1 /*-
2 * SPDX-License-Identifier: BSD-3-Clause
3 *
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #if defined(LIBC_SCCS) && !defined(lint)
33 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
34 #endif /* LIBC_SCCS and not lint */
35 #include "namespace.h"
36 #include <sys/param.h>
37 #include <sys/sysctl.h>
38 #include <errno.h>
39 #include <stdint.h>
40 #include <stdlib.h>
41 #include "un-namespace.h"
42
43 #include "random.h"
44
45 /*
46 * random.c:
47 *
48 * An improved random number generation package. In addition to the standard
49 * rand()/srand() like interface, this package also has a special state info
50 * interface. The initstate() routine is called with a seed, an array of
51 * bytes, and a count of how many bytes are being passed in; this array is
52 * then initialized to contain information for random number generation with
53 * that much state information. Good sizes for the amount of state
54 * information are 32, 64, 128, and 256 bytes. The state can be switched by
55 * calling the setstate() routine with the same array as was initiallized
56 * with initstate(). By default, the package runs with 128 bytes of state
57 * information and generates far better random numbers than a linear
58 * congruential generator. If the amount of state information is less than
59 * 32 bytes, a simple linear congruential R.N.G. is used.
60 *
61 * Internally, the state information is treated as an array of uint32_t's; the
62 * zeroeth element of the array is the type of R.N.G. being used (small
63 * integer); the remainder of the array is the state information for the
64 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
65 * state information, which will allow a degree seven polynomial. (Note:
66 * the zeroeth word of state information also has some other information
67 * stored in it -- see setstate() for details).
68 *
69 * The random number generation technique is a linear feedback shift register
70 * approach, employing trinomials (since there are fewer terms to sum up that
71 * way). In this approach, the least significant bit of all the numbers in
72 * the state table will act as a linear feedback shift register, and will
73 * have period 2^deg - 1 (where deg is the degree of the polynomial being
74 * used, assuming that the polynomial is irreducible and primitive). The
75 * higher order bits will have longer periods, since their values are also
76 * influenced by pseudo-random carries out of the lower bits. The total
77 * period of the generator is approximately deg*(2**deg - 1); thus doubling
78 * the amount of state information has a vast influence on the period of the
79 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
80 * large deg, when the period of the shift is the dominant factor.
81 * With deg equal to seven, the period is actually much longer than the
82 * 7*(2**7 - 1) predicted by this formula.
83 *
84 * Modified 28 December 1994 by Jacob S. Rosenberg.
85 * The following changes have been made:
86 * All references to the type u_int have been changed to unsigned long.
87 * All references to type int have been changed to type long. Other
88 * cleanups have been made as well. A warning for both initstate and
89 * setstate has been inserted to the effect that on Sparc platforms
90 * the 'arg_state' variable must be forced to begin on word boundaries.
91 * This can be easily done by casting a long integer array to char *.
92 * The overall logic has been left STRICTLY alone. This software was
93 * tested on both a VAX and Sun SpacsStation with exactly the same
94 * results. The new version and the original give IDENTICAL results.
95 * The new version is somewhat faster than the original. As the
96 * documentation says: "By default, the package runs with 128 bytes of
97 * state information and generates far better random numbers than a linear
98 * congruential generator. If the amount of state information is less than
99 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
100 * 128 bytes, this new version runs about 19 percent faster and for a 16
101 * byte buffer it is about 5 percent faster.
102 */
103
104 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
105
106 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
107 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
108 static const int breaks[MAX_TYPES] = {
109 BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4
110 };
111
112 /*
113 * Initially, everything is set up as if from:
114 *
115 * initstate(1, randtbl, 128);
116 *
117 * Note that this initialization takes advantage of the fact that srandom()
118 * advances the front and rear pointers 10*rand_deg times, and hence the
119 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
120 * element of the state information, which contains info about the current
121 * position of the rear pointer is just
122 *
123 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
124 */
125 static struct __random_state implicit = {
126 .rst_randtbl = {
127 TYPE_3,
128 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269,
129 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a,
130 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76,
131 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2,
132 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69,
133 0xe29d12d1
134 },
135
136 /*
137 * fptr and rptr are two pointers into the state info, a front and a rear
138 * pointer. These two pointers are always rand_sep places aparts, as they
139 * cycle cyclically through the state information. (Yes, this does mean we
140 * could get away with just one pointer, but the code for random() is more
141 * efficient this way). The pointers are left positioned as they would be
142 * from the call
143 *
144 * initstate(1, randtbl, 128);
145 *
146 * (The position of the rear pointer, rptr, is really 0 (as explained above
147 * in the initialization of randtbl) because the state table pointer is set
148 * to point to randtbl[1] (as explained below).
149 */
150 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1],
151 .rst_rptr = &implicit.rst_randtbl[1],
152
153 /*
154 * The following things are the pointer to the state information table, the
155 * type of the current generator, the degree of the current polynomial being
156 * used, and the separation between the two pointers. Note that for efficiency
157 * of random(), we remember the first location of the state information, not
158 * the zeroeth. Hence it is valid to access state[-1], which is used to
159 * store the type of the R.N.G. Also, we remember the last location, since
160 * this is more efficient than indexing every time to find the address of
161 * the last element to see if the front and rear pointers have wrapped.
162 */
163 .rst_state = &implicit.rst_randtbl[1],
164 .rst_type = TYPE_3,
165 .rst_deg = DEG_3,
166 .rst_sep = SEP_3,
167 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1],
168 };
169
170 /*
171 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior.
172 * It may be sufficient for distributing bits and expanding a small seed
173 * integer into a larger state.
174 */
175 static inline uint32_t
parkmiller32(uint32_t ctx)176 parkmiller32(uint32_t ctx)
177 {
178 /*
179 * Compute x = (7^5 * x) mod (2^31 - 1)
180 * wihout overflowing 31 bits:
181 * (2^31 - 1) = 127773 * (7^5) + 2836
182 * From "Random number generators: good ones are hard to find",
183 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
184 * October 1988, p. 1195.
185 */
186 int32_t hi, lo, x;
187
188 /* Transform to [1, 0x7ffffffe] range. */
189 x = (ctx % 0x7ffffffe) + 1;
190 hi = x / 127773;
191 lo = x % 127773;
192 x = 16807 * lo - 2836 * hi;
193 if (x < 0)
194 x += 0x7fffffff;
195 /* Transform to [0, 0x7ffffffd] range. */
196 return (x - 1);
197 }
198
199 /*
200 * srandom:
201 *
202 * Initialize the random number generator based on the given seed. If the
203 * type is the trivial no-state-information type, just remember the seed.
204 * Otherwise, initializes state[] based on the given "seed" via a linear
205 * congruential generator. Then, the pointers are set to known locations
206 * that are exactly rand_sep places apart. Lastly, it cycles the state
207 * information a given number of times to get rid of any initial dependencies
208 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
209 * for default usage relies on values produced by this routine.
210 */
211 void
srandom_r(struct __random_state * estate,unsigned x)212 srandom_r(struct __random_state *estate, unsigned x)
213 {
214 int i, lim;
215
216 estate->rst_state[0] = (uint32_t)x;
217 if (estate->rst_type == TYPE_0)
218 lim = NSHUFF;
219 else {
220 for (i = 1; i < estate->rst_deg; i++)
221 estate->rst_state[i] =
222 parkmiller32(estate->rst_state[i - 1]);
223 estate->rst_fptr = &estate->rst_state[estate->rst_sep];
224 estate->rst_rptr = &estate->rst_state[0];
225 lim = 10 * estate->rst_deg;
226 }
227 for (i = 0; i < lim; i++)
228 (void)random_r(estate);
229 }
230
231 void
srandom(unsigned x)232 srandom(unsigned x)
233 {
234 srandom_r(&implicit, x);
235 }
236
237 /*
238 * srandomdev:
239 *
240 * Many programs choose the seed value in a totally predictable manner.
241 * This often causes problems. We seed the generator using pseudo-random
242 * data from the kernel.
243 *
244 * Note that this particular seeding procedure can generate states
245 * which are impossible to reproduce by calling srandom() with any
246 * value, since the succeeding terms in the state buffer are no longer
247 * derived from the LC algorithm applied to a fixed seed.
248 */
249 void
srandomdev_r(struct __random_state * estate)250 srandomdev_r(struct __random_state *estate)
251 {
252 int mib[2];
253 size_t expected, len;
254
255 if (estate->rst_type == TYPE_0)
256 len = sizeof(estate->rst_state[0]);
257 else
258 len = estate->rst_deg * sizeof(estate->rst_state[0]);
259 expected = len;
260
261 mib[0] = CTL_KERN;
262 mib[1] = KERN_ARND;
263 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 ||
264 len != expected) {
265 /*
266 * The sysctl cannot fail. If it does fail on some FreeBSD
267 * derivative or after some future change, just abort so that
268 * the problem will be found and fixed. abort is not normally
269 * suitable for a library but makes sense here.
270 */
271 abort();
272 }
273
274 if (estate->rst_type != TYPE_0) {
275 estate->rst_fptr = &estate->rst_state[estate->rst_sep];
276 estate->rst_rptr = &estate->rst_state[0];
277 }
278 }
279
280 void
srandomdev(void)281 srandomdev(void)
282 {
283 srandomdev_r(&implicit);
284 }
285
286 /*
287 * initstate_r:
288 *
289 * Initialize the state information in the given array of n bytes for future
290 * random number generation. Based on the number of bytes we are given, and
291 * the break values for the different R.N.G.'s, we choose the best (largest)
292 * one we can and set things up for it. srandom() is then called to
293 * initialize the state information.
294 *
295 * Returns zero on success, or an error number on failure.
296 *
297 * Note: There is no need for a setstate_r(); just use a new context.
298 */
299 int
initstate_r(struct __random_state * estate,unsigned seed,uint32_t * arg_state,size_t sz)300 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state,
301 size_t sz)
302 {
303 if (sz < BREAK_0)
304 return (EINVAL);
305
306 if (sz < BREAK_1) {
307 estate->rst_type = TYPE_0;
308 estate->rst_deg = DEG_0;
309 estate->rst_sep = SEP_0;
310 } else if (sz < BREAK_2) {
311 estate->rst_type = TYPE_1;
312 estate->rst_deg = DEG_1;
313 estate->rst_sep = SEP_1;
314 } else if (sz < BREAK_3) {
315 estate->rst_type = TYPE_2;
316 estate->rst_deg = DEG_2;
317 estate->rst_sep = SEP_2;
318 } else if (sz < BREAK_4) {
319 estate->rst_type = TYPE_3;
320 estate->rst_deg = DEG_3;
321 estate->rst_sep = SEP_3;
322 } else {
323 estate->rst_type = TYPE_4;
324 estate->rst_deg = DEG_4;
325 estate->rst_sep = SEP_4;
326 }
327 estate->rst_state = arg_state + 1;
328 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg];
329 srandom_r(estate, seed);
330 return (0);
331 }
332
333 /*
334 * initstate:
335 *
336 * Note: the first thing we do is save the current state, if any, just like
337 * setstate() so that it doesn't matter when initstate is called.
338 *
339 * Note that on return from initstate_r(), we set state[-1] to be the type
340 * multiplexed with the current value of the rear pointer; this is so
341 * successive calls to initstate() won't lose this information and will be able
342 * to restart with setstate().
343 *
344 * Returns a pointer to the old state.
345 *
346 * Despite the misleading "char *" type, arg_state must alias an array of
347 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned.
348 * Usually objects are naturally aligned to at least 32-bits on all platforms,
349 * but if you treat the provided 'state' as char* you may inadvertently
350 * misalign it. Don't do that.
351 */
352 char *
initstate(unsigned int seed,char * arg_state,size_t n)353 initstate(unsigned int seed, char *arg_state, size_t n)
354 {
355 char *ostate = (char *)(&implicit.rst_state[-1]);
356 uint32_t *int_arg_state = (uint32_t *)arg_state;
357 int error;
358
359 /*
360 * Persist rptr offset and rst_type in the first word of the prior
361 * state we are replacing.
362 */
363 if (implicit.rst_type == TYPE_0)
364 implicit.rst_state[-1] = implicit.rst_type;
365 else
366 implicit.rst_state[-1] = MAX_TYPES *
367 (implicit.rst_rptr - implicit.rst_state) +
368 implicit.rst_type;
369
370 error = initstate_r(&implicit, seed, int_arg_state, n);
371 if (error != 0)
372 return (NULL);
373
374 /*
375 * Persist rptr offset and rst_type of the new state in its first word.
376 */
377 if (implicit.rst_type == TYPE_0)
378 int_arg_state[0] = implicit.rst_type;
379 else
380 int_arg_state[0] = MAX_TYPES *
381 (implicit.rst_rptr - implicit.rst_state) +
382 implicit.rst_type;
383
384 return (ostate);
385 }
386
387 /*
388 * setstate:
389 *
390 * Restore the state from the given state array.
391 *
392 * Note: it is important that we also remember the locations of the pointers
393 * in the current state information, and restore the locations of the pointers
394 * from the old state information. This is done by multiplexing the pointer
395 * location into the zeroeth word of the state information.
396 *
397 * Note that due to the order in which things are done, it is OK to call
398 * setstate() with the same state as the current state.
399 *
400 * Returns a pointer to the old state information.
401 *
402 * Note: The Sparc platform requires that arg_state begin on an int
403 * word boundary; otherwise a bus error will occur. Even so, lint will
404 * complain about mis-alignment, but you should disregard these messages.
405 */
406 char *
setstate(char * arg_state)407 setstate(char *arg_state)
408 {
409 uint32_t *new_state = (uint32_t *)arg_state;
410 uint32_t type = new_state[0] % MAX_TYPES;
411 uint32_t rear = new_state[0] / MAX_TYPES;
412 char *ostate = (char *)(&implicit.rst_state[-1]);
413
414 if (type != TYPE_0 && rear >= degrees[type])
415 return (NULL);
416 if (implicit.rst_type == TYPE_0)
417 implicit.rst_state[-1] = implicit.rst_type;
418 else
419 implicit.rst_state[-1] = MAX_TYPES *
420 (implicit.rst_rptr - implicit.rst_state) +
421 implicit.rst_type;
422 implicit.rst_type = type;
423 implicit.rst_deg = degrees[type];
424 implicit.rst_sep = seps[type];
425 implicit.rst_state = new_state + 1;
426 if (implicit.rst_type != TYPE_0) {
427 implicit.rst_rptr = &implicit.rst_state[rear];
428 implicit.rst_fptr = &implicit.rst_state[
429 (rear + implicit.rst_sep) % implicit.rst_deg];
430 }
431 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg];
432 return (ostate);
433 }
434
435 /*
436 * random:
437 *
438 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
439 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
440 * the same in all the other cases due to all the global variables that have
441 * been set up. The basic operation is to add the number at the rear pointer
442 * into the one at the front pointer. Then both pointers are advanced to
443 * the next location cyclically in the table. The value returned is the sum
444 * generated, reduced to 31 bits by throwing away the "least random" low bit.
445 *
446 * Note: the code takes advantage of the fact that both the front and
447 * rear pointers can't wrap on the same call by not testing the rear
448 * pointer if the front one has wrapped.
449 *
450 * Returns a 31-bit random number.
451 */
452 long
random_r(struct __random_state * estate)453 random_r(struct __random_state *estate)
454 {
455 uint32_t i;
456 uint32_t *f, *r;
457
458 if (estate->rst_type == TYPE_0) {
459 i = estate->rst_state[0];
460 i = parkmiller32(i);
461 estate->rst_state[0] = i;
462 } else {
463 /*
464 * Use local variables rather than static variables for speed.
465 */
466 f = estate->rst_fptr;
467 r = estate->rst_rptr;
468 *f += *r;
469 i = *f >> 1; /* chucking least random bit */
470 if (++f >= estate->rst_end_ptr) {
471 f = estate->rst_state;
472 ++r;
473 }
474 else if (++r >= estate->rst_end_ptr) {
475 r = estate->rst_state;
476 }
477
478 estate->rst_fptr = f;
479 estate->rst_rptr = r;
480 }
481 return ((long)i);
482 }
483
484 long
random(void)485 random(void)
486 {
487 return (random_r(&implicit));
488 }
489
490 struct __random_state *
allocatestate(unsigned type)491 allocatestate(unsigned type)
492 {
493 size_t asize;
494
495 /* No point using this interface to get the Park-Miller LCG. */
496 if (type < TYPE_1)
497 abort();
498 /* Clamp to widest supported variant. */
499 if (type > (MAX_TYPES - 1))
500 type = (MAX_TYPES - 1);
501
502 asize = sizeof(struct __random_state) + (size_t)breaks[type];
503 return (malloc(asize));
504 }
505