1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++14 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++14 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++14 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++14, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: https://clang.llvm.org/cxx_status.html 95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14 96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98Other Languages 99--------------- 100 101Any code written in the Go programming language is not subject to the 102formatting rules below. Instead, we adopt the formatting rules enforced by 103the `gofmt`_ tool. 104 105Go code should strive to be idiomatic. Two good sets of guidelines for what 106this means are `Effective Go`_ and `Go Code Review Comments`_. 107 108.. _gofmt: 109 https://golang.org/cmd/gofmt/ 110 111.. _Effective Go: 112 https://golang.org/doc/effective_go.html 113 114.. _Go Code Review Comments: 115 https://github.com/golang/go/wiki/CodeReviewComments 116 117Mechanical Source Issues 118======================== 119 120Source Code Formatting 121---------------------- 122 123Commenting 124^^^^^^^^^^ 125 126Comments are one critical part of readability and maintainability. Everyone 127knows they should comment their code, and so should you. When writing comments, 128write them as English prose, which means they should use proper capitalization, 129punctuation, etc. Aim to describe what the code is trying to do and why, not 130*how* it does it at a micro level. Here are a few critical things to document: 131 132.. _header file comment: 133 134File Headers 135"""""""""""" 136 137Every source file should have a header on it that describes the basic purpose of 138the file. If a file does not have a header, it should not be checked into the 139tree. The standard header looks like this: 140 141.. code-block:: c++ 142 143 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 144 // 145 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 146 // See https://llvm.org/LICENSE.txt for license information. 147 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 148 // 149 //===----------------------------------------------------------------------===// 150 /// 151 /// \file 152 /// This file contains the declaration of the Instruction class, which is the 153 /// base class for all of the VM instructions. 154 /// 155 //===----------------------------------------------------------------------===// 156 157A few things to note about this particular format: The "``-*- C++ -*-``" string 158on the first line is there to tell Emacs that the source file is a C++ file, not 159a C file (Emacs assumes ``.h`` files are C files by default). 160 161.. note:: 162 163 This tag is not necessary in ``.cpp`` files. The name of the file is also 164 on the first line, along with a very short description of the purpose of the 165 file. This is important when printing out code and flipping though lots of 166 pages. 167 168The next section in the file is a concise note that defines the license that the 169file is released under. This makes it perfectly clear what terms the source 170code can be distributed under and should not be modified in any way. 171 172The main body is a ``doxygen`` comment (identified by the ``///`` comment 173marker instead of the usual ``//``) describing the purpose of the file. The 174first sentence (or a passage beginning with ``\brief``) is used as an abstract. 175Any additional information should be separated by a blank line. If an 176algorithm is being implemented or something tricky is going on, a reference 177to the paper where it is published should be included, as well as any notes or 178*gotchas* in the code to watch out for. 179 180Class overviews 181""""""""""""""" 182 183Classes are one fundamental part of a good object oriented design. As such, a 184class definition should have a comment block that explains what the class is 185used for and how it works. Every non-trivial class is expected to have a 186``doxygen`` comment block. 187 188Method information 189"""""""""""""""""" 190 191Methods defined in a class (as well as any global functions) should also be 192documented properly. A quick note about what it does and a description of the 193borderline behaviour is all that is necessary here (unless something 194particularly tricky or insidious is going on). The hope is that people can 195figure out how to use your interfaces without reading the code itself. 196 197Good things to talk about here are what happens when something unexpected 198happens: does the method return null? Abort? Format your hard disk? 199 200Comment Formatting 201^^^^^^^^^^^^^^^^^^ 202 203In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 204``doxygen`` documentation comments). They take less space, require 205less typing, don't have nesting problems, etc. There are a few cases when it is 206useful to use C style (``/* */``) comments however: 207 208#. When writing C code: Obviously if you are writing C code, use C style 209 comments. 210 211#. When writing a header file that may be ``#include``\d by a C source file. 212 213#. When writing a source file that is used by a tool that only accepts C style 214 comments. 215 216#. When documenting the significance of constants used as actual parameters in 217 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 218 ``nullptr``. Typically you add the formal parameter name, which ought to be 219 meaningful. For example, it's not clear what the parameter means in this call: 220 221 .. code-block:: c++ 222 223 Object.emitName(nullptr); 224 225 An in-line C-style comment makes the intent obvious: 226 227 .. code-block:: c++ 228 229 Object.emitName(/*Prefix=*/nullptr); 230 231Commenting out large blocks of code is discouraged, but if you really have to do 232this (for documentation purposes or as a suggestion for debug printing), use 233``#if 0`` and ``#endif``. These nest properly and are better behaved in general 234than C style comments. 235 236Doxygen Use in Documentation Comments 237^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 238 239Use the ``\file`` command to turn the standard file header into a file-level 240comment. 241 242Include descriptive paragraphs for all public interfaces (public classes, 243member and non-member functions). Don't just restate the information that can 244be inferred from the API name. The first sentence (or a paragraph beginning 245with ``\brief``) is used as an abstract. Try to use a single sentence as the 246``\brief`` adds visual clutter. Put detailed discussion into separate 247paragraphs. 248 249To refer to parameter names inside a paragraph, use the ``\p name`` command. 250Don't use the ``\arg name`` command since it starts a new paragraph that 251contains documentation for the parameter. 252 253Wrap non-inline code examples in ``\code ... \endcode``. 254 255To document a function parameter, start a new paragraph with the 256``\param name`` command. If the parameter is used as an out or an in/out 257parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 258respectively. 259 260To describe function return value, start a new paragraph with the ``\returns`` 261command. 262 263A minimal documentation comment: 264 265.. code-block:: c++ 266 267 /// Sets the xyzzy property to \p Baz. 268 void setXyzzy(bool Baz); 269 270A documentation comment that uses all Doxygen features in a preferred way: 271 272.. code-block:: c++ 273 274 /// Does foo and bar. 275 /// 276 /// Does not do foo the usual way if \p Baz is true. 277 /// 278 /// Typical usage: 279 /// \code 280 /// fooBar(false, "quux", Res); 281 /// \endcode 282 /// 283 /// \param Quux kind of foo to do. 284 /// \param [out] Result filled with bar sequence on foo success. 285 /// 286 /// \returns true on success. 287 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 288 289Don't duplicate the documentation comment in the header file and in the 290implementation file. Put the documentation comments for public APIs into the 291header file. Documentation comments for private APIs can go to the 292implementation file. In any case, implementation files can include additional 293comments (not necessarily in Doxygen markup) to explain implementation details 294as needed. 295 296Don't duplicate function or class name at the beginning of the comment. 297For humans it is obvious which function or class is being documented; 298automatic documentation processing tools are smart enough to bind the comment 299to the correct declaration. 300 301Wrong: 302 303.. code-block:: c++ 304 305 // In Something.h: 306 307 /// Something - An abstraction for some complicated thing. 308 class Something { 309 public: 310 /// fooBar - Does foo and bar. 311 void fooBar(); 312 }; 313 314 // In Something.cpp: 315 316 /// fooBar - Does foo and bar. 317 void Something::fooBar() { ... } 318 319Correct: 320 321.. code-block:: c++ 322 323 // In Something.h: 324 325 /// An abstraction for some complicated thing. 326 class Something { 327 public: 328 /// Does foo and bar. 329 void fooBar(); 330 }; 331 332 // In Something.cpp: 333 334 // Builds a B-tree in order to do foo. See paper by... 335 void Something::fooBar() { ... } 336 337It is not required to use additional Doxygen features, but sometimes it might 338be a good idea to do so. 339 340Consider: 341 342* adding comments to any narrow namespace containing a collection of 343 related functions or types; 344 345* using top-level groups to organize a collection of related functions at 346 namespace scope where the grouping is smaller than the namespace; 347 348* using member groups and additional comments attached to member 349 groups to organize within a class. 350 351For example: 352 353.. code-block:: c++ 354 355 class Something { 356 /// \name Functions that do Foo. 357 /// @{ 358 void fooBar(); 359 void fooBaz(); 360 /// @} 361 ... 362 }; 363 364``#include`` Style 365^^^^^^^^^^^^^^^^^^ 366 367Immediately after the `header file comment`_ (and include guards if working on a 368header file), the `minimal list of #includes`_ required by the file should be 369listed. We prefer these ``#include``\s to be listed in this order: 370 371.. _Main Module Header: 372.. _Local/Private Headers: 373 374#. Main Module Header 375#. Local/Private Headers 376#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 377#. System ``#include``\s 378 379and each category should be sorted lexicographically by the full path. 380 381The `Main Module Header`_ file applies to ``.cpp`` files which implement an 382interface defined by a ``.h`` file. This ``#include`` should always be included 383**first** regardless of where it lives on the file system. By including a 384header file first in the ``.cpp`` files that implement the interfaces, we ensure 385that the header does not have any hidden dependencies which are not explicitly 386``#include``\d in the header, but should be. It is also a form of documentation 387in the ``.cpp`` file to indicate where the interfaces it implements are defined. 388 389LLVM project and subproject headers should be grouped from most specific to least 390specific, for the same reasons described above. For example, LLDB depends on 391both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 392include ``lldb`` headers first, followed by ``clang`` headers, followed by 393``llvm`` headers, to reduce the possibility (for example) of an LLDB header 394accidentally picking up a missing include due to the previous inclusion of that 395header in the main source file or some earlier header file. clang should 396similarly include its own headers before including llvm headers. This rule 397applies to all LLVM subprojects. 398 399.. _fit into 80 columns: 400 401Source Code Width 402^^^^^^^^^^^^^^^^^ 403 404Write your code to fit within 80 columns of text. This helps those of us who 405like to print out code and look at your code in an ``xterm`` without resizing 406it. 407 408The longer answer is that there must be some limit to the width of the code in 409order to reasonably allow developers to have multiple files side-by-side in 410windows on a modest display. If you are going to pick a width limit, it is 411somewhat arbitrary but you might as well pick something standard. Going with 90 412columns (for example) instead of 80 columns wouldn't add any significant value 413and would be detrimental to printing out code. Also many other projects have 414standardized on 80 columns, so some people have already configured their editors 415for it (vs something else, like 90 columns). 416 417This is one of many contentious issues in coding standards, but it is not up for 418debate. 419 420Whitespace 421^^^^^^^^^^ 422 423In all cases, prefer spaces to tabs in source files. People have different 424preferred indentation levels, and different styles of indentation that they 425like; this is fine. What isn't fine is that different editors/viewers expand 426tabs out to different tab stops. This can cause your code to look completely 427unreadable, and it is not worth dealing with. 428 429As always, follow the `Golden Rule`_ above: follow the style of 430existing code if you are modifying and extending it. If you like four spaces of 431indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 432of indentation. Also, do not reindent a whole source file: it makes for 433incredible diffs that are absolutely worthless. 434 435Do not commit changes that include trailing whitespace. If you find trailing 436whitespace in a file, do not remove it unless you're otherwise changing that 437line of code. Some common editors will automatically remove trailing whitespace 438when saving a file which causes unrelated changes to appear in diffs and 439commits. 440 441Indent Code Consistently 442^^^^^^^^^^^^^^^^^^^^^^^^ 443 444Okay, in your first year of programming you were told that indentation is 445important. If you didn't believe and internalize this then, now is the time. 446Just do it. With the introduction of C++11, there are some new formatting 447challenges that merit some suggestions to help have consistent, maintainable, 448and tool-friendly formatting and indentation. 449 450Format Lambdas Like Blocks Of Code 451"""""""""""""""""""""""""""""""""" 452 453When formatting a multi-line lambda, format it like a block of code, that's 454what it is. If there is only one multi-line lambda in a statement, and there 455are no expressions lexically after it in the statement, drop the indent to the 456standard two space indent for a block of code, as if it were an if-block opened 457by the preceding part of the statement: 458 459.. code-block:: c++ 460 461 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 462 if (a.blah < b.blah) 463 return true; 464 if (a.baz < b.baz) 465 return true; 466 return a.bam < b.bam; 467 }); 468 469To take best advantage of this formatting, if you are designing an API which 470accepts a continuation or single callable argument (be it a functor, or 471a ``std::function``), it should be the last argument if at all possible. 472 473If there are multiple multi-line lambdas in a statement, or there is anything 474interesting after the lambda in the statement, indent the block two spaces from 475the indent of the ``[]``: 476 477.. code-block:: c++ 478 479 dyn_switch(V->stripPointerCasts(), 480 [] (PHINode *PN) { 481 // process phis... 482 }, 483 [] (SelectInst *SI) { 484 // process selects... 485 }, 486 [] (LoadInst *LI) { 487 // process loads... 488 }, 489 [] (AllocaInst *AI) { 490 // process allocas... 491 }); 492 493Braced Initializer Lists 494"""""""""""""""""""""""" 495 496With C++11, there are significantly more uses of braced lists to perform 497initialization. These allow you to easily construct aggregate temporaries in 498expressions among other niceness. They now have a natural way of ending up 499nested within each other and within function calls in order to build up 500aggregates (such as option structs) from local variables. To make matters 501worse, we also have many more uses of braces in an expression context that are 502*not* performing initialization. 503 504The historically common formatting of braced initialization of aggregate 505variables does not mix cleanly with deep nesting, general expression contexts, 506function arguments, and lambdas. We suggest new code use a simple rule for 507formatting braced initialization lists: act as-if the braces were parentheses 508in a function call. The formatting rules exactly match those already well 509understood for formatting nested function calls. Examples: 510 511.. code-block:: c++ 512 513 foo({a, b, c}, {1, 2, 3}); 514 515 llvm::Constant *Mask[] = { 516 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 517 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 518 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 519 520This formatting scheme also makes it particularly easy to get predictable, 521consistent, and automatic formatting with tools like `Clang Format`_. 522 523.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 524 525Language and Compiler Issues 526---------------------------- 527 528Treat Compiler Warnings Like Errors 529^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 530 531If your code has compiler warnings in it, something is wrong --- you aren't 532casting values correctly, you have "questionable" constructs in your code, or 533you are doing something legitimately wrong. Compiler warnings can cover up 534legitimate errors in output and make dealing with a translation unit difficult. 535 536It is not possible to prevent all warnings from all compilers, nor is it 537desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 538good thorough set of warnings, and stick to it. At least in the case of 539``gcc``, it is possible to work around any spurious errors by changing the 540syntax of the code slightly. For example, a warning that annoys me occurs when 541I write code like this: 542 543.. code-block:: c++ 544 545 if (V = getValue()) { 546 ... 547 } 548 549``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 550probably mistyped it. In most cases, I haven't, and I really don't want the 551spurious errors. To fix this particular problem, I rewrite the code like 552this: 553 554.. code-block:: c++ 555 556 if ((V = getValue())) { 557 ... 558 } 559 560which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 561massaging the code appropriately. 562 563Write Portable Code 564^^^^^^^^^^^^^^^^^^^ 565 566In almost all cases, it is possible and within reason to write completely 567portable code. If there are cases where it isn't possible to write portable 568code, isolate it behind a well defined (and well documented) interface. 569 570In practice, this means that you shouldn't assume much about the host compiler 571(and Visual Studio tends to be the lowest common denominator). If advanced 572features are used, they should only be an implementation detail of a library 573which has a simple exposed API, and preferably be buried in ``libSystem``. 574 575Do not use RTTI or Exceptions 576^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 577 578In an effort to reduce code and executable size, LLVM does not use RTTI 579(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 580the general C++ principle of *"you only pay for what you use"*, causing 581executable bloat even if exceptions are never used in the code base, or if RTTI 582is never used for a class. Because of this, we turn them off globally in the 583code. 584 585That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 586templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 587This form of RTTI is opt-in and can be 588:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 589substantially more efficient than ``dynamic_cast<>``. 590 591.. _static constructor: 592 593Do not use Static Constructors 594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 595 596Static constructors and destructors (e.g. global variables whose types have a 597constructor or destructor) should not be added to the code base, and should be 598removed wherever possible. Besides `well known problems 599<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 600initialization is undefined between globals in different source files, the 601entire concept of static constructors is at odds with the common use case of 602LLVM as a library linked into a larger application. 603 604Consider the use of LLVM as a JIT linked into another application (perhaps for 605`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies 606<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 607design of static constructors, they must be executed at startup time of the 608entire application, regardless of whether or how LLVM is used in that larger 609application. There are two problems with this: 610 611* The time to run the static constructors impacts startup time of applications 612 --- a critical time for GUI apps, among others. 613 614* The static constructors cause the app to pull many extra pages of memory off 615 the disk: both the code for the constructor in each ``.o`` file and the small 616 amount of data that gets touched. In addition, touched/dirty pages put more 617 pressure on the VM system on low-memory machines. 618 619We would really like for there to be zero cost for linking in an additional LLVM 620target or other library into an application, but static constructors violate 621this goal. 622 623That said, LLVM unfortunately does contain static constructors. It would be a 624`great project <https://llvm.org/PR11944>`_ for someone to purge all static 625constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 626flag (when building with Clang) to ensure we do not regress in the future. 627 628Use of ``class`` and ``struct`` Keywords 629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 630 631In C++, the ``class`` and ``struct`` keywords can be used almost 632interchangeably. The only difference is when they are used to declare a class: 633``class`` makes all members private by default while ``struct`` makes all 634members public by default. 635 636Unfortunately, not all compilers follow the rules and some will generate 637different symbols based on whether ``class`` or ``struct`` was used to declare 638the symbol (e.g., MSVC). This can lead to problems at link time. 639 640* All declarations and definitions of a given ``class`` or ``struct`` must use 641 the same keyword. For example: 642 643.. code-block:: c++ 644 645 class Foo; 646 647 // Breaks mangling in MSVC. 648 struct Foo { int Data; }; 649 650* As a rule of thumb, ``struct`` should be kept to structures where *all* 651 members are declared public. 652 653.. code-block:: c++ 654 655 // Foo feels like a class... this is strange. 656 struct Foo { 657 private: 658 int Data; 659 public: 660 Foo() : Data(0) { } 661 int getData() const { return Data; } 662 void setData(int D) { Data = D; } 663 }; 664 665 // Bar isn't POD, but it does look like a struct. 666 struct Bar { 667 int Data; 668 Bar() : Data(0) { } 669 }; 670 671Do not use Braced Initializer Lists to Call a Constructor 672^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 673 674In C++11 there is a "generalized initialization syntax" which allows calling 675constructors using braced initializer lists. Do not use these to call 676constructors with any interesting logic or if you care that you're calling some 677*particular* constructor. Those should look like function calls using 678parentheses rather than like aggregate initialization. Similarly, if you need 679to explicitly name the type and call its constructor to create a temporary, 680don't use a braced initializer list. Instead, use a braced initializer list 681(without any type for temporaries) when doing aggregate initialization or 682something notionally equivalent. Examples: 683 684.. code-block:: c++ 685 686 class Foo { 687 public: 688 // Construct a Foo by reading data from the disk in the whizbang format, ... 689 Foo(std::string filename); 690 691 // Construct a Foo by looking up the Nth element of some global data ... 692 Foo(int N); 693 694 // ... 695 }; 696 697 // The Foo constructor call is very deliberate, no braces. 698 std::fill(foo.begin(), foo.end(), Foo("name")); 699 700 // The pair is just being constructed like an aggregate, use braces. 701 bar_map.insert({my_key, my_value}); 702 703If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 704 705.. code-block:: c++ 706 707 int data[] = {0, 1, 2, 3}; 708 709Use ``auto`` Type Deduction to Make Code More Readable 710^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 711 712Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 713uses a more moderate stance. Use ``auto`` if and only if it makes the code more 714readable or easier to maintain. Don't "almost always" use ``auto``, but do use 715``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 716type is already obvious from the context. Another time when ``auto`` works well 717for these purposes is when the type would have been abstracted away anyways, 718often behind a container's typedef such as ``std::vector<T>::iterator``. 719 720Similarly, C++14 adds generic lambda expressions where parameter types can be 721``auto``. Use these where you would have used a template. 722 723Beware unnecessary copies with ``auto`` 724^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 725 726The convenience of ``auto`` makes it easy to forget that its default behavior 727is a copy. Particularly in range-based ``for`` loops, careless copies are 728expensive. 729 730As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 731``auto *`` when copying pointers. 732 733.. code-block:: c++ 734 735 // Typically there's no reason to copy. 736 for (const auto &Val : Container) { observe(Val); } 737 for (auto &Val : Container) { Val.change(); } 738 739 // Remove the reference if you really want a new copy. 740 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 741 742 // Copy pointers, but make it clear that they're pointers. 743 for (const auto *Ptr : Container) { observe(*Ptr); } 744 for (auto *Ptr : Container) { Ptr->change(); } 745 746Beware of non-determinism due to ordering of pointers 747^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 748 749In general, there is no relative ordering among pointers. As a result, 750when unordered containers like sets and maps are used with pointer keys 751the iteration order is undefined. Hence, iterating such containers may 752result in non-deterministic code generation. While the generated code 753might not necessarily be "wrong code", this non-determinism might result 754in unexpected runtime crashes or simply hard to reproduce bugs on the 755customer side making it harder to debug and fix. 756 757As a rule of thumb, in case an ordered result is expected, remember to 758sort an unordered container before iteration. Or use ordered containers 759like vector/MapVector/SetVector if you want to iterate pointer keys. 760 761Beware of non-deterministic sorting order of equal elements 762^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 763 764std::sort uses a non-stable sorting algorithm in which the order of equal 765elements is not guaranteed to be preserved. Thus using std::sort for a 766container having equal elements may result in non-determinstic behavior. 767To uncover such instances of non-determinism, LLVM has introduced a new 768llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 769shuffle the container before sorting. As a rule of thumb, always make sure to 770use llvm::sort instead of std::sort. 771 772Style Issues 773============ 774 775The High-Level Issues 776--------------------- 777 778Self-contained Headers 779^^^^^^^^^^^^^^^^^^^^^^ 780 781Header files should be self-contained (compile on their own) and end in .h. 782Non-header files that are meant for inclusion should end in .inc and be used 783sparingly. 784 785All header files should be self-contained. Users and refactoring tools should 786not have to adhere to special conditions to include the header. Specifically, a 787header should have header guards and include all other headers it needs. 788 789There are rare cases where a file designed to be included is not 790self-contained. These are typically intended to be included at unusual 791locations, such as the middle of another file. They might not use header 792guards, and might not include their prerequisites. Name such files with the 793.inc extension. Use sparingly, and prefer self-contained headers when possible. 794 795In general, a header should be implemented by one or more ``.cpp`` files. Each 796of these ``.cpp`` files should include the header that defines their interface 797first. This ensures that all of the dependences of the header have been 798properly added to the header itself, and are not implicit. System headers 799should be included after user headers for a translation unit. 800 801Library Layering 802^^^^^^^^^^^^^^^^ 803 804A directory of header files (for example ``include/llvm/Foo``) defines a 805library (``Foo``). Dependencies between libraries are defined by the 806``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 807its headers and implementation) should only use things from the libraries 808listed in its dependencies. 809 810Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 811linkers, as well as lld, do not enforce this constraint). A Unix linker 812searches left to right through the libraries specified on its command line and 813never revisits a library. In this way, no circular dependencies between 814libraries can exist. 815 816This doesn't fully enforce all inter-library dependencies, and importantly 817doesn't enforce header file circular dependencies created by inline functions. 818A good way to answer the "is this layered correctly" would be to consider 819whether a Unix linker would succeed at linking the program if all inline 820functions were defined out-of-line. (& for all valid orderings of dependencies 821- since linking resolution is linear, it's possible that some implicit 822dependencies can sneak through: A depends on B and C, so valid orderings are 823"C B A" or "B C A", in both cases the explicit dependencies come before their 824use. But in the first case, B could still link successfully if it implicitly 825depended on C, or the opposite in the second case) 826 827.. _minimal list of #includes: 828 829``#include`` as Little as Possible 830^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 831 832``#include`` hurts compile time performance. Don't do it unless you have to, 833especially in header files. 834 835But wait! Sometimes you need to have the definition of a class to use it, or to 836inherit from it. In these cases go ahead and ``#include`` that header file. Be 837aware however that there are many cases where you don't need to have the full 838definition of a class. If you are using a pointer or reference to a class, you 839don't need the header file. If you are simply returning a class instance from a 840prototyped function or method, you don't need it. In fact, for most cases, you 841simply don't need the definition of a class. And not ``#include``\ing speeds up 842compilation. 843 844It is easy to try to go too overboard on this recommendation, however. You 845**must** include all of the header files that you are using --- you can include 846them either directly or indirectly through another header file. To make sure 847that you don't accidentally forget to include a header file in your module 848header, make sure to include your module header **first** in the implementation 849file (as mentioned above). This way there won't be any hidden dependencies that 850you'll find out about later. 851 852Keep "Internal" Headers Private 853^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 854 855Many modules have a complex implementation that causes them to use more than one 856implementation (``.cpp``) file. It is often tempting to put the internal 857communication interface (helper classes, extra functions, etc) in the public 858module header file. Don't do this! 859 860If you really need to do something like this, put a private header file in the 861same directory as the source files, and include it locally. This ensures that 862your private interface remains private and undisturbed by outsiders. 863 864.. note:: 865 866 It's okay to put extra implementation methods in a public class itself. Just 867 make them private (or protected) and all is well. 868 869.. _early exits: 870 871Use Early Exits and ``continue`` to Simplify Code 872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 873 874When reading code, keep in mind how much state and how many previous decisions 875have to be remembered by the reader to understand a block of code. Aim to 876reduce indentation where possible when it doesn't make it more difficult to 877understand the code. One great way to do this is by making use of early exits 878and the ``continue`` keyword in long loops. As an example of using an early 879exit from a function, consider this "bad" code: 880 881.. code-block:: c++ 882 883 Value *doSomething(Instruction *I) { 884 if (!I->isTerminator() && 885 I->hasOneUse() && doOtherThing(I)) { 886 ... some long code .... 887 } 888 889 return 0; 890 } 891 892This code has several problems if the body of the ``'if'`` is large. When 893you're looking at the top of the function, it isn't immediately clear that this 894*only* does interesting things with non-terminator instructions, and only 895applies to things with the other predicates. Second, it is relatively difficult 896to describe (in comments) why these predicates are important because the ``if`` 897statement makes it difficult to lay out the comments. Third, when you're deep 898within the body of the code, it is indented an extra level. Finally, when 899reading the top of the function, it isn't clear what the result is if the 900predicate isn't true; you have to read to the end of the function to know that 901it returns null. 902 903It is much preferred to format the code like this: 904 905.. code-block:: c++ 906 907 Value *doSomething(Instruction *I) { 908 // Terminators never need 'something' done to them because ... 909 if (I->isTerminator()) 910 return 0; 911 912 // We conservatively avoid transforming instructions with multiple uses 913 // because goats like cheese. 914 if (!I->hasOneUse()) 915 return 0; 916 917 // This is really just here for example. 918 if (!doOtherThing(I)) 919 return 0; 920 921 ... some long code .... 922 } 923 924This fixes these problems. A similar problem frequently happens in ``for`` 925loops. A silly example is something like this: 926 927.. code-block:: c++ 928 929 for (Instruction &I : BB) { 930 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 931 Value *LHS = BO->getOperand(0); 932 Value *RHS = BO->getOperand(1); 933 if (LHS != RHS) { 934 ... 935 } 936 } 937 } 938 939When you have very, very small loops, this sort of structure is fine. But if it 940exceeds more than 10-15 lines, it becomes difficult for people to read and 941understand at a glance. The problem with this sort of code is that it gets very 942nested very quickly. Meaning that the reader of the code has to keep a lot of 943context in their brain to remember what is going immediately on in the loop, 944because they don't know if/when the ``if`` conditions will have ``else``\s etc. 945It is strongly preferred to structure the loop like this: 946 947.. code-block:: c++ 948 949 for (Instruction &I : BB) { 950 auto *BO = dyn_cast<BinaryOperator>(&I); 951 if (!BO) continue; 952 953 Value *LHS = BO->getOperand(0); 954 Value *RHS = BO->getOperand(1); 955 if (LHS == RHS) continue; 956 957 ... 958 } 959 960This has all the benefits of using early exits for functions: it reduces nesting 961of the loop, it makes it easier to describe why the conditions are true, and it 962makes it obvious to the reader that there is no ``else`` coming up that they 963have to push context into their brain for. If a loop is large, this can be a 964big understandability win. 965 966Don't use ``else`` after a ``return`` 967^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 968 969For similar reasons above (reduction of indentation and easier reading), please 970do not use ``'else'`` or ``'else if'`` after something that interrupts control 971flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 972example, this is *bad*: 973 974.. code-block:: c++ 975 976 case 'J': { 977 if (Signed) { 978 Type = Context.getsigjmp_bufType(); 979 if (Type.isNull()) { 980 Error = ASTContext::GE_Missing_sigjmp_buf; 981 return QualType(); 982 } else { 983 break; 984 } 985 } else { 986 Type = Context.getjmp_bufType(); 987 if (Type.isNull()) { 988 Error = ASTContext::GE_Missing_jmp_buf; 989 return QualType(); 990 } else { 991 break; 992 } 993 } 994 } 995 996It is better to write it like this: 997 998.. code-block:: c++ 999 1000 case 'J': 1001 if (Signed) { 1002 Type = Context.getsigjmp_bufType(); 1003 if (Type.isNull()) { 1004 Error = ASTContext::GE_Missing_sigjmp_buf; 1005 return QualType(); 1006 } 1007 } else { 1008 Type = Context.getjmp_bufType(); 1009 if (Type.isNull()) { 1010 Error = ASTContext::GE_Missing_jmp_buf; 1011 return QualType(); 1012 } 1013 } 1014 break; 1015 1016Or better yet (in this case) as: 1017 1018.. code-block:: c++ 1019 1020 case 'J': 1021 if (Signed) 1022 Type = Context.getsigjmp_bufType(); 1023 else 1024 Type = Context.getjmp_bufType(); 1025 1026 if (Type.isNull()) { 1027 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1028 ASTContext::GE_Missing_jmp_buf; 1029 return QualType(); 1030 } 1031 break; 1032 1033The idea is to reduce indentation and the amount of code you have to keep track 1034of when reading the code. 1035 1036Turn Predicate Loops into Predicate Functions 1037^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1038 1039It is very common to write small loops that just compute a boolean value. There 1040are a number of ways that people commonly write these, but an example of this 1041sort of thing is: 1042 1043.. code-block:: c++ 1044 1045 bool FoundFoo = false; 1046 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1047 if (BarList[I]->isFoo()) { 1048 FoundFoo = true; 1049 break; 1050 } 1051 1052 if (FoundFoo) { 1053 ... 1054 } 1055 1056This sort of code is awkward to write, and is almost always a bad sign. Instead 1057of this sort of loop, we strongly prefer to use a predicate function (which may 1058be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1059code to be structured like this: 1060 1061.. code-block:: c++ 1062 1063 /// \returns true if the specified list has an element that is a foo. 1064 static bool containsFoo(const std::vector<Bar*> &List) { 1065 for (unsigned I = 0, E = List.size(); I != E; ++I) 1066 if (List[I]->isFoo()) 1067 return true; 1068 return false; 1069 } 1070 ... 1071 1072 if (containsFoo(BarList)) { 1073 ... 1074 } 1075 1076There are many reasons for doing this: it reduces indentation and factors out 1077code which can often be shared by other code that checks for the same predicate. 1078More importantly, it *forces you to pick a name* for the function, and forces 1079you to write a comment for it. In this silly example, this doesn't add much 1080value. However, if the condition is complex, this can make it a lot easier for 1081the reader to understand the code that queries for this predicate. Instead of 1082being faced with the in-line details of how we check to see if the BarList 1083contains a foo, we can trust the function name and continue reading with better 1084locality. 1085 1086The Low-Level Issues 1087-------------------- 1088 1089Name Types, Functions, Variables, and Enumerators Properly 1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1091 1092Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1093enough how important it is to use *descriptive* names. Pick names that match 1094the semantics and role of the underlying entities, within reason. Avoid 1095abbreviations unless they are well known. After picking a good name, make sure 1096to use consistent capitalization for the name, as inconsistency requires clients 1097to either memorize the APIs or to look it up to find the exact spelling. 1098 1099In general, names should be in camel case (e.g. ``TextFileReader`` and 1100``isLValue()``). Different kinds of declarations have different rules: 1101 1102* **Type names** (including classes, structs, enums, typedefs, etc) should be 1103 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1104 1105* **Variable names** should be nouns (as they represent state). The name should 1106 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1107 ``Boats``). 1108 1109* **Function names** should be verb phrases (as they represent actions), and 1110 command-like function should be imperative. The name should be camel case, 1111 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1112 1113* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1114 follow the naming conventions for types. A common use for enums is as a 1115 discriminator for a union, or an indicator of a subclass. When an enum is 1116 used for something like this, it should have a ``Kind`` suffix 1117 (e.g. ``ValueKind``). 1118 1119* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1120 should start with an upper-case letter, just like types. Unless the 1121 enumerators are defined in their own small namespace or inside a class, 1122 enumerators should have a prefix corresponding to the enum declaration name. 1123 For example, ``enum ValueKind { ... };`` may contain enumerators like 1124 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1125 convenience constants are exempt from the requirement for a prefix. For 1126 instance: 1127 1128 .. code-block:: c++ 1129 1130 enum { 1131 MaxSize = 42, 1132 Density = 12 1133 }; 1134 1135As an exception, classes that mimic STL classes can have member names in STL's 1136style of lower-case words separated by underscores (e.g. ``begin()``, 1137``push_back()``, and ``empty()``). Classes that provide multiple 1138iterators should add a singular prefix to ``begin()`` and ``end()`` 1139(e.g. ``global_begin()`` and ``use_begin()``). 1140 1141Here are some examples of good and bad names: 1142 1143.. code-block:: c++ 1144 1145 class VehicleMaker { 1146 ... 1147 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1148 Factory<Tire> Factory; // Better. 1149 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1150 // kind of factories. 1151 }; 1152 1153 Vehicle makeVehicle(VehicleType Type) { 1154 VehicleMaker M; // Might be OK if having a short life-span. 1155 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1156 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1157 ... 1158 } 1159 1160Assert Liberally 1161^^^^^^^^^^^^^^^^ 1162 1163Use the "``assert``" macro to its fullest. Check all of your preconditions and 1164assumptions, you never know when a bug (not necessarily even yours) might be 1165caught early by an assertion, which reduces debugging time dramatically. The 1166"``<cassert>``" header file is probably already included by the header files you 1167are using, so it doesn't cost anything to use it. 1168 1169To further assist with debugging, make sure to put some kind of error message in 1170the assertion statement, which is printed if the assertion is tripped. This 1171helps the poor debugger make sense of why an assertion is being made and 1172enforced, and hopefully what to do about it. Here is one complete example: 1173 1174.. code-block:: c++ 1175 1176 inline Value *getOperand(unsigned I) { 1177 assert(I < Operands.size() && "getOperand() out of range!"); 1178 return Operands[I]; 1179 } 1180 1181Here are more examples: 1182 1183.. code-block:: c++ 1184 1185 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1186 1187 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1188 1189 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1190 1191 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1192 1193 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1194 1195You get the idea. 1196 1197In the past, asserts were used to indicate a piece of code that should not be 1198reached. These were typically of the form: 1199 1200.. code-block:: c++ 1201 1202 assert(0 && "Invalid radix for integer literal"); 1203 1204This has a few issues, the main one being that some compilers might not 1205understand the assertion, or warn about a missing return in builds where 1206assertions are compiled out. 1207 1208Today, we have something much better: ``llvm_unreachable``: 1209 1210.. code-block:: c++ 1211 1212 llvm_unreachable("Invalid radix for integer literal"); 1213 1214When assertions are enabled, this will print the message if it's ever reached 1215and then exit the program. When assertions are disabled (i.e. in release 1216builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1217code for this branch. If the compiler does not support this, it will fall back 1218to the "abort" implementation. 1219 1220Neither assertions or ``llvm_unreachable`` will abort the program on a release 1221build. If the error condition can be triggered by user input then the 1222recoverable error mechanism described in :doc:`ProgrammersManual` should be 1223used instead. In cases where this is not practical, ``report_fatal_error`` may 1224be used. 1225 1226Another issue is that values used only by assertions will produce an "unused 1227value" warning when assertions are disabled. For example, this code will warn: 1228 1229.. code-block:: c++ 1230 1231 unsigned Size = V.size(); 1232 assert(Size > 42 && "Vector smaller than it should be"); 1233 1234 bool NewToSet = Myset.insert(Value); 1235 assert(NewToSet && "The value shouldn't be in the set yet"); 1236 1237These are two interesting different cases. In the first case, the call to 1238``V.size()`` is only useful for the assert, and we don't want it executed when 1239assertions are disabled. Code like this should move the call into the assert 1240itself. In the second case, the side effects of the call must happen whether 1241the assert is enabled or not. In this case, the value should be cast to void to 1242disable the warning. To be specific, it is preferred to write the code like 1243this: 1244 1245.. code-block:: c++ 1246 1247 assert(V.size() > 42 && "Vector smaller than it should be"); 1248 1249 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1250 assert(NewToSet && "The value shouldn't be in the set yet"); 1251 1252Do Not Use ``using namespace std`` 1253^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1254 1255In LLVM, we prefer to explicitly prefix all identifiers from the standard 1256namespace with an "``std::``" prefix, rather than rely on "``using namespace 1257std;``". 1258 1259In header files, adding a ``'using namespace XXX'`` directive pollutes the 1260namespace of any source file that ``#include``\s the header. This is clearly a 1261bad thing. 1262 1263In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1264rule, but is still important. Basically, using explicit namespace prefixes 1265makes the code **clearer**, because it is immediately obvious what facilities 1266are being used and where they are coming from. And **more portable**, because 1267namespace clashes cannot occur between LLVM code and other namespaces. The 1268portability rule is important because different standard library implementations 1269expose different symbols (potentially ones they shouldn't), and future revisions 1270to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1271never use ``'using namespace std;'`` in LLVM. 1272 1273The exception to the general rule (i.e. it's not an exception for the ``std`` 1274namespace) is for implementation files. For example, all of the code in the 1275LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1276ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1277llvm;'`` directive at the top, after the ``#include``\s. This reduces 1278indentation in the body of the file for source editors that indent based on 1279braces, and keeps the conceptual context cleaner. The general form of this rule 1280is that any ``.cpp`` file that implements code in any namespace may use that 1281namespace (and its parents'), but should not use any others. 1282 1283Provide a Virtual Method Anchor for Classes in Headers 1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1285 1286If a class is defined in a header file and has a vtable (either it has virtual 1287methods or it derives from classes with virtual methods), it must always have at 1288least one out-of-line virtual method in the class. Without this, the compiler 1289will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1290header, bloating ``.o`` file sizes and increasing link times. 1291 1292Don't use default labels in fully covered switches over enumerations 1293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1294 1295``-Wswitch`` warns if a switch, without a default label, over an enumeration 1296does not cover every enumeration value. If you write a default label on a fully 1297covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1298when new elements are added to that enumeration. To help avoid adding these 1299kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1300off by default but turned on when building LLVM with a version of Clang that 1301supports the warning. 1302 1303A knock-on effect of this stylistic requirement is that when building LLVM with 1304GCC you may get warnings related to "control may reach end of non-void function" 1305if you return from each case of a covered switch-over-enum because GCC assumes 1306that the enum expression may take any representable value, not just those of 1307individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1308the switch. 1309 1310Use range-based ``for`` loops wherever possible 1311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1312 1313The introduction of range-based ``for`` loops in C++11 means that explicit 1314manipulation of iterators is rarely necessary. We use range-based ``for`` 1315loops wherever possible for all newly added code. For example: 1316 1317.. code-block:: c++ 1318 1319 BasicBlock *BB = ... 1320 for (Instruction &I : *BB) 1321 ... use I ... 1322 1323Don't evaluate ``end()`` every time through a loop 1324^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1325 1326In cases where range-based ``for`` loops can't be used and it is necessary 1327to write an explicit iterator-based loop, pay close attention to whether 1328``end()`` is re-evaluted on each loop iteration. One common mistake is to 1329write a loop in this style: 1330 1331.. code-block:: c++ 1332 1333 BasicBlock *BB = ... 1334 for (auto I = BB->begin(); I != BB->end(); ++I) 1335 ... use I ... 1336 1337The problem with this construct is that it evaluates "``BB->end()``" every time 1338through the loop. Instead of writing the loop like this, we strongly prefer 1339loops to be written so that they evaluate it once before the loop starts. A 1340convenient way to do this is like so: 1341 1342.. code-block:: c++ 1343 1344 BasicBlock *BB = ... 1345 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1346 ... use I ... 1347 1348The observant may quickly point out that these two loops may have different 1349semantics: if the container (a basic block in this case) is being mutated, then 1350"``BB->end()``" may change its value every time through the loop and the second 1351loop may not in fact be correct. If you actually do depend on this behavior, 1352please write the loop in the first form and add a comment indicating that you 1353did it intentionally. 1354 1355Why do we prefer the second form (when correct)? Writing the loop in the first 1356form has two problems. First it may be less efficient than evaluating it at the 1357start of the loop. In this case, the cost is probably minor --- a few extra 1358loads every time through the loop. However, if the base expression is more 1359complex, then the cost can rise quickly. I've seen loops where the end 1360expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1361really aren't cheap. By writing it in the second form consistently, you 1362eliminate the issue entirely and don't even have to think about it. 1363 1364The second (even bigger) issue is that writing the loop in the first form hints 1365to the reader that the loop is mutating the container (a fact that a comment 1366would handily confirm!). If you write the loop in the second form, it is 1367immediately obvious without even looking at the body of the loop that the 1368container isn't being modified, which makes it easier to read the code and 1369understand what it does. 1370 1371While the second form of the loop is a few extra keystrokes, we do strongly 1372prefer it. 1373 1374``#include <iostream>`` is Forbidden 1375^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1376 1377The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1378because many common implementations transparently inject a `static constructor`_ 1379into every translation unit that includes it. 1380 1381Note that using the other stream headers (``<sstream>`` for example) is not 1382problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1383provides various APIs that are better performing for almost every use than 1384``std::ostream`` style APIs. 1385 1386.. note:: 1387 1388 New code should always use `raw_ostream`_ for writing, or the 1389 ``llvm::MemoryBuffer`` API for reading files. 1390 1391.. _raw_ostream: 1392 1393Use ``raw_ostream`` 1394^^^^^^^^^^^^^^^^^^^ 1395 1396LLVM includes a lightweight, simple, and efficient stream implementation in 1397``llvm/Support/raw_ostream.h``, which provides all of the common features of 1398``std::ostream``. All new code should use ``raw_ostream`` instead of 1399``ostream``. 1400 1401Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1402declared as ``class raw_ostream``. Public headers should generally not include 1403the ``raw_ostream`` header, but use forward declarations and constant references 1404to ``raw_ostream`` instances. 1405 1406Avoid ``std::endl`` 1407^^^^^^^^^^^^^^^^^^^ 1408 1409The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1410the output stream specified. In addition to doing this, however, it also 1411flushes the output stream. In other words, these are equivalent: 1412 1413.. code-block:: c++ 1414 1415 std::cout << std::endl; 1416 std::cout << '\n' << std::flush; 1417 1418Most of the time, you probably have no reason to flush the output stream, so 1419it's better to use a literal ``'\n'``. 1420 1421Don't use ``inline`` when defining a function in a class definition 1422^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1423 1424A member function defined in a class definition is implicitly inline, so don't 1425put the ``inline`` keyword in this case. 1426 1427Don't: 1428 1429.. code-block:: c++ 1430 1431 class Foo { 1432 public: 1433 inline void bar() { 1434 // ... 1435 } 1436 }; 1437 1438Do: 1439 1440.. code-block:: c++ 1441 1442 class Foo { 1443 public: 1444 void bar() { 1445 // ... 1446 } 1447 }; 1448 1449Microscopic Details 1450------------------- 1451 1452This section describes preferred low-level formatting guidelines along with 1453reasoning on why we prefer them. 1454 1455Spaces Before Parentheses 1456^^^^^^^^^^^^^^^^^^^^^^^^^ 1457 1458We prefer to put a space before an open parenthesis only in control flow 1459statements, but not in normal function call expressions and function-like 1460macros. For example, this is good: 1461 1462.. code-block:: c++ 1463 1464 if (X) ... 1465 for (I = 0; I != 100; ++I) ... 1466 while (LLVMRocks) ... 1467 1468 somefunc(42); 1469 assert(3 != 4 && "laws of math are failing me"); 1470 1471 A = foo(42, 92) + bar(X); 1472 1473and this is bad: 1474 1475.. code-block:: c++ 1476 1477 if(X) ... 1478 for(I = 0; I != 100; ++I) ... 1479 while(LLVMRocks) ... 1480 1481 somefunc (42); 1482 assert (3 != 4 && "laws of math are failing me"); 1483 1484 A = foo (42, 92) + bar (X); 1485 1486The reason for doing this is not completely arbitrary. This style makes control 1487flow operators stand out more, and makes expressions flow better. The function 1488call operator binds very tightly as a postfix operator. Putting a space after a 1489function name (as in the last example) makes it appear that the code might bind 1490the arguments of the left-hand-side of a binary operator with the argument list 1491of a function and the name of the right side. More specifically, it is easy to 1492misread the "``A``" example as: 1493 1494.. code-block:: c++ 1495 1496 A = foo ((42, 92) + bar) (X); 1497 1498when skimming through the code. By avoiding a space in a function, we avoid 1499this misinterpretation. 1500 1501Prefer Preincrement 1502^^^^^^^^^^^^^^^^^^^ 1503 1504Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1505(``X++``) and could very well be a lot faster than it. Use preincrementation 1506whenever possible. 1507 1508The semantics of postincrement include making a copy of the value being 1509incremented, returning it, and then preincrementing the "work value". For 1510primitive types, this isn't a big deal. But for iterators, it can be a huge 1511issue (for example, some iterators contains stack and set objects in them... 1512copying an iterator could invoke the copy ctor's of these as well). In general, 1513get in the habit of always using preincrement, and you won't have a problem. 1514 1515 1516Namespace Indentation 1517^^^^^^^^^^^^^^^^^^^^^ 1518 1519In general, we strive to reduce indentation wherever possible. This is useful 1520because we want code to `fit into 80 columns`_ without wrapping horribly, but 1521also because it makes it easier to understand the code. To facilitate this and 1522avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1523helps readability, feel free to add a comment indicating what namespace is 1524being closed by a ``}``. For example: 1525 1526.. code-block:: c++ 1527 1528 namespace llvm { 1529 namespace knowledge { 1530 1531 /// This class represents things that Smith can have an intimate 1532 /// understanding of and contains the data associated with it. 1533 class Grokable { 1534 ... 1535 public: 1536 explicit Grokable() { ... } 1537 virtual ~Grokable() = 0; 1538 1539 ... 1540 1541 }; 1542 1543 } // end namespace knowledge 1544 } // end namespace llvm 1545 1546 1547Feel free to skip the closing comment when the namespace being closed is 1548obvious for any reason. For example, the outer-most namespace in a header file 1549is rarely a source of confusion. But namespaces both anonymous and named in 1550source files that are being closed half way through the file probably could use 1551clarification. 1552 1553.. _static: 1554 1555Anonymous Namespaces 1556^^^^^^^^^^^^^^^^^^^^ 1557 1558After talking about namespaces in general, you may be wondering about anonymous 1559namespaces in particular. Anonymous namespaces are a great language feature 1560that tells the C++ compiler that the contents of the namespace are only visible 1561within the current translation unit, allowing more aggressive optimization and 1562eliminating the possibility of symbol name collisions. Anonymous namespaces are 1563to C++ as "static" is to C functions and global variables. While "``static``" 1564is available in C++, anonymous namespaces are more general: they can make entire 1565classes private to a file. 1566 1567The problem with anonymous namespaces is that they naturally want to encourage 1568indentation of their body, and they reduce locality of reference: if you see a 1569random function definition in a C++ file, it is easy to see if it is marked 1570static, but seeing if it is in an anonymous namespace requires scanning a big 1571chunk of the file. 1572 1573Because of this, we have a simple guideline: make anonymous namespaces as small 1574as possible, and only use them for class declarations. For example, this is 1575good: 1576 1577.. code-block:: c++ 1578 1579 namespace { 1580 class StringSort { 1581 ... 1582 public: 1583 StringSort(...) 1584 bool operator<(const char *RHS) const; 1585 }; 1586 } // end anonymous namespace 1587 1588 static void runHelper() { 1589 ... 1590 } 1591 1592 bool StringSort::operator<(const char *RHS) const { 1593 ... 1594 } 1595 1596This is bad: 1597 1598.. code-block:: c++ 1599 1600 namespace { 1601 1602 class StringSort { 1603 ... 1604 public: 1605 StringSort(...) 1606 bool operator<(const char *RHS) const; 1607 }; 1608 1609 void runHelper() { 1610 ... 1611 } 1612 1613 bool StringSort::operator<(const char *RHS) const { 1614 ... 1615 } 1616 1617 } // end anonymous namespace 1618 1619This is bad specifically because if you're looking at "``runHelper``" in the middle 1620of a large C++ file, that you have no immediate way to tell if it is local to 1621the file. When it is marked static explicitly, this is immediately obvious. 1622Also, there is no reason to enclose the definition of "``operator<``" in the 1623namespace just because it was declared there. 1624 1625See Also 1626======== 1627 1628A lot of these comments and recommendations have been culled from other sources. 1629Two particularly important books for our work are: 1630 1631#. `Effective C++ 1632 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1633 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1634 "Effective STL" by the same author. 1635 1636#. `Large-Scale C++ Software Design 1637 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1638 by John Lakos 1639 1640If you get some free time, and you haven't read them: do so, you might learn 1641something. 1642