1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126* Variadic templates: N2242_ 127* Explicit conversion operators: N2437_ 128* Defaulted and deleted functions: N2346_ 129 130 * But not defaulted move constructors or move assignment operators, MSVC 2013 131 cannot synthesize them. 132 133.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 134.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 135.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 136.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 137.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 138.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 139.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 140.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 141.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 142.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 143.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 144.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 145.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 146.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 147.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 148.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 149.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 150.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 151.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 152.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 153.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 154.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 155.. _MSVC-compatible RTTI: http://llvm.org/PR18951 156 157The supported features in the C++11 standard libraries are less well tracked, 158but also much greater. Most of the standard libraries implement most of C++11's 159library. The most likely lowest common denominator is Linux support. For 160libc++, the support is just poorly tested and undocumented but expected to be 161largely complete. YMMV. For libstdc++, the support is documented in detail in 162`the libstdc++ manual`_. There are some very minor missing facilities that are 163unlikely to be common problems, and there are a few larger gaps that are worth 164being aware of: 165 166* Not all of the type traits are implemented 167* No regular expression library. 168* While most of the atomics library is well implemented, the fences are 169 missing. Fortunately, they are rarely needed. 170* The locale support is incomplete. 171* ``std::initializer_list`` (and the constructors and functions that take it as 172 an argument) are not always available, so you cannot (for example) initialize 173 a ``std::vector`` with a braced initializer list. 174* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given 175 ``nullptr`` as an iterator. 176 177Other than these areas you should assume the standard library is available and 178working as expected until some build bot tells you otherwise. If you're in an 179uncertain area of one of the above points, but you cannot test on a Linux 180system, your best approach is to minimize your use of these features, and watch 181the Linux build bots to find out if your usage triggered a bug. For example, if 182you hit a type trait which doesn't work we can then add support to LLVM's 183traits header to emulate it. 184 185.. _the libstdc++ manual: 186 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 187 188Other Languages 189--------------- 190 191Any code written in the Go programming language is not subject to the 192formatting rules below. Instead, we adopt the formatting rules enforced by 193the `gofmt`_ tool. 194 195Go code should strive to be idiomatic. Two good sets of guidelines for what 196this means are `Effective Go`_ and `Go Code Review Comments`_. 197 198.. _gofmt: 199 https://golang.org/cmd/gofmt/ 200 201.. _Effective Go: 202 https://golang.org/doc/effective_go.html 203 204.. _Go Code Review Comments: 205 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 206 207Mechanical Source Issues 208======================== 209 210Source Code Formatting 211---------------------- 212 213Commenting 214^^^^^^^^^^ 215 216Comments are one critical part of readability and maintainability. Everyone 217knows they should comment their code, and so should you. When writing comments, 218write them as English prose, which means they should use proper capitalization, 219punctuation, etc. Aim to describe what the code is trying to do and why, not 220*how* it does it at a micro level. Here are a few critical things to document: 221 222.. _header file comment: 223 224File Headers 225"""""""""""" 226 227Every source file should have a header on it that describes the basic purpose of 228the file. If a file does not have a header, it should not be checked into the 229tree. The standard header looks like this: 230 231.. code-block:: c++ 232 233 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 234 // 235 // The LLVM Compiler Infrastructure 236 // 237 // This file is distributed under the University of Illinois Open Source 238 // License. See LICENSE.TXT for details. 239 // 240 //===----------------------------------------------------------------------===// 241 /// 242 /// \file 243 /// \brief This file contains the declaration of the Instruction class, which is 244 /// the base class for all of the VM instructions. 245 /// 246 //===----------------------------------------------------------------------===// 247 248A few things to note about this particular format: The "``-*- C++ -*-``" string 249on the first line is there to tell Emacs that the source file is a C++ file, not 250a C file (Emacs assumes ``.h`` files are C files by default). 251 252.. note:: 253 254 This tag is not necessary in ``.cpp`` files. The name of the file is also 255 on the first line, along with a very short description of the purpose of the 256 file. This is important when printing out code and flipping though lots of 257 pages. 258 259The next section in the file is a concise note that defines the license that the 260file is released under. This makes it perfectly clear what terms the source 261code can be distributed under and should not be modified in any way. 262 263The main body is a ``doxygen`` comment (identified by the ``///`` comment 264marker instead of the usual ``//``) describing the purpose of the file. It 265should have a ``\brief`` command that describes the file in one or two 266sentences. Any additional information should be separated by a blank line. If 267an algorithm is being implemented or something tricky is going on, a reference 268to the paper where it is published should be included, as well as any notes or 269*gotchas* in the code to watch out for. 270 271Class overviews 272""""""""""""""" 273 274Classes are one fundamental part of a good object oriented design. As such, a 275class definition should have a comment block that explains what the class is 276used for and how it works. Every non-trivial class is expected to have a 277``doxygen`` comment block. 278 279Method information 280"""""""""""""""""" 281 282Methods defined in a class (as well as any global functions) should also be 283documented properly. A quick note about what it does and a description of the 284borderline behaviour is all that is necessary here (unless something 285particularly tricky or insidious is going on). The hope is that people can 286figure out how to use your interfaces without reading the code itself. 287 288Good things to talk about here are what happens when something unexpected 289happens: does the method return null? Abort? Format your hard disk? 290 291Comment Formatting 292^^^^^^^^^^^^^^^^^^ 293 294In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 295``doxygen`` documentation comments). They take less space, require 296less typing, don't have nesting problems, etc. There are a few cases when it is 297useful to use C style (``/* */``) comments however: 298 299#. When writing C code: Obviously if you are writing C code, use C style 300 comments. 301 302#. When writing a header file that may be ``#include``\d by a C source file. 303 304#. When writing a source file that is used by a tool that only accepts C style 305 comments. 306 307To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 308properly and are better behaved in general than C style comments. 309 310Doxygen Use in Documentation Comments 311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 312 313Use the ``\file`` command to turn the standard file header into a file-level 314comment. 315 316Include descriptive ``\brief`` paragraphs for all public interfaces (public 317classes, member and non-member functions). Explain API use and purpose in 318``\brief`` paragraphs, don't just restate the information that can be inferred 319from the API name. Put detailed discussion into separate paragraphs. 320 321To refer to parameter names inside a paragraph, use the ``\p name`` command. 322Don't use the ``\arg name`` command since it starts a new paragraph that 323contains documentation for the parameter. 324 325Wrap non-inline code examples in ``\code ... \endcode``. 326 327To document a function parameter, start a new paragraph with the 328``\param name`` command. If the parameter is used as an out or an in/out 329parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 330respectively. 331 332To describe function return value, start a new paragraph with the ``\returns`` 333command. 334 335A minimal documentation comment: 336 337.. code-block:: c++ 338 339 /// \brief Does foo and bar. 340 void fooBar(bool Baz); 341 342A documentation comment that uses all Doxygen features in a preferred way: 343 344.. code-block:: c++ 345 346 /// \brief Does foo and bar. 347 /// 348 /// Does not do foo the usual way if \p Baz is true. 349 /// 350 /// Typical usage: 351 /// \code 352 /// fooBar(false, "quux", Res); 353 /// \endcode 354 /// 355 /// \param Quux kind of foo to do. 356 /// \param [out] Result filled with bar sequence on foo success. 357 /// 358 /// \returns true on success. 359 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 360 361Don't duplicate the documentation comment in the header file and in the 362implementation file. Put the documentation comments for public APIs into the 363header file. Documentation comments for private APIs can go to the 364implementation file. In any case, implementation files can include additional 365comments (not necessarily in Doxygen markup) to explain implementation details 366as needed. 367 368Don't duplicate function or class name at the beginning of the comment. 369For humans it is obvious which function or class is being documented; 370automatic documentation processing tools are smart enough to bind the comment 371to the correct declaration. 372 373Wrong: 374 375.. code-block:: c++ 376 377 // In Something.h: 378 379 /// Something - An abstraction for some complicated thing. 380 class Something { 381 public: 382 /// fooBar - Does foo and bar. 383 void fooBar(); 384 }; 385 386 // In Something.cpp: 387 388 /// fooBar - Does foo and bar. 389 void Something::fooBar() { ... } 390 391Correct: 392 393.. code-block:: c++ 394 395 // In Something.h: 396 397 /// \brief An abstraction for some complicated thing. 398 class Something { 399 public: 400 /// \brief Does foo and bar. 401 void fooBar(); 402 }; 403 404 // In Something.cpp: 405 406 // Builds a B-tree in order to do foo. See paper by... 407 void Something::fooBar() { ... } 408 409It is not required to use additional Doxygen features, but sometimes it might 410be a good idea to do so. 411 412Consider: 413 414* adding comments to any narrow namespace containing a collection of 415 related functions or types; 416 417* using top-level groups to organize a collection of related functions at 418 namespace scope where the grouping is smaller than the namespace; 419 420* using member groups and additional comments attached to member 421 groups to organize within a class. 422 423For example: 424 425.. code-block:: c++ 426 427 class Something { 428 /// \name Functions that do Foo. 429 /// @{ 430 void fooBar(); 431 void fooBaz(); 432 /// @} 433 ... 434 }; 435 436``#include`` Style 437^^^^^^^^^^^^^^^^^^ 438 439Immediately after the `header file comment`_ (and include guards if working on a 440header file), the `minimal list of #includes`_ required by the file should be 441listed. We prefer these ``#include``\s to be listed in this order: 442 443.. _Main Module Header: 444.. _Local/Private Headers: 445 446#. Main Module Header 447#. Local/Private Headers 448#. ``llvm/...`` 449#. System ``#include``\s 450 451and each category should be sorted lexicographically by the full path. 452 453The `Main Module Header`_ file applies to ``.cpp`` files which implement an 454interface defined by a ``.h`` file. This ``#include`` should always be included 455**first** regardless of where it lives on the file system. By including a 456header file first in the ``.cpp`` files that implement the interfaces, we ensure 457that the header does not have any hidden dependencies which are not explicitly 458``#include``\d in the header, but should be. It is also a form of documentation 459in the ``.cpp`` file to indicate where the interfaces it implements are defined. 460 461.. _fit into 80 columns: 462 463Source Code Width 464^^^^^^^^^^^^^^^^^ 465 466Write your code to fit within 80 columns of text. This helps those of us who 467like to print out code and look at your code in an ``xterm`` without resizing 468it. 469 470The longer answer is that there must be some limit to the width of the code in 471order to reasonably allow developers to have multiple files side-by-side in 472windows on a modest display. If you are going to pick a width limit, it is 473somewhat arbitrary but you might as well pick something standard. Going with 90 474columns (for example) instead of 80 columns wouldn't add any significant value 475and would be detrimental to printing out code. Also many other projects have 476standardized on 80 columns, so some people have already configured their editors 477for it (vs something else, like 90 columns). 478 479This is one of many contentious issues in coding standards, but it is not up for 480debate. 481 482Use Spaces Instead of Tabs 483^^^^^^^^^^^^^^^^^^^^^^^^^^ 484 485In all cases, prefer spaces to tabs in source files. People have different 486preferred indentation levels, and different styles of indentation that they 487like; this is fine. What isn't fine is that different editors/viewers expand 488tabs out to different tab stops. This can cause your code to look completely 489unreadable, and it is not worth dealing with. 490 491As always, follow the `Golden Rule`_ above: follow the style of 492existing code if you are modifying and extending it. If you like four spaces of 493indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 494of indentation. Also, do not reindent a whole source file: it makes for 495incredible diffs that are absolutely worthless. 496 497Indent Code Consistently 498^^^^^^^^^^^^^^^^^^^^^^^^ 499 500Okay, in your first year of programming you were told that indentation is 501important. If you didn't believe and internalize this then, now is the time. 502Just do it. With the introduction of C++11, there are some new formatting 503challenges that merit some suggestions to help have consistent, maintainable, 504and tool-friendly formatting and indentation. 505 506Format Lambdas Like Blocks Of Code 507"""""""""""""""""""""""""""""""""" 508 509When formatting a multi-line lambda, format it like a block of code, that's 510what it is. If there is only one multi-line lambda in a statement, and there 511are no expressions lexically after it in the statement, drop the indent to the 512standard two space indent for a block of code, as if it were an if-block opened 513by the preceding part of the statement: 514 515.. code-block:: c++ 516 517 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 518 if (a.blah < b.blah) 519 return true; 520 if (a.baz < b.baz) 521 return true; 522 return a.bam < b.bam; 523 }); 524 525To take best advantage of this formatting, if you are designing an API which 526accepts a continuation or single callable argument (be it a functor, or 527a ``std::function``), it should be the last argument if at all possible. 528 529If there are multiple multi-line lambdas in a statement, or there is anything 530interesting after the lambda in the statement, indent the block two spaces from 531the indent of the ``[]``: 532 533.. code-block:: c++ 534 535 dyn_switch(V->stripPointerCasts(), 536 [] (PHINode *PN) { 537 // process phis... 538 }, 539 [] (SelectInst *SI) { 540 // process selects... 541 }, 542 [] (LoadInst *LI) { 543 // process loads... 544 }, 545 [] (AllocaInst *AI) { 546 // process allocas... 547 }); 548 549Braced Initializer Lists 550"""""""""""""""""""""""" 551 552With C++11, there are significantly more uses of braced lists to perform 553initialization. These allow you to easily construct aggregate temporaries in 554expressions among other niceness. They now have a natural way of ending up 555nested within each other and within function calls in order to build up 556aggregates (such as option structs) from local variables. To make matters 557worse, we also have many more uses of braces in an expression context that are 558*not* performing initialization. 559 560The historically common formatting of braced initialization of aggregate 561variables does not mix cleanly with deep nesting, general expression contexts, 562function arguments, and lambdas. We suggest new code use a simple rule for 563formatting braced initialization lists: act as-if the braces were parentheses 564in a function call. The formatting rules exactly match those already well 565understood for formatting nested function calls. Examples: 566 567.. code-block:: c++ 568 569 foo({a, b, c}, {1, 2, 3}); 570 571 llvm::Constant *Mask[] = { 572 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 573 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 574 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 575 576This formatting scheme also makes it particularly easy to get predictable, 577consistent, and automatic formatting with tools like `Clang Format`_. 578 579.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 580 581Language and Compiler Issues 582---------------------------- 583 584Treat Compiler Warnings Like Errors 585^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 586 587If your code has compiler warnings in it, something is wrong --- you aren't 588casting values correctly, you have "questionable" constructs in your code, or 589you are doing something legitimately wrong. Compiler warnings can cover up 590legitimate errors in output and make dealing with a translation unit difficult. 591 592It is not possible to prevent all warnings from all compilers, nor is it 593desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 594good thorough set of warnings, and stick to it. At least in the case of 595``gcc``, it is possible to work around any spurious errors by changing the 596syntax of the code slightly. For example, a warning that annoys me occurs when 597I write code like this: 598 599.. code-block:: c++ 600 601 if (V = getValue()) { 602 ... 603 } 604 605``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 606probably mistyped it. In most cases, I haven't, and I really don't want the 607spurious errors. To fix this particular problem, I rewrite the code like 608this: 609 610.. code-block:: c++ 611 612 if ((V = getValue())) { 613 ... 614 } 615 616which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 617massaging the code appropriately. 618 619Write Portable Code 620^^^^^^^^^^^^^^^^^^^ 621 622In almost all cases, it is possible and within reason to write completely 623portable code. If there are cases where it isn't possible to write portable 624code, isolate it behind a well defined (and well documented) interface. 625 626In practice, this means that you shouldn't assume much about the host compiler 627(and Visual Studio tends to be the lowest common denominator). If advanced 628features are used, they should only be an implementation detail of a library 629which has a simple exposed API, and preferably be buried in ``libSystem``. 630 631Do not use RTTI or Exceptions 632^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 633 634In an effort to reduce code and executable size, LLVM does not use RTTI 635(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 636the general C++ principle of *"you only pay for what you use"*, causing 637executable bloat even if exceptions are never used in the code base, or if RTTI 638is never used for a class. Because of this, we turn them off globally in the 639code. 640 641That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 642templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 643This form of RTTI is opt-in and can be 644:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 645substantially more efficient than ``dynamic_cast<>``. 646 647.. _static constructor: 648 649Do not use Static Constructors 650^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 651 652Static constructors and destructors (e.g. global variables whose types have a 653constructor or destructor) should not be added to the code base, and should be 654removed wherever possible. Besides `well known problems 655<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 656initialization is undefined between globals in different source files, the 657entire concept of static constructors is at odds with the common use case of 658LLVM as a library linked into a larger application. 659 660Consider the use of LLVM as a JIT linked into another application (perhaps for 661`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 662<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 663design of static constructors, they must be executed at startup time of the 664entire application, regardless of whether or how LLVM is used in that larger 665application. There are two problems with this: 666 667* The time to run the static constructors impacts startup time of applications 668 --- a critical time for GUI apps, among others. 669 670* The static constructors cause the app to pull many extra pages of memory off 671 the disk: both the code for the constructor in each ``.o`` file and the small 672 amount of data that gets touched. In addition, touched/dirty pages put more 673 pressure on the VM system on low-memory machines. 674 675We would really like for there to be zero cost for linking in an additional LLVM 676target or other library into an application, but static constructors violate 677this goal. 678 679That said, LLVM unfortunately does contain static constructors. It would be a 680`great project <http://llvm.org/PR11944>`_ for someone to purge all static 681constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 682flag (when building with Clang) to ensure we do not regress in the future. 683 684Use of ``class`` and ``struct`` Keywords 685^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 686 687In C++, the ``class`` and ``struct`` keywords can be used almost 688interchangeably. The only difference is when they are used to declare a class: 689``class`` makes all members private by default while ``struct`` makes all 690members public by default. 691 692Unfortunately, not all compilers follow the rules and some will generate 693different symbols based on whether ``class`` or ``struct`` was used to declare 694the symbol (e.g., MSVC). This can lead to problems at link time. 695 696* All declarations and definitions of a given ``class`` or ``struct`` must use 697 the same keyword. For example: 698 699.. code-block:: c++ 700 701 class Foo; 702 703 // Breaks mangling in MSVC. 704 struct Foo { int Data; }; 705 706* As a rule of thumb, ``struct`` should be kept to structures where *all* 707 members are declared public. 708 709.. code-block:: c++ 710 711 // Foo feels like a class... this is strange. 712 struct Foo { 713 private: 714 int Data; 715 public: 716 Foo() : Data(0) { } 717 int getData() const { return Data; } 718 void setData(int D) { Data = D; } 719 }; 720 721 // Bar isn't POD, but it does look like a struct. 722 struct Bar { 723 int Data; 724 Bar() : Data(0) { } 725 }; 726 727Do not use Braced Initializer Lists to Call a Constructor 728^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 729 730In C++11 there is a "generalized initialization syntax" which allows calling 731constructors using braced initializer lists. Do not use these to call 732constructors with any interesting logic or if you care that you're calling some 733*particular* constructor. Those should look like function calls using 734parentheses rather than like aggregate initialization. Similarly, if you need 735to explicitly name the type and call its constructor to create a temporary, 736don't use a braced initializer list. Instead, use a braced initializer list 737(without any type for temporaries) when doing aggregate initialization or 738something notionally equivalent. Examples: 739 740.. code-block:: c++ 741 742 class Foo { 743 public: 744 // Construct a Foo by reading data from the disk in the whizbang format, ... 745 Foo(std::string filename); 746 747 // Construct a Foo by looking up the Nth element of some global data ... 748 Foo(int N); 749 750 // ... 751 }; 752 753 // The Foo constructor call is very deliberate, no braces. 754 std::fill(foo.begin(), foo.end(), Foo("name")); 755 756 // The pair is just being constructed like an aggregate, use braces. 757 bar_map.insert({my_key, my_value}); 758 759If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 760 761.. code-block:: c++ 762 763 int data[] = {0, 1, 2, 3}; 764 765Use ``auto`` Type Deduction to Make Code More Readable 766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 767 768Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 769uses a more moderate stance. Use ``auto`` if and only if it makes the code more 770readable or easier to maintain. Don't "almost always" use ``auto``, but do use 771``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 772type is already obvious from the context. Another time when ``auto`` works well 773for these purposes is when the type would have been abstracted away anyways, 774often behind a container's typedef such as ``std::vector<T>::iterator``. 775 776Beware unnecessary copies with ``auto`` 777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 778 779The convenience of ``auto`` makes it easy to forget that its default behavior 780is a copy. Particularly in range-based ``for`` loops, careless copies are 781expensive. 782 783As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 784``auto *`` when copying pointers. 785 786.. code-block:: c++ 787 788 // Typically there's no reason to copy. 789 for (const auto &Val : Container) { observe(Val); } 790 for (auto &Val : Container) { Val.change(); } 791 792 // Remove the reference if you really want a new copy. 793 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 794 795 // Copy pointers, but make it clear that they're pointers. 796 for (const auto *Ptr : Container) { observe(*Ptr); } 797 for (auto *Ptr : Container) { Ptr->change(); } 798 799Style Issues 800============ 801 802The High-Level Issues 803--------------------- 804 805A Public Header File **is** a Module 806^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 807 808C++ doesn't do too well in the modularity department. There is no real 809encapsulation or data hiding (unless you use expensive protocol classes), but it 810is what we have to work with. When you write a public header file (in the LLVM 811source tree, they live in the top level "``include``" directory), you are 812defining a module of functionality. 813 814Ideally, modules should be completely independent of each other, and their 815header files should only ``#include`` the absolute minimum number of headers 816possible. A module is not just a class, a function, or a namespace: it's a 817collection of these that defines an interface. This interface may be several 818functions, classes, or data structures, but the important issue is how they work 819together. 820 821In general, a module should be implemented by one or more ``.cpp`` files. Each 822of these ``.cpp`` files should include the header that defines their interface 823first. This ensures that all of the dependences of the module header have been 824properly added to the module header itself, and are not implicit. System 825headers should be included after user headers for a translation unit. 826 827.. _minimal list of #includes: 828 829``#include`` as Little as Possible 830^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 831 832``#include`` hurts compile time performance. Don't do it unless you have to, 833especially in header files. 834 835But wait! Sometimes you need to have the definition of a class to use it, or to 836inherit from it. In these cases go ahead and ``#include`` that header file. Be 837aware however that there are many cases where you don't need to have the full 838definition of a class. If you are using a pointer or reference to a class, you 839don't need the header file. If you are simply returning a class instance from a 840prototyped function or method, you don't need it. In fact, for most cases, you 841simply don't need the definition of a class. And not ``#include``\ing speeds up 842compilation. 843 844It is easy to try to go too overboard on this recommendation, however. You 845**must** include all of the header files that you are using --- you can include 846them either directly or indirectly through another header file. To make sure 847that you don't accidentally forget to include a header file in your module 848header, make sure to include your module header **first** in the implementation 849file (as mentioned above). This way there won't be any hidden dependencies that 850you'll find out about later. 851 852Keep "Internal" Headers Private 853^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 854 855Many modules have a complex implementation that causes them to use more than one 856implementation (``.cpp``) file. It is often tempting to put the internal 857communication interface (helper classes, extra functions, etc) in the public 858module header file. Don't do this! 859 860If you really need to do something like this, put a private header file in the 861same directory as the source files, and include it locally. This ensures that 862your private interface remains private and undisturbed by outsiders. 863 864.. note:: 865 866 It's okay to put extra implementation methods in a public class itself. Just 867 make them private (or protected) and all is well. 868 869.. _early exits: 870 871Use Early Exits and ``continue`` to Simplify Code 872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 873 874When reading code, keep in mind how much state and how many previous decisions 875have to be remembered by the reader to understand a block of code. Aim to 876reduce indentation where possible when it doesn't make it more difficult to 877understand the code. One great way to do this is by making use of early exits 878and the ``continue`` keyword in long loops. As an example of using an early 879exit from a function, consider this "bad" code: 880 881.. code-block:: c++ 882 883 Value *doSomething(Instruction *I) { 884 if (!isa<TerminatorInst>(I) && 885 I->hasOneUse() && doOtherThing(I)) { 886 ... some long code .... 887 } 888 889 return 0; 890 } 891 892This code has several problems if the body of the ``'if'`` is large. When 893you're looking at the top of the function, it isn't immediately clear that this 894*only* does interesting things with non-terminator instructions, and only 895applies to things with the other predicates. Second, it is relatively difficult 896to describe (in comments) why these predicates are important because the ``if`` 897statement makes it difficult to lay out the comments. Third, when you're deep 898within the body of the code, it is indented an extra level. Finally, when 899reading the top of the function, it isn't clear what the result is if the 900predicate isn't true; you have to read to the end of the function to know that 901it returns null. 902 903It is much preferred to format the code like this: 904 905.. code-block:: c++ 906 907 Value *doSomething(Instruction *I) { 908 // Terminators never need 'something' done to them because ... 909 if (isa<TerminatorInst>(I)) 910 return 0; 911 912 // We conservatively avoid transforming instructions with multiple uses 913 // because goats like cheese. 914 if (!I->hasOneUse()) 915 return 0; 916 917 // This is really just here for example. 918 if (!doOtherThing(I)) 919 return 0; 920 921 ... some long code .... 922 } 923 924This fixes these problems. A similar problem frequently happens in ``for`` 925loops. A silly example is something like this: 926 927.. code-block:: c++ 928 929 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 930 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 931 Value *LHS = BO->getOperand(0); 932 Value *RHS = BO->getOperand(1); 933 if (LHS != RHS) { 934 ... 935 } 936 } 937 } 938 939When you have very, very small loops, this sort of structure is fine. But if it 940exceeds more than 10-15 lines, it becomes difficult for people to read and 941understand at a glance. The problem with this sort of code is that it gets very 942nested very quickly. Meaning that the reader of the code has to keep a lot of 943context in their brain to remember what is going immediately on in the loop, 944because they don't know if/when the ``if`` conditions will have ``else``\s etc. 945It is strongly preferred to structure the loop like this: 946 947.. code-block:: c++ 948 949 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 950 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 951 if (!BO) continue; 952 953 Value *LHS = BO->getOperand(0); 954 Value *RHS = BO->getOperand(1); 955 if (LHS == RHS) continue; 956 957 ... 958 } 959 960This has all the benefits of using early exits for functions: it reduces nesting 961of the loop, it makes it easier to describe why the conditions are true, and it 962makes it obvious to the reader that there is no ``else`` coming up that they 963have to push context into their brain for. If a loop is large, this can be a 964big understandability win. 965 966Don't use ``else`` after a ``return`` 967^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 968 969For similar reasons above (reduction of indentation and easier reading), please 970do not use ``'else'`` or ``'else if'`` after something that interrupts control 971flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 972example, this is *bad*: 973 974.. code-block:: c++ 975 976 case 'J': { 977 if (Signed) { 978 Type = Context.getsigjmp_bufType(); 979 if (Type.isNull()) { 980 Error = ASTContext::GE_Missing_sigjmp_buf; 981 return QualType(); 982 } else { 983 break; 984 } 985 } else { 986 Type = Context.getjmp_bufType(); 987 if (Type.isNull()) { 988 Error = ASTContext::GE_Missing_jmp_buf; 989 return QualType(); 990 } else { 991 break; 992 } 993 } 994 } 995 996It is better to write it like this: 997 998.. code-block:: c++ 999 1000 case 'J': 1001 if (Signed) { 1002 Type = Context.getsigjmp_bufType(); 1003 if (Type.isNull()) { 1004 Error = ASTContext::GE_Missing_sigjmp_buf; 1005 return QualType(); 1006 } 1007 } else { 1008 Type = Context.getjmp_bufType(); 1009 if (Type.isNull()) { 1010 Error = ASTContext::GE_Missing_jmp_buf; 1011 return QualType(); 1012 } 1013 } 1014 break; 1015 1016Or better yet (in this case) as: 1017 1018.. code-block:: c++ 1019 1020 case 'J': 1021 if (Signed) 1022 Type = Context.getsigjmp_bufType(); 1023 else 1024 Type = Context.getjmp_bufType(); 1025 1026 if (Type.isNull()) { 1027 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1028 ASTContext::GE_Missing_jmp_buf; 1029 return QualType(); 1030 } 1031 break; 1032 1033The idea is to reduce indentation and the amount of code you have to keep track 1034of when reading the code. 1035 1036Turn Predicate Loops into Predicate Functions 1037^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1038 1039It is very common to write small loops that just compute a boolean value. There 1040are a number of ways that people commonly write these, but an example of this 1041sort of thing is: 1042 1043.. code-block:: c++ 1044 1045 bool FoundFoo = false; 1046 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1047 if (BarList[I]->isFoo()) { 1048 FoundFoo = true; 1049 break; 1050 } 1051 1052 if (FoundFoo) { 1053 ... 1054 } 1055 1056This sort of code is awkward to write, and is almost always a bad sign. Instead 1057of this sort of loop, we strongly prefer to use a predicate function (which may 1058be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1059code to be structured like this: 1060 1061.. code-block:: c++ 1062 1063 /// \returns true if the specified list has an element that is a foo. 1064 static bool containsFoo(const std::vector<Bar*> &List) { 1065 for (unsigned I = 0, E = List.size(); I != E; ++I) 1066 if (List[I]->isFoo()) 1067 return true; 1068 return false; 1069 } 1070 ... 1071 1072 if (containsFoo(BarList)) { 1073 ... 1074 } 1075 1076There are many reasons for doing this: it reduces indentation and factors out 1077code which can often be shared by other code that checks for the same predicate. 1078More importantly, it *forces you to pick a name* for the function, and forces 1079you to write a comment for it. In this silly example, this doesn't add much 1080value. However, if the condition is complex, this can make it a lot easier for 1081the reader to understand the code that queries for this predicate. Instead of 1082being faced with the in-line details of how we check to see if the BarList 1083contains a foo, we can trust the function name and continue reading with better 1084locality. 1085 1086The Low-Level Issues 1087-------------------- 1088 1089Name Types, Functions, Variables, and Enumerators Properly 1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1091 1092Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1093enough how important it is to use *descriptive* names. Pick names that match 1094the semantics and role of the underlying entities, within reason. Avoid 1095abbreviations unless they are well known. After picking a good name, make sure 1096to use consistent capitalization for the name, as inconsistency requires clients 1097to either memorize the APIs or to look it up to find the exact spelling. 1098 1099In general, names should be in camel case (e.g. ``TextFileReader`` and 1100``isLValue()``). Different kinds of declarations have different rules: 1101 1102* **Type names** (including classes, structs, enums, typedefs, etc) should be 1103 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1104 1105* **Variable names** should be nouns (as they represent state). The name should 1106 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1107 ``Boats``). 1108 1109* **Function names** should be verb phrases (as they represent actions), and 1110 command-like function should be imperative. The name should be camel case, 1111 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1112 1113* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1114 follow the naming conventions for types. A common use for enums is as a 1115 discriminator for a union, or an indicator of a subclass. When an enum is 1116 used for something like this, it should have a ``Kind`` suffix 1117 (e.g. ``ValueKind``). 1118 1119* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1120 should start with an upper-case letter, just like types. Unless the 1121 enumerators are defined in their own small namespace or inside a class, 1122 enumerators should have a prefix corresponding to the enum declaration name. 1123 For example, ``enum ValueKind { ... };`` may contain enumerators like 1124 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1125 convenience constants are exempt from the requirement for a prefix. For 1126 instance: 1127 1128 .. code-block:: c++ 1129 1130 enum { 1131 MaxSize = 42, 1132 Density = 12 1133 }; 1134 1135As an exception, classes that mimic STL classes can have member names in STL's 1136style of lower-case words separated by underscores (e.g. ``begin()``, 1137``push_back()``, and ``empty()``). Classes that provide multiple 1138iterators should add a singular prefix to ``begin()`` and ``end()`` 1139(e.g. ``global_begin()`` and ``use_begin()``). 1140 1141Here are some examples of good and bad names: 1142 1143.. code-block:: c++ 1144 1145 class VehicleMaker { 1146 ... 1147 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1148 Factory<Tire> Factory; // Better. 1149 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1150 // kind of factories. 1151 }; 1152 1153 Vehicle MakeVehicle(VehicleType Type) { 1154 VehicleMaker M; // Might be OK if having a short life-span. 1155 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1156 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1157 ... 1158 } 1159 1160Assert Liberally 1161^^^^^^^^^^^^^^^^ 1162 1163Use the "``assert``" macro to its fullest. Check all of your preconditions and 1164assumptions, you never know when a bug (not necessarily even yours) might be 1165caught early by an assertion, which reduces debugging time dramatically. The 1166"``<cassert>``" header file is probably already included by the header files you 1167are using, so it doesn't cost anything to use it. 1168 1169To further assist with debugging, make sure to put some kind of error message in 1170the assertion statement, which is printed if the assertion is tripped. This 1171helps the poor debugger make sense of why an assertion is being made and 1172enforced, and hopefully what to do about it. Here is one complete example: 1173 1174.. code-block:: c++ 1175 1176 inline Value *getOperand(unsigned I) { 1177 assert(I < Operands.size() && "getOperand() out of range!"); 1178 return Operands[I]; 1179 } 1180 1181Here are more examples: 1182 1183.. code-block:: c++ 1184 1185 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1186 1187 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1188 1189 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1190 1191 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1192 1193 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1194 1195You get the idea. 1196 1197In the past, asserts were used to indicate a piece of code that should not be 1198reached. These were typically of the form: 1199 1200.. code-block:: c++ 1201 1202 assert(0 && "Invalid radix for integer literal"); 1203 1204This has a few issues, the main one being that some compilers might not 1205understand the assertion, or warn about a missing return in builds where 1206assertions are compiled out. 1207 1208Today, we have something much better: ``llvm_unreachable``: 1209 1210.. code-block:: c++ 1211 1212 llvm_unreachable("Invalid radix for integer literal"); 1213 1214When assertions are enabled, this will print the message if it's ever reached 1215and then exit the program. When assertions are disabled (i.e. in release 1216builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1217code for this branch. If the compiler does not support this, it will fall back 1218to the "abort" implementation. 1219 1220Another issue is that values used only by assertions will produce an "unused 1221value" warning when assertions are disabled. For example, this code will warn: 1222 1223.. code-block:: c++ 1224 1225 unsigned Size = V.size(); 1226 assert(Size > 42 && "Vector smaller than it should be"); 1227 1228 bool NewToSet = Myset.insert(Value); 1229 assert(NewToSet && "The value shouldn't be in the set yet"); 1230 1231These are two interesting different cases. In the first case, the call to 1232``V.size()`` is only useful for the assert, and we don't want it executed when 1233assertions are disabled. Code like this should move the call into the assert 1234itself. In the second case, the side effects of the call must happen whether 1235the assert is enabled or not. In this case, the value should be cast to void to 1236disable the warning. To be specific, it is preferred to write the code like 1237this: 1238 1239.. code-block:: c++ 1240 1241 assert(V.size() > 42 && "Vector smaller than it should be"); 1242 1243 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1244 assert(NewToSet && "The value shouldn't be in the set yet"); 1245 1246Do Not Use ``using namespace std`` 1247^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1248 1249In LLVM, we prefer to explicitly prefix all identifiers from the standard 1250namespace with an "``std::``" prefix, rather than rely on "``using namespace 1251std;``". 1252 1253In header files, adding a ``'using namespace XXX'`` directive pollutes the 1254namespace of any source file that ``#include``\s the header. This is clearly a 1255bad thing. 1256 1257In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1258rule, but is still important. Basically, using explicit namespace prefixes 1259makes the code **clearer**, because it is immediately obvious what facilities 1260are being used and where they are coming from. And **more portable**, because 1261namespace clashes cannot occur between LLVM code and other namespaces. The 1262portability rule is important because different standard library implementations 1263expose different symbols (potentially ones they shouldn't), and future revisions 1264to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1265never use ``'using namespace std;'`` in LLVM. 1266 1267The exception to the general rule (i.e. it's not an exception for the ``std`` 1268namespace) is for implementation files. For example, all of the code in the 1269LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1270ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1271llvm;'`` directive at the top, after the ``#include``\s. This reduces 1272indentation in the body of the file for source editors that indent based on 1273braces, and keeps the conceptual context cleaner. The general form of this rule 1274is that any ``.cpp`` file that implements code in any namespace may use that 1275namespace (and its parents'), but should not use any others. 1276 1277Provide a Virtual Method Anchor for Classes in Headers 1278^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1279 1280If a class is defined in a header file and has a vtable (either it has virtual 1281methods or it derives from classes with virtual methods), it must always have at 1282least one out-of-line virtual method in the class. Without this, the compiler 1283will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1284header, bloating ``.o`` file sizes and increasing link times. 1285 1286Don't use default labels in fully covered switches over enumerations 1287^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1288 1289``-Wswitch`` warns if a switch, without a default label, over an enumeration 1290does not cover every enumeration value. If you write a default label on a fully 1291covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1292when new elements are added to that enumeration. To help avoid adding these 1293kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1294off by default but turned on when building LLVM with a version of Clang that 1295supports the warning. 1296 1297A knock-on effect of this stylistic requirement is that when building LLVM with 1298GCC you may get warnings related to "control may reach end of non-void function" 1299if you return from each case of a covered switch-over-enum because GCC assumes 1300that the enum expression may take any representable value, not just those of 1301individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1302the switch. 1303 1304Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods 1305^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1306 1307Prior to C++11, a common pattern to make a class uncopyable was to declare an 1308unimplemented copy constructor and copy assignment operator and make them 1309private. This would give a compiler error for accessing a private method or a 1310linker error because it wasn't implemented. 1311 1312With C++11, we can mark methods that won't be implemented with ``= delete``. 1313This will trigger a much better error message and tell the compiler that the 1314method will never be implemented. This enables other checks like 1315``-Wunused-private-field`` to run correctly on classes that contain these 1316methods. 1317 1318For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which 1319will expand to ``= delete`` on compilers that support it. These methods should 1320still be declared private. Example of the uncopyable pattern: 1321 1322.. code-block:: c++ 1323 1324 class DontCopy { 1325 private: 1326 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; 1327 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; 1328 public: 1329 ... 1330 }; 1331 1332Don't evaluate ``end()`` every time through a loop 1333^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1334 1335Because C++ doesn't have a standard "``foreach``" loop (though it can be 1336emulated with macros and may be coming in C++'0x) we end up writing a lot of 1337loops that manually iterate from begin to end on a variety of containers or 1338through other data structures. One common mistake is to write a loop in this 1339style: 1340 1341.. code-block:: c++ 1342 1343 BasicBlock *BB = ... 1344 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1345 ... use I ... 1346 1347The problem with this construct is that it evaluates "``BB->end()``" every time 1348through the loop. Instead of writing the loop like this, we strongly prefer 1349loops to be written so that they evaluate it once before the loop starts. A 1350convenient way to do this is like so: 1351 1352.. code-block:: c++ 1353 1354 BasicBlock *BB = ... 1355 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1356 ... use I ... 1357 1358The observant may quickly point out that these two loops may have different 1359semantics: if the container (a basic block in this case) is being mutated, then 1360"``BB->end()``" may change its value every time through the loop and the second 1361loop may not in fact be correct. If you actually do depend on this behavior, 1362please write the loop in the first form and add a comment indicating that you 1363did it intentionally. 1364 1365Why do we prefer the second form (when correct)? Writing the loop in the first 1366form has two problems. First it may be less efficient than evaluating it at the 1367start of the loop. In this case, the cost is probably minor --- a few extra 1368loads every time through the loop. However, if the base expression is more 1369complex, then the cost can rise quickly. I've seen loops where the end 1370expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1371really aren't cheap. By writing it in the second form consistently, you 1372eliminate the issue entirely and don't even have to think about it. 1373 1374The second (even bigger) issue is that writing the loop in the first form hints 1375to the reader that the loop is mutating the container (a fact that a comment 1376would handily confirm!). If you write the loop in the second form, it is 1377immediately obvious without even looking at the body of the loop that the 1378container isn't being modified, which makes it easier to read the code and 1379understand what it does. 1380 1381While the second form of the loop is a few extra keystrokes, we do strongly 1382prefer it. 1383 1384``#include <iostream>`` is Forbidden 1385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1386 1387The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1388because many common implementations transparently inject a `static constructor`_ 1389into every translation unit that includes it. 1390 1391Note that using the other stream headers (``<sstream>`` for example) is not 1392problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1393provides various APIs that are better performing for almost every use than 1394``std::ostream`` style APIs. 1395 1396.. note:: 1397 1398 New code should always use `raw_ostream`_ for writing, or the 1399 ``llvm::MemoryBuffer`` API for reading files. 1400 1401.. _raw_ostream: 1402 1403Use ``raw_ostream`` 1404^^^^^^^^^^^^^^^^^^^ 1405 1406LLVM includes a lightweight, simple, and efficient stream implementation in 1407``llvm/Support/raw_ostream.h``, which provides all of the common features of 1408``std::ostream``. All new code should use ``raw_ostream`` instead of 1409``ostream``. 1410 1411Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1412declared as ``class raw_ostream``. Public headers should generally not include 1413the ``raw_ostream`` header, but use forward declarations and constant references 1414to ``raw_ostream`` instances. 1415 1416Avoid ``std::endl`` 1417^^^^^^^^^^^^^^^^^^^ 1418 1419The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1420the output stream specified. In addition to doing this, however, it also 1421flushes the output stream. In other words, these are equivalent: 1422 1423.. code-block:: c++ 1424 1425 std::cout << std::endl; 1426 std::cout << '\n' << std::flush; 1427 1428Most of the time, you probably have no reason to flush the output stream, so 1429it's better to use a literal ``'\n'``. 1430 1431Don't use ``inline`` when defining a function in a class definition 1432^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1433 1434A member function defined in a class definition is implicitly inline, so don't 1435put the ``inline`` keyword in this case. 1436 1437Don't: 1438 1439.. code-block:: c++ 1440 1441 class Foo { 1442 public: 1443 inline void bar() { 1444 // ... 1445 } 1446 }; 1447 1448Do: 1449 1450.. code-block:: c++ 1451 1452 class Foo { 1453 public: 1454 void bar() { 1455 // ... 1456 } 1457 }; 1458 1459Microscopic Details 1460------------------- 1461 1462This section describes preferred low-level formatting guidelines along with 1463reasoning on why we prefer them. 1464 1465Spaces Before Parentheses 1466^^^^^^^^^^^^^^^^^^^^^^^^^ 1467 1468We prefer to put a space before an open parenthesis only in control flow 1469statements, but not in normal function call expressions and function-like 1470macros. For example, this is good: 1471 1472.. code-block:: c++ 1473 1474 if (X) ... 1475 for (I = 0; I != 100; ++I) ... 1476 while (LLVMRocks) ... 1477 1478 somefunc(42); 1479 assert(3 != 4 && "laws of math are failing me"); 1480 1481 A = foo(42, 92) + bar(X); 1482 1483and this is bad: 1484 1485.. code-block:: c++ 1486 1487 if(X) ... 1488 for(I = 0; I != 100; ++I) ... 1489 while(LLVMRocks) ... 1490 1491 somefunc (42); 1492 assert (3 != 4 && "laws of math are failing me"); 1493 1494 A = foo (42, 92) + bar (X); 1495 1496The reason for doing this is not completely arbitrary. This style makes control 1497flow operators stand out more, and makes expressions flow better. The function 1498call operator binds very tightly as a postfix operator. Putting a space after a 1499function name (as in the last example) makes it appear that the code might bind 1500the arguments of the left-hand-side of a binary operator with the argument list 1501of a function and the name of the right side. More specifically, it is easy to 1502misread the "``A``" example as: 1503 1504.. code-block:: c++ 1505 1506 A = foo ((42, 92) + bar) (X); 1507 1508when skimming through the code. By avoiding a space in a function, we avoid 1509this misinterpretation. 1510 1511Prefer Preincrement 1512^^^^^^^^^^^^^^^^^^^ 1513 1514Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1515(``X++``) and could very well be a lot faster than it. Use preincrementation 1516whenever possible. 1517 1518The semantics of postincrement include making a copy of the value being 1519incremented, returning it, and then preincrementing the "work value". For 1520primitive types, this isn't a big deal. But for iterators, it can be a huge 1521issue (for example, some iterators contains stack and set objects in them... 1522copying an iterator could invoke the copy ctor's of these as well). In general, 1523get in the habit of always using preincrement, and you won't have a problem. 1524 1525 1526Namespace Indentation 1527^^^^^^^^^^^^^^^^^^^^^ 1528 1529In general, we strive to reduce indentation wherever possible. This is useful 1530because we want code to `fit into 80 columns`_ without wrapping horribly, but 1531also because it makes it easier to understand the code. To facilitate this and 1532avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1533helps readability, feel free to add a comment indicating what namespace is 1534being closed by a ``}``. For example: 1535 1536.. code-block:: c++ 1537 1538 namespace llvm { 1539 namespace knowledge { 1540 1541 /// This class represents things that Smith can have an intimate 1542 /// understanding of and contains the data associated with it. 1543 class Grokable { 1544 ... 1545 public: 1546 explicit Grokable() { ... } 1547 virtual ~Grokable() = 0; 1548 1549 ... 1550 1551 }; 1552 1553 } // end namespace knowledge 1554 } // end namespace llvm 1555 1556 1557Feel free to skip the closing comment when the namespace being closed is 1558obvious for any reason. For example, the outer-most namespace in a header file 1559is rarely a source of confusion. But namespaces both anonymous and named in 1560source files that are being closed half way through the file probably could use 1561clarification. 1562 1563.. _static: 1564 1565Anonymous Namespaces 1566^^^^^^^^^^^^^^^^^^^^ 1567 1568After talking about namespaces in general, you may be wondering about anonymous 1569namespaces in particular. Anonymous namespaces are a great language feature 1570that tells the C++ compiler that the contents of the namespace are only visible 1571within the current translation unit, allowing more aggressive optimization and 1572eliminating the possibility of symbol name collisions. Anonymous namespaces are 1573to C++ as "static" is to C functions and global variables. While "``static``" 1574is available in C++, anonymous namespaces are more general: they can make entire 1575classes private to a file. 1576 1577The problem with anonymous namespaces is that they naturally want to encourage 1578indentation of their body, and they reduce locality of reference: if you see a 1579random function definition in a C++ file, it is easy to see if it is marked 1580static, but seeing if it is in an anonymous namespace requires scanning a big 1581chunk of the file. 1582 1583Because of this, we have a simple guideline: make anonymous namespaces as small 1584as possible, and only use them for class declarations. For example, this is 1585good: 1586 1587.. code-block:: c++ 1588 1589 namespace { 1590 class StringSort { 1591 ... 1592 public: 1593 StringSort(...) 1594 bool operator<(const char *RHS) const; 1595 }; 1596 } // end anonymous namespace 1597 1598 static void runHelper() { 1599 ... 1600 } 1601 1602 bool StringSort::operator<(const char *RHS) const { 1603 ... 1604 } 1605 1606This is bad: 1607 1608.. code-block:: c++ 1609 1610 namespace { 1611 1612 class StringSort { 1613 ... 1614 public: 1615 StringSort(...) 1616 bool operator<(const char *RHS) const; 1617 }; 1618 1619 void runHelper() { 1620 ... 1621 } 1622 1623 bool StringSort::operator<(const char *RHS) const { 1624 ... 1625 } 1626 1627 } // end anonymous namespace 1628 1629This is bad specifically because if you're looking at "``runHelper``" in the middle 1630of a large C++ file, that you have no immediate way to tell if it is local to 1631the file. When it is marked static explicitly, this is immediately obvious. 1632Also, there is no reason to enclose the definition of "``operator<``" in the 1633namespace just because it was declared there. 1634 1635See Also 1636======== 1637 1638A lot of these comments and recommendations have been culled from other sources. 1639Two particularly important books for our work are: 1640 1641#. `Effective C++ 1642 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1643 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1644 "Effective STL" by the same author. 1645 1646#. `Large-Scale C++ Software Design 1647 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1648 by John Lakos 1649 1650If you get some free time, and you haven't read them: do so, you might learn 1651something. 1652