1 //===-- StackFrameList.cpp ------------------------------------------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "lldb/Target/StackFrameList.h" 10 #include "lldb/Breakpoint/Breakpoint.h" 11 #include "lldb/Breakpoint/BreakpointLocation.h" 12 #include "lldb/Core/SourceManager.h" 13 #include "lldb/Core/StreamFile.h" 14 #include "lldb/Symbol/Block.h" 15 #include "lldb/Symbol/Function.h" 16 #include "lldb/Symbol/Symbol.h" 17 #include "lldb/Target/Process.h" 18 #include "lldb/Target/RegisterContext.h" 19 #include "lldb/Target/StackFrame.h" 20 #include "lldb/Target/StopInfo.h" 21 #include "lldb/Target/Target.h" 22 #include "lldb/Target/Thread.h" 23 #include "lldb/Target/Unwind.h" 24 #include "lldb/Utility/Log.h" 25 #include "llvm/ADT/SmallPtrSet.h" 26 27 #include <memory> 28 29 //#define DEBUG_STACK_FRAMES 1 30 31 using namespace lldb; 32 using namespace lldb_private; 33 34 // StackFrameList constructor 35 StackFrameList::StackFrameList(Thread &thread, 36 const lldb::StackFrameListSP &prev_frames_sp, 37 bool show_inline_frames) 38 : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), 39 m_selected_frame_idx(0), m_concrete_frames_fetched(0), 40 m_current_inlined_depth(UINT32_MAX), 41 m_current_inlined_pc(LLDB_INVALID_ADDRESS), 42 m_show_inlined_frames(show_inline_frames) { 43 if (prev_frames_sp) { 44 m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; 45 m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; 46 } 47 } 48 49 StackFrameList::~StackFrameList() { 50 // Call clear since this takes a lock and clears the stack frame list in case 51 // another thread is currently using this stack frame list 52 Clear(); 53 } 54 55 void StackFrameList::CalculateCurrentInlinedDepth() { 56 uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); 57 if (cur_inlined_depth == UINT32_MAX) { 58 ResetCurrentInlinedDepth(); 59 } 60 } 61 62 uint32_t StackFrameList::GetCurrentInlinedDepth() { 63 if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { 64 lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); 65 if (cur_pc != m_current_inlined_pc) { 66 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 67 m_current_inlined_depth = UINT32_MAX; 68 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 69 if (log && log->GetVerbose()) 70 LLDB_LOGF( 71 log, 72 "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); 73 } 74 return m_current_inlined_depth; 75 } else { 76 return UINT32_MAX; 77 } 78 } 79 80 void StackFrameList::ResetCurrentInlinedDepth() { 81 if (!m_show_inlined_frames) 82 return; 83 84 std::lock_guard<std::recursive_mutex> guard(m_mutex); 85 86 GetFramesUpTo(0); 87 if (m_frames.empty()) 88 return; 89 if (!m_frames[0]->IsInlined()) { 90 m_current_inlined_depth = UINT32_MAX; 91 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 92 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 93 if (log && log->GetVerbose()) 94 LLDB_LOGF( 95 log, 96 "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); 97 return; 98 } 99 100 // We only need to do something special about inlined blocks when we are 101 // at the beginning of an inlined function: 102 // FIXME: We probably also have to do something special if the PC is at 103 // the END of an inlined function, which coincides with the end of either 104 // its containing function or another inlined function. 105 106 Block *block_ptr = m_frames[0]->GetFrameBlock(); 107 if (!block_ptr) 108 return; 109 110 Address pc_as_address; 111 lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); 112 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); 113 AddressRange containing_range; 114 if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || 115 pc_as_address != containing_range.GetBaseAddress()) 116 return; 117 118 // If we got here because of a breakpoint hit, then set the inlined depth 119 // depending on where the breakpoint was set. If we got here because of a 120 // crash, then set the inlined depth to the deepest most block. Otherwise, 121 // we stopped here naturally as the result of a step, so set ourselves in the 122 // containing frame of the whole set of nested inlines, so the user can then 123 // "virtually" step into the frames one by one, or next over the whole mess. 124 // Note: We don't have to handle being somewhere in the middle of the stack 125 // here, since ResetCurrentInlinedDepth doesn't get called if there is a 126 // valid inlined depth set. 127 StopInfoSP stop_info_sp = m_thread.GetStopInfo(); 128 if (!stop_info_sp) 129 return; 130 switch (stop_info_sp->GetStopReason()) { 131 case eStopReasonWatchpoint: 132 case eStopReasonException: 133 case eStopReasonExec: 134 case eStopReasonSignal: 135 // In all these cases we want to stop in the deepest frame. 136 m_current_inlined_pc = curr_pc; 137 m_current_inlined_depth = 0; 138 break; 139 case eStopReasonBreakpoint: { 140 // FIXME: Figure out what this break point is doing, and set the inline 141 // depth appropriately. Be careful to take into account breakpoints that 142 // implement step over prologue, since that should do the default 143 // calculation. For now, if the breakpoints corresponding to this hit are 144 // all internal, I set the stop location to the top of the inlined stack, 145 // since that will make things like stepping over prologues work right. 146 // But if there are any non-internal breakpoints I do to the bottom of the 147 // stack, since that was the old behavior. 148 uint32_t bp_site_id = stop_info_sp->GetValue(); 149 BreakpointSiteSP bp_site_sp( 150 m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); 151 bool all_internal = true; 152 if (bp_site_sp) { 153 uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); 154 for (uint32_t i = 0; i < num_owners; i++) { 155 Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); 156 if (!bp_ref.IsInternal()) { 157 all_internal = false; 158 } 159 } 160 } 161 if (!all_internal) { 162 m_current_inlined_pc = curr_pc; 163 m_current_inlined_depth = 0; 164 break; 165 } 166 } 167 LLVM_FALLTHROUGH; 168 default: { 169 // Otherwise, we should set ourselves at the container of the inlining, so 170 // that the user can descend into them. So first we check whether we have 171 // more than one inlined block sharing this PC: 172 int num_inlined_functions = 0; 173 174 for (Block *container_ptr = block_ptr->GetInlinedParent(); 175 container_ptr != nullptr; 176 container_ptr = container_ptr->GetInlinedParent()) { 177 if (!container_ptr->GetRangeContainingAddress(pc_as_address, 178 containing_range)) 179 break; 180 if (pc_as_address != containing_range.GetBaseAddress()) 181 break; 182 183 num_inlined_functions++; 184 } 185 m_current_inlined_pc = curr_pc; 186 m_current_inlined_depth = num_inlined_functions + 1; 187 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 188 if (log && log->GetVerbose()) 189 LLDB_LOGF(log, 190 "ResetCurrentInlinedDepth: setting inlined " 191 "depth: %d 0x%" PRIx64 ".\n", 192 m_current_inlined_depth, curr_pc); 193 194 break; 195 } 196 } 197 } 198 199 bool StackFrameList::DecrementCurrentInlinedDepth() { 200 if (m_show_inlined_frames) { 201 uint32_t current_inlined_depth = GetCurrentInlinedDepth(); 202 if (current_inlined_depth != UINT32_MAX) { 203 if (current_inlined_depth > 0) { 204 m_current_inlined_depth--; 205 return true; 206 } 207 } 208 } 209 return false; 210 } 211 212 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { 213 m_current_inlined_depth = new_depth; 214 if (new_depth == UINT32_MAX) 215 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 216 else 217 m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); 218 } 219 220 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx, 221 Unwind &unwinder) { 222 assert(m_thread.IsValid() && "Expected valid thread"); 223 assert(m_frames.size() <= end_idx && "Expected there to be frames to fill"); 224 225 if (end_idx < m_concrete_frames_fetched) 226 return; 227 228 uint32_t num_frames = unwinder.GetFramesUpTo(end_idx); 229 if (num_frames <= end_idx + 1) { 230 // Done unwinding. 231 m_concrete_frames_fetched = UINT32_MAX; 232 } 233 234 // Don't create the frames eagerly. Defer this work to GetFrameAtIndex, 235 // which can lazily query the unwinder to create frames. 236 m_frames.resize(num_frames); 237 } 238 239 /// Find the unique path through the call graph from \p begin (with return PC 240 /// \p return_pc) to \p end. On success this path is stored into \p path, and 241 /// on failure \p path is unchanged. 242 static void FindInterveningFrames(Function &begin, Function &end, 243 ExecutionContext &exe_ctx, Target &target, 244 addr_t return_pc, 245 std::vector<Function *> &path, 246 ModuleList &images, Log *log) { 247 LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}", 248 begin.GetDisplayName(), end.GetDisplayName(), return_pc); 249 250 // Find a non-tail calling edge with the correct return PC. 251 if (log) 252 for (const auto &edge : begin.GetCallEdges()) 253 LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}", 254 edge->GetReturnPCAddress(begin, target)); 255 CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target); 256 if (!first_edge) { 257 LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}", 258 begin.GetDisplayName(), return_pc); 259 return; 260 } 261 262 // The first callee may not be resolved, or there may be nothing to fill in. 263 Function *first_callee = first_edge->GetCallee(images, exe_ctx); 264 if (!first_callee) { 265 LLDB_LOG(log, "Could not resolve callee"); 266 return; 267 } 268 if (first_callee == &end) { 269 LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})", 270 end.GetDisplayName(), return_pc); 271 return; 272 } 273 274 // Run DFS on the tail-calling edges out of the first callee to find \p end. 275 // Fully explore the set of functions reachable from the first edge via tail 276 // calls in order to detect ambiguous executions. 277 struct DFS { 278 std::vector<Function *> active_path = {}; 279 std::vector<Function *> solution_path = {}; 280 llvm::SmallPtrSet<Function *, 2> visited_nodes = {}; 281 bool ambiguous = false; 282 Function *end; 283 ModuleList &images; 284 ExecutionContext &context; 285 286 DFS(Function *end, ModuleList &images, ExecutionContext &context) 287 : end(end), images(images), context(context) {} 288 289 void search(Function &first_callee, std::vector<Function *> &path) { 290 dfs(first_callee); 291 if (!ambiguous) 292 path = std::move(solution_path); 293 } 294 295 void dfs(Function &callee) { 296 // Found a path to the target function. 297 if (&callee == end) { 298 if (solution_path.empty()) 299 solution_path = active_path; 300 else 301 ambiguous = true; 302 return; 303 } 304 305 // Terminate the search if tail recursion is found, or more generally if 306 // there's more than one way to reach a target. This errs on the side of 307 // caution: it conservatively stops searching when some solutions are 308 // still possible to save time in the average case. 309 if (!visited_nodes.insert(&callee).second) { 310 ambiguous = true; 311 return; 312 } 313 314 // Search the calls made from this callee. 315 active_path.push_back(&callee); 316 for (const auto &edge : callee.GetTailCallingEdges()) { 317 Function *next_callee = edge->GetCallee(images, context); 318 if (!next_callee) 319 continue; 320 321 dfs(*next_callee); 322 if (ambiguous) 323 return; 324 } 325 active_path.pop_back(); 326 } 327 }; 328 329 DFS(&end, images, exe_ctx).search(*first_callee, path); 330 } 331 332 /// Given that \p next_frame will be appended to the frame list, synthesize 333 /// tail call frames between the current end of the list and \p next_frame. 334 /// If any frames are added, adjust the frame index of \p next_frame. 335 /// 336 /// -------------- 337 /// | ... | <- Completed frames. 338 /// -------------- 339 /// | prev_frame | 340 /// -------------- 341 /// | ... | <- Artificial frames inserted here. 342 /// -------------- 343 /// | next_frame | 344 /// -------------- 345 /// | ... | <- Not-yet-visited frames. 346 /// -------------- 347 void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) { 348 // Cannot synthesize tail call frames when the stack is empty (there is no 349 // "previous" frame). 350 if (m_frames.empty()) 351 return; 352 353 TargetSP target_sp = next_frame.CalculateTarget(); 354 if (!target_sp) 355 return; 356 357 lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext(); 358 if (!next_reg_ctx_sp) 359 return; 360 361 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 362 363 StackFrame &prev_frame = *m_frames.back().get(); 364 365 // Find the functions prev_frame and next_frame are stopped in. The function 366 // objects are needed to search the lazy call graph for intervening frames. 367 Function *prev_func = 368 prev_frame.GetSymbolContext(eSymbolContextFunction).function; 369 if (!prev_func) { 370 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function"); 371 return; 372 } 373 Function *next_func = 374 next_frame.GetSymbolContext(eSymbolContextFunction).function; 375 if (!next_func) { 376 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function"); 377 return; 378 } 379 380 // Try to find the unique sequence of (tail) calls which led from next_frame 381 // to prev_frame. 382 std::vector<Function *> path; 383 addr_t return_pc = next_reg_ctx_sp->GetPC(); 384 Target &target = *target_sp.get(); 385 ModuleList &images = next_frame.CalculateTarget()->GetImages(); 386 ExecutionContext exe_ctx(target_sp, /*get_process=*/true); 387 exe_ctx.SetFramePtr(&next_frame); 388 FindInterveningFrames(*next_func, *prev_func, exe_ctx, target, return_pc, 389 path, images, log); 390 391 // Push synthetic tail call frames. 392 for (Function *callee : llvm::reverse(path)) { 393 uint32_t frame_idx = m_frames.size(); 394 uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex(); 395 addr_t cfa = LLDB_INVALID_ADDRESS; 396 bool cfa_is_valid = false; 397 addr_t pc = 398 callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target); 399 constexpr bool behaves_like_zeroth_frame = false; 400 SymbolContext sc; 401 callee->CalculateSymbolContext(&sc); 402 auto synth_frame = std::make_shared<StackFrame>( 403 m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa, 404 cfa_is_valid, pc, StackFrame::Kind::Artificial, 405 behaves_like_zeroth_frame, &sc); 406 m_frames.push_back(synth_frame); 407 LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName()); 408 } 409 410 // If any frames were created, adjust next_frame's index. 411 if (!path.empty()) 412 next_frame.SetFrameIndex(m_frames.size()); 413 } 414 415 void StackFrameList::GetFramesUpTo(uint32_t end_idx) { 416 // Do not fetch frames for an invalid thread. 417 if (!m_thread.IsValid()) 418 return; 419 420 // We've already gotten more frames than asked for, or we've already finished 421 // unwinding, return. 422 if (m_frames.size() > end_idx || GetAllFramesFetched()) 423 return; 424 425 Unwind &unwinder = m_thread.GetUnwinder(); 426 427 if (!m_show_inlined_frames) { 428 GetOnlyConcreteFramesUpTo(end_idx, unwinder); 429 return; 430 } 431 432 #if defined(DEBUG_STACK_FRAMES) 433 StreamFile s(stdout, false); 434 #endif 435 // If we are hiding some frames from the outside world, we need to add 436 // those onto the total count of frames to fetch. However, we don't need 437 // to do that if end_idx is 0 since in that case we always get the first 438 // concrete frame and all the inlined frames below it... And of course, if 439 // end_idx is UINT32_MAX that means get all, so just do that... 440 441 uint32_t inlined_depth = 0; 442 if (end_idx > 0 && end_idx != UINT32_MAX) { 443 inlined_depth = GetCurrentInlinedDepth(); 444 if (inlined_depth != UINT32_MAX) { 445 if (end_idx > 0) 446 end_idx += inlined_depth; 447 } 448 } 449 450 StackFrameSP unwind_frame_sp; 451 do { 452 uint32_t idx = m_concrete_frames_fetched++; 453 lldb::addr_t pc = LLDB_INVALID_ADDRESS; 454 lldb::addr_t cfa = LLDB_INVALID_ADDRESS; 455 bool behaves_like_zeroth_frame = (idx == 0); 456 if (idx == 0) { 457 // We might have already created frame zero, only create it if we need 458 // to. 459 if (m_frames.empty()) { 460 RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); 461 462 if (reg_ctx_sp) { 463 const bool success = unwinder.GetFrameInfoAtIndex( 464 idx, cfa, pc, behaves_like_zeroth_frame); 465 // There shouldn't be any way not to get the frame info for frame 466 // 0. But if the unwinder can't make one, lets make one by hand 467 // with the SP as the CFA and see if that gets any further. 468 if (!success) { 469 cfa = reg_ctx_sp->GetSP(); 470 pc = reg_ctx_sp->GetPC(); 471 } 472 473 unwind_frame_sp = std::make_shared<StackFrame>( 474 m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, 475 cfa, pc, behaves_like_zeroth_frame, nullptr); 476 m_frames.push_back(unwind_frame_sp); 477 } 478 } else { 479 unwind_frame_sp = m_frames.front(); 480 cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); 481 } 482 } else { 483 const bool success = 484 unwinder.GetFrameInfoAtIndex(idx, cfa, pc, behaves_like_zeroth_frame); 485 if (!success) { 486 // We've gotten to the end of the stack. 487 SetAllFramesFetched(); 488 break; 489 } 490 const bool cfa_is_valid = true; 491 unwind_frame_sp = std::make_shared<StackFrame>( 492 m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, 493 pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 494 495 // Create synthetic tail call frames between the previous frame and the 496 // newly-found frame. The new frame's index may change after this call, 497 // although its concrete index will stay the same. 498 SynthesizeTailCallFrames(*unwind_frame_sp.get()); 499 500 m_frames.push_back(unwind_frame_sp); 501 } 502 503 assert(unwind_frame_sp); 504 SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( 505 eSymbolContextBlock | eSymbolContextFunction); 506 Block *unwind_block = unwind_sc.block; 507 if (unwind_block) { 508 Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); 509 TargetSP target_sp = m_thread.CalculateTarget(); 510 // Be sure to adjust the frame address to match the address that was 511 // used to lookup the symbol context above. If we are in the first 512 // concrete frame, then we lookup using the current address, else we 513 // decrement the address by one to get the correct location. 514 if (idx > 0) { 515 if (curr_frame_address.GetOffset() == 0) { 516 // If curr_frame_address points to the first address in a section 517 // then after adjustment it will point to an other section. In that 518 // case resolve the address again to the correct section plus 519 // offset form. 520 addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( 521 target_sp.get(), AddressClass::eCode); 522 curr_frame_address.SetOpcodeLoadAddress( 523 load_addr - 1, target_sp.get(), AddressClass::eCode); 524 } else { 525 curr_frame_address.Slide(-1); 526 } 527 } 528 529 SymbolContext next_frame_sc; 530 Address next_frame_address; 531 532 while (unwind_sc.GetParentOfInlinedScope( 533 curr_frame_address, next_frame_sc, next_frame_address)) { 534 next_frame_sc.line_entry.ApplyFileMappings(target_sp); 535 behaves_like_zeroth_frame = false; 536 StackFrameSP frame_sp(new StackFrame( 537 m_thread.shared_from_this(), m_frames.size(), idx, 538 unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, 539 behaves_like_zeroth_frame, &next_frame_sc)); 540 541 m_frames.push_back(frame_sp); 542 unwind_sc = next_frame_sc; 543 curr_frame_address = next_frame_address; 544 } 545 } 546 } while (m_frames.size() - 1 < end_idx); 547 548 // Don't try to merge till you've calculated all the frames in this stack. 549 if (GetAllFramesFetched() && m_prev_frames_sp) { 550 StackFrameList *prev_frames = m_prev_frames_sp.get(); 551 StackFrameList *curr_frames = this; 552 553 #if defined(DEBUG_STACK_FRAMES) 554 s.PutCString("\nprev_frames:\n"); 555 prev_frames->Dump(&s); 556 s.PutCString("\ncurr_frames:\n"); 557 curr_frames->Dump(&s); 558 s.EOL(); 559 #endif 560 size_t curr_frame_num, prev_frame_num; 561 562 for (curr_frame_num = curr_frames->m_frames.size(), 563 prev_frame_num = prev_frames->m_frames.size(); 564 curr_frame_num > 0 && prev_frame_num > 0; 565 --curr_frame_num, --prev_frame_num) { 566 const size_t curr_frame_idx = curr_frame_num - 1; 567 const size_t prev_frame_idx = prev_frame_num - 1; 568 StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); 569 StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); 570 571 #if defined(DEBUG_STACK_FRAMES) 572 s.Printf("\n\nCurr frame #%u ", curr_frame_idx); 573 if (curr_frame_sp) 574 curr_frame_sp->Dump(&s, true, false); 575 else 576 s.PutCString("NULL"); 577 s.Printf("\nPrev frame #%u ", prev_frame_idx); 578 if (prev_frame_sp) 579 prev_frame_sp->Dump(&s, true, false); 580 else 581 s.PutCString("NULL"); 582 #endif 583 584 StackFrame *curr_frame = curr_frame_sp.get(); 585 StackFrame *prev_frame = prev_frame_sp.get(); 586 587 if (curr_frame == nullptr || prev_frame == nullptr) 588 break; 589 590 // Check the stack ID to make sure they are equal. 591 if (curr_frame->GetStackID() != prev_frame->GetStackID()) 592 break; 593 594 prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); 595 // Now copy the fixed up previous frame into the current frames so the 596 // pointer doesn't change. 597 m_frames[curr_frame_idx] = prev_frame_sp; 598 599 #if defined(DEBUG_STACK_FRAMES) 600 s.Printf("\n Copying previous frame to current frame"); 601 #endif 602 } 603 // We are done with the old stack frame list, we can release it now. 604 m_prev_frames_sp.reset(); 605 } 606 607 #if defined(DEBUG_STACK_FRAMES) 608 s.PutCString("\n\nNew frames:\n"); 609 Dump(&s); 610 s.EOL(); 611 #endif 612 } 613 614 uint32_t StackFrameList::GetNumFrames(bool can_create) { 615 std::lock_guard<std::recursive_mutex> guard(m_mutex); 616 617 if (can_create) 618 GetFramesUpTo(UINT32_MAX); 619 620 return GetVisibleStackFrameIndex(m_frames.size()); 621 } 622 623 void StackFrameList::Dump(Stream *s) { 624 if (s == nullptr) 625 return; 626 627 std::lock_guard<std::recursive_mutex> guard(m_mutex); 628 629 const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); 630 for (pos = begin; pos != end; ++pos) { 631 StackFrame *frame = (*pos).get(); 632 s->Printf("%p: ", static_cast<void *>(frame)); 633 if (frame) { 634 frame->GetStackID().Dump(s); 635 frame->DumpUsingSettingsFormat(s); 636 } else 637 s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); 638 s->EOL(); 639 } 640 s->EOL(); 641 } 642 643 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { 644 StackFrameSP frame_sp; 645 std::lock_guard<std::recursive_mutex> guard(m_mutex); 646 uint32_t original_idx = idx; 647 648 uint32_t inlined_depth = GetCurrentInlinedDepth(); 649 if (inlined_depth != UINT32_MAX) 650 idx += inlined_depth; 651 652 if (idx < m_frames.size()) 653 frame_sp = m_frames[idx]; 654 655 if (frame_sp) 656 return frame_sp; 657 658 // GetFramesUpTo will fill m_frames with as many frames as you asked for, if 659 // there are that many. If there weren't then you asked for too many frames. 660 GetFramesUpTo(idx); 661 if (idx < m_frames.size()) { 662 if (m_show_inlined_frames) { 663 // When inline frames are enabled we actually create all the frames in 664 // GetFramesUpTo. 665 frame_sp = m_frames[idx]; 666 } else { 667 addr_t pc, cfa; 668 bool behaves_like_zeroth_frame = (idx == 0); 669 if (m_thread.GetUnwinder().GetFrameInfoAtIndex( 670 idx, cfa, pc, behaves_like_zeroth_frame)) { 671 const bool cfa_is_valid = true; 672 frame_sp = std::make_shared<StackFrame>( 673 m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 674 StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 675 676 Function *function = 677 frame_sp->GetSymbolContext(eSymbolContextFunction).function; 678 if (function) { 679 // When we aren't showing inline functions we always use the top 680 // most function block as the scope. 681 frame_sp->SetSymbolContextScope(&function->GetBlock(false)); 682 } else { 683 // Set the symbol scope from the symbol regardless if it is nullptr 684 // or valid. 685 frame_sp->SetSymbolContextScope( 686 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); 687 } 688 SetFrameAtIndex(idx, frame_sp); 689 } 690 } 691 } else if (original_idx == 0) { 692 // There should ALWAYS be a frame at index 0. If something went wrong with 693 // the CurrentInlinedDepth such that there weren't as many frames as we 694 // thought taking that into account, then reset the current inlined depth 695 // and return the real zeroth frame. 696 if (m_frames.empty()) { 697 // Why do we have a thread with zero frames, that should not ever 698 // happen... 699 assert(!m_thread.IsValid() && "A valid thread has no frames."); 700 } else { 701 ResetCurrentInlinedDepth(); 702 frame_sp = m_frames[original_idx]; 703 } 704 } 705 706 return frame_sp; 707 } 708 709 StackFrameSP 710 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { 711 // First try assuming the unwind index is the same as the frame index. The 712 // unwind index is always greater than or equal to the frame index, so it is 713 // a good place to start. If we have inlined frames we might have 5 concrete 714 // frames (frame unwind indexes go from 0-4), but we might have 15 frames 715 // after we make all the inlined frames. Most of the time the unwind frame 716 // index (or the concrete frame index) is the same as the frame index. 717 uint32_t frame_idx = unwind_idx; 718 StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); 719 while (frame_sp) { 720 if (frame_sp->GetFrameIndex() == unwind_idx) 721 break; 722 frame_sp = GetFrameAtIndex(++frame_idx); 723 } 724 return frame_sp; 725 } 726 727 static bool CompareStackID(const StackFrameSP &stack_sp, 728 const StackID &stack_id) { 729 return stack_sp->GetStackID() < stack_id; 730 } 731 732 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { 733 StackFrameSP frame_sp; 734 735 if (stack_id.IsValid()) { 736 std::lock_guard<std::recursive_mutex> guard(m_mutex); 737 uint32_t frame_idx = 0; 738 // Do a binary search in case the stack frame is already in our cache 739 collection::const_iterator begin = m_frames.begin(); 740 collection::const_iterator end = m_frames.end(); 741 if (begin != end) { 742 collection::const_iterator pos = 743 std::lower_bound(begin, end, stack_id, CompareStackID); 744 if (pos != end) { 745 if ((*pos)->GetStackID() == stack_id) 746 return *pos; 747 } 748 } 749 do { 750 frame_sp = GetFrameAtIndex(frame_idx); 751 if (frame_sp && frame_sp->GetStackID() == stack_id) 752 break; 753 frame_idx++; 754 } while (frame_sp); 755 } 756 return frame_sp; 757 } 758 759 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { 760 if (idx >= m_frames.size()) 761 m_frames.resize(idx + 1); 762 // Make sure allocation succeeded by checking bounds again 763 if (idx < m_frames.size()) { 764 m_frames[idx] = frame_sp; 765 return true; 766 } 767 return false; // resize failed, out of memory? 768 } 769 770 uint32_t StackFrameList::GetSelectedFrameIndex() const { 771 std::lock_guard<std::recursive_mutex> guard(m_mutex); 772 return m_selected_frame_idx; 773 } 774 775 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { 776 std::lock_guard<std::recursive_mutex> guard(m_mutex); 777 const_iterator pos; 778 const_iterator begin = m_frames.begin(); 779 const_iterator end = m_frames.end(); 780 m_selected_frame_idx = 0; 781 for (pos = begin; pos != end; ++pos) { 782 if (pos->get() == frame) { 783 m_selected_frame_idx = std::distance(begin, pos); 784 uint32_t inlined_depth = GetCurrentInlinedDepth(); 785 if (inlined_depth != UINT32_MAX) 786 m_selected_frame_idx -= inlined_depth; 787 break; 788 } 789 } 790 SetDefaultFileAndLineToSelectedFrame(); 791 return m_selected_frame_idx; 792 } 793 794 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { 795 std::lock_guard<std::recursive_mutex> guard(m_mutex); 796 StackFrameSP frame_sp(GetFrameAtIndex(idx)); 797 if (frame_sp) { 798 SetSelectedFrame(frame_sp.get()); 799 return true; 800 } else 801 return false; 802 } 803 804 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { 805 if (m_thread.GetID() == 806 m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { 807 StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); 808 if (frame_sp) { 809 SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); 810 if (sc.line_entry.file) 811 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( 812 sc.line_entry.file, sc.line_entry.line); 813 } 814 } 815 } 816 817 // The thread has been run, reset the number stack frames to zero so we can 818 // determine how many frames we have lazily. 819 void StackFrameList::Clear() { 820 std::lock_guard<std::recursive_mutex> guard(m_mutex); 821 m_frames.clear(); 822 m_concrete_frames_fetched = 0; 823 } 824 825 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up, 826 lldb::StackFrameListSP &prev_sp) { 827 std::unique_lock<std::recursive_mutex> current_lock, previous_lock; 828 if (curr_up) 829 current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex); 830 if (prev_sp) 831 previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); 832 833 #if defined(DEBUG_STACK_FRAMES) 834 StreamFile s(stdout, false); 835 s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); 836 if (prev_sp) 837 prev_sp->Dump(&s); 838 else 839 s.PutCString("NULL"); 840 s.PutCString("\nCurr:\n"); 841 if (curr_up) 842 curr_up->Dump(&s); 843 else 844 s.PutCString("NULL"); 845 s.EOL(); 846 #endif 847 848 if (!curr_up || curr_up->GetNumFrames(false) == 0) { 849 #if defined(DEBUG_STACK_FRAMES) 850 s.PutCString("No current frames, leave previous frames alone...\n"); 851 #endif 852 curr_up.release(); 853 return; 854 } 855 856 if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { 857 #if defined(DEBUG_STACK_FRAMES) 858 s.PutCString("No previous frames, so use current frames...\n"); 859 #endif 860 // We either don't have any previous frames, or since we have more than one 861 // current frames it means we have all the frames and can safely replace 862 // our previous frames. 863 prev_sp.reset(curr_up.release()); 864 return; 865 } 866 867 const uint32_t num_curr_frames = curr_up->GetNumFrames(false); 868 869 if (num_curr_frames > 1) { 870 #if defined(DEBUG_STACK_FRAMES) 871 s.PutCString( 872 "We have more than one current frame, so use current frames...\n"); 873 #endif 874 // We have more than one current frames it means we have all the frames and 875 // can safely replace our previous frames. 876 prev_sp.reset(curr_up.release()); 877 878 #if defined(DEBUG_STACK_FRAMES) 879 s.PutCString("\nMerged:\n"); 880 prev_sp->Dump(&s); 881 #endif 882 return; 883 } 884 885 StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); 886 StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0)); 887 StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); 888 StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); 889 890 #if defined(DEBUG_STACK_FRAMES) 891 const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); 892 s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); 893 #endif 894 895 // We have only a single current frame 896 // Our previous stack frames only had a single frame as well... 897 if (curr_stack_id == prev_stack_id) { 898 #if defined(DEBUG_STACK_FRAMES) 899 s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " 900 "cached data\n"); 901 #endif 902 903 curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( 904 *prev_frame_zero_sp); 905 // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame 906 // (*curr_frame_zero_sp); 907 // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); 908 } else if (curr_stack_id < prev_stack_id) { 909 #if defined(DEBUG_STACK_FRAMES) 910 s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " 911 "frame #0, insert current frame zero in front of previous\n"); 912 #endif 913 prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); 914 } 915 916 curr_up.release(); 917 918 #if defined(DEBUG_STACK_FRAMES) 919 s.PutCString("\nMerged:\n"); 920 prev_sp->Dump(&s); 921 #endif 922 } 923 924 lldb::StackFrameSP 925 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { 926 const_iterator pos; 927 const_iterator begin = m_frames.begin(); 928 const_iterator end = m_frames.end(); 929 lldb::StackFrameSP ret_sp; 930 931 for (pos = begin; pos != end; ++pos) { 932 if (pos->get() == stack_frame_ptr) { 933 ret_sp = (*pos); 934 break; 935 } 936 } 937 return ret_sp; 938 } 939 940 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, 941 uint32_t num_frames, bool show_frame_info, 942 uint32_t num_frames_with_source, 943 bool show_unique, 944 const char *selected_frame_marker) { 945 size_t num_frames_displayed = 0; 946 947 if (num_frames == 0) 948 return 0; 949 950 StackFrameSP frame_sp; 951 uint32_t frame_idx = 0; 952 uint32_t last_frame; 953 954 // Don't let the last frame wrap around... 955 if (num_frames == UINT32_MAX) 956 last_frame = UINT32_MAX; 957 else 958 last_frame = first_frame + num_frames; 959 960 StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); 961 const char *unselected_marker = nullptr; 962 std::string buffer; 963 if (selected_frame_marker) { 964 size_t len = strlen(selected_frame_marker); 965 buffer.insert(buffer.begin(), len, ' '); 966 unselected_marker = buffer.c_str(); 967 } 968 const char *marker = nullptr; 969 970 for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { 971 frame_sp = GetFrameAtIndex(frame_idx); 972 if (!frame_sp) 973 break; 974 975 if (selected_frame_marker != nullptr) { 976 if (frame_sp == selected_frame_sp) 977 marker = selected_frame_marker; 978 else 979 marker = unselected_marker; 980 } 981 982 if (!frame_sp->GetStatus(strm, show_frame_info, 983 num_frames_with_source > (first_frame - frame_idx), 984 show_unique, marker)) 985 break; 986 ++num_frames_displayed; 987 } 988 989 strm.IndentLess(); 990 return num_frames_displayed; 991 } 992