1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 // C Includes
11 // C++ Includes
12 // Other libraries and framework includes
13 // Project includes
14 #include "lldb/Target/StackFrameList.h"
15 #include "lldb/Breakpoint/Breakpoint.h"
16 #include "lldb/Breakpoint/BreakpointLocation.h"
17 #include "lldb/Core/Log.h"
18 #include "lldb/Core/SourceManager.h"
19 #include "lldb/Core/StreamFile.h"
20 #include "lldb/Symbol/Block.h"
21 #include "lldb/Symbol/Function.h"
22 #include "lldb/Symbol/Symbol.h"
23 #include "lldb/Target/Process.h"
24 #include "lldb/Target/RegisterContext.h"
25 #include "lldb/Target/StackFrame.h"
26 #include "lldb/Target/StopInfo.h"
27 #include "lldb/Target/Target.h"
28 #include "lldb/Target/Thread.h"
29 #include "lldb/Target/Unwind.h"
30 
31 //#define DEBUG_STACK_FRAMES 1
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 
36 //----------------------------------------------------------------------
37 // StackFrameList constructor
38 //----------------------------------------------------------------------
39 StackFrameList::StackFrameList(Thread &thread,
40                                const lldb::StackFrameListSP &prev_frames_sp,
41                                bool show_inline_frames)
42     : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
43       m_selected_frame_idx(0), m_concrete_frames_fetched(0),
44       m_current_inlined_depth(UINT32_MAX),
45       m_current_inlined_pc(LLDB_INVALID_ADDRESS),
46       m_show_inlined_frames(show_inline_frames) {
47   if (prev_frames_sp) {
48     m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
49     m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
50   }
51 }
52 
53 StackFrameList::~StackFrameList() {
54   // Call clear since this takes a lock and clears the stack frame list
55   // in case another thread is currently using this stack frame list
56   Clear();
57 }
58 
59 void StackFrameList::CalculateCurrentInlinedDepth() {
60   uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
61   if (cur_inlined_depth == UINT32_MAX) {
62     ResetCurrentInlinedDepth();
63   }
64 }
65 
66 uint32_t StackFrameList::GetCurrentInlinedDepth() {
67   if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
68     lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
69     if (cur_pc != m_current_inlined_pc) {
70       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
71       m_current_inlined_depth = UINT32_MAX;
72       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
73       if (log && log->GetVerbose())
74         log->Printf(
75             "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
76     }
77     return m_current_inlined_depth;
78   } else {
79     return UINT32_MAX;
80   }
81 }
82 
83 void StackFrameList::ResetCurrentInlinedDepth() {
84   std::lock_guard<std::recursive_mutex> guard(m_mutex);
85 
86   if (m_show_inlined_frames) {
87     GetFramesUpTo(0);
88     if (m_frames.empty())
89       return;
90     if (!m_frames[0]->IsInlined()) {
91       m_current_inlined_depth = UINT32_MAX;
92       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
93       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
94       if (log && log->GetVerbose())
95         log->Printf(
96             "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
97     } else {
98       // We only need to do something special about inlined blocks when we
99       // are at the beginning of an inlined function:
100       // FIXME: We probably also have to do something special if the PC is at
101       // the END
102       // of an inlined function, which coincides with the end of either its
103       // containing
104       // function or another inlined function.
105 
106       lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
107       Block *block_ptr = m_frames[0]->GetFrameBlock();
108       if (block_ptr) {
109         Address pc_as_address;
110         pc_as_address.SetLoadAddress(curr_pc,
111                                      &(m_thread.GetProcess()->GetTarget()));
112         AddressRange containing_range;
113         if (block_ptr->GetRangeContainingAddress(pc_as_address,
114                                                  containing_range)) {
115           if (pc_as_address == containing_range.GetBaseAddress()) {
116             // If we got here because of a breakpoint hit, then set the inlined
117             // depth depending on where
118             // the breakpoint was set.
119             // If we got here because of a crash, then set the inlined depth to
120             // the deepest most block.
121             // Otherwise, we stopped here naturally as the result of a step, so
122             // set ourselves in the
123             // containing frame of the whole set of nested inlines, so the user
124             // can then "virtually"
125             // step into the frames one by one, or next over the whole mess.
126             // Note: We don't have to handle being somewhere in the middle of
127             // the stack here, since
128             // ResetCurrentInlinedDepth doesn't get called if there is a valid
129             // inlined depth set.
130             StopInfoSP stop_info_sp = m_thread.GetStopInfo();
131             if (stop_info_sp) {
132               switch (stop_info_sp->GetStopReason()) {
133               case eStopReasonWatchpoint:
134               case eStopReasonException:
135               case eStopReasonExec:
136               case eStopReasonSignal:
137                 // In all these cases we want to stop in the deepest most frame.
138                 m_current_inlined_pc = curr_pc;
139                 m_current_inlined_depth = 0;
140                 break;
141               case eStopReasonBreakpoint: {
142                 // FIXME: Figure out what this break point is doing, and set the
143                 // inline depth
144                 // appropriately.  Be careful to take into account breakpoints
145                 // that implement
146                 // step over prologue, since that should do the default
147                 // calculation.
148                 // For now, if the breakpoints corresponding to this hit are all
149                 // internal,
150                 // I set the stop location to the top of the inlined stack,
151                 // since that will make
152                 // things like stepping over prologues work right.  But if there
153                 // are any non-internal
154                 // breakpoints I do to the bottom of the stack, since that was
155                 // the old behavior.
156                 uint32_t bp_site_id = stop_info_sp->GetValue();
157                 BreakpointSiteSP bp_site_sp(
158                     m_thread.GetProcess()->GetBreakpointSiteList().FindByID(
159                         bp_site_id));
160                 bool all_internal = true;
161                 if (bp_site_sp) {
162                   uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
163                   for (uint32_t i = 0; i < num_owners; i++) {
164                     Breakpoint &bp_ref =
165                         bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
166                     if (!bp_ref.IsInternal()) {
167                       all_internal = false;
168                     }
169                   }
170                 }
171                 if (!all_internal) {
172                   m_current_inlined_pc = curr_pc;
173                   m_current_inlined_depth = 0;
174                   break;
175                 }
176               }
177                 LLVM_FALLTHROUGH;
178               default: {
179                 // Otherwise, we should set ourselves at the container of the
180                 // inlining, so that the
181                 // user can descend into them.
182                 // So first we check whether we have more than one inlined block
183                 // sharing this PC:
184                 int num_inlined_functions = 0;
185 
186                 for (Block *container_ptr = block_ptr->GetInlinedParent();
187                      container_ptr != nullptr;
188                      container_ptr = container_ptr->GetInlinedParent()) {
189                   if (!container_ptr->GetRangeContainingAddress(
190                           pc_as_address, containing_range))
191                     break;
192                   if (pc_as_address != containing_range.GetBaseAddress())
193                     break;
194 
195                   num_inlined_functions++;
196                 }
197                 m_current_inlined_pc = curr_pc;
198                 m_current_inlined_depth = num_inlined_functions + 1;
199                 Log *log(
200                     lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
201                 if (log && log->GetVerbose())
202                   log->Printf("ResetCurrentInlinedDepth: setting inlined "
203                               "depth: %d 0x%" PRIx64 ".\n",
204                               m_current_inlined_depth, curr_pc);
205 
206               } break;
207               }
208             }
209           }
210         }
211       }
212     }
213   }
214 }
215 
216 bool StackFrameList::DecrementCurrentInlinedDepth() {
217   if (m_show_inlined_frames) {
218     uint32_t current_inlined_depth = GetCurrentInlinedDepth();
219     if (current_inlined_depth != UINT32_MAX) {
220       if (current_inlined_depth > 0) {
221         m_current_inlined_depth--;
222         return true;
223       }
224     }
225   }
226   return false;
227 }
228 
229 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
230   m_current_inlined_depth = new_depth;
231   if (new_depth == UINT32_MAX)
232     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
233   else
234     m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
235 }
236 
237 void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
238   // this makes sure we do not fetch frames for an invalid thread
239   if (!m_thread.IsValid())
240     return;
241 
242   // We've already gotten more frames than asked for, or we've already finished
243   // unwinding, return.
244   if (m_frames.size() > end_idx || GetAllFramesFetched())
245     return;
246 
247   Unwind *unwinder = m_thread.GetUnwinder();
248 
249   if (m_show_inlined_frames) {
250 #if defined(DEBUG_STACK_FRAMES)
251     StreamFile s(stdout, false);
252 #endif
253     // If we are hiding some frames from the outside world, we need to add those
254     // onto the total count of
255     // frames to fetch.  However, we don't need to do that if end_idx is 0 since
256     // in that case we always
257     // get the first concrete frame and all the inlined frames below it...  And
258     // of course, if end_idx is
259     // UINT32_MAX that means get all, so just do that...
260 
261     uint32_t inlined_depth = 0;
262     if (end_idx > 0 && end_idx != UINT32_MAX) {
263       inlined_depth = GetCurrentInlinedDepth();
264       if (inlined_depth != UINT32_MAX) {
265         if (end_idx > 0)
266           end_idx += inlined_depth;
267       }
268     }
269 
270     StackFrameSP unwind_frame_sp;
271     do {
272       uint32_t idx = m_concrete_frames_fetched++;
273       lldb::addr_t pc = LLDB_INVALID_ADDRESS;
274       lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
275       if (idx == 0) {
276         // We might have already created frame zero, only create it
277         // if we need to
278         if (m_frames.empty()) {
279           RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
280 
281           if (reg_ctx_sp) {
282             const bool success =
283                 unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
284             // There shouldn't be any way not to get the frame info for frame 0.
285             // But if the unwinder can't make one, lets make one by hand with
286             // the
287             // SP as the CFA and see if that gets any further.
288             if (!success) {
289               cfa = reg_ctx_sp->GetSP();
290               pc = reg_ctx_sp->GetPC();
291             }
292 
293             unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(),
294                                                  m_frames.size(), idx,
295                                                  reg_ctx_sp, cfa, pc, nullptr));
296             m_frames.push_back(unwind_frame_sp);
297           }
298         } else {
299           unwind_frame_sp = m_frames.front();
300           cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
301         }
302       } else {
303         const bool success =
304             unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
305         if (!success) {
306           // We've gotten to the end of the stack.
307           SetAllFramesFetched();
308           break;
309         }
310         const bool cfa_is_valid = true;
311         const bool stop_id_is_valid = false;
312         const bool is_history_frame = false;
313         unwind_frame_sp.reset(new StackFrame(
314             m_thread.shared_from_this(), m_frames.size(), idx, cfa,
315             cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, nullptr));
316         m_frames.push_back(unwind_frame_sp);
317       }
318 
319       assert(unwind_frame_sp);
320       SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
321           eSymbolContextBlock | eSymbolContextFunction);
322       Block *unwind_block = unwind_sc.block;
323       if (unwind_block) {
324         Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress());
325         TargetSP target_sp = m_thread.CalculateTarget();
326         // Be sure to adjust the frame address to match the address
327         // that was used to lookup the symbol context above. If we are
328         // in the first concrete frame, then we lookup using the current
329         // address, else we decrement the address by one to get the correct
330         // location.
331         if (idx > 0) {
332           if (curr_frame_address.GetOffset() == 0) {
333             // If curr_frame_address points to the first address in a section
334             // then after
335             // adjustment it will point to an other section. In that case
336             // resolve the
337             // address again to the correct section plus offset form.
338             addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(
339                 target_sp.get(), eAddressClassCode);
340             curr_frame_address.SetOpcodeLoadAddress(
341                 load_addr - 1, target_sp.get(), eAddressClassCode);
342           } else {
343             curr_frame_address.Slide(-1);
344           }
345         }
346 
347         SymbolContext next_frame_sc;
348         Address next_frame_address;
349 
350         while (unwind_sc.GetParentOfInlinedScope(
351             curr_frame_address, next_frame_sc, next_frame_address)) {
352           next_frame_sc.line_entry.ApplyFileMappings(target_sp);
353           StackFrameSP frame_sp(
354               new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx,
355                              unwind_frame_sp->GetRegisterContextSP(), cfa,
356                              next_frame_address, &next_frame_sc));
357 
358           m_frames.push_back(frame_sp);
359           unwind_sc = next_frame_sc;
360           curr_frame_address = next_frame_address;
361         }
362       }
363     } while (m_frames.size() - 1 < end_idx);
364 
365     // Don't try to merge till you've calculated all the frames in this stack.
366     if (GetAllFramesFetched() && m_prev_frames_sp) {
367       StackFrameList *prev_frames = m_prev_frames_sp.get();
368       StackFrameList *curr_frames = this;
369 
370 // curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth;
371 // curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc;
372 // printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n",
373 // curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc);
374 
375 #if defined(DEBUG_STACK_FRAMES)
376       s.PutCString("\nprev_frames:\n");
377       prev_frames->Dump(&s);
378       s.PutCString("\ncurr_frames:\n");
379       curr_frames->Dump(&s);
380       s.EOL();
381 #endif
382       size_t curr_frame_num, prev_frame_num;
383 
384       for (curr_frame_num = curr_frames->m_frames.size(),
385           prev_frame_num = prev_frames->m_frames.size();
386            curr_frame_num > 0 && prev_frame_num > 0;
387            --curr_frame_num, --prev_frame_num) {
388         const size_t curr_frame_idx = curr_frame_num - 1;
389         const size_t prev_frame_idx = prev_frame_num - 1;
390         StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
391         StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
392 
393 #if defined(DEBUG_STACK_FRAMES)
394         s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
395         if (curr_frame_sp)
396           curr_frame_sp->Dump(&s, true, false);
397         else
398           s.PutCString("NULL");
399         s.Printf("\nPrev frame #%u ", prev_frame_idx);
400         if (prev_frame_sp)
401           prev_frame_sp->Dump(&s, true, false);
402         else
403           s.PutCString("NULL");
404 #endif
405 
406         StackFrame *curr_frame = curr_frame_sp.get();
407         StackFrame *prev_frame = prev_frame_sp.get();
408 
409         if (curr_frame == nullptr || prev_frame == nullptr)
410           break;
411 
412         // Check the stack ID to make sure they are equal
413         if (curr_frame->GetStackID() != prev_frame->GetStackID())
414           break;
415 
416         prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
417         // Now copy the fixed up previous frame into the current frames
418         // so the pointer doesn't change
419         m_frames[curr_frame_idx] = prev_frame_sp;
420 // curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame);
421 
422 #if defined(DEBUG_STACK_FRAMES)
423         s.Printf("\n    Copying previous frame to current frame");
424 #endif
425       }
426       // We are done with the old stack frame list, we can release it now
427       m_prev_frames_sp.reset();
428     }
429 
430 #if defined(DEBUG_STACK_FRAMES)
431     s.PutCString("\n\nNew frames:\n");
432     Dump(&s);
433     s.EOL();
434 #endif
435   } else {
436     if (end_idx < m_concrete_frames_fetched)
437       return;
438 
439     if (unwinder) {
440       uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
441       if (num_frames <= end_idx + 1) {
442         // Done unwinding.
443         m_concrete_frames_fetched = UINT32_MAX;
444       }
445       m_frames.resize(num_frames);
446     }
447   }
448 }
449 
450 uint32_t StackFrameList::GetNumFrames(bool can_create) {
451   std::lock_guard<std::recursive_mutex> guard(m_mutex);
452 
453   if (can_create)
454     GetFramesUpTo(UINT32_MAX);
455 
456   uint32_t inlined_depth = GetCurrentInlinedDepth();
457   if (inlined_depth == UINT32_MAX)
458     return m_frames.size();
459   else
460     return m_frames.size() - inlined_depth;
461 }
462 
463 void StackFrameList::Dump(Stream *s) {
464   if (s == nullptr)
465     return;
466 
467   std::lock_guard<std::recursive_mutex> guard(m_mutex);
468 
469   const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
470   for (pos = begin; pos != end; ++pos) {
471     StackFrame *frame = (*pos).get();
472     s->Printf("%p: ", static_cast<void *>(frame));
473     if (frame) {
474       frame->GetStackID().Dump(s);
475       frame->DumpUsingSettingsFormat(s);
476     } else
477       s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
478     s->EOL();
479   }
480   s->EOL();
481 }
482 
483 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
484   StackFrameSP frame_sp;
485   std::lock_guard<std::recursive_mutex> guard(m_mutex);
486   uint32_t original_idx = idx;
487 
488   uint32_t inlined_depth = GetCurrentInlinedDepth();
489   if (inlined_depth != UINT32_MAX)
490     idx += inlined_depth;
491 
492   if (idx < m_frames.size())
493     frame_sp = m_frames[idx];
494 
495   if (frame_sp)
496     return frame_sp;
497 
498   // GetFramesUpTo will fill m_frames with as many frames as you asked for,
499   // if there are that many.  If there weren't then you asked for too many
500   // frames.
501   GetFramesUpTo(idx);
502   if (idx < m_frames.size()) {
503     if (m_show_inlined_frames) {
504       // When inline frames are enabled we actually create all the frames in
505       // GetFramesUpTo.
506       frame_sp = m_frames[idx];
507     } else {
508       Unwind *unwinder = m_thread.GetUnwinder();
509       if (unwinder) {
510         addr_t pc, cfa;
511         if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) {
512           const bool cfa_is_valid = true;
513           const bool stop_id_is_valid = false;
514           const bool is_history_frame = false;
515           frame_sp.reset(new StackFrame(
516               m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0,
517               stop_id_is_valid, is_history_frame, nullptr));
518 
519           Function *function =
520               frame_sp->GetSymbolContext(eSymbolContextFunction).function;
521           if (function) {
522             // When we aren't showing inline functions we always use
523             // the top most function block as the scope.
524             frame_sp->SetSymbolContextScope(&function->GetBlock(false));
525           } else {
526             // Set the symbol scope from the symbol regardless if it is nullptr
527             // or valid.
528             frame_sp->SetSymbolContextScope(
529                 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
530           }
531           SetFrameAtIndex(idx, frame_sp);
532         }
533       }
534     }
535   } else if (original_idx == 0) {
536     // There should ALWAYS be a frame at index 0.  If something went wrong with
537     // the CurrentInlinedDepth such that
538     // there weren't as many frames as we thought taking that into account, then
539     // reset the current inlined depth
540     // and return the real zeroth frame.
541     if (m_frames.empty()) {
542       // Why do we have a thread with zero frames, that should not ever
543       // happen...
544       if (m_thread.IsValid())
545         assert("A valid thread has no frames.");
546     } else {
547       ResetCurrentInlinedDepth();
548       frame_sp = m_frames[original_idx];
549     }
550   }
551 
552   return frame_sp;
553 }
554 
555 StackFrameSP
556 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
557   // First try assuming the unwind index is the same as the frame index. The
558   // unwind index is always greater than or equal to the frame index, so it
559   // is a good place to start. If we have inlined frames we might have 5
560   // concrete frames (frame unwind indexes go from 0-4), but we might have 15
561   // frames after we make all the inlined frames. Most of the time the unwind
562   // frame index (or the concrete frame index) is the same as the frame index.
563   uint32_t frame_idx = unwind_idx;
564   StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
565   while (frame_sp) {
566     if (frame_sp->GetFrameIndex() == unwind_idx)
567       break;
568     frame_sp = GetFrameAtIndex(++frame_idx);
569   }
570   return frame_sp;
571 }
572 
573 static bool CompareStackID(const StackFrameSP &stack_sp,
574                            const StackID &stack_id) {
575   return stack_sp->GetStackID() < stack_id;
576 }
577 
578 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
579   StackFrameSP frame_sp;
580 
581   if (stack_id.IsValid()) {
582     std::lock_guard<std::recursive_mutex> guard(m_mutex);
583     uint32_t frame_idx = 0;
584     // Do a binary search in case the stack frame is already in our cache
585     collection::const_iterator begin = m_frames.begin();
586     collection::const_iterator end = m_frames.end();
587     if (begin != end) {
588       collection::const_iterator pos =
589           std::lower_bound(begin, end, stack_id, CompareStackID);
590       if (pos != end) {
591         if ((*pos)->GetStackID() == stack_id)
592           return *pos;
593       }
594 
595       //            if (m_frames.back()->GetStackID() < stack_id)
596       //                frame_idx = m_frames.size();
597     }
598     do {
599       frame_sp = GetFrameAtIndex(frame_idx);
600       if (frame_sp && frame_sp->GetStackID() == stack_id)
601         break;
602       frame_idx++;
603     } while (frame_sp);
604   }
605   return frame_sp;
606 }
607 
608 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
609   if (idx >= m_frames.size())
610     m_frames.resize(idx + 1);
611   // Make sure allocation succeeded by checking bounds again
612   if (idx < m_frames.size()) {
613     m_frames[idx] = frame_sp;
614     return true;
615   }
616   return false; // resize failed, out of memory?
617 }
618 
619 uint32_t StackFrameList::GetSelectedFrameIndex() const {
620   std::lock_guard<std::recursive_mutex> guard(m_mutex);
621   return m_selected_frame_idx;
622 }
623 
624 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
625   std::lock_guard<std::recursive_mutex> guard(m_mutex);
626   const_iterator pos;
627   const_iterator begin = m_frames.begin();
628   const_iterator end = m_frames.end();
629   m_selected_frame_idx = 0;
630   for (pos = begin; pos != end; ++pos) {
631     if (pos->get() == frame) {
632       m_selected_frame_idx = std::distance(begin, pos);
633       uint32_t inlined_depth = GetCurrentInlinedDepth();
634       if (inlined_depth != UINT32_MAX)
635         m_selected_frame_idx -= inlined_depth;
636       break;
637     }
638   }
639   SetDefaultFileAndLineToSelectedFrame();
640   return m_selected_frame_idx;
641 }
642 
643 // Mark a stack frame as the current frame using the frame index
644 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
645   std::lock_guard<std::recursive_mutex> guard(m_mutex);
646   StackFrameSP frame_sp(GetFrameAtIndex(idx));
647   if (frame_sp) {
648     SetSelectedFrame(frame_sp.get());
649     return true;
650   } else
651     return false;
652 }
653 
654 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
655   if (m_thread.GetID() ==
656       m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
657     StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
658     if (frame_sp) {
659       SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
660       if (sc.line_entry.file)
661         m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
662             sc.line_entry.file, sc.line_entry.line);
663     }
664   }
665 }
666 
667 // The thread has been run, reset the number stack frames to zero so we can
668 // determine how many frames we have lazily.
669 void StackFrameList::Clear() {
670   std::lock_guard<std::recursive_mutex> guard(m_mutex);
671   m_frames.clear();
672   m_concrete_frames_fetched = 0;
673 }
674 
675 void StackFrameList::InvalidateFrames(uint32_t start_idx) {
676   std::lock_guard<std::recursive_mutex> guard(m_mutex);
677   if (m_show_inlined_frames) {
678     Clear();
679   } else {
680     const size_t num_frames = m_frames.size();
681     while (start_idx < num_frames) {
682       m_frames[start_idx].reset();
683       ++start_idx;
684     }
685   }
686 }
687 
688 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_ap,
689                            lldb::StackFrameListSP &prev_sp) {
690   std::unique_lock<std::recursive_mutex> current_lock, previous_lock;
691   if (curr_ap)
692     current_lock = std::unique_lock<std::recursive_mutex>(curr_ap->m_mutex);
693   if (prev_sp)
694     previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex);
695 
696 #if defined(DEBUG_STACK_FRAMES)
697   StreamFile s(stdout, false);
698   s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
699   if (prev_sp)
700     prev_sp->Dump(&s);
701   else
702     s.PutCString("NULL");
703   s.PutCString("\nCurr:\n");
704   if (curr_ap)
705     curr_ap->Dump(&s);
706   else
707     s.PutCString("NULL");
708   s.EOL();
709 #endif
710 
711   if (!curr_ap || curr_ap->GetNumFrames(false) == 0) {
712 #if defined(DEBUG_STACK_FRAMES)
713     s.PutCString("No current frames, leave previous frames alone...\n");
714 #endif
715     curr_ap.release();
716     return;
717   }
718 
719   if (!prev_sp || prev_sp->GetNumFrames(false) == 0) {
720 #if defined(DEBUG_STACK_FRAMES)
721     s.PutCString("No previous frames, so use current frames...\n");
722 #endif
723     // We either don't have any previous frames, or since we have more than
724     // one current frames it means we have all the frames and can safely
725     // replace our previous frames.
726     prev_sp.reset(curr_ap.release());
727     return;
728   }
729 
730   const uint32_t num_curr_frames = curr_ap->GetNumFrames(false);
731 
732   if (num_curr_frames > 1) {
733 #if defined(DEBUG_STACK_FRAMES)
734     s.PutCString(
735         "We have more than one current frame, so use current frames...\n");
736 #endif
737     // We have more than one current frames it means we have all the frames
738     // and can safely replace our previous frames.
739     prev_sp.reset(curr_ap.release());
740 
741 #if defined(DEBUG_STACK_FRAMES)
742     s.PutCString("\nMerged:\n");
743     prev_sp->Dump(&s);
744 #endif
745     return;
746   }
747 
748   StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0));
749   StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex(0));
750   StackID curr_stack_id(curr_frame_zero_sp->GetStackID());
751   StackID prev_stack_id(prev_frame_zero_sp->GetStackID());
752 
753 #if defined(DEBUG_STACK_FRAMES)
754   const uint32_t num_prev_frames = prev_sp->GetNumFrames(false);
755   s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
756 #endif
757 
758   // We have only a single current frame
759   // Our previous stack frames only had a single frame as well...
760   if (curr_stack_id == prev_stack_id) {
761 #if defined(DEBUG_STACK_FRAMES)
762     s.Printf("\nPrevious frame #0 is same as current frame #0, merge the "
763              "cached data\n");
764 #endif
765 
766     curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame(
767         *prev_frame_zero_sp);
768     //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame
769     //        (*curr_frame_zero_sp);
770     //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
771   } else if (curr_stack_id < prev_stack_id) {
772 #if defined(DEBUG_STACK_FRAMES)
773     s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous "
774              "frame #0, insert current frame zero in front of previous\n");
775 #endif
776     prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp);
777   }
778 
779   curr_ap.release();
780 
781 #if defined(DEBUG_STACK_FRAMES)
782   s.PutCString("\nMerged:\n");
783   prev_sp->Dump(&s);
784 #endif
785 }
786 
787 lldb::StackFrameSP
788 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
789   const_iterator pos;
790   const_iterator begin = m_frames.begin();
791   const_iterator end = m_frames.end();
792   lldb::StackFrameSP ret_sp;
793 
794   for (pos = begin; pos != end; ++pos) {
795     if (pos->get() == stack_frame_ptr) {
796       ret_sp = (*pos);
797       break;
798     }
799   }
800   return ret_sp;
801 }
802 
803 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
804                                  uint32_t num_frames, bool show_frame_info,
805                                  uint32_t num_frames_with_source,
806                                  const char *selected_frame_marker) {
807   size_t num_frames_displayed = 0;
808 
809   if (num_frames == 0)
810     return 0;
811 
812   StackFrameSP frame_sp;
813   uint32_t frame_idx = 0;
814   uint32_t last_frame;
815 
816   // Don't let the last frame wrap around...
817   if (num_frames == UINT32_MAX)
818     last_frame = UINT32_MAX;
819   else
820     last_frame = first_frame + num_frames;
821 
822   StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
823   const char *unselected_marker = nullptr;
824   std::string buffer;
825   if (selected_frame_marker) {
826     size_t len = strlen(selected_frame_marker);
827     buffer.insert(buffer.begin(), len, ' ');
828     unselected_marker = buffer.c_str();
829   }
830   const char *marker = nullptr;
831 
832   for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
833     frame_sp = GetFrameAtIndex(frame_idx);
834     if (!frame_sp)
835       break;
836 
837     if (selected_frame_marker != nullptr) {
838       if (frame_sp == selected_frame_sp)
839         marker = selected_frame_marker;
840       else
841         marker = unselected_marker;
842     }
843 
844     if (!frame_sp->GetStatus(strm, show_frame_info,
845                              num_frames_with_source > (first_frame - frame_idx),
846                              marker))
847       break;
848     ++num_frames_displayed;
849   }
850 
851   strm.IndentLess();
852   return num_frames_displayed;
853 }
854