1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:[email protected]>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110  * But *not* lambdas with default arguments.
111
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119
120  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
121    ``{}`` are required around function-like macros inside range-based for
122    loops.
123
124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126* Variadic templates: N2242_
127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130  * But not defaulted move constructors or move assignment operators, MSVC 2013
131    cannot synthesize them.
132
133.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
134.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
135.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
136.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
137.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
138.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
139.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
140.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
141.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
142.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
143.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
144.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
145.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
146.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
147.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
148.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
149.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
150.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
151.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
152.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
153.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
154.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
155.. _MSVC-compatible RTTI: http://llvm.org/PR18951
156
157The supported features in the C++11 standard libraries are less well tracked,
158but also much greater. Most of the standard libraries implement most of C++11's
159library. The most likely lowest common denominator is Linux support. For
160libc++, the support is just poorly tested and undocumented but expected to be
161largely complete. YMMV. For libstdc++, the support is documented in detail in
162`the libstdc++ manual`_. There are some very minor missing facilities that are
163unlikely to be common problems, and there are a few larger gaps that are worth
164being aware of:
165
166* Not all of the type traits are implemented
167* No regular expression library.
168* While most of the atomics library is well implemented, the fences are
169  missing. Fortunately, they are rarely needed.
170* The locale support is incomplete.
171* ``std::initializer_list`` (and the constructors and functions that take it as
172  an argument) are not always available, so you cannot (for example) initialize
173  a ``std::vector`` with a braced initializer list.
174* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
175  ``nullptr`` as an iterator.
176
177Other than these areas you should assume the standard library is available and
178working as expected until some build bot tells you otherwise. If you're in an
179uncertain area of one of the above points, but you cannot test on a Linux
180system, your best approach is to minimize your use of these features, and watch
181the Linux build bots to find out if your usage triggered a bug. For example, if
182you hit a type trait which doesn't work we can then add support to LLVM's
183traits header to emulate it.
184
185.. _the libstdc++ manual:
186  http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
187
188Other Languages
189---------------
190
191Any code written in the Go programming language is not subject to the
192formatting rules below. Instead, we adopt the formatting rules enforced by
193the `gofmt`_ tool.
194
195Go code should strive to be idiomatic. Two good sets of guidelines for what
196this means are `Effective Go`_ and `Go Code Review Comments`_.
197
198.. _gofmt:
199  https://golang.org/cmd/gofmt/
200
201.. _Effective Go:
202  https://golang.org/doc/effective_go.html
203
204.. _Go Code Review Comments:
205  https://code.google.com/p/go-wiki/wiki/CodeReviewComments
206
207Mechanical Source Issues
208========================
209
210Source Code Formatting
211----------------------
212
213Commenting
214^^^^^^^^^^
215
216Comments are one critical part of readability and maintainability.  Everyone
217knows they should comment their code, and so should you.  When writing comments,
218write them as English prose, which means they should use proper capitalization,
219punctuation, etc.  Aim to describe what the code is trying to do and why, not
220*how* it does it at a micro level. Here are a few critical things to document:
221
222.. _header file comment:
223
224File Headers
225""""""""""""
226
227Every source file should have a header on it that describes the basic purpose of
228the file.  If a file does not have a header, it should not be checked into the
229tree.  The standard header looks like this:
230
231.. code-block:: c++
232
233  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
234  //
235  //                     The LLVM Compiler Infrastructure
236  //
237  // This file is distributed under the University of Illinois Open Source
238  // License. See LICENSE.TXT for details.
239  //
240  //===----------------------------------------------------------------------===//
241  ///
242  /// \file
243  /// \brief This file contains the declaration of the Instruction class, which is
244  /// the base class for all of the VM instructions.
245  ///
246  //===----------------------------------------------------------------------===//
247
248A few things to note about this particular format: The "``-*- C++ -*-``" string
249on the first line is there to tell Emacs that the source file is a C++ file, not
250a C file (Emacs assumes ``.h`` files are C files by default).
251
252.. note::
253
254    This tag is not necessary in ``.cpp`` files.  The name of the file is also
255    on the first line, along with a very short description of the purpose of the
256    file.  This is important when printing out code and flipping though lots of
257    pages.
258
259The next section in the file is a concise note that defines the license that the
260file is released under.  This makes it perfectly clear what terms the source
261code can be distributed under and should not be modified in any way.
262
263The main body is a ``doxygen`` comment (identified by the ``///`` comment
264marker instead of the usual ``//``) describing the purpose of the file.  It
265should have a ``\brief`` command that describes the file in one or two
266sentences.  Any additional information should be separated by a blank line.  If
267an algorithm is being implemented or something tricky is going on, a reference
268to the paper where it is published should be included, as well as any notes or
269*gotchas* in the code to watch out for.
270
271Class overviews
272"""""""""""""""
273
274Classes are one fundamental part of a good object oriented design.  As such, a
275class definition should have a comment block that explains what the class is
276used for and how it works.  Every non-trivial class is expected to have a
277``doxygen`` comment block.
278
279Method information
280""""""""""""""""""
281
282Methods defined in a class (as well as any global functions) should also be
283documented properly.  A quick note about what it does and a description of the
284borderline behaviour is all that is necessary here (unless something
285particularly tricky or insidious is going on).  The hope is that people can
286figure out how to use your interfaces without reading the code itself.
287
288Good things to talk about here are what happens when something unexpected
289happens: does the method return null?  Abort?  Format your hard disk?
290
291Comment Formatting
292^^^^^^^^^^^^^^^^^^
293
294In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
295``doxygen`` documentation comments).  They take less space, require
296less typing, don't have nesting problems, etc.  There are a few cases when it is
297useful to use C style (``/* */``) comments however:
298
299#. When writing C code: Obviously if you are writing C code, use C style
300   comments.
301
302#. When writing a header file that may be ``#include``\d by a C source file.
303
304#. When writing a source file that is used by a tool that only accepts C style
305   comments.
306
307To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
308properly and are better behaved in general than C style comments.
309
310Doxygen Use in Documentation Comments
311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
312
313Use the ``\file`` command to turn the standard file header into a file-level
314comment.
315
316Include descriptive ``\brief`` paragraphs for all public interfaces (public
317classes, member and non-member functions).  Explain API use and purpose in
318``\brief`` paragraphs, don't just restate the information that can be inferred
319from the API name.  Put detailed discussion into separate paragraphs.
320
321To refer to parameter names inside a paragraph, use the ``\p name`` command.
322Don't use the ``\arg name`` command since it starts a new paragraph that
323contains documentation for the parameter.
324
325Wrap non-inline code examples in ``\code ... \endcode``.
326
327To document a function parameter, start a new paragraph with the
328``\param name`` command.  If the parameter is used as an out or an in/out
329parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
330respectively.
331
332To describe function return value, start a new paragraph with the ``\returns``
333command.
334
335A minimal documentation comment:
336
337.. code-block:: c++
338
339  /// \brief Does foo and bar.
340  void fooBar(bool Baz);
341
342A documentation comment that uses all Doxygen features in a preferred way:
343
344.. code-block:: c++
345
346  /// \brief Does foo and bar.
347  ///
348  /// Does not do foo the usual way if \p Baz is true.
349  ///
350  /// Typical usage:
351  /// \code
352  ///   fooBar(false, "quux", Res);
353  /// \endcode
354  ///
355  /// \param Quux kind of foo to do.
356  /// \param [out] Result filled with bar sequence on foo success.
357  ///
358  /// \returns true on success.
359  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
360
361Don't duplicate the documentation comment in the header file and in the
362implementation file.  Put the documentation comments for public APIs into the
363header file.  Documentation comments for private APIs can go to the
364implementation file.  In any case, implementation files can include additional
365comments (not necessarily in Doxygen markup) to explain implementation details
366as needed.
367
368Don't duplicate function or class name at the beginning of the comment.
369For humans it is obvious which function or class is being documented;
370automatic documentation processing tools are smart enough to bind the comment
371to the correct declaration.
372
373Wrong:
374
375.. code-block:: c++
376
377  // In Something.h:
378
379  /// Something - An abstraction for some complicated thing.
380  class Something {
381  public:
382    /// fooBar - Does foo and bar.
383    void fooBar();
384  };
385
386  // In Something.cpp:
387
388  /// fooBar - Does foo and bar.
389  void Something::fooBar() { ... }
390
391Correct:
392
393.. code-block:: c++
394
395  // In Something.h:
396
397  /// \brief An abstraction for some complicated thing.
398  class Something {
399  public:
400    /// \brief Does foo and bar.
401    void fooBar();
402  };
403
404  // In Something.cpp:
405
406  // Builds a B-tree in order to do foo.  See paper by...
407  void Something::fooBar() { ... }
408
409It is not required to use additional Doxygen features, but sometimes it might
410be a good idea to do so.
411
412Consider:
413
414* adding comments to any narrow namespace containing a collection of
415  related functions or types;
416
417* using top-level groups to organize a collection of related functions at
418  namespace scope where the grouping is smaller than the namespace;
419
420* using member groups and additional comments attached to member
421  groups to organize within a class.
422
423For example:
424
425.. code-block:: c++
426
427  class Something {
428    /// \name Functions that do Foo.
429    /// @{
430    void fooBar();
431    void fooBaz();
432    /// @}
433    ...
434  };
435
436``#include`` Style
437^^^^^^^^^^^^^^^^^^
438
439Immediately after the `header file comment`_ (and include guards if working on a
440header file), the `minimal list of #includes`_ required by the file should be
441listed.  We prefer these ``#include``\s to be listed in this order:
442
443.. _Main Module Header:
444.. _Local/Private Headers:
445
446#. Main Module Header
447#. Local/Private Headers
448#. ``llvm/...``
449#. System ``#include``\s
450
451and each category should be sorted lexicographically by the full path.
452
453The `Main Module Header`_ file applies to ``.cpp`` files which implement an
454interface defined by a ``.h`` file.  This ``#include`` should always be included
455**first** regardless of where it lives on the file system.  By including a
456header file first in the ``.cpp`` files that implement the interfaces, we ensure
457that the header does not have any hidden dependencies which are not explicitly
458``#include``\d in the header, but should be. It is also a form of documentation
459in the ``.cpp`` file to indicate where the interfaces it implements are defined.
460
461.. _fit into 80 columns:
462
463Source Code Width
464^^^^^^^^^^^^^^^^^
465
466Write your code to fit within 80 columns of text.  This helps those of us who
467like to print out code and look at your code in an ``xterm`` without resizing
468it.
469
470The longer answer is that there must be some limit to the width of the code in
471order to reasonably allow developers to have multiple files side-by-side in
472windows on a modest display.  If you are going to pick a width limit, it is
473somewhat arbitrary but you might as well pick something standard.  Going with 90
474columns (for example) instead of 80 columns wouldn't add any significant value
475and would be detrimental to printing out code.  Also many other projects have
476standardized on 80 columns, so some people have already configured their editors
477for it (vs something else, like 90 columns).
478
479This is one of many contentious issues in coding standards, but it is not up for
480debate.
481
482Use Spaces Instead of Tabs
483^^^^^^^^^^^^^^^^^^^^^^^^^^
484
485In all cases, prefer spaces to tabs in source files.  People have different
486preferred indentation levels, and different styles of indentation that they
487like; this is fine.  What isn't fine is that different editors/viewers expand
488tabs out to different tab stops.  This can cause your code to look completely
489unreadable, and it is not worth dealing with.
490
491As always, follow the `Golden Rule`_ above: follow the style of
492existing code if you are modifying and extending it.  If you like four spaces of
493indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
494of indentation.  Also, do not reindent a whole source file: it makes for
495incredible diffs that are absolutely worthless.
496
497Indent Code Consistently
498^^^^^^^^^^^^^^^^^^^^^^^^
499
500Okay, in your first year of programming you were told that indentation is
501important. If you didn't believe and internalize this then, now is the time.
502Just do it. With the introduction of C++11, there are some new formatting
503challenges that merit some suggestions to help have consistent, maintainable,
504and tool-friendly formatting and indentation.
505
506Format Lambdas Like Blocks Of Code
507""""""""""""""""""""""""""""""""""
508
509When formatting a multi-line lambda, format it like a block of code, that's
510what it is. If there is only one multi-line lambda in a statement, and there
511are no expressions lexically after it in the statement, drop the indent to the
512standard two space indent for a block of code, as if it were an if-block opened
513by the preceding part of the statement:
514
515.. code-block:: c++
516
517  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
518    if (a.blah < b.blah)
519      return true;
520    if (a.baz < b.baz)
521      return true;
522    return a.bam < b.bam;
523  });
524
525To take best advantage of this formatting, if you are designing an API which
526accepts a continuation or single callable argument (be it a functor, or
527a ``std::function``), it should be the last argument if at all possible.
528
529If there are multiple multi-line lambdas in a statement, or there is anything
530interesting after the lambda in the statement, indent the block two spaces from
531the indent of the ``[]``:
532
533.. code-block:: c++
534
535  dyn_switch(V->stripPointerCasts(),
536             [] (PHINode *PN) {
537               // process phis...
538             },
539             [] (SelectInst *SI) {
540               // process selects...
541             },
542             [] (LoadInst *LI) {
543               // process loads...
544             },
545             [] (AllocaInst *AI) {
546               // process allocas...
547             });
548
549Braced Initializer Lists
550""""""""""""""""""""""""
551
552With C++11, there are significantly more uses of braced lists to perform
553initialization. These allow you to easily construct aggregate temporaries in
554expressions among other niceness. They now have a natural way of ending up
555nested within each other and within function calls in order to build up
556aggregates (such as option structs) from local variables. To make matters
557worse, we also have many more uses of braces in an expression context that are
558*not* performing initialization.
559
560The historically common formatting of braced initialization of aggregate
561variables does not mix cleanly with deep nesting, general expression contexts,
562function arguments, and lambdas. We suggest new code use a simple rule for
563formatting braced initialization lists: act as-if the braces were parentheses
564in a function call. The formatting rules exactly match those already well
565understood for formatting nested function calls. Examples:
566
567.. code-block:: c++
568
569  foo({a, b, c}, {1, 2, 3});
570
571  llvm::Constant *Mask[] = {
572      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
573      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
574      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
575
576This formatting scheme also makes it particularly easy to get predictable,
577consistent, and automatic formatting with tools like `Clang Format`_.
578
579.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
580
581Language and Compiler Issues
582----------------------------
583
584Treat Compiler Warnings Like Errors
585^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
586
587If your code has compiler warnings in it, something is wrong --- you aren't
588casting values correctly, you have "questionable" constructs in your code, or
589you are doing something legitimately wrong.  Compiler warnings can cover up
590legitimate errors in output and make dealing with a translation unit difficult.
591
592It is not possible to prevent all warnings from all compilers, nor is it
593desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
594good thorough set of warnings, and stick to it.  At least in the case of
595``gcc``, it is possible to work around any spurious errors by changing the
596syntax of the code slightly.  For example, a warning that annoys me occurs when
597I write code like this:
598
599.. code-block:: c++
600
601  if (V = getValue()) {
602    ...
603  }
604
605``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
606probably mistyped it.  In most cases, I haven't, and I really don't want the
607spurious errors.  To fix this particular problem, I rewrite the code like
608this:
609
610.. code-block:: c++
611
612  if ((V = getValue())) {
613    ...
614  }
615
616which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
617massaging the code appropriately.
618
619Write Portable Code
620^^^^^^^^^^^^^^^^^^^
621
622In almost all cases, it is possible and within reason to write completely
623portable code.  If there are cases where it isn't possible to write portable
624code, isolate it behind a well defined (and well documented) interface.
625
626In practice, this means that you shouldn't assume much about the host compiler
627(and Visual Studio tends to be the lowest common denominator).  If advanced
628features are used, they should only be an implementation detail of a library
629which has a simple exposed API, and preferably be buried in ``libSystem``.
630
631Do not use RTTI or Exceptions
632^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
633
634In an effort to reduce code and executable size, LLVM does not use RTTI
635(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
636the general C++ principle of *"you only pay for what you use"*, causing
637executable bloat even if exceptions are never used in the code base, or if RTTI
638is never used for a class.  Because of this, we turn them off globally in the
639code.
640
641That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
642templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
643This form of RTTI is opt-in and can be
644:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
645substantially more efficient than ``dynamic_cast<>``.
646
647.. _static constructor:
648
649Do not use Static Constructors
650^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
651
652Static constructors and destructors (e.g. global variables whose types have a
653constructor or destructor) should not be added to the code base, and should be
654removed wherever possible.  Besides `well known problems
655<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
656initialization is undefined between globals in different source files, the
657entire concept of static constructors is at odds with the common use case of
658LLVM as a library linked into a larger application.
659
660Consider the use of LLVM as a JIT linked into another application (perhaps for
661`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
662<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
663design of static constructors, they must be executed at startup time of the
664entire application, regardless of whether or how LLVM is used in that larger
665application.  There are two problems with this:
666
667* The time to run the static constructors impacts startup time of applications
668  --- a critical time for GUI apps, among others.
669
670* The static constructors cause the app to pull many extra pages of memory off
671  the disk: both the code for the constructor in each ``.o`` file and the small
672  amount of data that gets touched. In addition, touched/dirty pages put more
673  pressure on the VM system on low-memory machines.
674
675We would really like for there to be zero cost for linking in an additional LLVM
676target or other library into an application, but static constructors violate
677this goal.
678
679That said, LLVM unfortunately does contain static constructors.  It would be a
680`great project <http://llvm.org/PR11944>`_ for someone to purge all static
681constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
682flag (when building with Clang) to ensure we do not regress in the future.
683
684Use of ``class`` and ``struct`` Keywords
685^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
686
687In C++, the ``class`` and ``struct`` keywords can be used almost
688interchangeably. The only difference is when they are used to declare a class:
689``class`` makes all members private by default while ``struct`` makes all
690members public by default.
691
692Unfortunately, not all compilers follow the rules and some will generate
693different symbols based on whether ``class`` or ``struct`` was used to declare
694the symbol (e.g., MSVC).  This can lead to problems at link time.
695
696* All declarations and definitions of a given ``class`` or ``struct`` must use
697  the same keyword.  For example:
698
699.. code-block:: c++
700
701  class Foo;
702
703  // Breaks mangling in MSVC.
704  struct Foo { int Data; };
705
706* As a rule of thumb, ``struct`` should be kept to structures where *all*
707  members are declared public.
708
709.. code-block:: c++
710
711  // Foo feels like a class... this is strange.
712  struct Foo {
713  private:
714    int Data;
715  public:
716    Foo() : Data(0) { }
717    int getData() const { return Data; }
718    void setData(int D) { Data = D; }
719  };
720
721  // Bar isn't POD, but it does look like a struct.
722  struct Bar {
723    int Data;
724    Bar() : Data(0) { }
725  };
726
727Do not use Braced Initializer Lists to Call a Constructor
728^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
729
730In C++11 there is a "generalized initialization syntax" which allows calling
731constructors using braced initializer lists. Do not use these to call
732constructors with any interesting logic or if you care that you're calling some
733*particular* constructor. Those should look like function calls using
734parentheses rather than like aggregate initialization. Similarly, if you need
735to explicitly name the type and call its constructor to create a temporary,
736don't use a braced initializer list. Instead, use a braced initializer list
737(without any type for temporaries) when doing aggregate initialization or
738something notionally equivalent. Examples:
739
740.. code-block:: c++
741
742  class Foo {
743  public:
744    // Construct a Foo by reading data from the disk in the whizbang format, ...
745    Foo(std::string filename);
746
747    // Construct a Foo by looking up the Nth element of some global data ...
748    Foo(int N);
749
750    // ...
751  };
752
753  // The Foo constructor call is very deliberate, no braces.
754  std::fill(foo.begin(), foo.end(), Foo("name"));
755
756  // The pair is just being constructed like an aggregate, use braces.
757  bar_map.insert({my_key, my_value});
758
759If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
760
761.. code-block:: c++
762
763  int data[] = {0, 1, 2, 3};
764
765Use ``auto`` Type Deduction to Make Code More Readable
766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
767
768Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
769uses a more moderate stance. Use ``auto`` if and only if it makes the code more
770readable or easier to maintain. Don't "almost always" use ``auto``, but do use
771``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
772type is already obvious from the context. Another time when ``auto`` works well
773for these purposes is when the type would have been abstracted away anyways,
774often behind a container's typedef such as ``std::vector<T>::iterator``.
775
776Beware unnecessary copies with ``auto``
777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
778
779The convenience of ``auto`` makes it easy to forget that its default behavior
780is a copy.  Particularly in range-based ``for`` loops, careless copies are
781expensive.
782
783As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
784``auto *`` when copying pointers.
785
786.. code-block:: c++
787
788  // Typically there's no reason to copy.
789  for (const auto &Val : Container) { observe(Val); }
790  for (auto &Val : Container) { Val.change(); }
791
792  // Remove the reference if you really want a new copy.
793  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
794
795  // Copy pointers, but make it clear that they're pointers.
796  for (const auto *Ptr : Container) { observe(*Ptr); }
797  for (auto *Ptr : Container) { Ptr->change(); }
798
799Style Issues
800============
801
802The High-Level Issues
803---------------------
804
805A Public Header File **is** a Module
806^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
807
808C++ doesn't do too well in the modularity department.  There is no real
809encapsulation or data hiding (unless you use expensive protocol classes), but it
810is what we have to work with.  When you write a public header file (in the LLVM
811source tree, they live in the top level "``include``" directory), you are
812defining a module of functionality.
813
814Ideally, modules should be completely independent of each other, and their
815header files should only ``#include`` the absolute minimum number of headers
816possible. A module is not just a class, a function, or a namespace: it's a
817collection of these that defines an interface.  This interface may be several
818functions, classes, or data structures, but the important issue is how they work
819together.
820
821In general, a module should be implemented by one or more ``.cpp`` files.  Each
822of these ``.cpp`` files should include the header that defines their interface
823first.  This ensures that all of the dependences of the module header have been
824properly added to the module header itself, and are not implicit.  System
825headers should be included after user headers for a translation unit.
826
827.. _minimal list of #includes:
828
829``#include`` as Little as Possible
830^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
831
832``#include`` hurts compile time performance.  Don't do it unless you have to,
833especially in header files.
834
835But wait! Sometimes you need to have the definition of a class to use it, or to
836inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
837aware however that there are many cases where you don't need to have the full
838definition of a class.  If you are using a pointer or reference to a class, you
839don't need the header file.  If you are simply returning a class instance from a
840prototyped function or method, you don't need it.  In fact, for most cases, you
841simply don't need the definition of a class. And not ``#include``\ing speeds up
842compilation.
843
844It is easy to try to go too overboard on this recommendation, however.  You
845**must** include all of the header files that you are using --- you can include
846them either directly or indirectly through another header file.  To make sure
847that you don't accidentally forget to include a header file in your module
848header, make sure to include your module header **first** in the implementation
849file (as mentioned above).  This way there won't be any hidden dependencies that
850you'll find out about later.
851
852Keep "Internal" Headers Private
853^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
854
855Many modules have a complex implementation that causes them to use more than one
856implementation (``.cpp``) file.  It is often tempting to put the internal
857communication interface (helper classes, extra functions, etc) in the public
858module header file.  Don't do this!
859
860If you really need to do something like this, put a private header file in the
861same directory as the source files, and include it locally.  This ensures that
862your private interface remains private and undisturbed by outsiders.
863
864.. note::
865
866    It's okay to put extra implementation methods in a public class itself. Just
867    make them private (or protected) and all is well.
868
869.. _early exits:
870
871Use Early Exits and ``continue`` to Simplify Code
872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
873
874When reading code, keep in mind how much state and how many previous decisions
875have to be remembered by the reader to understand a block of code.  Aim to
876reduce indentation where possible when it doesn't make it more difficult to
877understand the code.  One great way to do this is by making use of early exits
878and the ``continue`` keyword in long loops.  As an example of using an early
879exit from a function, consider this "bad" code:
880
881.. code-block:: c++
882
883  Value *doSomething(Instruction *I) {
884    if (!isa<TerminatorInst>(I) &&
885        I->hasOneUse() && doOtherThing(I)) {
886      ... some long code ....
887    }
888
889    return 0;
890  }
891
892This code has several problems if the body of the ``'if'`` is large.  When
893you're looking at the top of the function, it isn't immediately clear that this
894*only* does interesting things with non-terminator instructions, and only
895applies to things with the other predicates.  Second, it is relatively difficult
896to describe (in comments) why these predicates are important because the ``if``
897statement makes it difficult to lay out the comments.  Third, when you're deep
898within the body of the code, it is indented an extra level.  Finally, when
899reading the top of the function, it isn't clear what the result is if the
900predicate isn't true; you have to read to the end of the function to know that
901it returns null.
902
903It is much preferred to format the code like this:
904
905.. code-block:: c++
906
907  Value *doSomething(Instruction *I) {
908    // Terminators never need 'something' done to them because ...
909    if (isa<TerminatorInst>(I))
910      return 0;
911
912    // We conservatively avoid transforming instructions with multiple uses
913    // because goats like cheese.
914    if (!I->hasOneUse())
915      return 0;
916
917    // This is really just here for example.
918    if (!doOtherThing(I))
919      return 0;
920
921    ... some long code ....
922  }
923
924This fixes these problems.  A similar problem frequently happens in ``for``
925loops.  A silly example is something like this:
926
927.. code-block:: c++
928
929  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
930    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
931      Value *LHS = BO->getOperand(0);
932      Value *RHS = BO->getOperand(1);
933      if (LHS != RHS) {
934        ...
935      }
936    }
937  }
938
939When you have very, very small loops, this sort of structure is fine. But if it
940exceeds more than 10-15 lines, it becomes difficult for people to read and
941understand at a glance. The problem with this sort of code is that it gets very
942nested very quickly. Meaning that the reader of the code has to keep a lot of
943context in their brain to remember what is going immediately on in the loop,
944because they don't know if/when the ``if`` conditions will have ``else``\s etc.
945It is strongly preferred to structure the loop like this:
946
947.. code-block:: c++
948
949  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
950    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
951    if (!BO) continue;
952
953    Value *LHS = BO->getOperand(0);
954    Value *RHS = BO->getOperand(1);
955    if (LHS == RHS) continue;
956
957    ...
958  }
959
960This has all the benefits of using early exits for functions: it reduces nesting
961of the loop, it makes it easier to describe why the conditions are true, and it
962makes it obvious to the reader that there is no ``else`` coming up that they
963have to push context into their brain for.  If a loop is large, this can be a
964big understandability win.
965
966Don't use ``else`` after a ``return``
967^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
968
969For similar reasons above (reduction of indentation and easier reading), please
970do not use ``'else'`` or ``'else if'`` after something that interrupts control
971flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
972example, this is *bad*:
973
974.. code-block:: c++
975
976  case 'J': {
977    if (Signed) {
978      Type = Context.getsigjmp_bufType();
979      if (Type.isNull()) {
980        Error = ASTContext::GE_Missing_sigjmp_buf;
981        return QualType();
982      } else {
983        break;
984      }
985    } else {
986      Type = Context.getjmp_bufType();
987      if (Type.isNull()) {
988        Error = ASTContext::GE_Missing_jmp_buf;
989        return QualType();
990      } else {
991        break;
992      }
993    }
994  }
995
996It is better to write it like this:
997
998.. code-block:: c++
999
1000  case 'J':
1001    if (Signed) {
1002      Type = Context.getsigjmp_bufType();
1003      if (Type.isNull()) {
1004        Error = ASTContext::GE_Missing_sigjmp_buf;
1005        return QualType();
1006      }
1007    } else {
1008      Type = Context.getjmp_bufType();
1009      if (Type.isNull()) {
1010        Error = ASTContext::GE_Missing_jmp_buf;
1011        return QualType();
1012      }
1013    }
1014    break;
1015
1016Or better yet (in this case) as:
1017
1018.. code-block:: c++
1019
1020  case 'J':
1021    if (Signed)
1022      Type = Context.getsigjmp_bufType();
1023    else
1024      Type = Context.getjmp_bufType();
1025
1026    if (Type.isNull()) {
1027      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1028                       ASTContext::GE_Missing_jmp_buf;
1029      return QualType();
1030    }
1031    break;
1032
1033The idea is to reduce indentation and the amount of code you have to keep track
1034of when reading the code.
1035
1036Turn Predicate Loops into Predicate Functions
1037^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1038
1039It is very common to write small loops that just compute a boolean value.  There
1040are a number of ways that people commonly write these, but an example of this
1041sort of thing is:
1042
1043.. code-block:: c++
1044
1045  bool FoundFoo = false;
1046  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1047    if (BarList[I]->isFoo()) {
1048      FoundFoo = true;
1049      break;
1050    }
1051
1052  if (FoundFoo) {
1053    ...
1054  }
1055
1056This sort of code is awkward to write, and is almost always a bad sign.  Instead
1057of this sort of loop, we strongly prefer to use a predicate function (which may
1058be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1059code to be structured like this:
1060
1061.. code-block:: c++
1062
1063  /// \returns true if the specified list has an element that is a foo.
1064  static bool containsFoo(const std::vector<Bar*> &List) {
1065    for (unsigned I = 0, E = List.size(); I != E; ++I)
1066      if (List[I]->isFoo())
1067        return true;
1068    return false;
1069  }
1070  ...
1071
1072  if (containsFoo(BarList)) {
1073    ...
1074  }
1075
1076There are many reasons for doing this: it reduces indentation and factors out
1077code which can often be shared by other code that checks for the same predicate.
1078More importantly, it *forces you to pick a name* for the function, and forces
1079you to write a comment for it.  In this silly example, this doesn't add much
1080value.  However, if the condition is complex, this can make it a lot easier for
1081the reader to understand the code that queries for this predicate.  Instead of
1082being faced with the in-line details of how we check to see if the BarList
1083contains a foo, we can trust the function name and continue reading with better
1084locality.
1085
1086The Low-Level Issues
1087--------------------
1088
1089Name Types, Functions, Variables, and Enumerators Properly
1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1091
1092Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1093enough how important it is to use *descriptive* names.  Pick names that match
1094the semantics and role of the underlying entities, within reason.  Avoid
1095abbreviations unless they are well known.  After picking a good name, make sure
1096to use consistent capitalization for the name, as inconsistency requires clients
1097to either memorize the APIs or to look it up to find the exact spelling.
1098
1099In general, names should be in camel case (e.g. ``TextFileReader`` and
1100``isLValue()``).  Different kinds of declarations have different rules:
1101
1102* **Type names** (including classes, structs, enums, typedefs, etc) should be
1103  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1104
1105* **Variable names** should be nouns (as they represent state).  The name should
1106  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1107  ``Boats``).
1108
1109* **Function names** should be verb phrases (as they represent actions), and
1110  command-like function should be imperative.  The name should be camel case,
1111  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1112
1113* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1114  follow the naming conventions for types.  A common use for enums is as a
1115  discriminator for a union, or an indicator of a subclass.  When an enum is
1116  used for something like this, it should have a ``Kind`` suffix
1117  (e.g. ``ValueKind``).
1118
1119* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1120  should start with an upper-case letter, just like types.  Unless the
1121  enumerators are defined in their own small namespace or inside a class,
1122  enumerators should have a prefix corresponding to the enum declaration name.
1123  For example, ``enum ValueKind { ... };`` may contain enumerators like
1124  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1125  convenience constants are exempt from the requirement for a prefix.  For
1126  instance:
1127
1128  .. code-block:: c++
1129
1130      enum {
1131        MaxSize = 42,
1132        Density = 12
1133      };
1134
1135As an exception, classes that mimic STL classes can have member names in STL's
1136style of lower-case words separated by underscores (e.g. ``begin()``,
1137``push_back()``, and ``empty()``). Classes that provide multiple
1138iterators should add a singular prefix to ``begin()`` and ``end()``
1139(e.g. ``global_begin()`` and ``use_begin()``).
1140
1141Here are some examples of good and bad names:
1142
1143.. code-block:: c++
1144
1145  class VehicleMaker {
1146    ...
1147    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1148    Factory<Tire> Factory;      // Better.
1149    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1150                                // kind of factories.
1151  };
1152
1153  Vehicle MakeVehicle(VehicleType Type) {
1154    VehicleMaker M;                         // Might be OK if having a short life-span.
1155    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1156    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1157    ...
1158  }
1159
1160Assert Liberally
1161^^^^^^^^^^^^^^^^
1162
1163Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1164assumptions, you never know when a bug (not necessarily even yours) might be
1165caught early by an assertion, which reduces debugging time dramatically.  The
1166"``<cassert>``" header file is probably already included by the header files you
1167are using, so it doesn't cost anything to use it.
1168
1169To further assist with debugging, make sure to put some kind of error message in
1170the assertion statement, which is printed if the assertion is tripped. This
1171helps the poor debugger make sense of why an assertion is being made and
1172enforced, and hopefully what to do about it.  Here is one complete example:
1173
1174.. code-block:: c++
1175
1176  inline Value *getOperand(unsigned I) {
1177    assert(I < Operands.size() && "getOperand() out of range!");
1178    return Operands[I];
1179  }
1180
1181Here are more examples:
1182
1183.. code-block:: c++
1184
1185  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1186
1187  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1188
1189  assert(idx < getNumSuccessors() && "Successor # out of range!");
1190
1191  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1192
1193  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1194
1195You get the idea.
1196
1197In the past, asserts were used to indicate a piece of code that should not be
1198reached.  These were typically of the form:
1199
1200.. code-block:: c++
1201
1202  assert(0 && "Invalid radix for integer literal");
1203
1204This has a few issues, the main one being that some compilers might not
1205understand the assertion, or warn about a missing return in builds where
1206assertions are compiled out.
1207
1208Today, we have something much better: ``llvm_unreachable``:
1209
1210.. code-block:: c++
1211
1212  llvm_unreachable("Invalid radix for integer literal");
1213
1214When assertions are enabled, this will print the message if it's ever reached
1215and then exit the program. When assertions are disabled (i.e. in release
1216builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1217code for this branch. If the compiler does not support this, it will fall back
1218to the "abort" implementation.
1219
1220Another issue is that values used only by assertions will produce an "unused
1221value" warning when assertions are disabled.  For example, this code will warn:
1222
1223.. code-block:: c++
1224
1225  unsigned Size = V.size();
1226  assert(Size > 42 && "Vector smaller than it should be");
1227
1228  bool NewToSet = Myset.insert(Value);
1229  assert(NewToSet && "The value shouldn't be in the set yet");
1230
1231These are two interesting different cases. In the first case, the call to
1232``V.size()`` is only useful for the assert, and we don't want it executed when
1233assertions are disabled.  Code like this should move the call into the assert
1234itself.  In the second case, the side effects of the call must happen whether
1235the assert is enabled or not.  In this case, the value should be cast to void to
1236disable the warning.  To be specific, it is preferred to write the code like
1237this:
1238
1239.. code-block:: c++
1240
1241  assert(V.size() > 42 && "Vector smaller than it should be");
1242
1243  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1244  assert(NewToSet && "The value shouldn't be in the set yet");
1245
1246Do Not Use ``using namespace std``
1247^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1248
1249In LLVM, we prefer to explicitly prefix all identifiers from the standard
1250namespace with an "``std::``" prefix, rather than rely on "``using namespace
1251std;``".
1252
1253In header files, adding a ``'using namespace XXX'`` directive pollutes the
1254namespace of any source file that ``#include``\s the header.  This is clearly a
1255bad thing.
1256
1257In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1258rule, but is still important.  Basically, using explicit namespace prefixes
1259makes the code **clearer**, because it is immediately obvious what facilities
1260are being used and where they are coming from. And **more portable**, because
1261namespace clashes cannot occur between LLVM code and other namespaces.  The
1262portability rule is important because different standard library implementations
1263expose different symbols (potentially ones they shouldn't), and future revisions
1264to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1265never use ``'using namespace std;'`` in LLVM.
1266
1267The exception to the general rule (i.e. it's not an exception for the ``std``
1268namespace) is for implementation files.  For example, all of the code in the
1269LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1270ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1271llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1272indentation in the body of the file for source editors that indent based on
1273braces, and keeps the conceptual context cleaner.  The general form of this rule
1274is that any ``.cpp`` file that implements code in any namespace may use that
1275namespace (and its parents'), but should not use any others.
1276
1277Provide a Virtual Method Anchor for Classes in Headers
1278^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1279
1280If a class is defined in a header file and has a vtable (either it has virtual
1281methods or it derives from classes with virtual methods), it must always have at
1282least one out-of-line virtual method in the class.  Without this, the compiler
1283will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1284header, bloating ``.o`` file sizes and increasing link times.
1285
1286Don't use default labels in fully covered switches over enumerations
1287^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1288
1289``-Wswitch`` warns if a switch, without a default label, over an enumeration
1290does not cover every enumeration value. If you write a default label on a fully
1291covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1292when new elements are added to that enumeration. To help avoid adding these
1293kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1294off by default but turned on when building LLVM with a version of Clang that
1295supports the warning.
1296
1297A knock-on effect of this stylistic requirement is that when building LLVM with
1298GCC you may get warnings related to "control may reach end of non-void function"
1299if you return from each case of a covered switch-over-enum because GCC assumes
1300that the enum expression may take any representable value, not just those of
1301individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1302the switch.
1303
1304Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1305^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1306
1307Prior to C++11, a common pattern to make a class uncopyable was to declare an
1308unimplemented copy constructor and copy assignment operator and make them
1309private. This would give a compiler error for accessing a private method or a
1310linker error because it wasn't implemented.
1311
1312With C++11, we can mark methods that won't be implemented with ``= delete``.
1313This will trigger a much better error message and tell the compiler that the
1314method will never be implemented. This enables other checks like
1315``-Wunused-private-field`` to run correctly on classes that contain these
1316methods.
1317
1318For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1319will expand to ``= delete`` on compilers that support it. These methods should
1320still be declared private. Example of the uncopyable pattern:
1321
1322.. code-block:: c++
1323
1324  class DontCopy {
1325  private:
1326    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1327    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1328  public:
1329    ...
1330  };
1331
1332Don't evaluate ``end()`` every time through a loop
1333^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1334
1335Because C++ doesn't have a standard "``foreach``" loop (though it can be
1336emulated with macros and may be coming in C++'0x) we end up writing a lot of
1337loops that manually iterate from begin to end on a variety of containers or
1338through other data structures.  One common mistake is to write a loop in this
1339style:
1340
1341.. code-block:: c++
1342
1343  BasicBlock *BB = ...
1344  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1345    ... use I ...
1346
1347The problem with this construct is that it evaluates "``BB->end()``" every time
1348through the loop.  Instead of writing the loop like this, we strongly prefer
1349loops to be written so that they evaluate it once before the loop starts.  A
1350convenient way to do this is like so:
1351
1352.. code-block:: c++
1353
1354  BasicBlock *BB = ...
1355  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1356    ... use I ...
1357
1358The observant may quickly point out that these two loops may have different
1359semantics: if the container (a basic block in this case) is being mutated, then
1360"``BB->end()``" may change its value every time through the loop and the second
1361loop may not in fact be correct.  If you actually do depend on this behavior,
1362please write the loop in the first form and add a comment indicating that you
1363did it intentionally.
1364
1365Why do we prefer the second form (when correct)?  Writing the loop in the first
1366form has two problems. First it may be less efficient than evaluating it at the
1367start of the loop.  In this case, the cost is probably minor --- a few extra
1368loads every time through the loop.  However, if the base expression is more
1369complex, then the cost can rise quickly.  I've seen loops where the end
1370expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1371really aren't cheap.  By writing it in the second form consistently, you
1372eliminate the issue entirely and don't even have to think about it.
1373
1374The second (even bigger) issue is that writing the loop in the first form hints
1375to the reader that the loop is mutating the container (a fact that a comment
1376would handily confirm!).  If you write the loop in the second form, it is
1377immediately obvious without even looking at the body of the loop that the
1378container isn't being modified, which makes it easier to read the code and
1379understand what it does.
1380
1381While the second form of the loop is a few extra keystrokes, we do strongly
1382prefer it.
1383
1384``#include <iostream>`` is Forbidden
1385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1386
1387The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1388because many common implementations transparently inject a `static constructor`_
1389into every translation unit that includes it.
1390
1391Note that using the other stream headers (``<sstream>`` for example) is not
1392problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1393provides various APIs that are better performing for almost every use than
1394``std::ostream`` style APIs.
1395
1396.. note::
1397
1398  New code should always use `raw_ostream`_ for writing, or the
1399  ``llvm::MemoryBuffer`` API for reading files.
1400
1401.. _raw_ostream:
1402
1403Use ``raw_ostream``
1404^^^^^^^^^^^^^^^^^^^
1405
1406LLVM includes a lightweight, simple, and efficient stream implementation in
1407``llvm/Support/raw_ostream.h``, which provides all of the common features of
1408``std::ostream``.  All new code should use ``raw_ostream`` instead of
1409``ostream``.
1410
1411Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1412declared as ``class raw_ostream``.  Public headers should generally not include
1413the ``raw_ostream`` header, but use forward declarations and constant references
1414to ``raw_ostream`` instances.
1415
1416Avoid ``std::endl``
1417^^^^^^^^^^^^^^^^^^^
1418
1419The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1420the output stream specified.  In addition to doing this, however, it also
1421flushes the output stream.  In other words, these are equivalent:
1422
1423.. code-block:: c++
1424
1425  std::cout << std::endl;
1426  std::cout << '\n' << std::flush;
1427
1428Most of the time, you probably have no reason to flush the output stream, so
1429it's better to use a literal ``'\n'``.
1430
1431Don't use ``inline`` when defining a function in a class definition
1432^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1433
1434A member function defined in a class definition is implicitly inline, so don't
1435put the ``inline`` keyword in this case.
1436
1437Don't:
1438
1439.. code-block:: c++
1440
1441  class Foo {
1442  public:
1443    inline void bar() {
1444      // ...
1445    }
1446  };
1447
1448Do:
1449
1450.. code-block:: c++
1451
1452  class Foo {
1453  public:
1454    void bar() {
1455      // ...
1456    }
1457  };
1458
1459Microscopic Details
1460-------------------
1461
1462This section describes preferred low-level formatting guidelines along with
1463reasoning on why we prefer them.
1464
1465Spaces Before Parentheses
1466^^^^^^^^^^^^^^^^^^^^^^^^^
1467
1468We prefer to put a space before an open parenthesis only in control flow
1469statements, but not in normal function call expressions and function-like
1470macros.  For example, this is good:
1471
1472.. code-block:: c++
1473
1474  if (X) ...
1475  for (I = 0; I != 100; ++I) ...
1476  while (LLVMRocks) ...
1477
1478  somefunc(42);
1479  assert(3 != 4 && "laws of math are failing me");
1480
1481  A = foo(42, 92) + bar(X);
1482
1483and this is bad:
1484
1485.. code-block:: c++
1486
1487  if(X) ...
1488  for(I = 0; I != 100; ++I) ...
1489  while(LLVMRocks) ...
1490
1491  somefunc (42);
1492  assert (3 != 4 && "laws of math are failing me");
1493
1494  A = foo (42, 92) + bar (X);
1495
1496The reason for doing this is not completely arbitrary.  This style makes control
1497flow operators stand out more, and makes expressions flow better. The function
1498call operator binds very tightly as a postfix operator.  Putting a space after a
1499function name (as in the last example) makes it appear that the code might bind
1500the arguments of the left-hand-side of a binary operator with the argument list
1501of a function and the name of the right side.  More specifically, it is easy to
1502misread the "``A``" example as:
1503
1504.. code-block:: c++
1505
1506  A = foo ((42, 92) + bar) (X);
1507
1508when skimming through the code.  By avoiding a space in a function, we avoid
1509this misinterpretation.
1510
1511Prefer Preincrement
1512^^^^^^^^^^^^^^^^^^^
1513
1514Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1515(``X++``) and could very well be a lot faster than it.  Use preincrementation
1516whenever possible.
1517
1518The semantics of postincrement include making a copy of the value being
1519incremented, returning it, and then preincrementing the "work value".  For
1520primitive types, this isn't a big deal. But for iterators, it can be a huge
1521issue (for example, some iterators contains stack and set objects in them...
1522copying an iterator could invoke the copy ctor's of these as well).  In general,
1523get in the habit of always using preincrement, and you won't have a problem.
1524
1525
1526Namespace Indentation
1527^^^^^^^^^^^^^^^^^^^^^
1528
1529In general, we strive to reduce indentation wherever possible.  This is useful
1530because we want code to `fit into 80 columns`_ without wrapping horribly, but
1531also because it makes it easier to understand the code. To facilitate this and
1532avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1533helps readability, feel free to add a comment indicating what namespace is
1534being closed by a ``}``.  For example:
1535
1536.. code-block:: c++
1537
1538  namespace llvm {
1539  namespace knowledge {
1540
1541  /// This class represents things that Smith can have an intimate
1542  /// understanding of and contains the data associated with it.
1543  class Grokable {
1544  ...
1545  public:
1546    explicit Grokable() { ... }
1547    virtual ~Grokable() = 0;
1548
1549    ...
1550
1551  };
1552
1553  } // end namespace knowledge
1554  } // end namespace llvm
1555
1556
1557Feel free to skip the closing comment when the namespace being closed is
1558obvious for any reason. For example, the outer-most namespace in a header file
1559is rarely a source of confusion. But namespaces both anonymous and named in
1560source files that are being closed half way through the file probably could use
1561clarification.
1562
1563.. _static:
1564
1565Anonymous Namespaces
1566^^^^^^^^^^^^^^^^^^^^
1567
1568After talking about namespaces in general, you may be wondering about anonymous
1569namespaces in particular.  Anonymous namespaces are a great language feature
1570that tells the C++ compiler that the contents of the namespace are only visible
1571within the current translation unit, allowing more aggressive optimization and
1572eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1573to C++ as "static" is to C functions and global variables.  While "``static``"
1574is available in C++, anonymous namespaces are more general: they can make entire
1575classes private to a file.
1576
1577The problem with anonymous namespaces is that they naturally want to encourage
1578indentation of their body, and they reduce locality of reference: if you see a
1579random function definition in a C++ file, it is easy to see if it is marked
1580static, but seeing if it is in an anonymous namespace requires scanning a big
1581chunk of the file.
1582
1583Because of this, we have a simple guideline: make anonymous namespaces as small
1584as possible, and only use them for class declarations.  For example, this is
1585good:
1586
1587.. code-block:: c++
1588
1589  namespace {
1590  class StringSort {
1591  ...
1592  public:
1593    StringSort(...)
1594    bool operator<(const char *RHS) const;
1595  };
1596  } // end anonymous namespace
1597
1598  static void runHelper() {
1599    ...
1600  }
1601
1602  bool StringSort::operator<(const char *RHS) const {
1603    ...
1604  }
1605
1606This is bad:
1607
1608.. code-block:: c++
1609
1610  namespace {
1611
1612  class StringSort {
1613  ...
1614  public:
1615    StringSort(...)
1616    bool operator<(const char *RHS) const;
1617  };
1618
1619  void runHelper() {
1620    ...
1621  }
1622
1623  bool StringSort::operator<(const char *RHS) const {
1624    ...
1625  }
1626
1627  } // end anonymous namespace
1628
1629This is bad specifically because if you're looking at "``runHelper``" in the middle
1630of a large C++ file, that you have no immediate way to tell if it is local to
1631the file.  When it is marked static explicitly, this is immediately obvious.
1632Also, there is no reason to enclose the definition of "``operator<``" in the
1633namespace just because it was declared there.
1634
1635See Also
1636========
1637
1638A lot of these comments and recommendations have been culled from other sources.
1639Two particularly important books for our work are:
1640
1641#. `Effective C++
1642   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1643   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1644   "Effective STL" by the same author.
1645
1646#. `Large-Scale C++ Software Design
1647   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1648   by John Lakos
1649
1650If you get some free time, and you haven't read them: do so, you might learn
1651something.
1652