1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: https://clang.llvm.org/cxx_status.html 95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11 96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98In most cases, the MSVC list will be the dominating factor. Here is a summary 99of the features that are expected to work. Features not on this list are 100unlikely to be supported by our host compilers. 101 102* Rvalue references: N2118_ 103 104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 105 106* Static assert: N1720_ 107* ``auto`` type deduction: N1984_, N1737_ 108* Trailing return types: N2541_ 109* Lambdas: N2927_ 110 111 * But *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127* Variadic templates: N2242_ 128* Explicit conversion operators: N2437_ 129* Defaulted and deleted functions: N2346_ 130* Initializer lists: N2627_ 131* Delegating constructors: N1986_ 132* Default member initializers (non-static data member initializers): N2756_ 133 134 * Feel free to use these wherever they make sense and where the `=` 135 syntax is allowed. Don't use braced initialization syntax. 136 137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 162 163The supported features in the C++11 standard libraries are less well tracked, 164but also much greater. Most of the standard libraries implement most of C++11's 165library. The most likely lowest common denominator is Linux support. For 166libc++, the support is just poorly tested and undocumented but expected to be 167largely complete. YMMV. For libstdc++, the support is documented in detail in 168`the libstdc++ manual`_. There are some very minor missing facilities that are 169unlikely to be common problems, and there are a few larger gaps that are worth 170being aware of: 171 172* Not all of the type traits are implemented 173* No regular expression library. 174* While most of the atomics library is well implemented, the fences are 175 missing. Fortunately, they are rarely needed. 176* The locale support is incomplete. 177 178Other than these areas you should assume the standard library is available and 179working as expected until some build bot tells you otherwise. If you're in an 180uncertain area of one of the above points, but you cannot test on a Linux 181system, your best approach is to minimize your use of these features, and watch 182the Linux build bots to find out if your usage triggered a bug. For example, if 183you hit a type trait which doesn't work we can then add support to LLVM's 184traits header to emulate it. 185 186.. _the libstdc++ manual: 187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011 188 189Other Languages 190--------------- 191 192Any code written in the Go programming language is not subject to the 193formatting rules below. Instead, we adopt the formatting rules enforced by 194the `gofmt`_ tool. 195 196Go code should strive to be idiomatic. Two good sets of guidelines for what 197this means are `Effective Go`_ and `Go Code Review Comments`_. 198 199.. _gofmt: 200 https://golang.org/cmd/gofmt/ 201 202.. _Effective Go: 203 https://golang.org/doc/effective_go.html 204 205.. _Go Code Review Comments: 206 https://github.com/golang/go/wiki/CodeReviewComments 207 208Mechanical Source Issues 209======================== 210 211Source Code Formatting 212---------------------- 213 214Commenting 215^^^^^^^^^^ 216 217Comments are one critical part of readability and maintainability. Everyone 218knows they should comment their code, and so should you. When writing comments, 219write them as English prose, which means they should use proper capitalization, 220punctuation, etc. Aim to describe what the code is trying to do and why, not 221*how* it does it at a micro level. Here are a few critical things to document: 222 223.. _header file comment: 224 225File Headers 226"""""""""""" 227 228Every source file should have a header on it that describes the basic purpose of 229the file. If a file does not have a header, it should not be checked into the 230tree. The standard header looks like this: 231 232.. code-block:: c++ 233 234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 235 // 236 // The LLVM Compiler Infrastructure 237 // 238 // This file is distributed under the University of Illinois Open Source 239 // License. See LICENSE.TXT for details. 240 // 241 //===----------------------------------------------------------------------===// 242 /// 243 /// \file 244 /// This file contains the declaration of the Instruction class, which is the 245 /// base class for all of the VM instructions. 246 /// 247 //===----------------------------------------------------------------------===// 248 249A few things to note about this particular format: The "``-*- C++ -*-``" string 250on the first line is there to tell Emacs that the source file is a C++ file, not 251a C file (Emacs assumes ``.h`` files are C files by default). 252 253.. note:: 254 255 This tag is not necessary in ``.cpp`` files. The name of the file is also 256 on the first line, along with a very short description of the purpose of the 257 file. This is important when printing out code and flipping though lots of 258 pages. 259 260The next section in the file is a concise note that defines the license that the 261file is released under. This makes it perfectly clear what terms the source 262code can be distributed under and should not be modified in any way. 263 264The main body is a ``doxygen`` comment (identified by the ``///`` comment 265marker instead of the usual ``//``) describing the purpose of the file. The 266first sentence (or a passage beginning with ``\brief``) is used as an abstract. 267Any additional information should be separated by a blank line. If an 268algorithm is being implemented or something tricky is going on, a reference 269to the paper where it is published should be included, as well as any notes or 270*gotchas* in the code to watch out for. 271 272Class overviews 273""""""""""""""" 274 275Classes are one fundamental part of a good object oriented design. As such, a 276class definition should have a comment block that explains what the class is 277used for and how it works. Every non-trivial class is expected to have a 278``doxygen`` comment block. 279 280Method information 281"""""""""""""""""" 282 283Methods defined in a class (as well as any global functions) should also be 284documented properly. A quick note about what it does and a description of the 285borderline behaviour is all that is necessary here (unless something 286particularly tricky or insidious is going on). The hope is that people can 287figure out how to use your interfaces without reading the code itself. 288 289Good things to talk about here are what happens when something unexpected 290happens: does the method return null? Abort? Format your hard disk? 291 292Comment Formatting 293^^^^^^^^^^^^^^^^^^ 294 295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 296``doxygen`` documentation comments). They take less space, require 297less typing, don't have nesting problems, etc. There are a few cases when it is 298useful to use C style (``/* */``) comments however: 299 300#. When writing C code: Obviously if you are writing C code, use C style 301 comments. 302 303#. When writing a header file that may be ``#include``\d by a C source file. 304 305#. When writing a source file that is used by a tool that only accepts C style 306 comments. 307 308#. When documenting the significance of constants used as actual parameters in 309 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 310 ``nullptr``. Typically you add the formal parameter name, which ought to be 311 meaningful. For example, it's not clear what the parameter means in this call: 312 313 .. code-block:: c++ 314 315 Object.emitName(nullptr); 316 317 An in-line C-style comment makes the intent obvious: 318 319 .. code-block:: c++ 320 321 Object.emitName(/*Prefix=*/nullptr); 322 323Commenting out large blocks of code is discouraged, but if you really have to do 324this (for documentation purposes or as a suggestion for debug printing), use 325``#if 0`` and ``#endif``. These nest properly and are better behaved in general 326than C style comments. 327 328Doxygen Use in Documentation Comments 329^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 330 331Use the ``\file`` command to turn the standard file header into a file-level 332comment. 333 334Include descriptive paragraphs for all public interfaces (public classes, 335member and non-member functions). Don't just restate the information that can 336be inferred from the API name. The first sentence (or a paragraph beginning 337with ``\brief``) is used as an abstract. Try to use a single sentence as the 338``\brief`` adds visual clutter. Put detailed discussion into separate 339paragraphs. 340 341To refer to parameter names inside a paragraph, use the ``\p name`` command. 342Don't use the ``\arg name`` command since it starts a new paragraph that 343contains documentation for the parameter. 344 345Wrap non-inline code examples in ``\code ... \endcode``. 346 347To document a function parameter, start a new paragraph with the 348``\param name`` command. If the parameter is used as an out or an in/out 349parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 350respectively. 351 352To describe function return value, start a new paragraph with the ``\returns`` 353command. 354 355A minimal documentation comment: 356 357.. code-block:: c++ 358 359 /// Sets the xyzzy property to \p Baz. 360 void setXyzzy(bool Baz); 361 362A documentation comment that uses all Doxygen features in a preferred way: 363 364.. code-block:: c++ 365 366 /// Does foo and bar. 367 /// 368 /// Does not do foo the usual way if \p Baz is true. 369 /// 370 /// Typical usage: 371 /// \code 372 /// fooBar(false, "quux", Res); 373 /// \endcode 374 /// 375 /// \param Quux kind of foo to do. 376 /// \param [out] Result filled with bar sequence on foo success. 377 /// 378 /// \returns true on success. 379 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 380 381Don't duplicate the documentation comment in the header file and in the 382implementation file. Put the documentation comments for public APIs into the 383header file. Documentation comments for private APIs can go to the 384implementation file. In any case, implementation files can include additional 385comments (not necessarily in Doxygen markup) to explain implementation details 386as needed. 387 388Don't duplicate function or class name at the beginning of the comment. 389For humans it is obvious which function or class is being documented; 390automatic documentation processing tools are smart enough to bind the comment 391to the correct declaration. 392 393Wrong: 394 395.. code-block:: c++ 396 397 // In Something.h: 398 399 /// Something - An abstraction for some complicated thing. 400 class Something { 401 public: 402 /// fooBar - Does foo and bar. 403 void fooBar(); 404 }; 405 406 // In Something.cpp: 407 408 /// fooBar - Does foo and bar. 409 void Something::fooBar() { ... } 410 411Correct: 412 413.. code-block:: c++ 414 415 // In Something.h: 416 417 /// An abstraction for some complicated thing. 418 class Something { 419 public: 420 /// Does foo and bar. 421 void fooBar(); 422 }; 423 424 // In Something.cpp: 425 426 // Builds a B-tree in order to do foo. See paper by... 427 void Something::fooBar() { ... } 428 429It is not required to use additional Doxygen features, but sometimes it might 430be a good idea to do so. 431 432Consider: 433 434* adding comments to any narrow namespace containing a collection of 435 related functions or types; 436 437* using top-level groups to organize a collection of related functions at 438 namespace scope where the grouping is smaller than the namespace; 439 440* using member groups and additional comments attached to member 441 groups to organize within a class. 442 443For example: 444 445.. code-block:: c++ 446 447 class Something { 448 /// \name Functions that do Foo. 449 /// @{ 450 void fooBar(); 451 void fooBaz(); 452 /// @} 453 ... 454 }; 455 456``#include`` Style 457^^^^^^^^^^^^^^^^^^ 458 459Immediately after the `header file comment`_ (and include guards if working on a 460header file), the `minimal list of #includes`_ required by the file should be 461listed. We prefer these ``#include``\s to be listed in this order: 462 463.. _Main Module Header: 464.. _Local/Private Headers: 465 466#. Main Module Header 467#. Local/Private Headers 468#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 469#. System ``#include``\s 470 471and each category should be sorted lexicographically by the full path. 472 473The `Main Module Header`_ file applies to ``.cpp`` files which implement an 474interface defined by a ``.h`` file. This ``#include`` should always be included 475**first** regardless of where it lives on the file system. By including a 476header file first in the ``.cpp`` files that implement the interfaces, we ensure 477that the header does not have any hidden dependencies which are not explicitly 478``#include``\d in the header, but should be. It is also a form of documentation 479in the ``.cpp`` file to indicate where the interfaces it implements are defined. 480 481LLVM project and subproject headers should be grouped from most specific to least 482specific, for the same reasons described above. For example, LLDB depends on 483both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 484include ``lldb`` headers first, followed by ``clang`` headers, followed by 485``llvm`` headers, to reduce the possibility (for example) of an LLDB header 486accidentally picking up a missing include due to the previous inclusion of that 487header in the main source file or some earlier header file. clang should 488similarly include its own headers before including llvm headers. This rule 489applies to all LLVM subprojects. 490 491.. _fit into 80 columns: 492 493Source Code Width 494^^^^^^^^^^^^^^^^^ 495 496Write your code to fit within 80 columns of text. This helps those of us who 497like to print out code and look at your code in an ``xterm`` without resizing 498it. 499 500The longer answer is that there must be some limit to the width of the code in 501order to reasonably allow developers to have multiple files side-by-side in 502windows on a modest display. If you are going to pick a width limit, it is 503somewhat arbitrary but you might as well pick something standard. Going with 90 504columns (for example) instead of 80 columns wouldn't add any significant value 505and would be detrimental to printing out code. Also many other projects have 506standardized on 80 columns, so some people have already configured their editors 507for it (vs something else, like 90 columns). 508 509This is one of many contentious issues in coding standards, but it is not up for 510debate. 511 512Whitespace 513^^^^^^^^^^ 514 515In all cases, prefer spaces to tabs in source files. People have different 516preferred indentation levels, and different styles of indentation that they 517like; this is fine. What isn't fine is that different editors/viewers expand 518tabs out to different tab stops. This can cause your code to look completely 519unreadable, and it is not worth dealing with. 520 521As always, follow the `Golden Rule`_ above: follow the style of 522existing code if you are modifying and extending it. If you like four spaces of 523indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 524of indentation. Also, do not reindent a whole source file: it makes for 525incredible diffs that are absolutely worthless. 526 527Do not commit changes that include trailing whitespace. If you find trailing 528whitespace in a file, do not remove it unless you're otherwise changing that 529line of code. Some common editors will automatically remove trailing whitespace 530when saving a file which causes unrelated changes to appear in diffs and 531commits. 532 533Indent Code Consistently 534^^^^^^^^^^^^^^^^^^^^^^^^ 535 536Okay, in your first year of programming you were told that indentation is 537important. If you didn't believe and internalize this then, now is the time. 538Just do it. With the introduction of C++11, there are some new formatting 539challenges that merit some suggestions to help have consistent, maintainable, 540and tool-friendly formatting and indentation. 541 542Format Lambdas Like Blocks Of Code 543"""""""""""""""""""""""""""""""""" 544 545When formatting a multi-line lambda, format it like a block of code, that's 546what it is. If there is only one multi-line lambda in a statement, and there 547are no expressions lexically after it in the statement, drop the indent to the 548standard two space indent for a block of code, as if it were an if-block opened 549by the preceding part of the statement: 550 551.. code-block:: c++ 552 553 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 554 if (a.blah < b.blah) 555 return true; 556 if (a.baz < b.baz) 557 return true; 558 return a.bam < b.bam; 559 }); 560 561To take best advantage of this formatting, if you are designing an API which 562accepts a continuation or single callable argument (be it a functor, or 563a ``std::function``), it should be the last argument if at all possible. 564 565If there are multiple multi-line lambdas in a statement, or there is anything 566interesting after the lambda in the statement, indent the block two spaces from 567the indent of the ``[]``: 568 569.. code-block:: c++ 570 571 dyn_switch(V->stripPointerCasts(), 572 [] (PHINode *PN) { 573 // process phis... 574 }, 575 [] (SelectInst *SI) { 576 // process selects... 577 }, 578 [] (LoadInst *LI) { 579 // process loads... 580 }, 581 [] (AllocaInst *AI) { 582 // process allocas... 583 }); 584 585Braced Initializer Lists 586"""""""""""""""""""""""" 587 588With C++11, there are significantly more uses of braced lists to perform 589initialization. These allow you to easily construct aggregate temporaries in 590expressions among other niceness. They now have a natural way of ending up 591nested within each other and within function calls in order to build up 592aggregates (such as option structs) from local variables. To make matters 593worse, we also have many more uses of braces in an expression context that are 594*not* performing initialization. 595 596The historically common formatting of braced initialization of aggregate 597variables does not mix cleanly with deep nesting, general expression contexts, 598function arguments, and lambdas. We suggest new code use a simple rule for 599formatting braced initialization lists: act as-if the braces were parentheses 600in a function call. The formatting rules exactly match those already well 601understood for formatting nested function calls. Examples: 602 603.. code-block:: c++ 604 605 foo({a, b, c}, {1, 2, 3}); 606 607 llvm::Constant *Mask[] = { 608 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 609 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 610 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 611 612This formatting scheme also makes it particularly easy to get predictable, 613consistent, and automatic formatting with tools like `Clang Format`_. 614 615.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 616 617Language and Compiler Issues 618---------------------------- 619 620Treat Compiler Warnings Like Errors 621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 622 623If your code has compiler warnings in it, something is wrong --- you aren't 624casting values correctly, you have "questionable" constructs in your code, or 625you are doing something legitimately wrong. Compiler warnings can cover up 626legitimate errors in output and make dealing with a translation unit difficult. 627 628It is not possible to prevent all warnings from all compilers, nor is it 629desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 630good thorough set of warnings, and stick to it. At least in the case of 631``gcc``, it is possible to work around any spurious errors by changing the 632syntax of the code slightly. For example, a warning that annoys me occurs when 633I write code like this: 634 635.. code-block:: c++ 636 637 if (V = getValue()) { 638 ... 639 } 640 641``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 642probably mistyped it. In most cases, I haven't, and I really don't want the 643spurious errors. To fix this particular problem, I rewrite the code like 644this: 645 646.. code-block:: c++ 647 648 if ((V = getValue())) { 649 ... 650 } 651 652which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 653massaging the code appropriately. 654 655Write Portable Code 656^^^^^^^^^^^^^^^^^^^ 657 658In almost all cases, it is possible and within reason to write completely 659portable code. If there are cases where it isn't possible to write portable 660code, isolate it behind a well defined (and well documented) interface. 661 662In practice, this means that you shouldn't assume much about the host compiler 663(and Visual Studio tends to be the lowest common denominator). If advanced 664features are used, they should only be an implementation detail of a library 665which has a simple exposed API, and preferably be buried in ``libSystem``. 666 667Do not use RTTI or Exceptions 668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 669 670In an effort to reduce code and executable size, LLVM does not use RTTI 671(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 672the general C++ principle of *"you only pay for what you use"*, causing 673executable bloat even if exceptions are never used in the code base, or if RTTI 674is never used for a class. Because of this, we turn them off globally in the 675code. 676 677That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 678templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 679This form of RTTI is opt-in and can be 680:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 681substantially more efficient than ``dynamic_cast<>``. 682 683.. _static constructor: 684 685Do not use Static Constructors 686^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 687 688Static constructors and destructors (e.g. global variables whose types have a 689constructor or destructor) should not be added to the code base, and should be 690removed wherever possible. Besides `well known problems 691<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 692initialization is undefined between globals in different source files, the 693entire concept of static constructors is at odds with the common use case of 694LLVM as a library linked into a larger application. 695 696Consider the use of LLVM as a JIT linked into another application (perhaps for 697`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies 698<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 699design of static constructors, they must be executed at startup time of the 700entire application, regardless of whether or how LLVM is used in that larger 701application. There are two problems with this: 702 703* The time to run the static constructors impacts startup time of applications 704 --- a critical time for GUI apps, among others. 705 706* The static constructors cause the app to pull many extra pages of memory off 707 the disk: both the code for the constructor in each ``.o`` file and the small 708 amount of data that gets touched. In addition, touched/dirty pages put more 709 pressure on the VM system on low-memory machines. 710 711We would really like for there to be zero cost for linking in an additional LLVM 712target or other library into an application, but static constructors violate 713this goal. 714 715That said, LLVM unfortunately does contain static constructors. It would be a 716`great project <https://llvm.org/PR11944>`_ for someone to purge all static 717constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 718flag (when building with Clang) to ensure we do not regress in the future. 719 720Use of ``class`` and ``struct`` Keywords 721^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 722 723In C++, the ``class`` and ``struct`` keywords can be used almost 724interchangeably. The only difference is when they are used to declare a class: 725``class`` makes all members private by default while ``struct`` makes all 726members public by default. 727 728Unfortunately, not all compilers follow the rules and some will generate 729different symbols based on whether ``class`` or ``struct`` was used to declare 730the symbol (e.g., MSVC). This can lead to problems at link time. 731 732* All declarations and definitions of a given ``class`` or ``struct`` must use 733 the same keyword. For example: 734 735.. code-block:: c++ 736 737 class Foo; 738 739 // Breaks mangling in MSVC. 740 struct Foo { int Data; }; 741 742* As a rule of thumb, ``struct`` should be kept to structures where *all* 743 members are declared public. 744 745.. code-block:: c++ 746 747 // Foo feels like a class... this is strange. 748 struct Foo { 749 private: 750 int Data; 751 public: 752 Foo() : Data(0) { } 753 int getData() const { return Data; } 754 void setData(int D) { Data = D; } 755 }; 756 757 // Bar isn't POD, but it does look like a struct. 758 struct Bar { 759 int Data; 760 Bar() : Data(0) { } 761 }; 762 763Do not use Braced Initializer Lists to Call a Constructor 764^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 765 766In C++11 there is a "generalized initialization syntax" which allows calling 767constructors using braced initializer lists. Do not use these to call 768constructors with any interesting logic or if you care that you're calling some 769*particular* constructor. Those should look like function calls using 770parentheses rather than like aggregate initialization. Similarly, if you need 771to explicitly name the type and call its constructor to create a temporary, 772don't use a braced initializer list. Instead, use a braced initializer list 773(without any type for temporaries) when doing aggregate initialization or 774something notionally equivalent. Examples: 775 776.. code-block:: c++ 777 778 class Foo { 779 public: 780 // Construct a Foo by reading data from the disk in the whizbang format, ... 781 Foo(std::string filename); 782 783 // Construct a Foo by looking up the Nth element of some global data ... 784 Foo(int N); 785 786 // ... 787 }; 788 789 // The Foo constructor call is very deliberate, no braces. 790 std::fill(foo.begin(), foo.end(), Foo("name")); 791 792 // The pair is just being constructed like an aggregate, use braces. 793 bar_map.insert({my_key, my_value}); 794 795If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 796 797.. code-block:: c++ 798 799 int data[] = {0, 1, 2, 3}; 800 801Use ``auto`` Type Deduction to Make Code More Readable 802^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 803 804Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 805uses a more moderate stance. Use ``auto`` if and only if it makes the code more 806readable or easier to maintain. Don't "almost always" use ``auto``, but do use 807``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 808type is already obvious from the context. Another time when ``auto`` works well 809for these purposes is when the type would have been abstracted away anyways, 810often behind a container's typedef such as ``std::vector<T>::iterator``. 811 812Beware unnecessary copies with ``auto`` 813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 814 815The convenience of ``auto`` makes it easy to forget that its default behavior 816is a copy. Particularly in range-based ``for`` loops, careless copies are 817expensive. 818 819As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 820``auto *`` when copying pointers. 821 822.. code-block:: c++ 823 824 // Typically there's no reason to copy. 825 for (const auto &Val : Container) { observe(Val); } 826 for (auto &Val : Container) { Val.change(); } 827 828 // Remove the reference if you really want a new copy. 829 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 830 831 // Copy pointers, but make it clear that they're pointers. 832 for (const auto *Ptr : Container) { observe(*Ptr); } 833 for (auto *Ptr : Container) { Ptr->change(); } 834 835Beware of non-determinism due to ordering of pointers 836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 837 838In general, there is no relative ordering among pointers. As a result, 839when unordered containers like sets and maps are used with pointer keys 840the iteration order is undefined. Hence, iterating such containers may 841result in non-deterministic code generation. While the generated code 842might not necessarily be "wrong code", this non-determinism might result 843in unexpected runtime crashes or simply hard to reproduce bugs on the 844customer side making it harder to debug and fix. 845 846As a rule of thumb, in case an ordered result is expected, remember to 847sort an unordered container before iteration. Or use ordered containers 848like vector/MapVector/SetVector if you want to iterate pointer keys. 849 850Beware of non-deterministic sorting order of equal elements 851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 852 853std::sort uses a non-stable sorting algorithm in which the order of equal 854elements is not guaranteed to be preserved. Thus using std::sort for a 855container having equal elements may result in non-determinstic behavior. 856To uncover such instances of non-determinism, LLVM has introduced a new 857llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 858shuffle the container before sorting. As a rule of thumb, always make sure to 859use llvm::sort instead of std::sort. 860 861Style Issues 862============ 863 864The High-Level Issues 865--------------------- 866 867Self-contained Headers 868^^^^^^^^^^^^^^^^^^^^^^ 869 870Header files should be self-contained (compile on their own) and end in .h. 871Non-header files that are meant for inclusion should end in .inc and be used 872sparingly. 873 874All header files should be self-contained. Users and refactoring tools should 875not have to adhere to special conditions to include the header. Specifically, a 876header should have header guards and include all other headers it needs. 877 878There are rare cases where a file designed to be included is not 879self-contained. These are typically intended to be included at unusual 880locations, such as the middle of another file. They might not use header 881guards, and might not include their prerequisites. Name such files with the 882.inc extension. Use sparingly, and prefer self-contained headers when possible. 883 884In general, a header should be implemented by one or more ``.cpp`` files. Each 885of these ``.cpp`` files should include the header that defines their interface 886first. This ensures that all of the dependences of the header have been 887properly added to the header itself, and are not implicit. System headers 888should be included after user headers for a translation unit. 889 890Library Layering 891^^^^^^^^^^^^^^^^ 892 893A directory of header files (for example ``include/llvm/Foo``) defines a 894library (``Foo``). Dependencies between libraries are defined by the 895``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 896its headers and implementation) should only use things from the libraries 897listed in its dependencies. 898 899Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 900linkers, as well as lld, do not enforce this constraint). A Unix linker 901searches left to right through the libraries specified on its command line and 902never revisits a library. In this way, no circular dependencies between 903libraries can exist. 904 905This doesn't fully enforce all inter-library dependencies, and importantly 906doesn't enforce header file circular dependencies created by inline functions. 907A good way to answer the "is this layered correctly" would be to consider 908whether a Unix linker would succeed at linking the program if all inline 909functions were defined out-of-line. (& for all valid orderings of dependencies 910- since linking resolution is linear, it's possible that some implicit 911dependencies can sneak through: A depends on B and C, so valid orderings are 912"C B A" or "B C A", in both cases the explicit dependencies come before their 913use. But in the first case, B could still link successfully if it implicitly 914depended on C, or the opposite in the second case) 915 916.. _minimal list of #includes: 917 918``#include`` as Little as Possible 919^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 920 921``#include`` hurts compile time performance. Don't do it unless you have to, 922especially in header files. 923 924But wait! Sometimes you need to have the definition of a class to use it, or to 925inherit from it. In these cases go ahead and ``#include`` that header file. Be 926aware however that there are many cases where you don't need to have the full 927definition of a class. If you are using a pointer or reference to a class, you 928don't need the header file. If you are simply returning a class instance from a 929prototyped function or method, you don't need it. In fact, for most cases, you 930simply don't need the definition of a class. And not ``#include``\ing speeds up 931compilation. 932 933It is easy to try to go too overboard on this recommendation, however. You 934**must** include all of the header files that you are using --- you can include 935them either directly or indirectly through another header file. To make sure 936that you don't accidentally forget to include a header file in your module 937header, make sure to include your module header **first** in the implementation 938file (as mentioned above). This way there won't be any hidden dependencies that 939you'll find out about later. 940 941Keep "Internal" Headers Private 942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 943 944Many modules have a complex implementation that causes them to use more than one 945implementation (``.cpp``) file. It is often tempting to put the internal 946communication interface (helper classes, extra functions, etc) in the public 947module header file. Don't do this! 948 949If you really need to do something like this, put a private header file in the 950same directory as the source files, and include it locally. This ensures that 951your private interface remains private and undisturbed by outsiders. 952 953.. note:: 954 955 It's okay to put extra implementation methods in a public class itself. Just 956 make them private (or protected) and all is well. 957 958.. _early exits: 959 960Use Early Exits and ``continue`` to Simplify Code 961^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 962 963When reading code, keep in mind how much state and how many previous decisions 964have to be remembered by the reader to understand a block of code. Aim to 965reduce indentation where possible when it doesn't make it more difficult to 966understand the code. One great way to do this is by making use of early exits 967and the ``continue`` keyword in long loops. As an example of using an early 968exit from a function, consider this "bad" code: 969 970.. code-block:: c++ 971 972 Value *doSomething(Instruction *I) { 973 if (!I->isTerminator() && 974 I->hasOneUse() && doOtherThing(I)) { 975 ... some long code .... 976 } 977 978 return 0; 979 } 980 981This code has several problems if the body of the ``'if'`` is large. When 982you're looking at the top of the function, it isn't immediately clear that this 983*only* does interesting things with non-terminator instructions, and only 984applies to things with the other predicates. Second, it is relatively difficult 985to describe (in comments) why these predicates are important because the ``if`` 986statement makes it difficult to lay out the comments. Third, when you're deep 987within the body of the code, it is indented an extra level. Finally, when 988reading the top of the function, it isn't clear what the result is if the 989predicate isn't true; you have to read to the end of the function to know that 990it returns null. 991 992It is much preferred to format the code like this: 993 994.. code-block:: c++ 995 996 Value *doSomething(Instruction *I) { 997 // Terminators never need 'something' done to them because ... 998 if (I->isTerminator()) 999 return 0; 1000 1001 // We conservatively avoid transforming instructions with multiple uses 1002 // because goats like cheese. 1003 if (!I->hasOneUse()) 1004 return 0; 1005 1006 // This is really just here for example. 1007 if (!doOtherThing(I)) 1008 return 0; 1009 1010 ... some long code .... 1011 } 1012 1013This fixes these problems. A similar problem frequently happens in ``for`` 1014loops. A silly example is something like this: 1015 1016.. code-block:: c++ 1017 1018 for (Instruction &I : BB) { 1019 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 1020 Value *LHS = BO->getOperand(0); 1021 Value *RHS = BO->getOperand(1); 1022 if (LHS != RHS) { 1023 ... 1024 } 1025 } 1026 } 1027 1028When you have very, very small loops, this sort of structure is fine. But if it 1029exceeds more than 10-15 lines, it becomes difficult for people to read and 1030understand at a glance. The problem with this sort of code is that it gets very 1031nested very quickly. Meaning that the reader of the code has to keep a lot of 1032context in their brain to remember what is going immediately on in the loop, 1033because they don't know if/when the ``if`` conditions will have ``else``\s etc. 1034It is strongly preferred to structure the loop like this: 1035 1036.. code-block:: c++ 1037 1038 for (Instruction &I : BB) { 1039 auto *BO = dyn_cast<BinaryOperator>(&I); 1040 if (!BO) continue; 1041 1042 Value *LHS = BO->getOperand(0); 1043 Value *RHS = BO->getOperand(1); 1044 if (LHS == RHS) continue; 1045 1046 ... 1047 } 1048 1049This has all the benefits of using early exits for functions: it reduces nesting 1050of the loop, it makes it easier to describe why the conditions are true, and it 1051makes it obvious to the reader that there is no ``else`` coming up that they 1052have to push context into their brain for. If a loop is large, this can be a 1053big understandability win. 1054 1055Don't use ``else`` after a ``return`` 1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1057 1058For similar reasons above (reduction of indentation and easier reading), please 1059do not use ``'else'`` or ``'else if'`` after something that interrupts control 1060flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 1061example, this is *bad*: 1062 1063.. code-block:: c++ 1064 1065 case 'J': { 1066 if (Signed) { 1067 Type = Context.getsigjmp_bufType(); 1068 if (Type.isNull()) { 1069 Error = ASTContext::GE_Missing_sigjmp_buf; 1070 return QualType(); 1071 } else { 1072 break; 1073 } 1074 } else { 1075 Type = Context.getjmp_bufType(); 1076 if (Type.isNull()) { 1077 Error = ASTContext::GE_Missing_jmp_buf; 1078 return QualType(); 1079 } else { 1080 break; 1081 } 1082 } 1083 } 1084 1085It is better to write it like this: 1086 1087.. code-block:: c++ 1088 1089 case 'J': 1090 if (Signed) { 1091 Type = Context.getsigjmp_bufType(); 1092 if (Type.isNull()) { 1093 Error = ASTContext::GE_Missing_sigjmp_buf; 1094 return QualType(); 1095 } 1096 } else { 1097 Type = Context.getjmp_bufType(); 1098 if (Type.isNull()) { 1099 Error = ASTContext::GE_Missing_jmp_buf; 1100 return QualType(); 1101 } 1102 } 1103 break; 1104 1105Or better yet (in this case) as: 1106 1107.. code-block:: c++ 1108 1109 case 'J': 1110 if (Signed) 1111 Type = Context.getsigjmp_bufType(); 1112 else 1113 Type = Context.getjmp_bufType(); 1114 1115 if (Type.isNull()) { 1116 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1117 ASTContext::GE_Missing_jmp_buf; 1118 return QualType(); 1119 } 1120 break; 1121 1122The idea is to reduce indentation and the amount of code you have to keep track 1123of when reading the code. 1124 1125Turn Predicate Loops into Predicate Functions 1126^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1127 1128It is very common to write small loops that just compute a boolean value. There 1129are a number of ways that people commonly write these, but an example of this 1130sort of thing is: 1131 1132.. code-block:: c++ 1133 1134 bool FoundFoo = false; 1135 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1136 if (BarList[I]->isFoo()) { 1137 FoundFoo = true; 1138 break; 1139 } 1140 1141 if (FoundFoo) { 1142 ... 1143 } 1144 1145This sort of code is awkward to write, and is almost always a bad sign. Instead 1146of this sort of loop, we strongly prefer to use a predicate function (which may 1147be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1148code to be structured like this: 1149 1150.. code-block:: c++ 1151 1152 /// \returns true if the specified list has an element that is a foo. 1153 static bool containsFoo(const std::vector<Bar*> &List) { 1154 for (unsigned I = 0, E = List.size(); I != E; ++I) 1155 if (List[I]->isFoo()) 1156 return true; 1157 return false; 1158 } 1159 ... 1160 1161 if (containsFoo(BarList)) { 1162 ... 1163 } 1164 1165There are many reasons for doing this: it reduces indentation and factors out 1166code which can often be shared by other code that checks for the same predicate. 1167More importantly, it *forces you to pick a name* for the function, and forces 1168you to write a comment for it. In this silly example, this doesn't add much 1169value. However, if the condition is complex, this can make it a lot easier for 1170the reader to understand the code that queries for this predicate. Instead of 1171being faced with the in-line details of how we check to see if the BarList 1172contains a foo, we can trust the function name and continue reading with better 1173locality. 1174 1175The Low-Level Issues 1176-------------------- 1177 1178Name Types, Functions, Variables, and Enumerators Properly 1179^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1180 1181Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1182enough how important it is to use *descriptive* names. Pick names that match 1183the semantics and role of the underlying entities, within reason. Avoid 1184abbreviations unless they are well known. After picking a good name, make sure 1185to use consistent capitalization for the name, as inconsistency requires clients 1186to either memorize the APIs or to look it up to find the exact spelling. 1187 1188In general, names should be in camel case (e.g. ``TextFileReader`` and 1189``isLValue()``). Different kinds of declarations have different rules: 1190 1191* **Type names** (including classes, structs, enums, typedefs, etc) should be 1192 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1193 1194* **Variable names** should be nouns (as they represent state). The name should 1195 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1196 ``Boats``). 1197 1198* **Function names** should be verb phrases (as they represent actions), and 1199 command-like function should be imperative. The name should be camel case, 1200 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1201 1202* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1203 follow the naming conventions for types. A common use for enums is as a 1204 discriminator for a union, or an indicator of a subclass. When an enum is 1205 used for something like this, it should have a ``Kind`` suffix 1206 (e.g. ``ValueKind``). 1207 1208* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1209 should start with an upper-case letter, just like types. Unless the 1210 enumerators are defined in their own small namespace or inside a class, 1211 enumerators should have a prefix corresponding to the enum declaration name. 1212 For example, ``enum ValueKind { ... };`` may contain enumerators like 1213 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1214 convenience constants are exempt from the requirement for a prefix. For 1215 instance: 1216 1217 .. code-block:: c++ 1218 1219 enum { 1220 MaxSize = 42, 1221 Density = 12 1222 }; 1223 1224As an exception, classes that mimic STL classes can have member names in STL's 1225style of lower-case words separated by underscores (e.g. ``begin()``, 1226``push_back()``, and ``empty()``). Classes that provide multiple 1227iterators should add a singular prefix to ``begin()`` and ``end()`` 1228(e.g. ``global_begin()`` and ``use_begin()``). 1229 1230Here are some examples of good and bad names: 1231 1232.. code-block:: c++ 1233 1234 class VehicleMaker { 1235 ... 1236 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1237 Factory<Tire> Factory; // Better. 1238 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1239 // kind of factories. 1240 }; 1241 1242 Vehicle makeVehicle(VehicleType Type) { 1243 VehicleMaker M; // Might be OK if having a short life-span. 1244 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1245 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1246 ... 1247 } 1248 1249Assert Liberally 1250^^^^^^^^^^^^^^^^ 1251 1252Use the "``assert``" macro to its fullest. Check all of your preconditions and 1253assumptions, you never know when a bug (not necessarily even yours) might be 1254caught early by an assertion, which reduces debugging time dramatically. The 1255"``<cassert>``" header file is probably already included by the header files you 1256are using, so it doesn't cost anything to use it. 1257 1258To further assist with debugging, make sure to put some kind of error message in 1259the assertion statement, which is printed if the assertion is tripped. This 1260helps the poor debugger make sense of why an assertion is being made and 1261enforced, and hopefully what to do about it. Here is one complete example: 1262 1263.. code-block:: c++ 1264 1265 inline Value *getOperand(unsigned I) { 1266 assert(I < Operands.size() && "getOperand() out of range!"); 1267 return Operands[I]; 1268 } 1269 1270Here are more examples: 1271 1272.. code-block:: c++ 1273 1274 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1275 1276 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1277 1278 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1279 1280 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1281 1282 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1283 1284You get the idea. 1285 1286In the past, asserts were used to indicate a piece of code that should not be 1287reached. These were typically of the form: 1288 1289.. code-block:: c++ 1290 1291 assert(0 && "Invalid radix for integer literal"); 1292 1293This has a few issues, the main one being that some compilers might not 1294understand the assertion, or warn about a missing return in builds where 1295assertions are compiled out. 1296 1297Today, we have something much better: ``llvm_unreachable``: 1298 1299.. code-block:: c++ 1300 1301 llvm_unreachable("Invalid radix for integer literal"); 1302 1303When assertions are enabled, this will print the message if it's ever reached 1304and then exit the program. When assertions are disabled (i.e. in release 1305builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1306code for this branch. If the compiler does not support this, it will fall back 1307to the "abort" implementation. 1308 1309Neither assertions or ``llvm_unreachable`` will abort the program on a release 1310build. If the error condition can be triggered by user input then the 1311recoverable error mechanism described in :doc:`ProgrammersManual` should be 1312used instead. In cases where this is not practical, ``report_fatal_error`` may 1313be used. 1314 1315Another issue is that values used only by assertions will produce an "unused 1316value" warning when assertions are disabled. For example, this code will warn: 1317 1318.. code-block:: c++ 1319 1320 unsigned Size = V.size(); 1321 assert(Size > 42 && "Vector smaller than it should be"); 1322 1323 bool NewToSet = Myset.insert(Value); 1324 assert(NewToSet && "The value shouldn't be in the set yet"); 1325 1326These are two interesting different cases. In the first case, the call to 1327``V.size()`` is only useful for the assert, and we don't want it executed when 1328assertions are disabled. Code like this should move the call into the assert 1329itself. In the second case, the side effects of the call must happen whether 1330the assert is enabled or not. In this case, the value should be cast to void to 1331disable the warning. To be specific, it is preferred to write the code like 1332this: 1333 1334.. code-block:: c++ 1335 1336 assert(V.size() > 42 && "Vector smaller than it should be"); 1337 1338 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1339 assert(NewToSet && "The value shouldn't be in the set yet"); 1340 1341Do Not Use ``using namespace std`` 1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1343 1344In LLVM, we prefer to explicitly prefix all identifiers from the standard 1345namespace with an "``std::``" prefix, rather than rely on "``using namespace 1346std;``". 1347 1348In header files, adding a ``'using namespace XXX'`` directive pollutes the 1349namespace of any source file that ``#include``\s the header. This is clearly a 1350bad thing. 1351 1352In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1353rule, but is still important. Basically, using explicit namespace prefixes 1354makes the code **clearer**, because it is immediately obvious what facilities 1355are being used and where they are coming from. And **more portable**, because 1356namespace clashes cannot occur between LLVM code and other namespaces. The 1357portability rule is important because different standard library implementations 1358expose different symbols (potentially ones they shouldn't), and future revisions 1359to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1360never use ``'using namespace std;'`` in LLVM. 1361 1362The exception to the general rule (i.e. it's not an exception for the ``std`` 1363namespace) is for implementation files. For example, all of the code in the 1364LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1365ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1366llvm;'`` directive at the top, after the ``#include``\s. This reduces 1367indentation in the body of the file for source editors that indent based on 1368braces, and keeps the conceptual context cleaner. The general form of this rule 1369is that any ``.cpp`` file that implements code in any namespace may use that 1370namespace (and its parents'), but should not use any others. 1371 1372Provide a Virtual Method Anchor for Classes in Headers 1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1374 1375If a class is defined in a header file and has a vtable (either it has virtual 1376methods or it derives from classes with virtual methods), it must always have at 1377least one out-of-line virtual method in the class. Without this, the compiler 1378will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1379header, bloating ``.o`` file sizes and increasing link times. 1380 1381Don't use default labels in fully covered switches over enumerations 1382^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1383 1384``-Wswitch`` warns if a switch, without a default label, over an enumeration 1385does not cover every enumeration value. If you write a default label on a fully 1386covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1387when new elements are added to that enumeration. To help avoid adding these 1388kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1389off by default but turned on when building LLVM with a version of Clang that 1390supports the warning. 1391 1392A knock-on effect of this stylistic requirement is that when building LLVM with 1393GCC you may get warnings related to "control may reach end of non-void function" 1394if you return from each case of a covered switch-over-enum because GCC assumes 1395that the enum expression may take any representable value, not just those of 1396individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1397the switch. 1398 1399Use range-based ``for`` loops wherever possible 1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1401 1402The introduction of range-based ``for`` loops in C++11 means that explicit 1403manipulation of iterators is rarely necessary. We use range-based ``for`` 1404loops wherever possible for all newly added code. For example: 1405 1406.. code-block:: c++ 1407 1408 BasicBlock *BB = ... 1409 for (Instruction &I : *BB) 1410 ... use I ... 1411 1412Don't evaluate ``end()`` every time through a loop 1413^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1414 1415In cases where range-based ``for`` loops can't be used and it is necessary 1416to write an explicit iterator-based loop, pay close attention to whether 1417``end()`` is re-evaluted on each loop iteration. One common mistake is to 1418write a loop in this style: 1419 1420.. code-block:: c++ 1421 1422 BasicBlock *BB = ... 1423 for (auto I = BB->begin(); I != BB->end(); ++I) 1424 ... use I ... 1425 1426The problem with this construct is that it evaluates "``BB->end()``" every time 1427through the loop. Instead of writing the loop like this, we strongly prefer 1428loops to be written so that they evaluate it once before the loop starts. A 1429convenient way to do this is like so: 1430 1431.. code-block:: c++ 1432 1433 BasicBlock *BB = ... 1434 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1435 ... use I ... 1436 1437The observant may quickly point out that these two loops may have different 1438semantics: if the container (a basic block in this case) is being mutated, then 1439"``BB->end()``" may change its value every time through the loop and the second 1440loop may not in fact be correct. If you actually do depend on this behavior, 1441please write the loop in the first form and add a comment indicating that you 1442did it intentionally. 1443 1444Why do we prefer the second form (when correct)? Writing the loop in the first 1445form has two problems. First it may be less efficient than evaluating it at the 1446start of the loop. In this case, the cost is probably minor --- a few extra 1447loads every time through the loop. However, if the base expression is more 1448complex, then the cost can rise quickly. I've seen loops where the end 1449expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1450really aren't cheap. By writing it in the second form consistently, you 1451eliminate the issue entirely and don't even have to think about it. 1452 1453The second (even bigger) issue is that writing the loop in the first form hints 1454to the reader that the loop is mutating the container (a fact that a comment 1455would handily confirm!). If you write the loop in the second form, it is 1456immediately obvious without even looking at the body of the loop that the 1457container isn't being modified, which makes it easier to read the code and 1458understand what it does. 1459 1460While the second form of the loop is a few extra keystrokes, we do strongly 1461prefer it. 1462 1463``#include <iostream>`` is Forbidden 1464^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1465 1466The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1467because many common implementations transparently inject a `static constructor`_ 1468into every translation unit that includes it. 1469 1470Note that using the other stream headers (``<sstream>`` for example) is not 1471problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1472provides various APIs that are better performing for almost every use than 1473``std::ostream`` style APIs. 1474 1475.. note:: 1476 1477 New code should always use `raw_ostream`_ for writing, or the 1478 ``llvm::MemoryBuffer`` API for reading files. 1479 1480.. _raw_ostream: 1481 1482Use ``raw_ostream`` 1483^^^^^^^^^^^^^^^^^^^ 1484 1485LLVM includes a lightweight, simple, and efficient stream implementation in 1486``llvm/Support/raw_ostream.h``, which provides all of the common features of 1487``std::ostream``. All new code should use ``raw_ostream`` instead of 1488``ostream``. 1489 1490Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1491declared as ``class raw_ostream``. Public headers should generally not include 1492the ``raw_ostream`` header, but use forward declarations and constant references 1493to ``raw_ostream`` instances. 1494 1495Avoid ``std::endl`` 1496^^^^^^^^^^^^^^^^^^^ 1497 1498The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1499the output stream specified. In addition to doing this, however, it also 1500flushes the output stream. In other words, these are equivalent: 1501 1502.. code-block:: c++ 1503 1504 std::cout << std::endl; 1505 std::cout << '\n' << std::flush; 1506 1507Most of the time, you probably have no reason to flush the output stream, so 1508it's better to use a literal ``'\n'``. 1509 1510Don't use ``inline`` when defining a function in a class definition 1511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1512 1513A member function defined in a class definition is implicitly inline, so don't 1514put the ``inline`` keyword in this case. 1515 1516Don't: 1517 1518.. code-block:: c++ 1519 1520 class Foo { 1521 public: 1522 inline void bar() { 1523 // ... 1524 } 1525 }; 1526 1527Do: 1528 1529.. code-block:: c++ 1530 1531 class Foo { 1532 public: 1533 void bar() { 1534 // ... 1535 } 1536 }; 1537 1538Microscopic Details 1539------------------- 1540 1541This section describes preferred low-level formatting guidelines along with 1542reasoning on why we prefer them. 1543 1544Spaces Before Parentheses 1545^^^^^^^^^^^^^^^^^^^^^^^^^ 1546 1547We prefer to put a space before an open parenthesis only in control flow 1548statements, but not in normal function call expressions and function-like 1549macros. For example, this is good: 1550 1551.. code-block:: c++ 1552 1553 if (X) ... 1554 for (I = 0; I != 100; ++I) ... 1555 while (LLVMRocks) ... 1556 1557 somefunc(42); 1558 assert(3 != 4 && "laws of math are failing me"); 1559 1560 A = foo(42, 92) + bar(X); 1561 1562and this is bad: 1563 1564.. code-block:: c++ 1565 1566 if(X) ... 1567 for(I = 0; I != 100; ++I) ... 1568 while(LLVMRocks) ... 1569 1570 somefunc (42); 1571 assert (3 != 4 && "laws of math are failing me"); 1572 1573 A = foo (42, 92) + bar (X); 1574 1575The reason for doing this is not completely arbitrary. This style makes control 1576flow operators stand out more, and makes expressions flow better. The function 1577call operator binds very tightly as a postfix operator. Putting a space after a 1578function name (as in the last example) makes it appear that the code might bind 1579the arguments of the left-hand-side of a binary operator with the argument list 1580of a function and the name of the right side. More specifically, it is easy to 1581misread the "``A``" example as: 1582 1583.. code-block:: c++ 1584 1585 A = foo ((42, 92) + bar) (X); 1586 1587when skimming through the code. By avoiding a space in a function, we avoid 1588this misinterpretation. 1589 1590Prefer Preincrement 1591^^^^^^^^^^^^^^^^^^^ 1592 1593Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1594(``X++``) and could very well be a lot faster than it. Use preincrementation 1595whenever possible. 1596 1597The semantics of postincrement include making a copy of the value being 1598incremented, returning it, and then preincrementing the "work value". For 1599primitive types, this isn't a big deal. But for iterators, it can be a huge 1600issue (for example, some iterators contains stack and set objects in them... 1601copying an iterator could invoke the copy ctor's of these as well). In general, 1602get in the habit of always using preincrement, and you won't have a problem. 1603 1604 1605Namespace Indentation 1606^^^^^^^^^^^^^^^^^^^^^ 1607 1608In general, we strive to reduce indentation wherever possible. This is useful 1609because we want code to `fit into 80 columns`_ without wrapping horribly, but 1610also because it makes it easier to understand the code. To facilitate this and 1611avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1612helps readability, feel free to add a comment indicating what namespace is 1613being closed by a ``}``. For example: 1614 1615.. code-block:: c++ 1616 1617 namespace llvm { 1618 namespace knowledge { 1619 1620 /// This class represents things that Smith can have an intimate 1621 /// understanding of and contains the data associated with it. 1622 class Grokable { 1623 ... 1624 public: 1625 explicit Grokable() { ... } 1626 virtual ~Grokable() = 0; 1627 1628 ... 1629 1630 }; 1631 1632 } // end namespace knowledge 1633 } // end namespace llvm 1634 1635 1636Feel free to skip the closing comment when the namespace being closed is 1637obvious for any reason. For example, the outer-most namespace in a header file 1638is rarely a source of confusion. But namespaces both anonymous and named in 1639source files that are being closed half way through the file probably could use 1640clarification. 1641 1642.. _static: 1643 1644Anonymous Namespaces 1645^^^^^^^^^^^^^^^^^^^^ 1646 1647After talking about namespaces in general, you may be wondering about anonymous 1648namespaces in particular. Anonymous namespaces are a great language feature 1649that tells the C++ compiler that the contents of the namespace are only visible 1650within the current translation unit, allowing more aggressive optimization and 1651eliminating the possibility of symbol name collisions. Anonymous namespaces are 1652to C++ as "static" is to C functions and global variables. While "``static``" 1653is available in C++, anonymous namespaces are more general: they can make entire 1654classes private to a file. 1655 1656The problem with anonymous namespaces is that they naturally want to encourage 1657indentation of their body, and they reduce locality of reference: if you see a 1658random function definition in a C++ file, it is easy to see if it is marked 1659static, but seeing if it is in an anonymous namespace requires scanning a big 1660chunk of the file. 1661 1662Because of this, we have a simple guideline: make anonymous namespaces as small 1663as possible, and only use them for class declarations. For example, this is 1664good: 1665 1666.. code-block:: c++ 1667 1668 namespace { 1669 class StringSort { 1670 ... 1671 public: 1672 StringSort(...) 1673 bool operator<(const char *RHS) const; 1674 }; 1675 } // end anonymous namespace 1676 1677 static void runHelper() { 1678 ... 1679 } 1680 1681 bool StringSort::operator<(const char *RHS) const { 1682 ... 1683 } 1684 1685This is bad: 1686 1687.. code-block:: c++ 1688 1689 namespace { 1690 1691 class StringSort { 1692 ... 1693 public: 1694 StringSort(...) 1695 bool operator<(const char *RHS) const; 1696 }; 1697 1698 void runHelper() { 1699 ... 1700 } 1701 1702 bool StringSort::operator<(const char *RHS) const { 1703 ... 1704 } 1705 1706 } // end anonymous namespace 1707 1708This is bad specifically because if you're looking at "``runHelper``" in the middle 1709of a large C++ file, that you have no immediate way to tell if it is local to 1710the file. When it is marked static explicitly, this is immediately obvious. 1711Also, there is no reason to enclose the definition of "``operator<``" in the 1712namespace just because it was declared there. 1713 1714See Also 1715======== 1716 1717A lot of these comments and recommendations have been culled from other sources. 1718Two particularly important books for our work are: 1719 1720#. `Effective C++ 1721 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1722 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1723 "Effective STL" by the same author. 1724 1725#. `Large-Scale C++ Software Design 1726 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1727 by John Lakos 1728 1729If you get some free time, and you haven't read them: do so, you might learn 1730something. 1731