::cout << std::endl; 1415 std::cout << '\n' << std::flush; 1416 1417Most of the time, you probably have no reason to flush the output stream, so 1418it's better to use a literal ``'\n'``. 1419 1420Don't use ``inline`` when defining a function in a class definition 1421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1422 1423A member function defined in a class definition is implicitly inline, so don't 1424put the ``inline`` keyword in this case. 1425 1426Don't: 1427 1428.. code-block:: c++ 1429 1430 class Foo { 1431 public: 1432 inline void bar() { 1433 // ... 1434 } 1435 }; 1436 1437Do: 1438 1439.. code-block:: c++ 1440 1441 class Foo { 1442 public: 1443 void bar() { 1444 // ... 1445 } 1446 }; 1447 1448Microscopic Details 1449------------------- 1450 1451This section describes preferred low-level formatting guidelines along with 1452reasoning on why we prefer them. 1453 1454Spaces Before Parentheses 1455^^^^^^^^^^^^^^^^^^^^^^^^^ 1456 1457We prefer to put a space before an open parenthesis only in control flow 1458statements, but not in normal function call expressions and function-like 1459macros. For example, this is good: 1460 1461.. code-block:: c++ 1462 1463 if (X) ... 1464 for (I = 0; I != 100; ++I) ... 1465 while (LLVMRocks) ... 1466 1467 somefunc(42); 1468 assert(3 != 4 && "laws of math are failing me"); 1469 1470 A = foo(42, 92) + bar(X); 1471 1472and this is bad: 1473 1474.. code-block:: c++ 1475 1476 if(X) ... 1477 for(I = 0; I != 100; ++I) ... 1478 while(LLVMRocks) ... 1479 1480 somefunc (42); 1481 assert (3 != 4 && "laws of math are failing me"); 1482 1483 A = foo (42, 92) + bar (X); 1484 1485The reason for doing this is not completely arbitrary. This style makes control 1486flow operators stand out more, and makes expressions flow better. The function 1487call operator binds very tightly as a postfix operator. Putting a space after a 1488function name (as in the last example) makes it appear that the code might bind 1489the arguments of the left-hand-side of a binary operator with the argument list 1490of a function and the name of the right side. More specifically, it is easy to 1491misread the "``A``" example as: 1492 1493.. code-block:: c++ 1494 1495 A = foo ((42, 92) + bar) (X); 1496 1497when skimming through the code. By avoiding a space in a function, we avoid 1498this misinterpretation. 1499 1500Prefer Preincrement 1501^^^^^^^^^^^^^^^^^^^ 1502 1503Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1504(``X++``) and could very well be a lot faster than it. Use preincrementation 1505whenever possible. 1506 1507The semantics of postincrement include making a copy of the value being 1508incremented, returning it, and then preincrementing the "work value". For 1509primitive types, this isn't a big deal. But for iterators, it can be a huge 1510issue (for example, some iterators contains stack and set objects in them... 1511copying an iterator could invoke the copy ctor's of these as well). In general, 1512get in the habit of always using preincrement, and you won't have a problem. 1513 1514 1515Namespace Indentation 1516^^^^^^^^^^^^^^^^^^^^^ 1517 1518In general, we strive to reduce indentation wherever possible. This is useful 1519because we want code to `fit into 80 columns`_ without wrapping horribly, but 1520also because it makes it easier to understand the code. To facilitate this and 1521avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1522helps readability, feel free to add a comment indicating what namespace is 1523being closed by a ``}``. For example: 1524 1525.. code-block:: c++ 1526 1527 namespace llvm { 1528 namespace knowledge { 1529 1530 /// This class represents things that Smith can have an intimate 1531 /// understanding of and contains the data associated with it. 1532 class Grokable { 1533 ... 1534 public: 1535 explicit Grokable() { ... } 1536 virtual ~Grokable() = 0; 1537 1538 ... 1539 1540 }; 1541 1542 } // end namespace knowledge 1543 } // end namespace llvm 1544 1545 1546Feel free to skip the closing comment when the namespace being closed is 1547obvious for any reason. For example, the outer-most namespace in a header file 1548is rarely a source of confusion. But namespaces both anonymous and named in 1549source files that are being closed half way through the file probably could use 1550clarification. 1551 1552.. _static: 1553 1554Anonymous Namespaces 1555^^^^^^^^^^^^^^^^^^^^ 1556 1557After talking about namespaces in general, you may be wondering about anonymous 1558namespaces in particular. Anonymous namespaces are a great language feature 1559that tells the C++ compiler that the contents of the namespace are only visible 1560within the current translation unit, allowing more aggressive optimization and 1561eliminating the possibility of symbol name collisions. Anonymous namespaces are 1562to C++ as "static" is to C functions and global variables. While "``static``" 1563is available in C++, anonymous namespaces are more general: they can make entire 1564classes private to a file. 1565 1566The problem with anonymous namespaces is that they naturally want to encourage 1567indentation of their body, and they reduce locality of reference: if you see a 1568random function definition in a C++ file, it is easy to see if it is marked 1569static, but seeing if it is in an anonymous namespace requires scanning a big 1570chunk of the file. 1571 1572Because of this, we have a simple guideline: make anonymous namespaces as small 1573as possible, and only use them for class declarations. For example, this is 1574good: 1575 1576.. code-block:: c++ 1577 1578 namespace { 1579 class StringSort { 1580 ... 1581 public: 1582 StringSort(...) 1583 bool operator<(const char *RHS) const; 1584 }; 1585 } // end anonymous namespace 1586 1587 static void runHelper() { 1588 ... 1589 } 1590 1591 bool StringSort::operator<(const char *RHS) const { 1592 ... 1593 } 1594 1595This is bad: 1596 1597.. code-block:: c++ 1598 1599 namespace { 1600 1601 class StringSort { 1602 ... 1603 public: 1604 StringSort(...) 1605 bool operator<(const char *RHS) const; 1606 }; 1607 1608 void runHelper() { 1609 ... 1610 } 1611 1612 bool StringSort::operator<(const char *RHS) const { 1613 ... 1614 } 1615 1616 } // end anonymous namespace 1617 1618This is bad specifically because if you're looking at "``runHelper``" in the middle 1619of a large C++ file, that you have no immediate way to tell if it is local to 1620the file. When it is marked static explicitly, this is immediately obvious. 1621Also, there is no reason to enclose the definition of "``operator<``" in the 1622namespace just because it was declared there. 1623 1624See Also 1625======== 1626 1627A lot of these comments and recommendations have been culled from other sources. 1628Two particularly important books for our work are: 1629 1630#. `Effective C++ 1631 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1632 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1633 "Effective STL" by the same author. 1634 1635#. `Large-Scale C++ Software Design 1636 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1637 by John Lakos 1638 1639If you get some free time, and you haven't read them: do so, you might learn 1640something. 1641