1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "DebuggerThread.h" 11 #include "ExceptionRecord.h" 12 #include "IDebugDelegate.h" 13 14 #include "lldb/Core/ModuleSpec.h" 15 #include "lldb/Host/FileSpec.h" 16 #include "lldb/Host/Predicate.h" 17 #include "lldb/Host/ThreadLauncher.h" 18 #include "lldb/Host/windows/HostProcessWindows.h" 19 #include "lldb/Host/windows/HostThreadWindows.h" 20 #include "lldb/Host/windows/ProcessLauncherWindows.h" 21 #include "lldb/Target/Process.h" 22 #include "lldb/Target/ProcessLaunchInfo.h" 23 #include "lldb/Utility/Error.h" 24 #include "lldb/Utility/Log.h" 25 26 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" 27 28 #include "llvm/ADT/STLExtras.h" 29 #include "llvm/Support/ConvertUTF.h" 30 #include "llvm/Support/Threading.h" 31 #include "llvm/Support/raw_ostream.h" 32 33 using namespace lldb; 34 using namespace lldb_private; 35 36 namespace { 37 struct DebugLaunchContext { 38 DebugLaunchContext(DebuggerThread *thread, 39 const ProcessLaunchInfo &launch_info) 40 : m_thread(thread), m_launch_info(launch_info) {} 41 DebuggerThread *m_thread; 42 ProcessLaunchInfo m_launch_info; 43 }; 44 45 struct DebugAttachContext { 46 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, 47 const ProcessAttachInfo &attach_info) 48 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} 49 DebuggerThread *m_thread; 50 lldb::pid_t m_pid; 51 ProcessAttachInfo m_attach_info; 52 }; 53 } 54 55 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) 56 : m_debug_delegate(debug_delegate), m_pid_to_detach(0), 57 m_is_shutting_down(false) { 58 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); 59 } 60 61 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } 62 63 Error DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { 64 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 65 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); 66 67 Error error; 68 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); 69 HostThread slave_thread(ThreadLauncher::LaunchThread( 70 "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, 71 context, &error)); 72 73 if (!error.Success()) 74 LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); 75 76 return error; 77 } 78 79 Error DebuggerThread::DebugAttach(lldb::pid_t pid, 80 const ProcessAttachInfo &attach_info) { 81 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 82 LLDB_LOG(log, "attaching to '{0}'", pid); 83 84 Error error; 85 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); 86 HostThread slave_thread(ThreadLauncher::LaunchThread( 87 "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, 88 context, &error)); 89 90 if (!error.Success()) 91 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); 92 93 return error; 94 } 95 96 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { 97 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); 98 lldb::thread_result_t result = 99 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); 100 delete context; 101 return result; 102 } 103 104 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { 105 DebugAttachContext *context = static_cast<DebugAttachContext *>(data); 106 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( 107 context->m_pid, context->m_attach_info); 108 delete context; 109 return result; 110 } 111 112 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( 113 const ProcessLaunchInfo &launch_info) { 114 // Grab a shared_ptr reference to this so that we know it won't get deleted 115 // until after the 116 // thread routine has exited. 117 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 118 119 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 120 LLDB_LOG(log, "preparing to launch '{0}' on background thread.", 121 launch_info.GetExecutableFile().GetPath()); 122 123 Error error; 124 ProcessLauncherWindows launcher; 125 HostProcess process(launcher.LaunchProcess(launch_info, error)); 126 // If we couldn't create the process, notify waiters immediately. Otherwise 127 // enter the debug 128 // loop and wait until we get the create process debug notification. Note 129 // that if the process 130 // was created successfully, we can throw away the process handle we got from 131 // CreateProcess 132 // because Windows will give us another (potentially more useful?) handle when 133 // it sends us the 134 // CREATE_PROCESS_DEBUG_EVENT. 135 if (error.Success()) 136 DebugLoop(); 137 else 138 m_debug_delegate->OnDebuggerError(error, 0); 139 140 return 0; 141 } 142 143 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( 144 lldb::pid_t pid, const ProcessAttachInfo &attach_info) { 145 // Grab a shared_ptr reference to this so that we know it won't get deleted 146 // until after the 147 // thread routine has exited. 148 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 149 150 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 151 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", 152 pid); 153 154 if (!DebugActiveProcess((DWORD)pid)) { 155 Error error(::GetLastError(), eErrorTypeWin32); 156 m_debug_delegate->OnDebuggerError(error, 0); 157 return 0; 158 } 159 160 // The attach was successful, enter the debug loop. From here on out, this is 161 // no different than 162 // a create process operation, so all the same comments in DebugLaunch should 163 // apply from this 164 // point out. 165 DebugLoop(); 166 167 return 0; 168 } 169 170 Error DebuggerThread::StopDebugging(bool terminate) { 171 Error error; 172 173 lldb::pid_t pid = m_process.GetProcessId(); 174 175 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 176 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); 177 178 // Set m_is_shutting_down to true if it was false. Return if it was already 179 // true. 180 bool expected = false; 181 if (!m_is_shutting_down.compare_exchange_strong(expected, true)) 182 return error; 183 184 // Make a copy of the process, since the termination sequence will reset 185 // DebuggerThread's internal copy and it needs to remain open for the Wait 186 // operation. 187 HostProcess process_copy = m_process; 188 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); 189 190 if (terminate) { 191 // Initiate the termination before continuing the exception, so that the 192 // next debug 193 // event we get is the exit process event, and not some other event. 194 BOOL terminate_suceeded = TerminateProcess(handle, 0); 195 LLDB_LOG(log, 196 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", 197 handle, pid, terminate_suceeded); 198 } 199 200 // If we're stuck waiting for an exception to continue (e.g. the user is at a 201 // breakpoint 202 // messing around in the debugger), continue it now. But only AFTER calling 203 // TerminateProcess 204 // to make sure that the very next call to WaitForDebugEvent is an exit 205 // process event. 206 if (m_active_exception.get()) { 207 LLDB_LOG(log, "masking active exception"); 208 ContinueAsyncException(ExceptionResult::MaskException); 209 } 210 211 if (!terminate) { 212 // Indicate that we want to detach. 213 m_pid_to_detach = GetProcess().GetProcessId(); 214 215 // Force a fresh break so that the detach can happen from the debugger 216 // thread. 217 if (!::DebugBreakProcess( 218 GetProcess().GetNativeProcess().GetSystemHandle())) { 219 error.SetError(::GetLastError(), eErrorTypeWin32); 220 } 221 } 222 223 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); 224 225 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); 226 if (wait_result != WAIT_OBJECT_0) { 227 error.SetError(GetLastError(), eErrorTypeWin32); 228 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", 229 m_debugging_ended_event, wait_result); 230 } else 231 LLDB_LOG(log, "detach from process {0} completed successfully.", pid); 232 233 if (!error.Success()) { 234 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", 235 pid, error); 236 } 237 return error; 238 } 239 240 void DebuggerThread::ContinueAsyncException(ExceptionResult result) { 241 if (!m_active_exception.get()) 242 return; 243 244 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | 245 WINDOWS_LOG_EXCEPTION); 246 LLDB_LOG(log, "broadcasting for inferior process {0}.", 247 m_process.GetProcessId()); 248 249 m_active_exception.reset(); 250 m_exception_pred.SetValue(result, eBroadcastAlways); 251 } 252 253 void DebuggerThread::FreeProcessHandles() { 254 m_process = HostProcess(); 255 m_main_thread = HostThread(); 256 if (m_image_file) { 257 ::CloseHandle(m_image_file); 258 m_image_file = nullptr; 259 } 260 } 261 262 void DebuggerThread::DebugLoop() { 263 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 264 DEBUG_EVENT dbe = {}; 265 bool should_debug = true; 266 LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); 267 while (should_debug) { 268 LLDB_LOGV(log, "Calling WaitForDebugEvent"); 269 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); 270 if (wait_result) { 271 DWORD continue_status = DBG_CONTINUE; 272 switch (dbe.dwDebugEventCode) { 273 case EXCEPTION_DEBUG_EVENT: { 274 ExceptionResult status = 275 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); 276 277 if (status == ExceptionResult::MaskException) 278 continue_status = DBG_CONTINUE; 279 else if (status == ExceptionResult::SendToApplication) 280 continue_status = DBG_EXCEPTION_NOT_HANDLED; 281 282 break; 283 } 284 case CREATE_THREAD_DEBUG_EVENT: 285 continue_status = 286 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); 287 break; 288 case CREATE_PROCESS_DEBUG_EVENT: 289 continue_status = 290 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); 291 break; 292 case EXIT_THREAD_DEBUG_EVENT: 293 continue_status = 294 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); 295 break; 296 case EXIT_PROCESS_DEBUG_EVENT: 297 continue_status = 298 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); 299 should_debug = false; 300 break; 301 case LOAD_DLL_DEBUG_EVENT: 302 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); 303 break; 304 case UNLOAD_DLL_DEBUG_EVENT: 305 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); 306 break; 307 case OUTPUT_DEBUG_STRING_EVENT: 308 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); 309 break; 310 case RIP_EVENT: 311 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); 312 if (dbe.u.RipInfo.dwType == SLE_ERROR) 313 should_debug = false; 314 break; 315 } 316 317 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", 318 dbe.dwProcessId, dbe.dwThreadId, continue_status, 319 ::GetCurrentThreadId()); 320 321 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); 322 323 if (m_detached) { 324 should_debug = false; 325 } 326 } else { 327 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", 328 ::GetLastError()); 329 330 should_debug = false; 331 } 332 } 333 FreeProcessHandles(); 334 335 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); 336 SetEvent(m_debugging_ended_event); 337 } 338 339 ExceptionResult 340 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, 341 DWORD thread_id) { 342 Log *log = 343 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); 344 if (m_is_shutting_down) { 345 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic 346 // exception that 347 // we use simply to wake up the DebuggerThread so that we can close out the 348 // debug loop. 349 if (m_pid_to_detach != 0 && 350 info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { 351 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", 352 m_pid_to_detach.load()); 353 ::DebugActiveProcessStop(m_pid_to_detach); 354 m_detached = true; 355 } 356 357 // Don't perform any blocking operations while we're shutting down. That 358 // will 359 // cause TerminateProcess -> WaitForSingleObject to time out. 360 return ExceptionResult::SendToApplication; 361 } 362 363 bool first_chance = (info.dwFirstChance != 0); 364 365 m_active_exception.reset( 366 new ExceptionRecord(info.ExceptionRecord, thread_id)); 367 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", 368 first_chance ? "first" : "second", 369 info.ExceptionRecord.ExceptionCode, thread_id); 370 371 ExceptionResult result = 372 m_debug_delegate->OnDebugException(first_chance, *m_active_exception); 373 m_exception_pred.SetValue(result, eBroadcastNever); 374 375 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); 376 m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, 377 result); 378 379 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); 380 return result; 381 } 382 383 DWORD 384 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, 385 DWORD thread_id) { 386 Log *log = 387 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 388 LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id, 389 m_process.GetProcessId()); 390 HostThread thread(info.hThread); 391 thread.GetNativeThread().SetOwnsHandle(false); 392 m_debug_delegate->OnCreateThread(thread); 393 return DBG_CONTINUE; 394 } 395 396 DWORD 397 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, 398 DWORD thread_id) { 399 Log *log = 400 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); 401 uint32_t process_id = ::GetProcessId(info.hProcess); 402 403 LLDB_LOG(log, "process {0} spawned", process_id); 404 405 std::string thread_name; 406 llvm::raw_string_ostream name_stream(thread_name); 407 name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; 408 name_stream.flush(); 409 llvm::set_thread_name(thread_name); 410 411 // info.hProcess and info.hThread are closed automatically by Windows when 412 // EXIT_PROCESS_DEBUG_EVENT is received. 413 m_process = HostProcess(info.hProcess); 414 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); 415 m_main_thread = HostThread(info.hThread); 416 m_main_thread.GetNativeThread().SetOwnsHandle(false); 417 m_image_file = info.hFile; 418 419 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); 420 m_debug_delegate->OnDebuggerConnected(load_addr); 421 422 return DBG_CONTINUE; 423 } 424 425 DWORD 426 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, 427 DWORD thread_id) { 428 Log *log = 429 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 430 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, 431 info.dwExitCode, m_process.GetProcessId()); 432 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); 433 return DBG_CONTINUE; 434 } 435 436 DWORD 437 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, 438 DWORD thread_id) { 439 Log *log = 440 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 441 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), 442 info.dwExitCode); 443 444 m_debug_delegate->OnExitProcess(info.dwExitCode); 445 446 FreeProcessHandles(); 447 return DBG_CONTINUE; 448 } 449 450 DWORD 451 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, 452 DWORD thread_id) { 453 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 454 if (info.hFile == nullptr) { 455 // Not sure what this is, so just ignore it. 456 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", 457 m_process.GetProcessId()); 458 return DBG_CONTINUE; 459 } 460 461 std::vector<wchar_t> buffer(1); 462 DWORD required_size = 463 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); 464 if (required_size > 0) { 465 buffer.resize(required_size + 1); 466 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 467 required_size, VOLUME_NAME_DOS); 468 std::string path_str_utf8; 469 llvm::convertWideToUTF8(buffer.data(), path_str_utf8); 470 llvm::StringRef path_str = path_str_utf8; 471 const char *path = path_str.data(); 472 if (path_str.startswith("\\\\?\\")) 473 path += 4; 474 475 FileSpec file_spec(path, false); 476 ModuleSpec module_spec(file_spec); 477 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); 478 479 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", 480 m_process.GetProcessId(), path, info.lpBaseOfDll); 481 482 m_debug_delegate->OnLoadDll(module_spec, load_addr); 483 } else { 484 LLDB_LOG( 485 log, 486 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", 487 m_process.GetProcessId(), ::GetLastError()); 488 } 489 // Windows does not automatically close info.hFile, so we need to do it. 490 ::CloseHandle(info.hFile); 491 return DBG_CONTINUE; 492 } 493 494 DWORD 495 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, 496 DWORD thread_id) { 497 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 498 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", 499 m_process.GetProcessId(), info.lpBaseOfDll); 500 501 m_debug_delegate->OnUnloadDll( 502 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); 503 return DBG_CONTINUE; 504 } 505 506 DWORD 507 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, 508 DWORD thread_id) { 509 return DBG_CONTINUE; 510 } 511 512 DWORD 513 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { 514 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 515 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", 516 info.dwError, info.dwType, m_process.GetProcessId(), thread_id); 517 518 Error error(info.dwError, eErrorTypeWin32); 519 m_debug_delegate->OnDebuggerError(error, info.dwType); 520 521 return DBG_CONTINUE; 522 } 523