1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document describes coding standards that are used in the LLVM project. 12Although no coding standards should be regarded as absolute requirements to be 13followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have special reasons to deviate 28from the coding standards. For example, in the case of ``libc++``, this is 29because the naming and other conventions are dictated by the C++ standard. 30 31There are some conventions that are not uniformly followed in the code base 32(e.g. the naming convention). This is because they are relatively new, and a 33lot of code was written before they were put in place. Our long term goal is 34for the entire codebase to follow the convention, but we explicitly *do not* 35want patches that do large-scale reformatting of existing code. On the other 36hand, it is reasonable to rename the methods of a class if you're about to 37change it in some other way. Please commit such changes separately to 38make code review easier. 39 40The ultimate goal of these guidelines is to increase the readability and 41maintainability of our common source base. 42 43Languages, Libraries, and Standards 44=================================== 45 46Most source code in LLVM and other LLVM projects using these coding standards 47is C++ code. There are some places where C code is used either due to 48environment restrictions, historical restrictions, or due to third-party source 49code imported into the tree. Generally, our preference is for standards 50conforming, modern, and portable C++ code as the implementation language of 51choice. 52 53C++ Standard Versions 54--------------------- 55 56Unless otherwise documented, LLVM subprojects are written using standard C++14 57code and avoid unnecessary vendor-specific extensions. 58 59Nevertheless, we restrict ourselves to features which are available in the 60major toolchains supported as host compilers (see :doc:`GettingStarted` page, 61section `Software`). 62 63Each toolchain provides a good reference for what it accepts: 64 65* Clang: https://clang.llvm.org/cxx_status.html 66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14 67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 68 69 70C++ Standard Library 71-------------------- 72 73Instead of implementing custom data structures, we encourage the use of C++ 74standard library facilities or LLVM support libraries whenever they are 75available for a particular task. LLVM and related projects emphasize and rely 76on the standard library facilities and the LLVM support libraries as much as 77possible. 78 79LLVM support libraries (for example, `ADT 80<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_) 81implement specialized data structures or functionality missing in the standard 82library. Such libraries are usually implemented in the ``llvm`` namespace and 83follow the expected standard interface, when there is one. 84 85When both C++ and the LLVM support libraries provide similar functionality, and 86there isn't a specific reason to favor the C++ implementation, it is generally 87preferable to use the LLVM library. For example, ``llvm::DenseMap`` should 88almost always be used instead of ``std::map`` or ``std::unordered_map``, and 89``llvm::SmallVector`` should usually be used instead of ``std::vector``. 90 91We explicitly avoid some standard facilities, like the I/O streams, and instead 92use LLVM's streams library (raw_ostream_). More detailed information on these 93subjects is available in the :doc:`ProgrammersManual`. 94 95For more information about LLVM's data structures and the tradeoffs they make, 96please consult [that section of the programmer's 97manual](https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task). 98 99Guidelines for Go code 100---------------------- 101 102Any code written in the Go programming language is not subject to the 103formatting rules below. Instead, we adopt the formatting rules enforced by 104the `gofmt`_ tool. 105 106Go code should strive to be idiomatic. Two good sets of guidelines for what 107this means are `Effective Go`_ and `Go Code Review Comments`_. 108 109.. _gofmt: 110 https://golang.org/cmd/gofmt/ 111 112.. _Effective Go: 113 https://golang.org/doc/effective_go.html 114 115.. _Go Code Review Comments: 116 https://github.com/golang/go/wiki/CodeReviewComments 117 118Mechanical Source Issues 119======================== 120 121Source Code Formatting 122---------------------- 123 124Commenting 125^^^^^^^^^^ 126 127Comments are important for readability and maintainability. When writing comments, 128write them as English prose, using proper capitalization, punctuation, etc. 129Aim to describe what the code is trying to do and why, not *how* it does it at 130a micro level. Here are a few important things to document: 131 132.. _header file comment: 133 134File Headers 135"""""""""""" 136 137Every source file should have a header on it that describes the basic purpose of 138the file. The standard header looks like this: 139 140.. code-block:: c++ 141 142 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 143 // 144 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 145 // See https://llvm.org/LICENSE.txt for license information. 146 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 147 // 148 //===----------------------------------------------------------------------===// 149 /// 150 /// \file 151 /// This file contains the declaration of the Instruction class, which is the 152 /// base class for all of the VM instructions. 153 /// 154 //===----------------------------------------------------------------------===// 155 156A few things to note about this particular format: The "``-*- C++ -*-``" string 157on the first line is there to tell Emacs that the source file is a C++ file, not 158a C file (Emacs assumes ``.h`` files are C files by default). 159 160.. note:: 161 162 This tag is not necessary in ``.cpp`` files. The name of the file is also 163 on the first line, along with a very short description of the purpose of the 164 file. 165 166The next section in the file is a concise note that defines the license that the 167file is released under. This makes it perfectly clear what terms the source 168code can be distributed under and should not be modified in any way. 169 170The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by 171the ``///`` comment marker instead of the usual ``//``) describing the purpose 172of the file. The first sentence (or a passage beginning with ``\brief``) is 173used as an abstract. Any additional information should be separated by a blank 174line. If an algorithm is based on a paper or is described in another source, 175provide a reference. 176 177Class overviews 178""""""""""""""" 179 180Classes are a fundamental part of an object-oriented design. As such, a 181class definition should have a comment block that explains what the class is 182used for and how it works. Every non-trivial class is expected to have a 183``doxygen`` comment block. 184 185Method information 186"""""""""""""""""" 187 188Methods and global functions should also be documented. A quick note about 189what it does and a description of the edge cases is all that is necessary here. 190The reader should be able to understand how to use interfaces without reading 191the code itself. 192 193Good things to talk about here are what happens when something unexpected 194happens, for instance, does the method return null? 195 196Comment Formatting 197^^^^^^^^^^^^^^^^^^ 198 199In general, prefer C++-style comments (``//`` for normal comments, ``///`` for 200``doxygen`` documentation comments). There are a few cases when it is 201useful to use C-style (``/* */``) comments however: 202 203#. When writing C code to be compatible with C89. 204 205#. When writing a header file that may be ``#include``\d by a C source file. 206 207#. When writing a source file that is used by a tool that only accepts C-style 208 comments. 209 210#. When documenting the significance of constants used as actual parameters in 211 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 212 ``nullptr``. The comment should contain the parameter name, which ought to be 213 meaningful. For example, it's not clear what the parameter means in this call: 214 215 .. code-block:: c++ 216 217 Object.emitName(nullptr); 218 219 An in-line C-style comment makes the intent obvious: 220 221 .. code-block:: c++ 222 223 Object.emitName(/*Prefix=*/nullptr); 224 225Commenting out large blocks of code is discouraged, but if you really have to do 226this (for documentation purposes or as a suggestion for debug printing), use 227``#if 0`` and ``#endif``. These nest properly and are better behaved in general 228than C style comments. 229 230Doxygen Use in Documentation Comments 231^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 232 233Use the ``\file`` command to turn the standard file header into a file-level 234comment. 235 236Include descriptive paragraphs for all public interfaces (public classes, 237member and non-member functions). Avoid restating the information that can 238be inferred from the API name. The first sentence (or a paragraph beginning 239with ``\brief``) is used as an abstract. Try to use a single sentence as the 240``\brief`` adds visual clutter. Put detailed discussion into separate 241paragraphs. 242 243To refer to parameter names inside a paragraph, use the ``\p name`` command. 244Don't use the ``\arg name`` command since it starts a new paragraph that 245contains documentation for the parameter. 246 247Wrap non-inline code examples in ``\code ... \endcode``. 248 249To document a function parameter, start a new paragraph with the 250``\param name`` command. If the parameter is used as an out or an in/out 251parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 252respectively. 253 254To describe function return value, start a new paragraph with the ``\returns`` 255command. 256 257A minimal documentation comment: 258 259.. code-block:: c++ 260 261 /// Sets the xyzzy property to \p Baz. 262 void setXyzzy(bool Baz); 263 264A documentation comment that uses all Doxygen features in a preferred way: 265 266.. code-block:: c++ 267 268 /// Does foo and bar. 269 /// 270 /// Does not do foo the usual way if \p Baz is true. 271 /// 272 /// Typical usage: 273 /// \code 274 /// fooBar(false, "quux", Res); 275 /// \endcode 276 /// 277 /// \param Quux kind of foo to do. 278 /// \param [out] Result filled with bar sequence on foo success. 279 /// 280 /// \returns true on success. 281 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 282 283Don't duplicate the documentation comment in the header file and in the 284implementation file. Put the documentation comments for public APIs into the 285header file. Documentation comments for private APIs can go to the 286implementation file. In any case, implementation files can include additional 287comments (not necessarily in Doxygen markup) to explain implementation details 288as needed. 289 290Don't duplicate function or class name at the beginning of the comment. 291For humans it is obvious which function or class is being documented; 292automatic documentation processing tools are smart enough to bind the comment 293to the correct declaration. 294 295Avoid: 296 297.. code-block:: c++ 298 299 // Example.h: 300 301 // example - Does something important. 302 void example(); 303 304 // Example.cpp: 305 306 // example - Does something important. 307 void example() { ... } 308 309Preferred: 310 311.. code-block:: c++ 312 313 // Example.h: 314 315 /// Does something important. 316 void example(); 317 318 // Example.cpp: 319 320 /// Builds a B-tree in order to do foo. See paper by... 321 void example() { ... } 322 323``#include`` Style 324^^^^^^^^^^^^^^^^^^ 325 326Immediately after the `header file comment`_ (and include guards if working on a 327header file), the `minimal list of #includes`_ required by the file should be 328listed. We prefer these ``#include``\s to be listed in this order: 329 330.. _Main Module Header: 331.. _Local/Private Headers: 332 333#. Main Module Header 334#. Local/Private Headers 335#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 336#. System ``#include``\s 337 338and each category should be sorted lexicographically by the full path. 339 340The `Main Module Header`_ file applies to ``.cpp`` files which implement an 341interface defined by a ``.h`` file. This ``#include`` should always be included 342**first** regardless of where it lives on the file system. By including a 343header file first in the ``.cpp`` files that implement the interfaces, we ensure 344that the header does not have any hidden dependencies which are not explicitly 345``#include``\d in the header, but should be. It is also a form of documentation 346in the ``.cpp`` file to indicate where the interfaces it implements are defined. 347 348LLVM project and subproject headers should be grouped from most specific to least 349specific, for the same reasons described above. For example, LLDB depends on 350both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 351include ``lldb`` headers first, followed by ``clang`` headers, followed by 352``llvm`` headers, to reduce the possibility (for example) of an LLDB header 353accidentally picking up a missing include due to the previous inclusion of that 354header in the main source file or some earlier header file. clang should 355similarly include its own headers before including llvm headers. This rule 356applies to all LLVM subprojects. 357 358.. _fit into 80 columns: 359 360Source Code Width 361^^^^^^^^^^^^^^^^^ 362 363Write your code to fit within 80 columns. 364 365There must be some limit to the width of the code in 366order to allow developers to have multiple files side-by-side in 367windows on a modest display. If you are going to pick a width limit, it is 368somewhat arbitrary but you might as well pick something standard. Going with 90 369columns (for example) instead of 80 columns wouldn't add any significant value 370and would be detrimental to printing out code. Also many other projects have 371standardized on 80 columns, so some people have already configured their editors 372for it (vs something else, like 90 columns). 373 374Whitespace 375^^^^^^^^^^ 376 377In all cases, prefer spaces to tabs in source files. People have different 378preferred indentation levels, and different styles of indentation that they 379like; this is fine. What isn't fine is that different editors/viewers expand 380tabs out to different tab stops. This can cause your code to look completely 381unreadable, and it is not worth dealing with. 382 383As always, follow the `Golden Rule`_ above: follow the style of existing code 384if you are modifying and extending it. 385 386Do not add trailing whitespace. Some common editors will automatically remove 387trailing whitespace when saving a file which causes unrelated changes to appear 388in diffs and commits. 389 390Format Lambdas Like Blocks Of Code 391"""""""""""""""""""""""""""""""""" 392 393When formatting a multi-line lambda, format it like a block of code. If there 394is only one multi-line lambda in a statement, and there are no expressions 395lexically after it in the statement, drop the indent to the standard two space 396indent for a block of code, as if it were an if-block opened by the preceding 397part of the statement: 398 399.. code-block:: c++ 400 401 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 402 if (a.blah < b.blah) 403 return true; 404 if (a.baz < b.baz) 405 return true; 406 return a.bam < b.bam; 407 }); 408 409To take best advantage of this formatting, if you are designing an API which 410accepts a continuation or single callable argument (be it a function object, or 411a ``std::function``), it should be the last argument if at all possible. 412 413If there are multiple multi-line lambdas in a statement, or additional 414parameters after the lambda, indent the block two spaces from the indent of the 415``[]``: 416 417.. code-block:: c++ 418 419 dyn_switch(V->stripPointerCasts(), 420 [] (PHINode *PN) { 421 // process phis... 422 }, 423 [] (SelectInst *SI) { 424 // process selects... 425 }, 426 [] (LoadInst *LI) { 427 // process loads... 428 }, 429 [] (AllocaInst *AI) { 430 // process allocas... 431 }); 432 433Braced Initializer Lists 434"""""""""""""""""""""""" 435 436Starting from C++11, there are significantly more uses of braced lists to 437perform initialization. For example, they can be used to construct aggregate 438temporaries in expressions. They now have a natural way of ending up nested 439within each other and within function calls in order to build up aggregates 440(such as option structs) from local variables. 441 442The historically common formatting of braced initialization of aggregate 443variables does not mix cleanly with deep nesting, general expression contexts, 444function arguments, and lambdas. We suggest new code use a simple rule for 445formatting braced initialization lists: act as-if the braces were parentheses 446in a function call. The formatting rules exactly match those already well 447understood for formatting nested function calls. Examples: 448 449.. code-block:: c++ 450 451 foo({a, b, c}, {1, 2, 3}); 452 453 llvm::Constant *Mask[] = { 454 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 455 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 456 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 457 458This formatting scheme also makes it particularly easy to get predictable, 459consistent, and automatic formatting with tools like `Clang Format`_. 460 461.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 462 463Language and Compiler Issues 464---------------------------- 465 466Treat Compiler Warnings Like Errors 467^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 468 469Compiler warnings are often useful and help improve the code. Those that are 470not useful, can be often suppressed with a small code change. For example, an 471assignment in the ``if`` condition is often a typo: 472 473.. code-block:: c++ 474 475 if (V = getValue()) { 476 ... 477 } 478 479Several compilers will print a warning for the code above. It can be suppressed 480by adding parentheses: 481 482.. code-block:: c++ 483 484 if ((V = getValue())) { 485 ... 486 } 487 488Write Portable Code 489^^^^^^^^^^^^^^^^^^^ 490 491In almost all cases, it is possible to write completely portable code. When 492you need to rely on non-portable code, put it behind a well-defined and 493well-documented interface. 494 495Do not use RTTI or Exceptions 496^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 497 498In an effort to reduce code and executable size, LLVM does not use exceptions 499or RTTI (`runtime type information 500<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example, 501``dynamic_cast<>``). 502 503That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 504templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 505This form of RTTI is opt-in and can be 506:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. 507 508.. _static constructor: 509 510Do not use Static Constructors 511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 512 513Static constructors and destructors (e.g., global variables whose types have a 514constructor or destructor) should not be added to the code base, and should be 515removed wherever possible. 516 517Globals in different source files are initialized in `arbitrary order 518<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more 519difficult to reason about. 520 521Static constructors have negative impact on launch time of programs that use 522LLVM as a library. We would really like for there to be zero cost for linking 523in an additional LLVM target or other library into an application, but static 524constructors undermine this goal. 525 526Use of ``class`` and ``struct`` Keywords 527^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 528 529In C++, the ``class`` and ``struct`` keywords can be used almost 530interchangeably. The only difference is when they are used to declare a class: 531``class`` makes all members private by default while ``struct`` makes all 532members public by default. 533 534* All declarations and definitions of a given ``class`` or ``struct`` must use 535 the same keyword. For example: 536 537.. code-block:: c++ 538 539 // Avoid if `Example` is defined as a struct. 540 class Example; 541 542 // OK. 543 struct Example; 544 545 struct Example { ... }; 546 547* ``struct`` should be used when *all* members are declared public. 548 549.. code-block:: c++ 550 551 // Avoid using `struct` here, use `class` instead. 552 struct Foo { 553 private: 554 int Data; 555 public: 556 Foo() : Data(0) { } 557 int getData() const { return Data; } 558 void setData(int D) { Data = D; } 559 }; 560 561 // OK to use `struct`: all members are public. 562 struct Bar { 563 int Data; 564 Bar() : Data(0) { } 565 }; 566 567Do not use Braced Initializer Lists to Call a Constructor 568^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 569 570Starting from C++11 there is a "generalized initialization syntax" which allows 571calling constructors using braced initializer lists. Do not use these to call 572constructors with non-trivial logic or if you care that you're calling some 573*particular* constructor. Those should look like function calls using 574parentheses rather than like aggregate initialization. Similarly, if you need 575to explicitly name the type and call its constructor to create a temporary, 576don't use a braced initializer list. Instead, use a braced initializer list 577(without any type for temporaries) when doing aggregate initialization or 578something notionally equivalent. Examples: 579 580.. code-block:: c++ 581 582 class Foo { 583 public: 584 // Construct a Foo by reading data from the disk in the whizbang format, ... 585 Foo(std::string filename); 586 587 // Construct a Foo by looking up the Nth element of some global data ... 588 Foo(int N); 589 590 // ... 591 }; 592 593 // The Foo constructor call is reading a file, don't use braces to call it. 594 std::fill(foo.begin(), foo.end(), Foo("name")); 595 596 // The pair is being constructed like an aggregate, use braces. 597 bar_map.insert({my_key, my_value}); 598 599If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 600 601.. code-block:: c++ 602 603 int data[] = {0, 1, 2, 3}; 604 605Use ``auto`` Type Deduction to Make Code More Readable 606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 607 608Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 609uses a more moderate stance. Use ``auto`` if and only if it makes the code more 610readable or easier to maintain. Don't "almost always" use ``auto``, but do use 611``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 612type is already obvious from the context. Another time when ``auto`` works well 613for these purposes is when the type would have been abstracted away anyways, 614often behind a container's typedef such as ``std::vector<T>::iterator``. 615 616Similarly, C++14 adds generic lambda expressions where parameter types can be 617``auto``. Use these where you would have used a template. 618 619Beware unnecessary copies with ``auto`` 620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 621 622The convenience of ``auto`` makes it easy to forget that its default behavior 623is a copy. Particularly in range-based ``for`` loops, careless copies are 624expensive. 625 626Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a 627copy. 628 629.. code-block:: c++ 630 631 // Typically there's no reason to copy. 632 for (const auto &Val : Container) { observe(Val); } 633 for (auto &Val : Container) { Val.change(); } 634 635 // Remove the reference if you really want a new copy. 636 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 637 638 // Copy pointers, but make it clear that they're pointers. 639 for (const auto *Ptr : Container) { observe(*Ptr); } 640 for (auto *Ptr : Container) { Ptr->change(); } 641 642Beware of non-determinism due to ordering of pointers 643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 644 645In general, there is no relative ordering among pointers. As a result, 646when unordered containers like sets and maps are used with pointer keys 647the iteration order is undefined. Hence, iterating such containers may 648result in non-deterministic code generation. While the generated code 649might work correctly, non-determinism can make it harder to reproduce bugs and 650debug the compiler. 651 652In case an ordered result is expected, remember to 653sort an unordered container before iteration. Or use ordered containers 654like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer 655keys. 656 657Beware of non-deterministic sorting order of equal elements 658^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 659 660``std::sort`` uses a non-stable sorting algorithm in which the order of equal 661elements is not guaranteed to be preserved. Thus using ``std::sort`` for a 662container having equal elements may result in non-deterministic behavior. 663To uncover such instances of non-determinism, LLVM has introduced a new 664llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 665shuffle the container before sorting. Default to using ``llvm::sort`` instead 666of ``std::sort``. 667 668Style Issues 669============ 670 671The High-Level Issues 672--------------------- 673 674Self-contained Headers 675^^^^^^^^^^^^^^^^^^^^^^ 676 677Header files should be self-contained (compile on their own) and end in ``.h``. 678Non-header files that are meant for inclusion should end in ``.inc`` and be 679used sparingly. 680 681All header files should be self-contained. Users and refactoring tools should 682not have to adhere to special conditions to include the header. Specifically, a 683header should have header guards and include all other headers it needs. 684 685There are rare cases where a file designed to be included is not 686self-contained. These are typically intended to be included at unusual 687locations, such as the middle of another file. They might not use header 688guards, and might not include their prerequisites. Name such files with the 689.inc extension. Use sparingly, and prefer self-contained headers when possible. 690 691In general, a header should be implemented by one or more ``.cpp`` files. Each 692of these ``.cpp`` files should include the header that defines their interface 693first. This ensures that all of the dependences of the header have been 694properly added to the header itself, and are not implicit. System headers 695should be included after user headers for a translation unit. 696 697Library Layering 698^^^^^^^^^^^^^^^^ 699 700A directory of header files (for example ``include/llvm/Foo``) defines a 701library (``Foo``). Dependencies between libraries are defined by the 702``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 703its headers and implementation) should only use things from the libraries 704listed in its dependencies. 705 706Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 707linkers, as well as lld, do not enforce this constraint). A Unix linker 708searches left to right through the libraries specified on its command line and 709never revisits a library. In this way, no circular dependencies between 710libraries can exist. 711 712This doesn't fully enforce all inter-library dependencies, and importantly 713doesn't enforce header file circular dependencies created by inline functions. 714A good way to answer the "is this layered correctly" would be to consider 715whether a Unix linker would succeed at linking the program if all inline 716functions were defined out-of-line. (& for all valid orderings of dependencies 717- since linking resolution is linear, it's possible that some implicit 718dependencies can sneak through: A depends on B and C, so valid orderings are 719"C B A" or "B C A", in both cases the explicit dependencies come before their 720use. But in the first case, B could still link successfully if it implicitly 721depended on C, or the opposite in the second case) 722 723.. _minimal list of #includes: 724 725``#include`` as Little as Possible 726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 727 728``#include`` hurts compile time performance. Don't do it unless you have to, 729especially in header files. 730 731But wait! Sometimes you need to have the definition of a class to use it, or to 732inherit from it. In these cases go ahead and ``#include`` that header file. Be 733aware however that there are many cases where you don't need to have the full 734definition of a class. If you are using a pointer or reference to a class, you 735don't need the header file. If you are simply returning a class instance from a 736prototyped function or method, you don't need it. In fact, for most cases, you 737simply don't need the definition of a class. And not ``#include``\ing speeds up 738compilation. 739 740It is easy to try to go too overboard on this recommendation, however. You 741**must** include all of the header files that you are using --- you can include 742them either directly or indirectly through another header file. To make sure 743that you don't accidentally forget to include a header file in your module 744header, make sure to include your module header **first** in the implementation 745file (as mentioned above). This way there won't be any hidden dependencies that 746you'll find out about later. 747 748Keep "Internal" Headers Private 749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 750 751Many modules have a complex implementation that causes them to use more than one 752implementation (``.cpp``) file. It is often tempting to put the internal 753communication interface (helper classes, extra functions, etc) in the public 754module header file. Don't do this! 755 756If you really need to do something like this, put a private header file in the 757same directory as the source files, and include it locally. This ensures that 758your private interface remains private and undisturbed by outsiders. 759 760.. note:: 761 762 It's okay to put extra implementation methods in a public class itself. Just 763 make them private (or protected) and all is well. 764 765Use Namespace Qualifiers to Implement Previously Declared Functions 766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 767 768When providing an out of line implementation of a function in a source file, do 769not open namespace blocks in the source file. Instead, use namespace qualifiers 770to help ensure that your definition matches an existing declaration. Do this: 771 772.. code-block:: c++ 773 774 // Foo.h 775 namespace llvm { 776 int foo(const char *s); 777 } 778 779 // Foo.cpp 780 #include "Foo.h" 781 using namespace llvm; 782 int llvm::foo(const char *s) { 783 // ... 784 } 785 786Doing this helps to avoid bugs where the definition does not match the 787declaration from the header. For example, the following C++ code defines a new 788overload of ``llvm::foo`` instead of providing a definition for the existing 789function declared in the header: 790 791.. code-block:: c++ 792 793 // Foo.cpp 794 #include "Foo.h" 795 namespace llvm { 796 int foo(char *s) { // Mismatch between "const char *" and "char *" 797 } 798 } // end namespace llvm 799 800This error will not be caught until the build is nearly complete, when the 801linker fails to find a definition for any uses of the original function. If the 802function were instead defined with a namespace qualifier, the error would have 803been caught immediately when the definition was compiled. 804 805Class method implementations must already name the class and new overloads 806cannot be introduced out of line, so this recommendation does not apply to them. 807 808.. _early exits: 809 810Use Early Exits and ``continue`` to Simplify Code 811^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 812 813When reading code, keep in mind how much state and how many previous decisions 814have to be remembered by the reader to understand a block of code. Aim to 815reduce indentation where possible when it doesn't make it more difficult to 816understand the code. One great way to do this is by making use of early exits 817and the ``continue`` keyword in long loops. Consider this code that does not 818use an early exit: 819 820.. code-block:: c++ 821 822 Value *doSomething(Instruction *I) { 823 if (!I->isTerminator() && 824 I->hasOneUse() && doOtherThing(I)) { 825 ... some long code .... 826 } 827 828 return 0; 829 } 830 831This code has several problems if the body of the ``'if'`` is large. When 832you're looking at the top of the function, it isn't immediately clear that this 833*only* does interesting things with non-terminator instructions, and only 834applies to things with the other predicates. Second, it is relatively difficult 835to describe (in comments) why these predicates are important because the ``if`` 836statement makes it difficult to lay out the comments. Third, when you're deep 837within the body of the code, it is indented an extra level. Finally, when 838reading the top of the function, it isn't clear what the result is if the 839predicate isn't true; you have to read to the end of the function to know that 840it returns null. 841 842It is much preferred to format the code like this: 843 844.. code-block:: c++ 845 846 Value *doSomething(Instruction *I) { 847 // Terminators never need 'something' done to them because ... 848 if (I->isTerminator()) 849 return 0; 850 851 // We conservatively avoid transforming instructions with multiple uses 852 // because goats like cheese. 853 if (!I->hasOneUse()) 854 return 0; 855 856 // This is really just here for example. 857 if (!doOtherThing(I)) 858 return 0; 859 860 ... some long code .... 861 } 862 863This fixes these problems. A similar problem frequently happens in ``for`` 864loops. A silly example is something like this: 865 866.. code-block:: c++ 867 868 for (Instruction &I : BB) { 869 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 870 Value *LHS = BO->getOperand(0); 871 Value *RHS = BO->getOperand(1); 872 if (LHS != RHS) { 873 ... 874 } 875 } 876 } 877 878When you have very, very small loops, this sort of structure is fine. But if it 879exceeds more than 10-15 lines, it becomes difficult for people to read and 880understand at a glance. The problem with this sort of code is that it gets very 881nested very quickly. Meaning that the reader of the code has to keep a lot of 882context in their brain to remember what is going immediately on in the loop, 883because they don't know if/when the ``if`` conditions will have ``else``\s etc. 884It is strongly preferred to structure the loop like this: 885 886.. code-block:: c++ 887 888 for (Instruction &I : BB) { 889 auto *BO = dyn_cast<BinaryOperator>(&I); 890 if (!BO) continue; 891 892 Value *LHS = BO->getOperand(0); 893 Value *RHS = BO->getOperand(1); 894 if (LHS == RHS) continue; 895 896 ... 897 } 898 899This has all the benefits of using early exits for functions: it reduces nesting 900of the loop, it makes it easier to describe why the conditions are true, and it 901makes it obvious to the reader that there is no ``else`` coming up that they 902have to push context into their brain for. If a loop is large, this can be a 903big understandability win. 904 905Don't use ``else`` after a ``return`` 906^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 907 908For similar reasons as above (reduction of indentation and easier reading), please 909do not use ``'else'`` or ``'else if'`` after something that interrupts control 910flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example: 911 912.. code-block:: c++ 913 914 case 'J': { 915 if (Signed) { 916 Type = Context.getsigjmp_bufType(); 917 if (Type.isNull()) { 918 Error = ASTContext::GE_Missing_sigjmp_buf; 919 return QualType(); 920 } else { 921 break; // Unnecessary. 922 } 923 } else { 924 Type = Context.getjmp_bufType(); 925 if (Type.isNull()) { 926 Error = ASTContext::GE_Missing_jmp_buf; 927 return QualType(); 928 } else { 929 break; // Unnecessary. 930 } 931 } 932 } 933 934It is better to write it like this: 935 936.. code-block:: c++ 937 938 case 'J': 939 if (Signed) { 940 Type = Context.getsigjmp_bufType(); 941 if (Type.isNull()) { 942 Error = ASTContext::GE_Missing_sigjmp_buf; 943 return QualType(); 944 } 945 } else { 946 Type = Context.getjmp_bufType(); 947 if (Type.isNull()) { 948 Error = ASTContext::GE_Missing_jmp_buf; 949 return QualType(); 950 } 951 } 952 break; 953 954Or better yet (in this case) as: 955 956.. code-block:: c++ 957 958 case 'J': 959 if (Signed) 960 Type = Context.getsigjmp_bufType(); 961 else 962 Type = Context.getjmp_bufType(); 963 964 if (Type.isNull()) { 965 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 966 ASTContext::GE_Missing_jmp_buf; 967 return QualType(); 968 } 969 break; 970 971The idea is to reduce indentation and the amount of code you have to keep track 972of when reading the code. 973 974Turn Predicate Loops into Predicate Functions 975^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 976 977It is very common to write small loops that just compute a boolean value. There 978are a number of ways that people commonly write these, but an example of this 979sort of thing is: 980 981.. code-block:: c++ 982 983 bool FoundFoo = false; 984 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 985 if (BarList[I]->isFoo()) { 986 FoundFoo = true; 987 break; 988 } 989 990 if (FoundFoo) { 991 ... 992 } 993 994Instead of this sort of loop, we prefer to use a predicate function (which may 995be `static`_) that uses `early exits`_: 996 997.. code-block:: c++ 998 999 /// \returns true if the specified list has an element that is a foo. 1000 static bool containsFoo(const std::vector<Bar*> &List) { 1001 for (unsigned I = 0, E = List.size(); I != E; ++I) 1002 if (List[I]->isFoo()) 1003 return true; 1004 return false; 1005 } 1006 ... 1007 1008 if (containsFoo(BarList)) { 1009 ... 1010 } 1011 1012There are many reasons for doing this: it reduces indentation and factors out 1013code which can often be shared by other code that checks for the same predicate. 1014More importantly, it *forces you to pick a name* for the function, and forces 1015you to write a comment for it. In this silly example, this doesn't add much 1016value. However, if the condition is complex, this can make it a lot easier for 1017the reader to understand the code that queries for this predicate. Instead of 1018being faced with the in-line details of how we check to see if the BarList 1019contains a foo, we can trust the function name and continue reading with better 1020locality. 1021 1022The Low-Level Issues 1023-------------------- 1024 1025Name Types, Functions, Variables, and Enumerators Properly 1026^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1027 1028Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1029enough how important it is to use *descriptive* names. Pick names that match 1030the semantics and role of the underlying entities, within reason. Avoid 1031abbreviations unless they are well known. After picking a good name, make sure 1032to use consistent capitalization for the name, as inconsistency requires clients 1033to either memorize the APIs or to look it up to find the exact spelling. 1034 1035In general, names should be in camel case (e.g. ``TextFileReader`` and 1036``isLValue()``). Different kinds of declarations have different rules: 1037 1038* **Type names** (including classes, structs, enums, typedefs, etc) should be 1039 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1040 1041* **Variable names** should be nouns (as they represent state). The name should 1042 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1043 ``Boats``). 1044 1045* **Function names** should be verb phrases (as they represent actions), and 1046 command-like function should be imperative. The name should be camel case, 1047 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1048 1049* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1050 follow the naming conventions for types. A common use for enums is as a 1051 discriminator for a union, or an indicator of a subclass. When an enum is 1052 used for something like this, it should have a ``Kind`` suffix 1053 (e.g. ``ValueKind``). 1054 1055* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1056 should start with an upper-case letter, just like types. Unless the 1057 enumerators are defined in their own small namespace or inside a class, 1058 enumerators should have a prefix corresponding to the enum declaration name. 1059 For example, ``enum ValueKind { ... };`` may contain enumerators like 1060 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1061 convenience constants are exempt from the requirement for a prefix. For 1062 instance: 1063 1064 .. code-block:: c++ 1065 1066 enum { 1067 MaxSize = 42, 1068 Density = 12 1069 }; 1070 1071As an exception, classes that mimic STL classes can have member names in STL's 1072style of lower-case words separated by underscores (e.g. ``begin()``, 1073``push_back()``, and ``empty()``). Classes that provide multiple 1074iterators should add a singular prefix to ``begin()`` and ``end()`` 1075(e.g. ``global_begin()`` and ``use_begin()``). 1076 1077Here are some examples: 1078 1079.. code-block:: c++ 1080 1081 class VehicleMaker { 1082 ... 1083 Factory<Tire> F; // Avoid: a non-descriptive abbreviation. 1084 Factory<Tire> Factory; // Better: more descriptive. 1085 Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one 1086 // kind of factories. 1087 }; 1088 1089 Vehicle makeVehicle(VehicleType Type) { 1090 VehicleMaker M; // Might be OK if scope is small. 1091 Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information. 1092 Light Headlight = M.makeLight("head"); // Good: descriptive. 1093 ... 1094 } 1095 1096Assert Liberally 1097^^^^^^^^^^^^^^^^ 1098 1099Use the "``assert``" macro to its fullest. Check all of your preconditions and 1100assumptions, you never know when a bug (not necessarily even yours) might be 1101caught early by an assertion, which reduces debugging time dramatically. The 1102"``<cassert>``" header file is probably already included by the header files you 1103are using, so it doesn't cost anything to use it. 1104 1105To further assist with debugging, make sure to put some kind of error message in 1106the assertion statement, which is printed if the assertion is tripped. This 1107helps the poor debugger make sense of why an assertion is being made and 1108enforced, and hopefully what to do about it. Here is one complete example: 1109 1110.. code-block:: c++ 1111 1112 inline Value *getOperand(unsigned I) { 1113 assert(I < Operands.size() && "getOperand() out of range!"); 1114 return Operands[I]; 1115 } 1116 1117Here are more examples: 1118 1119.. code-block:: c++ 1120 1121 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1122 1123 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1124 1125 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1126 1127 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1128 1129 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1130 1131You get the idea. 1132 1133In the past, asserts were used to indicate a piece of code that should not be 1134reached. These were typically of the form: 1135 1136.. code-block:: c++ 1137 1138 assert(0 && "Invalid radix for integer literal"); 1139 1140This has a few issues, the main one being that some compilers might not 1141understand the assertion, or warn about a missing return in builds where 1142assertions are compiled out. 1143 1144Today, we have something much better: ``llvm_unreachable``: 1145 1146.. code-block:: c++ 1147 1148 llvm_unreachable("Invalid radix for integer literal"); 1149 1150When assertions are enabled, this will print the message if it's ever reached 1151and then exit the program. When assertions are disabled (i.e. in release 1152builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1153code for this branch. If the compiler does not support this, it will fall back 1154to the "abort" implementation. 1155 1156Use ``llvm_unreachable`` to mark a specific point in code that should never be 1157reached. This is especially desirable for addressing warnings about unreachable 1158branches, etc., but can be used whenever reaching a particular code path is 1159unconditionally a bug (not originating from user input; see below) of some kind. 1160Use of ``assert`` should always include a testable predicate (as opposed to 1161``assert(false)``). 1162 1163Neither assertions or ``llvm_unreachable`` will abort the program on a release 1164build. If the error condition can be triggered by user input then the 1165recoverable error mechanism described in :doc:`ProgrammersManual` should be 1166used instead. In cases where this is not practical, ``report_fatal_error`` may 1167be used. 1168 1169Another issue is that values used only by assertions will produce an "unused 1170value" warning when assertions are disabled. For example, this code will warn: 1171 1172.. code-block:: c++ 1173 1174 unsigned Size = V.size(); 1175 assert(Size > 42 && "Vector smaller than it should be"); 1176 1177 bool NewToSet = Myset.insert(Value); 1178 assert(NewToSet && "The value shouldn't be in the set yet"); 1179 1180These are two interesting different cases. In the first case, the call to 1181``V.size()`` is only useful for the assert, and we don't want it executed when 1182assertions are disabled. Code like this should move the call into the assert 1183itself. In the second case, the side effects of the call must happen whether 1184the assert is enabled or not. In this case, the value should be cast to void to 1185disable the warning. To be specific, it is preferred to write the code like 1186this: 1187 1188.. code-block:: c++ 1189 1190 assert(V.size() > 42 && "Vector smaller than it should be"); 1191 1192 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1193 assert(NewToSet && "The value shouldn't be in the set yet"); 1194 1195Do Not Use ``using namespace std`` 1196^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1197 1198In LLVM, we prefer to explicitly prefix all identifiers from the standard 1199namespace with an "``std::``" prefix, rather than rely on "``using namespace 1200std;``". 1201 1202In header files, adding a ``'using namespace XXX'`` directive pollutes the 1203namespace of any source file that ``#include``\s the header, creating 1204maintenance issues. 1205 1206In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1207rule, but is still important. Basically, using explicit namespace prefixes 1208makes the code **clearer**, because it is immediately obvious what facilities 1209are being used and where they are coming from. And **more portable**, because 1210namespace clashes cannot occur between LLVM code and other namespaces. The 1211portability rule is important because different standard library implementations 1212expose different symbols (potentially ones they shouldn't), and future revisions 1213to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1214never use ``'using namespace std;'`` in LLVM. 1215 1216The exception to the general rule (i.e. it's not an exception for the ``std`` 1217namespace) is for implementation files. For example, all of the code in the 1218LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1219ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1220llvm;'`` directive at the top, after the ``#include``\s. This reduces 1221indentation in the body of the file for source editors that indent based on 1222braces, and keeps the conceptual context cleaner. The general form of this rule 1223is that any ``.cpp`` file that implements code in any namespace may use that 1224namespace (and its parents'), but should not use any others. 1225 1226Provide a Virtual Method Anchor for Classes in Headers 1227^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1228 1229If a class is defined in a header file and has a vtable (either it has virtual 1230methods or it derives from classes with virtual methods), it must always have at 1231least one out-of-line virtual method in the class. Without this, the compiler 1232will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1233header, bloating ``.o`` file sizes and increasing link times. 1234 1235Don't use default labels in fully covered switches over enumerations 1236^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1237 1238``-Wswitch`` warns if a switch, without a default label, over an enumeration 1239does not cover every enumeration value. If you write a default label on a fully 1240covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1241when new elements are added to that enumeration. To help avoid adding these 1242kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1243off by default but turned on when building LLVM with a version of Clang that 1244supports the warning. 1245 1246A knock-on effect of this stylistic requirement is that when building LLVM with 1247GCC you may get warnings related to "control may reach end of non-void function" 1248if you return from each case of a covered switch-over-enum because GCC assumes 1249that the enum expression may take any representable value, not just those of 1250individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1251the switch. 1252 1253Use range-based ``for`` loops wherever possible 1254^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1255 1256The introduction of range-based ``for`` loops in C++11 means that explicit 1257manipulation of iterators is rarely necessary. We use range-based ``for`` 1258loops wherever possible for all newly added code. For example: 1259 1260.. code-block:: c++ 1261 1262 BasicBlock *BB = ... 1263 for (Instruction &I : *BB) 1264 ... use I ... 1265 1266Don't evaluate ``end()`` every time through a loop 1267^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1268 1269In cases where range-based ``for`` loops can't be used and it is necessary 1270to write an explicit iterator-based loop, pay close attention to whether 1271``end()`` is re-evaluated on each loop iteration. One common mistake is to 1272write a loop in this style: 1273 1274.. code-block:: c++ 1275 1276 BasicBlock *BB = ... 1277 for (auto I = BB->begin(); I != BB->end(); ++I) 1278 ... use I ... 1279 1280The problem with this construct is that it evaluates "``BB->end()``" every time 1281through the loop. Instead of writing the loop like this, we strongly prefer 1282loops to be written so that they evaluate it once before the loop starts. A 1283convenient way to do this is like so: 1284 1285.. code-block:: c++ 1286 1287 BasicBlock *BB = ... 1288 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1289 ... use I ... 1290 1291The observant may quickly point out that these two loops may have different 1292semantics: if the container (a basic block in this case) is being mutated, then 1293"``BB->end()``" may change its value every time through the loop and the second 1294loop may not in fact be correct. If you actually do depend on this behavior, 1295please write the loop in the first form and add a comment indicating that you 1296did it intentionally. 1297 1298Why do we prefer the second form (when correct)? Writing the loop in the first 1299form has two problems. First it may be less efficient than evaluating it at the 1300start of the loop. In this case, the cost is probably minor --- a few extra 1301loads every time through the loop. However, if the base expression is more 1302complex, then the cost can rise quickly. I've seen loops where the end 1303expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1304really aren't cheap. By writing it in the second form consistently, you 1305eliminate the issue entirely and don't even have to think about it. 1306 1307The second (even bigger) issue is that writing the loop in the first form hints 1308to the reader that the loop is mutating the container (a fact that a comment 1309would handily confirm!). If you write the loop in the second form, it is 1310immediately obvious without even looking at the body of the loop that the 1311container isn't being modified, which makes it easier to read the code and 1312understand what it does. 1313 1314While the second form of the loop is a few extra keystrokes, we do strongly 1315prefer it. 1316 1317``#include <iostream>`` is Forbidden 1318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1319 1320The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1321because many common implementations transparently inject a `static constructor`_ 1322into every translation unit that includes it. 1323 1324Note that using the other stream headers (``<sstream>`` for example) is not 1325problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1326provides various APIs that are better performing for almost every use than 1327``std::ostream`` style APIs. 1328 1329.. note:: 1330 1331 New code should always use `raw_ostream`_ for writing, or the 1332 ``llvm::MemoryBuffer`` API for reading files. 1333 1334.. _raw_ostream: 1335 1336Use ``raw_ostream`` 1337^^^^^^^^^^^^^^^^^^^ 1338 1339LLVM includes a lightweight, simple, and efficient stream implementation in 1340``llvm/Support/raw_ostream.h``, which provides all of the common features of 1341``std::ostream``. All new code should use ``raw_ostream`` instead of 1342``ostream``. 1343 1344Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1345declared as ``class raw_ostream``. Public headers should generally not include 1346the ``raw_ostream`` header, but use forward declarations and constant references 1347to ``raw_ostream`` instances. 1348 1349Avoid ``std::endl`` 1350^^^^^^^^^^^^^^^^^^^ 1351 1352The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1353the output stream specified. In addition to doing this, however, it also 1354flushes the output stream. In other words, these are equivalent: 1355 1356.. code-block:: c++ 1357 1358 std::cout << std::endl; 1359 std::cout << '\n' << std::flush; 1360 1361Most of the time, you probably have no reason to flush the output stream, so 1362it's better to use a literal ``'\n'``. 1363 1364Don't use ``inline`` when defining a function in a class definition 1365^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1366 1367A member function defined in a class definition is implicitly inline, so don't 1368put the ``inline`` keyword in this case. 1369 1370Don't: 1371 1372.. code-block:: c++ 1373 1374 class Foo { 1375 public: 1376 inline void bar() { 1377 // ... 1378 } 1379 }; 1380 1381Do: 1382 1383.. code-block:: c++ 1384 1385 class Foo { 1386 public: 1387 void bar() { 1388 // ... 1389 } 1390 }; 1391 1392Microscopic Details 1393------------------- 1394 1395This section describes preferred low-level formatting guidelines along with 1396reasoning on why we prefer them. 1397 1398Spaces Before Parentheses 1399^^^^^^^^^^^^^^^^^^^^^^^^^ 1400 1401Put a space before an open parenthesis only in control flow statements, but not 1402in normal function call expressions and function-like macros. For example: 1403 1404.. code-block:: c++ 1405 1406 if (X) ... 1407 for (I = 0; I != 100; ++I) ... 1408 while (LLVMRocks) ... 1409 1410 somefunc(42); 1411 assert(3 != 4 && "laws of math are failing me"); 1412 1413 A = foo(42, 92) + bar(X); 1414 1415The reason for doing this is not completely arbitrary. This style makes control 1416flow operators stand out more, and makes expressions flow better. 1417 1418Prefer Preincrement 1419^^^^^^^^^^^^^^^^^^^ 1420 1421Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1422(``X++``) and could very well be a lot faster than it. Use preincrementation 1423whenever possible. 1424 1425The semantics of postincrement include making a copy of the value being 1426incremented, returning it, and then preincrementing the "work value". For 1427primitive types, this isn't a big deal. But for iterators, it can be a huge 1428issue (for example, some iterators contains stack and set objects in them... 1429copying an iterator could invoke the copy ctor's of these as well). In general, 1430get in the habit of always using preincrement, and you won't have a problem. 1431 1432 1433Namespace Indentation 1434^^^^^^^^^^^^^^^^^^^^^ 1435 1436In general, we strive to reduce indentation wherever possible. This is useful 1437because we want code to `fit into 80 columns`_ without excessive wrapping, but 1438also because it makes it easier to understand the code. To facilitate this and 1439avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1440helps readability, feel free to add a comment indicating what namespace is 1441being closed by a ``}``. For example: 1442 1443.. code-block:: c++ 1444 1445 namespace llvm { 1446 namespace knowledge { 1447 1448 /// This class represents things that Smith can have an intimate 1449 /// understanding of and contains the data associated with it. 1450 class Grokable { 1451 ... 1452 public: 1453 explicit Grokable() { ... } 1454 virtual ~Grokable() = 0; 1455 1456 ... 1457 1458 }; 1459 1460 } // end namespace knowledge 1461 } // end namespace llvm 1462 1463 1464Feel free to skip the closing comment when the namespace being closed is 1465obvious for any reason. For example, the outer-most namespace in a header file 1466is rarely a source of confusion. But namespaces both anonymous and named in 1467source files that are being closed half way through the file probably could use 1468clarification. 1469 1470.. _static: 1471 1472Anonymous Namespaces 1473^^^^^^^^^^^^^^^^^^^^ 1474 1475After talking about namespaces in general, you may be wondering about anonymous 1476namespaces in particular. Anonymous namespaces are a great language feature 1477that tells the C++ compiler that the contents of the namespace are only visible 1478within the current translation unit, allowing more aggressive optimization and 1479eliminating the possibility of symbol name collisions. Anonymous namespaces are 1480to C++ as "static" is to C functions and global variables. While "``static``" 1481is available in C++, anonymous namespaces are more general: they can make entire 1482classes private to a file. 1483 1484The problem with anonymous namespaces is that they naturally want to encourage 1485indentation of their body, and they reduce locality of reference: if you see a 1486random function definition in a C++ file, it is easy to see if it is marked 1487static, but seeing if it is in an anonymous namespace requires scanning a big 1488chunk of the file. 1489 1490Because of this, we have a simple guideline: make anonymous namespaces as small 1491as possible, and only use them for class declarations. For example: 1492 1493.. code-block:: c++ 1494 1495 namespace { 1496 class StringSort { 1497 ... 1498 public: 1499 StringSort(...) 1500 bool operator<(const char *RHS) const; 1501 }; 1502 } // end anonymous namespace 1503 1504 static void runHelper() { 1505 ... 1506 } 1507 1508 bool StringSort::operator<(const char *RHS) const { 1509 ... 1510 } 1511 1512Avoid putting declarations other than classes into anonymous namespaces: 1513 1514.. code-block:: c++ 1515 1516 namespace { 1517 1518 // ... many declarations ... 1519 1520 void runHelper() { 1521 ... 1522 } 1523 1524 // ... many declarations ... 1525 1526 } // end anonymous namespace 1527 1528When you are looking at "``runHelper``" in the middle of a large C++ file, 1529you have no immediate way to tell if this function is local to the file. In 1530contrast, when the function is marked static, you don't need to cross-reference 1531faraway places in the file to tell that the function is local. 1532 1533See Also 1534======== 1535 1536A lot of these comments and recommendations have been culled from other sources. 1537Two particularly important books for our work are: 1538 1539#. `Effective C++ 1540 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1541 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1542 "Effective STL" by the same author. 1543 1544#. `Large-Scale C++ Software Design 1545 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1546 by John Lakos 1547 1548If you get some free time, and you haven't read them: do so, you might learn 1549something. 1550