1---
2title: Installing app variants on the same device
3---
4
5import ImageSpotlight from '~/components/plugins/ImageSpotlight';
6
7When creating [development, preview, and production builds](../eas-json.mdx#common-use-cases), it's common to want to install one of each build on your device at the same time. This allows you to do development work, preview the next version of your app, and run the production version all on the same device, without needing to uninstall and reinstall the app.
8
9In order to be able to have multiple instances of an app installed on your device, each instance must have a unique Application ID (Android) or Bundle Identifier (iOS).
10
11**If you have a bare project**, you can accomplish this using flavors (Android) and targets (iOS). To configure which flavor is used, use the `gradleCommand` field on your build profile; to configure which target is used, use the `scheme` field for iOS.
12
13**If you have a managed project**, this can be accomplished by using **app.config.js** and environment variables in **eas.json**.
14
15## Example: configuring development and production variants in a managed project
16
17Let's say we wanted a development build and production build of our managed Expo project. Your **eas.json** might look like this:
18
19```json
20{
21  "build": {
22    "development": {
23      "developmentClient": true
24    },
25    "production": {}
26  }
27}
28```
29
30And your **app.json** might look like this:
31
32```json
33{
34  "expo": {
35    "name": "MyApp",
36    "slug": "my-app",
37    "ios": {
38      "bundleIdentifier": "com.myapp"
39    },
40    "android": {
41      "package": "com.myapp"
42    }
43  }
44}
45```
46
47Let's convert this to **app.config.js** so we can make it more dynamic:
48
49```javascript
50export default {
51  name: 'MyApp',
52  slug: 'my-app',
53  ios: {
54    bundleIdentifier: 'com.myapp',
55  },
56  android: {
57    package: 'com.myapp',
58  },
59};
60```
61
62Now let's switch out the iOS `bundleIdentifier` and Android `package` (which becomes the Application ID) based on the presence of an environment variable in **app.config.js**:
63
64```js
65const IS_DEV = process.env.APP_VARIANT === 'development';
66
67export default {
68  // You can also switch out the app icon and other properties to further
69  // differentiate the app on your device.
70  name: IS_DEV ? 'MyApp (Dev)' : 'MyApp',
71  slug: 'my-app',
72  ios: {
73    bundleIdentifier: IS_DEV ? 'com.myapp.dev' : 'com.myapp',
74  },
75  android: {
76    package: IS_DEV ? 'com.myapp.dev' : 'com.myapp',
77  },
78};
79```
80
81> **Note**: if you are using any libraries that require you to register your application identifier with an external service to use the SDK, such as Google Maps, you will need to have a separate configuration for that API for the iOS Bundle Identifier and Android Package. You can also swap this configuration in using the same approach as above.
82
83To automatically set the `APP_VARIANT` environment variable when running builds with the "development" profile, we can use `env` in **eas.json**:
84
85```json
86{
87  "build": {
88    "development": {
89      "developmentClient": true,
90      "env": {
91        "APP_VARIANT": "development"
92      }
93    },
94    "production": {}
95  }
96}
97```
98
99Now when you run `eas build --profile development`, the environment variable `APP_VARIANT` will be set to `"development"` when evaluating **app.config.js** both locally and on the EAS Build worker. When you start your development server, you will need to run `APP_VARIANT=development expo start` (or the platform equivalent if you use Windows); a shortcut for this could be to add a script to your **package.json** such as `"dev": "APP_VARIANT=development expo start"`.
100
101When you run `eas build --profile production` the `APP_VARIANT` variable environment will not be set, and the build will run as the production variant.
102
103> **Note**: if you use EAS Update to publish JavaScript updates of your app, you should be cautious to set the correct environment variables for the app variant that you are publishing for when you run the `eas update` command. Refer to the EAS Build ["Environment variables and secrets" guide](/build/updates.mdx) for more information.
104
105## Example: configuring development and production variants in a bare project
106
107### Android
108
109In **android/app/build.gradle**, create a separate flavor for every build profile from **eas.json** that you want to build.
110
111```groovy
112android {
113    ...
114    flavorDimensions "env"
115    productFlavors {
116        production {
117            dimension "env"
118            applicationId 'com.myapp'
119        }
120        development {
121            dimension "env"
122            applicationId 'com.myapp.dev'
123        }
124    }
125    ...
126}
127```
128
129> **Note**: Currently, EAS CLI supports only the `applicationId` field. If you use `applicationIdSuffix` inside `productFlavors` or `buildTypes` sections then this value will not be detected correctly.
130
131Assign Android flavors to EAS build profiles by specifying a `gradleCommand` in the **eas.json**:
132
133```json
134{
135  "build": {
136    "development": {
137      "android": {
138        "gradleCommand": ":app:assembleDevelopmentDebug"
139      }
140    },
141    "production": {
142      "android": {
143        "gradleCommand": ":app:bundleProductionRelease"
144      }
145    }
146  }
147}
148```
149
150By default, every flavor can be built in either debug or release mode. If you want to restrict some flavor to a specific mode, see the snippet below, and modify **build.gradle**.
151
152```groovy
153android {
154    ...
155    variantFilter { variant ->
156        def validVariants = [
157                ["production", "release"],
158                ["development", "debug"],
159        ]
160        def buildTypeName = variant.buildType*.name
161        def flavorName = variant.flavors*.name
162
163        def isValid = validVariants.any { flavorName.contains(it[0]) && buildTypeName.contains(it[1]) }
164        if (!isValid) {
165            setIgnore(true)
166        }
167    }
168    ...
169}
170```
171
172The rest of the configuration at this point is not specific to EAS, it's the same as it would be for any Android project with flavors. There are a few common configurations that you might want to apply to your project:
173
174- To change the name of the app built with the development profile, create a **android/app/src/development/res/value/strings.xml** file.
175  ```xml
176  <resources>
177      <string name="app_name">MyApp - Dev</string>
178  </resources>
179  ```
180- To change the icon of the app built with the development profile, create `android/app/src/development/res/mipmap-*` directories with appropriate assets (you can copy them from **android/app/src/main/res** and replace the icon files).
181- To specify **google-services.json** for a specific flavor put it in a **android/app/src/&lbrace;flavor&rbrace;/google-services.json** file.
182- To configure sentry, add `project.ext.sentryCli = [ flavorAware: true ]` to **android/app/build.gradle** and name your properties file `android/sentry-{flavor}-{buildType}.properties` (e.g. **android/sentry-production-release.properties**)
183
184### iOS
185
186Assign a distinct scheme to every build profile in **eas.json**:
187
188```json
189{
190  "build": {
191    "development": {
192      "ios": {
193        "buildConfiguration": "Debug",
194        "scheme": "myapp-dev"
195      }
196    },
197    "production": {
198      "ios": {
199        "buildConfiguration": "Release",
200        "scheme": "myapp"
201      }
202    }
203  }
204}
205```
206
207`Podfile` should have a target defined like this:
208
209```ruby
210target 'myapp' do
211    ...
212end
213```
214
215Replace it with an abstract target, where common configuration can be copied from the old target.
216
217```ruby
218abstract_target 'common' do
219  # put common target configuration here
220
221  target 'myapp' do
222  end
223
224  target 'myapp-dev' do
225  end
226end
227```
228
229Open project in Xcode, click on the project name in the navigation panel, right click on the existing target, and click "Duplicate":
230
231<ImageSpotlight
232  alt="Duplicate Xcode target"
233  src="/static/images/eas-build/variants/1-ios-duplicate-target.png"
234  style={{ maxWidth: 720 }}
235/>
236
237Rename the target to something more meaningful, e.g. `myapp copy` -> `myapp-dev`.
238
239Configure a scheme for the new target:
240
241- Go to `Product` -> `Scheme` -> `Manage schemes`.
242- Find scheme `myapp copy` on the list.
243- Change scheme name `myapp copy` -> `myapp-dev`.
244- By default, the new scheme should be marked as shared, but Xcode does not create `.xcscheme` files. To fix that, uncheck the "Shared" checkbox and check it again, after that new `.xcscheme` file should show up in the **ios/myapp.xcodeproj/xcshareddata/xcschemes** directory.
245
246<ImageSpotlight
247  alt="Xcode scheme list"
248  src="/static/images/eas-build/variants/2-scheme-list.png"
249  style={{ maxWidth: 720 }}
250/>
251
252By default, the newly created target has separate **Info.plist** file (in our case it's **ios/myapp copy-Info.plist**). To simplify your project we recommend using the same file for all targets:
253
254- Delete **./ios/myapp copy-Info.plist**.
255- Click on the new target.
256- Go to `Build Settings` tab.
257- Find `Packaging` section.
258- Change **Info.plist** value - **myapp copy-Info.plist** -> **myapp/Info.plist**.
259- Change `Product Bundle Identifier`.
260
261<ImageSpotlight
262  alt="Xcode build settings"
263  src="/static/images/eas-build/variants/3-target-build-settings.png"
264  style={{ maxWidth: 720 }}
265/>
266
267To change the display name:
268
269- Open **Info.plist** and add key `Bundle display name` with value `$(DISPLAY_NAME)`.
270- Open `Build Settings` for both targets and find `User-Defined` section.
271- Add key `DISPLAY_NAME` with the name you want to use for that target.
272
273To change the app icon:
274
275- Create a new image set (you can create it from the existing image set for the current icon, it's usually named `AppIcon`)
276- Open `Build Settings` for the target that you want to change icon.
277- Find `Asset Catalog Compiler - Options` section.
278- Change `Primary App Icon Set Name` to the name of the new image set.
279