1 //===--- GLR.cpp -----------------------------------------------*- C++-*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "clang-pseudo/GLR.h" 10 #include "clang-pseudo/Language.h" 11 #include "clang-pseudo/grammar/Grammar.h" 12 #include "clang-pseudo/grammar/LRTable.h" 13 #include "clang/Basic/TokenKinds.h" 14 #include "llvm/ADT/ArrayRef.h" 15 #include "llvm/ADT/STLExtras.h" 16 #include "llvm/ADT/ScopeExit.h" 17 #include "llvm/ADT/StringExtras.h" 18 #include "llvm/Support/Debug.h" 19 #include "llvm/Support/FormatVariadic.h" 20 #include <algorithm> 21 #include <memory> 22 #include <queue> 23 24 #define DEBUG_TYPE "GLR.cpp" 25 26 namespace clang { 27 namespace pseudo { 28 namespace { 29 30 Token::Index findRecoveryEndpoint(RecoveryStrategy Strategy, 31 const GSS::Node *RecoveryNode, 32 const TokenStream &Tokens) { 33 assert(Strategy == RecoveryStrategy::Braces); 34 const ForestNode *LBrace = RecoveryNode->Payload; 35 assert(LBrace->kind() == ForestNode::Terminal && 36 LBrace->symbol() == tokenSymbol(tok::l_brace)); 37 if (const Token *RBrace = Tokens.tokens()[LBrace->startTokenIndex()].pair()) 38 return Tokens.index(*RBrace); 39 return Token::Invalid; 40 } 41 42 } // namespace 43 44 void glrRecover(llvm::ArrayRef<const GSS::Node *> OldHeads, 45 unsigned &TokenIndex, const ParseParams &Params, 46 const Language &Lang, 47 std::vector<const GSS::Node *> &NewHeads) { 48 LLVM_DEBUG(llvm::dbgs() << "Recovery at token " << TokenIndex << "...\n"); 49 // Describes a possibility to recover by forcibly interpreting a range of 50 // tokens around the cursor as a nonterminal that we expected to see. 51 struct PlaceholderRecovery { 52 // The token prior to the nonterminal which is being recovered. 53 // This starts of the region we're skipping, so higher Position is better. 54 Token::Index Position; 55 // The nonterminal which will be created in order to recover. 56 SymbolID Symbol; 57 // The heuristic used to choose the bounds of the nonterminal to recover. 58 RecoveryStrategy Strategy; 59 60 // The GSS head where we are expecting the recovered nonterminal. 61 const GSS::Node *RecoveryNode; 62 // Payload of nodes on the way back from the OldHead to the recovery node. 63 // These represent the partial parse that is being discarded. 64 // They should become the children of the opaque recovery node. 65 // FIXME: internal structure of opaque nodes is not implemented. 66 // 67 // There may be multiple paths leading to the same recovery node, we choose 68 // one arbitrarily. 69 std::vector<const ForestNode *> DiscardedParse; 70 }; 71 std::vector<PlaceholderRecovery> Options; 72 73 // Find recovery options by walking up the stack. 74 // 75 // This is similar to exception handling: we walk up the "frames" of nested 76 // rules being parsed until we find one that has a "handler" which allows us 77 // to determine the node bounds without parsing it. 78 // 79 // Unfortunately there's a significant difference: the stack contains both 80 // "upward" nodes (ancestor parses) and "leftward" ones. 81 // e.g. when parsing `{ if (1) ? }` as compound-stmt, the stack contains: 82 // stmt := IF ( expr ) . stmt - current state, we should recover here! 83 // stmt := IF ( expr . ) stmt - (left, no recovery here) 84 // stmt := IF ( . expr ) stmt - left, we should NOT recover here! 85 // stmt := IF . ( expr ) stmt - (left, no recovery here) 86 // stmt-seq := . stmt - up, we might recover here 87 // compound-stmt := { . stmt-seq } - up, we should recover here! 88 // 89 // It's not obvious how to avoid collecting "leftward" recovery options. 90 // I think the distinction is ill-defined after merging items into states. 91 // For now, we have to take this into account when defining recovery rules. 92 // (e.g. in the expr recovery above, stay inside the parentheses). 93 // FIXME: find a more satisfying way to avoid such false recovery. 94 // FIXME: Add a test for spurious recovery once tests can define strategies. 95 std::vector<const ForestNode *> Path; 96 llvm::DenseSet<const GSS::Node *> Seen; 97 auto WalkUp = [&](const GSS::Node *N, Token::Index NextTok, auto &WalkUp) { 98 if (!Seen.insert(N).second) 99 return; 100 for (auto Strategy : Lang.Table.getRecovery(N->State)) { 101 Options.push_back(PlaceholderRecovery{ 102 NextTok, 103 Strategy.Result, 104 Strategy.Strategy, 105 N, 106 Path, 107 }); 108 LLVM_DEBUG(llvm::dbgs() 109 << "Option: recover " << Lang.G.symbolName(Strategy.Result) 110 << " at token " << NextTok << "\n"); 111 } 112 Path.push_back(N->Payload); 113 for (const GSS::Node *Parent : N->parents()) 114 WalkUp(Parent, N->Payload->startTokenIndex(), WalkUp); 115 Path.pop_back(); 116 }; 117 for (auto *N : OldHeads) 118 WalkUp(N, TokenIndex, WalkUp); 119 120 // Now we select the option(s) we will use to recover. 121 // 122 // We prefer options starting further right, as these discard less code 123 // (e.g. we prefer to recover inner scopes rather than outer ones). 124 // The options also need to agree on an endpoint, so the parser has a 125 // consistent position afterwards. 126 // 127 // So conceptually we're sorting by the tuple (start, end), though we avoid 128 // computing `end` for options that can't be winners. 129 130 // Consider options starting further right first. 131 // Don't drop the others yet though, we may still use them if preferred fails. 132 llvm::stable_sort(Options, [&](const auto &L, const auto &R) { 133 return L.Position > R.Position; 134 }); 135 136 // We may find multiple winners, but they will have the same range. 137 llvm::Optional<Token::Range> RecoveryRange; 138 std::vector<const PlaceholderRecovery *> BestOptions; 139 for (const PlaceholderRecovery &Option : Options) { 140 // If this starts further left than options we've already found, then 141 // we'll never find anything better. Skip computing End for the rest. 142 if (RecoveryRange && Option.Position < RecoveryRange->Begin) 143 break; 144 145 auto End = 146 findRecoveryEndpoint(Option.Strategy, Option.RecoveryNode, Params.Code); 147 // Recovery may not take the parse backwards. 148 if (End == Token::Invalid || End < TokenIndex) 149 continue; 150 if (RecoveryRange) { 151 // If this is worse than our previous options, ignore it. 152 if (RecoveryRange->End < End) 153 continue; 154 // If this is an improvement over our previous options, then drop them. 155 if (RecoveryRange->End > End) 156 BestOptions.clear(); 157 } 158 // Create recovery nodes and heads for them in the GSS. These may be 159 // discarded if a better recovery is later found, but this path isn't hot. 160 RecoveryRange = {Option.Position, End}; 161 BestOptions.push_back(&Option); 162 } 163 164 if (BestOptions.empty()) { 165 LLVM_DEBUG(llvm::dbgs() << "Recovery failed after trying " << Options.size() 166 << " strategies\n"); 167 return; 168 } 169 170 // We've settled on a set of recovery options, so create their nodes and 171 // advance the cursor. 172 LLVM_DEBUG({ 173 llvm::dbgs() << "Recovered range=" << *RecoveryRange << ":"; 174 for (const auto *Option : BestOptions) 175 llvm::dbgs() << " " << Lang.G.symbolName(Option->Symbol); 176 llvm::dbgs() << "\n"; 177 }); 178 // FIXME: in general, we might have the same Option->Symbol multiple times, 179 // and we risk creating redundant Forest and GSS nodes. 180 // We also may inadvertently set up the next glrReduce to create a sequence 181 // node duplicating an opaque node that we're creating here. 182 // There are various options, including simply breaking ties between options. 183 // For now it's obscure enough to ignore. 184 for (const PlaceholderRecovery *Option : BestOptions) { 185 const ForestNode &Placeholder = 186 Params.Forest.createOpaque(Option->Symbol, RecoveryRange->Begin); 187 const GSS::Node *NewHead = Params.GSStack.addNode( 188 *Lang.Table.getGoToState(Option->RecoveryNode->State, Option->Symbol), 189 &Placeholder, {Option->RecoveryNode}); 190 NewHeads.push_back(NewHead); 191 } 192 TokenIndex = RecoveryRange->End; 193 } 194 195 using StateID = LRTable::StateID; 196 197 llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const GSS::Node &N) { 198 std::vector<std::string> ParentStates; 199 for (const auto *Parent : N.parents()) 200 ParentStates.push_back(llvm::formatv("{0}", Parent->State)); 201 OS << llvm::formatv("state {0}, parsed symbol {1}, parents {3}", N.State, 202 N.Payload ? N.Payload->symbol() : 0, 203 llvm::join(ParentStates, ", ")); 204 return OS; 205 } 206 207 // Apply all pending shift actions. 208 // In theory, LR parsing doesn't have shift/shift conflicts on a single head. 209 // But we may have multiple active heads, and each head has a shift action. 210 // 211 // We merge the stack -- if multiple heads will reach the same state after 212 // shifting a token, we shift only once by combining these heads. 213 // 214 // E.g. we have two heads (2, 3) in the GSS, and will shift both to reach 4: 215 // 0---1---2 216 // └---3 217 // After the shift action, the GSS is: 218 // 0---1---2---4 219 // └---3---┘ 220 void glrShift(llvm::ArrayRef<const GSS::Node *> OldHeads, 221 const ForestNode &NewTok, const ParseParams &Params, 222 const Language &Lang, std::vector<const GSS::Node *> &NewHeads) { 223 assert(NewTok.kind() == ForestNode::Terminal); 224 LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" Shift {0} ({1} active heads):\n", 225 Lang.G.symbolName(NewTok.symbol()), 226 OldHeads.size())); 227 228 // We group pending shifts by their target state so we can merge them. 229 llvm::SmallVector<std::pair<StateID, const GSS::Node *>, 8> Shifts; 230 for (const auto *H : OldHeads) 231 if (auto S = Lang.Table.getShiftState(H->State, NewTok.symbol())) 232 Shifts.push_back({*S, H}); 233 llvm::stable_sort(Shifts, llvm::less_first{}); 234 235 auto Rest = llvm::makeArrayRef(Shifts); 236 llvm::SmallVector<const GSS::Node *> Parents; 237 while (!Rest.empty()) { 238 // Collect the batch of PendingShift that have compatible shift states. 239 // Their heads become TempParents, the parents of the new GSS node. 240 StateID NextState = Rest.front().first; 241 242 Parents.clear(); 243 for (const auto &Base : Rest) { 244 if (Base.first != NextState) 245 break; 246 Parents.push_back(Base.second); 247 } 248 Rest = Rest.drop_front(Parents.size()); 249 250 LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" --> S{0} ({1} heads)\n", 251 NextState, Parents.size())); 252 NewHeads.push_back(Params.GSStack.addNode(NextState, &NewTok, Parents)); 253 } 254 } 255 256 namespace { 257 // A KeyedQueue yields pairs of keys and values in order of the keys. 258 template <typename Key, typename Value> 259 using KeyedQueue = 260 std::priority_queue<std::pair<Key, Value>, 261 std::vector<std::pair<Key, Value>>, llvm::less_first>; 262 263 template <typename T> void sortAndUnique(std::vector<T> &Vec) { 264 llvm::sort(Vec); 265 Vec.erase(std::unique(Vec.begin(), Vec.end()), Vec.end()); 266 } 267 268 // Perform reduces until no more are possible. 269 // 270 // Generally this means walking up from the heads gathering ForestNodes that 271 // will match the RHS of the rule we're reducing into a sequence ForestNode, 272 // and ending up at a base node. 273 // Then we push a new GSS node onto that base, taking care to: 274 // - pack alternative sequence ForestNodes into an ambiguous ForestNode. 275 // - use the same GSS node for multiple heads if the parse state matches. 276 // 277 // Examples of reduction: 278 // Before (simple): 279 // 0--1(expr)--2(semi) 280 // After reducing 2 by `stmt := expr semi`: 281 // 0--3(stmt) // 3 is goto(0, stmt) 282 // 283 // Before (splitting due to R/R conflict): 284 // 0--1(IDENTIFIER) 285 // After reducing 1 by `class-name := IDENTIFIER` & `enum-name := IDENTIFIER`: 286 // 0--2(class-name) // 2 is goto(0, class-name) 287 // └--3(enum-name) // 3 is goto(0, enum-name) 288 // 289 // Before (splitting due to multiple bases): 290 // 0--2(class-name)--4(STAR) 291 // └--3(enum-name)---┘ 292 // After reducing 4 by `ptr-operator := STAR`: 293 // 0--2(class-name)--5(ptr-operator) // 5 is goto(2, ptr-operator) 294 // └--3(enum-name)---6(ptr-operator) // 6 is goto(3, ptr-operator) 295 // 296 // Before (joining due to same goto state, multiple bases): 297 // 0--1(cv-qualifier)--3(class-name) 298 // └--2(cv-qualifier)--4(enum-name) 299 // After reducing 3 by `type-name := class-name` and 300 // 4 by `type-name := enum-name`: 301 // 0--1(cv-qualifier)--5(type-name) // 5 is goto(1, type-name) and 302 // └--2(cv-qualifier)--┘ // goto(2, type-name) 303 // 304 // Before (joining due to same goto state, the same base): 305 // 0--1(class-name)--3(STAR) 306 // └--2(enum-name)--4(STAR) 307 // After reducing 3 by `pointer := class-name STAR` and 308 // 2 by`enum-name := class-name STAR`: 309 // 0--5(pointer) // 5 is goto(0, pointer) 310 // 311 // (This is a functor rather than a function to allow it to reuse scratch 312 // storage across calls). 313 class GLRReduce { 314 const ParseParams &Params; 315 const Language& Lang; 316 // There are two interacting complications: 317 // 1. Performing one reduce can unlock new reduces on the newly-created head. 318 // 2a. The ambiguous ForestNodes must be complete (have all sequence nodes). 319 // This means we must have unlocked all the reduces that contribute to it. 320 // 2b. Similarly, the new GSS nodes must be complete (have all parents). 321 // 322 // We define a "family" of reduces as those that produce the same symbol and 323 // cover the same range of tokens. These are exactly the set of reductions 324 // whose sequence nodes would be covered by the same ambiguous node. 325 // We wish to process a whole family at a time (to satisfy complication 2), 326 // and can address complication 1 by carefully ordering the families: 327 // - Process families covering fewer tokens first. 328 // A reduce can't depend on a longer reduce! 329 // - For equal token ranges: if S := T, process T families before S families. 330 // Parsing T can't depend on an equal-length S, as the grammar is acyclic. 331 // 332 // This isn't quite enough: we don't know the token length of the reduction 333 // until we walk up the stack to perform the pop. 334 // So we perform the pop part upfront, and place the push specification on 335 // priority queues such that we can retrieve a family at a time. 336 337 // A reduction family is characterized by its token range and symbol produced. 338 // It is used as a key in the priority queues to group pushes by family. 339 struct Family { 340 // The start of the token range of the reduce. 341 Token::Index Start; 342 SymbolID Symbol; 343 // Rule must produce Symbol and can otherwise be arbitrary. 344 // RuleIDs have the topological order based on the acyclic grammar. 345 // FIXME: should SymbolIDs be so ordered instead? 346 RuleID Rule; 347 348 bool operator==(const Family &Other) const { 349 return Start == Other.Start && Symbol == Other.Symbol; 350 } 351 // The larger Family is the one that should be processed first. 352 bool operator<(const Family &Other) const { 353 if (Start != Other.Start) 354 return Start < Other.Start; 355 if (Symbol != Other.Symbol) 356 return Rule > Other.Rule; 357 assert(*this == Other); 358 return false; 359 } 360 }; 361 362 // A sequence is the ForestNode payloads of the GSS nodes we are reducing. 363 using Sequence = llvm::SmallVector<const ForestNode *, Rule::MaxElements>; 364 // Like ArrayRef<const ForestNode*>, but with the missing operator<. 365 // (Sequences are big to move by value as the collections gets rearranged). 366 struct SequenceRef { 367 SequenceRef(const Sequence &S) : S(S) {} 368 llvm::ArrayRef<const ForestNode *> S; 369 friend bool operator==(SequenceRef A, SequenceRef B) { return A.S == B.S; } 370 friend bool operator<(const SequenceRef &A, const SequenceRef &B) { 371 return std::lexicographical_compare(A.S.begin(), A.S.end(), B.S.begin(), 372 B.S.end()); 373 } 374 }; 375 // Underlying storage for sequences pointed to by stored SequenceRefs. 376 std::deque<Sequence> SequenceStorage; 377 // We don't actually destroy the sequences between calls, to reuse storage. 378 // Everything SequenceStorage[ >=SequenceStorageCount ] is reusable scratch. 379 unsigned SequenceStorageCount; 380 381 // Halfway through a reduction (after the pop, before the push), we have 382 // collected nodes for the RHS of a rule, and reached a base node. 383 // They specify a sequence ForestNode we may build (but we dedup first). 384 // (The RuleID is not stored here, but rather in the Family). 385 struct PushSpec { 386 // The last node popped before pushing. Its parent is the reduction base(s). 387 // (Base is more fundamental, but this is cheaper to store). 388 const GSS::Node* LastPop = nullptr; 389 Sequence *Seq = nullptr; 390 }; 391 KeyedQueue<Family, PushSpec> Sequences; // FIXME: rename => PendingPushes? 392 393 // We treat Heads as a queue of Pop operations still to be performed. 394 // PoppedHeads is our position within it. 395 std::vector<const GSS::Node *> *Heads; 396 unsigned NextPopHead; 397 SymbolID Lookahead; 398 399 Sequence TempSequence; 400 public: 401 GLRReduce(const ParseParams &Params, const Language &Lang) 402 : Params(Params), Lang(Lang) {} 403 404 void operator()(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead) { 405 assert(isToken(Lookahead)); 406 407 NextPopHead = 0; 408 this->Heads = &Heads; 409 this->Lookahead = Lookahead; 410 assert(Sequences.empty()); 411 SequenceStorageCount = 0; 412 413 popPending(); 414 while (!Sequences.empty()) { 415 pushNext(); 416 popPending(); 417 } 418 } 419 420 private: 421 bool canReduce(ExtensionID GuardID, RuleID RID, 422 llvm::ArrayRef<const ForestNode *> RHS) const { 423 if (!GuardID) 424 return true; 425 if (auto Guard = Lang.Guards.lookup(GuardID)) 426 return Guard(RHS, Params.Code); 427 LLVM_DEBUG(llvm::dbgs() 428 << llvm::formatv("missing guard implementation for rule {0}\n", 429 Lang.G.dumpRule(RID))); 430 return true; 431 } 432 // pop walks up the parent chain(s) for a reduction from Head by to Rule. 433 // Once we reach the end, record the bases and sequences. 434 void pop(const GSS::Node *Head, RuleID RID, const Rule &Rule) { 435 LLVM_DEBUG(llvm::dbgs() << " Pop " << Lang.G.dumpRule(RID) << "\n"); 436 Family F{/*Start=*/0, /*Symbol=*/Rule.Target, /*Rule=*/RID}; 437 TempSequence.resize_for_overwrite(Rule.Size); 438 auto DFS = [&](const GSS::Node *N, unsigned I, auto &DFS) { 439 TempSequence[Rule.Size - 1 - I] = N->Payload; 440 if (I + 1 == Rule.Size) { 441 F.Start = TempSequence.front()->startTokenIndex(); 442 LLVM_DEBUG({ 443 for (const auto *B : N->parents()) 444 llvm::dbgs() << " --> base at S" << B->State << "\n"; 445 }); 446 if (!canReduce(Rule.Guard, RID, TempSequence)) 447 return; 448 // Copy the chain to stable storage so it can be enqueued. 449 if (SequenceStorageCount == SequenceStorage.size()) 450 SequenceStorage.emplace_back(); 451 SequenceStorage[SequenceStorageCount] = TempSequence; 452 Sequence *Seq = &SequenceStorage[SequenceStorageCount++]; 453 454 Sequences.emplace(F, PushSpec{N, Seq}); 455 return; 456 } 457 for (const GSS::Node *Parent : N->parents()) 458 DFS(Parent, I + 1, DFS); 459 }; 460 DFS(Head, 0, DFS); 461 } 462 463 // popPending pops every available reduction. 464 void popPending() { 465 for (; NextPopHead < Heads->size(); ++NextPopHead) { 466 // In trivial cases, we perform the complete reduce here! 467 if (popAndPushTrivial()) 468 continue; 469 for (RuleID RID : 470 Lang.Table.getReduceRules((*Heads)[NextPopHead]->State)) { 471 const auto &Rule = Lang.G.lookupRule(RID); 472 if (Lang.Table.canFollow(Rule.Target, Lookahead)) 473 pop((*Heads)[NextPopHead], RID, Rule); 474 } 475 } 476 } 477 478 // Storage reused by each call to pushNext. 479 std::vector<std::pair</*Goto*/ StateID, const GSS::Node *>> FamilyBases; 480 std::vector<std::pair<RuleID, SequenceRef>> FamilySequences; 481 std::vector<const GSS::Node *> Parents; 482 std::vector<const ForestNode *> SequenceNodes; 483 484 // Process one push family, forming a forest node. 485 // This produces new GSS heads which may enable more pops. 486 void pushNext() { 487 assert(!Sequences.empty()); 488 Family F = Sequences.top().first; 489 490 LLVM_DEBUG(llvm::dbgs() << " Push " << Lang.G.symbolName(F.Symbol) 491 << " from token " << F.Start << "\n"); 492 493 // Grab the sequences and bases for this family. 494 // We don't care which rule yielded each base. If Family.Symbol is S, the 495 // base includes an item X := ... • S ... and since the grammar is 496 // context-free, *all* parses of S are valid here. 497 FamilySequences.clear(); 498 FamilyBases.clear(); 499 do { 500 const PushSpec &Push = Sequences.top().second; 501 FamilySequences.emplace_back(Sequences.top().first.Rule, *Push.Seq); 502 for (const GSS::Node *Base : Push.LastPop->parents()) { 503 auto NextState = Lang.Table.getGoToState(Base->State, F.Symbol); 504 assert(NextState.hasValue() && "goto must succeed after reduce!"); 505 FamilyBases.emplace_back(*NextState, Base); 506 } 507 508 Sequences.pop(); 509 } while (!Sequences.empty() && Sequences.top().first == F); 510 // Build a forest node for each unique sequence. 511 sortAndUnique(FamilySequences); 512 SequenceNodes.clear(); 513 for (const auto &SequenceSpec : FamilySequences) 514 SequenceNodes.push_back(&Params.Forest.createSequence( 515 F.Symbol, SequenceSpec.first, SequenceSpec.second.S)); 516 // Wrap in an ambiguous node if needed. 517 const ForestNode *Parsed = 518 SequenceNodes.size() == 1 519 ? SequenceNodes.front() 520 : &Params.Forest.createAmbiguous(F.Symbol, SequenceNodes); 521 LLVM_DEBUG(llvm::dbgs() << " --> " << Parsed->dump(Lang.G) << "\n"); 522 523 // Bases for this family, deduplicate them, and group by the goTo State. 524 sortAndUnique(FamilyBases); 525 // Create a GSS node for each unique goto state. 526 llvm::ArrayRef<decltype(FamilyBases)::value_type> BasesLeft = FamilyBases; 527 while (!BasesLeft.empty()) { 528 StateID NextState = BasesLeft.front().first; 529 Parents.clear(); 530 for (const auto &Base : BasesLeft) { 531 if (Base.first != NextState) 532 break; 533 Parents.push_back(Base.second); 534 } 535 BasesLeft = BasesLeft.drop_front(Parents.size()); 536 Heads->push_back(Params.GSStack.addNode(NextState, Parsed, Parents)); 537 } 538 } 539 540 // In general we split a reduce into a pop/push, so concurrently-available 541 // reductions can run in the correct order. The data structures are expensive. 542 // 543 // When only one reduction is possible at a time, we can skip this: 544 // we pop and immediately push, as an LR parser (as opposed to GLR) would. 545 // This is valid whenever there's only one concurrent PushSpec. 546 // 547 // This function handles a trivial but common subset of these cases: 548 // - there must be no pending pushes, and only one poppable head 549 // - the head must have only one reduction rule 550 // - the reduction path must be a straight line (no multiple parents) 551 // (Roughly this means there's no local ambiguity, so the LR algorithm works). 552 // 553 // Returns true if we successfully consumed the next unpopped head. 554 bool popAndPushTrivial() { 555 if (!Sequences.empty() || Heads->size() != NextPopHead + 1) 556 return false; 557 const GSS::Node *Head = Heads->back(); 558 llvm::Optional<RuleID> RID; 559 for (RuleID R : Lang.Table.getReduceRules(Head->State)) { 560 if (RID.hasValue()) 561 return false; 562 RID = R; 563 } 564 if (!RID) 565 return true; // no reductions available, but we've processed the head! 566 const auto &Rule = Lang.G.lookupRule(*RID); 567 if (!Lang.Table.canFollow(Rule.Target, Lookahead)) 568 return true; // reduction is not available 569 const GSS::Node *Base = Head; 570 TempSequence.resize_for_overwrite(Rule.Size); 571 for (unsigned I = 0; I < Rule.Size; ++I) { 572 if (Base->parents().size() != 1) 573 return false; 574 TempSequence[Rule.Size - 1 - I] = Base->Payload; 575 Base = Base->parents().front(); 576 } 577 if (!canReduce(Rule.Guard, *RID, TempSequence)) 578 return true; // reduction is not available 579 const ForestNode *Parsed = 580 &Params.Forest.createSequence(Rule.Target, *RID, TempSequence); 581 auto NextState = Lang.Table.getGoToState(Base->State, Rule.Target); 582 assert(NextState.hasValue() && "goto must succeed after reduce!"); 583 Heads->push_back(Params.GSStack.addNode(*NextState, Parsed, {Base})); 584 return true; 585 } 586 }; 587 588 } // namespace 589 590 const ForestNode &glrParse(const ParseParams &Params, SymbolID StartSymbol, 591 const Language &Lang) { 592 GLRReduce Reduce(Params, Lang); 593 assert(isNonterminal(StartSymbol) && "Start symbol must be a nonterminal"); 594 llvm::ArrayRef<ForestNode> Terminals = Params.Forest.createTerminals(Params.Code); 595 auto &GSS = Params.GSStack; 596 597 StateID StartState = Lang.Table.getStartState(StartSymbol); 598 // Heads correspond to the parse of tokens [0, I), NextHeads to [0, I+1). 599 std::vector<const GSS::Node *> Heads = {GSS.addNode(/*State=*/StartState, 600 /*ForestNode=*/nullptr, 601 {})}; 602 std::vector<const GSS::Node *> NextHeads; 603 auto MaybeGC = [&, Roots(std::vector<const GSS::Node *>{}), I(0u)]() mutable { 604 assert(NextHeads.empty() && "Running GC at the wrong time!"); 605 if (++I != 20) // Run periodically to balance CPU and memory usage. 606 return; 607 I = 0; 608 609 // We need to copy the list: Roots is consumed by the GC. 610 Roots = Heads; 611 GSS.gc(std::move(Roots)); 612 }; 613 // Each iteration fully processes a single token. 614 for (unsigned I = 0; I < Terminals.size();) { 615 LLVM_DEBUG(llvm::dbgs() << llvm::formatv( 616 "Next token {0} (id={1})\n", 617 Lang.G.symbolName(Terminals[I].symbol()), Terminals[I].symbol())); 618 // Consume the token. 619 glrShift(Heads, Terminals[I], Params, Lang, NextHeads); 620 621 // If we weren't able to consume the token, try to skip over some tokens 622 // so we can keep parsing. 623 if (NextHeads.empty()) { 624 // FIXME: Heads may not be fully reduced, because our reductions were 625 // constrained by lookahead (but lookahead is meaningless to recovery). 626 glrRecover(Heads, I, Params, Lang, NextHeads); 627 if (NextHeads.empty()) 628 // FIXME: Ensure the `_ := start-symbol` rules have a fallback 629 // error-recovery strategy attached. Then this condition can't happen. 630 return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0); 631 } else 632 ++I; 633 634 // Form nonterminals containing the token we just consumed. 635 SymbolID Lookahead = 636 I == Terminals.size() ? tokenSymbol(tok::eof) : Terminals[I].symbol(); 637 Reduce(NextHeads, Lookahead); 638 // Prepare for the next token. 639 std::swap(Heads, NextHeads); 640 NextHeads.clear(); 641 MaybeGC(); 642 } 643 LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Reached eof\n")); 644 645 // The parse was successful if we're in state `_ := start-symbol .` 646 auto AcceptState = Lang.Table.getGoToState(StartState, StartSymbol); 647 assert(AcceptState.hasValue() && "goto must succeed after start symbol!"); 648 auto SearchForAccept = [&](llvm::ArrayRef<const GSS::Node *> Heads) { 649 const ForestNode *Result = nullptr; 650 for (const auto *Head : Heads) { 651 if (Head->State == *AcceptState) { 652 assert(Head->Payload->symbol() == StartSymbol); 653 assert(Result == nullptr && "multiple results!"); 654 Result = Head->Payload; 655 } 656 } 657 return Result; 658 }; 659 if (auto *Result = SearchForAccept(Heads)) 660 return *Result; 661 // Failed to parse the input, attempt to run recovery. 662 // FIXME: this awkwardly repeats the recovery in the loop, when shift fails. 663 // More elegant is to include EOF in the token stream, and make the 664 // augmented rule: `_ := translation-unit EOF`. In this way recovery at EOF 665 // would not be a special case: it show up as a failure to shift the EOF 666 // token. 667 unsigned I = Terminals.size(); 668 glrRecover(Heads, I, Params, Lang, NextHeads); 669 Reduce(NextHeads, tokenSymbol(tok::eof)); 670 if (auto *Result = SearchForAccept(NextHeads)) 671 return *Result; 672 673 // We failed to parse the input, returning an opaque forest node for recovery. 674 // FIXME: as above, we can add fallback error handling so this is impossible. 675 return Params.Forest.createOpaque(StartSymbol, /*Token::Index=*/0); 676 } 677 678 void glrReduce(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead, 679 const ParseParams &Params, const Language &Lang) { 680 // Create a new GLRReduce each time for tests, performance doesn't matter. 681 GLRReduce{Params, Lang}(Heads, Lookahead); 682 } 683 684 const GSS::Node *GSS::addNode(LRTable::StateID State, const ForestNode *Symbol, 685 686 llvm::ArrayRef<const Node *> Parents) { 687 Node *Result = new (allocate(Parents.size())) 688 Node({State, GCParity, static_cast<uint16_t>(Parents.size())}); 689 Alive.push_back(Result); 690 ++NodesCreated; 691 Result->Payload = Symbol; 692 if (!Parents.empty()) 693 llvm::copy(Parents, reinterpret_cast<const Node **>(Result + 1)); 694 return Result; 695 } 696 697 GSS::Node *GSS::allocate(unsigned Parents) { 698 if (FreeList.size() <= Parents) 699 FreeList.resize(Parents + 1); 700 auto &SizedList = FreeList[Parents]; 701 if (!SizedList.empty()) { 702 auto *Result = SizedList.back(); 703 SizedList.pop_back(); 704 return Result; 705 } 706 return static_cast<Node *>( 707 Arena.Allocate(sizeof(Node) + Parents * sizeof(Node *), alignof(Node))); 708 } 709 710 void GSS::destroy(Node *N) { 711 unsigned ParentCount = N->ParentCount; 712 N->~Node(); 713 assert(FreeList.size() > ParentCount && "established on construction!"); 714 FreeList[ParentCount].push_back(N); 715 } 716 717 unsigned GSS::gc(std::vector<const Node *> &&Queue) { 718 #ifndef NDEBUG 719 auto ParityMatches = [&](const Node *N) { return N->GCParity == GCParity; }; 720 assert("Before GC" && llvm::all_of(Alive, ParityMatches)); 721 auto Deferred = llvm::make_scope_exit( 722 [&] { assert("After GC" && llvm::all_of(Alive, ParityMatches)); }); 723 assert(llvm::all_of( 724 Queue, [&](const Node *R) { return llvm::is_contained(Alive, R); })); 725 #endif 726 unsigned InitialCount = Alive.size(); 727 728 // Mark 729 GCParity = !GCParity; 730 while (!Queue.empty()) { 731 Node *N = const_cast<Node *>(Queue.back()); // Safe: we created these nodes. 732 Queue.pop_back(); 733 if (N->GCParity != GCParity) { // Not seen yet 734 N->GCParity = GCParity; // Mark as seen 735 for (const Node *P : N->parents()) // And walk parents 736 Queue.push_back(P); 737 } 738 } 739 // Sweep 740 llvm::erase_if(Alive, [&](Node *N) { 741 if (N->GCParity == GCParity) // Walk reached this node. 742 return false; 743 destroy(N); 744 return true; 745 }); 746 747 LLVM_DEBUG(llvm::dbgs() << "GC pruned " << (InitialCount - Alive.size()) 748 << "/" << InitialCount << " GSS nodes\n"); 749 return InitialCount - Alive.size(); 750 } 751 752 } // namespace pseudo 753 } // namespace clang 754