1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 #include "lldb/Target/StackFrameList.h"
11 
12 // C Includes
13 // C++ Includes
14 // Other libraries and framework includes
15 // Project includes
16 #include "lldb/Breakpoint/BreakpointLocation.h"
17 #include "lldb/Breakpoint/Breakpoint.h"
18 #include "lldb/Core/Log.h"
19 #include "lldb/Core/StreamFile.h"
20 #include "lldb/Core/SourceManager.h"
21 #include "lldb/Symbol/Block.h"
22 #include "lldb/Symbol/Function.h"
23 #include "lldb/Symbol/Symbol.h"
24 #include "lldb/Target/Process.h"
25 #include "lldb/Target/RegisterContext.h"
26 #include "lldb/Target/StackFrame.h"
27 #include "lldb/Target/StopInfo.h"
28 #include "lldb/Target/Target.h"
29 #include "lldb/Target/Thread.h"
30 #include "lldb/Target/Unwind.h"
31 
32 //#define DEBUG_STACK_FRAMES 1
33 
34 using namespace lldb;
35 using namespace lldb_private;
36 
37 //----------------------------------------------------------------------
38 // StackFrameList constructor
39 //----------------------------------------------------------------------
40 StackFrameList::StackFrameList
41 (
42     Thread &thread,
43     const lldb::StackFrameListSP &prev_frames_sp,
44     bool show_inline_frames
45 ) :
46     m_thread (thread),
47     m_prev_frames_sp (prev_frames_sp),
48     m_mutex (Mutex::eMutexTypeRecursive),
49     m_frames (),
50     m_selected_frame_idx (0),
51     m_concrete_frames_fetched (0),
52     m_current_inlined_depth (UINT32_MAX),
53     m_current_inlined_pc (LLDB_INVALID_ADDRESS),
54     m_show_inlined_frames (show_inline_frames)
55 {
56     if (prev_frames_sp)
57     {
58         m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
59         m_current_inlined_pc =    prev_frames_sp->m_current_inlined_pc;
60     }
61 }
62 
63 //----------------------------------------------------------------------
64 // Destructor
65 //----------------------------------------------------------------------
66 StackFrameList::~StackFrameList()
67 {
68     // Call clear since this takes a lock and clears the stack frame list
69     // in case another thread is currently using this stack frame list
70     Clear();
71 }
72 
73 void
74 StackFrameList::CalculateCurrentInlinedDepth()
75 {
76     uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
77     if (cur_inlined_depth == UINT32_MAX)
78     {
79         ResetCurrentInlinedDepth();
80     }
81 }
82 
83 uint32_t
84 StackFrameList::GetCurrentInlinedDepth ()
85 {
86     if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS)
87     {
88         lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
89         if (cur_pc != m_current_inlined_pc)
90         {
91             m_current_inlined_pc = LLDB_INVALID_ADDRESS;
92             m_current_inlined_depth = UINT32_MAX;
93             Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
94             if (log && log->GetVerbose())
95                 log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n");
96         }
97         return m_current_inlined_depth;
98     }
99     else
100     {
101         return UINT32_MAX;
102     }
103 }
104 
105 void
106 StackFrameList::ResetCurrentInlinedDepth ()
107 {
108     if (m_show_inlined_frames)
109     {
110         GetFramesUpTo(0);
111         if (!m_frames[0]->IsInlined())
112         {
113             m_current_inlined_depth = UINT32_MAX;
114             m_current_inlined_pc = LLDB_INVALID_ADDRESS;
115             Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
116             if (log && log->GetVerbose())
117                 log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
118         }
119         else
120         {
121             // We only need to do something special about inlined blocks when we
122             // are at the beginning of an inlined function:
123             // FIXME: We probably also have to do something special if the PC is at the END
124             // of an inlined function, which coincides with the end of either its containing
125             // function or another inlined function.
126 
127             lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
128             Block *block_ptr = m_frames[0]->GetFrameBlock();
129             if (block_ptr)
130             {
131                 Address pc_as_address;
132                 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
133                 AddressRange containing_range;
134                 if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
135                 {
136                     if (pc_as_address == containing_range.GetBaseAddress())
137                     {
138                         // If we got here because of a breakpoint hit, then set the inlined depth depending on where
139                         // the breakpoint was set.
140                         // If we got here because of a crash, then set the inlined depth to the deepest most block.
141                         // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the
142                         // containing frame of the whole set of nested inlines, so the user can then "virtually"
143                         // step into the frames one by one, or next over the whole mess.
144                         // Note: We don't have to handle being somewhere in the middle of the stack here, since
145                         // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set.
146                         StopInfoSP stop_info_sp = m_thread.GetStopInfo();
147                         if (stop_info_sp)
148                         {
149                             switch (stop_info_sp->GetStopReason())
150                             {
151                             case eStopReasonWatchpoint:
152                             case eStopReasonException:
153                             case eStopReasonExec:
154                             case eStopReasonSignal:
155                                 // In all these cases we want to stop in the deepest most frame.
156                                 m_current_inlined_pc = curr_pc;
157                                 m_current_inlined_depth = 0;
158                                 break;
159                             case eStopReasonBreakpoint:
160                                 {
161                                     // FIXME: Figure out what this break point is doing, and set the inline depth
162                                     // appropriately.  Be careful to take into account breakpoints that implement
163                                     // step over prologue, since that should do the default calculation.
164                                     // For now, if the breakpoints corresponding to this hit are all internal,
165                                     // I set the stop location to the top of the inlined stack, since that will make
166                                     // things like stepping over prologues work right.  But if there are any non-internal
167                                     // breakpoints I do to the bottom of the stack, since that was the old behavior.
168                                     uint32_t bp_site_id = stop_info_sp->GetValue();
169                                     BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
170                                     bool all_internal = true;
171                                     if (bp_site_sp)
172                                     {
173                                         uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
174                                         for (uint32_t i = 0; i < num_owners; i++)
175                                         {
176                                             Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
177                                             if (!bp_ref.IsInternal())
178                                             {
179                                                 all_internal = false;
180                                             }
181                                         }
182                                     }
183                                     if (!all_internal)
184                                     {
185                                         m_current_inlined_pc = curr_pc;
186                                         m_current_inlined_depth = 0;
187                                         break;
188                                     }
189                                 }
190                             default:
191                                 {
192                                     // Otherwise, we should set ourselves at the container of the inlining, so that the
193                                     // user can descend into them.
194                                     // So first we check whether we have more than one inlined block sharing this PC:
195                                     int num_inlined_functions = 0;
196 
197                                     for  (Block *container_ptr = block_ptr->GetInlinedParent();
198                                               container_ptr != NULL;
199                                               container_ptr = container_ptr->GetInlinedParent())
200                                     {
201                                         if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
202                                             break;
203                                         if (pc_as_address != containing_range.GetBaseAddress())
204                                             break;
205 
206                                         num_inlined_functions++;
207                                     }
208                                     m_current_inlined_pc = curr_pc;
209                                     m_current_inlined_depth = num_inlined_functions + 1;
210                                     Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
211                                     if (log && log->GetVerbose())
212                                         log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc);
213 
214                                 }
215                                 break;
216                             }
217                         }
218                     }
219                 }
220             }
221         }
222     }
223 }
224 
225 bool
226 StackFrameList::DecrementCurrentInlinedDepth ()
227 {
228     if (m_show_inlined_frames)
229     {
230         uint32_t current_inlined_depth = GetCurrentInlinedDepth();
231         if (current_inlined_depth != UINT32_MAX)
232         {
233             if (current_inlined_depth > 0)
234             {
235                 m_current_inlined_depth--;
236                 return true;
237             }
238         }
239     }
240     return false;
241 }
242 
243 void
244 StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth)
245 {
246     m_current_inlined_depth = new_depth;
247     if (new_depth == UINT32_MAX)
248         m_current_inlined_pc = LLDB_INVALID_ADDRESS;
249     else
250         m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
251 }
252 
253 void
254 StackFrameList::GetFramesUpTo(uint32_t end_idx)
255 {
256     // this makes sure we do not fetch frames for an invalid thread
257     if (m_thread.IsValid() == false)
258         return;
259 
260     // We've already gotten more frames than asked for, or we've already finished unwinding, return.
261     if (m_frames.size() > end_idx || GetAllFramesFetched())
262         return;
263 
264     Unwind *unwinder = m_thread.GetUnwinder ();
265 
266     if (m_show_inlined_frames)
267     {
268 #if defined (DEBUG_STACK_FRAMES)
269         StreamFile s(stdout, false);
270 #endif
271         // If we are hiding some frames from the outside world, we need to add those onto the total count of
272         // frames to fetch.  However, we don't need ot do that if end_idx is 0 since in that case we always
273         // get the first concrete frame and all the inlined frames below it...  And of course, if end_idx is
274         // UINT32_MAX that means get all, so just do that...
275 
276         uint32_t inlined_depth = 0;
277         if (end_idx > 0 && end_idx != UINT32_MAX)
278         {
279             inlined_depth = GetCurrentInlinedDepth();
280             if (inlined_depth != UINT32_MAX)
281             {
282                 if (end_idx > 0)
283                     end_idx += inlined_depth;
284             }
285         }
286 
287         StackFrameSP unwind_frame_sp;
288         do
289         {
290             uint32_t idx = m_concrete_frames_fetched++;
291             lldb::addr_t pc;
292             lldb::addr_t cfa;
293             if (idx == 0)
294             {
295                 // We might have already created frame zero, only create it
296                 // if we need to
297                 if (m_frames.empty())
298                 {
299                     RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext());
300 
301                     if (reg_ctx_sp)
302                     {
303 
304                         const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
305                         // There shouldn't be any way not to get the frame info for frame 0.
306                         // But if the unwinder can't make one, lets make one by hand with the
307                         // SP as the CFA and see if that gets any further.
308                         if (!success)
309                         {
310                             cfa = reg_ctx_sp->GetSP();
311                             pc = reg_ctx_sp->GetPC();
312                         }
313 
314                         unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(),
315                                                                m_frames.size(),
316                                                                idx,
317                                                                reg_ctx_sp,
318                                                                cfa,
319                                                                pc,
320                                                                NULL));
321                         m_frames.push_back (unwind_frame_sp);
322                     }
323                 }
324                 else
325                 {
326                     unwind_frame_sp = m_frames.front();
327                     cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
328                 }
329             }
330             else
331             {
332                 const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
333                 if (!success)
334                 {
335                     // We've gotten to the end of the stack.
336                     SetAllFramesFetched();
337                     break;
338                 }
339                 unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, cfa, pc, NULL));
340                 m_frames.push_back (unwind_frame_sp);
341             }
342 
343             SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction);
344             Block *unwind_block = unwind_sc.block;
345             if (unwind_block)
346             {
347                 Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress());
348                 // Be sure to adjust the frame address to match the address
349                 // that was used to lookup the symbol context above. If we are
350                 // in the first concrete frame, then we lookup using the current
351                 // address, else we decrement the address by one to get the correct
352                 // location.
353                 if (idx > 0)
354                     curr_frame_address.Slide(-1);
355 
356                 SymbolContext next_frame_sc;
357                 Address next_frame_address;
358 
359                 while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address))
360                 {
361                         StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(),
362                                                               m_frames.size(),
363                                                               idx,
364                                                               unwind_frame_sp->GetRegisterContextSP (),
365                                                               cfa,
366                                                               next_frame_address,
367                                                               &next_frame_sc));
368 
369                         m_frames.push_back (frame_sp);
370                         unwind_sc = next_frame_sc;
371                         curr_frame_address = next_frame_address;
372                 }
373             }
374         } while (m_frames.size() - 1 < end_idx);
375 
376         // Don't try to merge till you've calculated all the frames in this stack.
377         if (GetAllFramesFetched() && m_prev_frames_sp)
378         {
379             StackFrameList *prev_frames = m_prev_frames_sp.get();
380             StackFrameList *curr_frames = this;
381 
382             //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth;
383             //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc;
384             //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc);
385 
386 #if defined (DEBUG_STACK_FRAMES)
387             s.PutCString("\nprev_frames:\n");
388             prev_frames->Dump (&s);
389             s.PutCString("\ncurr_frames:\n");
390             curr_frames->Dump (&s);
391             s.EOL();
392 #endif
393             size_t curr_frame_num, prev_frame_num;
394 
395             for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
396                  curr_frame_num > 0 && prev_frame_num > 0;
397                  --curr_frame_num, --prev_frame_num)
398             {
399                 const size_t curr_frame_idx = curr_frame_num-1;
400                 const size_t prev_frame_idx = prev_frame_num-1;
401                 StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
402                 StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
403 
404 #if defined (DEBUG_STACK_FRAMES)
405                 s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
406                 if (curr_frame_sp)
407                     curr_frame_sp->Dump (&s, true, false);
408                 else
409                     s.PutCString("NULL");
410                 s.Printf("\nPrev frame #%u ", prev_frame_idx);
411                 if (prev_frame_sp)
412                     prev_frame_sp->Dump (&s, true, false);
413                 else
414                     s.PutCString("NULL");
415 #endif
416 
417                 StackFrame *curr_frame = curr_frame_sp.get();
418                 StackFrame *prev_frame = prev_frame_sp.get();
419 
420                 if (curr_frame == NULL || prev_frame == NULL)
421                     break;
422 
423                 // Check the stack ID to make sure they are equal
424                 if (curr_frame->GetStackID() != prev_frame->GetStackID())
425                     break;
426 
427                 prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame);
428                 // Now copy the fixed up previous frame into the current frames
429                 // so the pointer doesn't change
430                 m_frames[curr_frame_idx] = prev_frame_sp;
431                 //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame);
432 
433 #if defined (DEBUG_STACK_FRAMES)
434                 s.Printf("\n    Copying previous frame to current frame");
435 #endif
436             }
437             // We are done with the old stack frame list, we can release it now
438             m_prev_frames_sp.reset();
439         }
440 
441 #if defined (DEBUG_STACK_FRAMES)
442             s.PutCString("\n\nNew frames:\n");
443             Dump (&s);
444             s.EOL();
445 #endif
446     }
447     else
448     {
449         if (end_idx < m_concrete_frames_fetched)
450             return;
451 
452         uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
453         if (num_frames <= end_idx + 1)
454         {
455             //Done unwinding.
456             m_concrete_frames_fetched = UINT32_MAX;
457         }
458         m_frames.resize(num_frames);
459     }
460 }
461 
462 uint32_t
463 StackFrameList::GetNumFrames (bool can_create)
464 {
465     Mutex::Locker locker (m_mutex);
466 
467     if (can_create)
468         GetFramesUpTo (UINT32_MAX);
469 
470     uint32_t inlined_depth = GetCurrentInlinedDepth();
471     if (inlined_depth == UINT32_MAX)
472         return m_frames.size();
473     else
474         return m_frames.size() - inlined_depth;
475 }
476 
477 void
478 StackFrameList::Dump (Stream *s)
479 {
480     if (s == NULL)
481         return;
482     Mutex::Locker locker (m_mutex);
483 
484     const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
485     for (pos = begin; pos != end; ++pos)
486     {
487         StackFrame *frame = (*pos).get();
488         s->Printf("%p: ", frame);
489         if (frame)
490         {
491             frame->GetStackID().Dump (s);
492             frame->DumpUsingSettingsFormat (s);
493         }
494         else
495             s->Printf("frame #%u", (uint32_t)std::distance (begin, pos));
496         s->EOL();
497     }
498     s->EOL();
499 }
500 
501 StackFrameSP
502 StackFrameList::GetFrameAtIndex (uint32_t idx)
503 {
504     StackFrameSP frame_sp;
505     Mutex::Locker locker (m_mutex);
506     uint32_t original_idx = idx;
507 
508     uint32_t inlined_depth = GetCurrentInlinedDepth();
509     if (inlined_depth != UINT32_MAX)
510         idx += inlined_depth;
511 
512     if (idx < m_frames.size())
513         frame_sp = m_frames[idx];
514 
515     if (frame_sp)
516         return frame_sp;
517 
518     // GetFramesUpTo will fill m_frames with as many frames as you asked for,
519     // if there are that many.  If there weren't then you asked for too many
520     // frames.
521     GetFramesUpTo (idx);
522     if (idx < m_frames.size())
523     {
524         if (m_show_inlined_frames)
525         {
526             // When inline frames are enabled we actually create all the frames in GetFramesUpTo.
527             frame_sp = m_frames[idx];
528         }
529         else
530         {
531             Unwind *unwinder = m_thread.GetUnwinder ();
532             if (unwinder)
533             {
534                 addr_t pc, cfa;
535                 if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
536                 {
537                     frame_sp.reset (new StackFrame (m_thread.shared_from_this(), idx, idx, cfa, pc, NULL));
538 
539                     Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function;
540                     if (function)
541                     {
542                         // When we aren't showing inline functions we always use
543                         // the top most function block as the scope.
544                         frame_sp->SetSymbolContextScope (&function->GetBlock(false));
545                     }
546                     else
547                     {
548                         // Set the symbol scope from the symbol regardless if it is NULL or valid.
549                         frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol);
550                     }
551                     SetFrameAtIndex(idx, frame_sp);
552                 }
553             }
554         }
555     }
556     else if (original_idx == 0)
557     {
558         // There should ALWAYS be a frame at index 0.  If something went wrong with the CurrentInlinedDepth such that
559         // there weren't as many frames as we thought taking that into account, then reset the current inlined depth
560         // and return the real zeroth frame.
561         if (m_frames.size() > 0)
562         {
563             ResetCurrentInlinedDepth();
564             frame_sp = m_frames[original_idx];
565         }
566         else
567         {
568             // Why do we have a thread with zero frames, that should not ever happen...
569             if (m_thread.IsValid())
570                 assert ("A valid thread has no frames.");
571 
572         }
573     }
574 
575     return frame_sp;
576 }
577 
578 StackFrameSP
579 StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx)
580 {
581     // First try assuming the unwind index is the same as the frame index. The
582     // unwind index is always greater than or equal to the frame index, so it
583     // is a good place to start. If we have inlined frames we might have 5
584     // concrete frames (frame unwind indexes go from 0-4), but we might have 15
585     // frames after we make all the inlined frames. Most of the time the unwind
586     // frame index (or the concrete frame index) is the same as the frame index.
587     uint32_t frame_idx = unwind_idx;
588     StackFrameSP frame_sp (GetFrameAtIndex (frame_idx));
589     while (frame_sp)
590     {
591         if (frame_sp->GetFrameIndex() == unwind_idx)
592             break;
593         frame_sp = GetFrameAtIndex (++frame_idx);
594     }
595     return frame_sp;
596 }
597 
598 StackFrameSP
599 StackFrameList::GetFrameWithStackID (const StackID &stack_id)
600 {
601     uint32_t frame_idx = 0;
602     StackFrameSP frame_sp;
603     do
604     {
605         frame_sp = GetFrameAtIndex (frame_idx);
606         if (frame_sp && frame_sp->GetStackID() == stack_id)
607             break;
608         frame_idx++;
609     }
610     while (frame_sp);
611     return frame_sp;
612 }
613 
614 bool
615 StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
616 {
617     if (idx >= m_frames.size())
618         m_frames.resize(idx + 1);
619     // Make sure allocation succeeded by checking bounds again
620     if (idx < m_frames.size())
621     {
622         m_frames[idx] = frame_sp;
623         return true;
624     }
625     return false;   // resize failed, out of memory?
626 }
627 
628 uint32_t
629 StackFrameList::GetSelectedFrameIndex () const
630 {
631     Mutex::Locker locker (m_mutex);
632     return m_selected_frame_idx;
633 }
634 
635 
636 uint32_t
637 StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
638 {
639     Mutex::Locker locker (m_mutex);
640     const_iterator pos;
641     const_iterator begin = m_frames.begin();
642     const_iterator end = m_frames.end();
643     m_selected_frame_idx = 0;
644     for (pos = begin; pos != end; ++pos)
645     {
646         if (pos->get() == frame)
647         {
648             m_selected_frame_idx = std::distance (begin, pos);
649             uint32_t inlined_depth = GetCurrentInlinedDepth();
650             if (inlined_depth != UINT32_MAX)
651                 m_selected_frame_idx -= inlined_depth;
652             break;
653         }
654     }
655     SetDefaultFileAndLineToSelectedFrame();
656     return m_selected_frame_idx;
657 }
658 
659 // Mark a stack frame as the current frame using the frame index
660 bool
661 StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
662 {
663     Mutex::Locker locker (m_mutex);
664     StackFrameSP frame_sp (GetFrameAtIndex (idx));
665     if (frame_sp)
666     {
667         SetSelectedFrame(frame_sp.get());
668         return true;
669     }
670     else
671         return false;
672 }
673 
674 void
675 StackFrameList::SetDefaultFileAndLineToSelectedFrame()
676 {
677     if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID())
678     {
679         StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex()));
680         if (frame_sp)
681         {
682             SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
683             if (sc.line_entry.file)
684                 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file,
685                                                                                             sc.line_entry.line);
686         }
687     }
688 }
689 
690 // The thread has been run, reset the number stack frames to zero so we can
691 // determine how many frames we have lazily.
692 void
693 StackFrameList::Clear ()
694 {
695     Mutex::Locker locker (m_mutex);
696     m_frames.clear();
697     m_concrete_frames_fetched = 0;
698 }
699 
700 void
701 StackFrameList::InvalidateFrames (uint32_t start_idx)
702 {
703     Mutex::Locker locker (m_mutex);
704     if (m_show_inlined_frames)
705     {
706         Clear();
707     }
708     else
709     {
710         const size_t num_frames = m_frames.size();
711         while (start_idx < num_frames)
712         {
713             m_frames[start_idx].reset();
714             ++start_idx;
715         }
716     }
717 }
718 
719 void
720 StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp)
721 {
722     Mutex::Locker curr_locker (curr_ap.get() ? &curr_ap->m_mutex : NULL);
723     Mutex::Locker prev_locker (prev_sp.get() ? &prev_sp->m_mutex : NULL);
724 
725 #if defined (DEBUG_STACK_FRAMES)
726     StreamFile s(stdout, false);
727     s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
728     if (prev_sp.get())
729         prev_sp->Dump (&s);
730     else
731         s.PutCString ("NULL");
732     s.PutCString("\nCurr:\n");
733     if (curr_ap.get())
734         curr_ap->Dump (&s);
735     else
736         s.PutCString ("NULL");
737     s.EOL();
738 #endif
739 
740     if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0)
741     {
742 #if defined (DEBUG_STACK_FRAMES)
743         s.PutCString("No current frames, leave previous frames alone...\n");
744 #endif
745         curr_ap.release();
746         return;
747     }
748 
749     if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0)
750     {
751 #if defined (DEBUG_STACK_FRAMES)
752         s.PutCString("No previous frames, so use current frames...\n");
753 #endif
754         // We either don't have any previous frames, or since we have more than
755         // one current frames it means we have all the frames and can safely
756         // replace our previous frames.
757         prev_sp.reset (curr_ap.release());
758         return;
759     }
760 
761     const uint32_t num_curr_frames = curr_ap->GetNumFrames (false);
762 
763     if (num_curr_frames > 1)
764     {
765 #if defined (DEBUG_STACK_FRAMES)
766         s.PutCString("We have more than one current frame, so use current frames...\n");
767 #endif
768         // We have more than one current frames it means we have all the frames
769         // and can safely replace our previous frames.
770         prev_sp.reset (curr_ap.release());
771 
772 #if defined (DEBUG_STACK_FRAMES)
773         s.PutCString("\nMerged:\n");
774         prev_sp->Dump (&s);
775 #endif
776         return;
777     }
778 
779     StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0));
780     StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0));
781     StackID curr_stack_id (curr_frame_zero_sp->GetStackID());
782     StackID prev_stack_id (prev_frame_zero_sp->GetStackID());
783 
784 #if defined (DEBUG_STACK_FRAMES)
785     const uint32_t num_prev_frames = prev_sp->GetNumFrames (false);
786     s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
787 #endif
788 
789     // We have only a single current frame
790     // Our previous stack frames only had a single frame as well...
791     if (curr_stack_id == prev_stack_id)
792     {
793 #if defined (DEBUG_STACK_FRAMES)
794         s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n");
795 #endif
796 
797         curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp);
798 //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp);
799 //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
800     }
801     else if (curr_stack_id < prev_stack_id)
802     {
803 #if defined (DEBUG_STACK_FRAMES)
804         s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n");
805 #endif
806         prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp);
807     }
808 
809     curr_ap.release();
810 
811 #if defined (DEBUG_STACK_FRAMES)
812     s.PutCString("\nMerged:\n");
813     prev_sp->Dump (&s);
814 #endif
815 
816 
817 }
818 
819 lldb::StackFrameSP
820 StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr)
821 {
822     const_iterator pos;
823     const_iterator begin = m_frames.begin();
824     const_iterator end = m_frames.end();
825     lldb::StackFrameSP ret_sp;
826 
827     for (pos = begin; pos != end; ++pos)
828     {
829         if (pos->get() == stack_frame_ptr)
830         {
831             ret_sp = (*pos);
832             break;
833         }
834     }
835     return ret_sp;
836 }
837 
838 size_t
839 StackFrameList::GetStatus (Stream& strm,
840                            uint32_t first_frame,
841                            uint32_t num_frames,
842                            bool show_frame_info,
843                            uint32_t num_frames_with_source)
844 {
845     size_t num_frames_displayed = 0;
846 
847     if (num_frames == 0)
848         return 0;
849 
850     StackFrameSP frame_sp;
851     uint32_t frame_idx = 0;
852     uint32_t last_frame;
853 
854     // Don't let the last frame wrap around...
855     if (num_frames == UINT32_MAX)
856         last_frame = UINT32_MAX;
857     else
858         last_frame = first_frame + num_frames;
859 
860     for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx)
861     {
862         frame_sp = GetFrameAtIndex(frame_idx);
863         if (frame_sp.get() == NULL)
864             break;
865 
866         if (!frame_sp->GetStatus (strm,
867                                   show_frame_info,
868                                   num_frames_with_source > (first_frame - frame_idx)))
869             break;
870         ++num_frames_displayed;
871     }
872 
873     strm.IndentLess();
874     return num_frames_displayed;
875 }
876 
877