1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 // C Includes 11 // C++ Includes 12 // Other libraries and framework includes 13 // Project includes 14 #include "lldb/Target/StackFrameList.h" 15 #include "lldb/Breakpoint/BreakpointLocation.h" 16 #include "lldb/Breakpoint/Breakpoint.h" 17 #include "lldb/Core/Log.h" 18 #include "lldb/Core/StreamFile.h" 19 #include "lldb/Core/SourceManager.h" 20 #include "lldb/Symbol/Block.h" 21 #include "lldb/Symbol/Function.h" 22 #include "lldb/Symbol/Symbol.h" 23 #include "lldb/Target/Process.h" 24 #include "lldb/Target/RegisterContext.h" 25 #include "lldb/Target/StackFrame.h" 26 #include "lldb/Target/StopInfo.h" 27 #include "lldb/Target/Target.h" 28 #include "lldb/Target/Thread.h" 29 #include "lldb/Target/Unwind.h" 30 31 //#define DEBUG_STACK_FRAMES 1 32 33 using namespace lldb; 34 using namespace lldb_private; 35 36 //---------------------------------------------------------------------- 37 // StackFrameList constructor 38 //---------------------------------------------------------------------- 39 StackFrameList::StackFrameList 40 ( 41 Thread &thread, 42 const lldb::StackFrameListSP &prev_frames_sp, 43 bool show_inline_frames 44 ) : 45 m_thread (thread), 46 m_prev_frames_sp (prev_frames_sp), 47 m_mutex (Mutex::eMutexTypeRecursive), 48 m_frames (), 49 m_selected_frame_idx (0), 50 m_concrete_frames_fetched (0), 51 m_current_inlined_depth (UINT32_MAX), 52 m_current_inlined_pc (LLDB_INVALID_ADDRESS), 53 m_show_inlined_frames (show_inline_frames) 54 { 55 if (prev_frames_sp) 56 { 57 m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; 58 m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; 59 } 60 } 61 62 StackFrameList::~StackFrameList() 63 { 64 // Call clear since this takes a lock and clears the stack frame list 65 // in case another thread is currently using this stack frame list 66 Clear(); 67 } 68 69 void 70 StackFrameList::CalculateCurrentInlinedDepth() 71 { 72 uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); 73 if (cur_inlined_depth == UINT32_MAX) 74 { 75 ResetCurrentInlinedDepth(); 76 } 77 } 78 79 uint32_t 80 StackFrameList::GetCurrentInlinedDepth () 81 { 82 if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) 83 { 84 lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); 85 if (cur_pc != m_current_inlined_pc) 86 { 87 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 88 m_current_inlined_depth = UINT32_MAX; 89 Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); 90 if (log && log->GetVerbose()) 91 log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n"); 92 } 93 return m_current_inlined_depth; 94 } 95 else 96 { 97 return UINT32_MAX; 98 } 99 } 100 101 void 102 StackFrameList::ResetCurrentInlinedDepth () 103 { 104 Mutex::Locker locker (m_mutex); 105 106 if (m_show_inlined_frames) 107 { 108 GetFramesUpTo(0); 109 if (m_frames.empty()) 110 return; 111 if (!m_frames[0]->IsInlined()) 112 { 113 m_current_inlined_depth = UINT32_MAX; 114 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 115 Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); 116 if (log && log->GetVerbose()) 117 log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); 118 } 119 else 120 { 121 // We only need to do something special about inlined blocks when we 122 // are at the beginning of an inlined function: 123 // FIXME: We probably also have to do something special if the PC is at the END 124 // of an inlined function, which coincides with the end of either its containing 125 // function or another inlined function. 126 127 lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); 128 Block *block_ptr = m_frames[0]->GetFrameBlock(); 129 if (block_ptr) 130 { 131 Address pc_as_address; 132 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); 133 AddressRange containing_range; 134 if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) 135 { 136 if (pc_as_address == containing_range.GetBaseAddress()) 137 { 138 // If we got here because of a breakpoint hit, then set the inlined depth depending on where 139 // the breakpoint was set. 140 // If we got here because of a crash, then set the inlined depth to the deepest most block. 141 // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the 142 // containing frame of the whole set of nested inlines, so the user can then "virtually" 143 // step into the frames one by one, or next over the whole mess. 144 // Note: We don't have to handle being somewhere in the middle of the stack here, since 145 // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set. 146 StopInfoSP stop_info_sp = m_thread.GetStopInfo(); 147 if (stop_info_sp) 148 { 149 switch (stop_info_sp->GetStopReason()) 150 { 151 case eStopReasonWatchpoint: 152 case eStopReasonException: 153 case eStopReasonExec: 154 case eStopReasonSignal: 155 // In all these cases we want to stop in the deepest most frame. 156 m_current_inlined_pc = curr_pc; 157 m_current_inlined_depth = 0; 158 break; 159 case eStopReasonBreakpoint: 160 { 161 // FIXME: Figure out what this break point is doing, and set the inline depth 162 // appropriately. Be careful to take into account breakpoints that implement 163 // step over prologue, since that should do the default calculation. 164 // For now, if the breakpoints corresponding to this hit are all internal, 165 // I set the stop location to the top of the inlined stack, since that will make 166 // things like stepping over prologues work right. But if there are any non-internal 167 // breakpoints I do to the bottom of the stack, since that was the old behavior. 168 uint32_t bp_site_id = stop_info_sp->GetValue(); 169 BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); 170 bool all_internal = true; 171 if (bp_site_sp) 172 { 173 uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); 174 for (uint32_t i = 0; i < num_owners; i++) 175 { 176 Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); 177 if (!bp_ref.IsInternal()) 178 { 179 all_internal = false; 180 } 181 } 182 } 183 if (!all_internal) 184 { 185 m_current_inlined_pc = curr_pc; 186 m_current_inlined_depth = 0; 187 break; 188 } 189 } 190 LLVM_FALLTHROUGH; 191 default: 192 { 193 // Otherwise, we should set ourselves at the container of the inlining, so that the 194 // user can descend into them. 195 // So first we check whether we have more than one inlined block sharing this PC: 196 int num_inlined_functions = 0; 197 198 for (Block *container_ptr = block_ptr->GetInlinedParent(); 199 container_ptr != nullptr; 200 container_ptr = container_ptr->GetInlinedParent()) 201 { 202 if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) 203 break; 204 if (pc_as_address != containing_range.GetBaseAddress()) 205 break; 206 207 num_inlined_functions++; 208 } 209 m_current_inlined_pc = curr_pc; 210 m_current_inlined_depth = num_inlined_functions + 1; 211 Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); 212 if (log && log->GetVerbose()) 213 log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc); 214 215 } 216 break; 217 } 218 } 219 } 220 } 221 } 222 } 223 } 224 } 225 226 bool 227 StackFrameList::DecrementCurrentInlinedDepth () 228 { 229 if (m_show_inlined_frames) 230 { 231 uint32_t current_inlined_depth = GetCurrentInlinedDepth(); 232 if (current_inlined_depth != UINT32_MAX) 233 { 234 if (current_inlined_depth > 0) 235 { 236 m_current_inlined_depth--; 237 return true; 238 } 239 } 240 } 241 return false; 242 } 243 244 void 245 StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth) 246 { 247 m_current_inlined_depth = new_depth; 248 if (new_depth == UINT32_MAX) 249 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 250 else 251 m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); 252 } 253 254 void 255 StackFrameList::GetFramesUpTo(uint32_t end_idx) 256 { 257 // this makes sure we do not fetch frames for an invalid thread 258 if (!m_thread.IsValid()) 259 return; 260 261 // We've already gotten more frames than asked for, or we've already finished unwinding, return. 262 if (m_frames.size() > end_idx || GetAllFramesFetched()) 263 return; 264 265 Unwind *unwinder = m_thread.GetUnwinder (); 266 267 if (m_show_inlined_frames) 268 { 269 #if defined (DEBUG_STACK_FRAMES) 270 StreamFile s(stdout, false); 271 #endif 272 // If we are hiding some frames from the outside world, we need to add those onto the total count of 273 // frames to fetch. However, we don't need to do that if end_idx is 0 since in that case we always 274 // get the first concrete frame and all the inlined frames below it... And of course, if end_idx is 275 // UINT32_MAX that means get all, so just do that... 276 277 uint32_t inlined_depth = 0; 278 if (end_idx > 0 && end_idx != UINT32_MAX) 279 { 280 inlined_depth = GetCurrentInlinedDepth(); 281 if (inlined_depth != UINT32_MAX) 282 { 283 if (end_idx > 0) 284 end_idx += inlined_depth; 285 } 286 } 287 288 StackFrameSP unwind_frame_sp; 289 do 290 { 291 uint32_t idx = m_concrete_frames_fetched++; 292 lldb::addr_t pc = LLDB_INVALID_ADDRESS; 293 lldb::addr_t cfa = LLDB_INVALID_ADDRESS; 294 if (idx == 0) 295 { 296 // We might have already created frame zero, only create it 297 // if we need to 298 if (m_frames.empty()) 299 { 300 RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext()); 301 302 if (reg_ctx_sp) 303 { 304 const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); 305 // There shouldn't be any way not to get the frame info for frame 0. 306 // But if the unwinder can't make one, lets make one by hand with the 307 // SP as the CFA and see if that gets any further. 308 if (!success) 309 { 310 cfa = reg_ctx_sp->GetSP(); 311 pc = reg_ctx_sp->GetPC(); 312 } 313 314 unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), 315 m_frames.size(), 316 idx, 317 reg_ctx_sp, 318 cfa, 319 pc, 320 nullptr)); 321 m_frames.push_back (unwind_frame_sp); 322 } 323 } 324 else 325 { 326 unwind_frame_sp = m_frames.front(); 327 cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); 328 } 329 } 330 else 331 { 332 const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); 333 if (!success) 334 { 335 // We've gotten to the end of the stack. 336 SetAllFramesFetched(); 337 break; 338 } 339 const bool cfa_is_valid = true; 340 const bool stop_id_is_valid = false; 341 const bool is_history_frame = false; 342 unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, pc, 343 0, stop_id_is_valid, is_history_frame, nullptr)); 344 m_frames.push_back (unwind_frame_sp); 345 } 346 347 assert(unwind_frame_sp); 348 SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction); 349 Block *unwind_block = unwind_sc.block; 350 if (unwind_block) 351 { 352 Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress()); 353 // Be sure to adjust the frame address to match the address 354 // that was used to lookup the symbol context above. If we are 355 // in the first concrete frame, then we lookup using the current 356 // address, else we decrement the address by one to get the correct 357 // location. 358 if (idx > 0) 359 { 360 if (curr_frame_address.GetOffset() == 0) 361 { 362 // If curr_frame_address points to the first address in a section then after 363 // adjustment it will point to an other section. In that case resolve the 364 // address again to the correct section plus offset form. 365 TargetSP target = m_thread.CalculateTarget(); 366 addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(target.get(), eAddressClassCode); 367 curr_frame_address.SetOpcodeLoadAddress(load_addr - 1, target.get(), eAddressClassCode); 368 } 369 else 370 { 371 curr_frame_address.Slide(-1); 372 } 373 } 374 375 SymbolContext next_frame_sc; 376 Address next_frame_address; 377 378 while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address)) 379 { 380 StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(), 381 m_frames.size(), 382 idx, 383 unwind_frame_sp->GetRegisterContextSP (), 384 cfa, 385 next_frame_address, 386 &next_frame_sc)); 387 388 m_frames.push_back (frame_sp); 389 unwind_sc = next_frame_sc; 390 curr_frame_address = next_frame_address; 391 } 392 } 393 } while (m_frames.size() - 1 < end_idx); 394 395 // Don't try to merge till you've calculated all the frames in this stack. 396 if (GetAllFramesFetched() && m_prev_frames_sp) 397 { 398 StackFrameList *prev_frames = m_prev_frames_sp.get(); 399 StackFrameList *curr_frames = this; 400 401 //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; 402 //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; 403 //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); 404 405 #if defined (DEBUG_STACK_FRAMES) 406 s.PutCString("\nprev_frames:\n"); 407 prev_frames->Dump (&s); 408 s.PutCString("\ncurr_frames:\n"); 409 curr_frames->Dump (&s); 410 s.EOL(); 411 #endif 412 size_t curr_frame_num, prev_frame_num; 413 414 for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); 415 curr_frame_num > 0 && prev_frame_num > 0; 416 --curr_frame_num, --prev_frame_num) 417 { 418 const size_t curr_frame_idx = curr_frame_num-1; 419 const size_t prev_frame_idx = prev_frame_num-1; 420 StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]); 421 StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]); 422 423 #if defined (DEBUG_STACK_FRAMES) 424 s.Printf("\n\nCurr frame #%u ", curr_frame_idx); 425 if (curr_frame_sp) 426 curr_frame_sp->Dump (&s, true, false); 427 else 428 s.PutCString("NULL"); 429 s.Printf("\nPrev frame #%u ", prev_frame_idx); 430 if (prev_frame_sp) 431 prev_frame_sp->Dump (&s, true, false); 432 else 433 s.PutCString("NULL"); 434 #endif 435 436 StackFrame *curr_frame = curr_frame_sp.get(); 437 StackFrame *prev_frame = prev_frame_sp.get(); 438 439 if (curr_frame == nullptr || prev_frame == nullptr) 440 break; 441 442 // Check the stack ID to make sure they are equal 443 if (curr_frame->GetStackID() != prev_frame->GetStackID()) 444 break; 445 446 prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame); 447 // Now copy the fixed up previous frame into the current frames 448 // so the pointer doesn't change 449 m_frames[curr_frame_idx] = prev_frame_sp; 450 //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); 451 452 #if defined (DEBUG_STACK_FRAMES) 453 s.Printf("\n Copying previous frame to current frame"); 454 #endif 455 } 456 // We are done with the old stack frame list, we can release it now 457 m_prev_frames_sp.reset(); 458 } 459 460 #if defined (DEBUG_STACK_FRAMES) 461 s.PutCString("\n\nNew frames:\n"); 462 Dump (&s); 463 s.EOL(); 464 #endif 465 } 466 else 467 { 468 if (end_idx < m_concrete_frames_fetched) 469 return; 470 471 if (unwinder) 472 { 473 uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); 474 if (num_frames <= end_idx + 1) 475 { 476 //Done unwinding. 477 m_concrete_frames_fetched = UINT32_MAX; 478 } 479 m_frames.resize(num_frames); 480 } 481 } 482 } 483 484 uint32_t 485 StackFrameList::GetNumFrames (bool can_create) 486 { 487 Mutex::Locker locker (m_mutex); 488 489 if (can_create) 490 GetFramesUpTo (UINT32_MAX); 491 492 uint32_t inlined_depth = GetCurrentInlinedDepth(); 493 if (inlined_depth == UINT32_MAX) 494 return m_frames.size(); 495 else 496 return m_frames.size() - inlined_depth; 497 } 498 499 void 500 StackFrameList::Dump (Stream *s) 501 { 502 if (s == nullptr) 503 return; 504 Mutex::Locker locker (m_mutex); 505 506 const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); 507 for (pos = begin; pos != end; ++pos) 508 { 509 StackFrame *frame = (*pos).get(); 510 s->Printf("%p: ", static_cast<void*>(frame)); 511 if (frame) 512 { 513 frame->GetStackID().Dump (s); 514 frame->DumpUsingSettingsFormat (s); 515 } 516 else 517 s->Printf("frame #%u", (uint32_t)std::distance (begin, pos)); 518 s->EOL(); 519 } 520 s->EOL(); 521 } 522 523 StackFrameSP 524 StackFrameList::GetFrameAtIndex (uint32_t idx) 525 { 526 StackFrameSP frame_sp; 527 Mutex::Locker locker (m_mutex); 528 uint32_t original_idx = idx; 529 530 uint32_t inlined_depth = GetCurrentInlinedDepth(); 531 if (inlined_depth != UINT32_MAX) 532 idx += inlined_depth; 533 534 if (idx < m_frames.size()) 535 frame_sp = m_frames[idx]; 536 537 if (frame_sp) 538 return frame_sp; 539 540 // GetFramesUpTo will fill m_frames with as many frames as you asked for, 541 // if there are that many. If there weren't then you asked for too many 542 // frames. 543 GetFramesUpTo (idx); 544 if (idx < m_frames.size()) 545 { 546 if (m_show_inlined_frames) 547 { 548 // When inline frames are enabled we actually create all the frames in GetFramesUpTo. 549 frame_sp = m_frames[idx]; 550 } 551 else 552 { 553 Unwind *unwinder = m_thread.GetUnwinder (); 554 if (unwinder) 555 { 556 addr_t pc, cfa; 557 if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) 558 { 559 const bool cfa_is_valid = true; 560 const bool stop_id_is_valid = false; 561 const bool is_history_frame = false; 562 frame_sp.reset(new StackFrame(m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, 563 stop_id_is_valid, is_history_frame, nullptr)); 564 565 Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function; 566 if (function) 567 { 568 // When we aren't showing inline functions we always use 569 // the top most function block as the scope. 570 frame_sp->SetSymbolContextScope (&function->GetBlock(false)); 571 } 572 else 573 { 574 // Set the symbol scope from the symbol regardless if it is nullptr or valid. 575 frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol); 576 } 577 SetFrameAtIndex(idx, frame_sp); 578 } 579 } 580 } 581 } 582 else if (original_idx == 0) 583 { 584 // There should ALWAYS be a frame at index 0. If something went wrong with the CurrentInlinedDepth such that 585 // there weren't as many frames as we thought taking that into account, then reset the current inlined depth 586 // and return the real zeroth frame. 587 if (m_frames.empty()) 588 { 589 // Why do we have a thread with zero frames, that should not ever happen... 590 if (m_thread.IsValid()) 591 assert ("A valid thread has no frames."); 592 } 593 else 594 { 595 ResetCurrentInlinedDepth(); 596 frame_sp = m_frames[original_idx]; 597 } 598 } 599 600 return frame_sp; 601 } 602 603 StackFrameSP 604 StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx) 605 { 606 // First try assuming the unwind index is the same as the frame index. The 607 // unwind index is always greater than or equal to the frame index, so it 608 // is a good place to start. If we have inlined frames we might have 5 609 // concrete frames (frame unwind indexes go from 0-4), but we might have 15 610 // frames after we make all the inlined frames. Most of the time the unwind 611 // frame index (or the concrete frame index) is the same as the frame index. 612 uint32_t frame_idx = unwind_idx; 613 StackFrameSP frame_sp (GetFrameAtIndex (frame_idx)); 614 while (frame_sp) 615 { 616 if (frame_sp->GetFrameIndex() == unwind_idx) 617 break; 618 frame_sp = GetFrameAtIndex (++frame_idx); 619 } 620 return frame_sp; 621 } 622 623 static bool 624 CompareStackID (const StackFrameSP &stack_sp, const StackID &stack_id) 625 { 626 return stack_sp->GetStackID() < stack_id; 627 } 628 629 StackFrameSP 630 StackFrameList::GetFrameWithStackID (const StackID &stack_id) 631 { 632 StackFrameSP frame_sp; 633 634 if (stack_id.IsValid()) 635 { 636 Mutex::Locker locker (m_mutex); 637 uint32_t frame_idx = 0; 638 // Do a binary search in case the stack frame is already in our cache 639 collection::const_iterator begin = m_frames.begin(); 640 collection::const_iterator end = m_frames.end(); 641 if (begin != end) 642 { 643 collection::const_iterator pos = std::lower_bound (begin, end, stack_id, CompareStackID); 644 if (pos != end) 645 { 646 if ((*pos)->GetStackID() == stack_id) 647 return *pos; 648 } 649 650 // if (m_frames.back()->GetStackID() < stack_id) 651 // frame_idx = m_frames.size(); 652 } 653 do 654 { 655 frame_sp = GetFrameAtIndex (frame_idx); 656 if (frame_sp && frame_sp->GetStackID() == stack_id) 657 break; 658 frame_idx++; 659 } 660 while (frame_sp); 661 } 662 return frame_sp; 663 } 664 665 bool 666 StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp) 667 { 668 if (idx >= m_frames.size()) 669 m_frames.resize(idx + 1); 670 // Make sure allocation succeeded by checking bounds again 671 if (idx < m_frames.size()) 672 { 673 m_frames[idx] = frame_sp; 674 return true; 675 } 676 return false; // resize failed, out of memory? 677 } 678 679 uint32_t 680 StackFrameList::GetSelectedFrameIndex () const 681 { 682 Mutex::Locker locker (m_mutex); 683 return m_selected_frame_idx; 684 } 685 686 uint32_t 687 StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame) 688 { 689 Mutex::Locker locker (m_mutex); 690 const_iterator pos; 691 const_iterator begin = m_frames.begin(); 692 const_iterator end = m_frames.end(); 693 m_selected_frame_idx = 0; 694 for (pos = begin; pos != end; ++pos) 695 { 696 if (pos->get() == frame) 697 { 698 m_selected_frame_idx = std::distance (begin, pos); 699 uint32_t inlined_depth = GetCurrentInlinedDepth(); 700 if (inlined_depth != UINT32_MAX) 701 m_selected_frame_idx -= inlined_depth; 702 break; 703 } 704 } 705 SetDefaultFileAndLineToSelectedFrame(); 706 return m_selected_frame_idx; 707 } 708 709 // Mark a stack frame as the current frame using the frame index 710 bool 711 StackFrameList::SetSelectedFrameByIndex (uint32_t idx) 712 { 713 Mutex::Locker locker (m_mutex); 714 StackFrameSP frame_sp (GetFrameAtIndex (idx)); 715 if (frame_sp) 716 { 717 SetSelectedFrame(frame_sp.get()); 718 return true; 719 } 720 else 721 return false; 722 } 723 724 void 725 StackFrameList::SetDefaultFileAndLineToSelectedFrame() 726 { 727 if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) 728 { 729 StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex())); 730 if (frame_sp) 731 { 732 SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); 733 if (sc.line_entry.file) 734 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file, 735 sc.line_entry.line); 736 } 737 } 738 } 739 740 // The thread has been run, reset the number stack frames to zero so we can 741 // determine how many frames we have lazily. 742 void 743 StackFrameList::Clear () 744 { 745 Mutex::Locker locker (m_mutex); 746 m_frames.clear(); 747 m_concrete_frames_fetched = 0; 748 } 749 750 void 751 StackFrameList::InvalidateFrames (uint32_t start_idx) 752 { 753 Mutex::Locker locker (m_mutex); 754 if (m_show_inlined_frames) 755 { 756 Clear(); 757 } 758 else 759 { 760 const size_t num_frames = m_frames.size(); 761 while (start_idx < num_frames) 762 { 763 m_frames[start_idx].reset(); 764 ++start_idx; 765 } 766 } 767 } 768 769 void 770 StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp) 771 { 772 Mutex::Locker curr_locker(curr_ap ? &curr_ap->m_mutex : nullptr); 773 Mutex::Locker prev_locker(prev_sp ? &prev_sp->m_mutex : nullptr); 774 775 #if defined (DEBUG_STACK_FRAMES) 776 StreamFile s(stdout, false); 777 s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); 778 if (prev_sp) 779 prev_sp->Dump (&s); 780 else 781 s.PutCString ("NULL"); 782 s.PutCString("\nCurr:\n"); 783 if (curr_ap) 784 curr_ap->Dump (&s); 785 else 786 s.PutCString ("NULL"); 787 s.EOL(); 788 #endif 789 790 if (!curr_ap || curr_ap->GetNumFrames(false) == 0) 791 { 792 #if defined (DEBUG_STACK_FRAMES) 793 s.PutCString("No current frames, leave previous frames alone...\n"); 794 #endif 795 curr_ap.release(); 796 return; 797 } 798 799 if (!prev_sp || prev_sp->GetNumFrames(false) == 0) 800 { 801 #if defined (DEBUG_STACK_FRAMES) 802 s.PutCString("No previous frames, so use current frames...\n"); 803 #endif 804 // We either don't have any previous frames, or since we have more than 805 // one current frames it means we have all the frames and can safely 806 // replace our previous frames. 807 prev_sp.reset (curr_ap.release()); 808 return; 809 } 810 811 const uint32_t num_curr_frames = curr_ap->GetNumFrames (false); 812 813 if (num_curr_frames > 1) 814 { 815 #if defined (DEBUG_STACK_FRAMES) 816 s.PutCString("We have more than one current frame, so use current frames...\n"); 817 #endif 818 // We have more than one current frames it means we have all the frames 819 // and can safely replace our previous frames. 820 prev_sp.reset (curr_ap.release()); 821 822 #if defined (DEBUG_STACK_FRAMES) 823 s.PutCString("\nMerged:\n"); 824 prev_sp->Dump (&s); 825 #endif 826 return; 827 } 828 829 StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0)); 830 StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0)); 831 StackID curr_stack_id (curr_frame_zero_sp->GetStackID()); 832 StackID prev_stack_id (prev_frame_zero_sp->GetStackID()); 833 834 #if defined (DEBUG_STACK_FRAMES) 835 const uint32_t num_prev_frames = prev_sp->GetNumFrames (false); 836 s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); 837 #endif 838 839 // We have only a single current frame 840 // Our previous stack frames only had a single frame as well... 841 if (curr_stack_id == prev_stack_id) 842 { 843 #if defined (DEBUG_STACK_FRAMES) 844 s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n"); 845 #endif 846 847 curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp); 848 // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp); 849 // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); 850 } 851 else if (curr_stack_id < prev_stack_id) 852 { 853 #if defined (DEBUG_STACK_FRAMES) 854 s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n"); 855 #endif 856 prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp); 857 } 858 859 curr_ap.release(); 860 861 #if defined (DEBUG_STACK_FRAMES) 862 s.PutCString("\nMerged:\n"); 863 prev_sp->Dump (&s); 864 #endif 865 } 866 867 lldb::StackFrameSP 868 StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr) 869 { 870 const_iterator pos; 871 const_iterator begin = m_frames.begin(); 872 const_iterator end = m_frames.end(); 873 lldb::StackFrameSP ret_sp; 874 875 for (pos = begin; pos != end; ++pos) 876 { 877 if (pos->get() == stack_frame_ptr) 878 { 879 ret_sp = (*pos); 880 break; 881 } 882 } 883 return ret_sp; 884 } 885 886 size_t 887 StackFrameList::GetStatus (Stream& strm, 888 uint32_t first_frame, 889 uint32_t num_frames, 890 bool show_frame_info, 891 uint32_t num_frames_with_source, 892 const char *selected_frame_marker) 893 { 894 size_t num_frames_displayed = 0; 895 896 if (num_frames == 0) 897 return 0; 898 899 StackFrameSP frame_sp; 900 uint32_t frame_idx = 0; 901 uint32_t last_frame; 902 903 // Don't let the last frame wrap around... 904 if (num_frames == UINT32_MAX) 905 last_frame = UINT32_MAX; 906 else 907 last_frame = first_frame + num_frames; 908 909 StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); 910 const char *unselected_marker = nullptr; 911 std::string buffer; 912 if (selected_frame_marker) 913 { 914 size_t len = strlen(selected_frame_marker); 915 buffer.insert(buffer.begin(), len, ' '); 916 unselected_marker = buffer.c_str(); 917 } 918 const char *marker = nullptr; 919 920 for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) 921 { 922 frame_sp = GetFrameAtIndex(frame_idx); 923 if (!frame_sp) 924 break; 925 926 if (selected_frame_marker != nullptr) 927 { 928 if (frame_sp == selected_frame_sp) 929 marker = selected_frame_marker; 930 else 931 marker = unselected_marker; 932 } 933 934 if (!frame_sp->GetStatus (strm, 935 show_frame_info, 936 num_frames_with_source > (first_frame - frame_idx), marker)) 937 break; 938 ++num_frames_displayed; 939 } 940 941 strm.IndentLess(); 942 return num_frames_displayed; 943 } 944