1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126* Variadic templates: N2242_ 127* Explicit conversion operators: N2437_ 128* Defaulted and deleted functions: N2346_ 129 130 * But not defaulted move constructors or move assignment operators, MSVC 2013 131 cannot synthesize them. 132* Initializer lists: N2627_ 133* Delegating constructors: N1986_ 134* Default member initializers (non-static data member initializers): N2756_ 135 136 * Only use these for scalar members that would otherwise be left 137 uninitialized. Non-scalar members generally have appropriate default 138 constructors, and MSVC 2013 has problems when braced initializer lists are 139 involved. 140 141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 166 167The supported features in the C++11 standard libraries are less well tracked, 168but also much greater. Most of the standard libraries implement most of C++11's 169library. The most likely lowest common denominator is Linux support. For 170libc++, the support is just poorly tested and undocumented but expected to be 171largely complete. YMMV. For libstdc++, the support is documented in detail in 172`the libstdc++ manual`_. There are some very minor missing facilities that are 173unlikely to be common problems, and there are a few larger gaps that are worth 174being aware of: 175 176* Not all of the type traits are implemented 177* No regular expression library. 178* While most of the atomics library is well implemented, the fences are 179 missing. Fortunately, they are rarely needed. 180* The locale support is incomplete. 181* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given 182 ``nullptr`` as an iterator. 183 184Other than these areas you should assume the standard library is available and 185working as expected until some build bot tells you otherwise. If you're in an 186uncertain area of one of the above points, but you cannot test on a Linux 187system, your best approach is to minimize your use of these features, and watch 188the Linux build bots to find out if your usage triggered a bug. For example, if 189you hit a type trait which doesn't work we can then add support to LLVM's 190traits header to emulate it. 191 192.. _the libstdc++ manual: 193 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 194 195Other Languages 196--------------- 197 198Any code written in the Go programming language is not subject to the 199formatting rules below. Instead, we adopt the formatting rules enforced by 200the `gofmt`_ tool. 201 202Go code should strive to be idiomatic. Two good sets of guidelines for what 203this means are `Effective Go`_ and `Go Code Review Comments`_. 204 205.. _gofmt: 206 https://golang.org/cmd/gofmt/ 207 208.. _Effective Go: 209 https://golang.org/doc/effective_go.html 210 211.. _Go Code Review Comments: 212 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 213 214Mechanical Source Issues 215======================== 216 217Source Code Formatting 218---------------------- 219 220Commenting 221^^^^^^^^^^ 222 223Comments are one critical part of readability and maintainability. Everyone 224knows they should comment their code, and so should you. When writing comments, 225write them as English prose, which means they should use proper capitalization, 226punctuation, etc. Aim to describe what the code is trying to do and why, not 227*how* it does it at a micro level. Here are a few critical things to document: 228 229.. _header file comment: 230 231File Headers 232"""""""""""" 233 234Every source file should have a header on it that describes the basic purpose of 235the file. If a file does not have a header, it should not be checked into the 236tree. The standard header looks like this: 237 238.. code-block:: c++ 239 240 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 241 // 242 // The LLVM Compiler Infrastructure 243 // 244 // This file is distributed under the University of Illinois Open Source 245 // License. See LICENSE.TXT for details. 246 // 247 //===----------------------------------------------------------------------===// 248 /// 249 /// \file 250 /// \brief This file contains the declaration of the Instruction class, which is 251 /// the base class for all of the VM instructions. 252 /// 253 //===----------------------------------------------------------------------===// 254 255A few things to note about this particular format: The "``-*- C++ -*-``" string 256on the first line is there to tell Emacs that the source file is a C++ file, not 257a C file (Emacs assumes ``.h`` files are C files by default). 258 259.. note:: 260 261 This tag is not necessary in ``.cpp`` files. The name of the file is also 262 on the first line, along with a very short description of the purpose of the 263 file. This is important when printing out code and flipping though lots of 264 pages. 265 266The next section in the file is a concise note that defines the license that the 267file is released under. This makes it perfectly clear what terms the source 268code can be distributed under and should not be modified in any way. 269 270The main body is a ``doxygen`` comment (identified by the ``///`` comment 271marker instead of the usual ``//``) describing the purpose of the file. It 272should have a ``\brief`` command that describes the file in one or two 273sentences. Any additional information should be separated by a blank line. If 274an algorithm is being implemented or something tricky is going on, a reference 275to the paper where it is published should be included, as well as any notes or 276*gotchas* in the code to watch out for. 277 278Class overviews 279""""""""""""""" 280 281Classes are one fundamental part of a good object oriented design. As such, a 282class definition should have a comment block that explains what the class is 283used for and how it works. Every non-trivial class is expected to have a 284``doxygen`` comment block. 285 286Method information 287"""""""""""""""""" 288 289Methods defined in a class (as well as any global functions) should also be 290documented properly. A quick note about what it does and a description of the 291borderline behaviour is all that is necessary here (unless something 292particularly tricky or insidious is going on). The hope is that people can 293figure out how to use your interfaces without reading the code itself. 294 295Good things to talk about here are what happens when something unexpected 296happens: does the method return null? Abort? Format your hard disk? 297 298Comment Formatting 299^^^^^^^^^^^^^^^^^^ 300 301In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 302``doxygen`` documentation comments). They take less space, require 303less typing, don't have nesting problems, etc. There are a few cases when it is 304useful to use C style (``/* */``) comments however: 305 306#. When writing C code: Obviously if you are writing C code, use C style 307 comments. 308 309#. When writing a header file that may be ``#include``\d by a C source file. 310 311#. When writing a source file that is used by a tool that only accepts C style 312 comments. 313 314To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 315properly and are better behaved in general than C style comments. 316 317Doxygen Use in Documentation Comments 318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 319 320Use the ``\file`` command to turn the standard file header into a file-level 321comment. 322 323Include descriptive ``\brief`` paragraphs for all public interfaces (public 324classes, member and non-member functions). Explain API use and purpose in 325``\brief`` paragraphs, don't just restate the information that can be inferred 326from the API name. Put detailed discussion into separate paragraphs. 327 328To refer to parameter names inside a paragraph, use the ``\p name`` command. 329Don't use the ``\arg name`` command since it starts a new paragraph that 330contains documentation for the parameter. 331 332Wrap non-inline code examples in ``\code ... \endcode``. 333 334To document a function parameter, start a new paragraph with the 335``\param name`` command. If the parameter is used as an out or an in/out 336parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 337respectively. 338 339To describe function return value, start a new paragraph with the ``\returns`` 340command. 341 342A minimal documentation comment: 343 344.. code-block:: c++ 345 346 /// \brief Does foo and bar. 347 void fooBar(bool Baz); 348 349A documentation comment that uses all Doxygen features in a preferred way: 350 351.. code-block:: c++ 352 353 /// \brief Does foo and bar. 354 /// 355 /// Does not do foo the usual way if \p Baz is true. 356 /// 357 /// Typical usage: 358 /// \code 359 /// fooBar(false, "quux", Res); 360 /// \endcode 361 /// 362 /// \param Quux kind of foo to do. 363 /// \param [out] Result filled with bar sequence on foo success. 364 /// 365 /// \returns true on success. 366 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 367 368Don't duplicate the documentation comment in the header file and in the 369implementation file. Put the documentation comments for public APIs into the 370header file. Documentation comments for private APIs can go to the 371implementation file. In any case, implementation files can include additional 372comments (not necessarily in Doxygen markup) to explain implementation details 373as needed. 374 375Don't duplicate function or class name at the beginning of the comment. 376For humans it is obvious which function or class is being documented; 377automatic documentation processing tools are smart enough to bind the comment 378to the correct declaration. 379 380Wrong: 381 382.. code-block:: c++ 383 384 // In Something.h: 385 386 /// Something - An abstraction for some complicated thing. 387 class Something { 388 public: 389 /// fooBar - Does foo and bar. 390 void fooBar(); 391 }; 392 393 // In Something.cpp: 394 395 /// fooBar - Does foo and bar. 396 void Something::fooBar() { ... } 397 398Correct: 399 400.. code-block:: c++ 401 402 // In Something.h: 403 404 /// \brief An abstraction for some complicated thing. 405 class Something { 406 public: 407 /// \brief Does foo and bar. 408 void fooBar(); 409 }; 410 411 // In Something.cpp: 412 413 // Builds a B-tree in order to do foo. See paper by... 414 void Something::fooBar() { ... } 415 416It is not required to use additional Doxygen features, but sometimes it might 417be a good idea to do so. 418 419Consider: 420 421* adding comments to any narrow namespace containing a collection of 422 related functions or types; 423 424* using top-level groups to organize a collection of related functions at 425 namespace scope where the grouping is smaller than the namespace; 426 427* using member groups and additional comments attached to member 428 groups to organize within a class. 429 430For example: 431 432.. code-block:: c++ 433 434 class Something { 435 /// \name Functions that do Foo. 436 /// @{ 437 void fooBar(); 438 void fooBaz(); 439 /// @} 440 ... 441 }; 442 443``#include`` Style 444^^^^^^^^^^^^^^^^^^ 445 446Immediately after the `header file comment`_ (and include guards if working on a 447header file), the `minimal list of #includes`_ required by the file should be 448listed. We prefer these ``#include``\s to be listed in this order: 449 450.. _Main Module Header: 451.. _Local/Private Headers: 452 453#. Main Module Header 454#. Local/Private Headers 455#. ``llvm/...`` 456#. System ``#include``\s 457 458and each category should be sorted lexicographically by the full path. 459 460The `Main Module Header`_ file applies to ``.cpp`` files which implement an 461interface defined by a ``.h`` file. This ``#include`` should always be included 462**first** regardless of where it lives on the file system. By including a 463header file first in the ``.cpp`` files that implement the interfaces, we ensure 464that the header does not have any hidden dependencies which are not explicitly 465``#include``\d in the header, but should be. It is also a form of documentation 466in the ``.cpp`` file to indicate where the interfaces it implements are defined. 467 468.. _fit into 80 columns: 469 470Source Code Width 471^^^^^^^^^^^^^^^^^ 472 473Write your code to fit within 80 columns of text. This helps those of us who 474like to print out code and look at your code in an ``xterm`` without resizing 475it. 476 477The longer answer is that there must be some limit to the width of the code in 478order to reasonably allow developers to have multiple files side-by-side in 479windows on a modest display. If you are going to pick a width limit, it is 480somewhat arbitrary but you might as well pick something standard. Going with 90 481columns (for example) instead of 80 columns wouldn't add any significant value 482and would be detrimental to printing out code. Also many other projects have 483standardized on 80 columns, so some people have already configured their editors 484for it (vs something else, like 90 columns). 485 486This is one of many contentious issues in coding standards, but it is not up for 487debate. 488 489Use Spaces Instead of Tabs 490^^^^^^^^^^^^^^^^^^^^^^^^^^ 491 492In all cases, prefer spaces to tabs in source files. People have different 493preferred indentation levels, and different styles of indentation that they 494like; this is fine. What isn't fine is that different editors/viewers expand 495tabs out to different tab stops. This can cause your code to look completely 496unreadable, and it is not worth dealing with. 497 498As always, follow the `Golden Rule`_ above: follow the style of 499existing code if you are modifying and extending it. If you like four spaces of 500indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 501of indentation. Also, do not reindent a whole source file: it makes for 502incredible diffs that are absolutely worthless. 503 504Indent Code Consistently 505^^^^^^^^^^^^^^^^^^^^^^^^ 506 507Okay, in your first year of programming you were told that indentation is 508important. If you didn't believe and internalize this then, now is the time. 509Just do it. With the introduction of C++11, there are some new formatting 510challenges that merit some suggestions to help have consistent, maintainable, 511and tool-friendly formatting and indentation. 512 513Format Lambdas Like Blocks Of Code 514"""""""""""""""""""""""""""""""""" 515 516When formatting a multi-line lambda, format it like a block of code, that's 517what it is. If there is only one multi-line lambda in a statement, and there 518are no expressions lexically after it in the statement, drop the indent to the 519standard two space indent for a block of code, as if it were an if-block opened 520by the preceding part of the statement: 521 522.. code-block:: c++ 523 524 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 525 if (a.blah < b.blah) 526 return true; 527 if (a.baz < b.baz) 528 return true; 529 return a.bam < b.bam; 530 }); 531 532To take best advantage of this formatting, if you are designing an API which 533accepts a continuation or single callable argument (be it a functor, or 534a ``std::function``), it should be the last argument if at all possible. 535 536If there are multiple multi-line lambdas in a statement, or there is anything 537interesting after the lambda in the statement, indent the block two spaces from 538the indent of the ``[]``: 539 540.. code-block:: c++ 541 542 dyn_switch(V->stripPointerCasts(), 543 [] (PHINode *PN) { 544 // process phis... 545 }, 546 [] (SelectInst *SI) { 547 // process selects... 548 }, 549 [] (LoadInst *LI) { 550 // process loads... 551 }, 552 [] (AllocaInst *AI) { 553 // process allocas... 554 }); 555 556Braced Initializer Lists 557"""""""""""""""""""""""" 558 559With C++11, there are significantly more uses of braced lists to perform 560initialization. These allow you to easily construct aggregate temporaries in 561expressions among other niceness. They now have a natural way of ending up 562nested within each other and within function calls in order to build up 563aggregates (such as option structs) from local variables. To make matters 564worse, we also have many more uses of braces in an expression context that are 565*not* performing initialization. 566 567The historically common formatting of braced initialization of aggregate 568variables does not mix cleanly with deep nesting, general expression contexts, 569function arguments, and lambdas. We suggest new code use a simple rule for 570formatting braced initialization lists: act as-if the braces were parentheses 571in a function call. The formatting rules exactly match those already well 572understood for formatting nested function calls. Examples: 573 574.. code-block:: c++ 575 576 foo({a, b, c}, {1, 2, 3}); 577 578 llvm::Constant *Mask[] = { 579 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 581 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 582 583This formatting scheme also makes it particularly easy to get predictable, 584consistent, and automatic formatting with tools like `Clang Format`_. 585 586.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 587 588Language and Compiler Issues 589---------------------------- 590 591Treat Compiler Warnings Like Errors 592^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 593 594If your code has compiler warnings in it, something is wrong --- you aren't 595casting values correctly, you have "questionable" constructs in your code, or 596you are doing something legitimately wrong. Compiler warnings can cover up 597legitimate errors in output and make dealing with a translation unit difficult. 598 599It is not possible to prevent all warnings from all compilers, nor is it 600desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 601good thorough set of warnings, and stick to it. At least in the case of 602``gcc``, it is possible to work around any spurious errors by changing the 603syntax of the code slightly. For example, a warning that annoys me occurs when 604I write code like this: 605 606.. code-block:: c++ 607 608 if (V = getValue()) { 609 ... 610 } 611 612``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 613probably mistyped it. In most cases, I haven't, and I really don't want the 614spurious errors. To fix this particular problem, I rewrite the code like 615this: 616 617.. code-block:: c++ 618 619 if ((V = getValue())) { 620 ... 621 } 622 623which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 624massaging the code appropriately. 625 626Write Portable Code 627^^^^^^^^^^^^^^^^^^^ 628 629In almost all cases, it is possible and within reason to write completely 630portable code. If there are cases where it isn't possible to write portable 631code, isolate it behind a well defined (and well documented) interface. 632 633In practice, this means that you shouldn't assume much about the host compiler 634(and Visual Studio tends to be the lowest common denominator). If advanced 635features are used, they should only be an implementation detail of a library 636which has a simple exposed API, and preferably be buried in ``libSystem``. 637 638Do not use RTTI or Exceptions 639^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 640 641In an effort to reduce code and executable size, LLVM does not use RTTI 642(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 643the general C++ principle of *"you only pay for what you use"*, causing 644executable bloat even if exceptions are never used in the code base, or if RTTI 645is never used for a class. Because of this, we turn them off globally in the 646code. 647 648That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 649templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 650This form of RTTI is opt-in and can be 651:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 652substantially more efficient than ``dynamic_cast<>``. 653 654.. _static constructor: 655 656Do not use Static Constructors 657^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 658 659Static constructors and destructors (e.g. global variables whose types have a 660constructor or destructor) should not be added to the code base, and should be 661removed wherever possible. Besides `well known problems 662<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 663initialization is undefined between globals in different source files, the 664entire concept of static constructors is at odds with the common use case of 665LLVM as a library linked into a larger application. 666 667Consider the use of LLVM as a JIT linked into another application (perhaps for 668`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 669<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 670design of static constructors, they must be executed at startup time of the 671entire application, regardless of whether or how LLVM is used in that larger 672application. There are two problems with this: 673 674* The time to run the static constructors impacts startup time of applications 675 --- a critical time for GUI apps, among others. 676 677* The static constructors cause the app to pull many extra pages of memory off 678 the disk: both the code for the constructor in each ``.o`` file and the small 679 amount of data that gets touched. In addition, touched/dirty pages put more 680 pressure on the VM system on low-memory machines. 681 682We would really like for there to be zero cost for linking in an additional LLVM 683target or other library into an application, but static constructors violate 684this goal. 685 686That said, LLVM unfortunately does contain static constructors. It would be a 687`great project <http://llvm.org/PR11944>`_ for someone to purge all static 688constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 689flag (when building with Clang) to ensure we do not regress in the future. 690 691Use of ``class`` and ``struct`` Keywords 692^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 693 694In C++, the ``class`` and ``struct`` keywords can be used almost 695interchangeably. The only difference is when they are used to declare a class: 696``class`` makes all members private by default while ``struct`` makes all 697members public by default. 698 699Unfortunately, not all compilers follow the rules and some will generate 700different symbols based on whether ``class`` or ``struct`` was used to declare 701the symbol (e.g., MSVC). This can lead to problems at link time. 702 703* All declarations and definitions of a given ``class`` or ``struct`` must use 704 the same keyword. For example: 705 706.. code-block:: c++ 707 708 class Foo; 709 710 // Breaks mangling in MSVC. 711 struct Foo { int Data; }; 712 713* As a rule of thumb, ``struct`` should be kept to structures where *all* 714 members are declared public. 715 716.. code-block:: c++ 717 718 // Foo feels like a class... this is strange. 719 struct Foo { 720 private: 721 int Data; 722 public: 723 Foo() : Data(0) { } 724 int getData() const { return Data; } 725 void setData(int D) { Data = D; } 726 }; 727 728 // Bar isn't POD, but it does look like a struct. 729 struct Bar { 730 int Data; 731 Bar() : Data(0) { } 732 }; 733 734Do not use Braced Initializer Lists to Call a Constructor 735^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 736 737In C++11 there is a "generalized initialization syntax" which allows calling 738constructors using braced initializer lists. Do not use these to call 739constructors with any interesting logic or if you care that you're calling some 740*particular* constructor. Those should look like function calls using 741parentheses rather than like aggregate initialization. Similarly, if you need 742to explicitly name the type and call its constructor to create a temporary, 743don't use a braced initializer list. Instead, use a braced initializer list 744(without any type for temporaries) when doing aggregate initialization or 745something notionally equivalent. Examples: 746 747.. code-block:: c++ 748 749 class Foo { 750 public: 751 // Construct a Foo by reading data from the disk in the whizbang format, ... 752 Foo(std::string filename); 753 754 // Construct a Foo by looking up the Nth element of some global data ... 755 Foo(int N); 756 757 // ... 758 }; 759 760 // The Foo constructor call is very deliberate, no braces. 761 std::fill(foo.begin(), foo.end(), Foo("name")); 762 763 // The pair is just being constructed like an aggregate, use braces. 764 bar_map.insert({my_key, my_value}); 765 766If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 767 768.. code-block:: c++ 769 770 int data[] = {0, 1, 2, 3}; 771 772Use ``auto`` Type Deduction to Make Code More Readable 773^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 774 775Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 776uses a more moderate stance. Use ``auto`` if and only if it makes the code more 777readable or easier to maintain. Don't "almost always" use ``auto``, but do use 778``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 779type is already obvious from the context. Another time when ``auto`` works well 780for these purposes is when the type would have been abstracted away anyways, 781often behind a container's typedef such as ``std::vector<T>::iterator``. 782 783Beware unnecessary copies with ``auto`` 784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 785 786The convenience of ``auto`` makes it easy to forget that its default behavior 787is a copy. Particularly in range-based ``for`` loops, careless copies are 788expensive. 789 790As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 791``auto *`` when copying pointers. 792 793.. code-block:: c++ 794 795 // Typically there's no reason to copy. 796 for (const auto &Val : Container) { observe(Val); } 797 for (auto &Val : Container) { Val.change(); } 798 799 // Remove the reference if you really want a new copy. 800 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 801 802 // Copy pointers, but make it clear that they're pointers. 803 for (const auto *Ptr : Container) { observe(*Ptr); } 804 for (auto *Ptr : Container) { Ptr->change(); } 805 806Style Issues 807============ 808 809The High-Level Issues 810--------------------- 811 812A Public Header File **is** a Module 813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 814 815C++ doesn't do too well in the modularity department. There is no real 816encapsulation or data hiding (unless you use expensive protocol classes), but it 817is what we have to work with. When you write a public header file (in the LLVM 818source tree, they live in the top level "``include``" directory), you are 819defining a module of functionality. 820 821Ideally, modules should be completely independent of each other, and their 822header files should only ``#include`` the absolute minimum number of headers 823possible. A module is not just a class, a function, or a namespace: it's a 824collection of these that defines an interface. This interface may be several 825functions, classes, or data structures, but the important issue is how they work 826together. 827 828In general, a module should be implemented by one or more ``.cpp`` files. Each 829of these ``.cpp`` files should include the header that defines their interface 830first. This ensures that all of the dependences of the module header have been 831properly added to the module header itself, and are not implicit. System 832headers should be included after user headers for a translation unit. 833 834.. _minimal list of #includes: 835 836``#include`` as Little as Possible 837^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 838 839``#include`` hurts compile time performance. Don't do it unless you have to, 840especially in header files. 841 842But wait! Sometimes you need to have the definition of a class to use it, or to 843inherit from it. In these cases go ahead and ``#include`` that header file. Be 844aware however that there are many cases where you don't need to have the full 845definition of a class. If you are using a pointer or reference to a class, you 846don't need the header file. If you are simply returning a class instance from a 847prototyped function or method, you don't need it. In fact, for most cases, you 848simply don't need the definition of a class. And not ``#include``\ing speeds up 849compilation. 850 851It is easy to try to go too overboard on this recommendation, however. You 852**must** include all of the header files that you are using --- you can include 853them either directly or indirectly through another header file. To make sure 854that you don't accidentally forget to include a header file in your module 855header, make sure to include your module header **first** in the implementation 856file (as mentioned above). This way there won't be any hidden dependencies that 857you'll find out about later. 858 859Keep "Internal" Headers Private 860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 861 862Many modules have a complex implementation that causes them to use more than one 863implementation (``.cpp``) file. It is often tempting to put the internal 864communication interface (helper classes, extra functions, etc) in the public 865module header file. Don't do this! 866 867If you really need to do something like this, put a private header file in the 868same directory as the source files, and include it locally. This ensures that 869your private interface remains private and undisturbed by outsiders. 870 871.. note:: 872 873 It's okay to put extra implementation methods in a public class itself. Just 874 make them private (or protected) and all is well. 875 876.. _early exits: 877 878Use Early Exits and ``continue`` to Simplify Code 879^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 880 881When reading code, keep in mind how much state and how many previous decisions 882have to be remembered by the reader to understand a block of code. Aim to 883reduce indentation where possible when it doesn't make it more difficult to 884understand the code. One great way to do this is by making use of early exits 885and the ``continue`` keyword in long loops. As an example of using an early 886exit from a function, consider this "bad" code: 887 888.. code-block:: c++ 889 890 Value *doSomething(Instruction *I) { 891 if (!isa<TerminatorInst>(I) && 892 I->hasOneUse() && doOtherThing(I)) { 893 ... some long code .... 894 } 895 896 return 0; 897 } 898 899This code has several problems if the body of the ``'if'`` is large. When 900you're looking at the top of the function, it isn't immediately clear that this 901*only* does interesting things with non-terminator instructions, and only 902applies to things with the other predicates. Second, it is relatively difficult 903to describe (in comments) why these predicates are important because the ``if`` 904statement makes it difficult to lay out the comments. Third, when you're deep 905within the body of the code, it is indented an extra level. Finally, when 906reading the top of the function, it isn't clear what the result is if the 907predicate isn't true; you have to read to the end of the function to know that 908it returns null. 909 910It is much preferred to format the code like this: 911 912.. code-block:: c++ 913 914 Value *doSomething(Instruction *I) { 915 // Terminators never need 'something' done to them because ... 916 if (isa<TerminatorInst>(I)) 917 return 0; 918 919 // We conservatively avoid transforming instructions with multiple uses 920 // because goats like cheese. 921 if (!I->hasOneUse()) 922 return 0; 923 924 // This is really just here for example. 925 if (!doOtherThing(I)) 926 return 0; 927 928 ... some long code .... 929 } 930 931This fixes these problems. A similar problem frequently happens in ``for`` 932loops. A silly example is something like this: 933 934.. code-block:: c++ 935 936 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 937 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 938 Value *LHS = BO->getOperand(0); 939 Value *RHS = BO->getOperand(1); 940 if (LHS != RHS) { 941 ... 942 } 943 } 944 } 945 946When you have very, very small loops, this sort of structure is fine. But if it 947exceeds more than 10-15 lines, it becomes difficult for people to read and 948understand at a glance. The problem with this sort of code is that it gets very 949nested very quickly. Meaning that the reader of the code has to keep a lot of 950context in their brain to remember what is going immediately on in the loop, 951because they don't know if/when the ``if`` conditions will have ``else``\s etc. 952It is strongly preferred to structure the loop like this: 953 954.. code-block:: c++ 955 956 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 957 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 958 if (!BO) continue; 959 960 Value *LHS = BO->getOperand(0); 961 Value *RHS = BO->getOperand(1); 962 if (LHS == RHS) continue; 963 964 ... 965 } 966 967This has all the benefits of using early exits for functions: it reduces nesting 968of the loop, it makes it easier to describe why the conditions are true, and it 969makes it obvious to the reader that there is no ``else`` coming up that they 970have to push context into their brain for. If a loop is large, this can be a 971big understandability win. 972 973Don't use ``else`` after a ``return`` 974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 975 976For similar reasons above (reduction of indentation and easier reading), please 977do not use ``'else'`` or ``'else if'`` after something that interrupts control 978flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 979example, this is *bad*: 980 981.. code-block:: c++ 982 983 case 'J': { 984 if (Signed) { 985 Type = Context.getsigjmp_bufType(); 986 if (Type.isNull()) { 987 Error = ASTContext::GE_Missing_sigjmp_buf; 988 return QualType(); 989 } else { 990 break; 991 } 992 } else { 993 Type = Context.getjmp_bufType(); 994 if (Type.isNull()) { 995 Error = ASTContext::GE_Missing_jmp_buf; 996 return QualType(); 997 } else { 998 break; 999 } 1000 } 1001 } 1002 1003It is better to write it like this: 1004 1005.. code-block:: c++ 1006 1007 case 'J': 1008 if (Signed) { 1009 Type = Context.getsigjmp_bufType(); 1010 if (Type.isNull()) { 1011 Error = ASTContext::GE_Missing_sigjmp_buf; 1012 return QualType(); 1013 } 1014 } else { 1015 Type = Context.getjmp_bufType(); 1016 if (Type.isNull()) { 1017 Error = ASTContext::GE_Missing_jmp_buf; 1018 return QualType(); 1019 } 1020 } 1021 break; 1022 1023Or better yet (in this case) as: 1024 1025.. code-block:: c++ 1026 1027 case 'J': 1028 if (Signed) 1029 Type = Context.getsigjmp_bufType(); 1030 else 1031 Type = Context.getjmp_bufType(); 1032 1033 if (Type.isNull()) { 1034 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1035 ASTContext::GE_Missing_jmp_buf; 1036 return QualType(); 1037 } 1038 break; 1039 1040The idea is to reduce indentation and the amount of code you have to keep track 1041of when reading the code. 1042 1043Turn Predicate Loops into Predicate Functions 1044^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1045 1046It is very common to write small loops that just compute a boolean value. There 1047are a number of ways that people commonly write these, but an example of this 1048sort of thing is: 1049 1050.. code-block:: c++ 1051 1052 bool FoundFoo = false; 1053 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1054 if (BarList[I]->isFoo()) { 1055 FoundFoo = true; 1056 break; 1057 } 1058 1059 if (FoundFoo) { 1060 ... 1061 } 1062 1063This sort of code is awkward to write, and is almost always a bad sign. Instead 1064of this sort of loop, we strongly prefer to use a predicate function (which may 1065be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1066code to be structured like this: 1067 1068.. code-block:: c++ 1069 1070 /// \returns true if the specified list has an element that is a foo. 1071 static bool containsFoo(const std::vector<Bar*> &List) { 1072 for (unsigned I = 0, E = List.size(); I != E; ++I) 1073 if (List[I]->isFoo()) 1074 return true; 1075 return false; 1076 } 1077 ... 1078 1079 if (containsFoo(BarList)) { 1080 ... 1081 } 1082 1083There are many reasons for doing this: it reduces indentation and factors out 1084code which can often be shared by other code that checks for the same predicate. 1085More importantly, it *forces you to pick a name* for the function, and forces 1086you to write a comment for it. In this silly example, this doesn't add much 1087value. However, if the condition is complex, this can make it a lot easier for 1088the reader to understand the code that queries for this predicate. Instead of 1089being faced with the in-line details of how we check to see if the BarList 1090contains a foo, we can trust the function name and continue reading with better 1091locality. 1092 1093The Low-Level Issues 1094-------------------- 1095 1096Name Types, Functions, Variables, and Enumerators Properly 1097^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1098 1099Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1100enough how important it is to use *descriptive* names. Pick names that match 1101the semantics and role of the underlying entities, within reason. Avoid 1102abbreviations unless they are well known. After picking a good name, make sure 1103to use consistent capitalization for the name, as inconsistency requires clients 1104to either memorize the APIs or to look it up to find the exact spelling. 1105 1106In general, names should be in camel case (e.g. ``TextFileReader`` and 1107``isLValue()``). Different kinds of declarations have different rules: 1108 1109* **Type names** (including classes, structs, enums, typedefs, etc) should be 1110 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1111 1112* **Variable names** should be nouns (as they represent state). The name should 1113 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1114 ``Boats``). 1115 1116* **Function names** should be verb phrases (as they represent actions), and 1117 command-like function should be imperative. The name should be camel case, 1118 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1119 1120* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1121 follow the naming conventions for types. A common use for enums is as a 1122 discriminator for a union, or an indicator of a subclass. When an enum is 1123 used for something like this, it should have a ``Kind`` suffix 1124 (e.g. ``ValueKind``). 1125 1126* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1127 should start with an upper-case letter, just like types. Unless the 1128 enumerators are defined in their own small namespace or inside a class, 1129 enumerators should have a prefix corresponding to the enum declaration name. 1130 For example, ``enum ValueKind { ... };`` may contain enumerators like 1131 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1132 convenience constants are exempt from the requirement for a prefix. For 1133 instance: 1134 1135 .. code-block:: c++ 1136 1137 enum { 1138 MaxSize = 42, 1139 Density = 12 1140 }; 1141 1142As an exception, classes that mimic STL classes can have member names in STL's 1143style of lower-case words separated by underscores (e.g. ``begin()``, 1144``push_back()``, and ``empty()``). Classes that provide multiple 1145iterators should add a singular prefix to ``begin()`` and ``end()`` 1146(e.g. ``global_begin()`` and ``use_begin()``). 1147 1148Here are some examples of good and bad names: 1149 1150.. code-block:: c++ 1151 1152 class VehicleMaker { 1153 ... 1154 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1155 Factory<Tire> Factory; // Better. 1156 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1157 // kind of factories. 1158 }; 1159 1160 Vehicle MakeVehicle(VehicleType Type) { 1161 VehicleMaker M; // Might be OK if having a short life-span. 1162 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1163 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1164 ... 1165 } 1166 1167Assert Liberally 1168^^^^^^^^^^^^^^^^ 1169 1170Use the "``assert``" macro to its fullest. Check all of your preconditions and 1171assumptions, you never know when a bug (not necessarily even yours) might be 1172caught early by an assertion, which reduces debugging time dramatically. The 1173"``<cassert>``" header file is probably already included by the header files you 1174are using, so it doesn't cost anything to use it. 1175 1176To further assist with debugging, make sure to put some kind of error message in 1177the assertion statement, which is printed if the assertion is tripped. This 1178helps the poor debugger make sense of why an assertion is being made and 1179enforced, and hopefully what to do about it. Here is one complete example: 1180 1181.. code-block:: c++ 1182 1183 inline Value *getOperand(unsigned I) { 1184 assert(I < Operands.size() && "getOperand() out of range!"); 1185 return Operands[I]; 1186 } 1187 1188Here are more examples: 1189 1190.. code-block:: c++ 1191 1192 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1193 1194 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1195 1196 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1197 1198 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1199 1200 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1201 1202You get the idea. 1203 1204In the past, asserts were used to indicate a piece of code that should not be 1205reached. These were typically of the form: 1206 1207.. code-block:: c++ 1208 1209 assert(0 && "Invalid radix for integer literal"); 1210 1211This has a few issues, the main one being that some compilers might not 1212understand the assertion, or warn about a missing return in builds where 1213assertions are compiled out. 1214 1215Today, we have something much better: ``llvm_unreachable``: 1216 1217.. code-block:: c++ 1218 1219 llvm_unreachable("Invalid radix for integer literal"); 1220 1221When assertions are enabled, this will print the message if it's ever reached 1222and then exit the program. When assertions are disabled (i.e. in release 1223builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1224code for this branch. If the compiler does not support this, it will fall back 1225to the "abort" implementation. 1226 1227Another issue is that values used only by assertions will produce an "unused 1228value" warning when assertions are disabled. For example, this code will warn: 1229 1230.. code-block:: c++ 1231 1232 unsigned Size = V.size(); 1233 assert(Size > 42 && "Vector smaller than it should be"); 1234 1235 bool NewToSet = Myset.insert(Value); 1236 assert(NewToSet && "The value shouldn't be in the set yet"); 1237 1238These are two interesting different cases. In the first case, the call to 1239``V.size()`` is only useful for the assert, and we don't want it executed when 1240assertions are disabled. Code like this should move the call into the assert 1241itself. In the second case, the side effects of the call must happen whether 1242the assert is enabled or not. In this case, the value should be cast to void to 1243disable the warning. To be specific, it is preferred to write the code like 1244this: 1245 1246.. code-block:: c++ 1247 1248 assert(V.size() > 42 && "Vector smaller than it should be"); 1249 1250 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1251 assert(NewToSet && "The value shouldn't be in the set yet"); 1252 1253Do Not Use ``using namespace std`` 1254^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1255 1256In LLVM, we prefer to explicitly prefix all identifiers from the standard 1257namespace with an "``std::``" prefix, rather than rely on "``using namespace 1258std;``". 1259 1260In header files, adding a ``'using namespace XXX'`` directive pollutes the 1261namespace of any source file that ``#include``\s the header. This is clearly a 1262bad thing. 1263 1264In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1265rule, but is still important. Basically, using explicit namespace prefixes 1266makes the code **clearer**, because it is immediately obvious what facilities 1267are being used and where they are coming from. And **more portable**, because 1268namespace clashes cannot occur between LLVM code and other namespaces. The 1269portability rule is important because different standard library implementations 1270expose different symbols (potentially ones they shouldn't), and future revisions 1271to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1272never use ``'using namespace std;'`` in LLVM. 1273 1274The exception to the general rule (i.e. it's not an exception for the ``std`` 1275namespace) is for implementation files. For example, all of the code in the 1276LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1277ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1278llvm;'`` directive at the top, after the ``#include``\s. This reduces 1279indentation in the body of the file for source editors that indent based on 1280braces, and keeps the conceptual context cleaner. The general form of this rule 1281is that any ``.cpp`` file that implements code in any namespace may use that 1282namespace (and its parents'), but should not use any others. 1283 1284Provide a Virtual Method Anchor for Classes in Headers 1285^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1286 1287If a class is defined in a header file and has a vtable (either it has virtual 1288methods or it derives from classes with virtual methods), it must always have at 1289least one out-of-line virtual method in the class. Without this, the compiler 1290will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1291header, bloating ``.o`` file sizes and increasing link times. 1292 1293Don't use default labels in fully covered switches over enumerations 1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1295 1296``-Wswitch`` warns if a switch, without a default label, over an enumeration 1297does not cover every enumeration value. If you write a default label on a fully 1298covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1299when new elements are added to that enumeration. To help avoid adding these 1300kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1301off by default but turned on when building LLVM with a version of Clang that 1302supports the warning. 1303 1304A knock-on effect of this stylistic requirement is that when building LLVM with 1305GCC you may get warnings related to "control may reach end of non-void function" 1306if you return from each case of a covered switch-over-enum because GCC assumes 1307that the enum expression may take any representable value, not just those of 1308individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1309the switch. 1310 1311Don't evaluate ``end()`` every time through a loop 1312^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1313 1314Because C++ doesn't have a standard "``foreach``" loop (though it can be 1315emulated with macros and may be coming in C++'0x) we end up writing a lot of 1316loops that manually iterate from begin to end on a variety of containers or 1317through other data structures. One common mistake is to write a loop in this 1318style: 1319 1320.. code-block:: c++ 1321 1322 BasicBlock *BB = ... 1323 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1324 ... use I ... 1325 1326The problem with this construct is that it evaluates "``BB->end()``" every time 1327through the loop. Instead of writing the loop like this, we strongly prefer 1328loops to be written so that they evaluate it once before the loop starts. A 1329convenient way to do this is like so: 1330 1331.. code-block:: c++ 1332 1333 BasicBlock *BB = ... 1334 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1335 ... use I ... 1336 1337The observant may quickly point out that these two loops may have different 1338semantics: if the container (a basic block in this case) is being mutated, then 1339"``BB->end()``" may change its value every time through the loop and the second 1340loop may not in fact be correct. If you actually do depend on this behavior, 1341please write the loop in the first form and add a comment indicating that you 1342did it intentionally. 1343 1344Why do we prefer the second form (when correct)? Writing the loop in the first 1345form has two problems. First it may be less efficient than evaluating it at the 1346start of the loop. In this case, the cost is probably minor --- a few extra 1347loads every time through the loop. However, if the base expression is more 1348complex, then the cost can rise quickly. I've seen loops where the end 1349expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1350really aren't cheap. By writing it in the second form consistently, you 1351eliminate the issue entirely and don't even have to think about it. 1352 1353The second (even bigger) issue is that writing the loop in the first form hints 1354to the reader that the loop is mutating the container (a fact that a comment 1355would handily confirm!). If you write the loop in the second form, it is 1356immediately obvious without even looking at the body of the loop that the 1357container isn't being modified, which makes it easier to read the code and 1358understand what it does. 1359 1360While the second form of the loop is a few extra keystrokes, we do strongly 1361prefer it. 1362 1363``#include <iostream>`` is Forbidden 1364^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1365 1366The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1367because many common implementations transparently inject a `static constructor`_ 1368into every translation unit that includes it. 1369 1370Note that using the other stream headers (``<sstream>`` for example) is not 1371problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1372provides various APIs that are better performing for almost every use than 1373``std::ostream`` style APIs. 1374 1375.. note:: 1376 1377 New code should always use `raw_ostream`_ for writing, or the 1378 ``llvm::MemoryBuffer`` API for reading files. 1379 1380.. _raw_ostream: 1381 1382Use ``raw_ostream`` 1383^^^^^^^^^^^^^^^^^^^ 1384 1385LLVM includes a lightweight, simple, and efficient stream implementation in 1386``llvm/Support/raw_ostream.h``, which provides all of the common features of 1387``std::ostream``. All new code should use ``raw_ostream`` instead of 1388``ostream``. 1389 1390Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1391declared as ``class raw_ostream``. Public headers should generally not include 1392the ``raw_ostream`` header, but use forward declarations and constant references 1393to ``raw_ostream`` instances. 1394 1395Avoid ``std::endl`` 1396^^^^^^^^^^^^^^^^^^^ 1397 1398The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1399the output stream specified. In addition to doing this, however, it also 1400flushes the output stream. In other words, these are equivalent: 1401 1402.. code-block:: c++ 1403 1404 std::cout << std::endl; 1405 std::cout << '\n' << std::flush; 1406 1407Most of the time, you probably have no reason to flush the output stream, so 1408it's better to use a literal ``'\n'``. 1409 1410Don't use ``inline`` when defining a function in a class definition 1411^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1412 1413A member function defined in a class definition is implicitly inline, so don't 1414put the ``inline`` keyword in this case. 1415 1416Don't: 1417 1418.. code-block:: c++ 1419 1420 class Foo { 1421 public: 1422 inline void bar() { 1423 // ... 1424 } 1425 }; 1426 1427Do: 1428 1429.. code-block:: c++ 1430 1431 class Foo { 1432 public: 1433 void bar() { 1434 // ... 1435 } 1436 }; 1437 1438Microscopic Details 1439------------------- 1440 1441This section describes preferred low-level formatting guidelines along with 1442reasoning on why we prefer them. 1443 1444Spaces Before Parentheses 1445^^^^^^^^^^^^^^^^^^^^^^^^^ 1446 1447We prefer to put a space before an open parenthesis only in control flow 1448statements, but not in normal function call expressions and function-like 1449macros. For example, this is good: 1450 1451.. code-block:: c++ 1452 1453 if (X) ... 1454 for (I = 0; I != 100; ++I) ... 1455 while (LLVMRocks) ... 1456 1457 somefunc(42); 1458 assert(3 != 4 && "laws of math are failing me"); 1459 1460 A = foo(42, 92) + bar(X); 1461 1462and this is bad: 1463 1464.. code-block:: c++ 1465 1466 if(X) ... 1467 for(I = 0; I != 100; ++I) ... 1468 while(LLVMRocks) ... 1469 1470 somefunc (42); 1471 assert (3 != 4 && "laws of math are failing me"); 1472 1473 A = foo (42, 92) + bar (X); 1474 1475The reason for doing this is not completely arbitrary. This style makes control 1476flow operators stand out more, and makes expressions flow better. The function 1477call operator binds very tightly as a postfix operator. Putting a space after a 1478function name (as in the last example) makes it appear that the code might bind 1479the arguments of the left-hand-side of a binary operator with the argument list 1480of a function and the name of the right side. More specifically, it is easy to 1481misread the "``A``" example as: 1482 1483.. code-block:: c++ 1484 1485 A = foo ((42, 92) + bar) (X); 1486 1487when skimming through the code. By avoiding a space in a function, we avoid 1488this misinterpretation. 1489 1490Prefer Preincrement 1491^^^^^^^^^^^^^^^^^^^ 1492 1493Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1494(``X++``) and could very well be a lot faster than it. Use preincrementation 1495whenever possible. 1496 1497The semantics of postincrement include making a copy of the value being 1498incremented, returning it, and then preincrementing the "work value". For 1499primitive types, this isn't a big deal. But for iterators, it can be a huge 1500issue (for example, some iterators contains stack and set objects in them... 1501copying an iterator could invoke the copy ctor's of these as well). In general, 1502get in the habit of always using preincrement, and you won't have a problem. 1503 1504 1505Namespace Indentation 1506^^^^^^^^^^^^^^^^^^^^^ 1507 1508In general, we strive to reduce indentation wherever possible. This is useful 1509because we want code to `fit into 80 columns`_ without wrapping horribly, but 1510also because it makes it easier to understand the code. To facilitate this and 1511avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1512helps readability, feel free to add a comment indicating what namespace is 1513being closed by a ``}``. For example: 1514 1515.. code-block:: c++ 1516 1517 namespace llvm { 1518 namespace knowledge { 1519 1520 /// This class represents things that Smith can have an intimate 1521 /// understanding of and contains the data associated with it. 1522 class Grokable { 1523 ... 1524 public: 1525 explicit Grokable() { ... } 1526 virtual ~Grokable() = 0; 1527 1528 ... 1529 1530 }; 1531 1532 } // end namespace knowledge 1533 } // end namespace llvm 1534 1535 1536Feel free to skip the closing comment when the namespace being closed is 1537obvious for any reason. For example, the outer-most namespace in a header file 1538is rarely a source of confusion. But namespaces both anonymous and named in 1539source files that are being closed half way through the file probably could use 1540clarification. 1541 1542.. _static: 1543 1544Anonymous Namespaces 1545^^^^^^^^^^^^^^^^^^^^ 1546 1547After talking about namespaces in general, you may be wondering about anonymous 1548namespaces in particular. Anonymous namespaces are a great language feature 1549that tells the C++ compiler that the contents of the namespace are only visible 1550within the current translation unit, allowing more aggressive optimization and 1551eliminating the possibility of symbol name collisions. Anonymous namespaces are 1552to C++ as "static" is to C functions and global variables. While "``static``" 1553is available in C++, anonymous namespaces are more general: they can make entire 1554classes private to a file. 1555 1556The problem with anonymous namespaces is that they naturally want to encourage 1557indentation of their body, and they reduce locality of reference: if you see a 1558random function definition in a C++ file, it is easy to see if it is marked 1559static, but seeing if it is in an anonymous namespace requires scanning a big 1560chunk of the file. 1561 1562Because of this, we have a simple guideline: make anonymous namespaces as small 1563as possible, and only use them for class declarations. For example, this is 1564good: 1565 1566.. code-block:: c++ 1567 1568 namespace { 1569 class StringSort { 1570 ... 1571 public: 1572 StringSort(...) 1573 bool operator<(const char *RHS) const; 1574 }; 1575 } // end anonymous namespace 1576 1577 static void runHelper() { 1578 ... 1579 } 1580 1581 bool StringSort::operator<(const char *RHS) const { 1582 ... 1583 } 1584 1585This is bad: 1586 1587.. code-block:: c++ 1588 1589 namespace { 1590 1591 class StringSort { 1592 ... 1593 public: 1594 StringSort(...) 1595 bool operator<(const char *RHS) const; 1596 }; 1597 1598 void runHelper() { 1599 ... 1600 } 1601 1602 bool StringSort::operator<(const char *RHS) const { 1603 ... 1604 } 1605 1606 } // end anonymous namespace 1607 1608This is bad specifically because if you're looking at "``runHelper``" in the middle 1609of a large C++ file, that you have no immediate way to tell if it is local to 1610the file. When it is marked static explicitly, this is immediately obvious. 1611Also, there is no reason to enclose the definition of "``operator<``" in the 1612namespace just because it was declared there. 1613 1614See Also 1615======== 1616 1617A lot of these comments and recommendations have been culled from other sources. 1618Two particularly important books for our work are: 1619 1620#. `Effective C++ 1621 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1622 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1623 "Effective STL" by the same author. 1624 1625#. `Large-Scale C++ Software Design 1626 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1627 by John Lakos 1628 1629If you get some free time, and you haven't read them: do so, you might learn 1630something. 1631