1 //===--- GLR.cpp   -----------------------------------------------*- C++-*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "clang-pseudo/GLR.h"
10 #include "clang-pseudo/Language.h"
11 #include "clang-pseudo/grammar/Grammar.h"
12 #include "clang-pseudo/grammar/LRTable.h"
13 #include "clang/Basic/TokenKinds.h"
14 #include "llvm/ADT/ArrayRef.h"
15 #include "llvm/ADT/STLExtras.h"
16 #include "llvm/ADT/ScopeExit.h"
17 #include "llvm/ADT/StringExtras.h"
18 #include "llvm/Support/Debug.h"
19 #include "llvm/Support/FormatVariadic.h"
20 #include <algorithm>
21 #include <memory>
22 #include <queue>
23 
24 #define DEBUG_TYPE "GLR.cpp"
25 
26 namespace clang {
27 namespace pseudo {
28 namespace {
29 
findRecoveryEndpoint(ExtensionID Strategy,Token::Index Begin,const TokenStream & Tokens,const Language & Lang)30 Token::Index findRecoveryEndpoint(ExtensionID Strategy, Token::Index Begin,
31                                   const TokenStream &Tokens,
32                                   const Language &Lang) {
33   assert(Strategy != 0);
34   assert(Begin > 0);
35   if (auto S = Lang.RecoveryStrategies.lookup(Strategy))
36     return S(Begin, Tokens);
37   return Token::Invalid;
38 }
39 
40 } // namespace
41 
glrRecover(llvm::ArrayRef<const GSS::Node * > OldHeads,unsigned & TokenIndex,const ParseParams & Params,const Language & Lang,std::vector<const GSS::Node * > & NewHeads)42 void glrRecover(llvm::ArrayRef<const GSS::Node *> OldHeads,
43                 unsigned &TokenIndex, const ParseParams &Params,
44                 const Language &Lang,
45                 std::vector<const GSS::Node *> &NewHeads) {
46   LLVM_DEBUG(llvm::dbgs() << "Recovery at token " << TokenIndex << "...\n");
47   // Describes a possibility to recover by forcibly interpreting a range of
48   // tokens around the cursor as a nonterminal that we expected to see.
49   struct PlaceholderRecovery {
50     // The token prior to the nonterminal which is being recovered.
51     // This starts of the region we're skipping, so higher Position is better.
52     Token::Index Position;
53     // The nonterminal which will be created in order to recover.
54     SymbolID Symbol;
55     // The heuristic used to choose the bounds of the nonterminal to recover.
56     ExtensionID Strategy;
57 
58     // The GSS head where we are expecting the recovered nonterminal.
59     const GSS::Node *RecoveryNode;
60     // Payload of nodes on the way back from the OldHead to the recovery node.
61     // These represent the partial parse that is being discarded.
62     // They should become the children of the opaque recovery node.
63     // FIXME: internal structure of opaque nodes is not implemented.
64     //
65     // There may be multiple paths leading to the same recovery node, we choose
66     // one arbitrarily.
67     std::vector<const ForestNode *> DiscardedParse;
68   };
69   std::vector<PlaceholderRecovery> Options;
70 
71   // Find recovery options by walking up the stack.
72   //
73   // This is similar to exception handling: we walk up the "frames" of nested
74   // rules being parsed until we find one that has a "handler" which allows us
75   // to determine the node bounds without parsing it.
76   //
77   // Unfortunately there's a significant difference: the stack contains both
78   // "upward" nodes (ancestor parses) and "leftward" ones.
79   // e.g. when parsing `{ if (1) ? }` as compound-stmt, the stack contains:
80   //   stmt := IF ( expr ) . stmt      - current state, we should recover here!
81   //   stmt := IF ( expr . ) stmt      - (left, no recovery here)
82   //   stmt := IF ( . expr ) stmt      - left, we should NOT recover here!
83   //   stmt := IF . ( expr ) stmt      - (left, no recovery here)
84   //   stmt-seq := . stmt              - up, we might recover here
85   //   compound-stmt := { . stmt-seq } - up, we should recover here!
86   //
87   // It's not obvious how to avoid collecting "leftward" recovery options.
88   // I think the distinction is ill-defined after merging items into states.
89   // For now, we have to take this into account when defining recovery rules.
90   // (e.g. in the expr recovery above, stay inside the parentheses).
91   // FIXME: find a more satisfying way to avoid such false recovery.
92   // FIXME: Add a test for spurious recovery once tests can define strategies.
93   std::vector<const ForestNode *> Path;
94   llvm::DenseSet<const GSS::Node *> Seen;
95   auto WalkUp = [&](const GSS::Node *N, Token::Index NextTok, auto &WalkUp) {
96     if (!Seen.insert(N).second)
97       return;
98     for (auto Strategy : Lang.Table.getRecovery(N->State)) {
99       Options.push_back(PlaceholderRecovery{
100           NextTok,
101           Strategy.Result,
102           Strategy.Strategy,
103           N,
104           Path,
105       });
106       LLVM_DEBUG(llvm::dbgs()
107                  << "Option: recover " << Lang.G.symbolName(Strategy.Result)
108                  << " at token " << NextTok << "\n");
109     }
110     Path.push_back(N->Payload);
111     for (const GSS::Node *Parent : N->parents())
112       WalkUp(Parent, N->Payload->startTokenIndex(), WalkUp);
113     Path.pop_back();
114   };
115   for (auto *N : OldHeads)
116     WalkUp(N, TokenIndex, WalkUp);
117 
118   // Now we select the option(s) we will use to recover.
119   //
120   // We prefer options starting further right, as these discard less code
121   // (e.g. we prefer to recover inner scopes rather than outer ones).
122   // The options also need to agree on an endpoint, so the parser has a
123   // consistent position afterwards.
124   //
125   // So conceptually we're sorting by the tuple (start, end), though we avoid
126   // computing `end` for options that can't be winners.
127 
128   // Consider options starting further right first.
129   // Don't drop the others yet though, we may still use them if preferred fails.
130   llvm::stable_sort(Options, [&](const auto &L, const auto &R) {
131     return L.Position > R.Position;
132   });
133 
134   // We may find multiple winners, but they will have the same range.
135   llvm::Optional<Token::Range> RecoveryRange;
136   std::vector<const PlaceholderRecovery *> BestOptions;
137   for (const PlaceholderRecovery &Option : Options) {
138     // If this starts further left than options we've already found, then
139     // we'll never find anything better. Skip computing End for the rest.
140     if (RecoveryRange && Option.Position < RecoveryRange->Begin)
141       break;
142 
143     auto End = findRecoveryEndpoint(Option.Strategy, Option.Position,
144                                     Params.Code, Lang);
145     // Recovery may not take the parse backwards.
146     if (End == Token::Invalid || End < TokenIndex)
147       continue;
148     if (RecoveryRange) {
149       // If this is worse than our previous options, ignore it.
150       if (RecoveryRange->End < End)
151         continue;
152       // If this is an improvement over our previous options, then drop them.
153       if (RecoveryRange->End > End)
154         BestOptions.clear();
155     }
156     // Create recovery nodes and heads for them in the GSS. These may be
157     // discarded if a better recovery is later found, but this path isn't hot.
158     RecoveryRange = {Option.Position, End};
159     BestOptions.push_back(&Option);
160   }
161 
162   if (BestOptions.empty()) {
163     LLVM_DEBUG(llvm::dbgs() << "Recovery failed after trying " << Options.size()
164                             << " strategies\n");
165     return;
166   }
167 
168   // We've settled on a set of recovery options, so create their nodes and
169   // advance the cursor.
170   LLVM_DEBUG({
171     llvm::dbgs() << "Recovered range=" << *RecoveryRange << ":";
172     for (const auto *Option : BestOptions)
173       llvm::dbgs() << " " << Lang.G.symbolName(Option->Symbol);
174     llvm::dbgs() << "\n";
175   });
176   // FIXME: in general, we might have the same Option->Symbol multiple times,
177   // and we risk creating redundant Forest and GSS nodes.
178   // We also may inadvertently set up the next glrReduce to create a sequence
179   // node duplicating an opaque node that we're creating here.
180   // There are various options, including simply breaking ties between options.
181   // For now it's obscure enough to ignore.
182   for (const PlaceholderRecovery *Option : BestOptions) {
183     const ForestNode &Placeholder =
184         Params.Forest.createOpaque(Option->Symbol, RecoveryRange->Begin);
185     LRTable::StateID OldState = Option->RecoveryNode->State;
186     LRTable::StateID NewState =
187         isToken(Option->Symbol)
188             ? *Lang.Table.getShiftState(OldState, Option->Symbol)
189             : *Lang.Table.getGoToState(OldState, Option->Symbol);
190     const GSS::Node *NewHead =
191         Params.GSStack.addNode(NewState, &Placeholder, {Option->RecoveryNode});
192     NewHeads.push_back(NewHead);
193   }
194   TokenIndex = RecoveryRange->End;
195 }
196 
197 using StateID = LRTable::StateID;
198 
operator <<(llvm::raw_ostream & OS,const GSS::Node & N)199 llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const GSS::Node &N) {
200   std::vector<std::string> ParentStates;
201   for (const auto *Parent : N.parents())
202     ParentStates.push_back(llvm::formatv("{0}", Parent->State));
203   OS << llvm::formatv("state {0}, parsed symbol {1}, parents {3}", N.State,
204                       N.Payload ? N.Payload->symbol() : 0,
205                       llvm::join(ParentStates, ", "));
206   return OS;
207 }
208 
209 // Apply all pending shift actions.
210 // In theory, LR parsing doesn't have shift/shift conflicts on a single head.
211 // But we may have multiple active heads, and each head has a shift action.
212 //
213 // We merge the stack -- if multiple heads will reach the same state after
214 // shifting a token, we shift only once by combining these heads.
215 //
216 // E.g. we have two heads (2, 3) in the GSS, and will shift both to reach 4:
217 //   0---1---2
218 //       └---3
219 // After the shift action, the GSS is:
220 //   0---1---2---4
221 //       └---3---┘
glrShift(llvm::ArrayRef<const GSS::Node * > OldHeads,const ForestNode & NewTok,const ParseParams & Params,const Language & Lang,std::vector<const GSS::Node * > & NewHeads)222 void glrShift(llvm::ArrayRef<const GSS::Node *> OldHeads,
223               const ForestNode &NewTok, const ParseParams &Params,
224               const Language &Lang, std::vector<const GSS::Node *> &NewHeads) {
225   assert(NewTok.kind() == ForestNode::Terminal);
226   LLVM_DEBUG(llvm::dbgs() << llvm::formatv("  Shift {0} ({1} active heads):\n",
227                                            Lang.G.symbolName(NewTok.symbol()),
228                                            OldHeads.size()));
229 
230   // We group pending shifts by their target state so we can merge them.
231   llvm::SmallVector<std::pair<StateID, const GSS::Node *>, 8> Shifts;
232   for (const auto *H : OldHeads)
233     if (auto S = Lang.Table.getShiftState(H->State, NewTok.symbol()))
234       Shifts.push_back({*S, H});
235   llvm::stable_sort(Shifts, llvm::less_first{});
236 
237   auto Rest = llvm::makeArrayRef(Shifts);
238   llvm::SmallVector<const GSS::Node *> Parents;
239   while (!Rest.empty()) {
240     // Collect the batch of PendingShift that have compatible shift states.
241     // Their heads become TempParents, the parents of the new GSS node.
242     StateID NextState = Rest.front().first;
243 
244     Parents.clear();
245     for (const auto &Base : Rest) {
246       if (Base.first != NextState)
247         break;
248       Parents.push_back(Base.second);
249     }
250     Rest = Rest.drop_front(Parents.size());
251 
252     LLVM_DEBUG(llvm::dbgs() << llvm::formatv("    --> S{0} ({1} heads)\n",
253                                              NextState, Parents.size()));
254     NewHeads.push_back(Params.GSStack.addNode(NextState, &NewTok, Parents));
255   }
256 }
257 
258 namespace {
259 // A KeyedQueue yields pairs of keys and values in order of the keys.
260 template <typename Key, typename Value>
261 using KeyedQueue =
262     std::priority_queue<std::pair<Key, Value>,
263                         std::vector<std::pair<Key, Value>>, llvm::less_first>;
264 
sortAndUnique(std::vector<T> & Vec)265 template <typename T> void sortAndUnique(std::vector<T> &Vec) {
266   llvm::sort(Vec);
267   Vec.erase(std::unique(Vec.begin(), Vec.end()), Vec.end());
268 }
269 
270 // Perform reduces until no more are possible.
271 //
272 // Generally this means walking up from the heads gathering ForestNodes that
273 // will match the RHS of the rule we're reducing into a sequence ForestNode,
274 // and ending up at a base node.
275 // Then we push a new GSS node onto that base, taking care to:
276 //  - pack alternative sequence ForestNodes into an ambiguous ForestNode.
277 //  - use the same GSS node for multiple heads if the parse state matches.
278 //
279 // Examples of reduction:
280 //   Before (simple):
281 //     0--1(expr)--2(semi)
282 //   After reducing 2 by `stmt := expr semi`:
283 //     0--3(stmt)                // 3 is goto(0, stmt)
284 //
285 //   Before (splitting due to R/R conflict):
286 //     0--1(IDENTIFIER)
287 //   After reducing 1 by `class-name := IDENTIFIER` & `enum-name := IDENTIFIER`:
288 //     0--2(class-name)          // 2 is goto(0, class-name)
289 //     └--3(enum-name)           // 3 is goto(0, enum-name)
290 //
291 //   Before (splitting due to multiple bases):
292 //     0--2(class-name)--4(STAR)
293 //     └--3(enum-name)---┘
294 //   After reducing 4 by `ptr-operator := STAR`:
295 //     0--2(class-name)--5(ptr-operator)    // 5 is goto(2, ptr-operator)
296 //     └--3(enum-name)---6(ptr-operator)    // 6 is goto(3, ptr-operator)
297 //
298 //   Before (joining due to same goto state, multiple bases):
299 //     0--1(cv-qualifier)--3(class-name)
300 //     └--2(cv-qualifier)--4(enum-name)
301 //   After reducing 3 by `type-name := class-name` and
302 //                  4 by `type-name := enum-name`:
303 //     0--1(cv-qualifier)--5(type-name)  // 5 is goto(1, type-name) and
304 //     └--2(cv-qualifier)--┘             //      goto(2, type-name)
305 //
306 //   Before (joining due to same goto state, the same base):
307 //     0--1(class-name)--3(STAR)
308 //     └--2(enum-name)--4(STAR)
309 //   After reducing 3 by `pointer := class-name STAR` and
310 //                  2 by`enum-name := class-name STAR`:
311 //     0--5(pointer)       // 5 is goto(0, pointer)
312 //
313 // (This is a functor rather than a function to allow it to reuse scratch
314 // storage across calls).
315 class GLRReduce {
316   const ParseParams &Params;
317   const Language& Lang;
318   // There are two interacting complications:
319   // 1.  Performing one reduce can unlock new reduces on the newly-created head.
320   // 2a. The ambiguous ForestNodes must be complete (have all sequence nodes).
321   //     This means we must have unlocked all the reduces that contribute to it.
322   // 2b. Similarly, the new GSS nodes must be complete (have all parents).
323   //
324   // We define a "family" of reduces as those that produce the same symbol and
325   // cover the same range of tokens. These are exactly the set of reductions
326   // whose sequence nodes would be covered by the same ambiguous node.
327   // We wish to process a whole family at a time (to satisfy complication 2),
328   // and can address complication 1 by carefully ordering the families:
329   // - Process families covering fewer tokens first.
330   //   A reduce can't depend on a longer reduce!
331   // - For equal token ranges: if S := T, process T families before S families.
332   //   Parsing T can't depend on an equal-length S, as the grammar is acyclic.
333   //
334   // This isn't quite enough: we don't know the token length of the reduction
335   // until we walk up the stack to perform the pop.
336   // So we perform the pop part upfront, and place the push specification on
337   // priority queues such that we can retrieve a family at a time.
338 
339   // A reduction family is characterized by its token range and symbol produced.
340   // It is used as a key in the priority queues to group pushes by family.
341   struct Family {
342     // The start of the token range of the reduce.
343     Token::Index Start;
344     SymbolID Symbol;
345     // Rule must produce Symbol and can otherwise be arbitrary.
346     // RuleIDs have the topological order based on the acyclic grammar.
347     // FIXME: should SymbolIDs be so ordered instead?
348     RuleID Rule;
349 
operator ==clang::pseudo::__anonec8d3c1d0411::GLRReduce::Family350     bool operator==(const Family &Other) const {
351       return Start == Other.Start && Symbol == Other.Symbol;
352     }
353     // The larger Family is the one that should be processed first.
operator <clang::pseudo::__anonec8d3c1d0411::GLRReduce::Family354     bool operator<(const Family &Other) const {
355       if (Start != Other.Start)
356         return Start < Other.Start;
357       if (Symbol != Other.Symbol)
358         return Rule > Other.Rule;
359       assert(*this == Other);
360       return false;
361     }
362   };
363 
364   // A sequence is the ForestNode payloads of the GSS nodes we are reducing.
365   using Sequence = llvm::SmallVector<const ForestNode *, Rule::MaxElements>;
366   // Like ArrayRef<const ForestNode*>, but with the missing operator<.
367   // (Sequences are big to move by value as the collections gets rearranged).
368   struct SequenceRef {
SequenceRefclang::pseudo::__anonec8d3c1d0411::GLRReduce::SequenceRef369     SequenceRef(const Sequence &S) : S(S) {}
370     llvm::ArrayRef<const ForestNode *> S;
operator ==(SequenceRef A,SequenceRef B)371     friend bool operator==(SequenceRef A, SequenceRef B) { return A.S == B.S; }
operator <(const SequenceRef & A,const SequenceRef & B)372     friend bool operator<(const SequenceRef &A, const SequenceRef &B) {
373       return std::lexicographical_compare(A.S.begin(), A.S.end(), B.S.begin(),
374                                           B.S.end());
375     }
376   };
377   // Underlying storage for sequences pointed to by stored SequenceRefs.
378   std::deque<Sequence> SequenceStorage;
379   // We don't actually destroy the sequences between calls, to reuse storage.
380   // Everything SequenceStorage[ >=SequenceStorageCount ] is reusable scratch.
381   unsigned SequenceStorageCount;
382 
383   // Halfway through a reduction (after the pop, before the push), we have
384   // collected nodes for the RHS of a rule, and reached a base node.
385   // They specify a sequence ForestNode we may build (but we dedup first).
386   // (The RuleID is not stored here, but rather in the Family).
387   struct PushSpec {
388     // The last node popped before pushing. Its parent is the reduction base(s).
389     // (Base is more fundamental, but this is cheaper to store).
390     const GSS::Node* LastPop = nullptr;
391     Sequence *Seq = nullptr;
392   };
393   KeyedQueue<Family, PushSpec> Sequences; // FIXME: rename => PendingPushes?
394 
395   // We treat Heads as a queue of Pop operations still to be performed.
396   // PoppedHeads is our position within it.
397   std::vector<const GSS::Node *> *Heads;
398   unsigned NextPopHead;
399   SymbolID Lookahead;
400 
401   Sequence TempSequence;
402 public:
GLRReduce(const ParseParams & Params,const Language & Lang)403   GLRReduce(const ParseParams &Params, const Language &Lang)
404       : Params(Params), Lang(Lang) {}
405 
operator ()(std::vector<const GSS::Node * > & Heads,SymbolID Lookahead)406   void operator()(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead) {
407     assert(isToken(Lookahead));
408 
409     NextPopHead = 0;
410     this->Heads = &Heads;
411     this->Lookahead = Lookahead;
412     assert(Sequences.empty());
413     SequenceStorageCount = 0;
414 
415     popPending();
416     while (!Sequences.empty()) {
417       pushNext();
418       popPending();
419     }
420   }
421 
422 private:
canReduce(const Rule & R,RuleID RID,llvm::ArrayRef<const ForestNode * > RHS) const423   bool canReduce(const Rule &R, RuleID RID,
424                  llvm::ArrayRef<const ForestNode *> RHS) const {
425     if (!R.Guarded)
426       return true;
427     if (auto Guard = Lang.Guards.lookup(RID))
428       return Guard({RHS, Params.Code, Lookahead});
429     LLVM_DEBUG(llvm::dbgs()
430                << llvm::formatv("missing guard implementation for rule {0}\n",
431                                 Lang.G.dumpRule(RID)));
432     return true;
433   }
434   // pop walks up the parent chain(s) for a reduction from Head by to Rule.
435   // Once we reach the end, record the bases and sequences.
pop(const GSS::Node * Head,RuleID RID,const Rule & Rule)436   void pop(const GSS::Node *Head, RuleID RID, const Rule &Rule) {
437     LLVM_DEBUG(llvm::dbgs() << "  Pop " << Lang.G.dumpRule(RID) << "\n");
438     Family F{/*Start=*/0, /*Symbol=*/Rule.Target, /*Rule=*/RID};
439     TempSequence.resize_for_overwrite(Rule.Size);
440     auto DFS = [&](const GSS::Node *N, unsigned I, auto &DFS) {
441       TempSequence[Rule.Size - 1 - I] = N->Payload;
442       if (I + 1 == Rule.Size) {
443         F.Start = TempSequence.front()->startTokenIndex();
444         LLVM_DEBUG({
445           for (const auto *B : N->parents())
446             llvm::dbgs() << "    --> base at S" << B->State << "\n";
447         });
448         if (!canReduce(Rule, RID, TempSequence))
449           return;
450         // Copy the chain to stable storage so it can be enqueued.
451         if (SequenceStorageCount == SequenceStorage.size())
452           SequenceStorage.emplace_back();
453         SequenceStorage[SequenceStorageCount] = TempSequence;
454         Sequence *Seq = &SequenceStorage[SequenceStorageCount++];
455 
456         Sequences.emplace(F, PushSpec{N, Seq});
457         return;
458       }
459       for (const GSS::Node *Parent : N->parents())
460         DFS(Parent, I + 1, DFS);
461     };
462     DFS(Head, 0, DFS);
463   }
464 
465   // popPending pops every available reduction.
popPending()466   void popPending() {
467     for (; NextPopHead < Heads->size(); ++NextPopHead) {
468       // In trivial cases, we perform the complete reduce here!
469       if (popAndPushTrivial())
470         continue;
471       for (RuleID RID :
472            Lang.Table.getReduceRules((*Heads)[NextPopHead]->State)) {
473         const auto &Rule = Lang.G.lookupRule(RID);
474         if (Lang.Table.canFollow(Rule.Target, Lookahead))
475           pop((*Heads)[NextPopHead], RID, Rule);
476       }
477     }
478   }
479 
480   // Storage reused by each call to pushNext.
481   std::vector<std::pair</*Goto*/ StateID, const GSS::Node *>> FamilyBases;
482   std::vector<std::pair<RuleID, SequenceRef>> FamilySequences;
483   std::vector<const GSS::Node *> Parents;
484   std::vector<const ForestNode *> SequenceNodes;
485 
486   // Process one push family, forming a forest node.
487   // This produces new GSS heads which may enable more pops.
pushNext()488   void pushNext() {
489     assert(!Sequences.empty());
490     Family F = Sequences.top().first;
491 
492     LLVM_DEBUG(llvm::dbgs() << "  Push " << Lang.G.symbolName(F.Symbol)
493                             << " from token " << F.Start << "\n");
494 
495     // Grab the sequences and bases for this family.
496     // We don't care which rule yielded each base. If Family.Symbol is S, the
497     // base includes an item X := ... • S ... and since the grammar is
498     // context-free, *all* parses of S are valid here.
499     FamilySequences.clear();
500     FamilyBases.clear();
501     do {
502       const PushSpec &Push = Sequences.top().second;
503       FamilySequences.emplace_back(Sequences.top().first.Rule, *Push.Seq);
504       for (const GSS::Node *Base : Push.LastPop->parents()) {
505         auto NextState = Lang.Table.getGoToState(Base->State, F.Symbol);
506         assert(NextState.has_value() && "goto must succeed after reduce!");
507         FamilyBases.emplace_back(*NextState, Base);
508       }
509 
510       Sequences.pop();
511     } while (!Sequences.empty() && Sequences.top().first == F);
512     // Build a forest node for each unique sequence.
513     sortAndUnique(FamilySequences);
514     SequenceNodes.clear();
515     for (const auto &SequenceSpec : FamilySequences)
516       SequenceNodes.push_back(&Params.Forest.createSequence(
517           F.Symbol, SequenceSpec.first, SequenceSpec.second.S));
518     // Wrap in an ambiguous node if needed.
519     const ForestNode *Parsed =
520         SequenceNodes.size() == 1
521             ? SequenceNodes.front()
522             : &Params.Forest.createAmbiguous(F.Symbol, SequenceNodes);
523     LLVM_DEBUG(llvm::dbgs() << "    --> " << Parsed->dump(Lang.G) << "\n");
524 
525     // Bases for this family, deduplicate them, and group by the goTo State.
526     sortAndUnique(FamilyBases);
527     // Create a GSS node for each unique goto state.
528     llvm::ArrayRef<decltype(FamilyBases)::value_type> BasesLeft = FamilyBases;
529     while (!BasesLeft.empty()) {
530       StateID NextState = BasesLeft.front().first;
531       Parents.clear();
532       for (const auto &Base : BasesLeft) {
533         if (Base.first != NextState)
534           break;
535         Parents.push_back(Base.second);
536       }
537       BasesLeft = BasesLeft.drop_front(Parents.size());
538       Heads->push_back(Params.GSStack.addNode(NextState, Parsed, Parents));
539     }
540   }
541 
542   // In general we split a reduce into a pop/push, so concurrently-available
543   // reductions can run in the correct order. The data structures are expensive.
544   //
545   // When only one reduction is possible at a time, we can skip this:
546   // we pop and immediately push, as an LR parser (as opposed to GLR) would.
547   // This is valid whenever there's only one concurrent PushSpec.
548   //
549   // This function handles a trivial but common subset of these cases:
550   //  - there must be no pending pushes, and only one poppable head
551   //  - the head must have only one reduction rule
552   //  - the reduction path must be a straight line (no multiple parents)
553   // (Roughly this means there's no local ambiguity, so the LR algorithm works).
554   //
555   // Returns true if we successfully consumed the next unpopped head.
popAndPushTrivial()556   bool popAndPushTrivial() {
557     if (!Sequences.empty() || Heads->size() != NextPopHead + 1)
558       return false;
559     const GSS::Node *Head = Heads->back();
560     llvm::Optional<RuleID> RID;
561     for (RuleID R : Lang.Table.getReduceRules(Head->State)) {
562       if (RID.has_value())
563         return false;
564       RID = R;
565     }
566     if (!RID)
567       return true; // no reductions available, but we've processed the head!
568     const auto &Rule = Lang.G.lookupRule(*RID);
569     if (!Lang.Table.canFollow(Rule.Target, Lookahead))
570       return true; // reduction is not available
571     const GSS::Node *Base = Head;
572     TempSequence.resize_for_overwrite(Rule.Size);
573     for (unsigned I = 0; I < Rule.Size; ++I) {
574       if (Base->parents().size() != 1)
575         return false;
576       TempSequence[Rule.Size - 1 - I] = Base->Payload;
577       Base = Base->parents().front();
578     }
579     if (!canReduce(Rule, *RID, TempSequence))
580       return true; // reduction is not available
581     const ForestNode *Parsed =
582         &Params.Forest.createSequence(Rule.Target, *RID, TempSequence);
583     auto NextState = Lang.Table.getGoToState(Base->State, Rule.Target);
584     assert(NextState.has_value() && "goto must succeed after reduce!");
585     Heads->push_back(Params.GSStack.addNode(*NextState, Parsed, {Base}));
586     return true;
587   }
588 };
589 
590 } // namespace
591 
glrParse(const ParseParams & Params,SymbolID StartSymbol,const Language & Lang)592 const ForestNode &glrParse(const ParseParams &Params, SymbolID StartSymbol,
593                            const Language &Lang) {
594   GLRReduce Reduce(Params, Lang);
595   assert(isNonterminal(StartSymbol) && "Start symbol must be a nonterminal");
596   llvm::ArrayRef<ForestNode> Terminals = Params.Forest.createTerminals(Params.Code);
597   auto &GSS = Params.GSStack;
598 
599   StateID StartState = Lang.Table.getStartState(StartSymbol);
600   // Heads correspond to the parse of tokens [0, I), NextHeads to [0, I+1).
601   std::vector<const GSS::Node *> Heads = {GSS.addNode(/*State=*/StartState,
602                                                       /*ForestNode=*/nullptr,
603                                                       {})};
604   std::vector<const GSS::Node *> NextHeads;
605   auto MaybeGC = [&, Roots(std::vector<const GSS::Node *>{}), I(0u)]() mutable {
606     assert(NextHeads.empty() && "Running GC at the wrong time!");
607     if (++I != 20) // Run periodically to balance CPU and memory usage.
608       return;
609     I = 0;
610 
611     // We need to copy the list: Roots is consumed by the GC.
612     Roots = Heads;
613     GSS.gc(std::move(Roots));
614   };
615   // Each iteration fully processes a single token.
616   for (unsigned I = 0; I < Terminals.size();) {
617     LLVM_DEBUG(llvm::dbgs() << llvm::formatv(
618                    "Next token {0} (id={1})\n",
619                   Lang.G.symbolName(Terminals[I].symbol()), Terminals[I].symbol()));
620     // Consume the token.
621     glrShift(Heads, Terminals[I], Params, Lang, NextHeads);
622 
623     // If we weren't able to consume the token, try to skip over some tokens
624     // so we can keep parsing.
625     if (NextHeads.empty()) {
626       // FIXME: Heads may not be fully reduced, because our reductions were
627       // constrained by lookahead (but lookahead is meaningless to recovery).
628       glrRecover(Heads, I, Params, Lang, NextHeads);
629       if (NextHeads.empty())
630         // FIXME: Ensure the `_ := start-symbol` rules have a fallback
631         // error-recovery strategy attached. Then this condition can't happen.
632         return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0);
633     } else
634       ++I;
635 
636     // Form nonterminals containing the token we just consumed.
637     SymbolID Lookahead =
638         I == Terminals.size() ? tokenSymbol(tok::eof) : Terminals[I].symbol();
639     Reduce(NextHeads, Lookahead);
640     // Prepare for the next token.
641     std::swap(Heads, NextHeads);
642     NextHeads.clear();
643     MaybeGC();
644   }
645   LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Reached eof\n"));
646 
647   // The parse was successful if we're in state `_ := start-symbol .`
648   auto AcceptState = Lang.Table.getGoToState(StartState, StartSymbol);
649   assert(AcceptState.has_value() && "goto must succeed after start symbol!");
650   auto SearchForAccept = [&](llvm::ArrayRef<const GSS::Node *> Heads) {
651     const ForestNode *Result = nullptr;
652     for (const auto *Head : Heads) {
653       if (Head->State == *AcceptState) {
654         assert(Head->Payload->symbol() == StartSymbol);
655         assert(Result == nullptr && "multiple results!");
656         Result = Head->Payload;
657       }
658     }
659     return Result;
660   };
661   if (auto *Result = SearchForAccept(Heads))
662     return *Result;
663   // Failed to parse the input, attempt to run recovery.
664   // FIXME: this awkwardly repeats the recovery in the loop, when shift fails.
665   // More elegant is to include EOF in the token stream, and make the
666   // augmented rule: `_ := translation-unit EOF`. In this way recovery at EOF
667   // would not be a special case: it show up as a failure to shift the EOF
668   // token.
669   unsigned I = Terminals.size();
670   glrRecover(Heads, I, Params, Lang, NextHeads);
671   Reduce(NextHeads, tokenSymbol(tok::eof));
672   if (auto *Result = SearchForAccept(NextHeads))
673     return *Result;
674 
675   // We failed to parse the input, returning an opaque forest node for recovery.
676   // FIXME: as above, we can add fallback error handling so this is impossible.
677   return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0);
678 }
679 
glrReduce(std::vector<const GSS::Node * > & Heads,SymbolID Lookahead,const ParseParams & Params,const Language & Lang)680 void glrReduce(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead,
681                const ParseParams &Params, const Language &Lang) {
682   // Create a new GLRReduce each time for tests, performance doesn't matter.
683   GLRReduce{Params, Lang}(Heads, Lookahead);
684 }
685 
addNode(LRTable::StateID State,const ForestNode * Symbol,llvm::ArrayRef<const Node * > Parents)686 const GSS::Node *GSS::addNode(LRTable::StateID State, const ForestNode *Symbol,
687 
688                               llvm::ArrayRef<const Node *> Parents) {
689   Node *Result = new (allocate(Parents.size()))
690       Node({State, GCParity, static_cast<uint16_t>(Parents.size())});
691   Alive.push_back(Result);
692   ++NodesCreated;
693   Result->Payload = Symbol;
694   if (!Parents.empty())
695     llvm::copy(Parents, reinterpret_cast<const Node **>(Result + 1));
696   return Result;
697 }
698 
allocate(unsigned Parents)699 GSS::Node *GSS::allocate(unsigned Parents) {
700   if (FreeList.size() <= Parents)
701     FreeList.resize(Parents + 1);
702   auto &SizedList = FreeList[Parents];
703   if (!SizedList.empty()) {
704     auto *Result = SizedList.back();
705     SizedList.pop_back();
706     return Result;
707   }
708   return static_cast<Node *>(
709       Arena.Allocate(sizeof(Node) + Parents * sizeof(Node *), alignof(Node)));
710 }
711 
destroy(Node * N)712 void GSS::destroy(Node *N) {
713   unsigned ParentCount = N->ParentCount;
714   N->~Node();
715   assert(FreeList.size() > ParentCount && "established on construction!");
716   FreeList[ParentCount].push_back(N);
717 }
718 
gc(std::vector<const Node * > && Queue)719 unsigned GSS::gc(std::vector<const Node *> &&Queue) {
720 #ifndef NDEBUG
721   auto ParityMatches = [&](const Node *N) { return N->GCParity == GCParity; };
722   assert("Before GC" && llvm::all_of(Alive, ParityMatches));
723   auto Deferred = llvm::make_scope_exit(
724       [&] { assert("After GC" && llvm::all_of(Alive, ParityMatches)); });
725   assert(llvm::all_of(
726       Queue, [&](const Node *R) { return llvm::is_contained(Alive, R); }));
727 #endif
728   unsigned InitialCount = Alive.size();
729 
730   // Mark
731   GCParity = !GCParity;
732   while (!Queue.empty()) {
733     Node *N = const_cast<Node *>(Queue.back()); // Safe: we created these nodes.
734     Queue.pop_back();
735     if (N->GCParity != GCParity) { // Not seen yet
736       N->GCParity = GCParity;      // Mark as seen
737       for (const Node *P : N->parents()) // And walk parents
738         Queue.push_back(P);
739     }
740   }
741   // Sweep
742   llvm::erase_if(Alive, [&](Node *N) {
743     if (N->GCParity == GCParity) // Walk reached this node.
744       return false;
745     destroy(N);
746     return true;
747   });
748 
749   LLVM_DEBUG(llvm::dbgs() << "GC pruned " << (InitialCount - Alive.size())
750                           << "/" << InitialCount << " GSS nodes\n");
751   return InitialCount - Alive.size();
752 }
753 
754 } // namespace pseudo
755 } // namespace clang
756