1 //===--- GLR.cpp -----------------------------------------------*- C++-*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "clang-pseudo/GLR.h" 10 #include "clang-pseudo/Language.h" 11 #include "clang-pseudo/grammar/Grammar.h" 12 #include "clang-pseudo/grammar/LRTable.h" 13 #include "clang/Basic/TokenKinds.h" 14 #include "llvm/ADT/ArrayRef.h" 15 #include "llvm/ADT/STLExtras.h" 16 #include "llvm/ADT/ScopeExit.h" 17 #include "llvm/ADT/StringExtras.h" 18 #include "llvm/Support/Debug.h" 19 #include "llvm/Support/FormatVariadic.h" 20 #include <algorithm> 21 #include <memory> 22 #include <queue> 23 24 #define DEBUG_TYPE "GLR.cpp" 25 26 namespace clang { 27 namespace pseudo { 28 namespace { 29 30 Token::Index findRecoveryEndpoint(ExtensionID Strategy, Token::Index Begin, 31 const TokenStream &Tokens, 32 const Language &Lang) { 33 assert(Strategy != 0); 34 assert(Begin > 0); 35 if (auto S = Lang.RecoveryStrategies.lookup(Strategy)) 36 return S(Begin, Tokens); 37 return Token::Invalid; 38 } 39 40 } // namespace 41 42 void glrRecover(llvm::ArrayRef<const GSS::Node *> OldHeads, 43 unsigned &TokenIndex, const ParseParams &Params, 44 const Language &Lang, 45 std::vector<const GSS::Node *> &NewHeads) { 46 LLVM_DEBUG(llvm::dbgs() << "Recovery at token " << TokenIndex << "...\n"); 47 // Describes a possibility to recover by forcibly interpreting a range of 48 // tokens around the cursor as a nonterminal that we expected to see. 49 struct PlaceholderRecovery { 50 // The token prior to the nonterminal which is being recovered. 51 // This starts of the region we're skipping, so higher Position is better. 52 Token::Index Position; 53 // The nonterminal which will be created in order to recover. 54 SymbolID Symbol; 55 // The heuristic used to choose the bounds of the nonterminal to recover. 56 ExtensionID Strategy; 57 58 // The GSS head where we are expecting the recovered nonterminal. 59 const GSS::Node *RecoveryNode; 60 // Payload of nodes on the way back from the OldHead to the recovery node. 61 // These represent the partial parse that is being discarded. 62 // They should become the children of the opaque recovery node. 63 // FIXME: internal structure of opaque nodes is not implemented. 64 // 65 // There may be multiple paths leading to the same recovery node, we choose 66 // one arbitrarily. 67 std::vector<const ForestNode *> DiscardedParse; 68 }; 69 std::vector<PlaceholderRecovery> Options; 70 71 // Find recovery options by walking up the stack. 72 // 73 // This is similar to exception handling: we walk up the "frames" of nested 74 // rules being parsed until we find one that has a "handler" which allows us 75 // to determine the node bounds without parsing it. 76 // 77 // Unfortunately there's a significant difference: the stack contains both 78 // "upward" nodes (ancestor parses) and "leftward" ones. 79 // e.g. when parsing `{ if (1) ? }` as compound-stmt, the stack contains: 80 // stmt := IF ( expr ) . stmt - current state, we should recover here! 81 // stmt := IF ( expr . ) stmt - (left, no recovery here) 82 // stmt := IF ( . expr ) stmt - left, we should NOT recover here! 83 // stmt := IF . ( expr ) stmt - (left, no recovery here) 84 // stmt-seq := . stmt - up, we might recover here 85 // compound-stmt := { . stmt-seq } - up, we should recover here! 86 // 87 // It's not obvious how to avoid collecting "leftward" recovery options. 88 // I think the distinction is ill-defined after merging items into states. 89 // For now, we have to take this into account when defining recovery rules. 90 // (e.g. in the expr recovery above, stay inside the parentheses). 91 // FIXME: find a more satisfying way to avoid such false recovery. 92 // FIXME: Add a test for spurious recovery once tests can define strategies. 93 std::vector<const ForestNode *> Path; 94 llvm::DenseSet<const GSS::Node *> Seen; 95 auto WalkUp = [&](const GSS::Node *N, Token::Index NextTok, auto &WalkUp) { 96 if (!Seen.insert(N).second) 97 return; 98 for (auto Strategy : Lang.Table.getRecovery(N->State)) { 99 Options.push_back(PlaceholderRecovery{ 100 NextTok, 101 Strategy.Result, 102 Strategy.Strategy, 103 N, 104 Path, 105 }); 106 LLVM_DEBUG(llvm::dbgs() 107 << "Option: recover " << Lang.G.symbolName(Strategy.Result) 108 << " at token " << NextTok << "\n"); 109 } 110 Path.push_back(N->Payload); 111 for (const GSS::Node *Parent : N->parents()) 112 WalkUp(Parent, N->Payload->startTokenIndex(), WalkUp); 113 Path.pop_back(); 114 }; 115 for (auto *N : OldHeads) 116 WalkUp(N, TokenIndex, WalkUp); 117 118 // Now we select the option(s) we will use to recover. 119 // 120 // We prefer options starting further right, as these discard less code 121 // (e.g. we prefer to recover inner scopes rather than outer ones). 122 // The options also need to agree on an endpoint, so the parser has a 123 // consistent position afterwards. 124 // 125 // So conceptually we're sorting by the tuple (start, end), though we avoid 126 // computing `end` for options that can't be winners. 127 128 // Consider options starting further right first. 129 // Don't drop the others yet though, we may still use them if preferred fails. 130 llvm::stable_sort(Options, [&](const auto &L, const auto &R) { 131 return L.Position > R.Position; 132 }); 133 134 // We may find multiple winners, but they will have the same range. 135 llvm::Optional<Token::Range> RecoveryRange; 136 std::vector<const PlaceholderRecovery *> BestOptions; 137 for (const PlaceholderRecovery &Option : Options) { 138 // If this starts further left than options we've already found, then 139 // we'll never find anything better. Skip computing End for the rest. 140 if (RecoveryRange && Option.Position < RecoveryRange->Begin) 141 break; 142 143 auto End = findRecoveryEndpoint(Option.Strategy, Option.Position, 144 Params.Code, Lang); 145 // Recovery may not take the parse backwards. 146 if (End == Token::Invalid || End < TokenIndex) 147 continue; 148 if (RecoveryRange) { 149 // If this is worse than our previous options, ignore it. 150 if (RecoveryRange->End < End) 151 continue; 152 // If this is an improvement over our previous options, then drop them. 153 if (RecoveryRange->End > End) 154 BestOptions.clear(); 155 } 156 // Create recovery nodes and heads for them in the GSS. These may be 157 // discarded if a better recovery is later found, but this path isn't hot. 158 RecoveryRange = {Option.Position, End}; 159 BestOptions.push_back(&Option); 160 } 161 162 if (BestOptions.empty()) { 163 LLVM_DEBUG(llvm::dbgs() << "Recovery failed after trying " << Options.size() 164 << " strategies\n"); 165 return; 166 } 167 168 // We've settled on a set of recovery options, so create their nodes and 169 // advance the cursor. 170 LLVM_DEBUG({ 171 llvm::dbgs() << "Recovered range=" << *RecoveryRange << ":"; 172 for (const auto *Option : BestOptions) 173 llvm::dbgs() << " " << Lang.G.symbolName(Option->Symbol); 174 llvm::dbgs() << "\n"; 175 }); 176 // FIXME: in general, we might have the same Option->Symbol multiple times, 177 // and we risk creating redundant Forest and GSS nodes. 178 // We also may inadvertently set up the next glrReduce to create a sequence 179 // node duplicating an opaque node that we're creating here. 180 // There are various options, including simply breaking ties between options. 181 // For now it's obscure enough to ignore. 182 for (const PlaceholderRecovery *Option : BestOptions) { 183 const ForestNode &Placeholder = 184 Params.Forest.createOpaque(Option->Symbol, RecoveryRange->Begin); 185 const GSS::Node *NewHead = Params.GSStack.addNode( 186 *Lang.Table.getGoToState(Option->RecoveryNode->State, Option->Symbol), 187 &Placeholder, {Option->RecoveryNode}); 188 NewHeads.push_back(NewHead); 189 } 190 TokenIndex = RecoveryRange->End; 191 } 192 193 using StateID = LRTable::StateID; 194 195 llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const GSS::Node &N) { 196 std::vector<std::string> ParentStates; 197 for (const auto *Parent : N.parents()) 198 ParentStates.push_back(llvm::formatv("{0}", Parent->State)); 199 OS << llvm::formatv("state {0}, parsed symbol {1}, parents {3}", N.State, 200 N.Payload ? N.Payload->symbol() : 0, 201 llvm::join(ParentStates, ", ")); 202 return OS; 203 } 204 205 // Apply all pending shift actions. 206 // In theory, LR parsing doesn't have shift/shift conflicts on a single head. 207 // But we may have multiple active heads, and each head has a shift action. 208 // 209 // We merge the stack -- if multiple heads will reach the same state after 210 // shifting a token, we shift only once by combining these heads. 211 // 212 // E.g. we have two heads (2, 3) in the GSS, and will shift both to reach 4: 213 // 0---1---2 214 // └---3 215 // After the shift action, the GSS is: 216 // 0---1---2---4 217 // └---3---┘ 218 void glrShift(llvm::ArrayRef<const GSS::Node *> OldHeads, 219 const ForestNode &NewTok, const ParseParams &Params, 220 const Language &Lang, std::vector<const GSS::Node *> &NewHeads) { 221 assert(NewTok.kind() == ForestNode::Terminal); 222 LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" Shift {0} ({1} active heads):\n", 223 Lang.G.symbolName(NewTok.symbol()), 224 OldHeads.size())); 225 226 // We group pending shifts by their target state so we can merge them. 227 llvm::SmallVector<std::pair<StateID, const GSS::Node *>, 8> Shifts; 228 for (const auto *H : OldHeads) 229 if (auto S = Lang.Table.getShiftState(H->State, NewTok.symbol())) 230 Shifts.push_back({*S, H}); 231 llvm::stable_sort(Shifts, llvm::less_first{}); 232 233 auto Rest = llvm::makeArrayRef(Shifts); 234 llvm::SmallVector<const GSS::Node *> Parents; 235 while (!Rest.empty()) { 236 // Collect the batch of PendingShift that have compatible shift states. 237 // Their heads become TempParents, the parents of the new GSS node. 238 StateID NextState = Rest.front().first; 239 240 Parents.clear(); 241 for (const auto &Base : Rest) { 242 if (Base.first != NextState) 243 break; 244 Parents.push_back(Base.second); 245 } 246 Rest = Rest.drop_front(Parents.size()); 247 248 LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" --> S{0} ({1} heads)\n", 249 NextState, Parents.size())); 250 NewHeads.push_back(Params.GSStack.addNode(NextState, &NewTok, Parents)); 251 } 252 } 253 254 namespace { 255 // A KeyedQueue yields pairs of keys and values in order of the keys. 256 template <typename Key, typename Value> 257 using KeyedQueue = 258 std::priority_queue<std::pair<Key, Value>, 259 std::vector<std::pair<Key, Value>>, llvm::less_first>; 260 261 template <typename T> void sortAndUnique(std::vector<T> &Vec) { 262 llvm::sort(Vec); 263 Vec.erase(std::unique(Vec.begin(), Vec.end()), Vec.end()); 264 } 265 266 // Perform reduces until no more are possible. 267 // 268 // Generally this means walking up from the heads gathering ForestNodes that 269 // will match the RHS of the rule we're reducing into a sequence ForestNode, 270 // and ending up at a base node. 271 // Then we push a new GSS node onto that base, taking care to: 272 // - pack alternative sequence ForestNodes into an ambiguous ForestNode. 273 // - use the same GSS node for multiple heads if the parse state matches. 274 // 275 // Examples of reduction: 276 // Before (simple): 277 // 0--1(expr)--2(semi) 278 // After reducing 2 by `stmt := expr semi`: 279 // 0--3(stmt) // 3 is goto(0, stmt) 280 // 281 // Before (splitting due to R/R conflict): 282 // 0--1(IDENTIFIER) 283 // After reducing 1 by `class-name := IDENTIFIER` & `enum-name := IDENTIFIER`: 284 // 0--2(class-name) // 2 is goto(0, class-name) 285 // └--3(enum-name) // 3 is goto(0, enum-name) 286 // 287 // Before (splitting due to multiple bases): 288 // 0--2(class-name)--4(STAR) 289 // └--3(enum-name)---┘ 290 // After reducing 4 by `ptr-operator := STAR`: 291 // 0--2(class-name)--5(ptr-operator) // 5 is goto(2, ptr-operator) 292 // └--3(enum-name)---6(ptr-operator) // 6 is goto(3, ptr-operator) 293 // 294 // Before (joining due to same goto state, multiple bases): 295 // 0--1(cv-qualifier)--3(class-name) 296 // └--2(cv-qualifier)--4(enum-name) 297 // After reducing 3 by `type-name := class-name` and 298 // 4 by `type-name := enum-name`: 299 // 0--1(cv-qualifier)--5(type-name) // 5 is goto(1, type-name) and 300 // └--2(cv-qualifier)--┘ // goto(2, type-name) 301 // 302 // Before (joining due to same goto state, the same base): 303 // 0--1(class-name)--3(STAR) 304 // └--2(enum-name)--4(STAR) 305 // After reducing 3 by `pointer := class-name STAR` and 306 // 2 by`enum-name := class-name STAR`: 307 // 0--5(pointer) // 5 is goto(0, pointer) 308 // 309 // (This is a functor rather than a function to allow it to reuse scratch 310 // storage across calls). 311 class GLRReduce { 312 const ParseParams &Params; 313 const Language& Lang; 314 // There are two interacting complications: 315 // 1. Performing one reduce can unlock new reduces on the newly-created head. 316 // 2a. The ambiguous ForestNodes must be complete (have all sequence nodes). 317 // This means we must have unlocked all the reduces that contribute to it. 318 // 2b. Similarly, the new GSS nodes must be complete (have all parents). 319 // 320 // We define a "family" of reduces as those that produce the same symbol and 321 // cover the same range of tokens. These are exactly the set of reductions 322 // whose sequence nodes would be covered by the same ambiguous node. 323 // We wish to process a whole family at a time (to satisfy complication 2), 324 // and can address complication 1 by carefully ordering the families: 325 // - Process families covering fewer tokens first. 326 // A reduce can't depend on a longer reduce! 327 // - For equal token ranges: if S := T, process T families before S families. 328 // Parsing T can't depend on an equal-length S, as the grammar is acyclic. 329 // 330 // This isn't quite enough: we don't know the token length of the reduction 331 // until we walk up the stack to perform the pop. 332 // So we perform the pop part upfront, and place the push specification on 333 // priority queues such that we can retrieve a family at a time. 334 335 // A reduction family is characterized by its token range and symbol produced. 336 // It is used as a key in the priority queues to group pushes by family. 337 struct Family { 338 // The start of the token range of the reduce. 339 Token::Index Start; 340 SymbolID Symbol; 341 // Rule must produce Symbol and can otherwise be arbitrary. 342 // RuleIDs have the topological order based on the acyclic grammar. 343 // FIXME: should SymbolIDs be so ordered instead? 344 RuleID Rule; 345 346 bool operator==(const Family &Other) const { 347 return Start == Other.Start && Symbol == Other.Symbol; 348 } 349 // The larger Family is the one that should be processed first. 350 bool operator<(const Family &Other) const { 351 if (Start != Other.Start) 352 return Start < Other.Start; 353 if (Symbol != Other.Symbol) 354 return Rule > Other.Rule; 355 assert(*this == Other); 356 return false; 357 } 358 }; 359 360 // A sequence is the ForestNode payloads of the GSS nodes we are reducing. 361 using Sequence = llvm::SmallVector<const ForestNode *, Rule::MaxElements>; 362 // Like ArrayRef<const ForestNode*>, but with the missing operator<. 363 // (Sequences are big to move by value as the collections gets rearranged). 364 struct SequenceRef { 365 SequenceRef(const Sequence &S) : S(S) {} 366 llvm::ArrayRef<const ForestNode *> S; 367 friend bool operator==(SequenceRef A, SequenceRef B) { return A.S == B.S; } 368 friend bool operator<(const SequenceRef &A, const SequenceRef &B) { 369 return std::lexicographical_compare(A.S.begin(), A.S.end(), B.S.begin(), 370 B.S.end()); 371 } 372 }; 373 // Underlying storage for sequences pointed to by stored SequenceRefs. 374 std::deque<Sequence> SequenceStorage; 375 // We don't actually destroy the sequences between calls, to reuse storage. 376 // Everything SequenceStorage[ >=SequenceStorageCount ] is reusable scratch. 377 unsigned SequenceStorageCount; 378 379 // Halfway through a reduction (after the pop, before the push), we have 380 // collected nodes for the RHS of a rule, and reached a base node. 381 // They specify a sequence ForestNode we may build (but we dedup first). 382 // (The RuleID is not stored here, but rather in the Family). 383 struct PushSpec { 384 // The last node popped before pushing. Its parent is the reduction base(s). 385 // (Base is more fundamental, but this is cheaper to store). 386 const GSS::Node* LastPop = nullptr; 387 Sequence *Seq = nullptr; 388 }; 389 KeyedQueue<Family, PushSpec> Sequences; // FIXME: rename => PendingPushes? 390 391 // We treat Heads as a queue of Pop operations still to be performed. 392 // PoppedHeads is our position within it. 393 std::vector<const GSS::Node *> *Heads; 394 unsigned NextPopHead; 395 SymbolID Lookahead; 396 397 Sequence TempSequence; 398 public: 399 GLRReduce(const ParseParams &Params, const Language &Lang) 400 : Params(Params), Lang(Lang) {} 401 402 void operator()(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead) { 403 assert(isToken(Lookahead)); 404 405 NextPopHead = 0; 406 this->Heads = &Heads; 407 this->Lookahead = Lookahead; 408 assert(Sequences.empty()); 409 SequenceStorageCount = 0; 410 411 popPending(); 412 while (!Sequences.empty()) { 413 pushNext(); 414 popPending(); 415 } 416 } 417 418 private: 419 bool canReduce(ExtensionID GuardID, RuleID RID, 420 llvm::ArrayRef<const ForestNode *> RHS) const { 421 if (!GuardID) 422 return true; 423 if (auto Guard = Lang.Guards.lookup(GuardID)) 424 return Guard(RHS, Params.Code); 425 LLVM_DEBUG(llvm::dbgs() 426 << llvm::formatv("missing guard implementation for rule {0}\n", 427 Lang.G.dumpRule(RID))); 428 return true; 429 } 430 // pop walks up the parent chain(s) for a reduction from Head by to Rule. 431 // Once we reach the end, record the bases and sequences. 432 void pop(const GSS::Node *Head, RuleID RID, const Rule &Rule) { 433 LLVM_DEBUG(llvm::dbgs() << " Pop " << Lang.G.dumpRule(RID) << "\n"); 434 Family F{/*Start=*/0, /*Symbol=*/Rule.Target, /*Rule=*/RID}; 435 TempSequence.resize_for_overwrite(Rule.Size); 436 auto DFS = [&](const GSS::Node *N, unsigned I, auto &DFS) { 437 TempSequence[Rule.Size - 1 - I] = N->Payload; 438 if (I + 1 == Rule.Size) { 439 F.Start = TempSequence.front()->startTokenIndex(); 440 LLVM_DEBUG({ 441 for (const auto *B : N->parents()) 442 llvm::dbgs() << " --> base at S" << B->State << "\n"; 443 }); 444 if (!canReduce(Rule.Guard, RID, TempSequence)) 445 return; 446 // Copy the chain to stable storage so it can be enqueued. 447 if (SequenceStorageCount == SequenceStorage.size()) 448 SequenceStorage.emplace_back(); 449 SequenceStorage[SequenceStorageCount] = TempSequence; 450 Sequence *Seq = &SequenceStorage[SequenceStorageCount++]; 451 452 Sequences.emplace(F, PushSpec{N, Seq}); 453 return; 454 } 455 for (const GSS::Node *Parent : N->parents()) 456 DFS(Parent, I + 1, DFS); 457 }; 458 DFS(Head, 0, DFS); 459 } 460 461 // popPending pops every available reduction. 462 void popPending() { 463 for (; NextPopHead < Heads->size(); ++NextPopHead) { 464 // In trivial cases, we perform the complete reduce here! 465 if (popAndPushTrivial()) 466 continue; 467 for (RuleID RID : 468 Lang.Table.getReduceRules((*Heads)[NextPopHead]->State)) { 469 const auto &Rule = Lang.G.lookupRule(RID); 470 if (Lang.Table.canFollow(Rule.Target, Lookahead)) 471 pop((*Heads)[NextPopHead], RID, Rule); 472 } 473 } 474 } 475 476 // Storage reused by each call to pushNext. 477 std::vector<std::pair</*Goto*/ StateID, const GSS::Node *>> FamilyBases; 478 std::vector<std::pair<RuleID, SequenceRef>> FamilySequences; 479 std::vector<const GSS::Node *> Parents; 480 std::vector<const ForestNode *> SequenceNodes; 481 482 // Process one push family, forming a forest node. 483 // This produces new GSS heads which may enable more pops. 484 void pushNext() { 485 assert(!Sequences.empty()); 486 Family F = Sequences.top().first; 487 488 LLVM_DEBUG(llvm::dbgs() << " Push " << Lang.G.symbolName(F.Symbol) 489 << " from token " << F.Start << "\n"); 490 491 // Grab the sequences and bases for this family. 492 // We don't care which rule yielded each base. If Family.Symbol is S, the 493 // base includes an item X := ... • S ... and since the grammar is 494 // context-free, *all* parses of S are valid here. 495 FamilySequences.clear(); 496 FamilyBases.clear(); 497 do { 498 const PushSpec &Push = Sequences.top().second; 499 FamilySequences.emplace_back(Sequences.top().first.Rule, *Push.Seq); 500 for (const GSS::Node *Base : Push.LastPop->parents()) { 501 auto NextState = Lang.Table.getGoToState(Base->State, F.Symbol); 502 assert(NextState.has_value() && "goto must succeed after reduce!"); 503 FamilyBases.emplace_back(*NextState, Base); 504 } 505 506 Sequences.pop(); 507 } while (!Sequences.empty() && Sequences.top().first == F); 508 // Build a forest node for each unique sequence. 509 sortAndUnique(FamilySequences); 510 SequenceNodes.clear(); 511 for (const auto &SequenceSpec : FamilySequences) 512 SequenceNodes.push_back(&Params.Forest.createSequence( 513 F.Symbol, SequenceSpec.first, SequenceSpec.second.S)); 514 // Wrap in an ambiguous node if needed. 515 const ForestNode *Parsed = 516 SequenceNodes.size() == 1 517 ? SequenceNodes.front() 518 : &Params.Forest.createAmbiguous(F.Symbol, SequenceNodes); 519 LLVM_DEBUG(llvm::dbgs() << " --> " << Parsed->dump(Lang.G) << "\n"); 520 521 // Bases for this family, deduplicate them, and group by the goTo State. 522 sortAndUnique(FamilyBases); 523 // Create a GSS node for each unique goto state. 524 llvm::ArrayRef<decltype(FamilyBases)::value_type> BasesLeft = FamilyBases; 525 while (!BasesLeft.empty()) { 526 StateID NextState = BasesLeft.front().first; 527 Parents.clear(); 528 for (const auto &Base : BasesLeft) { 529 if (Base.first != NextState) 530 break; 531 Parents.push_back(Base.second); 532 } 533 BasesLeft = BasesLeft.drop_front(Parents.size()); 534 Heads->push_back(Params.GSStack.addNode(NextState, Parsed, Parents)); 535 } 536 } 537 538 // In general we split a reduce into a pop/push, so concurrently-available 539 // reductions can run in the correct order. The data structures are expensive. 540 // 541 // When only one reduction is possible at a time, we can skip this: 542 // we pop and immediately push, as an LR parser (as opposed to GLR) would. 543 // This is valid whenever there's only one concurrent PushSpec. 544 // 545 // This function handles a trivial but common subset of these cases: 546 // - there must be no pending pushes, and only one poppable head 547 // - the head must have only one reduction rule 548 // - the reduction path must be a straight line (no multiple parents) 549 // (Roughly this means there's no local ambiguity, so the LR algorithm works). 550 // 551 // Returns true if we successfully consumed the next unpopped head. 552 bool popAndPushTrivial() { 553 if (!Sequences.empty() || Heads->size() != NextPopHead + 1) 554 return false; 555 const GSS::Node *Head = Heads->back(); 556 llvm::Optional<RuleID> RID; 557 for (RuleID R : Lang.Table.getReduceRules(Head->State)) { 558 if (RID.has_value()) 559 return false; 560 RID = R; 561 } 562 if (!RID) 563 return true; // no reductions available, but we've processed the head! 564 const auto &Rule = Lang.G.lookupRule(*RID); 565 if (!Lang.Table.canFollow(Rule.Target, Lookahead)) 566 return true; // reduction is not available 567 const GSS::Node *Base = Head; 568 TempSequence.resize_for_overwrite(Rule.Size); 569 for (unsigned I = 0; I < Rule.Size; ++I) { 570 if (Base->parents().size() != 1) 571 return false; 572 TempSequence[Rule.Size - 1 - I] = Base->Payload; 573 Base = Base->parents().front(); 574 } 575 if (!canReduce(Rule.Guard, *RID, TempSequence)) 576 return true; // reduction is not available 577 const ForestNode *Parsed = 578 &Params.Forest.createSequence(Rule.Target, *RID, TempSequence); 579 auto NextState = Lang.Table.getGoToState(Base->State, Rule.Target); 580 assert(NextState.has_value() && "goto must succeed after reduce!"); 581 Heads->push_back(Params.GSStack.addNode(*NextState, Parsed, {Base})); 582 return true; 583 } 584 }; 585 586 } // namespace 587 588 const ForestNode &glrParse(const ParseParams &Params, SymbolID StartSymbol, 589 const Language &Lang) { 590 GLRReduce Reduce(Params, Lang); 591 assert(isNonterminal(StartSymbol) && "Start symbol must be a nonterminal"); 592 llvm::ArrayRef<ForestNode> Terminals = Params.Forest.createTerminals(Params.Code); 593 auto &GSS = Params.GSStack; 594 595 StateID StartState = Lang.Table.getStartState(StartSymbol); 596 // Heads correspond to the parse of tokens [0, I), NextHeads to [0, I+1). 597 std::vector<const GSS::Node *> Heads = {GSS.addNode(/*State=*/StartState, 598 /*ForestNode=*/nullptr, 599 {})}; 600 std::vector<const GSS::Node *> NextHeads; 601 auto MaybeGC = [&, Roots(std::vector<const GSS::Node *>{}), I(0u)]() mutable { 602 assert(NextHeads.empty() && "Running GC at the wrong time!"); 603 if (++I != 20) // Run periodically to balance CPU and memory usage. 604 return; 605 I = 0; 606 607 // We need to copy the list: Roots is consumed by the GC. 608 Roots = Heads; 609 GSS.gc(std::move(Roots)); 610 }; 611 // Each iteration fully processes a single token. 612 for (unsigned I = 0; I < Terminals.size();) { 613 LLVM_DEBUG(llvm::dbgs() << llvm::formatv( 614 "Next token {0} (id={1})\n", 615 Lang.G.symbolName(Terminals[I].symbol()), Terminals[I].symbol())); 616 // Consume the token. 617 glrShift(Heads, Terminals[I], Params, Lang, NextHeads); 618 619 // If we weren't able to consume the token, try to skip over some tokens 620 // so we can keep parsing. 621 if (NextHeads.empty()) { 622 // FIXME: Heads may not be fully reduced, because our reductions were 623 // constrained by lookahead (but lookahead is meaningless to recovery). 624 glrRecover(Heads, I, Params, Lang, NextHeads); 625 if (NextHeads.empty()) 626 // FIXME: Ensure the `_ := start-symbol` rules have a fallback 627 // error-recovery strategy attached. Then this condition can't happen. 628 return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0); 629 } else 630 ++I; 631 632 // Form nonterminals containing the token we just consumed. 633 SymbolID Lookahead = 634 I == Terminals.size() ? tokenSymbol(tok::eof) : Terminals[I].symbol(); 635 Reduce(NextHeads, Lookahead); 636 // Prepare for the next token. 637 std::swap(Heads, NextHeads); 638 NextHeads.clear(); 639 MaybeGC(); 640 } 641 LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Reached eof\n")); 642 643 // The parse was successful if we're in state `_ := start-symbol .` 644 auto AcceptState = Lang.Table.getGoToState(StartState, StartSymbol); 645 assert(AcceptState.has_value() && "goto must succeed after start symbol!"); 646 auto SearchForAccept = [&](llvm::ArrayRef<const GSS::Node *> Heads) { 647 const ForestNode *Result = nullptr; 648 for (const auto *Head : Heads) { 649 if (Head->State == *AcceptState) { 650 assert(Head->Payload->symbol() == StartSymbol); 651 assert(Result == nullptr && "multiple results!"); 652 Result = Head->Payload; 653 } 654 } 655 return Result; 656 }; 657 if (auto *Result = SearchForAccept(Heads)) 658 return *Result; 659 // Failed to parse the input, attempt to run recovery. 660 // FIXME: this awkwardly repeats the recovery in the loop, when shift fails. 661 // More elegant is to include EOF in the token stream, and make the 662 // augmented rule: `_ := translation-unit EOF`. In this way recovery at EOF 663 // would not be a special case: it show up as a failure to shift the EOF 664 // token. 665 unsigned I = Terminals.size(); 666 glrRecover(Heads, I, Params, Lang, NextHeads); 667 Reduce(NextHeads, tokenSymbol(tok::eof)); 668 if (auto *Result = SearchForAccept(NextHeads)) 669 return *Result; 670 671 // We failed to parse the input, returning an opaque forest node for recovery. 672 // FIXME: as above, we can add fallback error handling so this is impossible. 673 return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0); 674 } 675 676 void glrReduce(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead, 677 const ParseParams &Params, const Language &Lang) { 678 // Create a new GLRReduce each time for tests, performance doesn't matter. 679 GLRReduce{Params, Lang}(Heads, Lookahead); 680 } 681 682 const GSS::Node *GSS::addNode(LRTable::StateID State, const ForestNode *Symbol, 683 684 llvm::ArrayRef<const Node *> Parents) { 685 Node *Result = new (allocate(Parents.size())) 686 Node({State, GCParity, static_cast<uint16_t>(Parents.size())}); 687 Alive.push_back(Result); 688 ++NodesCreated; 689 Result->Payload = Symbol; 690 if (!Parents.empty()) 691 llvm::copy(Parents, reinterpret_cast<const Node **>(Result + 1)); 692 return Result; 693 } 694 695 GSS::Node *GSS::allocate(unsigned Parents) { 696 if (FreeList.size() <= Parents) 697 FreeList.resize(Parents + 1); 698 auto &SizedList = FreeList[Parents]; 699 if (!SizedList.empty()) { 700 auto *Result = SizedList.back(); 701 SizedList.pop_back(); 702 return Result; 703 } 704 return static_cast<Node *>( 705 Arena.Allocate(sizeof(Node) + Parents * sizeof(Node *), alignof(Node))); 706 } 707 708 void GSS::destroy(Node *N) { 709 unsigned ParentCount = N->ParentCount; 710 N->~Node(); 711 assert(FreeList.size() > ParentCount && "established on construction!"); 712 FreeList[ParentCount].push_back(N); 713 } 714 715 unsigned GSS::gc(std::vector<const Node *> &&Queue) { 716 #ifndef NDEBUG 717 auto ParityMatches = [&](const Node *N) { return N->GCParity == GCParity; }; 718 assert("Before GC" && llvm::all_of(Alive, ParityMatches)); 719 auto Deferred = llvm::make_scope_exit( 720 [&] { assert("After GC" && llvm::all_of(Alive, ParityMatches)); }); 721 assert(llvm::all_of( 722 Queue, [&](const Node *R) { return llvm::is_contained(Alive, R); })); 723 #endif 724 unsigned InitialCount = Alive.size(); 725 726 // Mark 727 GCParity = !GCParity; 728 while (!Queue.empty()) { 729 Node *N = const_cast<Node *>(Queue.back()); // Safe: we created these nodes. 730 Queue.pop_back(); 731 if (N->GCParity != GCParity) { // Not seen yet 732 N->GCParity = GCParity; // Mark as seen 733 for (const Node *P : N->parents()) // And walk parents 734 Queue.push_back(P); 735 } 736 } 737 // Sweep 738 llvm::erase_if(Alive, [&](Node *N) { 739 if (N->GCParity == GCParity) // Walk reached this node. 740 return false; 741 destroy(N); 742 return true; 743 }); 744 745 LLVM_DEBUG(llvm::dbgs() << "GC pruned " << (InitialCount - Alive.size()) 746 << "/" << InitialCount << " GSS nodes\n"); 747 return InitialCount - Alive.size(); 748 } 749 750 } // namespace pseudo 751 } // namespace clang 752