1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "lldb/Target/StackFrameList.h" 10 #include "lldb/Breakpoint/Breakpoint.h" 11 #include "lldb/Breakpoint/BreakpointLocation.h" 12 #include "lldb/Core/SourceManager.h" 13 #include "lldb/Core/StreamFile.h" 14 #include "lldb/Symbol/Block.h" 15 #include "lldb/Symbol/Function.h" 16 #include "lldb/Symbol/Symbol.h" 17 #include "lldb/Target/Process.h" 18 #include "lldb/Target/RegisterContext.h" 19 #include "lldb/Target/StackFrame.h" 20 #include "lldb/Target/StopInfo.h" 21 #include "lldb/Target/Target.h" 22 #include "lldb/Target/Thread.h" 23 #include "lldb/Target/Unwind.h" 24 #include "lldb/Utility/Log.h" 25 #include "llvm/ADT/SmallPtrSet.h" 26 27 #include <memory> 28 29 //#define DEBUG_STACK_FRAMES 1 30 31 using namespace lldb; 32 using namespace lldb_private; 33 34 // StackFrameList constructor 35 StackFrameList::StackFrameList(Thread &thread, 36 const lldb::StackFrameListSP &prev_frames_sp, 37 bool show_inline_frames) 38 : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), 39 m_selected_frame_idx(0), m_concrete_frames_fetched(0), 40 m_current_inlined_depth(UINT32_MAX), 41 m_current_inlined_pc(LLDB_INVALID_ADDRESS), 42 m_show_inlined_frames(show_inline_frames) { 43 if (prev_frames_sp) { 44 m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; 45 m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; 46 } 47 } 48 49 StackFrameList::~StackFrameList() { 50 // Call clear since this takes a lock and clears the stack frame list in case 51 // another thread is currently using this stack frame list 52 Clear(); 53 } 54 55 void StackFrameList::CalculateCurrentInlinedDepth() { 56 uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); 57 if (cur_inlined_depth == UINT32_MAX) { 58 ResetCurrentInlinedDepth(); 59 } 60 } 61 62 uint32_t StackFrameList::GetCurrentInlinedDepth() { 63 if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { 64 lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); 65 if (cur_pc != m_current_inlined_pc) { 66 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 67 m_current_inlined_depth = UINT32_MAX; 68 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 69 if (log && log->GetVerbose()) 70 LLDB_LOGF( 71 log, 72 "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); 73 } 74 return m_current_inlined_depth; 75 } else { 76 return UINT32_MAX; 77 } 78 } 79 80 void StackFrameList::ResetCurrentInlinedDepth() { 81 if (!m_show_inlined_frames) 82 return; 83 84 std::lock_guard<std::recursive_mutex> guard(m_mutex); 85 86 GetFramesUpTo(0); 87 if (m_frames.empty()) 88 return; 89 if (!m_frames[0]->IsInlined()) { 90 m_current_inlined_depth = UINT32_MAX; 91 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 92 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 93 if (log && log->GetVerbose()) 94 LLDB_LOGF( 95 log, 96 "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); 97 return; 98 } 99 100 // We only need to do something special about inlined blocks when we are 101 // at the beginning of an inlined function: 102 // FIXME: We probably also have to do something special if the PC is at 103 // the END of an inlined function, which coincides with the end of either 104 // its containing function or another inlined function. 105 106 Block *block_ptr = m_frames[0]->GetFrameBlock(); 107 if (!block_ptr) 108 return; 109 110 Address pc_as_address; 111 lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); 112 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); 113 AddressRange containing_range; 114 if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || 115 pc_as_address != containing_range.GetBaseAddress()) 116 return; 117 118 // If we got here because of a breakpoint hit, then set the inlined depth 119 // depending on where the breakpoint was set. If we got here because of a 120 // crash, then set the inlined depth to the deepest most block. Otherwise, 121 // we stopped here naturally as the result of a step, so set ourselves in the 122 // containing frame of the whole set of nested inlines, so the user can then 123 // "virtually" step into the frames one by one, or next over the whole mess. 124 // Note: We don't have to handle being somewhere in the middle of the stack 125 // here, since ResetCurrentInlinedDepth doesn't get called if there is a 126 // valid inlined depth set. 127 StopInfoSP stop_info_sp = m_thread.GetStopInfo(); 128 if (!stop_info_sp) 129 return; 130 switch (stop_info_sp->GetStopReason()) { 131 case eStopReasonWatchpoint: 132 case eStopReasonException: 133 case eStopReasonExec: 134 case eStopReasonSignal: 135 // In all these cases we want to stop in the deepest frame. 136 m_current_inlined_pc = curr_pc; 137 m_current_inlined_depth = 0; 138 break; 139 case eStopReasonBreakpoint: { 140 // FIXME: Figure out what this break point is doing, and set the inline 141 // depth appropriately. Be careful to take into account breakpoints that 142 // implement step over prologue, since that should do the default 143 // calculation. For now, if the breakpoints corresponding to this hit are 144 // all internal, I set the stop location to the top of the inlined stack, 145 // since that will make things like stepping over prologues work right. 146 // But if there are any non-internal breakpoints I do to the bottom of the 147 // stack, since that was the old behavior. 148 uint32_t bp_site_id = stop_info_sp->GetValue(); 149 BreakpointSiteSP bp_site_sp( 150 m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); 151 bool all_internal = true; 152 if (bp_site_sp) { 153 uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); 154 for (uint32_t i = 0; i < num_owners; i++) { 155 Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); 156 if (!bp_ref.IsInternal()) { 157 all_internal = false; 158 } 159 } 160 } 161 if (!all_internal) { 162 m_current_inlined_pc = curr_pc; 163 m_current_inlined_depth = 0; 164 break; 165 } 166 } 167 LLVM_FALLTHROUGH; 168 default: { 169 // Otherwise, we should set ourselves at the container of the inlining, so 170 // that the user can descend into them. So first we check whether we have 171 // more than one inlined block sharing this PC: 172 int num_inlined_functions = 0; 173 174 for (Block *container_ptr = block_ptr->GetInlinedParent(); 175 container_ptr != nullptr; 176 container_ptr = container_ptr->GetInlinedParent()) { 177 if (!container_ptr->GetRangeContainingAddress(pc_as_address, 178 containing_range)) 179 break; 180 if (pc_as_address != containing_range.GetBaseAddress()) 181 break; 182 183 num_inlined_functions++; 184 } 185 m_current_inlined_pc = curr_pc; 186 m_current_inlined_depth = num_inlined_functions + 1; 187 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 188 if (log && log->GetVerbose()) 189 LLDB_LOGF(log, 190 "ResetCurrentInlinedDepth: setting inlined " 191 "depth: %d 0x%" PRIx64 ".\n", 192 m_current_inlined_depth, curr_pc); 193 194 break; 195 } 196 } 197 } 198 199 bool StackFrameList::DecrementCurrentInlinedDepth() { 200 if (m_show_inlined_frames) { 201 uint32_t current_inlined_depth = GetCurrentInlinedDepth(); 202 if (current_inlined_depth != UINT32_MAX) { 203 if (current_inlined_depth > 0) { 204 m_current_inlined_depth--; 205 return true; 206 } 207 } 208 } 209 return false; 210 } 211 212 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { 213 m_current_inlined_depth = new_depth; 214 if (new_depth == UINT32_MAX) 215 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 216 else 217 m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); 218 } 219 220 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx, 221 Unwind *unwinder) { 222 assert(m_thread.IsValid() && "Expected valid thread"); 223 assert(m_frames.size() <= end_idx && "Expected there to be frames to fill"); 224 225 if (end_idx < m_concrete_frames_fetched) 226 return; 227 228 if (!unwinder) 229 return; 230 231 uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); 232 if (num_frames <= end_idx + 1) { 233 // Done unwinding. 234 m_concrete_frames_fetched = UINT32_MAX; 235 } 236 237 // Don't create the frames eagerly. Defer this work to GetFrameAtIndex, 238 // which can lazily query the unwinder to create frames. 239 m_frames.resize(num_frames); 240 } 241 242 /// Find the unique path through the call graph from \p begin (with return PC 243 /// \p return_pc) to \p end. On success this path is stored into \p path, and 244 /// on failure \p path is unchanged. 245 static void FindInterveningFrames(Function &begin, Function &end, 246 Target &target, addr_t return_pc, 247 std::vector<Function *> &path, 248 ModuleList &images, Log *log) { 249 LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}", 250 begin.GetDisplayName(), end.GetDisplayName(), return_pc); 251 252 // Find a non-tail calling edge with the correct return PC. 253 if (log) 254 for (const CallEdge &edge : begin.GetCallEdges()) 255 LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}", 256 edge.GetReturnPCAddress(begin, target)); 257 CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target); 258 if (!first_edge) { 259 LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}", 260 begin.GetDisplayName(), return_pc); 261 return; 262 } 263 264 // The first callee may not be resolved, or there may be nothing to fill in. 265 Function *first_callee = first_edge->GetCallee(images); 266 if (!first_callee) { 267 LLDB_LOG(log, "Could not resolve callee"); 268 return; 269 } 270 if (first_callee == &end) { 271 LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})", 272 end.GetDisplayName(), return_pc); 273 return; 274 } 275 276 // Run DFS on the tail-calling edges out of the first callee to find \p end. 277 // Fully explore the set of functions reachable from the first edge via tail 278 // calls in order to detect ambiguous executions. 279 struct DFS { 280 std::vector<Function *> active_path = {}; 281 std::vector<Function *> solution_path = {}; 282 llvm::SmallPtrSet<Function *, 2> visited_nodes = {}; 283 bool ambiguous = false; 284 Function *end; 285 ModuleList &images; 286 287 DFS(Function *end, ModuleList &images) : end(end), images(images) {} 288 289 void search(Function *first_callee, std::vector<Function *> &path) { 290 dfs(first_callee); 291 if (!ambiguous) 292 path = std::move(solution_path); 293 } 294 295 void dfs(Function *callee) { 296 // Found a path to the target function. 297 if (callee == end) { 298 if (solution_path.empty()) 299 solution_path = active_path; 300 else 301 ambiguous = true; 302 return; 303 } 304 305 // Terminate the search if tail recursion is found, or more generally if 306 // there's more than one way to reach a target. This errs on the side of 307 // caution: it conservatively stops searching when some solutions are 308 // still possible to save time in the average case. 309 if (!visited_nodes.insert(callee).second) { 310 ambiguous = true; 311 return; 312 } 313 314 // Search the calls made from this callee. 315 active_path.push_back(callee); 316 for (CallEdge &edge : callee->GetTailCallingEdges()) { 317 Function *next_callee = edge.GetCallee(images); 318 if (!next_callee) 319 continue; 320 321 dfs(next_callee); 322 if (ambiguous) 323 return; 324 } 325 active_path.pop_back(); 326 } 327 }; 328 329 DFS(&end, images).search(first_callee, path); 330 } 331 332 /// Given that \p next_frame will be appended to the frame list, synthesize 333 /// tail call frames between the current end of the list and \p next_frame. 334 /// If any frames are added, adjust the frame index of \p next_frame. 335 /// 336 /// -------------- 337 /// | ... | <- Completed frames. 338 /// -------------- 339 /// | prev_frame | 340 /// -------------- 341 /// | ... | <- Artificial frames inserted here. 342 /// -------------- 343 /// | next_frame | 344 /// -------------- 345 /// | ... | <- Not-yet-visited frames. 346 /// -------------- 347 void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) { 348 TargetSP target_sp = next_frame.CalculateTarget(); 349 if (!target_sp) 350 return; 351 352 lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext(); 353 if (!next_reg_ctx_sp) 354 return; 355 356 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 357 358 assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack"); 359 StackFrame &prev_frame = *m_frames.back().get(); 360 361 // Find the functions prev_frame and next_frame are stopped in. The function 362 // objects are needed to search the lazy call graph for intervening frames. 363 Function *prev_func = 364 prev_frame.GetSymbolContext(eSymbolContextFunction).function; 365 if (!prev_func) { 366 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function"); 367 return; 368 } 369 Function *next_func = 370 next_frame.GetSymbolContext(eSymbolContextFunction).function; 371 if (!next_func) { 372 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function"); 373 return; 374 } 375 376 // Try to find the unique sequence of (tail) calls which led from next_frame 377 // to prev_frame. 378 std::vector<Function *> path; 379 addr_t return_pc = next_reg_ctx_sp->GetPC(); 380 Target &target = *target_sp.get(); 381 ModuleList &images = next_frame.CalculateTarget()->GetImages(); 382 FindInterveningFrames(*next_func, *prev_func, target, return_pc, path, images, 383 log); 384 385 // Push synthetic tail call frames. 386 for (Function *callee : llvm::reverse(path)) { 387 uint32_t frame_idx = m_frames.size(); 388 uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex(); 389 addr_t cfa = LLDB_INVALID_ADDRESS; 390 bool cfa_is_valid = false; 391 addr_t pc = 392 callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target); 393 constexpr bool behaves_like_zeroth_frame = false; 394 SymbolContext sc; 395 callee->CalculateSymbolContext(&sc); 396 auto synth_frame = std::make_shared<StackFrame>( 397 m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa, 398 cfa_is_valid, pc, StackFrame::Kind::Artificial, 399 behaves_like_zeroth_frame, &sc); 400 m_frames.push_back(synth_frame); 401 LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName()); 402 } 403 404 // If any frames were created, adjust next_frame's index. 405 if (!path.empty()) 406 next_frame.SetFrameIndex(m_frames.size()); 407 } 408 409 void StackFrameList::GetFramesUpTo(uint32_t end_idx) { 410 // Do not fetch frames for an invalid thread. 411 if (!m_thread.IsValid()) 412 return; 413 414 // We've already gotten more frames than asked for, or we've already finished 415 // unwinding, return. 416 if (m_frames.size() > end_idx || GetAllFramesFetched()) 417 return; 418 419 Unwind *unwinder = m_thread.GetUnwinder(); 420 421 if (!m_show_inlined_frames) { 422 GetOnlyConcreteFramesUpTo(end_idx, unwinder); 423 return; 424 } 425 426 #if defined(DEBUG_STACK_FRAMES) 427 StreamFile s(stdout, false); 428 #endif 429 // If we are hiding some frames from the outside world, we need to add 430 // those onto the total count of frames to fetch. However, we don't need 431 // to do that if end_idx is 0 since in that case we always get the first 432 // concrete frame and all the inlined frames below it... And of course, if 433 // end_idx is UINT32_MAX that means get all, so just do that... 434 435 uint32_t inlined_depth = 0; 436 if (end_idx > 0 && end_idx != UINT32_MAX) { 437 inlined_depth = GetCurrentInlinedDepth(); 438 if (inlined_depth != UINT32_MAX) { 439 if (end_idx > 0) 440 end_idx += inlined_depth; 441 } 442 } 443 444 StackFrameSP unwind_frame_sp; 445 do { 446 uint32_t idx = m_concrete_frames_fetched++; 447 lldb::addr_t pc = LLDB_INVALID_ADDRESS; 448 lldb::addr_t cfa = LLDB_INVALID_ADDRESS; 449 bool behaves_like_zeroth_frame = (idx == 0); 450 if (idx == 0) { 451 // We might have already created frame zero, only create it if we need 452 // to. 453 if (m_frames.empty()) { 454 RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); 455 456 if (reg_ctx_sp) { 457 const bool success = unwinder && 458 unwinder->GetFrameInfoAtIndex( 459 idx, cfa, pc, behaves_like_zeroth_frame); 460 // There shouldn't be any way not to get the frame info for frame 461 // 0. But if the unwinder can't make one, lets make one by hand 462 // with the SP as the CFA and see if that gets any further. 463 if (!success) { 464 cfa = reg_ctx_sp->GetSP(); 465 pc = reg_ctx_sp->GetPC(); 466 } 467 468 unwind_frame_sp = std::make_shared<StackFrame>( 469 m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, 470 cfa, pc, behaves_like_zeroth_frame, nullptr); 471 m_frames.push_back(unwind_frame_sp); 472 } 473 } else { 474 unwind_frame_sp = m_frames.front(); 475 cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); 476 } 477 } else { 478 const bool success = unwinder && 479 unwinder->GetFrameInfoAtIndex( 480 idx, cfa, pc, behaves_like_zeroth_frame); 481 if (!success) { 482 // We've gotten to the end of the stack. 483 SetAllFramesFetched(); 484 break; 485 } 486 const bool cfa_is_valid = true; 487 unwind_frame_sp = std::make_shared<StackFrame>( 488 m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, 489 pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 490 491 // Create synthetic tail call frames between the previous frame and the 492 // newly-found frame. The new frame's index may change after this call, 493 // although its concrete index will stay the same. 494 SynthesizeTailCallFrames(*unwind_frame_sp.get()); 495 496 m_frames.push_back(unwind_frame_sp); 497 } 498 499 assert(unwind_frame_sp); 500 SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( 501 eSymbolContextBlock | eSymbolContextFunction); 502 Block *unwind_block = unwind_sc.block; 503 if (unwind_block) { 504 Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); 505 TargetSP target_sp = m_thread.CalculateTarget(); 506 // Be sure to adjust the frame address to match the address that was 507 // used to lookup the symbol context above. If we are in the first 508 // concrete frame, then we lookup using the current address, else we 509 // decrement the address by one to get the correct location. 510 if (idx > 0) { 511 if (curr_frame_address.GetOffset() == 0) { 512 // If curr_frame_address points to the first address in a section 513 // then after adjustment it will point to an other section. In that 514 // case resolve the address again to the correct section plus 515 // offset form. 516 addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( 517 target_sp.get(), AddressClass::eCode); 518 curr_frame_address.SetOpcodeLoadAddress( 519 load_addr - 1, target_sp.get(), AddressClass::eCode); 520 } else { 521 curr_frame_address.Slide(-1); 522 } 523 } 524 525 SymbolContext next_frame_sc; 526 Address next_frame_address; 527 528 while (unwind_sc.GetParentOfInlinedScope( 529 curr_frame_address, next_frame_sc, next_frame_address)) { 530 next_frame_sc.line_entry.ApplyFileMappings(target_sp); 531 behaves_like_zeroth_frame = false; 532 StackFrameSP frame_sp(new StackFrame( 533 m_thread.shared_from_this(), m_frames.size(), idx, 534 unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, 535 behaves_like_zeroth_frame, &next_frame_sc)); 536 537 m_frames.push_back(frame_sp); 538 unwind_sc = next_frame_sc; 539 curr_frame_address = next_frame_address; 540 } 541 } 542 } while (m_frames.size() - 1 < end_idx); 543 544 // Don't try to merge till you've calculated all the frames in this stack. 545 if (GetAllFramesFetched() && m_prev_frames_sp) { 546 StackFrameList *prev_frames = m_prev_frames_sp.get(); 547 StackFrameList *curr_frames = this; 548 549 #if defined(DEBUG_STACK_FRAMES) 550 s.PutCString("\nprev_frames:\n"); 551 prev_frames->Dump(&s); 552 s.PutCString("\ncurr_frames:\n"); 553 curr_frames->Dump(&s); 554 s.EOL(); 555 #endif 556 size_t curr_frame_num, prev_frame_num; 557 558 for (curr_frame_num = curr_frames->m_frames.size(), 559 prev_frame_num = prev_frames->m_frames.size(); 560 curr_frame_num > 0 && prev_frame_num > 0; 561 --curr_frame_num, --prev_frame_num) { 562 const size_t curr_frame_idx = curr_frame_num - 1; 563 const size_t prev_frame_idx = prev_frame_num - 1; 564 StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); 565 StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); 566 567 #if defined(DEBUG_STACK_FRAMES) 568 s.Printf("\n\nCurr frame #%u ", curr_frame_idx); 569 if (curr_frame_sp) 570 curr_frame_sp->Dump(&s, true, false); 571 else 572 s.PutCString("NULL"); 573 s.Printf("\nPrev frame #%u ", prev_frame_idx); 574 if (prev_frame_sp) 575 prev_frame_sp->Dump(&s, true, false); 576 else 577 s.PutCString("NULL"); 578 #endif 579 580 StackFrame *curr_frame = curr_frame_sp.get(); 581 StackFrame *prev_frame = prev_frame_sp.get(); 582 583 if (curr_frame == nullptr || prev_frame == nullptr) 584 break; 585 586 // Check the stack ID to make sure they are equal. 587 if (curr_frame->GetStackID() != prev_frame->GetStackID()) 588 break; 589 590 prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); 591 // Now copy the fixed up previous frame into the current frames so the 592 // pointer doesn't change. 593 m_frames[curr_frame_idx] = prev_frame_sp; 594 595 #if defined(DEBUG_STACK_FRAMES) 596 s.Printf("\n Copying previous frame to current frame"); 597 #endif 598 } 599 // We are done with the old stack frame list, we can release it now. 600 m_prev_frames_sp.reset(); 601 } 602 603 #if defined(DEBUG_STACK_FRAMES) 604 s.PutCString("\n\nNew frames:\n"); 605 Dump(&s); 606 s.EOL(); 607 #endif 608 } 609 610 uint32_t StackFrameList::GetNumFrames(bool can_create) { 611 std::lock_guard<std::recursive_mutex> guard(m_mutex); 612 613 if (can_create) 614 GetFramesUpTo(UINT32_MAX); 615 616 return GetVisibleStackFrameIndex(m_frames.size()); 617 } 618 619 void StackFrameList::Dump(Stream *s) { 620 if (s == nullptr) 621 return; 622 623 std::lock_guard<std::recursive_mutex> guard(m_mutex); 624 625 const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); 626 for (pos = begin; pos != end; ++pos) { 627 StackFrame *frame = (*pos).get(); 628 s->Printf("%p: ", static_cast<void *>(frame)); 629 if (frame) { 630 frame->GetStackID().Dump(s); 631 frame->DumpUsingSettingsFormat(s); 632 } else 633 s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); 634 s->EOL(); 635 } 636 s->EOL(); 637 } 638 639 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { 640 StackFrameSP frame_sp; 641 std::lock_guard<std::recursive_mutex> guard(m_mutex); 642 uint32_t original_idx = idx; 643 644 uint32_t inlined_depth = GetCurrentInlinedDepth(); 645 if (inlined_depth != UINT32_MAX) 646 idx += inlined_depth; 647 648 if (idx < m_frames.size()) 649 frame_sp = m_frames[idx]; 650 651 if (frame_sp) 652 return frame_sp; 653 654 // GetFramesUpTo will fill m_frames with as many frames as you asked for, if 655 // there are that many. If there weren't then you asked for too many frames. 656 GetFramesUpTo(idx); 657 if (idx < m_frames.size()) { 658 if (m_show_inlined_frames) { 659 // When inline frames are enabled we actually create all the frames in 660 // GetFramesUpTo. 661 frame_sp = m_frames[idx]; 662 } else { 663 Unwind *unwinder = m_thread.GetUnwinder(); 664 if (unwinder) { 665 addr_t pc, cfa; 666 bool behaves_like_zeroth_frame = (idx == 0); 667 if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc, 668 behaves_like_zeroth_frame)) { 669 const bool cfa_is_valid = true; 670 frame_sp = std::make_shared<StackFrame>( 671 m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 672 StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 673 674 Function *function = 675 frame_sp->GetSymbolContext(eSymbolContextFunction).function; 676 if (function) { 677 // When we aren't showing inline functions we always use the top 678 // most function block as the scope. 679 frame_sp->SetSymbolContextScope(&function->GetBlock(false)); 680 } else { 681 // Set the symbol scope from the symbol regardless if it is nullptr 682 // or valid. 683 frame_sp->SetSymbolContextScope( 684 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); 685 } 686 SetFrameAtIndex(idx, frame_sp); 687 } 688 } 689 } 690 } else if (original_idx == 0) { 691 // There should ALWAYS be a frame at index 0. If something went wrong with 692 // the CurrentInlinedDepth such that there weren't as many frames as we 693 // thought taking that into account, then reset the current inlined depth 694 // and return the real zeroth frame. 695 if (m_frames.empty()) { 696 // Why do we have a thread with zero frames, that should not ever 697 // happen... 698 assert(!m_thread.IsValid() && "A valid thread has no frames."); 699 } else { 700 ResetCurrentInlinedDepth(); 701 frame_sp = m_frames[original_idx]; 702 } 703 } 704 705 return frame_sp; 706 } 707 708 StackFrameSP 709 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { 710 // First try assuming the unwind index is the same as the frame index. The 711 // unwind index is always greater than or equal to the frame index, so it is 712 // a good place to start. If we have inlined frames we might have 5 concrete 713 // frames (frame unwind indexes go from 0-4), but we might have 15 frames 714 // after we make all the inlined frames. Most of the time the unwind frame 715 // index (or the concrete frame index) is the same as the frame index. 716 uint32_t frame_idx = unwind_idx; 717 StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); 718 while (frame_sp) { 719 if (frame_sp->GetFrameIndex() == unwind_idx) 720 break; 721 frame_sp = GetFrameAtIndex(++frame_idx); 722 } 723 return frame_sp; 724 } 725 726 static bool CompareStackID(const StackFrameSP &stack_sp, 727 const StackID &stack_id) { 728 return stack_sp->GetStackID() < stack_id; 729 } 730 731 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { 732 StackFrameSP frame_sp; 733 734 if (stack_id.IsValid()) { 735 std::lock_guard<std::recursive_mutex> guard(m_mutex); 736 uint32_t frame_idx = 0; 737 // Do a binary search in case the stack frame is already in our cache 738 collection::const_iterator begin = m_frames.begin(); 739 collection::const_iterator end = m_frames.end(); 740 if (begin != end) { 741 collection::const_iterator pos = 742 std::lower_bound(begin, end, stack_id, CompareStackID); 743 if (pos != end) { 744 if ((*pos)->GetStackID() == stack_id) 745 return *pos; 746 } 747 } 748 do { 749 frame_sp = GetFrameAtIndex(frame_idx); 750 if (frame_sp && frame_sp->GetStackID() == stack_id) 751 break; 752 frame_idx++; 753 } while (frame_sp); 754 } 755 return frame_sp; 756 } 757 758 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { 759 if (idx >= m_frames.size()) 760 m_frames.resize(idx + 1); 761 // Make sure allocation succeeded by checking bounds again 762 if (idx < m_frames.size()) { 763 m_frames[idx] = frame_sp; 764 return true; 765 } 766 return false; // resize failed, out of memory? 767 } 768 769 uint32_t StackFrameList::GetSelectedFrameIndex() const { 770 std::lock_guard<std::recursive_mutex> guard(m_mutex); 771 return m_selected_frame_idx; 772 } 773 774 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { 775 std::lock_guard<std::recursive_mutex> guard(m_mutex); 776 const_iterator pos; 777 const_iterator begin = m_frames.begin(); 778 const_iterator end = m_frames.end(); 779 m_selected_frame_idx = 0; 780 for (pos = begin; pos != end; ++pos) { 781 if (pos->get() == frame) { 782 m_selected_frame_idx = std::distance(begin, pos); 783 uint32_t inlined_depth = GetCurrentInlinedDepth(); 784 if (inlined_depth != UINT32_MAX) 785 m_selected_frame_idx -= inlined_depth; 786 break; 787 } 788 } 789 SetDefaultFileAndLineToSelectedFrame(); 790 return m_selected_frame_idx; 791 } 792 793 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { 794 std::lock_guard<std::recursive_mutex> guard(m_mutex); 795 StackFrameSP frame_sp(GetFrameAtIndex(idx)); 796 if (frame_sp) { 797 SetSelectedFrame(frame_sp.get()); 798 return true; 799 } else 800 return false; 801 } 802 803 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { 804 if (m_thread.GetID() == 805 m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { 806 StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); 807 if (frame_sp) { 808 SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); 809 if (sc.line_entry.file) 810 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( 811 sc.line_entry.file, sc.line_entry.line); 812 } 813 } 814 } 815 816 // The thread has been run, reset the number stack frames to zero so we can 817 // determine how many frames we have lazily. 818 void StackFrameList::Clear() { 819 std::lock_guard<std::recursive_mutex> guard(m_mutex); 820 m_frames.clear(); 821 m_concrete_frames_fetched = 0; 822 } 823 824 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up, 825 lldb::StackFrameListSP &prev_sp) { 826 std::unique_lock<std::recursive_mutex> current_lock, previous_lock; 827 if (curr_up) 828 current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex); 829 if (prev_sp) 830 previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); 831 832 #if defined(DEBUG_STACK_FRAMES) 833 StreamFile s(stdout, false); 834 s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); 835 if (prev_sp) 836 prev_sp->Dump(&s); 837 else 838 s.PutCString("NULL"); 839 s.PutCString("\nCurr:\n"); 840 if (curr_up) 841 curr_up->Dump(&s); 842 else 843 s.PutCString("NULL"); 844 s.EOL(); 845 #endif 846 847 if (!curr_up || curr_up->GetNumFrames(false) == 0) { 848 #if defined(DEBUG_STACK_FRAMES) 849 s.PutCString("No current frames, leave previous frames alone...\n"); 850 #endif 851 curr_up.release(); 852 return; 853 } 854 855 if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { 856 #if defined(DEBUG_STACK_FRAMES) 857 s.PutCString("No previous frames, so use current frames...\n"); 858 #endif 859 // We either don't have any previous frames, or since we have more than one 860 // current frames it means we have all the frames and can safely replace 861 // our previous frames. 862 prev_sp.reset(curr_up.release()); 863 return; 864 } 865 866 const uint32_t num_curr_frames = curr_up->GetNumFrames(false); 867 868 if (num_curr_frames > 1) { 869 #if defined(DEBUG_STACK_FRAMES) 870 s.PutCString( 871 "We have more than one current frame, so use current frames...\n"); 872 #endif 873 // We have more than one current frames it means we have all the frames and 874 // can safely replace our previous frames. 875 prev_sp.reset(curr_up.release()); 876 877 #if defined(DEBUG_STACK_FRAMES) 878 s.PutCString("\nMerged:\n"); 879 prev_sp->Dump(&s); 880 #endif 881 return; 882 } 883 884 StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); 885 StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0)); 886 StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); 887 StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); 888 889 #if defined(DEBUG_STACK_FRAMES) 890 const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); 891 s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); 892 #endif 893 894 // We have only a single current frame 895 // Our previous stack frames only had a single frame as well... 896 if (curr_stack_id == prev_stack_id) { 897 #if defined(DEBUG_STACK_FRAMES) 898 s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " 899 "cached data\n"); 900 #endif 901 902 curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( 903 *prev_frame_zero_sp); 904 // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame 905 // (*curr_frame_zero_sp); 906 // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); 907 } else if (curr_stack_id < prev_stack_id) { 908 #if defined(DEBUG_STACK_FRAMES) 909 s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " 910 "frame #0, insert current frame zero in front of previous\n"); 911 #endif 912 prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); 913 } 914 915 curr_up.release(); 916 917 #if defined(DEBUG_STACK_FRAMES) 918 s.PutCString("\nMerged:\n"); 919 prev_sp->Dump(&s); 920 #endif 921 } 922 923 lldb::StackFrameSP 924 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { 925 const_iterator pos; 926 const_iterator begin = m_frames.begin(); 927 const_iterator end = m_frames.end(); 928 lldb::StackFrameSP ret_sp; 929 930 for (pos = begin; pos != end; ++pos) { 931 if (pos->get() == stack_frame_ptr) { 932 ret_sp = (*pos); 933 break; 934 } 935 } 936 return ret_sp; 937 } 938 939 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, 940 uint32_t num_frames, bool show_frame_info, 941 uint32_t num_frames_with_source, 942 bool show_unique, 943 const char *selected_frame_marker) { 944 size_t num_frames_displayed = 0; 945 946 if (num_frames == 0) 947 return 0; 948 949 StackFrameSP frame_sp; 950 uint32_t frame_idx = 0; 951 uint32_t last_frame; 952 953 // Don't let the last frame wrap around... 954 if (num_frames == UINT32_MAX) 955 last_frame = UINT32_MAX; 956 else 957 last_frame = first_frame + num_frames; 958 959 StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); 960 const char *unselected_marker = nullptr; 961 std::string buffer; 962 if (selected_frame_marker) { 963 size_t len = strlen(selected_frame_marker); 964 buffer.insert(buffer.begin(), len, ' '); 965 unselected_marker = buffer.c_str(); 966 } 967 const char *marker = nullptr; 968 969 for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { 970 frame_sp = GetFrameAtIndex(frame_idx); 971 if (!frame_sp) 972 break; 973 974 if (selected_frame_marker != nullptr) { 975 if (frame_sp == selected_frame_sp) 976 marker = selected_frame_marker; 977 else 978 marker = unselected_marker; 979 } 980 981 if (!frame_sp->GetStatus(strm, show_frame_info, 982 num_frames_with_source > (first_frame - frame_idx), 983 show_unique, marker)) 984 break; 985 ++num_frames_displayed; 986 } 987 988 strm.IndentLess(); 989 return num_frames_displayed; 990 } 991