1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "lldb/Target/StackFrameList.h" 10 #include "lldb/Breakpoint/Breakpoint.h" 11 #include "lldb/Breakpoint/BreakpointLocation.h" 12 #include "lldb/Core/SourceManager.h" 13 #include "lldb/Core/StreamFile.h" 14 #include "lldb/Symbol/Block.h" 15 #include "lldb/Symbol/Function.h" 16 #include "lldb/Symbol/Symbol.h" 17 #include "lldb/Target/Process.h" 18 #include "lldb/Target/RegisterContext.h" 19 #include "lldb/Target/StackFrame.h" 20 #include "lldb/Target/StopInfo.h" 21 #include "lldb/Target/Target.h" 22 #include "lldb/Target/Thread.h" 23 #include "lldb/Target/Unwind.h" 24 #include "lldb/Utility/Log.h" 25 #include "llvm/ADT/SmallPtrSet.h" 26 27 #include <memory> 28 29 //#define DEBUG_STACK_FRAMES 1 30 31 using namespace lldb; 32 using namespace lldb_private; 33 34 // StackFrameList constructor 35 StackFrameList::StackFrameList(Thread &thread, 36 const lldb::StackFrameListSP &prev_frames_sp, 37 bool show_inline_frames) 38 : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), 39 m_selected_frame_idx(0), m_concrete_frames_fetched(0), 40 m_current_inlined_depth(UINT32_MAX), 41 m_current_inlined_pc(LLDB_INVALID_ADDRESS), 42 m_show_inlined_frames(show_inline_frames) { 43 if (prev_frames_sp) { 44 m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; 45 m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; 46 } 47 } 48 49 StackFrameList::~StackFrameList() { 50 // Call clear since this takes a lock and clears the stack frame list in case 51 // another thread is currently using this stack frame list 52 Clear(); 53 } 54 55 void StackFrameList::CalculateCurrentInlinedDepth() { 56 uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); 57 if (cur_inlined_depth == UINT32_MAX) { 58 ResetCurrentInlinedDepth(); 59 } 60 } 61 62 uint32_t StackFrameList::GetCurrentInlinedDepth() { 63 if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { 64 lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); 65 if (cur_pc != m_current_inlined_pc) { 66 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 67 m_current_inlined_depth = UINT32_MAX; 68 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 69 if (log && log->GetVerbose()) 70 LLDB_LOGF( 71 log, 72 "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); 73 } 74 return m_current_inlined_depth; 75 } else { 76 return UINT32_MAX; 77 } 78 } 79 80 void StackFrameList::ResetCurrentInlinedDepth() { 81 if (!m_show_inlined_frames) 82 return; 83 84 std::lock_guard<std::recursive_mutex> guard(m_mutex); 85 86 GetFramesUpTo(0); 87 if (m_frames.empty()) 88 return; 89 if (!m_frames[0]->IsInlined()) { 90 m_current_inlined_depth = UINT32_MAX; 91 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 92 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 93 if (log && log->GetVerbose()) 94 LLDB_LOGF( 95 log, 96 "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); 97 return; 98 } 99 100 // We only need to do something special about inlined blocks when we are 101 // at the beginning of an inlined function: 102 // FIXME: We probably also have to do something special if the PC is at 103 // the END of an inlined function, which coincides with the end of either 104 // its containing function or another inlined function. 105 106 Block *block_ptr = m_frames[0]->GetFrameBlock(); 107 if (!block_ptr) 108 return; 109 110 Address pc_as_address; 111 lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); 112 pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); 113 AddressRange containing_range; 114 if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || 115 pc_as_address != containing_range.GetBaseAddress()) 116 return; 117 118 // If we got here because of a breakpoint hit, then set the inlined depth 119 // depending on where the breakpoint was set. If we got here because of a 120 // crash, then set the inlined depth to the deepest most block. Otherwise, 121 // we stopped here naturally as the result of a step, so set ourselves in the 122 // containing frame of the whole set of nested inlines, so the user can then 123 // "virtually" step into the frames one by one, or next over the whole mess. 124 // Note: We don't have to handle being somewhere in the middle of the stack 125 // here, since ResetCurrentInlinedDepth doesn't get called if there is a 126 // valid inlined depth set. 127 StopInfoSP stop_info_sp = m_thread.GetStopInfo(); 128 if (!stop_info_sp) 129 return; 130 switch (stop_info_sp->GetStopReason()) { 131 case eStopReasonWatchpoint: 132 case eStopReasonException: 133 case eStopReasonExec: 134 case eStopReasonSignal: 135 // In all these cases we want to stop in the deepest frame. 136 m_current_inlined_pc = curr_pc; 137 m_current_inlined_depth = 0; 138 break; 139 case eStopReasonBreakpoint: { 140 // FIXME: Figure out what this break point is doing, and set the inline 141 // depth appropriately. Be careful to take into account breakpoints that 142 // implement step over prologue, since that should do the default 143 // calculation. For now, if the breakpoints corresponding to this hit are 144 // all internal, I set the stop location to the top of the inlined stack, 145 // since that will make things like stepping over prologues work right. 146 // But if there are any non-internal breakpoints I do to the bottom of the 147 // stack, since that was the old behavior. 148 uint32_t bp_site_id = stop_info_sp->GetValue(); 149 BreakpointSiteSP bp_site_sp( 150 m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); 151 bool all_internal = true; 152 if (bp_site_sp) { 153 uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); 154 for (uint32_t i = 0; i < num_owners; i++) { 155 Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); 156 if (!bp_ref.IsInternal()) { 157 all_internal = false; 158 } 159 } 160 } 161 if (!all_internal) { 162 m_current_inlined_pc = curr_pc; 163 m_current_inlined_depth = 0; 164 break; 165 } 166 } 167 LLVM_FALLTHROUGH; 168 default: { 169 // Otherwise, we should set ourselves at the container of the inlining, so 170 // that the user can descend into them. So first we check whether we have 171 // more than one inlined block sharing this PC: 172 int num_inlined_functions = 0; 173 174 for (Block *container_ptr = block_ptr->GetInlinedParent(); 175 container_ptr != nullptr; 176 container_ptr = container_ptr->GetInlinedParent()) { 177 if (!container_ptr->GetRangeContainingAddress(pc_as_address, 178 containing_range)) 179 break; 180 if (pc_as_address != containing_range.GetBaseAddress()) 181 break; 182 183 num_inlined_functions++; 184 } 185 m_current_inlined_pc = curr_pc; 186 m_current_inlined_depth = num_inlined_functions + 1; 187 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 188 if (log && log->GetVerbose()) 189 LLDB_LOGF(log, 190 "ResetCurrentInlinedDepth: setting inlined " 191 "depth: %d 0x%" PRIx64 ".\n", 192 m_current_inlined_depth, curr_pc); 193 194 break; 195 } 196 } 197 } 198 199 bool StackFrameList::DecrementCurrentInlinedDepth() { 200 if (m_show_inlined_frames) { 201 uint32_t current_inlined_depth = GetCurrentInlinedDepth(); 202 if (current_inlined_depth != UINT32_MAX) { 203 if (current_inlined_depth > 0) { 204 m_current_inlined_depth--; 205 return true; 206 } 207 } 208 } 209 return false; 210 } 211 212 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { 213 m_current_inlined_depth = new_depth; 214 if (new_depth == UINT32_MAX) 215 m_current_inlined_pc = LLDB_INVALID_ADDRESS; 216 else 217 m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); 218 } 219 220 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx, 221 Unwind *unwinder) { 222 assert(m_thread.IsValid() && "Expected valid thread"); 223 assert(m_frames.size() <= end_idx && "Expected there to be frames to fill"); 224 225 if (end_idx < m_concrete_frames_fetched) 226 return; 227 228 if (!unwinder) 229 return; 230 231 uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); 232 if (num_frames <= end_idx + 1) { 233 // Done unwinding. 234 m_concrete_frames_fetched = UINT32_MAX; 235 } 236 237 // Don't create the frames eagerly. Defer this work to GetFrameAtIndex, 238 // which can lazily query the unwinder to create frames. 239 m_frames.resize(num_frames); 240 } 241 242 /// Find the unique path through the call graph from \p begin (with return PC 243 /// \p return_pc) to \p end. On success this path is stored into \p path, and 244 /// on failure \p path is unchanged. 245 static void FindInterveningFrames(Function &begin, Function &end, 246 Target &target, addr_t return_pc, 247 std::vector<Function *> &path, 248 ModuleList &images, Log *log) { 249 LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}", 250 begin.GetDisplayName(), end.GetDisplayName(), return_pc); 251 252 // Find a non-tail calling edge with the correct return PC. 253 auto first_level_edges = begin.GetCallEdges(); 254 if (log) 255 for (const CallEdge &edge : first_level_edges) 256 LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}", 257 edge.GetReturnPCAddress(begin, target)); 258 auto first_edge_it = std::lower_bound( 259 first_level_edges.begin(), first_level_edges.end(), return_pc, 260 [&](const CallEdge &edge, addr_t target_pc) { 261 return edge.GetReturnPCAddress(begin, target) < target_pc; 262 }); 263 if (first_edge_it == first_level_edges.end() || 264 first_edge_it->GetReturnPCAddress(begin, target) != return_pc) { 265 LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}", 266 begin.GetDisplayName(), return_pc); 267 return; 268 } 269 CallEdge &first_edge = const_cast<CallEdge &>(*first_edge_it); 270 271 // The first callee may not be resolved, or there may be nothing to fill in. 272 Function *first_callee = first_edge.GetCallee(images); 273 if (!first_callee) { 274 LLDB_LOG(log, "Could not resolve callee"); 275 return; 276 } 277 if (first_callee == &end) { 278 LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})", 279 end.GetDisplayName(), return_pc); 280 return; 281 } 282 283 // Run DFS on the tail-calling edges out of the first callee to find \p end. 284 // Fully explore the set of functions reachable from the first edge via tail 285 // calls in order to detect ambiguous executions. 286 struct DFS { 287 std::vector<Function *> active_path = {}; 288 std::vector<Function *> solution_path = {}; 289 llvm::SmallPtrSet<Function *, 2> visited_nodes = {}; 290 bool ambiguous = false; 291 Function *end; 292 ModuleList &images; 293 294 DFS(Function *end, ModuleList &images) : end(end), images(images) {} 295 296 void search(Function *first_callee, std::vector<Function *> &path) { 297 dfs(first_callee); 298 if (!ambiguous) 299 path = std::move(solution_path); 300 } 301 302 void dfs(Function *callee) { 303 // Found a path to the target function. 304 if (callee == end) { 305 if (solution_path.empty()) 306 solution_path = active_path; 307 else 308 ambiguous = true; 309 return; 310 } 311 312 // Terminate the search if tail recursion is found, or more generally if 313 // there's more than one way to reach a target. This errs on the side of 314 // caution: it conservatively stops searching when some solutions are 315 // still possible to save time in the average case. 316 if (!visited_nodes.insert(callee).second) { 317 ambiguous = true; 318 return; 319 } 320 321 // Search the calls made from this callee. 322 active_path.push_back(callee); 323 for (CallEdge &edge : callee->GetTailCallingEdges()) { 324 Function *next_callee = edge.GetCallee(images); 325 if (!next_callee) 326 continue; 327 328 dfs(next_callee); 329 if (ambiguous) 330 return; 331 } 332 active_path.pop_back(); 333 } 334 }; 335 336 DFS(&end, images).search(first_callee, path); 337 } 338 339 /// Given that \p next_frame will be appended to the frame list, synthesize 340 /// tail call frames between the current end of the list and \p next_frame. 341 /// If any frames are added, adjust the frame index of \p next_frame. 342 /// 343 /// -------------- 344 /// | ... | <- Completed frames. 345 /// -------------- 346 /// | prev_frame | 347 /// -------------- 348 /// | ... | <- Artificial frames inserted here. 349 /// -------------- 350 /// | next_frame | 351 /// -------------- 352 /// | ... | <- Not-yet-visited frames. 353 /// -------------- 354 void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) { 355 TargetSP target_sp = next_frame.CalculateTarget(); 356 if (!target_sp) 357 return; 358 359 lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext(); 360 if (!next_reg_ctx_sp) 361 return; 362 363 Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); 364 365 assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack"); 366 StackFrame &prev_frame = *m_frames.back().get(); 367 368 // Find the functions prev_frame and next_frame are stopped in. The function 369 // objects are needed to search the lazy call graph for intervening frames. 370 Function *prev_func = 371 prev_frame.GetSymbolContext(eSymbolContextFunction).function; 372 if (!prev_func) { 373 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function"); 374 return; 375 } 376 Function *next_func = 377 next_frame.GetSymbolContext(eSymbolContextFunction).function; 378 if (!next_func) { 379 LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function"); 380 return; 381 } 382 383 // Try to find the unique sequence of (tail) calls which led from next_frame 384 // to prev_frame. 385 std::vector<Function *> path; 386 addr_t return_pc = next_reg_ctx_sp->GetPC(); 387 Target &target = *target_sp.get(); 388 ModuleList &images = next_frame.CalculateTarget()->GetImages(); 389 FindInterveningFrames(*next_func, *prev_func, target, return_pc, path, images, 390 log); 391 392 // Push synthetic tail call frames. 393 for (Function *callee : llvm::reverse(path)) { 394 uint32_t frame_idx = m_frames.size(); 395 uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex(); 396 addr_t cfa = LLDB_INVALID_ADDRESS; 397 bool cfa_is_valid = false; 398 addr_t pc = 399 callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target); 400 constexpr bool behaves_like_zeroth_frame = false; 401 SymbolContext sc; 402 callee->CalculateSymbolContext(&sc); 403 auto synth_frame = std::make_shared<StackFrame>( 404 m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa, 405 cfa_is_valid, pc, StackFrame::Kind::Artificial, 406 behaves_like_zeroth_frame, &sc); 407 m_frames.push_back(synth_frame); 408 LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName()); 409 } 410 411 // If any frames were created, adjust next_frame's index. 412 if (!path.empty()) 413 next_frame.SetFrameIndex(m_frames.size()); 414 } 415 416 void StackFrameList::GetFramesUpTo(uint32_t end_idx) { 417 // Do not fetch frames for an invalid thread. 418 if (!m_thread.IsValid()) 419 return; 420 421 // We've already gotten more frames than asked for, or we've already finished 422 // unwinding, return. 423 if (m_frames.size() > end_idx || GetAllFramesFetched()) 424 return; 425 426 Unwind *unwinder = m_thread.GetUnwinder(); 427 428 if (!m_show_inlined_frames) { 429 GetOnlyConcreteFramesUpTo(end_idx, unwinder); 430 return; 431 } 432 433 #if defined(DEBUG_STACK_FRAMES) 434 StreamFile s(stdout, false); 435 #endif 436 // If we are hiding some frames from the outside world, we need to add 437 // those onto the total count of frames to fetch. However, we don't need 438 // to do that if end_idx is 0 since in that case we always get the first 439 // concrete frame and all the inlined frames below it... And of course, if 440 // end_idx is UINT32_MAX that means get all, so just do that... 441 442 uint32_t inlined_depth = 0; 443 if (end_idx > 0 && end_idx != UINT32_MAX) { 444 inlined_depth = GetCurrentInlinedDepth(); 445 if (inlined_depth != UINT32_MAX) { 446 if (end_idx > 0) 447 end_idx += inlined_depth; 448 } 449 } 450 451 StackFrameSP unwind_frame_sp; 452 do { 453 uint32_t idx = m_concrete_frames_fetched++; 454 lldb::addr_t pc = LLDB_INVALID_ADDRESS; 455 lldb::addr_t cfa = LLDB_INVALID_ADDRESS; 456 bool behaves_like_zeroth_frame = (idx == 0); 457 if (idx == 0) { 458 // We might have already created frame zero, only create it if we need 459 // to. 460 if (m_frames.empty()) { 461 RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); 462 463 if (reg_ctx_sp) { 464 const bool success = unwinder && 465 unwinder->GetFrameInfoAtIndex( 466 idx, cfa, pc, behaves_like_zeroth_frame); 467 // There shouldn't be any way not to get the frame info for frame 468 // 0. But if the unwinder can't make one, lets make one by hand 469 // with the SP as the CFA and see if that gets any further. 470 if (!success) { 471 cfa = reg_ctx_sp->GetSP(); 472 pc = reg_ctx_sp->GetPC(); 473 } 474 475 unwind_frame_sp = std::make_shared<StackFrame>( 476 m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, 477 cfa, pc, behaves_like_zeroth_frame, nullptr); 478 m_frames.push_back(unwind_frame_sp); 479 } 480 } else { 481 unwind_frame_sp = m_frames.front(); 482 cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); 483 } 484 } else { 485 const bool success = unwinder && 486 unwinder->GetFrameInfoAtIndex( 487 idx, cfa, pc, behaves_like_zeroth_frame); 488 if (!success) { 489 // We've gotten to the end of the stack. 490 SetAllFramesFetched(); 491 break; 492 } 493 const bool cfa_is_valid = true; 494 unwind_frame_sp = std::make_shared<StackFrame>( 495 m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, 496 pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 497 498 // Create synthetic tail call frames between the previous frame and the 499 // newly-found frame. The new frame's index may change after this call, 500 // although its concrete index will stay the same. 501 SynthesizeTailCallFrames(*unwind_frame_sp.get()); 502 503 m_frames.push_back(unwind_frame_sp); 504 } 505 506 assert(unwind_frame_sp); 507 SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( 508 eSymbolContextBlock | eSymbolContextFunction); 509 Block *unwind_block = unwind_sc.block; 510 if (unwind_block) { 511 Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); 512 TargetSP target_sp = m_thread.CalculateTarget(); 513 // Be sure to adjust the frame address to match the address that was 514 // used to lookup the symbol context above. If we are in the first 515 // concrete frame, then we lookup using the current address, else we 516 // decrement the address by one to get the correct location. 517 if (idx > 0) { 518 if (curr_frame_address.GetOffset() == 0) { 519 // If curr_frame_address points to the first address in a section 520 // then after adjustment it will point to an other section. In that 521 // case resolve the address again to the correct section plus 522 // offset form. 523 addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( 524 target_sp.get(), AddressClass::eCode); 525 curr_frame_address.SetOpcodeLoadAddress( 526 load_addr - 1, target_sp.get(), AddressClass::eCode); 527 } else { 528 curr_frame_address.Slide(-1); 529 } 530 } 531 532 SymbolContext next_frame_sc; 533 Address next_frame_address; 534 535 while (unwind_sc.GetParentOfInlinedScope( 536 curr_frame_address, next_frame_sc, next_frame_address)) { 537 next_frame_sc.line_entry.ApplyFileMappings(target_sp); 538 behaves_like_zeroth_frame = false; 539 StackFrameSP frame_sp(new StackFrame( 540 m_thread.shared_from_this(), m_frames.size(), idx, 541 unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, 542 behaves_like_zeroth_frame, &next_frame_sc)); 543 544 m_frames.push_back(frame_sp); 545 unwind_sc = next_frame_sc; 546 curr_frame_address = next_frame_address; 547 } 548 } 549 } while (m_frames.size() - 1 < end_idx); 550 551 // Don't try to merge till you've calculated all the frames in this stack. 552 if (GetAllFramesFetched() && m_prev_frames_sp) { 553 StackFrameList *prev_frames = m_prev_frames_sp.get(); 554 StackFrameList *curr_frames = this; 555 556 #if defined(DEBUG_STACK_FRAMES) 557 s.PutCString("\nprev_frames:\n"); 558 prev_frames->Dump(&s); 559 s.PutCString("\ncurr_frames:\n"); 560 curr_frames->Dump(&s); 561 s.EOL(); 562 #endif 563 size_t curr_frame_num, prev_frame_num; 564 565 for (curr_frame_num = curr_frames->m_frames.size(), 566 prev_frame_num = prev_frames->m_frames.size(); 567 curr_frame_num > 0 && prev_frame_num > 0; 568 --curr_frame_num, --prev_frame_num) { 569 const size_t curr_frame_idx = curr_frame_num - 1; 570 const size_t prev_frame_idx = prev_frame_num - 1; 571 StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); 572 StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); 573 574 #if defined(DEBUG_STACK_FRAMES) 575 s.Printf("\n\nCurr frame #%u ", curr_frame_idx); 576 if (curr_frame_sp) 577 curr_frame_sp->Dump(&s, true, false); 578 else 579 s.PutCString("NULL"); 580 s.Printf("\nPrev frame #%u ", prev_frame_idx); 581 if (prev_frame_sp) 582 prev_frame_sp->Dump(&s, true, false); 583 else 584 s.PutCString("NULL"); 585 #endif 586 587 StackFrame *curr_frame = curr_frame_sp.get(); 588 StackFrame *prev_frame = prev_frame_sp.get(); 589 590 if (curr_frame == nullptr || prev_frame == nullptr) 591 break; 592 593 // Check the stack ID to make sure they are equal. 594 if (curr_frame->GetStackID() != prev_frame->GetStackID()) 595 break; 596 597 prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); 598 // Now copy the fixed up previous frame into the current frames so the 599 // pointer doesn't change. 600 m_frames[curr_frame_idx] = prev_frame_sp; 601 602 #if defined(DEBUG_STACK_FRAMES) 603 s.Printf("\n Copying previous frame to current frame"); 604 #endif 605 } 606 // We are done with the old stack frame list, we can release it now. 607 m_prev_frames_sp.reset(); 608 } 609 610 #if defined(DEBUG_STACK_FRAMES) 611 s.PutCString("\n\nNew frames:\n"); 612 Dump(&s); 613 s.EOL(); 614 #endif 615 } 616 617 uint32_t StackFrameList::GetNumFrames(bool can_create) { 618 std::lock_guard<std::recursive_mutex> guard(m_mutex); 619 620 if (can_create) 621 GetFramesUpTo(UINT32_MAX); 622 623 return GetVisibleStackFrameIndex(m_frames.size()); 624 } 625 626 void StackFrameList::Dump(Stream *s) { 627 if (s == nullptr) 628 return; 629 630 std::lock_guard<std::recursive_mutex> guard(m_mutex); 631 632 const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); 633 for (pos = begin; pos != end; ++pos) { 634 StackFrame *frame = (*pos).get(); 635 s->Printf("%p: ", static_cast<void *>(frame)); 636 if (frame) { 637 frame->GetStackID().Dump(s); 638 frame->DumpUsingSettingsFormat(s); 639 } else 640 s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); 641 s->EOL(); 642 } 643 s->EOL(); 644 } 645 646 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { 647 StackFrameSP frame_sp; 648 std::lock_guard<std::recursive_mutex> guard(m_mutex); 649 uint32_t original_idx = idx; 650 651 uint32_t inlined_depth = GetCurrentInlinedDepth(); 652 if (inlined_depth != UINT32_MAX) 653 idx += inlined_depth; 654 655 if (idx < m_frames.size()) 656 frame_sp = m_frames[idx]; 657 658 if (frame_sp) 659 return frame_sp; 660 661 // GetFramesUpTo will fill m_frames with as many frames as you asked for, if 662 // there are that many. If there weren't then you asked for too many frames. 663 GetFramesUpTo(idx); 664 if (idx < m_frames.size()) { 665 if (m_show_inlined_frames) { 666 // When inline frames are enabled we actually create all the frames in 667 // GetFramesUpTo. 668 frame_sp = m_frames[idx]; 669 } else { 670 Unwind *unwinder = m_thread.GetUnwinder(); 671 if (unwinder) { 672 addr_t pc, cfa; 673 bool behaves_like_zeroth_frame = (idx == 0); 674 if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc, 675 behaves_like_zeroth_frame)) { 676 const bool cfa_is_valid = true; 677 frame_sp = std::make_shared<StackFrame>( 678 m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 679 StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); 680 681 Function *function = 682 frame_sp->GetSymbolContext(eSymbolContextFunction).function; 683 if (function) { 684 // When we aren't showing inline functions we always use the top 685 // most function block as the scope. 686 frame_sp->SetSymbolContextScope(&function->GetBlock(false)); 687 } else { 688 // Set the symbol scope from the symbol regardless if it is nullptr 689 // or valid. 690 frame_sp->SetSymbolContextScope( 691 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); 692 } 693 SetFrameAtIndex(idx, frame_sp); 694 } 695 } 696 } 697 } else if (original_idx == 0) { 698 // There should ALWAYS be a frame at index 0. If something went wrong with 699 // the CurrentInlinedDepth such that there weren't as many frames as we 700 // thought taking that into account, then reset the current inlined depth 701 // and return the real zeroth frame. 702 if (m_frames.empty()) { 703 // Why do we have a thread with zero frames, that should not ever 704 // happen... 705 assert(!m_thread.IsValid() && "A valid thread has no frames."); 706 } else { 707 ResetCurrentInlinedDepth(); 708 frame_sp = m_frames[original_idx]; 709 } 710 } 711 712 return frame_sp; 713 } 714 715 StackFrameSP 716 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { 717 // First try assuming the unwind index is the same as the frame index. The 718 // unwind index is always greater than or equal to the frame index, so it is 719 // a good place to start. If we have inlined frames we might have 5 concrete 720 // frames (frame unwind indexes go from 0-4), but we might have 15 frames 721 // after we make all the inlined frames. Most of the time the unwind frame 722 // index (or the concrete frame index) is the same as the frame index. 723 uint32_t frame_idx = unwind_idx; 724 StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); 725 while (frame_sp) { 726 if (frame_sp->GetFrameIndex() == unwind_idx) 727 break; 728 frame_sp = GetFrameAtIndex(++frame_idx); 729 } 730 return frame_sp; 731 } 732 733 static bool CompareStackID(const StackFrameSP &stack_sp, 734 const StackID &stack_id) { 735 return stack_sp->GetStackID() < stack_id; 736 } 737 738 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { 739 StackFrameSP frame_sp; 740 741 if (stack_id.IsValid()) { 742 std::lock_guard<std::recursive_mutex> guard(m_mutex); 743 uint32_t frame_idx = 0; 744 // Do a binary search in case the stack frame is already in our cache 745 collection::const_iterator begin = m_frames.begin(); 746 collection::const_iterator end = m_frames.end(); 747 if (begin != end) { 748 collection::const_iterator pos = 749 std::lower_bound(begin, end, stack_id, CompareStackID); 750 if (pos != end) { 751 if ((*pos)->GetStackID() == stack_id) 752 return *pos; 753 } 754 } 755 do { 756 frame_sp = GetFrameAtIndex(frame_idx); 757 if (frame_sp && frame_sp->GetStackID() == stack_id) 758 break; 759 frame_idx++; 760 } while (frame_sp); 761 } 762 return frame_sp; 763 } 764 765 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { 766 if (idx >= m_frames.size()) 767 m_frames.resize(idx + 1); 768 // Make sure allocation succeeded by checking bounds again 769 if (idx < m_frames.size()) { 770 m_frames[idx] = frame_sp; 771 return true; 772 } 773 return false; // resize failed, out of memory? 774 } 775 776 uint32_t StackFrameList::GetSelectedFrameIndex() const { 777 std::lock_guard<std::recursive_mutex> guard(m_mutex); 778 return m_selected_frame_idx; 779 } 780 781 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { 782 std::lock_guard<std::recursive_mutex> guard(m_mutex); 783 const_iterator pos; 784 const_iterator begin = m_frames.begin(); 785 const_iterator end = m_frames.end(); 786 m_selected_frame_idx = 0; 787 for (pos = begin; pos != end; ++pos) { 788 if (pos->get() == frame) { 789 m_selected_frame_idx = std::distance(begin, pos); 790 uint32_t inlined_depth = GetCurrentInlinedDepth(); 791 if (inlined_depth != UINT32_MAX) 792 m_selected_frame_idx -= inlined_depth; 793 break; 794 } 795 } 796 SetDefaultFileAndLineToSelectedFrame(); 797 return m_selected_frame_idx; 798 } 799 800 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { 801 std::lock_guard<std::recursive_mutex> guard(m_mutex); 802 StackFrameSP frame_sp(GetFrameAtIndex(idx)); 803 if (frame_sp) { 804 SetSelectedFrame(frame_sp.get()); 805 return true; 806 } else 807 return false; 808 } 809 810 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { 811 if (m_thread.GetID() == 812 m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { 813 StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); 814 if (frame_sp) { 815 SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); 816 if (sc.line_entry.file) 817 m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( 818 sc.line_entry.file, sc.line_entry.line); 819 } 820 } 821 } 822 823 // The thread has been run, reset the number stack frames to zero so we can 824 // determine how many frames we have lazily. 825 void StackFrameList::Clear() { 826 std::lock_guard<std::recursive_mutex> guard(m_mutex); 827 m_frames.clear(); 828 m_concrete_frames_fetched = 0; 829 } 830 831 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up, 832 lldb::StackFrameListSP &prev_sp) { 833 std::unique_lock<std::recursive_mutex> current_lock, previous_lock; 834 if (curr_up) 835 current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex); 836 if (prev_sp) 837 previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); 838 839 #if defined(DEBUG_STACK_FRAMES) 840 StreamFile s(stdout, false); 841 s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); 842 if (prev_sp) 843 prev_sp->Dump(&s); 844 else 845 s.PutCString("NULL"); 846 s.PutCString("\nCurr:\n"); 847 if (curr_up) 848 curr_up->Dump(&s); 849 else 850 s.PutCString("NULL"); 851 s.EOL(); 852 #endif 853 854 if (!curr_up || curr_up->GetNumFrames(false) == 0) { 855 #if defined(DEBUG_STACK_FRAMES) 856 s.PutCString("No current frames, leave previous frames alone...\n"); 857 #endif 858 curr_up.release(); 859 return; 860 } 861 862 if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { 863 #if defined(DEBUG_STACK_FRAMES) 864 s.PutCString("No previous frames, so use current frames...\n"); 865 #endif 866 // We either don't have any previous frames, or since we have more than one 867 // current frames it means we have all the frames and can safely replace 868 // our previous frames. 869 prev_sp.reset(curr_up.release()); 870 return; 871 } 872 873 const uint32_t num_curr_frames = curr_up->GetNumFrames(false); 874 875 if (num_curr_frames > 1) { 876 #if defined(DEBUG_STACK_FRAMES) 877 s.PutCString( 878 "We have more than one current frame, so use current frames...\n"); 879 #endif 880 // We have more than one current frames it means we have all the frames and 881 // can safely replace our previous frames. 882 prev_sp.reset(curr_up.release()); 883 884 #if defined(DEBUG_STACK_FRAMES) 885 s.PutCString("\nMerged:\n"); 886 prev_sp->Dump(&s); 887 #endif 888 return; 889 } 890 891 StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); 892 StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0)); 893 StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); 894 StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); 895 896 #if defined(DEBUG_STACK_FRAMES) 897 const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); 898 s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); 899 #endif 900 901 // We have only a single current frame 902 // Our previous stack frames only had a single frame as well... 903 if (curr_stack_id == prev_stack_id) { 904 #if defined(DEBUG_STACK_FRAMES) 905 s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " 906 "cached data\n"); 907 #endif 908 909 curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( 910 *prev_frame_zero_sp); 911 // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame 912 // (*curr_frame_zero_sp); 913 // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); 914 } else if (curr_stack_id < prev_stack_id) { 915 #if defined(DEBUG_STACK_FRAMES) 916 s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " 917 "frame #0, insert current frame zero in front of previous\n"); 918 #endif 919 prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); 920 } 921 922 curr_up.release(); 923 924 #if defined(DEBUG_STACK_FRAMES) 925 s.PutCString("\nMerged:\n"); 926 prev_sp->Dump(&s); 927 #endif 928 } 929 930 lldb::StackFrameSP 931 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { 932 const_iterator pos; 933 const_iterator begin = m_frames.begin(); 934 const_iterator end = m_frames.end(); 935 lldb::StackFrameSP ret_sp; 936 937 for (pos = begin; pos != end; ++pos) { 938 if (pos->get() == stack_frame_ptr) { 939 ret_sp = (*pos); 940 break; 941 } 942 } 943 return ret_sp; 944 } 945 946 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, 947 uint32_t num_frames, bool show_frame_info, 948 uint32_t num_frames_with_source, 949 bool show_unique, 950 const char *selected_frame_marker) { 951 size_t num_frames_displayed = 0; 952 953 if (num_frames == 0) 954 return 0; 955 956 StackFrameSP frame_sp; 957 uint32_t frame_idx = 0; 958 uint32_t last_frame; 959 960 // Don't let the last frame wrap around... 961 if (num_frames == UINT32_MAX) 962 last_frame = UINT32_MAX; 963 else 964 last_frame = first_frame + num_frames; 965 966 StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); 967 const char *unselected_marker = nullptr; 968 std::string buffer; 969 if (selected_frame_marker) { 970 size_t len = strlen(selected_frame_marker); 971 buffer.insert(buffer.begin(), len, ' '); 972 unselected_marker = buffer.c_str(); 973 } 974 const char *marker = nullptr; 975 976 for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { 977 frame_sp = GetFrameAtIndex(frame_idx); 978 if (!frame_sp) 979 break; 980 981 if (selected_frame_marker != nullptr) { 982 if (frame_sp == selected_frame_sp) 983 marker = selected_frame_marker; 984 else 985 marker = unselected_marker; 986 } 987 988 if (!frame_sp->GetStatus(strm, show_frame_info, 989 num_frames_with_source > (first_frame - frame_idx), 990 show_unique, marker)) 991 break; 992 ++num_frames_displayed; 993 } 994 995 strm.IndentLess(); 996 return num_frames_displayed; 997 } 998