1---
2title: Advanced EAS Update Debugging
3sidebar_title: Advanced
4description: Learn advanced strategies on how to debug EAS Update.
5---
6
7import ImageSpotlight from '~/components/plugins/ImageSpotlight';
8import { Terminal } from '~/ui/components/Snippet';
9
10After verifying our EAS Update configuration in our [basic guide](/eas-update/debug), we can move on to more advanced debugging strategies. The following sections describe common classes of problems and strategies on how to tackle them.
11
12## General strategies
13
14Try these strategies before using the more specific ones mentioned in this guide.
15
16### Use `expo-dev-client`
17
18Create a [development version of our build](/eas-update/expo-dev-client). It will help us preview published updates inside a problematic build.
19
20### In-app debugging
21
22The `expo-updates` library exports a variety of functions to interact with updates once the app is already running. In certain cases, making a call to fetch an update and seeing an error message can help us narrow down the root cause. We can make a simulator build of the project and manually check to see if updates are available or if there are errors when fetching updates.
23
24- Print the [Update.Constants](/versions/latest/sdk/updates/#constants) to verify our configuration.
25- [Examine log entries](/versions/latest/sdk/updates/#updatesreadlogentriesasyncmaxage) surfaced from the native layer.
26- Fetch and [load updates manually](/versions/latest/sdk/updates/#check-for-updates-manually).
27
28## Configuration issues
29
30Our app is still not receiving the expected update despite following the [basic guide](/eas-update/debug).
31
32### `expo-updates` configuration
33
34The `expo-updates` library runs inside an end-user's app and makes requests to an update server to get the latest update.
35
36#### Verifying app configuration
37
38When we set up EAS Update, we likely ran `eas update:configure` to configure expo-updates to work with EAS Update. This command makes changes to our app config (**app.json**/**app.config.js**). Here are the fields we'd expect to see:
39
40- `runtimeVersion` should be set. By default, it is `{ "policy": "sdkVersion" }`. If our project has **android** and **ios** directories, we'll have to set the `runtimeVersion` manually.
41- `updates.url` should be a value like `https://u.expo.dev/your-project-id`, where `your-project-id` matches the ID of our project. We can see this ID on [our website](https://expo.dev/accounts/[account]/projects/[project]).
42- `updates.enabled` should not be `false`. It's `true` by default if it is not specified.
43
44Finally, make sure that `expo-updates` is included in **package.json**. If it's not, run:
45
46<Terminal cmd={['$ npx expo install expo-updates']} />
47
48#### Inspecting expo-updates configuration after prebuild
49
50Whenever we run `eas build`, the `npx expo prebuild` command is run on our project on EAS' servers to unpack the **android** and **ios** directories that contain native files. This makes it so EAS Build can build any project, whether it includes the native files or not.
51
52If our project does not have **android** or **ios** directories, we can make commit any existing changes, then run `npx expo prebuild` to inspect the project state that EAS Build will act on. After running this, look for the following files: **android/app/src/main/AndroidManifest.xml** and **ios/your-project-name/Supporting/Expo.plist**.
53
54In each, we expect to see configuration for the EAS Update URL and the runtime version. Here are the properties we'd expect to see in each file:
55
56**AndroidManifest.xml**
57
58```xml
59...
60<meta-data android:name="expo.modules.updates.EXPO_RUNTIME_VERSION" android:value="your-runtime-version-here"/>
61<meta-data android:name="expo.modules.updates.EXPO_UPDATE_URL" android:value="https://u.expo.dev/your-project-id-here"/>
62...
63```
64
65**Expo.plist**
66
67```xml
68...
69<key>EXUpdatesRuntimeVersion</key>
70<string>your-runtime-version-here</string>
71<key>EXUpdatesURL</key>
72<string>https://u.expo.dev/your-project-id-here</string>
73...
74```
75
76### Configuration without EAS Build
77
78If we aren't using EAS Build, this section will walk through debugging the state of EAS Update in our project. We'll need to look at multiple spots in the system. Below is a diagram of how EAS Update works and the spots that are useful to inspect when finding the root cause of an issue. In the sections following, we'll inspect and verify these spots and more.
79
80<ImageSpotlight alt="Map of debugging spots" src="/static/images/eas-update/debug-map.png" />
81
82#### Verify build configuration
83
84Follow the [Building Locally guide](/eas-update/build-locally) to configure our app's channel and runtime version. We'll also need to make sure our [general configuration](/eas-update/debug-advanced/#expo-updates-configuration) is correct.
85
86#### Verify the channel
87
88Builds have a property named `channel`, which EAS Update uses to link to a branch. A channel is often given to multiple platform-specific builds. For instance, we might have an Android build and an iOS build, both with a channel named `"production"`.
89
90Once a build has a channel name, we can make sure that EAS' servers know about it by checking the [Channels page](https://expo.dev/accounts/[account]/projects/[project]/channels).
91
92We'd expect the page to display the same channel name that our build has. If it's not there, we can create the channel on EAS' servers with:
93
94<Terminal
95  cmd={[
96    '# eas channel:create [channel-name]',
97    '',
98    '',
99    '# Example',
100    'eas channel:create production',
101  ]}
102/>
103
104#### Verify the channel/branch mapping
105
106There is a link that is defined by the developer between a channel and a branch. When a channel and branch are linked, an app with a channel will get the most recent compatible update on the linked branch.
107
108The [Channels page](https://expo.dev/accounts/[account]/projects/[project]/channels) will display the channel to branch mapping if it exists.
109
110<ImageSpotlight
111  alt="Linked branches on the Channels page"
112  src="/static/images/eas-update/channels-linked-branches.png"
113  style={{ maxWidth: 400 }}
114/>
115
116If the channel is not linked to the branch we expect, we can change the link with:
117
118<Terminal
119  cmd={[
120    '# eas channel:edit [channel-name] --branch [branch-name]',
121    '',
122    '',
123    '# Example',
124    'eas channel:edit production --branch release-1.0',
125  ]}
126/>
127
128#### Verify the update
129
130Every branch contains a list of updates. When a build makes a call for an update, we find the channel of the build, then the branch linked to that channel. Once the branch is found, EAS will return the most recent compatible update on that branch. A build and an update are compatible when they share the same runtime version and platform.
131
132To inspect which updates are on a branch, we can go to the [Branches page](https://expo.dev/accounts/[account]/projects/[project]/branches) and choose our branch of interest.
133
134The Branch Detail page will show us a list of updates and their runtime versions and platforms. From this list, we should be able to figure out which update should apply to a given build, by matching the build's runtime version and platform to update's runtime version and platform. The most recent update that is compatible will be available for a build to download and execute.
135
136<ImageSpotlight
137  alt="List of updates on the Branch Detail page"
138  src="/static/images/eas-update/branch-update-list.png"
139  style={{ maxWidth: 800 }}
140/>
141
142## Debugging EAS Update
143
144After verifying `expo-updates` and EAS Update configurations, we can move on to debugging how our project is interacting with updates.
145
146### In-app debugging
147
148The `expo-updates` library exports a variety of functions to interact with updates once the app is already running. In certain cases, making a call to fetch an update and seeing an error message can help us narrow down the root cause. We can make a simulator build of the project and manually check to see if updates are available or if there are errors when fetching updates. See the code example to [check for updates manually](/versions/latest/sdk/updates/#use-expo-updates-with-a-custom-server).
149
150### Viewing network requests
151
152Another way to identify the root cause of an issue is to look at the network requests that the app is making to EAS servers, then viewing the responses. We recommend using a program like [Proxyman](https://proxyman.io/) or [Charles Proxy](https://www.charlesproxy.com/) to watch network requests from our app.
153
154With either program, we'll need to follow their instructions for installing an SSL certificate, so that the program can decode HTTPS requests. Once that's set up in a simulator or on an actual device, we can open our app and watch requests.
155
156The requests we're interested in are from https://u.expo.dev and https://assets.eascdn.net. Responses from https://u.expo.dev will contain an update manifest, which specifies which assets the app will need to fetch to run the update. Responses from https://assets.eascdn.net will contain assets, like images, font files, and so on, that are required for the update to run.
157
158When inspecting the request to https://u.expo.dev, we can look for the following request headers:
159
160- `Expo-Runtime-Version`: this should make the runtime version we made our build and update with.
161- `expo-channel-name`: this should be the channel name specified in the **eas.json** build profile.
162- `Expo-Platform`: this should be either "android" or "ios".
163
164As for all requests, we expect to see either `200` response codes, or `304` if nothing has changed.
165
166Below is a screenshot showing the request of a successful update manifest request:
167
168<ImageSpotlight
169  alt="Successful manifest request"
170  src="/static/images/eas-update/network-request.png"
171/>
172
173### Inspecting a build manually
174
175When building a project into an app, there can be multiple steps that alter the output of `npx expo prebuild`. After making a build, it is possible to open the build's contents and inspect native files to see its final configuration.
176
177Here are the steps for inspecting an iOS Simulator build on macOS:
178
1791. Create an iOS Simulator build of the app using EAS Build. This is done by adding `"ios": { "simulator": true }` to a build profile.
1802. Once the build is finished, download the result and unzip it.
1813. Then, right click on the app and select "Show Package Contents".
1824. From there, we can inspect the **Expo.plist** file.
183
184Inside the **Expo.plist** file, we expect to see the following configurations:
185
186```xml
187...
188<key>EXUpdatesRequestHeaders</key>
189<dict>
190  <key>expo-channel-name</key>
191  <string>your-channel-name</string>
192</dict>
193<key>EXUpdatesRuntimeVersion</key>
194<string>your-runtime-version</string>
195<key>EXUpdatesURL</key>
196<string>https://u.expo.dev/your-project-id</string>
197...
198```
199
200### Inspecting manifests manually
201
202When an update is published with EAS Update, we create a manifest that end-user app's request. The manifest has information like which assets and versions are needed for an update to load. We can inspect the manifest by going to a specific URL in a browser or by using `curl`.
203
204Inside our project's app config (**app.json**/**app.config.json**), the URL we can GET is under `updates.url`.
205
206This `url` is EAS' "https://u.expo.dev" domain, followed by the project's ID on EAS' servers. If we go to the URL directly, we'll see an error about missing a header. We can view a manifest by adding three query parameters to the URL: `runtime-version`, `channel-name`, and `platform`. If we published an update with a runtime version of `1.0.0`, a channel of `production` and a platform of `android`, the full URL we could visit would be similar to this:
207
208```
209https://u.expo.dev/your-project-id?runtime-version=1.0.0&channel-name=production&platform=android
210```
211
212### Viewing network requests
213
214Another way to identify the root cause of an issue is to look at the network requests that the app is making to EAS servers, then viewing the responses. We recommend using a program like [Proxyman](https://proxyman.io/) or [Charles Proxy](https://www.charlesproxy.com/) to watch network requests from our app.
215
216With either program, we'll need to follow their instructions for installing an SSL certificate, so that the program can decode HTTPS requests. Once that's set up in a simulator or on an actual device, we can open our app and watch requests.
217
218The requests we're interested in are from https://u.expo.dev and https://assets.eascdn.net. Responses from https://u.expo.dev will contain an update manifest, which specifies which assets the app will need to fetch to run the update. Responses from https://assets.eascdn.net will contain assets, like images, font files, and so on, that are required for the update to run.
219
220When inspecting the request to https://u.expo.dev, we can look for the following request headers:
221
222- `Expo-Runtime-Version`: this should make the runtime version we made our build and update with.
223- `expo-channel-name`: this should be the channel name specified in the **eas.json** build profile.
224- `Expo-Platform`: this should be either "android" or "ios".
225
226As for all requests, we expect to see either `200` response codes, or `304` if nothing has changed.
227
228Below is a screenshot showing the request of a successful update manifest request:
229
230<ImageSpotlight
231  alt="Successful manifest request"
232  src="/static/images/eas-update/network-request.png"
233/>
234
235## Runtime issues
236
237We are able to load the expected update but our project is displaying unexpected behavior.
238
239### Debugging of native code while loading the app through expo-updates
240
241By default, we need to make a release build for `expo-updates` to be enabled and to load updates rather than reading from a development server. This is because debug builds behave like normal React Native project debug builds.
242
243To make it easier to test and debug native code in an environment that is closer to production, follow the steps below to create a debug build of the app with `expo-updates` enabled.
244
245We also provide a [step-by-step guide to try out EAS Update quickly](/eas-update/build-locally) in a local development environment using Android Studio or Xcode, with either release or debug builds of the app.
246
247#### iOS local builds
248
249- Set the debug environment variable: `export EX_UPDATES_NATIVE_DEBUG=1`
250- Reinstall pods with `npx pod-install`. The `expo-updates` podspec now detects this environment variable, and makes changes so that the debug code that would normally load from the Metro packager is bypassed, and the app is built with the EXUpdates bundle and other dependencies needed to load updates from EAS.
251- [Ensure the desired channel is set in our **Expo.plist**](/eas-update/updating-your-app/#configuring-the-channel-manually)
252- Modify the application Xcode project file to force bundling of the application JavaScript for both release and debug builds:
253
254```
255sed -i '' 's/SKIP_BUNDLING/FORCE_BUNDLING/g;' ios/&lt;project name&gt;.xcodeproj/project.pbxproj
256```
257
258- Execute a [debug build](/debugging/runtime-issues/#native-debugging) of the app with Xcode or from the command line.
259
260#### Android local builds
261
262- Set the debug environment variable: `export EX_UPDATES_NATIVE_DEBUG=1`
263- [Ensure the desired channel is set in your **AndroidManifest.xml**](/eas-update/updating-your-app/#configuring-the-channel-manually)
264- Execute a [debug build](/debugging/runtime-issues/#native-debugging) of the app with Android Studio or from the command line.
265
266#### EAS Build
267
268Alternatively, we can use EAS to create a debug build where `expo-updates` is enabled. The environment variable is set in **eas.json**, as shown in the example below:
269
270```json eas.json
271{
272  "build": {
273    "preview_debug": {
274      "env": {
275        "EX_UPDATES_NATIVE_DEBUG": "1"
276      },
277      "android": {
278        "distribution": "internal",
279        "withoutCredentials": true,
280        "gradleCommand": ":app:assembleDebug"
281      },
282      "ios": {
283        "simulator": true,
284        "buildConfiguration": "Debug"
285      },
286      "channel": "preview_debug"
287    }
288  }
289}
290```
291
292## Publishing issues
293
294We are not able to publish an update, or parts of our update are not being published as expected.
295
296### Inspecting the latest update locally
297
298When we publish an update with EAS Update, it creates a **/dist** folder in the root of our project locally, which includes the assets that were uploaded as a part of the update.
299
300<ImageSpotlight alt="Dist directory" src="/static/images/eas-update/dist.png" />
301
302### Viewing all assets included in an update
303
304It may be helpful to see which assets are included in our update bundle. We can see a list of named assets by running:
305
306<Terminal cmd={['$ npx expo export']} />
307
308## Mitigation steps
309
310Once we've found the root cause of the issue, there are various mitigation steps we might want to take. One of the most common problems is pushing an update that has a bug inside it. When this happens, we can re-publish a previous update to resolve the issue.
311
312### Re-publishing a previous update
313
314The fastest way to "undo" a bad publish is to re-publish a known good update. Imagine we have a branch with two updates:
315
316```bash
317branch: "production"
318updates: [
319  update 2 (id: xyz2) "fixes typo"     // bad update
320  update 1 (id: abc1) "updates color"  // good update
321]
322```
323
324If "update 2" turned out to be a bad update, we can re-publish "update 1" with a command like this:
325
326<Terminal
327  cmd={[
328    '# eas update:republish --group [update-group-id]',
329    '',
330    '# eas update:republish --branch [branch-name]',
331    '',
332    '',
333    '# Example',
334    '$ eas update:republish --group abc1',
335    '$ eas update:republish --branch production',
336  ]}
337/>
338
339The example command above would result in a branch that now appears like this:
340
341```bash
342branch: "production"
343updates: [
344  update 3 (id: def3) "updates color"  // re-publish of update 1 (id: abc1)
345  update 2 (id: xyz2) "fixes typo"     // bad update
346  update 1 (id: abc1) "updates color"  // good update
347]
348```
349
350Since "update 3" is now the most recent update on the "production" branch, all users who query for an update in the future will receive "update 3" instead of the bad update, "update 2".
351
352While this will prevent all new users from seeing the bad update, users who've already received the bad update will run it until they can download the latest update. Since mobile networks are not always able to download the most recent update, sometimes users may run a bad update for a long time. When viewing error logs for our app, it's normal to see a lingering long tail of errors as our users' apps get the most recent update or build. We'll know we solved the bug when we see the error rate decline dramatically; however, it likely will not disappear completely if we have a diverse user base across many locations and mobile networks.
353