1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 // C Includes
11 // C++ Includes
12 // Other libraries and framework includes
13 // Project includes
14 #include "lldb/Target/StackFrameList.h"
15 #include "lldb/Breakpoint/BreakpointLocation.h"
16 #include "lldb/Breakpoint/Breakpoint.h"
17 #include "lldb/Core/Log.h"
18 #include "lldb/Core/StreamFile.h"
19 #include "lldb/Core/SourceManager.h"
20 #include "lldb/Symbol/Block.h"
21 #include "lldb/Symbol/Function.h"
22 #include "lldb/Symbol/Symbol.h"
23 #include "lldb/Target/Process.h"
24 #include "lldb/Target/RegisterContext.h"
25 #include "lldb/Target/StackFrame.h"
26 #include "lldb/Target/StopInfo.h"
27 #include "lldb/Target/Target.h"
28 #include "lldb/Target/Thread.h"
29 #include "lldb/Target/Unwind.h"
30 
31 //#define DEBUG_STACK_FRAMES 1
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 
36 //----------------------------------------------------------------------
37 // StackFrameList constructor
38 //----------------------------------------------------------------------
39 StackFrameList::StackFrameList
40 (
41     Thread &thread,
42     const lldb::StackFrameListSP &prev_frames_sp,
43     bool show_inline_frames
44 ) :
45     m_thread (thread),
46     m_prev_frames_sp (prev_frames_sp),
47     m_mutex (Mutex::eMutexTypeRecursive),
48     m_frames (),
49     m_selected_frame_idx (0),
50     m_concrete_frames_fetched (0),
51     m_current_inlined_depth (UINT32_MAX),
52     m_current_inlined_pc (LLDB_INVALID_ADDRESS),
53     m_show_inlined_frames (show_inline_frames)
54 {
55     if (prev_frames_sp)
56     {
57         m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
58         m_current_inlined_pc =    prev_frames_sp->m_current_inlined_pc;
59     }
60 }
61 
62 StackFrameList::~StackFrameList()
63 {
64     // Call clear since this takes a lock and clears the stack frame list
65     // in case another thread is currently using this stack frame list
66     Clear();
67 }
68 
69 void
70 StackFrameList::CalculateCurrentInlinedDepth()
71 {
72     uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
73     if (cur_inlined_depth == UINT32_MAX)
74     {
75         ResetCurrentInlinedDepth();
76     }
77 }
78 
79 uint32_t
80 StackFrameList::GetCurrentInlinedDepth ()
81 {
82     if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS)
83     {
84         lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
85         if (cur_pc != m_current_inlined_pc)
86         {
87             m_current_inlined_pc = LLDB_INVALID_ADDRESS;
88             m_current_inlined_depth = UINT32_MAX;
89             Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
90             if (log && log->GetVerbose())
91                 log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n");
92         }
93         return m_current_inlined_depth;
94     }
95     else
96     {
97         return UINT32_MAX;
98     }
99 }
100 
101 void
102 StackFrameList::ResetCurrentInlinedDepth ()
103 {
104     Mutex::Locker locker (m_mutex);
105 
106     if (m_show_inlined_frames)
107     {
108         GetFramesUpTo(0);
109         if (m_frames.empty())
110             return;
111         if (!m_frames[0]->IsInlined())
112         {
113             m_current_inlined_depth = UINT32_MAX;
114             m_current_inlined_pc = LLDB_INVALID_ADDRESS;
115             Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
116             if (log && log->GetVerbose())
117                 log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
118         }
119         else
120         {
121             // We only need to do something special about inlined blocks when we
122             // are at the beginning of an inlined function:
123             // FIXME: We probably also have to do something special if the PC is at the END
124             // of an inlined function, which coincides with the end of either its containing
125             // function or another inlined function.
126 
127             lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
128             Block *block_ptr = m_frames[0]->GetFrameBlock();
129             if (block_ptr)
130             {
131                 Address pc_as_address;
132                 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
133                 AddressRange containing_range;
134                 if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
135                 {
136                     if (pc_as_address == containing_range.GetBaseAddress())
137                     {
138                         // If we got here because of a breakpoint hit, then set the inlined depth depending on where
139                         // the breakpoint was set.
140                         // If we got here because of a crash, then set the inlined depth to the deepest most block.
141                         // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the
142                         // containing frame of the whole set of nested inlines, so the user can then "virtually"
143                         // step into the frames one by one, or next over the whole mess.
144                         // Note: We don't have to handle being somewhere in the middle of the stack here, since
145                         // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set.
146                         StopInfoSP stop_info_sp = m_thread.GetStopInfo();
147                         if (stop_info_sp)
148                         {
149                             switch (stop_info_sp->GetStopReason())
150                             {
151                             case eStopReasonWatchpoint:
152                             case eStopReasonException:
153                             case eStopReasonExec:
154                             case eStopReasonSignal:
155                                 // In all these cases we want to stop in the deepest most frame.
156                                 m_current_inlined_pc = curr_pc;
157                                 m_current_inlined_depth = 0;
158                                 break;
159                             case eStopReasonBreakpoint:
160                                 {
161                                     // FIXME: Figure out what this break point is doing, and set the inline depth
162                                     // appropriately.  Be careful to take into account breakpoints that implement
163                                     // step over prologue, since that should do the default calculation.
164                                     // For now, if the breakpoints corresponding to this hit are all internal,
165                                     // I set the stop location to the top of the inlined stack, since that will make
166                                     // things like stepping over prologues work right.  But if there are any non-internal
167                                     // breakpoints I do to the bottom of the stack, since that was the old behavior.
168                                     uint32_t bp_site_id = stop_info_sp->GetValue();
169                                     BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
170                                     bool all_internal = true;
171                                     if (bp_site_sp)
172                                     {
173                                         uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
174                                         for (uint32_t i = 0; i < num_owners; i++)
175                                         {
176                                             Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
177                                             if (!bp_ref.IsInternal())
178                                             {
179                                                 all_internal = false;
180                                             }
181                                         }
182                                     }
183                                     if (!all_internal)
184                                     {
185                                         m_current_inlined_pc = curr_pc;
186                                         m_current_inlined_depth = 0;
187                                         break;
188                                     }
189                                 }
190                             default:
191                                 {
192                                     // Otherwise, we should set ourselves at the container of the inlining, so that the
193                                     // user can descend into them.
194                                     // So first we check whether we have more than one inlined block sharing this PC:
195                                     int num_inlined_functions = 0;
196 
197                                     for  (Block *container_ptr = block_ptr->GetInlinedParent();
198                                               container_ptr != nullptr;
199                                               container_ptr = container_ptr->GetInlinedParent())
200                                     {
201                                         if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
202                                             break;
203                                         if (pc_as_address != containing_range.GetBaseAddress())
204                                             break;
205 
206                                         num_inlined_functions++;
207                                     }
208                                     m_current_inlined_pc = curr_pc;
209                                     m_current_inlined_depth = num_inlined_functions + 1;
210                                     Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
211                                     if (log && log->GetVerbose())
212                                         log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc);
213 
214                                 }
215                                 break;
216                             }
217                         }
218                     }
219                 }
220             }
221         }
222     }
223 }
224 
225 bool
226 StackFrameList::DecrementCurrentInlinedDepth ()
227 {
228     if (m_show_inlined_frames)
229     {
230         uint32_t current_inlined_depth = GetCurrentInlinedDepth();
231         if (current_inlined_depth != UINT32_MAX)
232         {
233             if (current_inlined_depth > 0)
234             {
235                 m_current_inlined_depth--;
236                 return true;
237             }
238         }
239     }
240     return false;
241 }
242 
243 void
244 StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth)
245 {
246     m_current_inlined_depth = new_depth;
247     if (new_depth == UINT32_MAX)
248         m_current_inlined_pc = LLDB_INVALID_ADDRESS;
249     else
250         m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
251 }
252 
253 void
254 StackFrameList::GetFramesUpTo(uint32_t end_idx)
255 {
256     // this makes sure we do not fetch frames for an invalid thread
257     if (!m_thread.IsValid())
258         return;
259 
260     // We've already gotten more frames than asked for, or we've already finished unwinding, return.
261     if (m_frames.size() > end_idx || GetAllFramesFetched())
262         return;
263 
264     Unwind *unwinder = m_thread.GetUnwinder ();
265 
266     if (m_show_inlined_frames)
267     {
268 #if defined (DEBUG_STACK_FRAMES)
269         StreamFile s(stdout, false);
270 #endif
271         // If we are hiding some frames from the outside world, we need to add those onto the total count of
272         // frames to fetch.  However, we don't need to do that if end_idx is 0 since in that case we always
273         // get the first concrete frame and all the inlined frames below it...  And of course, if end_idx is
274         // UINT32_MAX that means get all, so just do that...
275 
276         uint32_t inlined_depth = 0;
277         if (end_idx > 0 && end_idx != UINT32_MAX)
278         {
279             inlined_depth = GetCurrentInlinedDepth();
280             if (inlined_depth != UINT32_MAX)
281             {
282                 if (end_idx > 0)
283                     end_idx += inlined_depth;
284             }
285         }
286 
287         StackFrameSP unwind_frame_sp;
288         do
289         {
290             uint32_t idx = m_concrete_frames_fetched++;
291             lldb::addr_t pc = LLDB_INVALID_ADDRESS;
292             lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
293             if (idx == 0)
294             {
295                 // We might have already created frame zero, only create it
296                 // if we need to
297                 if (m_frames.empty())
298                 {
299                     RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext());
300 
301                     if (reg_ctx_sp)
302                     {
303                         const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
304                         // There shouldn't be any way not to get the frame info for frame 0.
305                         // But if the unwinder can't make one, lets make one by hand with the
306                         // SP as the CFA and see if that gets any further.
307                         if (!success)
308                         {
309                             cfa = reg_ctx_sp->GetSP();
310                             pc = reg_ctx_sp->GetPC();
311                         }
312 
313                         unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(),
314                                                              m_frames.size(),
315                                                              idx,
316                                                              reg_ctx_sp,
317                                                              cfa,
318                                                              pc,
319                                                              nullptr));
320                         m_frames.push_back (unwind_frame_sp);
321                     }
322                 }
323                 else
324                 {
325                     unwind_frame_sp = m_frames.front();
326                     cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
327                 }
328             }
329             else
330             {
331                 const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
332                 if (!success)
333                 {
334                     // We've gotten to the end of the stack.
335                     SetAllFramesFetched();
336                     break;
337                 }
338                 const bool cfa_is_valid = true;
339                 const bool stop_id_is_valid = false;
340                 const bool is_history_frame = false;
341                 unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, pc,
342                                                      0, stop_id_is_valid, is_history_frame, nullptr));
343                 m_frames.push_back (unwind_frame_sp);
344             }
345 
346             assert(unwind_frame_sp);
347             SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction);
348             Block *unwind_block = unwind_sc.block;
349             if (unwind_block)
350             {
351                 Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress());
352                 // Be sure to adjust the frame address to match the address
353                 // that was used to lookup the symbol context above. If we are
354                 // in the first concrete frame, then we lookup using the current
355                 // address, else we decrement the address by one to get the correct
356                 // location.
357                 if (idx > 0)
358                 {
359                     if (curr_frame_address.GetOffset() == 0)
360                     {
361                         // If curr_frame_address points to the first address in a section then after
362                         // adjustment it will point to an other section. In that case resolve the
363                         // address again to the correct section plus offset form.
364                         TargetSP target = m_thread.CalculateTarget();
365                         addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(target.get(), eAddressClassCode);
366                         curr_frame_address.SetOpcodeLoadAddress(load_addr - 1, target.get(), eAddressClassCode);
367                     }
368                     else
369                     {
370                         curr_frame_address.Slide(-1);
371                     }
372                 }
373 
374                 SymbolContext next_frame_sc;
375                 Address next_frame_address;
376 
377                 while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address))
378                 {
379                         StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(),
380                                                               m_frames.size(),
381                                                               idx,
382                                                               unwind_frame_sp->GetRegisterContextSP (),
383                                                               cfa,
384                                                               next_frame_address,
385                                                               &next_frame_sc));
386 
387                         m_frames.push_back (frame_sp);
388                         unwind_sc = next_frame_sc;
389                         curr_frame_address = next_frame_address;
390                 }
391             }
392         } while (m_frames.size() - 1 < end_idx);
393 
394         // Don't try to merge till you've calculated all the frames in this stack.
395         if (GetAllFramesFetched() && m_prev_frames_sp)
396         {
397             StackFrameList *prev_frames = m_prev_frames_sp.get();
398             StackFrameList *curr_frames = this;
399 
400             //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth;
401             //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc;
402             //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc);
403 
404 #if defined (DEBUG_STACK_FRAMES)
405             s.PutCString("\nprev_frames:\n");
406             prev_frames->Dump (&s);
407             s.PutCString("\ncurr_frames:\n");
408             curr_frames->Dump (&s);
409             s.EOL();
410 #endif
411             size_t curr_frame_num, prev_frame_num;
412 
413             for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
414                  curr_frame_num > 0 && prev_frame_num > 0;
415                  --curr_frame_num, --prev_frame_num)
416             {
417                 const size_t curr_frame_idx = curr_frame_num-1;
418                 const size_t prev_frame_idx = prev_frame_num-1;
419                 StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
420                 StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
421 
422 #if defined (DEBUG_STACK_FRAMES)
423                 s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
424                 if (curr_frame_sp)
425                     curr_frame_sp->Dump (&s, true, false);
426                 else
427                     s.PutCString("NULL");
428                 s.Printf("\nPrev frame #%u ", prev_frame_idx);
429                 if (prev_frame_sp)
430                     prev_frame_sp->Dump (&s, true, false);
431                 else
432                     s.PutCString("NULL");
433 #endif
434 
435                 StackFrame *curr_frame = curr_frame_sp.get();
436                 StackFrame *prev_frame = prev_frame_sp.get();
437 
438                 if (curr_frame == nullptr || prev_frame == nullptr)
439                     break;
440 
441                 // Check the stack ID to make sure they are equal
442                 if (curr_frame->GetStackID() != prev_frame->GetStackID())
443                     break;
444 
445                 prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame);
446                 // Now copy the fixed up previous frame into the current frames
447                 // so the pointer doesn't change
448                 m_frames[curr_frame_idx] = prev_frame_sp;
449                 //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame);
450 
451 #if defined (DEBUG_STACK_FRAMES)
452                 s.Printf("\n    Copying previous frame to current frame");
453 #endif
454             }
455             // We are done with the old stack frame list, we can release it now
456             m_prev_frames_sp.reset();
457         }
458 
459 #if defined (DEBUG_STACK_FRAMES)
460         s.PutCString("\n\nNew frames:\n");
461         Dump (&s);
462         s.EOL();
463 #endif
464     }
465     else
466     {
467         if (end_idx < m_concrete_frames_fetched)
468             return;
469 
470         if (unwinder)
471         {
472             uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
473             if (num_frames <= end_idx + 1)
474             {
475                 //Done unwinding.
476                 m_concrete_frames_fetched = UINT32_MAX;
477             }
478             m_frames.resize(num_frames);
479         }
480     }
481 }
482 
483 uint32_t
484 StackFrameList::GetNumFrames (bool can_create)
485 {
486     Mutex::Locker locker (m_mutex);
487 
488     if (can_create)
489         GetFramesUpTo (UINT32_MAX);
490 
491     uint32_t inlined_depth = GetCurrentInlinedDepth();
492     if (inlined_depth == UINT32_MAX)
493         return m_frames.size();
494     else
495         return m_frames.size() - inlined_depth;
496 }
497 
498 void
499 StackFrameList::Dump (Stream *s)
500 {
501     if (s == nullptr)
502         return;
503     Mutex::Locker locker (m_mutex);
504 
505     const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
506     for (pos = begin; pos != end; ++pos)
507     {
508         StackFrame *frame = (*pos).get();
509         s->Printf("%p: ", static_cast<void*>(frame));
510         if (frame)
511         {
512             frame->GetStackID().Dump (s);
513             frame->DumpUsingSettingsFormat (s);
514         }
515         else
516             s->Printf("frame #%u", (uint32_t)std::distance (begin, pos));
517         s->EOL();
518     }
519     s->EOL();
520 }
521 
522 StackFrameSP
523 StackFrameList::GetFrameAtIndex (uint32_t idx)
524 {
525     StackFrameSP frame_sp;
526     Mutex::Locker locker (m_mutex);
527     uint32_t original_idx = idx;
528 
529     uint32_t inlined_depth = GetCurrentInlinedDepth();
530     if (inlined_depth != UINT32_MAX)
531         idx += inlined_depth;
532 
533     if (idx < m_frames.size())
534         frame_sp = m_frames[idx];
535 
536     if (frame_sp)
537         return frame_sp;
538 
539     // GetFramesUpTo will fill m_frames with as many frames as you asked for,
540     // if there are that many.  If there weren't then you asked for too many
541     // frames.
542     GetFramesUpTo (idx);
543     if (idx < m_frames.size())
544     {
545         if (m_show_inlined_frames)
546         {
547             // When inline frames are enabled we actually create all the frames in GetFramesUpTo.
548             frame_sp = m_frames[idx];
549         }
550         else
551         {
552             Unwind *unwinder = m_thread.GetUnwinder ();
553             if (unwinder)
554             {
555                 addr_t pc, cfa;
556                 if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
557                 {
558                     const bool cfa_is_valid = true;
559                     const bool stop_id_is_valid = false;
560                     const bool is_history_frame = false;
561                     frame_sp.reset(new StackFrame(m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0,
562                                                   stop_id_is_valid, is_history_frame, nullptr));
563 
564                     Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function;
565                     if (function)
566                     {
567                         // When we aren't showing inline functions we always use
568                         // the top most function block as the scope.
569                         frame_sp->SetSymbolContextScope (&function->GetBlock(false));
570                     }
571                     else
572                     {
573                         // Set the symbol scope from the symbol regardless if it is nullptr or valid.
574                         frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol);
575                     }
576                     SetFrameAtIndex(idx, frame_sp);
577                 }
578             }
579         }
580     }
581     else if (original_idx == 0)
582     {
583         // There should ALWAYS be a frame at index 0.  If something went wrong with the CurrentInlinedDepth such that
584         // there weren't as many frames as we thought taking that into account, then reset the current inlined depth
585         // and return the real zeroth frame.
586         if (m_frames.empty())
587         {
588             // Why do we have a thread with zero frames, that should not ever happen...
589             if (m_thread.IsValid())
590                 assert ("A valid thread has no frames.");
591         }
592         else
593         {
594             ResetCurrentInlinedDepth();
595             frame_sp = m_frames[original_idx];
596         }
597     }
598 
599     return frame_sp;
600 }
601 
602 StackFrameSP
603 StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx)
604 {
605     // First try assuming the unwind index is the same as the frame index. The
606     // unwind index is always greater than or equal to the frame index, so it
607     // is a good place to start. If we have inlined frames we might have 5
608     // concrete frames (frame unwind indexes go from 0-4), but we might have 15
609     // frames after we make all the inlined frames. Most of the time the unwind
610     // frame index (or the concrete frame index) is the same as the frame index.
611     uint32_t frame_idx = unwind_idx;
612     StackFrameSP frame_sp (GetFrameAtIndex (frame_idx));
613     while (frame_sp)
614     {
615         if (frame_sp->GetFrameIndex() == unwind_idx)
616             break;
617         frame_sp = GetFrameAtIndex (++frame_idx);
618     }
619     return frame_sp;
620 }
621 
622 static bool
623 CompareStackID (const StackFrameSP &stack_sp, const StackID &stack_id)
624 {
625     return stack_sp->GetStackID() < stack_id;
626 }
627 
628 StackFrameSP
629 StackFrameList::GetFrameWithStackID (const StackID &stack_id)
630 {
631     StackFrameSP frame_sp;
632 
633     if (stack_id.IsValid())
634     {
635         Mutex::Locker locker (m_mutex);
636         uint32_t frame_idx = 0;
637         // Do a binary search in case the stack frame is already in our cache
638         collection::const_iterator begin = m_frames.begin();
639         collection::const_iterator end = m_frames.end();
640         if (begin != end)
641         {
642             collection::const_iterator pos = std::lower_bound (begin, end, stack_id, CompareStackID);
643             if (pos != end)
644             {
645                 if ((*pos)->GetStackID() == stack_id)
646                     return *pos;
647             }
648 
649 //            if (m_frames.back()->GetStackID() < stack_id)
650 //                frame_idx = m_frames.size();
651         }
652         do
653         {
654             frame_sp = GetFrameAtIndex (frame_idx);
655             if (frame_sp && frame_sp->GetStackID() == stack_id)
656                 break;
657             frame_idx++;
658         }
659         while (frame_sp);
660     }
661     return frame_sp;
662 }
663 
664 bool
665 StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
666 {
667     if (idx >= m_frames.size())
668         m_frames.resize(idx + 1);
669     // Make sure allocation succeeded by checking bounds again
670     if (idx < m_frames.size())
671     {
672         m_frames[idx] = frame_sp;
673         return true;
674     }
675     return false;   // resize failed, out of memory?
676 }
677 
678 uint32_t
679 StackFrameList::GetSelectedFrameIndex () const
680 {
681     Mutex::Locker locker (m_mutex);
682     return m_selected_frame_idx;
683 }
684 
685 uint32_t
686 StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
687 {
688     Mutex::Locker locker (m_mutex);
689     const_iterator pos;
690     const_iterator begin = m_frames.begin();
691     const_iterator end = m_frames.end();
692     m_selected_frame_idx = 0;
693     for (pos = begin; pos != end; ++pos)
694     {
695         if (pos->get() == frame)
696         {
697             m_selected_frame_idx = std::distance (begin, pos);
698             uint32_t inlined_depth = GetCurrentInlinedDepth();
699             if (inlined_depth != UINT32_MAX)
700                 m_selected_frame_idx -= inlined_depth;
701             break;
702         }
703     }
704     SetDefaultFileAndLineToSelectedFrame();
705     return m_selected_frame_idx;
706 }
707 
708 // Mark a stack frame as the current frame using the frame index
709 bool
710 StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
711 {
712     Mutex::Locker locker (m_mutex);
713     StackFrameSP frame_sp (GetFrameAtIndex (idx));
714     if (frame_sp)
715     {
716         SetSelectedFrame(frame_sp.get());
717         return true;
718     }
719     else
720         return false;
721 }
722 
723 void
724 StackFrameList::SetDefaultFileAndLineToSelectedFrame()
725 {
726     if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID())
727     {
728         StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex()));
729         if (frame_sp)
730         {
731             SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
732             if (sc.line_entry.file)
733                 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file,
734                                                                                             sc.line_entry.line);
735         }
736     }
737 }
738 
739 // The thread has been run, reset the number stack frames to zero so we can
740 // determine how many frames we have lazily.
741 void
742 StackFrameList::Clear ()
743 {
744     Mutex::Locker locker (m_mutex);
745     m_frames.clear();
746     m_concrete_frames_fetched = 0;
747 }
748 
749 void
750 StackFrameList::InvalidateFrames (uint32_t start_idx)
751 {
752     Mutex::Locker locker (m_mutex);
753     if (m_show_inlined_frames)
754     {
755         Clear();
756     }
757     else
758     {
759         const size_t num_frames = m_frames.size();
760         while (start_idx < num_frames)
761         {
762             m_frames[start_idx].reset();
763             ++start_idx;
764         }
765     }
766 }
767 
768 void
769 StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp)
770 {
771     Mutex::Locker curr_locker(curr_ap ? &curr_ap->m_mutex : nullptr);
772     Mutex::Locker prev_locker(prev_sp ? &prev_sp->m_mutex : nullptr);
773 
774 #if defined (DEBUG_STACK_FRAMES)
775     StreamFile s(stdout, false);
776     s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
777     if (prev_sp)
778         prev_sp->Dump (&s);
779     else
780         s.PutCString ("NULL");
781     s.PutCString("\nCurr:\n");
782     if (curr_ap)
783         curr_ap->Dump (&s);
784     else
785         s.PutCString ("NULL");
786     s.EOL();
787 #endif
788 
789     if (!curr_ap || curr_ap->GetNumFrames(false) == 0)
790     {
791 #if defined (DEBUG_STACK_FRAMES)
792         s.PutCString("No current frames, leave previous frames alone...\n");
793 #endif
794         curr_ap.release();
795         return;
796     }
797 
798     if (!prev_sp || prev_sp->GetNumFrames(false) == 0)
799     {
800 #if defined (DEBUG_STACK_FRAMES)
801         s.PutCString("No previous frames, so use current frames...\n");
802 #endif
803         // We either don't have any previous frames, or since we have more than
804         // one current frames it means we have all the frames and can safely
805         // replace our previous frames.
806         prev_sp.reset (curr_ap.release());
807         return;
808     }
809 
810     const uint32_t num_curr_frames = curr_ap->GetNumFrames (false);
811 
812     if (num_curr_frames > 1)
813     {
814 #if defined (DEBUG_STACK_FRAMES)
815         s.PutCString("We have more than one current frame, so use current frames...\n");
816 #endif
817         // We have more than one current frames it means we have all the frames
818         // and can safely replace our previous frames.
819         prev_sp.reset (curr_ap.release());
820 
821 #if defined (DEBUG_STACK_FRAMES)
822         s.PutCString("\nMerged:\n");
823         prev_sp->Dump (&s);
824 #endif
825         return;
826     }
827 
828     StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0));
829     StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0));
830     StackID curr_stack_id (curr_frame_zero_sp->GetStackID());
831     StackID prev_stack_id (prev_frame_zero_sp->GetStackID());
832 
833 #if defined (DEBUG_STACK_FRAMES)
834     const uint32_t num_prev_frames = prev_sp->GetNumFrames (false);
835     s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
836 #endif
837 
838     // We have only a single current frame
839     // Our previous stack frames only had a single frame as well...
840     if (curr_stack_id == prev_stack_id)
841     {
842 #if defined (DEBUG_STACK_FRAMES)
843         s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n");
844 #endif
845 
846         curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp);
847 //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp);
848 //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
849     }
850     else if (curr_stack_id < prev_stack_id)
851     {
852 #if defined (DEBUG_STACK_FRAMES)
853         s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n");
854 #endif
855         prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp);
856     }
857 
858     curr_ap.release();
859 
860 #if defined (DEBUG_STACK_FRAMES)
861     s.PutCString("\nMerged:\n");
862     prev_sp->Dump (&s);
863 #endif
864 }
865 
866 lldb::StackFrameSP
867 StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr)
868 {
869     const_iterator pos;
870     const_iterator begin = m_frames.begin();
871     const_iterator end = m_frames.end();
872     lldb::StackFrameSP ret_sp;
873 
874     for (pos = begin; pos != end; ++pos)
875     {
876         if (pos->get() == stack_frame_ptr)
877         {
878             ret_sp = (*pos);
879             break;
880         }
881     }
882     return ret_sp;
883 }
884 
885 size_t
886 StackFrameList::GetStatus (Stream& strm,
887                            uint32_t first_frame,
888                            uint32_t num_frames,
889                            bool show_frame_info,
890                            uint32_t num_frames_with_source,
891                            const char *selected_frame_marker)
892 {
893     size_t num_frames_displayed = 0;
894 
895     if (num_frames == 0)
896         return 0;
897 
898     StackFrameSP frame_sp;
899     uint32_t frame_idx = 0;
900     uint32_t last_frame;
901 
902     // Don't let the last frame wrap around...
903     if (num_frames == UINT32_MAX)
904         last_frame = UINT32_MAX;
905     else
906         last_frame = first_frame + num_frames;
907 
908     StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
909     const char *unselected_marker = nullptr;
910     std::string buffer;
911     if (selected_frame_marker)
912     {
913         size_t len = strlen(selected_frame_marker);
914         buffer.insert(buffer.begin(), len, ' ');
915         unselected_marker = buffer.c_str();
916     }
917     const char *marker = nullptr;
918 
919     for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx)
920     {
921         frame_sp = GetFrameAtIndex(frame_idx);
922         if (!frame_sp)
923             break;
924 
925         if (selected_frame_marker != nullptr)
926         {
927             if (frame_sp == selected_frame_sp)
928                 marker = selected_frame_marker;
929             else
930                 marker = unselected_marker;
931         }
932 
933         if (!frame_sp->GetStatus (strm,
934                                   show_frame_info,
935                                   num_frames_with_source > (first_frame - frame_idx), marker))
936             break;
937         ++num_frames_displayed;
938     }
939 
940     strm.IndentLess();
941     return num_frames_displayed;
942 }
943