1 //===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "DebuggerThread.h" 11 #include "ExceptionRecord.h" 12 #include "IDebugDelegate.h" 13 14 #include "lldb/Core/ModuleSpec.h" 15 #include "lldb/Host/Predicate.h" 16 #include "lldb/Host/ThreadLauncher.h" 17 #include "lldb/Host/windows/HostProcessWindows.h" 18 #include "lldb/Host/windows/HostThreadWindows.h" 19 #include "lldb/Host/windows/ProcessLauncherWindows.h" 20 #include "lldb/Target/Process.h" 21 #include "lldb/Target/ProcessLaunchInfo.h" 22 #include "lldb/Utility/FileSpec.h" 23 #include "lldb/Utility/Log.h" 24 #include "lldb/Utility/Status.h" 25 26 #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" 27 28 #include "llvm/ADT/STLExtras.h" 29 #include "llvm/Support/ConvertUTF.h" 30 #include "llvm/Support/Threading.h" 31 #include "llvm/Support/raw_ostream.h" 32 33 using namespace lldb; 34 using namespace lldb_private; 35 36 namespace { 37 struct DebugLaunchContext { 38 DebugLaunchContext(DebuggerThread *thread, 39 const ProcessLaunchInfo &launch_info) 40 : m_thread(thread), m_launch_info(launch_info) {} 41 DebuggerThread *m_thread; 42 ProcessLaunchInfo m_launch_info; 43 }; 44 45 struct DebugAttachContext { 46 DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, 47 const ProcessAttachInfo &attach_info) 48 : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} 49 DebuggerThread *m_thread; 50 lldb::pid_t m_pid; 51 ProcessAttachInfo m_attach_info; 52 }; 53 } 54 55 DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) 56 : m_debug_delegate(debug_delegate), m_pid_to_detach(0), 57 m_is_shutting_down(false) { 58 m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); 59 } 60 61 DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } 62 63 Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { 64 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 65 LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); 66 67 Status error; 68 DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); 69 HostThread slave_thread(ThreadLauncher::LaunchThread( 70 "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, 71 context, &error)); 72 73 if (!error.Success()) 74 LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); 75 76 return error; 77 } 78 79 Status DebuggerThread::DebugAttach(lldb::pid_t pid, 80 const ProcessAttachInfo &attach_info) { 81 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 82 LLDB_LOG(log, "attaching to '{0}'", pid); 83 84 Status error; 85 DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); 86 HostThread slave_thread(ThreadLauncher::LaunchThread( 87 "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, 88 context, &error)); 89 90 if (!error.Success()) 91 LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); 92 93 return error; 94 } 95 96 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { 97 DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); 98 lldb::thread_result_t result = 99 context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); 100 delete context; 101 return result; 102 } 103 104 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { 105 DebugAttachContext *context = static_cast<DebugAttachContext *>(data); 106 lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( 107 context->m_pid, context->m_attach_info); 108 delete context; 109 return result; 110 } 111 112 lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( 113 const ProcessLaunchInfo &launch_info) { 114 // Grab a shared_ptr reference to this so that we know it won't get deleted 115 // until after the thread routine has exited. 116 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 117 118 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 119 LLDB_LOG(log, "preparing to launch '{0}' on background thread.", 120 launch_info.GetExecutableFile().GetPath()); 121 122 Status error; 123 ProcessLauncherWindows launcher; 124 HostProcess process(launcher.LaunchProcess(launch_info, error)); 125 // If we couldn't create the process, notify waiters immediately. Otherwise 126 // enter the debug loop and wait until we get the create process debug 127 // notification. Note that if the process was created successfully, we can 128 // throw away the process handle we got from CreateProcess because Windows 129 // will give us another (potentially more useful?) handle when it sends us 130 // the CREATE_PROCESS_DEBUG_EVENT. 131 if (error.Success()) 132 DebugLoop(); 133 else 134 m_debug_delegate->OnDebuggerError(error, 0); 135 136 return 0; 137 } 138 139 lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( 140 lldb::pid_t pid, const ProcessAttachInfo &attach_info) { 141 // Grab a shared_ptr reference to this so that we know it won't get deleted 142 // until after the thread routine has exited. 143 std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); 144 145 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 146 LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", 147 pid); 148 149 if (!DebugActiveProcess((DWORD)pid)) { 150 Status error(::GetLastError(), eErrorTypeWin32); 151 m_debug_delegate->OnDebuggerError(error, 0); 152 return 0; 153 } 154 155 // The attach was successful, enter the debug loop. From here on out, this 156 // is no different than a create process operation, so all the same comments 157 // in DebugLaunch should apply from this point out. 158 DebugLoop(); 159 160 return 0; 161 } 162 163 Status DebuggerThread::StopDebugging(bool terminate) { 164 Status error; 165 166 lldb::pid_t pid = m_process.GetProcessId(); 167 168 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); 169 LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); 170 171 // Set m_is_shutting_down to true if it was false. Return if it was already 172 // true. 173 bool expected = false; 174 if (!m_is_shutting_down.compare_exchange_strong(expected, true)) 175 return error; 176 177 // Make a copy of the process, since the termination sequence will reset 178 // DebuggerThread's internal copy and it needs to remain open for the Wait 179 // operation. 180 HostProcess process_copy = m_process; 181 lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); 182 183 if (terminate) { 184 // Initiate the termination before continuing the exception, so that the 185 // next debug event we get is the exit process event, and not some other 186 // event. 187 BOOL terminate_suceeded = TerminateProcess(handle, 0); 188 LLDB_LOG(log, 189 "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", 190 handle, pid, terminate_suceeded); 191 } 192 193 // If we're stuck waiting for an exception to continue (e.g. the user is at a 194 // breakpoint messing around in the debugger), continue it now. But only 195 // AFTER calling TerminateProcess to make sure that the very next call to 196 // WaitForDebugEvent is an exit process event. 197 if (m_active_exception.get()) { 198 LLDB_LOG(log, "masking active exception"); 199 ContinueAsyncException(ExceptionResult::MaskException); 200 } 201 202 if (!terminate) { 203 // Indicate that we want to detach. 204 m_pid_to_detach = GetProcess().GetProcessId(); 205 206 // Force a fresh break so that the detach can happen from the debugger 207 // thread. 208 if (!::DebugBreakProcess( 209 GetProcess().GetNativeProcess().GetSystemHandle())) { 210 error.SetError(::GetLastError(), eErrorTypeWin32); 211 } 212 } 213 214 LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); 215 216 DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); 217 if (wait_result != WAIT_OBJECT_0) { 218 error.SetError(GetLastError(), eErrorTypeWin32); 219 LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", 220 m_debugging_ended_event, wait_result); 221 } else 222 LLDB_LOG(log, "detach from process {0} completed successfully.", pid); 223 224 if (!error.Success()) { 225 LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", 226 pid, error); 227 } 228 return error; 229 } 230 231 void DebuggerThread::ContinueAsyncException(ExceptionResult result) { 232 if (!m_active_exception.get()) 233 return; 234 235 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | 236 WINDOWS_LOG_EXCEPTION); 237 LLDB_LOG(log, "broadcasting for inferior process {0}.", 238 m_process.GetProcessId()); 239 240 m_active_exception.reset(); 241 m_exception_pred.SetValue(result, eBroadcastAlways); 242 } 243 244 void DebuggerThread::FreeProcessHandles() { 245 m_process = HostProcess(); 246 m_main_thread = HostThread(); 247 if (m_image_file) { 248 ::CloseHandle(m_image_file); 249 m_image_file = nullptr; 250 } 251 } 252 253 void DebuggerThread::DebugLoop() { 254 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 255 DEBUG_EVENT dbe = {}; 256 bool should_debug = true; 257 LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); 258 while (should_debug) { 259 LLDB_LOGV(log, "Calling WaitForDebugEvent"); 260 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); 261 if (wait_result) { 262 DWORD continue_status = DBG_CONTINUE; 263 switch (dbe.dwDebugEventCode) { 264 case EXCEPTION_DEBUG_EVENT: { 265 ExceptionResult status = 266 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); 267 268 if (status == ExceptionResult::MaskException) 269 continue_status = DBG_CONTINUE; 270 else if (status == ExceptionResult::SendToApplication) 271 continue_status = DBG_EXCEPTION_NOT_HANDLED; 272 273 break; 274 } 275 case CREATE_THREAD_DEBUG_EVENT: 276 continue_status = 277 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); 278 break; 279 case CREATE_PROCESS_DEBUG_EVENT: 280 continue_status = 281 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); 282 break; 283 case EXIT_THREAD_DEBUG_EVENT: 284 continue_status = 285 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); 286 break; 287 case EXIT_PROCESS_DEBUG_EVENT: 288 continue_status = 289 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); 290 should_debug = false; 291 break; 292 case LOAD_DLL_DEBUG_EVENT: 293 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); 294 break; 295 case UNLOAD_DLL_DEBUG_EVENT: 296 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); 297 break; 298 case OUTPUT_DEBUG_STRING_EVENT: 299 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); 300 break; 301 case RIP_EVENT: 302 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); 303 if (dbe.u.RipInfo.dwType == SLE_ERROR) 304 should_debug = false; 305 break; 306 } 307 308 LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", 309 dbe.dwProcessId, dbe.dwThreadId, continue_status, 310 ::GetCurrentThreadId()); 311 312 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); 313 314 if (m_detached) { 315 should_debug = false; 316 } 317 } else { 318 LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", 319 ::GetLastError()); 320 321 should_debug = false; 322 } 323 } 324 FreeProcessHandles(); 325 326 LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); 327 SetEvent(m_debugging_ended_event); 328 } 329 330 ExceptionResult 331 DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, 332 DWORD thread_id) { 333 Log *log = 334 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); 335 if (m_is_shutting_down) { 336 // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic 337 // exception that 338 // we use simply to wake up the DebuggerThread so that we can close out the 339 // debug loop. 340 if (m_pid_to_detach != 0 && 341 info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { 342 LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", 343 m_pid_to_detach.load()); 344 ::DebugActiveProcessStop(m_pid_to_detach); 345 m_detached = true; 346 } 347 348 // Don't perform any blocking operations while we're shutting down. That 349 // will cause TerminateProcess -> WaitForSingleObject to time out. 350 return ExceptionResult::SendToApplication; 351 } 352 353 bool first_chance = (info.dwFirstChance != 0); 354 355 m_active_exception.reset( 356 new ExceptionRecord(info.ExceptionRecord, thread_id)); 357 LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", 358 first_chance ? "first" : "second", 359 info.ExceptionRecord.ExceptionCode, thread_id); 360 361 ExceptionResult result = 362 m_debug_delegate->OnDebugException(first_chance, *m_active_exception); 363 m_exception_pred.SetValue(result, eBroadcastNever); 364 365 LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); 366 result = *m_exception_pred.WaitForValueNotEqualTo( 367 ExceptionResult::BreakInDebugger); 368 369 LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); 370 return result; 371 } 372 373 DWORD 374 DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, 375 DWORD thread_id) { 376 Log *log = 377 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 378 LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id, 379 m_process.GetProcessId()); 380 HostThread thread(info.hThread); 381 thread.GetNativeThread().SetOwnsHandle(false); 382 m_debug_delegate->OnCreateThread(thread); 383 return DBG_CONTINUE; 384 } 385 386 DWORD 387 DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, 388 DWORD thread_id) { 389 Log *log = 390 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); 391 uint32_t process_id = ::GetProcessId(info.hProcess); 392 393 LLDB_LOG(log, "process {0} spawned", process_id); 394 395 std::string thread_name; 396 llvm::raw_string_ostream name_stream(thread_name); 397 name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; 398 name_stream.flush(); 399 llvm::set_thread_name(thread_name); 400 401 // info.hProcess and info.hThread are closed automatically by Windows when 402 // EXIT_PROCESS_DEBUG_EVENT is received. 403 m_process = HostProcess(info.hProcess); 404 ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); 405 m_main_thread = HostThread(info.hThread); 406 m_main_thread.GetNativeThread().SetOwnsHandle(false); 407 m_image_file = info.hFile; 408 409 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); 410 m_debug_delegate->OnDebuggerConnected(load_addr); 411 412 return DBG_CONTINUE; 413 } 414 415 DWORD 416 DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, 417 DWORD thread_id) { 418 Log *log = 419 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 420 LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, 421 info.dwExitCode, m_process.GetProcessId()); 422 m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); 423 return DBG_CONTINUE; 424 } 425 426 DWORD 427 DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, 428 DWORD thread_id) { 429 Log *log = 430 ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); 431 LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), 432 info.dwExitCode); 433 434 m_debug_delegate->OnExitProcess(info.dwExitCode); 435 436 FreeProcessHandles(); 437 return DBG_CONTINUE; 438 } 439 440 DWORD 441 DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, 442 DWORD thread_id) { 443 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 444 if (info.hFile == nullptr) { 445 // Not sure what this is, so just ignore it. 446 LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", 447 m_process.GetProcessId()); 448 return DBG_CONTINUE; 449 } 450 451 std::vector<wchar_t> buffer(1); 452 DWORD required_size = 453 GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); 454 if (required_size > 0) { 455 buffer.resize(required_size + 1); 456 required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 457 required_size, VOLUME_NAME_DOS); 458 std::string path_str_utf8; 459 llvm::convertWideToUTF8(buffer.data(), path_str_utf8); 460 llvm::StringRef path_str = path_str_utf8; 461 const char *path = path_str.data(); 462 if (path_str.startswith("\\\\?\\")) 463 path += 4; 464 465 FileSpec file_spec(path, false); 466 ModuleSpec module_spec(file_spec); 467 lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); 468 469 LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", 470 m_process.GetProcessId(), path, info.lpBaseOfDll); 471 472 m_debug_delegate->OnLoadDll(module_spec, load_addr); 473 } else { 474 LLDB_LOG( 475 log, 476 "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", 477 m_process.GetProcessId(), ::GetLastError()); 478 } 479 // Windows does not automatically close info.hFile, so we need to do it. 480 ::CloseHandle(info.hFile); 481 return DBG_CONTINUE; 482 } 483 484 DWORD 485 DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, 486 DWORD thread_id) { 487 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 488 LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", 489 m_process.GetProcessId(), info.lpBaseOfDll); 490 491 m_debug_delegate->OnUnloadDll( 492 reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); 493 return DBG_CONTINUE; 494 } 495 496 DWORD 497 DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, 498 DWORD thread_id) { 499 return DBG_CONTINUE; 500 } 501 502 DWORD 503 DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { 504 Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); 505 LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", 506 info.dwError, info.dwType, m_process.GetProcessId(), thread_id); 507 508 Status error(info.dwError, eErrorTypeWin32); 509 m_debug_delegate->OnDebuggerError(error, info.dwType); 510 511 return DBG_CONTINUE; 512 } 513