1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119* ``override`` and ``final``: N2928_, N3206_, N3272_ 120* Atomic operations and the C++11 memory model: N2429_ 121 122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 141.. _MSVC-compatible RTTI: http://llvm.org/PR18951 142 143The supported features in the C++11 standard libraries are less well tracked, 144but also much greater. Most of the standard libraries implement most of C++11's 145library. The most likely lowest common denominator is Linux support. For 146libc++, the support is just poorly tested and undocumented but expected to be 147largely complete. YMMV. For libstdc++, the support is documented in detail in 148`the libstdc++ manual`_. There are some very minor missing facilities that are 149unlikely to be common problems, and there are a few larger gaps that are worth 150being aware of: 151 152* Not all of the type traits are implemented 153* No regular expression library. 154* While most of the atomics library is well implemented, the fences are 155 missing. Fortunately, they are rarely needed. 156* The locale support is incomplete. 157* ``std::initializer_list`` (and the constructors and functions that take it as 158 an argument) are not always available, so you cannot (for example) initialize 159 a ``std::vector`` with a braced initializer list. 160 161Other than these areas you should assume the standard library is available and 162working as expected until some build bot tells you otherwise. If you're in an 163uncertain area of one of the above points, but you cannot test on a Linux 164system, your best approach is to minimize your use of these features, and watch 165the Linux build bots to find out if your usage triggered a bug. For example, if 166you hit a type trait which doesn't work we can then add support to LLVM's 167traits header to emulate it. 168 169.. _the libstdc++ manual: 170 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 171 172Mechanical Source Issues 173======================== 174 175Source Code Formatting 176---------------------- 177 178Commenting 179^^^^^^^^^^ 180 181Comments are one critical part of readability and maintainability. Everyone 182knows they should comment their code, and so should you. When writing comments, 183write them as English prose, which means they should use proper capitalization, 184punctuation, etc. Aim to describe what the code is trying to do and why, not 185*how* it does it at a micro level. Here are a few critical things to document: 186 187.. _header file comment: 188 189File Headers 190"""""""""""" 191 192Every source file should have a header on it that describes the basic purpose of 193the file. If a file does not have a header, it should not be checked into the 194tree. The standard header looks like this: 195 196.. code-block:: c++ 197 198 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 199 // 200 // The LLVM Compiler Infrastructure 201 // 202 // This file is distributed under the University of Illinois Open Source 203 // License. See LICENSE.TXT for details. 204 // 205 //===----------------------------------------------------------------------===// 206 /// 207 /// \file 208 /// \brief This file contains the declaration of the Instruction class, which is 209 /// the base class for all of the VM instructions. 210 /// 211 //===----------------------------------------------------------------------===// 212 213A few things to note about this particular format: The "``-*- C++ -*-``" string 214on the first line is there to tell Emacs that the source file is a C++ file, not 215a C file (Emacs assumes ``.h`` files are C files by default). 216 217.. note:: 218 219 This tag is not necessary in ``.cpp`` files. The name of the file is also 220 on the first line, along with a very short description of the purpose of the 221 file. This is important when printing out code and flipping though lots of 222 pages. 223 224The next section in the file is a concise note that defines the license that the 225file is released under. This makes it perfectly clear what terms the source 226code can be distributed under and should not be modified in any way. 227 228The main body is a ``doxygen`` comment describing the purpose of the file. It 229should have a ``\brief`` command that describes the file in one or two 230sentences. Any additional information should be separated by a blank line. If 231an algorithm is being implemented or something tricky is going on, a reference 232to the paper where it is published should be included, as well as any notes or 233*gotchas* in the code to watch out for. 234 235Class overviews 236""""""""""""""" 237 238Classes are one fundamental part of a good object oriented design. As such, a 239class definition should have a comment block that explains what the class is 240used for and how it works. Every non-trivial class is expected to have a 241``doxygen`` comment block. 242 243Method information 244"""""""""""""""""" 245 246Methods defined in a class (as well as any global functions) should also be 247documented properly. A quick note about what it does and a description of the 248borderline behaviour is all that is necessary here (unless something 249particularly tricky or insidious is going on). The hope is that people can 250figure out how to use your interfaces without reading the code itself. 251 252Good things to talk about here are what happens when something unexpected 253happens: does the method return null? Abort? Format your hard disk? 254 255Comment Formatting 256^^^^^^^^^^^^^^^^^^ 257 258In general, prefer C++ style (``//``) comments. They take less space, require 259less typing, don't have nesting problems, etc. There are a few cases when it is 260useful to use C style (``/* */``) comments however: 261 262#. When writing C code: Obviously if you are writing C code, use C style 263 comments. 264 265#. When writing a header file that may be ``#include``\d by a C source file. 266 267#. When writing a source file that is used by a tool that only accepts C style 268 comments. 269 270To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 271properly and are better behaved in general than C style comments. 272 273Doxygen Use in Documentation Comments 274^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 275 276Use the ``\file`` command to turn the standard file header into a file-level 277comment. 278 279Include descriptive ``\brief`` paragraphs for all public interfaces (public 280classes, member and non-member functions). Explain API use and purpose in 281``\brief`` paragraphs, don't just restate the information that can be inferred 282from the API name. Put detailed discussion into separate paragraphs. 283 284To refer to parameter names inside a paragraph, use the ``\p name`` command. 285Don't use the ``\arg name`` command since it starts a new paragraph that 286contains documentation for the parameter. 287 288Wrap non-inline code examples in ``\code ... \endcode``. 289 290To document a function parameter, start a new paragraph with the 291``\param name`` command. If the parameter is used as an out or an in/out 292parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 293respectively. 294 295To describe function return value, start a new paragraph with the ``\returns`` 296command. 297 298A minimal documentation comment: 299 300.. code-block:: c++ 301 302 /// \brief Does foo and bar. 303 void fooBar(bool Baz); 304 305A documentation comment that uses all Doxygen features in a preferred way: 306 307.. code-block:: c++ 308 309 /// \brief Does foo and bar. 310 /// 311 /// Does not do foo the usual way if \p Baz is true. 312 /// 313 /// Typical usage: 314 /// \code 315 /// fooBar(false, "quux", Res); 316 /// \endcode 317 /// 318 /// \param Quux kind of foo to do. 319 /// \param [out] Result filled with bar sequence on foo success. 320 /// 321 /// \returns true on success. 322 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 323 324Don't duplicate the documentation comment in the header file and in the 325implementation file. Put the documentation comments for public APIs into the 326header file. Documentation comments for private APIs can go to the 327implementation file. In any case, implementation files can include additional 328comments (not necessarily in Doxygen markup) to explain implementation details 329as needed. 330 331Don't duplicate function or class name at the beginning of the comment. 332For humans it is obvious which function or class is being documented; 333automatic documentation processing tools are smart enough to bind the comment 334to the correct declaration. 335 336Wrong: 337 338.. code-block:: c++ 339 340 // In Something.h: 341 342 /// Something - An abstraction for some complicated thing. 343 class Something { 344 public: 345 /// fooBar - Does foo and bar. 346 void fooBar(); 347 }; 348 349 // In Something.cpp: 350 351 /// fooBar - Does foo and bar. 352 void Something::fooBar() { ... } 353 354Correct: 355 356.. code-block:: c++ 357 358 // In Something.h: 359 360 /// \brief An abstraction for some complicated thing. 361 class Something { 362 public: 363 /// \brief Does foo and bar. 364 void fooBar(); 365 }; 366 367 // In Something.cpp: 368 369 // Builds a B-tree in order to do foo. See paper by... 370 void Something::fooBar() { ... } 371 372It is not required to use additional Doxygen features, but sometimes it might 373be a good idea to do so. 374 375Consider: 376 377* adding comments to any narrow namespace containing a collection of 378 related functions or types; 379 380* using top-level groups to organize a collection of related functions at 381 namespace scope where the grouping is smaller than the namespace; 382 383* using member groups and additional comments attached to member 384 groups to organize within a class. 385 386For example: 387 388.. code-block:: c++ 389 390 class Something { 391 /// \name Functions that do Foo. 392 /// @{ 393 void fooBar(); 394 void fooBaz(); 395 /// @} 396 ... 397 }; 398 399``#include`` Style 400^^^^^^^^^^^^^^^^^^ 401 402Immediately after the `header file comment`_ (and include guards if working on a 403header file), the `minimal list of #includes`_ required by the file should be 404listed. We prefer these ``#include``\s to be listed in this order: 405 406.. _Main Module Header: 407.. _Local/Private Headers: 408 409#. Main Module Header 410#. Local/Private Headers 411#. ``llvm/...`` 412#. System ``#include``\s 413 414and each category should be sorted lexicographically by the full path. 415 416The `Main Module Header`_ file applies to ``.cpp`` files which implement an 417interface defined by a ``.h`` file. This ``#include`` should always be included 418**first** regardless of where it lives on the file system. By including a 419header file first in the ``.cpp`` files that implement the interfaces, we ensure 420that the header does not have any hidden dependencies which are not explicitly 421``#include``\d in the header, but should be. It is also a form of documentation 422in the ``.cpp`` file to indicate where the interfaces it implements are defined. 423 424.. _fit into 80 columns: 425 426Source Code Width 427^^^^^^^^^^^^^^^^^ 428 429Write your code to fit within 80 columns of text. This helps those of us who 430like to print out code and look at your code in an ``xterm`` without resizing 431it. 432 433The longer answer is that there must be some limit to the width of the code in 434order to reasonably allow developers to have multiple files side-by-side in 435windows on a modest display. If you are going to pick a width limit, it is 436somewhat arbitrary but you might as well pick something standard. Going with 90 437columns (for example) instead of 80 columns wouldn't add any significant value 438and would be detrimental to printing out code. Also many other projects have 439standardized on 80 columns, so some people have already configured their editors 440for it (vs something else, like 90 columns). 441 442This is one of many contentious issues in coding standards, but it is not up for 443debate. 444 445Use Spaces Instead of Tabs 446^^^^^^^^^^^^^^^^^^^^^^^^^^ 447 448In all cases, prefer spaces to tabs in source files. People have different 449preferred indentation levels, and different styles of indentation that they 450like; this is fine. What isn't fine is that different editors/viewers expand 451tabs out to different tab stops. This can cause your code to look completely 452unreadable, and it is not worth dealing with. 453 454As always, follow the `Golden Rule`_ above: follow the style of 455existing code if you are modifying and extending it. If you like four spaces of 456indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 457of indentation. Also, do not reindent a whole source file: it makes for 458incredible diffs that are absolutely worthless. 459 460Indent Code Consistently 461^^^^^^^^^^^^^^^^^^^^^^^^ 462 463Okay, in your first year of programming you were told that indentation is 464important. If you didn't believe and internalize this then, now is the time. 465Just do it. With the introduction of C++11, there are some new formatting 466challenges that merit some suggestions to help have consistent, maintainable, 467and tool-friendly formatting and indentation. 468 469Format Lambdas Like Blocks Of Code 470"""""""""""""""""""""""""""""""""" 471 472When formatting a multi-line lambda, format it like a block of code, that's 473what it is. If there is only one multi-line lambda in a statement, and there 474are no expressions lexically after it in the statement, drop the indent to the 475standard two space indent for a block of code, as if it were an if-block opened 476by the preceding part of the statement: 477 478.. code-block:: c++ 479 480 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 481 if (a.blah < b.blah) 482 return true; 483 if (a.baz < b.baz) 484 return true; 485 return a.bam < b.bam; 486 }); 487 488To take best advantage of this formatting, if you are designing an API which 489accepts a continuation or single callable argument (be it a functor, or 490a ``std::function``), it should be the last argument if at all possible. 491 492If there are multiple multi-line lambdas in a statement, or there is anything 493interesting after the lambda in the statement, indent the block two spaces from 494the indent of the ``[]``: 495 496.. code-block:: c++ 497 498 dyn_switch(V->stripPointerCasts(), 499 [] (PHINode *PN) { 500 // process phis... 501 }, 502 [] (SelectInst *SI) { 503 // process selects... 504 }, 505 [] (LoadInst *LI) { 506 // process loads... 507 }, 508 [] (AllocaInst *AI) { 509 // process allocas... 510 }); 511 512Braced Initializer Lists 513"""""""""""""""""""""""" 514 515With C++11, there are significantly more uses of braced lists to perform 516initialization. These allow you to easily construct aggregate temporaries in 517expressions among other niceness. They now have a natural way of ending up 518nested within each other and within function calls in order to build up 519aggregates (such as option structs) from local variables. To make matters 520worse, we also have many more uses of braces in an expression context that are 521*not* performing initialization. 522 523The historically common formatting of braced initialization of aggregate 524variables does not mix cleanly with deep nesting, general expression contexts, 525function arguments, and lambdas. We suggest new code use a simple rule for 526formatting braced initialization lists: act as-if the braces were parentheses 527in a function call. The formatting rules exactly match those already well 528understood for formatting nested function calls. Examples: 529 530.. code-block:: c++ 531 532 foo({a, b, c}, {1, 2, 3}); 533 534 llvm::Constant *Mask[] = { 535 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 536 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 537 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 538 539This formatting scheme also makes it particularly easy to get predictable, 540consistent, and automatic formatting with tools like `Clang Format`_. 541 542.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 543 544Language and Compiler Issues 545---------------------------- 546 547Treat Compiler Warnings Like Errors 548^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 549 550If your code has compiler warnings in it, something is wrong --- you aren't 551casting values correctly, you have "questionable" constructs in your code, or 552you are doing something legitimately wrong. Compiler warnings can cover up 553legitimate errors in output and make dealing with a translation unit difficult. 554 555It is not possible to prevent all warnings from all compilers, nor is it 556desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 557good thorough set of warnings, and stick to it. At least in the case of 558``gcc``, it is possible to work around any spurious errors by changing the 559syntax of the code slightly. For example, a warning that annoys me occurs when 560I write code like this: 561 562.. code-block:: c++ 563 564 if (V = getValue()) { 565 ... 566 } 567 568``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 569probably mistyped it. In most cases, I haven't, and I really don't want the 570spurious errors. To fix this particular problem, I rewrite the code like 571this: 572 573.. code-block:: c++ 574 575 if ((V = getValue())) { 576 ... 577 } 578 579which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 580massaging the code appropriately. 581 582Write Portable Code 583^^^^^^^^^^^^^^^^^^^ 584 585In almost all cases, it is possible and within reason to write completely 586portable code. If there are cases where it isn't possible to write portable 587code, isolate it behind a well defined (and well documented) interface. 588 589In practice, this means that you shouldn't assume much about the host compiler 590(and Visual Studio tends to be the lowest common denominator). If advanced 591features are used, they should only be an implementation detail of a library 592which has a simple exposed API, and preferably be buried in ``libSystem``. 593 594Do not use RTTI or Exceptions 595^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 596 597In an effort to reduce code and executable size, LLVM does not use RTTI 598(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 599the general C++ principle of *"you only pay for what you use"*, causing 600executable bloat even if exceptions are never used in the code base, or if RTTI 601is never used for a class. Because of this, we turn them off globally in the 602code. 603 604That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 605templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 606This form of RTTI is opt-in and can be 607:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 608substantially more efficient than ``dynamic_cast<>``. 609 610.. _static constructor: 611 612Do not use Static Constructors 613^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 614 615Static constructors and destructors (e.g. global variables whose types have a 616constructor or destructor) should not be added to the code base, and should be 617removed wherever possible. Besides `well known problems 618<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 619initialization is undefined between globals in different source files, the 620entire concept of static constructors is at odds with the common use case of 621LLVM as a library linked into a larger application. 622 623Consider the use of LLVM as a JIT linked into another application (perhaps for 624`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 625<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 626design of static constructors, they must be executed at startup time of the 627entire application, regardless of whether or how LLVM is used in that larger 628application. There are two problems with this: 629 630* The time to run the static constructors impacts startup time of applications 631 --- a critical time for GUI apps, among others. 632 633* The static constructors cause the app to pull many extra pages of memory off 634 the disk: both the code for the constructor in each ``.o`` file and the small 635 amount of data that gets touched. In addition, touched/dirty pages put more 636 pressure on the VM system on low-memory machines. 637 638We would really like for there to be zero cost for linking in an additional LLVM 639target or other library into an application, but static constructors violate 640this goal. 641 642That said, LLVM unfortunately does contain static constructors. It would be a 643`great project <http://llvm.org/PR11944>`_ for someone to purge all static 644constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 645flag (when building with Clang) to ensure we do not regress in the future. 646 647Use of ``class`` and ``struct`` Keywords 648^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 649 650In C++, the ``class`` and ``struct`` keywords can be used almost 651interchangeably. The only difference is when they are used to declare a class: 652``class`` makes all members private by default while ``struct`` makes all 653members public by default. 654 655Unfortunately, not all compilers follow the rules and some will generate 656different symbols based on whether ``class`` or ``struct`` was used to declare 657the symbol (e.g., MSVC). This can lead to problems at link time. 658 659* All declarations and definitions of a given ``class`` or ``struct`` must use 660 the same keyword. For example: 661 662.. code-block:: c++ 663 664 class Foo; 665 666 // Breaks mangling in MSVC. 667 struct Foo { int Data; }; 668 669* As a rule of thumb, ``struct`` should be kept to structures where *all* 670 members are declared public. 671 672.. code-block:: c++ 673 674 // Foo feels like a class... this is strange. 675 struct Foo { 676 private: 677 int Data; 678 public: 679 Foo() : Data(0) { } 680 int getData() const { return Data; } 681 void setData(int D) { Data = D; } 682 }; 683 684 // Bar isn't POD, but it does look like a struct. 685 struct Bar { 686 int Data; 687 Foo() : Data(0) { } 688 }; 689 690Do not use Braced Initializer Lists to Call a Constructor 691^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 692 693In C++11 there is a "generalized initialization syntax" which allows calling 694constructors using braced initializer lists. Do not use these to call 695constructors with any interesting logic or if you care that you're calling some 696*particular* constructor. Those should look like function calls using 697parentheses rather than like aggregate initialization. Similarly, if you need 698to explicitly name the type and call its constructor to create a temporary, 699don't use a braced initializer list. Instead, use a braced initializer list 700(without any type for temporaries) when doing aggregate initialization or 701something notionally equivalent. Examples: 702 703.. code-block:: c++ 704 705 class Foo { 706 public: 707 // Construct a Foo by reading data from the disk in the whizbang format, ... 708 Foo(std::string filename); 709 710 // Construct a Foo by looking up the Nth element of some global data ... 711 Foo(int N); 712 713 // ... 714 }; 715 716 // The Foo constructor call is very deliberate, no braces. 717 std::fill(foo.begin(), foo.end(), Foo("name")); 718 719 // The pair is just being constructed like an aggregate, use braces. 720 bar_map.insert({my_key, my_value}); 721 722If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 723 724.. code-block:: c++ 725 726 int data[] = {0, 1, 2, 3}; 727 728Use ``auto`` Type Deduction to Make Code More Readable 729^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 730 731Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 732uses a more moderate stance. Use ``auto`` if and only if it makes the code more 733readable or easier to maintain. Don't "almost always" use ``auto``, but do use 734``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 735type is already obvious from the context. Another time when ``auto`` works well 736for these purposes is when the type would have been abstracted away anyways, 737often behind a container's typedef such as ``std::vector<T>::iterator``. 738 739Beware unnecessary copies with ``auto`` 740^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 741 742The convenience of ``auto`` makes it easy to forget that its default behavior 743is a copy. Particularly in range-based ``for`` loops, careless copies are 744expensive. 745 746As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 747``auto *`` when copying pointers. 748 749.. code-block:: c++ 750 751 // Typically there's no reason to copy. 752 for (const auto &Val : Container) { observe(Val); } 753 for (auto &Val : Container) { Val.change(); } 754 755 // Remove the reference if you really want a new copy. 756 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 757 758 // Copy pointers, but make it clear that they're pointers. 759 for (const auto *Ptr : Container) { observe(*Ptr); } 760 for (auto *Ptr : Container) { Ptr->change(); } 761 762Style Issues 763============ 764 765The High-Level Issues 766--------------------- 767 768A Public Header File **is** a Module 769^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 770 771C++ doesn't do too well in the modularity department. There is no real 772encapsulation or data hiding (unless you use expensive protocol classes), but it 773is what we have to work with. When you write a public header file (in the LLVM 774source tree, they live in the top level "``include``" directory), you are 775defining a module of functionality. 776 777Ideally, modules should be completely independent of each other, and their 778header files should only ``#include`` the absolute minimum number of headers 779possible. A module is not just a class, a function, or a namespace: it's a 780collection of these that defines an interface. This interface may be several 781functions, classes, or data structures, but the important issue is how they work 782together. 783 784In general, a module should be implemented by one or more ``.cpp`` files. Each 785of these ``.cpp`` files should include the header that defines their interface 786first. This ensures that all of the dependences of the module header have been 787properly added to the module header itself, and are not implicit. System 788headers should be included after user headers for a translation unit. 789 790.. _minimal list of #includes: 791 792``#include`` as Little as Possible 793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 794 795``#include`` hurts compile time performance. Don't do it unless you have to, 796especially in header files. 797 798But wait! Sometimes you need to have the definition of a class to use it, or to 799inherit from it. In these cases go ahead and ``#include`` that header file. Be 800aware however that there are many cases where you don't need to have the full 801definition of a class. If you are using a pointer or reference to a class, you 802don't need the header file. If you are simply returning a class instance from a 803prototyped function or method, you don't need it. In fact, for most cases, you 804simply don't need the definition of a class. And not ``#include``\ing speeds up 805compilation. 806 807It is easy to try to go too overboard on this recommendation, however. You 808**must** include all of the header files that you are using --- you can include 809them either directly or indirectly through another header file. To make sure 810that you don't accidentally forget to include a header file in your module 811header, make sure to include your module header **first** in the implementation 812file (as mentioned above). This way there won't be any hidden dependencies that 813you'll find out about later. 814 815Keep "Internal" Headers Private 816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 817 818Many modules have a complex implementation that causes them to use more than one 819implementation (``.cpp``) file. It is often tempting to put the internal 820communication interface (helper classes, extra functions, etc) in the public 821module header file. Don't do this! 822 823If you really need to do something like this, put a private header file in the 824same directory as the source files, and include it locally. This ensures that 825your private interface remains private and undisturbed by outsiders. 826 827.. note:: 828 829 It's okay to put extra implementation methods in a public class itself. Just 830 make them private (or protected) and all is well. 831 832.. _early exits: 833 834Use Early Exits and ``continue`` to Simplify Code 835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 836 837When reading code, keep in mind how much state and how many previous decisions 838have to be remembered by the reader to understand a block of code. Aim to 839reduce indentation where possible when it doesn't make it more difficult to 840understand the code. One great way to do this is by making use of early exits 841and the ``continue`` keyword in long loops. As an example of using an early 842exit from a function, consider this "bad" code: 843 844.. code-block:: c++ 845 846 Value *doSomething(Instruction *I) { 847 if (!isa<TerminatorInst>(I) && 848 I->hasOneUse() && doOtherThing(I)) { 849 ... some long code .... 850 } 851 852 return 0; 853 } 854 855This code has several problems if the body of the ``'if'`` is large. When 856you're looking at the top of the function, it isn't immediately clear that this 857*only* does interesting things with non-terminator instructions, and only 858applies to things with the other predicates. Second, it is relatively difficult 859to describe (in comments) why these predicates are important because the ``if`` 860statement makes it difficult to lay out the comments. Third, when you're deep 861within the body of the code, it is indented an extra level. Finally, when 862reading the top of the function, it isn't clear what the result is if the 863predicate isn't true; you have to read to the end of the function to know that 864it returns null. 865 866It is much preferred to format the code like this: 867 868.. code-block:: c++ 869 870 Value *doSomething(Instruction *I) { 871 // Terminators never need 'something' done to them because ... 872 if (isa<TerminatorInst>(I)) 873 return 0; 874 875 // We conservatively avoid transforming instructions with multiple uses 876 // because goats like cheese. 877 if (!I->hasOneUse()) 878 return 0; 879 880 // This is really just here for example. 881 if (!doOtherThing(I)) 882 return 0; 883 884 ... some long code .... 885 } 886 887This fixes these problems. A similar problem frequently happens in ``for`` 888loops. A silly example is something like this: 889 890.. code-block:: c++ 891 892 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 893 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 894 Value *LHS = BO->getOperand(0); 895 Value *RHS = BO->getOperand(1); 896 if (LHS != RHS) { 897 ... 898 } 899 } 900 } 901 902When you have very, very small loops, this sort of structure is fine. But if it 903exceeds more than 10-15 lines, it becomes difficult for people to read and 904understand at a glance. The problem with this sort of code is that it gets very 905nested very quickly. Meaning that the reader of the code has to keep a lot of 906context in their brain to remember what is going immediately on in the loop, 907because they don't know if/when the ``if`` conditions will have ``else``\s etc. 908It is strongly preferred to structure the loop like this: 909 910.. code-block:: c++ 911 912 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 913 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 914 if (!BO) continue; 915 916 Value *LHS = BO->getOperand(0); 917 Value *RHS = BO->getOperand(1); 918 if (LHS == RHS) continue; 919 920 ... 921 } 922 923This has all the benefits of using early exits for functions: it reduces nesting 924of the loop, it makes it easier to describe why the conditions are true, and it 925makes it obvious to the reader that there is no ``else`` coming up that they 926have to push context into their brain for. If a loop is large, this can be a 927big understandability win. 928 929Don't use ``else`` after a ``return`` 930^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 931 932For similar reasons above (reduction of indentation and easier reading), please 933do not use ``'else'`` or ``'else if'`` after something that interrupts control 934flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 935example, this is *bad*: 936 937.. code-block:: c++ 938 939 case 'J': { 940 if (Signed) { 941 Type = Context.getsigjmp_bufType(); 942 if (Type.isNull()) { 943 Error = ASTContext::GE_Missing_sigjmp_buf; 944 return QualType(); 945 } else { 946 break; 947 } 948 } else { 949 Type = Context.getjmp_bufType(); 950 if (Type.isNull()) { 951 Error = ASTContext::GE_Missing_jmp_buf; 952 return QualType(); 953 } else { 954 break; 955 } 956 } 957 } 958 959It is better to write it like this: 960 961.. code-block:: c++ 962 963 case 'J': 964 if (Signed) { 965 Type = Context.getsigjmp_bufType(); 966 if (Type.isNull()) { 967 Error = ASTContext::GE_Missing_sigjmp_buf; 968 return QualType(); 969 } 970 } else { 971 Type = Context.getjmp_bufType(); 972 if (Type.isNull()) { 973 Error = ASTContext::GE_Missing_jmp_buf; 974 return QualType(); 975 } 976 } 977 break; 978 979Or better yet (in this case) as: 980 981.. code-block:: c++ 982 983 case 'J': 984 if (Signed) 985 Type = Context.getsigjmp_bufType(); 986 else 987 Type = Context.getjmp_bufType(); 988 989 if (Type.isNull()) { 990 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 991 ASTContext::GE_Missing_jmp_buf; 992 return QualType(); 993 } 994 break; 995 996The idea is to reduce indentation and the amount of code you have to keep track 997of when reading the code. 998 999Turn Predicate Loops into Predicate Functions 1000^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1001 1002It is very common to write small loops that just compute a boolean value. There 1003are a number of ways that people commonly write these, but an example of this 1004sort of thing is: 1005 1006.. code-block:: c++ 1007 1008 bool FoundFoo = false; 1009 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1010 if (BarList[I]->isFoo()) { 1011 FoundFoo = true; 1012 break; 1013 } 1014 1015 if (FoundFoo) { 1016 ... 1017 } 1018 1019This sort of code is awkward to write, and is almost always a bad sign. Instead 1020of this sort of loop, we strongly prefer to use a predicate function (which may 1021be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1022code to be structured like this: 1023 1024.. code-block:: c++ 1025 1026 /// \returns true if the specified list has an element that is a foo. 1027 static bool containsFoo(const std::vector<Bar*> &List) { 1028 for (unsigned I = 0, E = List.size(); I != E; ++I) 1029 if (List[I]->isFoo()) 1030 return true; 1031 return false; 1032 } 1033 ... 1034 1035 if (containsFoo(BarList)) { 1036 ... 1037 } 1038 1039There are many reasons for doing this: it reduces indentation and factors out 1040code which can often be shared by other code that checks for the same predicate. 1041More importantly, it *forces you to pick a name* for the function, and forces 1042you to write a comment for it. In this silly example, this doesn't add much 1043value. However, if the condition is complex, this can make it a lot easier for 1044the reader to understand the code that queries for this predicate. Instead of 1045being faced with the in-line details of how we check to see if the BarList 1046contains a foo, we can trust the function name and continue reading with better 1047locality. 1048 1049The Low-Level Issues 1050-------------------- 1051 1052Name Types, Functions, Variables, and Enumerators Properly 1053^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1054 1055Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1056enough how important it is to use *descriptive* names. Pick names that match 1057the semantics and role of the underlying entities, within reason. Avoid 1058abbreviations unless they are well known. After picking a good name, make sure 1059to use consistent capitalization for the name, as inconsistency requires clients 1060to either memorize the APIs or to look it up to find the exact spelling. 1061 1062In general, names should be in camel case (e.g. ``TextFileReader`` and 1063``isLValue()``). Different kinds of declarations have different rules: 1064 1065* **Type names** (including classes, structs, enums, typedefs, etc) should be 1066 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1067 1068* **Variable names** should be nouns (as they represent state). The name should 1069 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1070 ``Boats``). 1071 1072* **Function names** should be verb phrases (as they represent actions), and 1073 command-like function should be imperative. The name should be camel case, 1074 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1075 1076* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1077 follow the naming conventions for types. A common use for enums is as a 1078 discriminator for a union, or an indicator of a subclass. When an enum is 1079 used for something like this, it should have a ``Kind`` suffix 1080 (e.g. ``ValueKind``). 1081 1082* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1083 should start with an upper-case letter, just like types. Unless the 1084 enumerators are defined in their own small namespace or inside a class, 1085 enumerators should have a prefix corresponding to the enum declaration name. 1086 For example, ``enum ValueKind { ... };`` may contain enumerators like 1087 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1088 convenience constants are exempt from the requirement for a prefix. For 1089 instance: 1090 1091 .. code-block:: c++ 1092 1093 enum { 1094 MaxSize = 42, 1095 Density = 12 1096 }; 1097 1098As an exception, classes that mimic STL classes can have member names in STL's 1099style of lower-case words separated by underscores (e.g. ``begin()``, 1100``push_back()``, and ``empty()``). Classes that provide multiple 1101iterators should add a singular prefix to ``begin()`` and ``end()`` 1102(e.g. ``global_begin()`` and ``use_begin()``). 1103 1104Here are some examples of good and bad names: 1105 1106.. code-block:: c++ 1107 1108 class VehicleMaker { 1109 ... 1110 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1111 Factory<Tire> Factory; // Better. 1112 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1113 // kind of factories. 1114 }; 1115 1116 Vehicle MakeVehicle(VehicleType Type) { 1117 VehicleMaker M; // Might be OK if having a short life-span. 1118 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1119 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1120 ... 1121 } 1122 1123Assert Liberally 1124^^^^^^^^^^^^^^^^ 1125 1126Use the "``assert``" macro to its fullest. Check all of your preconditions and 1127assumptions, you never know when a bug (not necessarily even yours) might be 1128caught early by an assertion, which reduces debugging time dramatically. The 1129"``<cassert>``" header file is probably already included by the header files you 1130are using, so it doesn't cost anything to use it. 1131 1132To further assist with debugging, make sure to put some kind of error message in 1133the assertion statement, which is printed if the assertion is tripped. This 1134helps the poor debugger make sense of why an assertion is being made and 1135enforced, and hopefully what to do about it. Here is one complete example: 1136 1137.. code-block:: c++ 1138 1139 inline Value *getOperand(unsigned I) { 1140 assert(I < Operands.size() && "getOperand() out of range!"); 1141 return Operands[I]; 1142 } 1143 1144Here are more examples: 1145 1146.. code-block:: c++ 1147 1148 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1149 1150 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1151 1152 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1153 1154 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1155 1156 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1157 1158You get the idea. 1159 1160In the past, asserts were used to indicate a piece of code that should not be 1161reached. These were typically of the form: 1162 1163.. code-block:: c++ 1164 1165 assert(0 && "Invalid radix for integer literal"); 1166 1167This has a few issues, the main one being that some compilers might not 1168understand the assertion, or warn about a missing return in builds where 1169assertions are compiled out. 1170 1171Today, we have something much better: ``llvm_unreachable``: 1172 1173.. code-block:: c++ 1174 1175 llvm_unreachable("Invalid radix for integer literal"); 1176 1177When assertions are enabled, this will print the message if it's ever reached 1178and then exit the program. When assertions are disabled (i.e. in release 1179builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1180code for this branch. If the compiler does not support this, it will fall back 1181to the "abort" implementation. 1182 1183Another issue is that values used only by assertions will produce an "unused 1184value" warning when assertions are disabled. For example, this code will warn: 1185 1186.. code-block:: c++ 1187 1188 unsigned Size = V.size(); 1189 assert(Size > 42 && "Vector smaller than it should be"); 1190 1191 bool NewToSet = Myset.insert(Value); 1192 assert(NewToSet && "The value shouldn't be in the set yet"); 1193 1194These are two interesting different cases. In the first case, the call to 1195``V.size()`` is only useful for the assert, and we don't want it executed when 1196assertions are disabled. Code like this should move the call into the assert 1197itself. In the second case, the side effects of the call must happen whether 1198the assert is enabled or not. In this case, the value should be cast to void to 1199disable the warning. To be specific, it is preferred to write the code like 1200this: 1201 1202.. code-block:: c++ 1203 1204 assert(V.size() > 42 && "Vector smaller than it should be"); 1205 1206 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1207 assert(NewToSet && "The value shouldn't be in the set yet"); 1208 1209Do Not Use ``using namespace std`` 1210^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1211 1212In LLVM, we prefer to explicitly prefix all identifiers from the standard 1213namespace with an "``std::``" prefix, rather than rely on "``using namespace 1214std;``". 1215 1216In header files, adding a ``'using namespace XXX'`` directive pollutes the 1217namespace of any source file that ``#include``\s the header. This is clearly a 1218bad thing. 1219 1220In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1221rule, but is still important. Basically, using explicit namespace prefixes 1222makes the code **clearer**, because it is immediately obvious what facilities 1223are being used and where they are coming from. And **more portable**, because 1224namespace clashes cannot occur between LLVM code and other namespaces. The 1225portability rule is important because different standard library implementations 1226expose different symbols (potentially ones they shouldn't), and future revisions 1227to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1228never use ``'using namespace std;'`` in LLVM. 1229 1230The exception to the general rule (i.e. it's not an exception for the ``std`` 1231namespace) is for implementation files. For example, all of the code in the 1232LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1233ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1234llvm;'`` directive at the top, after the ``#include``\s. This reduces 1235indentation in the body of the file for source editors that indent based on 1236braces, and keeps the conceptual context cleaner. The general form of this rule 1237is that any ``.cpp`` file that implements code in any namespace may use that 1238namespace (and its parents'), but should not use any others. 1239 1240Provide a Virtual Method Anchor for Classes in Headers 1241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1242 1243If a class is defined in a header file and has a vtable (either it has virtual 1244methods or it derives from classes with virtual methods), it must always have at 1245least one out-of-line virtual method in the class. Without this, the compiler 1246will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1247header, bloating ``.o`` file sizes and increasing link times. 1248 1249Don't use default labels in fully covered switches over enumerations 1250^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1251 1252``-Wswitch`` warns if a switch, without a default label, over an enumeration 1253does not cover every enumeration value. If you write a default label on a fully 1254covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1255when new elements are added to that enumeration. To help avoid adding these 1256kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1257off by default but turned on when building LLVM with a version of Clang that 1258supports the warning. 1259 1260A knock-on effect of this stylistic requirement is that when building LLVM with 1261GCC you may get warnings related to "control may reach end of non-void function" 1262if you return from each case of a covered switch-over-enum because GCC assumes 1263that the enum expression may take any representable value, not just those of 1264individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1265the switch. 1266 1267Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods 1268^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1269 1270Prior to C++11, a common pattern to make a class uncopyable was to declare an 1271unimplemented copy constructor and copy assignment operator and make them 1272private. This would give a compiler error for accessing a private method or a 1273linker error because it wasn't implemented. 1274 1275With C++11, we can mark methods that won't be implemented with ``= delete``. 1276This will trigger a much better error message and tell the compiler that the 1277method will never be implemented. This enables other checks like 1278``-Wunused-private-field`` to run correctly on classes that contain these 1279methods. 1280 1281To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used 1282which will expand to ``= delete`` if the compiler supports it. These methods 1283should still be declared private. Example of the uncopyable pattern: 1284 1285.. code-block:: c++ 1286 1287 class DontCopy { 1288 private: 1289 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; 1290 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; 1291 public: 1292 ... 1293 }; 1294 1295Don't evaluate ``end()`` every time through a loop 1296^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1297 1298Because C++ doesn't have a standard "``foreach``" loop (though it can be 1299emulated with macros and may be coming in C++'0x) we end up writing a lot of 1300loops that manually iterate from begin to end on a variety of containers or 1301through other data structures. One common mistake is to write a loop in this 1302style: 1303 1304.. code-block:: c++ 1305 1306 BasicBlock *BB = ... 1307 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1308 ... use I ... 1309 1310The problem with this construct is that it evaluates "``BB->end()``" every time 1311through the loop. Instead of writing the loop like this, we strongly prefer 1312loops to be written so that they evaluate it once before the loop starts. A 1313convenient way to do this is like so: 1314 1315.. code-block:: c++ 1316 1317 BasicBlock *BB = ... 1318 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1319 ... use I ... 1320 1321The observant may quickly point out that these two loops may have different 1322semantics: if the container (a basic block in this case) is being mutated, then 1323"``BB->end()``" may change its value every time through the loop and the second 1324loop may not in fact be correct. If you actually do depend on this behavior, 1325please write the loop in the first form and add a comment indicating that you 1326did it intentionally. 1327 1328Why do we prefer the second form (when correct)? Writing the loop in the first 1329form has two problems. First it may be less efficient than evaluating it at the 1330start of the loop. In this case, the cost is probably minor --- a few extra 1331loads every time through the loop. However, if the base expression is more 1332complex, then the cost can rise quickly. I've seen loops where the end 1333expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1334really aren't cheap. By writing it in the second form consistently, you 1335eliminate the issue entirely and don't even have to think about it. 1336 1337The second (even bigger) issue is that writing the loop in the first form hints 1338to the reader that the loop is mutating the container (a fact that a comment 1339would handily confirm!). If you write the loop in the second form, it is 1340immediately obvious without even looking at the body of the loop that the 1341container isn't being modified, which makes it easier to read the code and 1342understand what it does. 1343 1344While the second form of the loop is a few extra keystrokes, we do strongly 1345prefer it. 1346 1347``#include <iostream>`` is Forbidden 1348^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1349 1350The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1351because many common implementations transparently inject a `static constructor`_ 1352into every translation unit that includes it. 1353 1354Note that using the other stream headers (``<sstream>`` for example) is not 1355problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1356provides various APIs that are better performing for almost every use than 1357``std::ostream`` style APIs. 1358 1359.. note:: 1360 1361 New code should always use `raw_ostream`_ for writing, or the 1362 ``llvm::MemoryBuffer`` API for reading files. 1363 1364.. _raw_ostream: 1365 1366Use ``raw_ostream`` 1367^^^^^^^^^^^^^^^^^^^ 1368 1369LLVM includes a lightweight, simple, and efficient stream implementation in 1370``llvm/Support/raw_ostream.h``, which provides all of the common features of 1371``std::ostream``. All new code should use ``raw_ostream`` instead of 1372``ostream``. 1373 1374Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1375declared as ``class raw_ostream``. Public headers should generally not include 1376the ``raw_ostream`` header, but use forward declarations and constant references 1377to ``raw_ostream`` instances. 1378 1379Avoid ``std::endl`` 1380^^^^^^^^^^^^^^^^^^^ 1381 1382The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1383the output stream specified. In addition to doing this, however, it also 1384flushes the output stream. In other words, these are equivalent: 1385 1386.. code-block:: c++ 1387 1388 std::cout << std::endl; 1389 std::cout << '\n' << std::flush; 1390 1391Most of the time, you probably have no reason to flush the output stream, so 1392it's better to use a literal ``'\n'``. 1393 1394Don't use ``inline`` when defining a function in a class definition 1395^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1396 1397A member function defined in a class definition is implicitly inline, so don't 1398put the ``inline`` keyword in this case. 1399 1400Don't: 1401 1402.. code-block:: c++ 1403 1404 class Foo { 1405 public: 1406 inline void bar() { 1407 // ... 1408 } 1409 }; 1410 1411Do: 1412 1413.. code-block:: c++ 1414 1415 class Foo { 1416 public: 1417 void bar() { 1418 // ... 1419 } 1420 }; 1421 1422Microscopic Details 1423------------------- 1424 1425This section describes preferred low-level formatting guidelines along with 1426reasoning on why we prefer them. 1427 1428Spaces Before Parentheses 1429^^^^^^^^^^^^^^^^^^^^^^^^^ 1430 1431We prefer to put a space before an open parenthesis only in control flow 1432statements, but not in normal function call expressions and function-like 1433macros. For example, this is good: 1434 1435.. code-block:: c++ 1436 1437 if (X) ... 1438 for (I = 0; I != 100; ++I) ... 1439 while (LLVMRocks) ... 1440 1441 somefunc(42); 1442 assert(3 != 4 && "laws of math are failing me"); 1443 1444 A = foo(42, 92) + bar(X); 1445 1446and this is bad: 1447 1448.. code-block:: c++ 1449 1450 if(X) ... 1451 for(I = 0; I != 100; ++I) ... 1452 while(LLVMRocks) ... 1453 1454 somefunc (42); 1455 assert (3 != 4 && "laws of math are failing me"); 1456 1457 A = foo (42, 92) + bar (X); 1458 1459The reason for doing this is not completely arbitrary. This style makes control 1460flow operators stand out more, and makes expressions flow better. The function 1461call operator binds very tightly as a postfix operator. Putting a space after a 1462function name (as in the last example) makes it appear that the code might bind 1463the arguments of the left-hand-side of a binary operator with the argument list 1464of a function and the name of the right side. More specifically, it is easy to 1465misread the "``A``" example as: 1466 1467.. code-block:: c++ 1468 1469 A = foo ((42, 92) + bar) (X); 1470 1471when skimming through the code. By avoiding a space in a function, we avoid 1472this misinterpretation. 1473 1474Prefer Preincrement 1475^^^^^^^^^^^^^^^^^^^ 1476 1477Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1478(``X++``) and could very well be a lot faster than it. Use preincrementation 1479whenever possible. 1480 1481The semantics of postincrement include making a copy of the value being 1482incremented, returning it, and then preincrementing the "work value". For 1483primitive types, this isn't a big deal. But for iterators, it can be a huge 1484issue (for example, some iterators contains stack and set objects in them... 1485copying an iterator could invoke the copy ctor's of these as well). In general, 1486get in the habit of always using preincrement, and you won't have a problem. 1487 1488 1489Namespace Indentation 1490^^^^^^^^^^^^^^^^^^^^^ 1491 1492In general, we strive to reduce indentation wherever possible. This is useful 1493because we want code to `fit into 80 columns`_ without wrapping horribly, but 1494also because it makes it easier to understand the code. To facilitate this and 1495avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1496helps readability, feel free to add a comment indicating what namespace is 1497being closed by a ``}``. For example: 1498 1499.. code-block:: c++ 1500 1501 namespace llvm { 1502 namespace knowledge { 1503 1504 /// This class represents things that Smith can have an intimate 1505 /// understanding of and contains the data associated with it. 1506 class Grokable { 1507 ... 1508 public: 1509 explicit Grokable() { ... } 1510 virtual ~Grokable() = 0; 1511 1512 ... 1513 1514 }; 1515 1516 } // end namespace knowledge 1517 } // end namespace llvm 1518 1519 1520Feel free to skip the closing comment when the namespace being closed is 1521obvious for any reason. For example, the outer-most namespace in a header file 1522is rarely a source of confusion. But namespaces both anonymous and named in 1523source files that are being closed half way through the file probably could use 1524clarification. 1525 1526.. _static: 1527 1528Anonymous Namespaces 1529^^^^^^^^^^^^^^^^^^^^ 1530 1531After talking about namespaces in general, you may be wondering about anonymous 1532namespaces in particular. Anonymous namespaces are a great language feature 1533that tells the C++ compiler that the contents of the namespace are only visible 1534within the current translation unit, allowing more aggressive optimization and 1535eliminating the possibility of symbol name collisions. Anonymous namespaces are 1536to C++ as "static" is to C functions and global variables. While "``static``" 1537is available in C++, anonymous namespaces are more general: they can make entire 1538classes private to a file. 1539 1540The problem with anonymous namespaces is that they naturally want to encourage 1541indentation of their body, and they reduce locality of reference: if you see a 1542random function definition in a C++ file, it is easy to see if it is marked 1543static, but seeing if it is in an anonymous namespace requires scanning a big 1544chunk of the file. 1545 1546Because of this, we have a simple guideline: make anonymous namespaces as small 1547as possible, and only use them for class declarations. For example, this is 1548good: 1549 1550.. code-block:: c++ 1551 1552 namespace { 1553 class StringSort { 1554 ... 1555 public: 1556 StringSort(...) 1557 bool operator<(const char *RHS) const; 1558 }; 1559 } // end anonymous namespace 1560 1561 static void runHelper() { 1562 ... 1563 } 1564 1565 bool StringSort::operator<(const char *RHS) const { 1566 ... 1567 } 1568 1569This is bad: 1570 1571.. code-block:: c++ 1572 1573 namespace { 1574 1575 class StringSort { 1576 ... 1577 public: 1578 StringSort(...) 1579 bool operator<(const char *RHS) const; 1580 }; 1581 1582 void runHelper() { 1583 ... 1584 } 1585 1586 bool StringSort::operator<(const char *RHS) const { 1587 ... 1588 } 1589 1590 } // end anonymous namespace 1591 1592This is bad specifically because if you're looking at "``runHelper``" in the middle 1593of a large C++ file, that you have no immediate way to tell if it is local to 1594the file. When it is marked static explicitly, this is immediately obvious. 1595Also, there is no reason to enclose the definition of "``operator<``" in the 1596namespace just because it was declared there. 1597 1598See Also 1599======== 1600 1601A lot of these comments and recommendations have been culled from other sources. 1602Two particularly important books for our work are: 1603 1604#. `Effective C++ 1605 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1606 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1607 "Effective STL" by the same author. 1608 1609#. `Large-Scale C++ Software Design 1610 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1611 by John Lakos 1612 1613If you get some free time, and you haven't read them: do so, you might learn 1614something. 1615