1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 // C Includes
11 // C++ Includes
12 // Other libraries and framework includes
13 // Project includes
14 #include "lldb/Target/StackFrameList.h"
15 #include "lldb/Breakpoint/Breakpoint.h"
16 #include "lldb/Breakpoint/BreakpointLocation.h"
17 #include "lldb/Core/SourceManager.h"
18 #include "lldb/Core/StreamFile.h"
19 #include "lldb/Symbol/Block.h"
20 #include "lldb/Symbol/Function.h"
21 #include "lldb/Symbol/Symbol.h"
22 #include "lldb/Target/Process.h"
23 #include "lldb/Target/RegisterContext.h"
24 #include "lldb/Target/StackFrame.h"
25 #include "lldb/Target/StopInfo.h"
26 #include "lldb/Target/Target.h"
27 #include "lldb/Target/Thread.h"
28 #include "lldb/Target/Unwind.h"
29 #include "lldb/Utility/Log.h"
30 
31 //#define DEBUG_STACK_FRAMES 1
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 
36 //----------------------------------------------------------------------
37 // StackFrameList constructor
38 //----------------------------------------------------------------------
39 StackFrameList::StackFrameList(Thread &thread,
40                                const lldb::StackFrameListSP &prev_frames_sp,
41                                bool show_inline_frames)
42     : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
43       m_selected_frame_idx(0), m_concrete_frames_fetched(0),
44       m_current_inlined_depth(UINT32_MAX),
45       m_current_inlined_pc(LLDB_INVALID_ADDRESS),
46       m_show_inlined_frames(show_inline_frames) {
47   if (prev_frames_sp) {
48     m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
49     m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
50   }
51 }
52 
53 StackFrameList::~StackFrameList() {
54   // Call clear since this takes a lock and clears the stack frame list in case
55   // another thread is currently using this stack frame list
56   Clear();
57 }
58 
59 void StackFrameList::CalculateCurrentInlinedDepth() {
60   uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
61   if (cur_inlined_depth == UINT32_MAX) {
62     ResetCurrentInlinedDepth();
63   }
64 }
65 
66 uint32_t StackFrameList::GetCurrentInlinedDepth() {
67   if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
68     lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
69     if (cur_pc != m_current_inlined_pc) {
70       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
71       m_current_inlined_depth = UINT32_MAX;
72       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
73       if (log && log->GetVerbose())
74         log->Printf(
75             "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
76     }
77     return m_current_inlined_depth;
78   } else {
79     return UINT32_MAX;
80   }
81 }
82 
83 void StackFrameList::ResetCurrentInlinedDepth() {
84   std::lock_guard<std::recursive_mutex> guard(m_mutex);
85 
86   if (m_show_inlined_frames) {
87     GetFramesUpTo(0);
88     if (m_frames.empty())
89       return;
90     if (!m_frames[0]->IsInlined()) {
91       m_current_inlined_depth = UINT32_MAX;
92       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
93       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
94       if (log && log->GetVerbose())
95         log->Printf(
96             "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
97     } else {
98       // We only need to do something special about inlined blocks when we are
99       // at the beginning of an inlined function:
100       // FIXME: We probably also have to do something special if the PC is at
101       // the END
102       // of an inlined function, which coincides with the end of either its
103       // containing function or another inlined function.
104 
105       lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
106       Block *block_ptr = m_frames[0]->GetFrameBlock();
107       if (block_ptr) {
108         Address pc_as_address;
109         pc_as_address.SetLoadAddress(curr_pc,
110                                      &(m_thread.GetProcess()->GetTarget()));
111         AddressRange containing_range;
112         if (block_ptr->GetRangeContainingAddress(pc_as_address,
113                                                  containing_range)) {
114           if (pc_as_address == containing_range.GetBaseAddress()) {
115             // If we got here because of a breakpoint hit, then set the inlined
116             // depth depending on where the breakpoint was set. If we got here
117             // because of a crash, then set the inlined depth to the deepest
118             // most block. Otherwise, we stopped here naturally as the result
119             // of a step, so set ourselves in the containing frame of the whole
120             // set of nested inlines, so the user can then "virtually" step
121             // into the frames one by one, or next over the whole mess. Note:
122             // We don't have to handle being somewhere in the middle of the
123             // stack here, since ResetCurrentInlinedDepth doesn't get called if
124             // there is a valid inlined depth set.
125             StopInfoSP stop_info_sp = m_thread.GetStopInfo();
126             if (stop_info_sp) {
127               switch (stop_info_sp->GetStopReason()) {
128               case eStopReasonWatchpoint:
129               case eStopReasonException:
130               case eStopReasonExec:
131               case eStopReasonSignal:
132                 // In all these cases we want to stop in the deepest most
133                 // frame.
134                 m_current_inlined_pc = curr_pc;
135                 m_current_inlined_depth = 0;
136                 break;
137               case eStopReasonBreakpoint: {
138                 // FIXME: Figure out what this break point is doing, and set the
139                 // inline depth
140                 // appropriately.  Be careful to take into account breakpoints
141                 // that implement step over prologue, since that should do the
142                 // default calculation. For now, if the breakpoints
143                 // corresponding to this hit are all internal,
144                 // I set the stop location to the top of the inlined stack,
145                 // since that will make
146                 // things like stepping over prologues work right.  But if
147                 // there are any non-internal breakpoints I do to the bottom of
148                 // the stack, since that was the old behavior.
149                 uint32_t bp_site_id = stop_info_sp->GetValue();
150                 BreakpointSiteSP bp_site_sp(
151                     m_thread.GetProcess()->GetBreakpointSiteList().FindByID(
152                         bp_site_id));
153                 bool all_internal = true;
154                 if (bp_site_sp) {
155                   uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
156                   for (uint32_t i = 0; i < num_owners; i++) {
157                     Breakpoint &bp_ref =
158                         bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
159                     if (!bp_ref.IsInternal()) {
160                       all_internal = false;
161                     }
162                   }
163                 }
164                 if (!all_internal) {
165                   m_current_inlined_pc = curr_pc;
166                   m_current_inlined_depth = 0;
167                   break;
168                 }
169               }
170                 LLVM_FALLTHROUGH;
171               default: {
172                 // Otherwise, we should set ourselves at the container of the
173                 // inlining, so that the user can descend into them. So first
174                 // we check whether we have more than one inlined block sharing
175                 // this PC:
176                 int num_inlined_functions = 0;
177 
178                 for (Block *container_ptr = block_ptr->GetInlinedParent();
179                      container_ptr != nullptr;
180                      container_ptr = container_ptr->GetInlinedParent()) {
181                   if (!container_ptr->GetRangeContainingAddress(
182                           pc_as_address, containing_range))
183                     break;
184                   if (pc_as_address != containing_range.GetBaseAddress())
185                     break;
186 
187                   num_inlined_functions++;
188                 }
189                 m_current_inlined_pc = curr_pc;
190                 m_current_inlined_depth = num_inlined_functions + 1;
191                 Log *log(
192                     lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
193                 if (log && log->GetVerbose())
194                   log->Printf("ResetCurrentInlinedDepth: setting inlined "
195                               "depth: %d 0x%" PRIx64 ".\n",
196                               m_current_inlined_depth, curr_pc);
197 
198               } break;
199               }
200             }
201           }
202         }
203       }
204     }
205   }
206 }
207 
208 bool StackFrameList::DecrementCurrentInlinedDepth() {
209   if (m_show_inlined_frames) {
210     uint32_t current_inlined_depth = GetCurrentInlinedDepth();
211     if (current_inlined_depth != UINT32_MAX) {
212       if (current_inlined_depth > 0) {
213         m_current_inlined_depth--;
214         return true;
215       }
216     }
217   }
218   return false;
219 }
220 
221 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
222   m_current_inlined_depth = new_depth;
223   if (new_depth == UINT32_MAX)
224     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
225   else
226     m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
227 }
228 
229 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx,
230                                                Unwind *unwinder) {
231   assert(m_thread.IsValid() && "Expected valid thread");
232   assert(m_frames.size() <= end_idx && "Expected there to be frames to fill");
233 
234   if (end_idx < m_concrete_frames_fetched)
235     return;
236 
237   if (!unwinder)
238     return;
239 
240   uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
241   if (num_frames <= end_idx + 1) {
242     // Done unwinding.
243     m_concrete_frames_fetched = UINT32_MAX;
244   }
245   m_frames.resize(num_frames);
246 }
247 
248 void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
249   // Do not fetch frames for an invalid thread.
250   if (!m_thread.IsValid())
251     return;
252 
253   // We've already gotten more frames than asked for, or we've already finished
254   // unwinding, return.
255   if (m_frames.size() > end_idx || GetAllFramesFetched())
256     return;
257 
258   Unwind *unwinder = m_thread.GetUnwinder();
259 
260   if (!m_show_inlined_frames) {
261     GetOnlyConcreteFramesUpTo(end_idx, unwinder);
262     return;
263   }
264 
265 #if defined(DEBUG_STACK_FRAMES)
266   StreamFile s(stdout, false);
267 #endif
268   // If we are hiding some frames from the outside world, we need to add
269   // those onto the total count of frames to fetch.  However, we don't need
270   // to do that if end_idx is 0 since in that case we always get the first
271   // concrete frame and all the inlined frames below it...  And of course, if
272   // end_idx is UINT32_MAX that means get all, so just do that...
273 
274   uint32_t inlined_depth = 0;
275   if (end_idx > 0 && end_idx != UINT32_MAX) {
276     inlined_depth = GetCurrentInlinedDepth();
277     if (inlined_depth != UINT32_MAX) {
278       if (end_idx > 0)
279         end_idx += inlined_depth;
280     }
281   }
282 
283   StackFrameSP unwind_frame_sp;
284   do {
285     uint32_t idx = m_concrete_frames_fetched++;
286     lldb::addr_t pc = LLDB_INVALID_ADDRESS;
287     lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
288     if (idx == 0) {
289       // We might have already created frame zero, only create it if we need
290       // to.
291       if (m_frames.empty()) {
292         RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
293 
294         if (reg_ctx_sp) {
295           const bool success =
296               unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
297           // There shouldn't be any way not to get the frame info for frame
298           // 0. But if the unwinder can't make one, lets make one by hand
299           // with the SP as the CFA and see if that gets any further.
300           if (!success) {
301             cfa = reg_ctx_sp->GetSP();
302             pc = reg_ctx_sp->GetPC();
303           }
304 
305           unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(),
306                                                m_frames.size(), idx, reg_ctx_sp,
307                                                cfa, pc, nullptr));
308           m_frames.push_back(unwind_frame_sp);
309         }
310       } else {
311         unwind_frame_sp = m_frames.front();
312         cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
313       }
314     } else {
315       const bool success =
316           unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
317       if (!success) {
318         // We've gotten to the end of the stack.
319         SetAllFramesFetched();
320         break;
321       }
322       const bool cfa_is_valid = true;
323       const bool stop_id_is_valid = false;
324       const bool is_history_frame = false;
325       unwind_frame_sp.reset(new StackFrame(
326           m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid,
327           pc, 0, stop_id_is_valid, is_history_frame, nullptr));
328       m_frames.push_back(unwind_frame_sp);
329     }
330 
331     assert(unwind_frame_sp);
332     SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
333         eSymbolContextBlock | eSymbolContextFunction);
334     Block *unwind_block = unwind_sc.block;
335     if (unwind_block) {
336       Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress());
337       TargetSP target_sp = m_thread.CalculateTarget();
338       // Be sure to adjust the frame address to match the address that was
339       // used to lookup the symbol context above. If we are in the first
340       // concrete frame, then we lookup using the current address, else we
341       // decrement the address by one to get the correct location.
342       if (idx > 0) {
343         if (curr_frame_address.GetOffset() == 0) {
344           // If curr_frame_address points to the first address in a section
345           // then after adjustment it will point to an other section. In that
346           // case resolve the address again to the correct section plus
347           // offset form.
348           addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(
349               target_sp.get(), AddressClass::eCode);
350           curr_frame_address.SetOpcodeLoadAddress(
351               load_addr - 1, target_sp.get(), AddressClass::eCode);
352         } else {
353           curr_frame_address.Slide(-1);
354         }
355       }
356 
357       SymbolContext next_frame_sc;
358       Address next_frame_address;
359 
360       while (unwind_sc.GetParentOfInlinedScope(
361           curr_frame_address, next_frame_sc, next_frame_address)) {
362         next_frame_sc.line_entry.ApplyFileMappings(target_sp);
363         StackFrameSP frame_sp(
364             new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx,
365                            unwind_frame_sp->GetRegisterContextSP(), cfa,
366                            next_frame_address, &next_frame_sc));
367 
368         m_frames.push_back(frame_sp);
369         unwind_sc = next_frame_sc;
370         curr_frame_address = next_frame_address;
371       }
372     }
373   } while (m_frames.size() - 1 < end_idx);
374 
375   // Don't try to merge till you've calculated all the frames in this stack.
376   if (GetAllFramesFetched() && m_prev_frames_sp) {
377     StackFrameList *prev_frames = m_prev_frames_sp.get();
378     StackFrameList *curr_frames = this;
379 
380 #if defined(DEBUG_STACK_FRAMES)
381     s.PutCString("\nprev_frames:\n");
382     prev_frames->Dump(&s);
383     s.PutCString("\ncurr_frames:\n");
384     curr_frames->Dump(&s);
385     s.EOL();
386 #endif
387     size_t curr_frame_num, prev_frame_num;
388 
389     for (curr_frame_num = curr_frames->m_frames.size(),
390         prev_frame_num = prev_frames->m_frames.size();
391          curr_frame_num > 0 && prev_frame_num > 0;
392          --curr_frame_num, --prev_frame_num) {
393       const size_t curr_frame_idx = curr_frame_num - 1;
394       const size_t prev_frame_idx = prev_frame_num - 1;
395       StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
396       StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
397 
398 #if defined(DEBUG_STACK_FRAMES)
399       s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
400       if (curr_frame_sp)
401         curr_frame_sp->Dump(&s, true, false);
402       else
403         s.PutCString("NULL");
404       s.Printf("\nPrev frame #%u ", prev_frame_idx);
405       if (prev_frame_sp)
406         prev_frame_sp->Dump(&s, true, false);
407       else
408         s.PutCString("NULL");
409 #endif
410 
411       StackFrame *curr_frame = curr_frame_sp.get();
412       StackFrame *prev_frame = prev_frame_sp.get();
413 
414       if (curr_frame == nullptr || prev_frame == nullptr)
415         break;
416 
417       // Check the stack ID to make sure they are equal.
418       if (curr_frame->GetStackID() != prev_frame->GetStackID())
419         break;
420 
421       prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
422       // Now copy the fixed up previous frame into the current frames so the
423       // pointer doesn't change.
424       m_frames[curr_frame_idx] = prev_frame_sp;
425 
426 #if defined(DEBUG_STACK_FRAMES)
427       s.Printf("\n    Copying previous frame to current frame");
428 #endif
429     }
430     // We are done with the old stack frame list, we can release it now.
431     m_prev_frames_sp.reset();
432   }
433 
434 #if defined(DEBUG_STACK_FRAMES)
435   s.PutCString("\n\nNew frames:\n");
436   Dump(&s);
437   s.EOL();
438 #endif
439 }
440 
441 uint32_t StackFrameList::GetNumFrames(bool can_create) {
442   std::lock_guard<std::recursive_mutex> guard(m_mutex);
443 
444   if (can_create)
445     GetFramesUpTo(UINT32_MAX);
446 
447   uint32_t inlined_depth = GetCurrentInlinedDepth();
448   if (inlined_depth == UINT32_MAX)
449     return m_frames.size();
450   else
451     return m_frames.size() - inlined_depth;
452 }
453 
454 void StackFrameList::Dump(Stream *s) {
455   if (s == nullptr)
456     return;
457 
458   std::lock_guard<std::recursive_mutex> guard(m_mutex);
459 
460   const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
461   for (pos = begin; pos != end; ++pos) {
462     StackFrame *frame = (*pos).get();
463     s->Printf("%p: ", static_cast<void *>(frame));
464     if (frame) {
465       frame->GetStackID().Dump(s);
466       frame->DumpUsingSettingsFormat(s);
467     } else
468       s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
469     s->EOL();
470   }
471   s->EOL();
472 }
473 
474 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
475   StackFrameSP frame_sp;
476   std::lock_guard<std::recursive_mutex> guard(m_mutex);
477   uint32_t original_idx = idx;
478 
479   uint32_t inlined_depth = GetCurrentInlinedDepth();
480   if (inlined_depth != UINT32_MAX)
481     idx += inlined_depth;
482 
483   if (idx < m_frames.size())
484     frame_sp = m_frames[idx];
485 
486   if (frame_sp)
487     return frame_sp;
488 
489   // GetFramesUpTo will fill m_frames with as many frames as you asked for, if
490   // there are that many.  If there weren't then you asked for too many frames.
491   GetFramesUpTo(idx);
492   if (idx < m_frames.size()) {
493     if (m_show_inlined_frames) {
494       // When inline frames are enabled we actually create all the frames in
495       // GetFramesUpTo.
496       frame_sp = m_frames[idx];
497     } else {
498       Unwind *unwinder = m_thread.GetUnwinder();
499       if (unwinder) {
500         addr_t pc, cfa;
501         if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) {
502           const bool cfa_is_valid = true;
503           const bool stop_id_is_valid = false;
504           const bool is_history_frame = false;
505           frame_sp.reset(new StackFrame(
506               m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0,
507               stop_id_is_valid, is_history_frame, nullptr));
508 
509           Function *function =
510               frame_sp->GetSymbolContext(eSymbolContextFunction).function;
511           if (function) {
512             // When we aren't showing inline functions we always use the top
513             // most function block as the scope.
514             frame_sp->SetSymbolContextScope(&function->GetBlock(false));
515           } else {
516             // Set the symbol scope from the symbol regardless if it is nullptr
517             // or valid.
518             frame_sp->SetSymbolContextScope(
519                 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
520           }
521           SetFrameAtIndex(idx, frame_sp);
522         }
523       }
524     }
525   } else if (original_idx == 0) {
526     // There should ALWAYS be a frame at index 0.  If something went wrong with
527     // the CurrentInlinedDepth such that there weren't as many frames as we
528     // thought taking that into account, then reset the current inlined depth
529     // and return the real zeroth frame.
530     if (m_frames.empty()) {
531       // Why do we have a thread with zero frames, that should not ever
532       // happen...
533       assert(!m_thread.IsValid() && "A valid thread has no frames.");
534     } else {
535       ResetCurrentInlinedDepth();
536       frame_sp = m_frames[original_idx];
537     }
538   }
539 
540   return frame_sp;
541 }
542 
543 StackFrameSP
544 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
545   // First try assuming the unwind index is the same as the frame index. The
546   // unwind index is always greater than or equal to the frame index, so it is
547   // a good place to start. If we have inlined frames we might have 5 concrete
548   // frames (frame unwind indexes go from 0-4), but we might have 15 frames
549   // after we make all the inlined frames. Most of the time the unwind frame
550   // index (or the concrete frame index) is the same as the frame index.
551   uint32_t frame_idx = unwind_idx;
552   StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
553   while (frame_sp) {
554     if (frame_sp->GetFrameIndex() == unwind_idx)
555       break;
556     frame_sp = GetFrameAtIndex(++frame_idx);
557   }
558   return frame_sp;
559 }
560 
561 static bool CompareStackID(const StackFrameSP &stack_sp,
562                            const StackID &stack_id) {
563   return stack_sp->GetStackID() < stack_id;
564 }
565 
566 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
567   StackFrameSP frame_sp;
568 
569   if (stack_id.IsValid()) {
570     std::lock_guard<std::recursive_mutex> guard(m_mutex);
571     uint32_t frame_idx = 0;
572     // Do a binary search in case the stack frame is already in our cache
573     collection::const_iterator begin = m_frames.begin();
574     collection::const_iterator end = m_frames.end();
575     if (begin != end) {
576       collection::const_iterator pos =
577           std::lower_bound(begin, end, stack_id, CompareStackID);
578       if (pos != end) {
579         if ((*pos)->GetStackID() == stack_id)
580           return *pos;
581       }
582 
583       //            if (m_frames.back()->GetStackID() < stack_id)
584       //                frame_idx = m_frames.size();
585     }
586     do {
587       frame_sp = GetFrameAtIndex(frame_idx);
588       if (frame_sp && frame_sp->GetStackID() == stack_id)
589         break;
590       frame_idx++;
591     } while (frame_sp);
592   }
593   return frame_sp;
594 }
595 
596 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
597   if (idx >= m_frames.size())
598     m_frames.resize(idx + 1);
599   // Make sure allocation succeeded by checking bounds again
600   if (idx < m_frames.size()) {
601     m_frames[idx] = frame_sp;
602     return true;
603   }
604   return false; // resize failed, out of memory?
605 }
606 
607 uint32_t StackFrameList::GetSelectedFrameIndex() const {
608   std::lock_guard<std::recursive_mutex> guard(m_mutex);
609   return m_selected_frame_idx;
610 }
611 
612 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
613   std::lock_guard<std::recursive_mutex> guard(m_mutex);
614   const_iterator pos;
615   const_iterator begin = m_frames.begin();
616   const_iterator end = m_frames.end();
617   m_selected_frame_idx = 0;
618   for (pos = begin; pos != end; ++pos) {
619     if (pos->get() == frame) {
620       m_selected_frame_idx = std::distance(begin, pos);
621       uint32_t inlined_depth = GetCurrentInlinedDepth();
622       if (inlined_depth != UINT32_MAX)
623         m_selected_frame_idx -= inlined_depth;
624       break;
625     }
626   }
627   SetDefaultFileAndLineToSelectedFrame();
628   return m_selected_frame_idx;
629 }
630 
631 // Mark a stack frame as the current frame using the frame index
632 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
633   std::lock_guard<std::recursive_mutex> guard(m_mutex);
634   StackFrameSP frame_sp(GetFrameAtIndex(idx));
635   if (frame_sp) {
636     SetSelectedFrame(frame_sp.get());
637     return true;
638   } else
639     return false;
640 }
641 
642 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
643   if (m_thread.GetID() ==
644       m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
645     StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
646     if (frame_sp) {
647       SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
648       if (sc.line_entry.file)
649         m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
650             sc.line_entry.file, sc.line_entry.line);
651     }
652   }
653 }
654 
655 // The thread has been run, reset the number stack frames to zero so we can
656 // determine how many frames we have lazily.
657 void StackFrameList::Clear() {
658   std::lock_guard<std::recursive_mutex> guard(m_mutex);
659   m_frames.clear();
660   m_concrete_frames_fetched = 0;
661 }
662 
663 void StackFrameList::InvalidateFrames(uint32_t start_idx) {
664   std::lock_guard<std::recursive_mutex> guard(m_mutex);
665   if (m_show_inlined_frames) {
666     Clear();
667   } else {
668     const size_t num_frames = m_frames.size();
669     while (start_idx < num_frames) {
670       m_frames[start_idx].reset();
671       ++start_idx;
672     }
673   }
674 }
675 
676 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_ap,
677                            lldb::StackFrameListSP &prev_sp) {
678   std::unique_lock<std::recursive_mutex> current_lock, previous_lock;
679   if (curr_ap)
680     current_lock = std::unique_lock<std::recursive_mutex>(curr_ap->m_mutex);
681   if (prev_sp)
682     previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex);
683 
684 #if defined(DEBUG_STACK_FRAMES)
685   StreamFile s(stdout, false);
686   s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
687   if (prev_sp)
688     prev_sp->Dump(&s);
689   else
690     s.PutCString("NULL");
691   s.PutCString("\nCurr:\n");
692   if (curr_ap)
693     curr_ap->Dump(&s);
694   else
695     s.PutCString("NULL");
696   s.EOL();
697 #endif
698 
699   if (!curr_ap || curr_ap->GetNumFrames(false) == 0) {
700 #if defined(DEBUG_STACK_FRAMES)
701     s.PutCString("No current frames, leave previous frames alone...\n");
702 #endif
703     curr_ap.release();
704     return;
705   }
706 
707   if (!prev_sp || prev_sp->GetNumFrames(false) == 0) {
708 #if defined(DEBUG_STACK_FRAMES)
709     s.PutCString("No previous frames, so use current frames...\n");
710 #endif
711     // We either don't have any previous frames, or since we have more than one
712     // current frames it means we have all the frames and can safely replace
713     // our previous frames.
714     prev_sp.reset(curr_ap.release());
715     return;
716   }
717 
718   const uint32_t num_curr_frames = curr_ap->GetNumFrames(false);
719 
720   if (num_curr_frames > 1) {
721 #if defined(DEBUG_STACK_FRAMES)
722     s.PutCString(
723         "We have more than one current frame, so use current frames...\n");
724 #endif
725     // We have more than one current frames it means we have all the frames and
726     // can safely replace our previous frames.
727     prev_sp.reset(curr_ap.release());
728 
729 #if defined(DEBUG_STACK_FRAMES)
730     s.PutCString("\nMerged:\n");
731     prev_sp->Dump(&s);
732 #endif
733     return;
734   }
735 
736   StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0));
737   StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex(0));
738   StackID curr_stack_id(curr_frame_zero_sp->GetStackID());
739   StackID prev_stack_id(prev_frame_zero_sp->GetStackID());
740 
741 #if defined(DEBUG_STACK_FRAMES)
742   const uint32_t num_prev_frames = prev_sp->GetNumFrames(false);
743   s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
744 #endif
745 
746   // We have only a single current frame
747   // Our previous stack frames only had a single frame as well...
748   if (curr_stack_id == prev_stack_id) {
749 #if defined(DEBUG_STACK_FRAMES)
750     s.Printf("\nPrevious frame #0 is same as current frame #0, merge the "
751              "cached data\n");
752 #endif
753 
754     curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame(
755         *prev_frame_zero_sp);
756     //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame
757     //        (*curr_frame_zero_sp);
758     //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
759   } else if (curr_stack_id < prev_stack_id) {
760 #if defined(DEBUG_STACK_FRAMES)
761     s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous "
762              "frame #0, insert current frame zero in front of previous\n");
763 #endif
764     prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp);
765   }
766 
767   curr_ap.release();
768 
769 #if defined(DEBUG_STACK_FRAMES)
770   s.PutCString("\nMerged:\n");
771   prev_sp->Dump(&s);
772 #endif
773 }
774 
775 lldb::StackFrameSP
776 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
777   const_iterator pos;
778   const_iterator begin = m_frames.begin();
779   const_iterator end = m_frames.end();
780   lldb::StackFrameSP ret_sp;
781 
782   for (pos = begin; pos != end; ++pos) {
783     if (pos->get() == stack_frame_ptr) {
784       ret_sp = (*pos);
785       break;
786     }
787   }
788   return ret_sp;
789 }
790 
791 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
792                                  uint32_t num_frames, bool show_frame_info,
793                                  uint32_t num_frames_with_source,
794                                  bool show_unique,
795                                  const char *selected_frame_marker) {
796   size_t num_frames_displayed = 0;
797 
798   if (num_frames == 0)
799     return 0;
800 
801   StackFrameSP frame_sp;
802   uint32_t frame_idx = 0;
803   uint32_t last_frame;
804 
805   // Don't let the last frame wrap around...
806   if (num_frames == UINT32_MAX)
807     last_frame = UINT32_MAX;
808   else
809     last_frame = first_frame + num_frames;
810 
811   StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
812   const char *unselected_marker = nullptr;
813   std::string buffer;
814   if (selected_frame_marker) {
815     size_t len = strlen(selected_frame_marker);
816     buffer.insert(buffer.begin(), len, ' ');
817     unselected_marker = buffer.c_str();
818   }
819   const char *marker = nullptr;
820 
821   for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
822     frame_sp = GetFrameAtIndex(frame_idx);
823     if (!frame_sp)
824       break;
825 
826     if (selected_frame_marker != nullptr) {
827       if (frame_sp == selected_frame_sp)
828         marker = selected_frame_marker;
829       else
830         marker = unselected_marker;
831     }
832 
833     if (!frame_sp->GetStatus(strm, show_frame_info,
834                              num_frames_with_source > (first_frame - frame_idx),
835                              show_unique, marker))
836       break;
837     ++num_frames_displayed;
838   }
839 
840   strm.IndentLess();
841   return num_frames_displayed;
842 }
843