1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "lldb/Target/StackFrameList.h"
10 #include "lldb/Breakpoint/Breakpoint.h"
11 #include "lldb/Breakpoint/BreakpointLocation.h"
12 #include "lldb/Core/SourceManager.h"
13 #include "lldb/Core/StreamFile.h"
14 #include "lldb/Symbol/Block.h"
15 #include "lldb/Symbol/Function.h"
16 #include "lldb/Symbol/Symbol.h"
17 #include "lldb/Target/Process.h"
18 #include "lldb/Target/RegisterContext.h"
19 #include "lldb/Target/StackFrame.h"
20 #include "lldb/Target/StopInfo.h"
21 #include "lldb/Target/Target.h"
22 #include "lldb/Target/Thread.h"
23 #include "lldb/Target/Unwind.h"
24 #include "lldb/Utility/Log.h"
25 #include "llvm/ADT/SmallPtrSet.h"
26 
27 #include <memory>
28 
29 //#define DEBUG_STACK_FRAMES 1
30 
31 using namespace lldb;
32 using namespace lldb_private;
33 
34 // StackFrameList constructor
35 StackFrameList::StackFrameList(Thread &thread,
36                                const lldb::StackFrameListSP &prev_frames_sp,
37                                bool show_inline_frames)
38     : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
39       m_selected_frame_idx(0), m_concrete_frames_fetched(0),
40       m_current_inlined_depth(UINT32_MAX),
41       m_current_inlined_pc(LLDB_INVALID_ADDRESS),
42       m_show_inlined_frames(show_inline_frames) {
43   if (prev_frames_sp) {
44     m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
45     m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
46   }
47 }
48 
49 StackFrameList::~StackFrameList() {
50   // Call clear since this takes a lock and clears the stack frame list in case
51   // another thread is currently using this stack frame list
52   Clear();
53 }
54 
55 void StackFrameList::CalculateCurrentInlinedDepth() {
56   uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
57   if (cur_inlined_depth == UINT32_MAX) {
58     ResetCurrentInlinedDepth();
59   }
60 }
61 
62 uint32_t StackFrameList::GetCurrentInlinedDepth() {
63   if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
64     lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
65     if (cur_pc != m_current_inlined_pc) {
66       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
67       m_current_inlined_depth = UINT32_MAX;
68       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
69       if (log && log->GetVerbose())
70         LLDB_LOGF(
71             log,
72             "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
73     }
74     return m_current_inlined_depth;
75   } else {
76     return UINT32_MAX;
77   }
78 }
79 
80 void StackFrameList::ResetCurrentInlinedDepth() {
81   if (!m_show_inlined_frames)
82     return;
83 
84   std::lock_guard<std::recursive_mutex> guard(m_mutex);
85 
86   GetFramesUpTo(0);
87   if (m_frames.empty())
88     return;
89   if (!m_frames[0]->IsInlined()) {
90     m_current_inlined_depth = UINT32_MAX;
91     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
92     Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
93     if (log && log->GetVerbose())
94       LLDB_LOGF(
95           log,
96           "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
97     return;
98   }
99 
100   // We only need to do something special about inlined blocks when we are
101   // at the beginning of an inlined function:
102   // FIXME: We probably also have to do something special if the PC is at
103   // the END of an inlined function, which coincides with the end of either
104   // its containing function or another inlined function.
105 
106   Block *block_ptr = m_frames[0]->GetFrameBlock();
107   if (!block_ptr)
108     return;
109 
110   Address pc_as_address;
111   lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
112   pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
113   AddressRange containing_range;
114   if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) ||
115       pc_as_address != containing_range.GetBaseAddress())
116     return;
117 
118   // If we got here because of a breakpoint hit, then set the inlined depth
119   // depending on where the breakpoint was set. If we got here because of a
120   // crash, then set the inlined depth to the deepest most block.  Otherwise,
121   // we stopped here naturally as the result of a step, so set ourselves in the
122   // containing frame of the whole set of nested inlines, so the user can then
123   // "virtually" step into the frames one by one, or next over the whole mess.
124   // Note: We don't have to handle being somewhere in the middle of the stack
125   // here, since ResetCurrentInlinedDepth doesn't get called if there is a
126   // valid inlined depth set.
127   StopInfoSP stop_info_sp = m_thread.GetStopInfo();
128   if (!stop_info_sp)
129     return;
130   switch (stop_info_sp->GetStopReason()) {
131   case eStopReasonWatchpoint:
132   case eStopReasonException:
133   case eStopReasonExec:
134   case eStopReasonSignal:
135     // In all these cases we want to stop in the deepest frame.
136     m_current_inlined_pc = curr_pc;
137     m_current_inlined_depth = 0;
138     break;
139   case eStopReasonBreakpoint: {
140     // FIXME: Figure out what this break point is doing, and set the inline
141     // depth appropriately.  Be careful to take into account breakpoints that
142     // implement step over prologue, since that should do the default
143     // calculation. For now, if the breakpoints corresponding to this hit are
144     // all internal, I set the stop location to the top of the inlined stack,
145     // since that will make things like stepping over prologues work right.
146     // But if there are any non-internal breakpoints I do to the bottom of the
147     // stack, since that was the old behavior.
148     uint32_t bp_site_id = stop_info_sp->GetValue();
149     BreakpointSiteSP bp_site_sp(
150         m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
151     bool all_internal = true;
152     if (bp_site_sp) {
153       uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
154       for (uint32_t i = 0; i < num_owners; i++) {
155         Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
156         if (!bp_ref.IsInternal()) {
157           all_internal = false;
158         }
159       }
160     }
161     if (!all_internal) {
162       m_current_inlined_pc = curr_pc;
163       m_current_inlined_depth = 0;
164       break;
165     }
166   }
167     LLVM_FALLTHROUGH;
168   default: {
169     // Otherwise, we should set ourselves at the container of the inlining, so
170     // that the user can descend into them. So first we check whether we have
171     // more than one inlined block sharing this PC:
172     int num_inlined_functions = 0;
173 
174     for (Block *container_ptr = block_ptr->GetInlinedParent();
175          container_ptr != nullptr;
176          container_ptr = container_ptr->GetInlinedParent()) {
177       if (!container_ptr->GetRangeContainingAddress(pc_as_address,
178                                                     containing_range))
179         break;
180       if (pc_as_address != containing_range.GetBaseAddress())
181         break;
182 
183       num_inlined_functions++;
184     }
185     m_current_inlined_pc = curr_pc;
186     m_current_inlined_depth = num_inlined_functions + 1;
187     Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
188     if (log && log->GetVerbose())
189       LLDB_LOGF(log,
190                 "ResetCurrentInlinedDepth: setting inlined "
191                 "depth: %d 0x%" PRIx64 ".\n",
192                 m_current_inlined_depth, curr_pc);
193 
194     break;
195   }
196   }
197 }
198 
199 bool StackFrameList::DecrementCurrentInlinedDepth() {
200   if (m_show_inlined_frames) {
201     uint32_t current_inlined_depth = GetCurrentInlinedDepth();
202     if (current_inlined_depth != UINT32_MAX) {
203       if (current_inlined_depth > 0) {
204         m_current_inlined_depth--;
205         return true;
206       }
207     }
208   }
209   return false;
210 }
211 
212 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
213   m_current_inlined_depth = new_depth;
214   if (new_depth == UINT32_MAX)
215     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
216   else
217     m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
218 }
219 
220 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx,
221                                                Unwind *unwinder) {
222   assert(m_thread.IsValid() && "Expected valid thread");
223   assert(m_frames.size() <= end_idx && "Expected there to be frames to fill");
224 
225   if (end_idx < m_concrete_frames_fetched)
226     return;
227 
228   if (!unwinder)
229     return;
230 
231   uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
232   if (num_frames <= end_idx + 1) {
233     // Done unwinding.
234     m_concrete_frames_fetched = UINT32_MAX;
235   }
236 
237   // Don't create the frames eagerly. Defer this work to GetFrameAtIndex,
238   // which can lazily query the unwinder to create frames.
239   m_frames.resize(num_frames);
240 }
241 
242 /// Find the unique path through the call graph from \p begin (with return PC
243 /// \p return_pc) to \p end. On success this path is stored into \p path, and
244 /// on failure \p path is unchanged.
245 static void FindInterveningFrames(Function &begin, Function &end,
246                                   Target &target, addr_t return_pc,
247                                   std::vector<Function *> &path,
248                                   ModuleList &images, Log *log) {
249   LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}",
250            begin.GetDisplayName(), end.GetDisplayName(), return_pc);
251 
252   // Find a non-tail calling edge with the correct return PC.
253   auto first_level_edges = begin.GetCallEdges();
254   if (log)
255     for (const CallEdge &edge : first_level_edges)
256       LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}",
257                edge.GetReturnPCAddress(begin, target));
258   auto first_edge_it = std::lower_bound(
259       first_level_edges.begin(), first_level_edges.end(), return_pc,
260       [&](const CallEdge &edge, addr_t target_pc) {
261         return edge.GetReturnPCAddress(begin, target) < target_pc;
262       });
263   if (first_edge_it == first_level_edges.end() ||
264       first_edge_it->GetReturnPCAddress(begin, target) != return_pc) {
265     LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}",
266              begin.GetDisplayName(), return_pc);
267     return;
268   }
269   CallEdge &first_edge = const_cast<CallEdge &>(*first_edge_it);
270 
271   // The first callee may not be resolved, or there may be nothing to fill in.
272   Function *first_callee = first_edge.GetCallee(images);
273   if (!first_callee) {
274     LLDB_LOG(log, "Could not resolve callee");
275     return;
276   }
277   if (first_callee == &end) {
278     LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})",
279              end.GetDisplayName(), return_pc);
280     return;
281   }
282 
283   // Run DFS on the tail-calling edges out of the first callee to find \p end.
284   // Fully explore the set of functions reachable from the first edge via tail
285   // calls in order to detect ambiguous executions.
286   struct DFS {
287     std::vector<Function *> active_path = {};
288     std::vector<Function *> solution_path = {};
289     llvm::SmallPtrSet<Function *, 2> visited_nodes = {};
290     bool ambiguous = false;
291     Function *end;
292     ModuleList &images;
293 
294     DFS(Function *end, ModuleList &images) : end(end), images(images) {}
295 
296     void search(Function *first_callee, std::vector<Function *> &path) {
297       dfs(first_callee);
298       if (!ambiguous)
299         path = std::move(solution_path);
300     }
301 
302     void dfs(Function *callee) {
303       // Found a path to the target function.
304       if (callee == end) {
305         if (solution_path.empty())
306           solution_path = active_path;
307         else
308           ambiguous = true;
309         return;
310       }
311 
312       // Terminate the search if tail recursion is found, or more generally if
313       // there's more than one way to reach a target. This errs on the side of
314       // caution: it conservatively stops searching when some solutions are
315       // still possible to save time in the average case.
316       if (!visited_nodes.insert(callee).second) {
317         ambiguous = true;
318         return;
319       }
320 
321       // Search the calls made from this callee.
322       active_path.push_back(callee);
323       for (CallEdge &edge : callee->GetTailCallingEdges()) {
324         Function *next_callee = edge.GetCallee(images);
325         if (!next_callee)
326           continue;
327 
328         dfs(next_callee);
329         if (ambiguous)
330           return;
331       }
332       active_path.pop_back();
333     }
334   };
335 
336   DFS(&end, images).search(first_callee, path);
337 }
338 
339 /// Given that \p next_frame will be appended to the frame list, synthesize
340 /// tail call frames between the current end of the list and \p next_frame.
341 /// If any frames are added, adjust the frame index of \p next_frame.
342 ///
343 ///   --------------
344 ///   |    ...     | <- Completed frames.
345 ///   --------------
346 ///   | prev_frame |
347 ///   --------------
348 ///   |    ...     | <- Artificial frames inserted here.
349 ///   --------------
350 ///   | next_frame |
351 ///   --------------
352 ///   |    ...     | <- Not-yet-visited frames.
353 ///   --------------
354 void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) {
355   TargetSP target_sp = next_frame.CalculateTarget();
356   if (!target_sp)
357     return;
358 
359   lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext();
360   if (!next_reg_ctx_sp)
361     return;
362 
363   Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
364 
365   assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack");
366   StackFrame &prev_frame = *m_frames.back().get();
367 
368   // Find the functions prev_frame and next_frame are stopped in. The function
369   // objects are needed to search the lazy call graph for intervening frames.
370   Function *prev_func =
371       prev_frame.GetSymbolContext(eSymbolContextFunction).function;
372   if (!prev_func) {
373     LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function");
374     return;
375   }
376   Function *next_func =
377       next_frame.GetSymbolContext(eSymbolContextFunction).function;
378   if (!next_func) {
379     LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function");
380     return;
381   }
382 
383   // Try to find the unique sequence of (tail) calls which led from next_frame
384   // to prev_frame.
385   std::vector<Function *> path;
386   addr_t return_pc = next_reg_ctx_sp->GetPC();
387   Target &target = *target_sp.get();
388   ModuleList &images = next_frame.CalculateTarget()->GetImages();
389   FindInterveningFrames(*next_func, *prev_func, target, return_pc, path, images,
390                         log);
391 
392   // Push synthetic tail call frames.
393   for (Function *callee : llvm::reverse(path)) {
394     uint32_t frame_idx = m_frames.size();
395     uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex();
396     addr_t cfa = LLDB_INVALID_ADDRESS;
397     bool cfa_is_valid = false;
398     addr_t pc =
399         callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target);
400     constexpr bool behaves_like_zeroth_frame = false;
401     SymbolContext sc;
402     callee->CalculateSymbolContext(&sc);
403     auto synth_frame = std::make_shared<StackFrame>(
404         m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa,
405         cfa_is_valid, pc, StackFrame::Kind::Artificial,
406         behaves_like_zeroth_frame, &sc);
407     m_frames.push_back(synth_frame);
408     LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName());
409   }
410 
411   // If any frames were created, adjust next_frame's index.
412   if (!path.empty())
413     next_frame.SetFrameIndex(m_frames.size());
414 }
415 
416 void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
417   // Do not fetch frames for an invalid thread.
418   if (!m_thread.IsValid())
419     return;
420 
421   // We've already gotten more frames than asked for, or we've already finished
422   // unwinding, return.
423   if (m_frames.size() > end_idx || GetAllFramesFetched())
424     return;
425 
426   Unwind *unwinder = m_thread.GetUnwinder();
427 
428   if (!m_show_inlined_frames) {
429     GetOnlyConcreteFramesUpTo(end_idx, unwinder);
430     return;
431   }
432 
433 #if defined(DEBUG_STACK_FRAMES)
434   StreamFile s(stdout, false);
435 #endif
436   // If we are hiding some frames from the outside world, we need to add
437   // those onto the total count of frames to fetch.  However, we don't need
438   // to do that if end_idx is 0 since in that case we always get the first
439   // concrete frame and all the inlined frames below it...  And of course, if
440   // end_idx is UINT32_MAX that means get all, so just do that...
441 
442   uint32_t inlined_depth = 0;
443   if (end_idx > 0 && end_idx != UINT32_MAX) {
444     inlined_depth = GetCurrentInlinedDepth();
445     if (inlined_depth != UINT32_MAX) {
446       if (end_idx > 0)
447         end_idx += inlined_depth;
448     }
449   }
450 
451   StackFrameSP unwind_frame_sp;
452   do {
453     uint32_t idx = m_concrete_frames_fetched++;
454     lldb::addr_t pc = LLDB_INVALID_ADDRESS;
455     lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
456     bool behaves_like_zeroth_frame = (idx == 0);
457     if (idx == 0) {
458       // We might have already created frame zero, only create it if we need
459       // to.
460       if (m_frames.empty()) {
461         RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
462 
463         if (reg_ctx_sp) {
464           const bool success = unwinder &&
465                                unwinder->GetFrameInfoAtIndex(
466                                    idx, cfa, pc, behaves_like_zeroth_frame);
467           // There shouldn't be any way not to get the frame info for frame
468           // 0. But if the unwinder can't make one, lets make one by hand
469           // with the SP as the CFA and see if that gets any further.
470           if (!success) {
471             cfa = reg_ctx_sp->GetSP();
472             pc = reg_ctx_sp->GetPC();
473           }
474 
475           unwind_frame_sp = std::make_shared<StackFrame>(
476               m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp,
477               cfa, pc, behaves_like_zeroth_frame, nullptr);
478           m_frames.push_back(unwind_frame_sp);
479         }
480       } else {
481         unwind_frame_sp = m_frames.front();
482         cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
483       }
484     } else {
485       const bool success = unwinder &&
486                            unwinder->GetFrameInfoAtIndex(
487                                idx, cfa, pc, behaves_like_zeroth_frame);
488       if (!success) {
489         // We've gotten to the end of the stack.
490         SetAllFramesFetched();
491         break;
492       }
493       const bool cfa_is_valid = true;
494       unwind_frame_sp = std::make_shared<StackFrame>(
495           m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid,
496           pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
497 
498       // Create synthetic tail call frames between the previous frame and the
499       // newly-found frame. The new frame's index may change after this call,
500       // although its concrete index will stay the same.
501       SynthesizeTailCallFrames(*unwind_frame_sp.get());
502 
503       m_frames.push_back(unwind_frame_sp);
504     }
505 
506     assert(unwind_frame_sp);
507     SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
508         eSymbolContextBlock | eSymbolContextFunction);
509     Block *unwind_block = unwind_sc.block;
510     if (unwind_block) {
511       Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress());
512       TargetSP target_sp = m_thread.CalculateTarget();
513       // Be sure to adjust the frame address to match the address that was
514       // used to lookup the symbol context above. If we are in the first
515       // concrete frame, then we lookup using the current address, else we
516       // decrement the address by one to get the correct location.
517       if (idx > 0) {
518         if (curr_frame_address.GetOffset() == 0) {
519           // If curr_frame_address points to the first address in a section
520           // then after adjustment it will point to an other section. In that
521           // case resolve the address again to the correct section plus
522           // offset form.
523           addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(
524               target_sp.get(), AddressClass::eCode);
525           curr_frame_address.SetOpcodeLoadAddress(
526               load_addr - 1, target_sp.get(), AddressClass::eCode);
527         } else {
528           curr_frame_address.Slide(-1);
529         }
530       }
531 
532       SymbolContext next_frame_sc;
533       Address next_frame_address;
534 
535       while (unwind_sc.GetParentOfInlinedScope(
536           curr_frame_address, next_frame_sc, next_frame_address)) {
537         next_frame_sc.line_entry.ApplyFileMappings(target_sp);
538         behaves_like_zeroth_frame = false;
539         StackFrameSP frame_sp(new StackFrame(
540             m_thread.shared_from_this(), m_frames.size(), idx,
541             unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address,
542             behaves_like_zeroth_frame, &next_frame_sc));
543 
544         m_frames.push_back(frame_sp);
545         unwind_sc = next_frame_sc;
546         curr_frame_address = next_frame_address;
547       }
548     }
549   } while (m_frames.size() - 1 < end_idx);
550 
551   // Don't try to merge till you've calculated all the frames in this stack.
552   if (GetAllFramesFetched() && m_prev_frames_sp) {
553     StackFrameList *prev_frames = m_prev_frames_sp.get();
554     StackFrameList *curr_frames = this;
555 
556 #if defined(DEBUG_STACK_FRAMES)
557     s.PutCString("\nprev_frames:\n");
558     prev_frames->Dump(&s);
559     s.PutCString("\ncurr_frames:\n");
560     curr_frames->Dump(&s);
561     s.EOL();
562 #endif
563     size_t curr_frame_num, prev_frame_num;
564 
565     for (curr_frame_num = curr_frames->m_frames.size(),
566         prev_frame_num = prev_frames->m_frames.size();
567          curr_frame_num > 0 && prev_frame_num > 0;
568          --curr_frame_num, --prev_frame_num) {
569       const size_t curr_frame_idx = curr_frame_num - 1;
570       const size_t prev_frame_idx = prev_frame_num - 1;
571       StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
572       StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
573 
574 #if defined(DEBUG_STACK_FRAMES)
575       s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
576       if (curr_frame_sp)
577         curr_frame_sp->Dump(&s, true, false);
578       else
579         s.PutCString("NULL");
580       s.Printf("\nPrev frame #%u ", prev_frame_idx);
581       if (prev_frame_sp)
582         prev_frame_sp->Dump(&s, true, false);
583       else
584         s.PutCString("NULL");
585 #endif
586 
587       StackFrame *curr_frame = curr_frame_sp.get();
588       StackFrame *prev_frame = prev_frame_sp.get();
589 
590       if (curr_frame == nullptr || prev_frame == nullptr)
591         break;
592 
593       // Check the stack ID to make sure they are equal.
594       if (curr_frame->GetStackID() != prev_frame->GetStackID())
595         break;
596 
597       prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
598       // Now copy the fixed up previous frame into the current frames so the
599       // pointer doesn't change.
600       m_frames[curr_frame_idx] = prev_frame_sp;
601 
602 #if defined(DEBUG_STACK_FRAMES)
603       s.Printf("\n    Copying previous frame to current frame");
604 #endif
605     }
606     // We are done with the old stack frame list, we can release it now.
607     m_prev_frames_sp.reset();
608   }
609 
610 #if defined(DEBUG_STACK_FRAMES)
611   s.PutCString("\n\nNew frames:\n");
612   Dump(&s);
613   s.EOL();
614 #endif
615 }
616 
617 uint32_t StackFrameList::GetNumFrames(bool can_create) {
618   std::lock_guard<std::recursive_mutex> guard(m_mutex);
619 
620   if (can_create)
621     GetFramesUpTo(UINT32_MAX);
622 
623   return GetVisibleStackFrameIndex(m_frames.size());
624 }
625 
626 void StackFrameList::Dump(Stream *s) {
627   if (s == nullptr)
628     return;
629 
630   std::lock_guard<std::recursive_mutex> guard(m_mutex);
631 
632   const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
633   for (pos = begin; pos != end; ++pos) {
634     StackFrame *frame = (*pos).get();
635     s->Printf("%p: ", static_cast<void *>(frame));
636     if (frame) {
637       frame->GetStackID().Dump(s);
638       frame->DumpUsingSettingsFormat(s);
639     } else
640       s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
641     s->EOL();
642   }
643   s->EOL();
644 }
645 
646 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
647   StackFrameSP frame_sp;
648   std::lock_guard<std::recursive_mutex> guard(m_mutex);
649   uint32_t original_idx = idx;
650 
651   uint32_t inlined_depth = GetCurrentInlinedDepth();
652   if (inlined_depth != UINT32_MAX)
653     idx += inlined_depth;
654 
655   if (idx < m_frames.size())
656     frame_sp = m_frames[idx];
657 
658   if (frame_sp)
659     return frame_sp;
660 
661   // GetFramesUpTo will fill m_frames with as many frames as you asked for, if
662   // there are that many.  If there weren't then you asked for too many frames.
663   GetFramesUpTo(idx);
664   if (idx < m_frames.size()) {
665     if (m_show_inlined_frames) {
666       // When inline frames are enabled we actually create all the frames in
667       // GetFramesUpTo.
668       frame_sp = m_frames[idx];
669     } else {
670       Unwind *unwinder = m_thread.GetUnwinder();
671       if (unwinder) {
672         addr_t pc, cfa;
673         bool behaves_like_zeroth_frame = (idx == 0);
674         if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc,
675                                           behaves_like_zeroth_frame)) {
676           const bool cfa_is_valid = true;
677           frame_sp = std::make_shared<StackFrame>(
678               m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc,
679               StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
680 
681           Function *function =
682               frame_sp->GetSymbolContext(eSymbolContextFunction).function;
683           if (function) {
684             // When we aren't showing inline functions we always use the top
685             // most function block as the scope.
686             frame_sp->SetSymbolContextScope(&function->GetBlock(false));
687           } else {
688             // Set the symbol scope from the symbol regardless if it is nullptr
689             // or valid.
690             frame_sp->SetSymbolContextScope(
691                 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
692           }
693           SetFrameAtIndex(idx, frame_sp);
694         }
695       }
696     }
697   } else if (original_idx == 0) {
698     // There should ALWAYS be a frame at index 0.  If something went wrong with
699     // the CurrentInlinedDepth such that there weren't as many frames as we
700     // thought taking that into account, then reset the current inlined depth
701     // and return the real zeroth frame.
702     if (m_frames.empty()) {
703       // Why do we have a thread with zero frames, that should not ever
704       // happen...
705       assert(!m_thread.IsValid() && "A valid thread has no frames.");
706     } else {
707       ResetCurrentInlinedDepth();
708       frame_sp = m_frames[original_idx];
709     }
710   }
711 
712   return frame_sp;
713 }
714 
715 StackFrameSP
716 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
717   // First try assuming the unwind index is the same as the frame index. The
718   // unwind index is always greater than or equal to the frame index, so it is
719   // a good place to start. If we have inlined frames we might have 5 concrete
720   // frames (frame unwind indexes go from 0-4), but we might have 15 frames
721   // after we make all the inlined frames. Most of the time the unwind frame
722   // index (or the concrete frame index) is the same as the frame index.
723   uint32_t frame_idx = unwind_idx;
724   StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
725   while (frame_sp) {
726     if (frame_sp->GetFrameIndex() == unwind_idx)
727       break;
728     frame_sp = GetFrameAtIndex(++frame_idx);
729   }
730   return frame_sp;
731 }
732 
733 static bool CompareStackID(const StackFrameSP &stack_sp,
734                            const StackID &stack_id) {
735   return stack_sp->GetStackID() < stack_id;
736 }
737 
738 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
739   StackFrameSP frame_sp;
740 
741   if (stack_id.IsValid()) {
742     std::lock_guard<std::recursive_mutex> guard(m_mutex);
743     uint32_t frame_idx = 0;
744     // Do a binary search in case the stack frame is already in our cache
745     collection::const_iterator begin = m_frames.begin();
746     collection::const_iterator end = m_frames.end();
747     if (begin != end) {
748       collection::const_iterator pos =
749           std::lower_bound(begin, end, stack_id, CompareStackID);
750       if (pos != end) {
751         if ((*pos)->GetStackID() == stack_id)
752           return *pos;
753       }
754     }
755     do {
756       frame_sp = GetFrameAtIndex(frame_idx);
757       if (frame_sp && frame_sp->GetStackID() == stack_id)
758         break;
759       frame_idx++;
760     } while (frame_sp);
761   }
762   return frame_sp;
763 }
764 
765 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
766   if (idx >= m_frames.size())
767     m_frames.resize(idx + 1);
768   // Make sure allocation succeeded by checking bounds again
769   if (idx < m_frames.size()) {
770     m_frames[idx] = frame_sp;
771     return true;
772   }
773   return false; // resize failed, out of memory?
774 }
775 
776 uint32_t StackFrameList::GetSelectedFrameIndex() const {
777   std::lock_guard<std::recursive_mutex> guard(m_mutex);
778   return m_selected_frame_idx;
779 }
780 
781 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
782   std::lock_guard<std::recursive_mutex> guard(m_mutex);
783   const_iterator pos;
784   const_iterator begin = m_frames.begin();
785   const_iterator end = m_frames.end();
786   m_selected_frame_idx = 0;
787   for (pos = begin; pos != end; ++pos) {
788     if (pos->get() == frame) {
789       m_selected_frame_idx = std::distance(begin, pos);
790       uint32_t inlined_depth = GetCurrentInlinedDepth();
791       if (inlined_depth != UINT32_MAX)
792         m_selected_frame_idx -= inlined_depth;
793       break;
794     }
795   }
796   SetDefaultFileAndLineToSelectedFrame();
797   return m_selected_frame_idx;
798 }
799 
800 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
801   std::lock_guard<std::recursive_mutex> guard(m_mutex);
802   StackFrameSP frame_sp(GetFrameAtIndex(idx));
803   if (frame_sp) {
804     SetSelectedFrame(frame_sp.get());
805     return true;
806   } else
807     return false;
808 }
809 
810 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
811   if (m_thread.GetID() ==
812       m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
813     StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
814     if (frame_sp) {
815       SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
816       if (sc.line_entry.file)
817         m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
818             sc.line_entry.file, sc.line_entry.line);
819     }
820   }
821 }
822 
823 // The thread has been run, reset the number stack frames to zero so we can
824 // determine how many frames we have lazily.
825 void StackFrameList::Clear() {
826   std::lock_guard<std::recursive_mutex> guard(m_mutex);
827   m_frames.clear();
828   m_concrete_frames_fetched = 0;
829 }
830 
831 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up,
832                            lldb::StackFrameListSP &prev_sp) {
833   std::unique_lock<std::recursive_mutex> current_lock, previous_lock;
834   if (curr_up)
835     current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex);
836   if (prev_sp)
837     previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex);
838 
839 #if defined(DEBUG_STACK_FRAMES)
840   StreamFile s(stdout, false);
841   s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
842   if (prev_sp)
843     prev_sp->Dump(&s);
844   else
845     s.PutCString("NULL");
846   s.PutCString("\nCurr:\n");
847   if (curr_up)
848     curr_up->Dump(&s);
849   else
850     s.PutCString("NULL");
851   s.EOL();
852 #endif
853 
854   if (!curr_up || curr_up->GetNumFrames(false) == 0) {
855 #if defined(DEBUG_STACK_FRAMES)
856     s.PutCString("No current frames, leave previous frames alone...\n");
857 #endif
858     curr_up.release();
859     return;
860   }
861 
862   if (!prev_sp || prev_sp->GetNumFrames(false) == 0) {
863 #if defined(DEBUG_STACK_FRAMES)
864     s.PutCString("No previous frames, so use current frames...\n");
865 #endif
866     // We either don't have any previous frames, or since we have more than one
867     // current frames it means we have all the frames and can safely replace
868     // our previous frames.
869     prev_sp.reset(curr_up.release());
870     return;
871   }
872 
873   const uint32_t num_curr_frames = curr_up->GetNumFrames(false);
874 
875   if (num_curr_frames > 1) {
876 #if defined(DEBUG_STACK_FRAMES)
877     s.PutCString(
878         "We have more than one current frame, so use current frames...\n");
879 #endif
880     // We have more than one current frames it means we have all the frames and
881     // can safely replace our previous frames.
882     prev_sp.reset(curr_up.release());
883 
884 #if defined(DEBUG_STACK_FRAMES)
885     s.PutCString("\nMerged:\n");
886     prev_sp->Dump(&s);
887 #endif
888     return;
889   }
890 
891   StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0));
892   StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0));
893   StackID curr_stack_id(curr_frame_zero_sp->GetStackID());
894   StackID prev_stack_id(prev_frame_zero_sp->GetStackID());
895 
896 #if defined(DEBUG_STACK_FRAMES)
897   const uint32_t num_prev_frames = prev_sp->GetNumFrames(false);
898   s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
899 #endif
900 
901   // We have only a single current frame
902   // Our previous stack frames only had a single frame as well...
903   if (curr_stack_id == prev_stack_id) {
904 #if defined(DEBUG_STACK_FRAMES)
905     s.Printf("\nPrevious frame #0 is same as current frame #0, merge the "
906              "cached data\n");
907 #endif
908 
909     curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame(
910         *prev_frame_zero_sp);
911     //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame
912     //        (*curr_frame_zero_sp);
913     //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
914   } else if (curr_stack_id < prev_stack_id) {
915 #if defined(DEBUG_STACK_FRAMES)
916     s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous "
917              "frame #0, insert current frame zero in front of previous\n");
918 #endif
919     prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp);
920   }
921 
922   curr_up.release();
923 
924 #if defined(DEBUG_STACK_FRAMES)
925   s.PutCString("\nMerged:\n");
926   prev_sp->Dump(&s);
927 #endif
928 }
929 
930 lldb::StackFrameSP
931 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
932   const_iterator pos;
933   const_iterator begin = m_frames.begin();
934   const_iterator end = m_frames.end();
935   lldb::StackFrameSP ret_sp;
936 
937   for (pos = begin; pos != end; ++pos) {
938     if (pos->get() == stack_frame_ptr) {
939       ret_sp = (*pos);
940       break;
941     }
942   }
943   return ret_sp;
944 }
945 
946 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
947                                  uint32_t num_frames, bool show_frame_info,
948                                  uint32_t num_frames_with_source,
949                                  bool show_unique,
950                                  const char *selected_frame_marker) {
951   size_t num_frames_displayed = 0;
952 
953   if (num_frames == 0)
954     return 0;
955 
956   StackFrameSP frame_sp;
957   uint32_t frame_idx = 0;
958   uint32_t last_frame;
959 
960   // Don't let the last frame wrap around...
961   if (num_frames == UINT32_MAX)
962     last_frame = UINT32_MAX;
963   else
964     last_frame = first_frame + num_frames;
965 
966   StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
967   const char *unselected_marker = nullptr;
968   std::string buffer;
969   if (selected_frame_marker) {
970     size_t len = strlen(selected_frame_marker);
971     buffer.insert(buffer.begin(), len, ' ');
972     unselected_marker = buffer.c_str();
973   }
974   const char *marker = nullptr;
975 
976   for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
977     frame_sp = GetFrameAtIndex(frame_idx);
978     if (!frame_sp)
979       break;
980 
981     if (selected_frame_marker != nullptr) {
982       if (frame_sp == selected_frame_sp)
983         marker = selected_frame_marker;
984       else
985         marker = unselected_marker;
986     }
987 
988     if (!frame_sp->GetStatus(strm, show_frame_info,
989                              num_frames_with_source > (first_frame - frame_idx),
990                              show_unique, marker))
991       break;
992     ++num_frames_displayed;
993   }
994 
995   strm.IndentLess();
996   return num_frames_displayed;
997 }
998