1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVM-dev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformatting of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformatting as a separate commit
40from the functionality change.
41
42The ultimate goal of these guidelines is to increase the readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:[email protected]>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
88The ultimate definition of this set is what build bots with those respective
89toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
91
92Each toolchain provides a good reference for what it accepts:
93
94* Clang: https://clang.llvm.org/cxx_status.html
95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11
96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
103
104  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
105
106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
110
111  * But *not* lambdas with default arguments.
112
113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
120
121  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
122    ``{}`` are required around function-like macros inside range-based for
123    loops.
124
125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
127* Variadic templates: N2242_
128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
130* Initializer lists: N2627_
131* Delegating constructors: N1986_
132* Default member initializers (non-static data member initializers): N2756_
133
134  * Feel free to use these wherever they make sense and where the `=`
135    syntax is allowed. Don't use braced initialization syntax.
136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175  missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
185
186.. _the libstdc++ manual:
187  https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
188
189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200  https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203  https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
206  https://github.com/golang/go/wiki/CodeReviewComments
207
208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability.  Everyone
218knows they should comment their code, and so should you.  When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc.  Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file.  If a file does not have a header, it should not be checked into the
230tree.  The standard header looks like this:
231
232.. code-block:: c++
233
234  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235  //
236  //                     The LLVM Compiler Infrastructure
237  //
238  // This file is distributed under the University of Illinois Open Source
239  // License. See LICENSE.TXT for details.
240  //
241  //===----------------------------------------------------------------------===//
242  ///
243  /// \file
244  /// This file contains the declaration of the Instruction class, which is the
245  /// base class for all of the VM instructions.
246  ///
247  //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255    This tag is not necessary in ``.cpp`` files.  The name of the file is also
256    on the first line, along with a very short description of the purpose of the
257    file.  This is important when printing out code and flipping though lots of
258    pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under.  This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
264The main body is a ``doxygen`` comment (identified by the ``///`` comment
265marker instead of the usual ``//``) describing the purpose of the file.  The
266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
267Any additional information should be separated by a blank line.  If an
268algorithm is being implemented or something tricky is going on, a reference
269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design.  As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works.  Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly.  A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on).  The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null?  Abort?  Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments).  They take less space, require
297less typing, don't have nesting problems, etc.  There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301   comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306   comments.
307
308#. When documenting the significance of constants used as actual parameters in
309   a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
310   ``nullptr``. Typically you add the formal parameter name, which ought to be
311   meaningful. For example, it's not clear what the parameter means in this call:
312
313   .. code-block:: c++
314
315     Object.emitName(nullptr);
316
317   An in-line C-style comment makes the intent obvious:
318
319   .. code-block:: c++
320
321     Object.emitName(/*Prefix=*/nullptr);
322
323Commenting out large blocks of code is discouraged, but if you really have to do
324this (for documentation purposes or as a suggestion for debug printing), use
325``#if 0`` and ``#endif``. These nest properly and are better behaved in general
326than C style comments.
327
328Doxygen Use in Documentation Comments
329^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
330
331Use the ``\file`` command to turn the standard file header into a file-level
332comment.
333
334Include descriptive paragraphs for all public interfaces (public classes,
335member and non-member functions).  Don't just restate the information that can
336be inferred from the API name.  The first sentence (or a paragraph beginning
337with ``\brief``) is used as an abstract. Try to use a single sentence as the
338``\brief`` adds visual clutter.  Put detailed discussion into separate
339paragraphs.
340
341To refer to parameter names inside a paragraph, use the ``\p name`` command.
342Don't use the ``\arg name`` command since it starts a new paragraph that
343contains documentation for the parameter.
344
345Wrap non-inline code examples in ``\code ... \endcode``.
346
347To document a function parameter, start a new paragraph with the
348``\param name`` command.  If the parameter is used as an out or an in/out
349parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
350respectively.
351
352To describe function return value, start a new paragraph with the ``\returns``
353command.
354
355A minimal documentation comment:
356
357.. code-block:: c++
358
359  /// Sets the xyzzy property to \p Baz.
360  void setXyzzy(bool Baz);
361
362A documentation comment that uses all Doxygen features in a preferred way:
363
364.. code-block:: c++
365
366  /// Does foo and bar.
367  ///
368  /// Does not do foo the usual way if \p Baz is true.
369  ///
370  /// Typical usage:
371  /// \code
372  ///   fooBar(false, "quux", Res);
373  /// \endcode
374  ///
375  /// \param Quux kind of foo to do.
376  /// \param [out] Result filled with bar sequence on foo success.
377  ///
378  /// \returns true on success.
379  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
380
381Don't duplicate the documentation comment in the header file and in the
382implementation file.  Put the documentation comments for public APIs into the
383header file.  Documentation comments for private APIs can go to the
384implementation file.  In any case, implementation files can include additional
385comments (not necessarily in Doxygen markup) to explain implementation details
386as needed.
387
388Don't duplicate function or class name at the beginning of the comment.
389For humans it is obvious which function or class is being documented;
390automatic documentation processing tools are smart enough to bind the comment
391to the correct declaration.
392
393Wrong:
394
395.. code-block:: c++
396
397  // In Something.h:
398
399  /// Something - An abstraction for some complicated thing.
400  class Something {
401  public:
402    /// fooBar - Does foo and bar.
403    void fooBar();
404  };
405
406  // In Something.cpp:
407
408  /// fooBar - Does foo and bar.
409  void Something::fooBar() { ... }
410
411Correct:
412
413.. code-block:: c++
414
415  // In Something.h:
416
417  /// An abstraction for some complicated thing.
418  class Something {
419  public:
420    /// Does foo and bar.
421    void fooBar();
422  };
423
424  // In Something.cpp:
425
426  // Builds a B-tree in order to do foo.  See paper by...
427  void Something::fooBar() { ... }
428
429It is not required to use additional Doxygen features, but sometimes it might
430be a good idea to do so.
431
432Consider:
433
434* adding comments to any narrow namespace containing a collection of
435  related functions or types;
436
437* using top-level groups to organize a collection of related functions at
438  namespace scope where the grouping is smaller than the namespace;
439
440* using member groups and additional comments attached to member
441  groups to organize within a class.
442
443For example:
444
445.. code-block:: c++
446
447  class Something {
448    /// \name Functions that do Foo.
449    /// @{
450    void fooBar();
451    void fooBaz();
452    /// @}
453    ...
454  };
455
456``#include`` Style
457^^^^^^^^^^^^^^^^^^
458
459Immediately after the `header file comment`_ (and include guards if working on a
460header file), the `minimal list of #includes`_ required by the file should be
461listed.  We prefer these ``#include``\s to be listed in this order:
462
463.. _Main Module Header:
464.. _Local/Private Headers:
465
466#. Main Module Header
467#. Local/Private Headers
468#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
469#. System ``#include``\s
470
471and each category should be sorted lexicographically by the full path.
472
473The `Main Module Header`_ file applies to ``.cpp`` files which implement an
474interface defined by a ``.h`` file.  This ``#include`` should always be included
475**first** regardless of where it lives on the file system.  By including a
476header file first in the ``.cpp`` files that implement the interfaces, we ensure
477that the header does not have any hidden dependencies which are not explicitly
478``#include``\d in the header, but should be. It is also a form of documentation
479in the ``.cpp`` file to indicate where the interfaces it implements are defined.
480
481LLVM project and subproject headers should be grouped from most specific to least
482specific, for the same reasons described above.  For example, LLDB depends on
483both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
484include ``lldb`` headers first, followed by ``clang`` headers, followed by
485``llvm`` headers, to reduce the possibility (for example) of an LLDB header
486accidentally picking up a missing include due to the previous inclusion of that
487header in the main source file or some earlier header file.  clang should
488similarly include its own headers before including llvm headers.  This rule
489applies to all LLVM subprojects.
490
491.. _fit into 80 columns:
492
493Source Code Width
494^^^^^^^^^^^^^^^^^
495
496Write your code to fit within 80 columns of text.  This helps those of us who
497like to print out code and look at your code in an ``xterm`` without resizing
498it.
499
500The longer answer is that there must be some limit to the width of the code in
501order to reasonably allow developers to have multiple files side-by-side in
502windows on a modest display.  If you are going to pick a width limit, it is
503somewhat arbitrary but you might as well pick something standard.  Going with 90
504columns (for example) instead of 80 columns wouldn't add any significant value
505and would be detrimental to printing out code.  Also many other projects have
506standardized on 80 columns, so some people have already configured their editors
507for it (vs something else, like 90 columns).
508
509This is one of many contentious issues in coding standards, but it is not up for
510debate.
511
512Whitespace
513^^^^^^^^^^
514
515In all cases, prefer spaces to tabs in source files.  People have different
516preferred indentation levels, and different styles of indentation that they
517like; this is fine.  What isn't fine is that different editors/viewers expand
518tabs out to different tab stops.  This can cause your code to look completely
519unreadable, and it is not worth dealing with.
520
521As always, follow the `Golden Rule`_ above: follow the style of
522existing code if you are modifying and extending it.  If you like four spaces of
523indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
524of indentation.  Also, do not reindent a whole source file: it makes for
525incredible diffs that are absolutely worthless.
526
527Do not commit changes that include trailing whitespace. If you find trailing
528whitespace in a file, do not remove it unless you're otherwise changing that
529line of code. Some common editors will automatically remove trailing whitespace
530when saving a file which causes unrelated changes to appear in diffs and
531commits.
532
533Indent Code Consistently
534^^^^^^^^^^^^^^^^^^^^^^^^
535
536Okay, in your first year of programming you were told that indentation is
537important. If you didn't believe and internalize this then, now is the time.
538Just do it. With the introduction of C++11, there are some new formatting
539challenges that merit some suggestions to help have consistent, maintainable,
540and tool-friendly formatting and indentation.
541
542Format Lambdas Like Blocks Of Code
543""""""""""""""""""""""""""""""""""
544
545When formatting a multi-line lambda, format it like a block of code, that's
546what it is. If there is only one multi-line lambda in a statement, and there
547are no expressions lexically after it in the statement, drop the indent to the
548standard two space indent for a block of code, as if it were an if-block opened
549by the preceding part of the statement:
550
551.. code-block:: c++
552
553  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
554    if (a.blah < b.blah)
555      return true;
556    if (a.baz < b.baz)
557      return true;
558    return a.bam < b.bam;
559  });
560
561To take best advantage of this formatting, if you are designing an API which
562accepts a continuation or single callable argument (be it a functor, or
563a ``std::function``), it should be the last argument if at all possible.
564
565If there are multiple multi-line lambdas in a statement, or there is anything
566interesting after the lambda in the statement, indent the block two spaces from
567the indent of the ``[]``:
568
569.. code-block:: c++
570
571  dyn_switch(V->stripPointerCasts(),
572             [] (PHINode *PN) {
573               // process phis...
574             },
575             [] (SelectInst *SI) {
576               // process selects...
577             },
578             [] (LoadInst *LI) {
579               // process loads...
580             },
581             [] (AllocaInst *AI) {
582               // process allocas...
583             });
584
585Braced Initializer Lists
586""""""""""""""""""""""""
587
588With C++11, there are significantly more uses of braced lists to perform
589initialization. These allow you to easily construct aggregate temporaries in
590expressions among other niceness. They now have a natural way of ending up
591nested within each other and within function calls in order to build up
592aggregates (such as option structs) from local variables. To make matters
593worse, we also have many more uses of braces in an expression context that are
594*not* performing initialization.
595
596The historically common formatting of braced initialization of aggregate
597variables does not mix cleanly with deep nesting, general expression contexts,
598function arguments, and lambdas. We suggest new code use a simple rule for
599formatting braced initialization lists: act as-if the braces were parentheses
600in a function call. The formatting rules exactly match those already well
601understood for formatting nested function calls. Examples:
602
603.. code-block:: c++
604
605  foo({a, b, c}, {1, 2, 3});
606
607  llvm::Constant *Mask[] = {
608      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
609      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
610      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
611
612This formatting scheme also makes it particularly easy to get predictable,
613consistent, and automatic formatting with tools like `Clang Format`_.
614
615.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
616
617Language and Compiler Issues
618----------------------------
619
620Treat Compiler Warnings Like Errors
621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
622
623If your code has compiler warnings in it, something is wrong --- you aren't
624casting values correctly, you have "questionable" constructs in your code, or
625you are doing something legitimately wrong.  Compiler warnings can cover up
626legitimate errors in output and make dealing with a translation unit difficult.
627
628It is not possible to prevent all warnings from all compilers, nor is it
629desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
630good thorough set of warnings, and stick to it.  At least in the case of
631``gcc``, it is possible to work around any spurious errors by changing the
632syntax of the code slightly.  For example, a warning that annoys me occurs when
633I write code like this:
634
635.. code-block:: c++
636
637  if (V = getValue()) {
638    ...
639  }
640
641``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
642probably mistyped it.  In most cases, I haven't, and I really don't want the
643spurious errors.  To fix this particular problem, I rewrite the code like
644this:
645
646.. code-block:: c++
647
648  if ((V = getValue())) {
649    ...
650  }
651
652which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
653massaging the code appropriately.
654
655Write Portable Code
656^^^^^^^^^^^^^^^^^^^
657
658In almost all cases, it is possible and within reason to write completely
659portable code.  If there are cases where it isn't possible to write portable
660code, isolate it behind a well defined (and well documented) interface.
661
662In practice, this means that you shouldn't assume much about the host compiler
663(and Visual Studio tends to be the lowest common denominator).  If advanced
664features are used, they should only be an implementation detail of a library
665which has a simple exposed API, and preferably be buried in ``libSystem``.
666
667Do not use RTTI or Exceptions
668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
669
670In an effort to reduce code and executable size, LLVM does not use RTTI
671(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
672the general C++ principle of *"you only pay for what you use"*, causing
673executable bloat even if exceptions are never used in the code base, or if RTTI
674is never used for a class.  Because of this, we turn them off globally in the
675code.
676
677That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
678templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
679This form of RTTI is opt-in and can be
680:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
681substantially more efficient than ``dynamic_cast<>``.
682
683.. _static constructor:
684
685Do not use Static Constructors
686^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
687
688Static constructors and destructors (e.g. global variables whose types have a
689constructor or destructor) should not be added to the code base, and should be
690removed wherever possible.  Besides `well known problems
691<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
692initialization is undefined between globals in different source files, the
693entire concept of static constructors is at odds with the common use case of
694LLVM as a library linked into a larger application.
695
696Consider the use of LLVM as a JIT linked into another application (perhaps for
697`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
698<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
699design of static constructors, they must be executed at startup time of the
700entire application, regardless of whether or how LLVM is used in that larger
701application.  There are two problems with this:
702
703* The time to run the static constructors impacts startup time of applications
704  --- a critical time for GUI apps, among others.
705
706* The static constructors cause the app to pull many extra pages of memory off
707  the disk: both the code for the constructor in each ``.o`` file and the small
708  amount of data that gets touched. In addition, touched/dirty pages put more
709  pressure on the VM system on low-memory machines.
710
711We would really like for there to be zero cost for linking in an additional LLVM
712target or other library into an application, but static constructors violate
713this goal.
714
715That said, LLVM unfortunately does contain static constructors.  It would be a
716`great project <https://llvm.org/PR11944>`_ for someone to purge all static
717constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
718flag (when building with Clang) to ensure we do not regress in the future.
719
720Use of ``class`` and ``struct`` Keywords
721^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
722
723In C++, the ``class`` and ``struct`` keywords can be used almost
724interchangeably. The only difference is when they are used to declare a class:
725``class`` makes all members private by default while ``struct`` makes all
726members public by default.
727
728Unfortunately, not all compilers follow the rules and some will generate
729different symbols based on whether ``class`` or ``struct`` was used to declare
730the symbol (e.g., MSVC).  This can lead to problems at link time.
731
732* All declarations and definitions of a given ``class`` or ``struct`` must use
733  the same keyword.  For example:
734
735.. code-block:: c++
736
737  class Foo;
738
739  // Breaks mangling in MSVC.
740  struct Foo { int Data; };
741
742* As a rule of thumb, ``struct`` should be kept to structures where *all*
743  members are declared public.
744
745.. code-block:: c++
746
747  // Foo feels like a class... this is strange.
748  struct Foo {
749  private:
750    int Data;
751  public:
752    Foo() : Data(0) { }
753    int getData() const { return Data; }
754    void setData(int D) { Data = D; }
755  };
756
757  // Bar isn't POD, but it does look like a struct.
758  struct Bar {
759    int Data;
760    Bar() : Data(0) { }
761  };
762
763Do not use Braced Initializer Lists to Call a Constructor
764^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
765
766In C++11 there is a "generalized initialization syntax" which allows calling
767constructors using braced initializer lists. Do not use these to call
768constructors with any interesting logic or if you care that you're calling some
769*particular* constructor. Those should look like function calls using
770parentheses rather than like aggregate initialization. Similarly, if you need
771to explicitly name the type and call its constructor to create a temporary,
772don't use a braced initializer list. Instead, use a braced initializer list
773(without any type for temporaries) when doing aggregate initialization or
774something notionally equivalent. Examples:
775
776.. code-block:: c++
777
778  class Foo {
779  public:
780    // Construct a Foo by reading data from the disk in the whizbang format, ...
781    Foo(std::string filename);
782
783    // Construct a Foo by looking up the Nth element of some global data ...
784    Foo(int N);
785
786    // ...
787  };
788
789  // The Foo constructor call is very deliberate, no braces.
790  std::fill(foo.begin(), foo.end(), Foo("name"));
791
792  // The pair is just being constructed like an aggregate, use braces.
793  bar_map.insert({my_key, my_value});
794
795If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
796
797.. code-block:: c++
798
799  int data[] = {0, 1, 2, 3};
800
801Use ``auto`` Type Deduction to Make Code More Readable
802^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
803
804Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
805uses a more moderate stance. Use ``auto`` if and only if it makes the code more
806readable or easier to maintain. Don't "almost always" use ``auto``, but do use
807``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
808type is already obvious from the context. Another time when ``auto`` works well
809for these purposes is when the type would have been abstracted away anyways,
810often behind a container's typedef such as ``std::vector<T>::iterator``.
811
812Beware unnecessary copies with ``auto``
813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
814
815The convenience of ``auto`` makes it easy to forget that its default behavior
816is a copy.  Particularly in range-based ``for`` loops, careless copies are
817expensive.
818
819As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
820``auto *`` when copying pointers.
821
822.. code-block:: c++
823
824  // Typically there's no reason to copy.
825  for (const auto &Val : Container) { observe(Val); }
826  for (auto &Val : Container) { Val.change(); }
827
828  // Remove the reference if you really want a new copy.
829  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
830
831  // Copy pointers, but make it clear that they're pointers.
832  for (const auto *Ptr : Container) { observe(*Ptr); }
833  for (auto *Ptr : Container) { Ptr->change(); }
834
835Beware of non-determinism due to ordering of pointers
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838In general, there is no relative ordering among pointers. As a result,
839when unordered containers like sets and maps are used with pointer keys
840the iteration order is undefined. Hence, iterating such containers may
841result in non-deterministic code generation. While the generated code
842might not necessarily be "wrong code", this non-determinism might result
843in unexpected runtime crashes or simply hard to reproduce bugs on the
844customer side making it harder to debug and fix.
845
846As a rule of thumb, in case an ordered result is expected, remember to
847sort an unordered container before iteration. Or use ordered containers
848like vector/MapVector/SetVector if you want to iterate pointer keys.
849
850Beware of non-deterministic sorting order of equal elements
851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
852
853std::sort uses a non-stable sorting algorithm in which the order of equal
854elements is not guaranteed to be preserved. Thus using std::sort for a
855container having equal elements may result in non-determinstic behavior.
856To uncover such instances of non-determinism, LLVM has introduced a new
857llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
858shuffle the container before sorting. As a rule of thumb, always make sure to
859use llvm::sort instead of std::sort.
860
861Style Issues
862============
863
864The High-Level Issues
865---------------------
866
867Self-contained Headers
868^^^^^^^^^^^^^^^^^^^^^^
869
870Header files should be self-contained (compile on their own) and end in .h.
871Non-header files that are meant for inclusion should end in .inc and be used
872sparingly.
873
874All header files should be self-contained. Users and refactoring tools should
875not have to adhere to special conditions to include the header. Specifically, a
876header should have header guards and include all other headers it needs.
877
878There are rare cases where a file designed to be included is not
879self-contained. These are typically intended to be included at unusual
880locations, such as the middle of another file. They might not use header
881guards, and might not include their prerequisites. Name such files with the
882.inc extension. Use sparingly, and prefer self-contained headers when possible.
883
884In general, a header should be implemented by one or more ``.cpp`` files.  Each
885of these ``.cpp`` files should include the header that defines their interface
886first.  This ensures that all of the dependences of the header have been
887properly added to the header itself, and are not implicit.  System headers
888should be included after user headers for a translation unit.
889
890Library Layering
891^^^^^^^^^^^^^^^^
892
893A directory of header files (for example ``include/llvm/Foo``) defines a
894library (``Foo``). Dependencies between libraries are defined by the
895``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
896its headers and implementation) should only use things from the libraries
897listed in its dependencies.
898
899Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
900linkers, as well as lld, do not enforce this constraint). A Unix linker
901searches left to right through the libraries specified on its command line and
902never revisits a library. In this way, no circular dependencies between
903libraries can exist.
904
905This doesn't fully enforce all inter-library dependencies, and importantly
906doesn't enforce header file circular dependencies created by inline functions.
907A good way to answer the "is this layered correctly" would be to consider
908whether a Unix linker would succeed at linking the program if all inline
909functions were defined out-of-line. (& for all valid orderings of dependencies
910- since linking resolution is linear, it's possible that some implicit
911dependencies can sneak through: A depends on B and C, so valid orderings are
912"C B A" or "B C A", in both cases the explicit dependencies come before their
913use. But in the first case, B could still link successfully if it implicitly
914depended on C, or the opposite in the second case)
915
916.. _minimal list of #includes:
917
918``#include`` as Little as Possible
919^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
920
921``#include`` hurts compile time performance.  Don't do it unless you have to,
922especially in header files.
923
924But wait! Sometimes you need to have the definition of a class to use it, or to
925inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
926aware however that there are many cases where you don't need to have the full
927definition of a class.  If you are using a pointer or reference to a class, you
928don't need the header file.  If you are simply returning a class instance from a
929prototyped function or method, you don't need it.  In fact, for most cases, you
930simply don't need the definition of a class. And not ``#include``\ing speeds up
931compilation.
932
933It is easy to try to go too overboard on this recommendation, however.  You
934**must** include all of the header files that you are using --- you can include
935them either directly or indirectly through another header file.  To make sure
936that you don't accidentally forget to include a header file in your module
937header, make sure to include your module header **first** in the implementation
938file (as mentioned above).  This way there won't be any hidden dependencies that
939you'll find out about later.
940
941Keep "Internal" Headers Private
942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
943
944Many modules have a complex implementation that causes them to use more than one
945implementation (``.cpp``) file.  It is often tempting to put the internal
946communication interface (helper classes, extra functions, etc) in the public
947module header file.  Don't do this!
948
949If you really need to do something like this, put a private header file in the
950same directory as the source files, and include it locally.  This ensures that
951your private interface remains private and undisturbed by outsiders.
952
953.. note::
954
955    It's okay to put extra implementation methods in a public class itself. Just
956    make them private (or protected) and all is well.
957
958.. _early exits:
959
960Use Early Exits and ``continue`` to Simplify Code
961^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
962
963When reading code, keep in mind how much state and how many previous decisions
964have to be remembered by the reader to understand a block of code.  Aim to
965reduce indentation where possible when it doesn't make it more difficult to
966understand the code.  One great way to do this is by making use of early exits
967and the ``continue`` keyword in long loops.  As an example of using an early
968exit from a function, consider this "bad" code:
969
970.. code-block:: c++
971
972  Value *doSomething(Instruction *I) {
973    if (!I->isTerminator() &&
974        I->hasOneUse() && doOtherThing(I)) {
975      ... some long code ....
976    }
977
978    return 0;
979  }
980
981This code has several problems if the body of the ``'if'`` is large.  When
982you're looking at the top of the function, it isn't immediately clear that this
983*only* does interesting things with non-terminator instructions, and only
984applies to things with the other predicates.  Second, it is relatively difficult
985to describe (in comments) why these predicates are important because the ``if``
986statement makes it difficult to lay out the comments.  Third, when you're deep
987within the body of the code, it is indented an extra level.  Finally, when
988reading the top of the function, it isn't clear what the result is if the
989predicate isn't true; you have to read to the end of the function to know that
990it returns null.
991
992It is much preferred to format the code like this:
993
994.. code-block:: c++
995
996  Value *doSomething(Instruction *I) {
997    // Terminators never need 'something' done to them because ...
998    if (I->isTerminator())
999      return 0;
1000
1001    // We conservatively avoid transforming instructions with multiple uses
1002    // because goats like cheese.
1003    if (!I->hasOneUse())
1004      return 0;
1005
1006    // This is really just here for example.
1007    if (!doOtherThing(I))
1008      return 0;
1009
1010    ... some long code ....
1011  }
1012
1013This fixes these problems.  A similar problem frequently happens in ``for``
1014loops.  A silly example is something like this:
1015
1016.. code-block:: c++
1017
1018  for (Instruction &I : BB) {
1019    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
1020      Value *LHS = BO->getOperand(0);
1021      Value *RHS = BO->getOperand(1);
1022      if (LHS != RHS) {
1023        ...
1024      }
1025    }
1026  }
1027
1028When you have very, very small loops, this sort of structure is fine. But if it
1029exceeds more than 10-15 lines, it becomes difficult for people to read and
1030understand at a glance. The problem with this sort of code is that it gets very
1031nested very quickly. Meaning that the reader of the code has to keep a lot of
1032context in their brain to remember what is going immediately on in the loop,
1033because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1034It is strongly preferred to structure the loop like this:
1035
1036.. code-block:: c++
1037
1038  for (Instruction &I : BB) {
1039    auto *BO = dyn_cast<BinaryOperator>(&I);
1040    if (!BO) continue;
1041
1042    Value *LHS = BO->getOperand(0);
1043    Value *RHS = BO->getOperand(1);
1044    if (LHS == RHS) continue;
1045
1046    ...
1047  }
1048
1049This has all the benefits of using early exits for functions: it reduces nesting
1050of the loop, it makes it easier to describe why the conditions are true, and it
1051makes it obvious to the reader that there is no ``else`` coming up that they
1052have to push context into their brain for.  If a loop is large, this can be a
1053big understandability win.
1054
1055Don't use ``else`` after a ``return``
1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1057
1058For similar reasons above (reduction of indentation and easier reading), please
1059do not use ``'else'`` or ``'else if'`` after something that interrupts control
1060flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1061example, this is *bad*:
1062
1063.. code-block:: c++
1064
1065  case 'J': {
1066    if (Signed) {
1067      Type = Context.getsigjmp_bufType();
1068      if (Type.isNull()) {
1069        Error = ASTContext::GE_Missing_sigjmp_buf;
1070        return QualType();
1071      } else {
1072        break;
1073      }
1074    } else {
1075      Type = Context.getjmp_bufType();
1076      if (Type.isNull()) {
1077        Error = ASTContext::GE_Missing_jmp_buf;
1078        return QualType();
1079      } else {
1080        break;
1081      }
1082    }
1083  }
1084
1085It is better to write it like this:
1086
1087.. code-block:: c++
1088
1089  case 'J':
1090    if (Signed) {
1091      Type = Context.getsigjmp_bufType();
1092      if (Type.isNull()) {
1093        Error = ASTContext::GE_Missing_sigjmp_buf;
1094        return QualType();
1095      }
1096    } else {
1097      Type = Context.getjmp_bufType();
1098      if (Type.isNull()) {
1099        Error = ASTContext::GE_Missing_jmp_buf;
1100        return QualType();
1101      }
1102    }
1103    break;
1104
1105Or better yet (in this case) as:
1106
1107.. code-block:: c++
1108
1109  case 'J':
1110    if (Signed)
1111      Type = Context.getsigjmp_bufType();
1112    else
1113      Type = Context.getjmp_bufType();
1114
1115    if (Type.isNull()) {
1116      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1117                       ASTContext::GE_Missing_jmp_buf;
1118      return QualType();
1119    }
1120    break;
1121
1122The idea is to reduce indentation and the amount of code you have to keep track
1123of when reading the code.
1124
1125Turn Predicate Loops into Predicate Functions
1126^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1127
1128It is very common to write small loops that just compute a boolean value.  There
1129are a number of ways that people commonly write these, but an example of this
1130sort of thing is:
1131
1132.. code-block:: c++
1133
1134  bool FoundFoo = false;
1135  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1136    if (BarList[I]->isFoo()) {
1137      FoundFoo = true;
1138      break;
1139    }
1140
1141  if (FoundFoo) {
1142    ...
1143  }
1144
1145This sort of code is awkward to write, and is almost always a bad sign.  Instead
1146of this sort of loop, we strongly prefer to use a predicate function (which may
1147be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1148code to be structured like this:
1149
1150.. code-block:: c++
1151
1152  /// \returns true if the specified list has an element that is a foo.
1153  static bool containsFoo(const std::vector<Bar*> &List) {
1154    for (unsigned I = 0, E = List.size(); I != E; ++I)
1155      if (List[I]->isFoo())
1156        return true;
1157    return false;
1158  }
1159  ...
1160
1161  if (containsFoo(BarList)) {
1162    ...
1163  }
1164
1165There are many reasons for doing this: it reduces indentation and factors out
1166code which can often be shared by other code that checks for the same predicate.
1167More importantly, it *forces you to pick a name* for the function, and forces
1168you to write a comment for it.  In this silly example, this doesn't add much
1169value.  However, if the condition is complex, this can make it a lot easier for
1170the reader to understand the code that queries for this predicate.  Instead of
1171being faced with the in-line details of how we check to see if the BarList
1172contains a foo, we can trust the function name and continue reading with better
1173locality.
1174
1175The Low-Level Issues
1176--------------------
1177
1178Name Types, Functions, Variables, and Enumerators Properly
1179^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1180
1181Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1182enough how important it is to use *descriptive* names.  Pick names that match
1183the semantics and role of the underlying entities, within reason.  Avoid
1184abbreviations unless they are well known.  After picking a good name, make sure
1185to use consistent capitalization for the name, as inconsistency requires clients
1186to either memorize the APIs or to look it up to find the exact spelling.
1187
1188In general, names should be in camel case (e.g. ``TextFileReader`` and
1189``isLValue()``).  Different kinds of declarations have different rules:
1190
1191* **Type names** (including classes, structs, enums, typedefs, etc) should be
1192  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1193
1194* **Variable names** should be nouns (as they represent state).  The name should
1195  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1196  ``Boats``).
1197
1198* **Function names** should be verb phrases (as they represent actions), and
1199  command-like function should be imperative.  The name should be camel case,
1200  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1201
1202* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1203  follow the naming conventions for types.  A common use for enums is as a
1204  discriminator for a union, or an indicator of a subclass.  When an enum is
1205  used for something like this, it should have a ``Kind`` suffix
1206  (e.g. ``ValueKind``).
1207
1208* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1209  should start with an upper-case letter, just like types.  Unless the
1210  enumerators are defined in their own small namespace or inside a class,
1211  enumerators should have a prefix corresponding to the enum declaration name.
1212  For example, ``enum ValueKind { ... };`` may contain enumerators like
1213  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1214  convenience constants are exempt from the requirement for a prefix.  For
1215  instance:
1216
1217  .. code-block:: c++
1218
1219      enum {
1220        MaxSize = 42,
1221        Density = 12
1222      };
1223
1224As an exception, classes that mimic STL classes can have member names in STL's
1225style of lower-case words separated by underscores (e.g. ``begin()``,
1226``push_back()``, and ``empty()``). Classes that provide multiple
1227iterators should add a singular prefix to ``begin()`` and ``end()``
1228(e.g. ``global_begin()`` and ``use_begin()``).
1229
1230Here are some examples of good and bad names:
1231
1232.. code-block:: c++
1233
1234  class VehicleMaker {
1235    ...
1236    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1237    Factory<Tire> Factory;      // Better.
1238    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1239                                // kind of factories.
1240  };
1241
1242  Vehicle makeVehicle(VehicleType Type) {
1243    VehicleMaker M;                         // Might be OK if having a short life-span.
1244    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1245    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1246    ...
1247  }
1248
1249Assert Liberally
1250^^^^^^^^^^^^^^^^
1251
1252Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1253assumptions, you never know when a bug (not necessarily even yours) might be
1254caught early by an assertion, which reduces debugging time dramatically.  The
1255"``<cassert>``" header file is probably already included by the header files you
1256are using, so it doesn't cost anything to use it.
1257
1258To further assist with debugging, make sure to put some kind of error message in
1259the assertion statement, which is printed if the assertion is tripped. This
1260helps the poor debugger make sense of why an assertion is being made and
1261enforced, and hopefully what to do about it.  Here is one complete example:
1262
1263.. code-block:: c++
1264
1265  inline Value *getOperand(unsigned I) {
1266    assert(I < Operands.size() && "getOperand() out of range!");
1267    return Operands[I];
1268  }
1269
1270Here are more examples:
1271
1272.. code-block:: c++
1273
1274  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1275
1276  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1277
1278  assert(idx < getNumSuccessors() && "Successor # out of range!");
1279
1280  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1281
1282  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1283
1284You get the idea.
1285
1286In the past, asserts were used to indicate a piece of code that should not be
1287reached.  These were typically of the form:
1288
1289.. code-block:: c++
1290
1291  assert(0 && "Invalid radix for integer literal");
1292
1293This has a few issues, the main one being that some compilers might not
1294understand the assertion, or warn about a missing return in builds where
1295assertions are compiled out.
1296
1297Today, we have something much better: ``llvm_unreachable``:
1298
1299.. code-block:: c++
1300
1301  llvm_unreachable("Invalid radix for integer literal");
1302
1303When assertions are enabled, this will print the message if it's ever reached
1304and then exit the program. When assertions are disabled (i.e. in release
1305builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1306code for this branch. If the compiler does not support this, it will fall back
1307to the "abort" implementation.
1308
1309Neither assertions or ``llvm_unreachable`` will abort the program on a release
1310build. If the error condition can be triggered by user input then the
1311recoverable error mechanism described in :doc:`ProgrammersManual` should be
1312used instead. In cases where this is not practical, ``report_fatal_error`` may
1313be used.
1314
1315Another issue is that values used only by assertions will produce an "unused
1316value" warning when assertions are disabled.  For example, this code will warn:
1317
1318.. code-block:: c++
1319
1320  unsigned Size = V.size();
1321  assert(Size > 42 && "Vector smaller than it should be");
1322
1323  bool NewToSet = Myset.insert(Value);
1324  assert(NewToSet && "The value shouldn't be in the set yet");
1325
1326These are two interesting different cases. In the first case, the call to
1327``V.size()`` is only useful for the assert, and we don't want it executed when
1328assertions are disabled.  Code like this should move the call into the assert
1329itself.  In the second case, the side effects of the call must happen whether
1330the assert is enabled or not.  In this case, the value should be cast to void to
1331disable the warning.  To be specific, it is preferred to write the code like
1332this:
1333
1334.. code-block:: c++
1335
1336  assert(V.size() > 42 && "Vector smaller than it should be");
1337
1338  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1339  assert(NewToSet && "The value shouldn't be in the set yet");
1340
1341Do Not Use ``using namespace std``
1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1343
1344In LLVM, we prefer to explicitly prefix all identifiers from the standard
1345namespace with an "``std::``" prefix, rather than rely on "``using namespace
1346std;``".
1347
1348In header files, adding a ``'using namespace XXX'`` directive pollutes the
1349namespace of any source file that ``#include``\s the header.  This is clearly a
1350bad thing.
1351
1352In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1353rule, but is still important.  Basically, using explicit namespace prefixes
1354makes the code **clearer**, because it is immediately obvious what facilities
1355are being used and where they are coming from. And **more portable**, because
1356namespace clashes cannot occur between LLVM code and other namespaces.  The
1357portability rule is important because different standard library implementations
1358expose different symbols (potentially ones they shouldn't), and future revisions
1359to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1360never use ``'using namespace std;'`` in LLVM.
1361
1362The exception to the general rule (i.e. it's not an exception for the ``std``
1363namespace) is for implementation files.  For example, all of the code in the
1364LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1365ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1366llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1367indentation in the body of the file for source editors that indent based on
1368braces, and keeps the conceptual context cleaner.  The general form of this rule
1369is that any ``.cpp`` file that implements code in any namespace may use that
1370namespace (and its parents'), but should not use any others.
1371
1372Provide a Virtual Method Anchor for Classes in Headers
1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1374
1375If a class is defined in a header file and has a vtable (either it has virtual
1376methods or it derives from classes with virtual methods), it must always have at
1377least one out-of-line virtual method in the class.  Without this, the compiler
1378will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1379header, bloating ``.o`` file sizes and increasing link times.
1380
1381Don't use default labels in fully covered switches over enumerations
1382^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1383
1384``-Wswitch`` warns if a switch, without a default label, over an enumeration
1385does not cover every enumeration value. If you write a default label on a fully
1386covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1387when new elements are added to that enumeration. To help avoid adding these
1388kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1389off by default but turned on when building LLVM with a version of Clang that
1390supports the warning.
1391
1392A knock-on effect of this stylistic requirement is that when building LLVM with
1393GCC you may get warnings related to "control may reach end of non-void function"
1394if you return from each case of a covered switch-over-enum because GCC assumes
1395that the enum expression may take any representable value, not just those of
1396individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1397the switch.
1398
1399Use range-based ``for`` loops wherever possible
1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1401
1402The introduction of range-based ``for`` loops in C++11 means that explicit
1403manipulation of iterators is rarely necessary. We use range-based ``for``
1404loops wherever possible for all newly added code. For example:
1405
1406.. code-block:: c++
1407
1408  BasicBlock *BB = ...
1409  for (Instruction &I : *BB)
1410    ... use I ...
1411
1412Don't evaluate ``end()`` every time through a loop
1413^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1414
1415In cases where range-based ``for`` loops can't be used and it is necessary
1416to write an explicit iterator-based loop, pay close attention to whether
1417``end()`` is re-evaluted on each loop iteration. One common mistake is to
1418write a loop in this style:
1419
1420.. code-block:: c++
1421
1422  BasicBlock *BB = ...
1423  for (auto I = BB->begin(); I != BB->end(); ++I)
1424    ... use I ...
1425
1426The problem with this construct is that it evaluates "``BB->end()``" every time
1427through the loop.  Instead of writing the loop like this, we strongly prefer
1428loops to be written so that they evaluate it once before the loop starts.  A
1429convenient way to do this is like so:
1430
1431.. code-block:: c++
1432
1433  BasicBlock *BB = ...
1434  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1435    ... use I ...
1436
1437The observant may quickly point out that these two loops may have different
1438semantics: if the container (a basic block in this case) is being mutated, then
1439"``BB->end()``" may change its value every time through the loop and the second
1440loop may not in fact be correct.  If you actually do depend on this behavior,
1441please write the loop in the first form and add a comment indicating that you
1442did it intentionally.
1443
1444Why do we prefer the second form (when correct)?  Writing the loop in the first
1445form has two problems. First it may be less efficient than evaluating it at the
1446start of the loop.  In this case, the cost is probably minor --- a few extra
1447loads every time through the loop.  However, if the base expression is more
1448complex, then the cost can rise quickly.  I've seen loops where the end
1449expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1450really aren't cheap.  By writing it in the second form consistently, you
1451eliminate the issue entirely and don't even have to think about it.
1452
1453The second (even bigger) issue is that writing the loop in the first form hints
1454to the reader that the loop is mutating the container (a fact that a comment
1455would handily confirm!).  If you write the loop in the second form, it is
1456immediately obvious without even looking at the body of the loop that the
1457container isn't being modified, which makes it easier to read the code and
1458understand what it does.
1459
1460While the second form of the loop is a few extra keystrokes, we do strongly
1461prefer it.
1462
1463``#include <iostream>`` is Forbidden
1464^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1465
1466The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1467because many common implementations transparently inject a `static constructor`_
1468into every translation unit that includes it.
1469
1470Note that using the other stream headers (``<sstream>`` for example) is not
1471problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1472provides various APIs that are better performing for almost every use than
1473``std::ostream`` style APIs.
1474
1475.. note::
1476
1477  New code should always use `raw_ostream`_ for writing, or the
1478  ``llvm::MemoryBuffer`` API for reading files.
1479
1480.. _raw_ostream:
1481
1482Use ``raw_ostream``
1483^^^^^^^^^^^^^^^^^^^
1484
1485LLVM includes a lightweight, simple, and efficient stream implementation in
1486``llvm/Support/raw_ostream.h``, which provides all of the common features of
1487``std::ostream``.  All new code should use ``raw_ostream`` instead of
1488``ostream``.
1489
1490Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1491declared as ``class raw_ostream``.  Public headers should generally not include
1492the ``raw_ostream`` header, but use forward declarations and constant references
1493to ``raw_ostream`` instances.
1494
1495Avoid ``std::endl``
1496^^^^^^^^^^^^^^^^^^^
1497
1498The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1499the output stream specified.  In addition to doing this, however, it also
1500flushes the output stream.  In other words, these are equivalent:
1501
1502.. code-block:: c++
1503
1504  std::cout << std::endl;
1505  std::cout << '\n' << std::flush;
1506
1507Most of the time, you probably have no reason to flush the output stream, so
1508it's better to use a literal ``'\n'``.
1509
1510Don't use ``inline`` when defining a function in a class definition
1511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1512
1513A member function defined in a class definition is implicitly inline, so don't
1514put the ``inline`` keyword in this case.
1515
1516Don't:
1517
1518.. code-block:: c++
1519
1520  class Foo {
1521  public:
1522    inline void bar() {
1523      // ...
1524    }
1525  };
1526
1527Do:
1528
1529.. code-block:: c++
1530
1531  class Foo {
1532  public:
1533    void bar() {
1534      // ...
1535    }
1536  };
1537
1538Microscopic Details
1539-------------------
1540
1541This section describes preferred low-level formatting guidelines along with
1542reasoning on why we prefer them.
1543
1544Spaces Before Parentheses
1545^^^^^^^^^^^^^^^^^^^^^^^^^
1546
1547We prefer to put a space before an open parenthesis only in control flow
1548statements, but not in normal function call expressions and function-like
1549macros.  For example, this is good:
1550
1551.. code-block:: c++
1552
1553  if (X) ...
1554  for (I = 0; I != 100; ++I) ...
1555  while (LLVMRocks) ...
1556
1557  somefunc(42);
1558  assert(3 != 4 && "laws of math are failing me");
1559
1560  A = foo(42, 92) + bar(X);
1561
1562and this is bad:
1563
1564.. code-block:: c++
1565
1566  if(X) ...
1567  for(I = 0; I != 100; ++I) ...
1568  while(LLVMRocks) ...
1569
1570  somefunc (42);
1571  assert (3 != 4 && "laws of math are failing me");
1572
1573  A = foo (42, 92) + bar (X);
1574
1575The reason for doing this is not completely arbitrary.  This style makes control
1576flow operators stand out more, and makes expressions flow better. The function
1577call operator binds very tightly as a postfix operator.  Putting a space after a
1578function name (as in the last example) makes it appear that the code might bind
1579the arguments of the left-hand-side of a binary operator with the argument list
1580of a function and the name of the right side.  More specifically, it is easy to
1581misread the "``A``" example as:
1582
1583.. code-block:: c++
1584
1585  A = foo ((42, 92) + bar) (X);
1586
1587when skimming through the code.  By avoiding a space in a function, we avoid
1588this misinterpretation.
1589
1590Prefer Preincrement
1591^^^^^^^^^^^^^^^^^^^
1592
1593Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1594(``X++``) and could very well be a lot faster than it.  Use preincrementation
1595whenever possible.
1596
1597The semantics of postincrement include making a copy of the value being
1598incremented, returning it, and then preincrementing the "work value".  For
1599primitive types, this isn't a big deal. But for iterators, it can be a huge
1600issue (for example, some iterators contains stack and set objects in them...
1601copying an iterator could invoke the copy ctor's of these as well).  In general,
1602get in the habit of always using preincrement, and you won't have a problem.
1603
1604
1605Namespace Indentation
1606^^^^^^^^^^^^^^^^^^^^^
1607
1608In general, we strive to reduce indentation wherever possible.  This is useful
1609because we want code to `fit into 80 columns`_ without wrapping horribly, but
1610also because it makes it easier to understand the code. To facilitate this and
1611avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1612helps readability, feel free to add a comment indicating what namespace is
1613being closed by a ``}``.  For example:
1614
1615.. code-block:: c++
1616
1617  namespace llvm {
1618  namespace knowledge {
1619
1620  /// This class represents things that Smith can have an intimate
1621  /// understanding of and contains the data associated with it.
1622  class Grokable {
1623  ...
1624  public:
1625    explicit Grokable() { ... }
1626    virtual ~Grokable() = 0;
1627
1628    ...
1629
1630  };
1631
1632  } // end namespace knowledge
1633  } // end namespace llvm
1634
1635
1636Feel free to skip the closing comment when the namespace being closed is
1637obvious for any reason. For example, the outer-most namespace in a header file
1638is rarely a source of confusion. But namespaces both anonymous and named in
1639source files that are being closed half way through the file probably could use
1640clarification.
1641
1642.. _static:
1643
1644Anonymous Namespaces
1645^^^^^^^^^^^^^^^^^^^^
1646
1647After talking about namespaces in general, you may be wondering about anonymous
1648namespaces in particular.  Anonymous namespaces are a great language feature
1649that tells the C++ compiler that the contents of the namespace are only visible
1650within the current translation unit, allowing more aggressive optimization and
1651eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1652to C++ as "static" is to C functions and global variables.  While "``static``"
1653is available in C++, anonymous namespaces are more general: they can make entire
1654classes private to a file.
1655
1656The problem with anonymous namespaces is that they naturally want to encourage
1657indentation of their body, and they reduce locality of reference: if you see a
1658random function definition in a C++ file, it is easy to see if it is marked
1659static, but seeing if it is in an anonymous namespace requires scanning a big
1660chunk of the file.
1661
1662Because of this, we have a simple guideline: make anonymous namespaces as small
1663as possible, and only use them for class declarations.  For example, this is
1664good:
1665
1666.. code-block:: c++
1667
1668  namespace {
1669  class StringSort {
1670  ...
1671  public:
1672    StringSort(...)
1673    bool operator<(const char *RHS) const;
1674  };
1675  } // end anonymous namespace
1676
1677  static void runHelper() {
1678    ...
1679  }
1680
1681  bool StringSort::operator<(const char *RHS) const {
1682    ...
1683  }
1684
1685This is bad:
1686
1687.. code-block:: c++
1688
1689  namespace {
1690
1691  class StringSort {
1692  ...
1693  public:
1694    StringSort(...)
1695    bool operator<(const char *RHS) const;
1696  };
1697
1698  void runHelper() {
1699    ...
1700  }
1701
1702  bool StringSort::operator<(const char *RHS) const {
1703    ...
1704  }
1705
1706  } // end anonymous namespace
1707
1708This is bad specifically because if you're looking at "``runHelper``" in the middle
1709of a large C++ file, that you have no immediate way to tell if it is local to
1710the file.  When it is marked static explicitly, this is immediately obvious.
1711Also, there is no reason to enclose the definition of "``operator<``" in the
1712namespace just because it was declared there.
1713
1714See Also
1715========
1716
1717A lot of these comments and recommendations have been culled from other sources.
1718Two particularly important books for our work are:
1719
1720#. `Effective C++
1721   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1722   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1723   "Effective STL" by the same author.
1724
1725#. `Large-Scale C++ Software Design
1726   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1727   by John Lakos
1728
1729If you get some free time, and you haven't read them: do so, you might learn
1730something.
1731