1--- 2title: Install app variants on the same device 3maxHeadingDepth: 4 4description: Learn how to install multiple variants of an app on the same device. 5--- 6 7import ImageSpotlight from '~/components/plugins/ImageSpotlight'; 8 9When creating [development, preview, and production builds](/build/eas-json/#common-use-cases), installing these build variants simultaneously on the same device is common. This allows working in development, previewing the next version of the app, and running the production version on a device without needing to uninstall and reinstall the app. 10 11This guide provides the steps required to configure multiple (development and production) variants to install and use them on the same device. 12 13## Prerequisites 14 15To have multiple variants of an app installed on your device, each variant must have a unique [Application ID (Android)](/versions/latest/config/app/#package) or [Bundle Identifier (iOS)](/versions/latest/config/app/#bundleidentifier). 16 17## Configure development and production variants 18 19You've created a project using Expo tooling, and now you want to create a development and a production build. Your project's **app.json** may have the following configuration: 20 21```json app.json 22{ 23 "expo": { 24 "name": "MyApp", 25 "slug": "my-app", 26 "ios": { 27 "bundleIdentifier": "com.myapp" 28 }, 29 "android": { 30 "package": "com.myapp" 31 } 32 } 33} 34``` 35 36If your project has EAS Build configured, the **eas.json** also has a similar configuration as shown below: 37 38```json eas.json 39{ 40 "build": { 41 "development": { 42 "developmentClient": true 43 }, 44 "production": {} 45 } 46} 47``` 48 49### Convert app.json to app.config.js 50 51To have multiple variants of the app installed on the same device, rename the **app.json** to **app.config.js** and export the configuration as shown below: 52 53```js app.config.js 54export default { 55 name: 'MyApp', 56 slug: 'my-app', 57 ios: { 58 bundleIdentifier: 'com.myapp', 59 }, 60 android: { 61 package: 'com.myapp', 62 }, 63}; 64``` 65 66In **app.config.js**, add an environment variable called `IS_DEV` to switch the `android.package` and `ios.bundleIdentifier` for each variant based on the variable: 67 68{/* prettier-ignore */} 69```js app.config.js 70const IS_DEV = process.env.APP_VARIANT === 'development'; 71 72export default { 73 /* @info You can also switch out the app icon and other properties to further differentiate the app on your device. */ 74 name: IS_DEV ? 'MyApp (Dev)' : 'MyApp', 75 /* @end */ 76 slug: 'my-app', 77 ios: { 78 bundleIdentifier: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 79 }, 80 android: { 81 package: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 82 }, 83}; 84``` 85 86In the above example, the environment variable `IS_DEV` is used to differentiate between the development and production environment. Based on its value, the different Application IDs or Bundle Identifiers are set for each variant. 87 88> **Note**: If you are using any libraries that require you to register your application identifier with an external service to use the SDK, such as Google Maps, you'll need to have a separate configuration for that API for the `android.package` and `ios.bundleIdentifier`. You can also swap this configuration using the same approach as above. 89 90### Configuration for EAS Build 91 92In **eas.json**, set the `APP_VARIANT` environment variable to run builds with the **development** profile by using the `env` property: 93 94```json eas.json 95{ 96 "build": { 97 "development": { 98 "developmentClient": true, 99 "env": { 100 "APP_VARIANT": "development" 101 } 102 }, 103 "production": {} 104 } 105} 106``` 107 108Now, when you run `eas build --profile development`, the environment variable `APP_VARIANT` is set to `development` when evaluating **app.config.js** both locally and on the EAS Build builder. 109 110### Using the development server 111 112When you start your development server, you'll need to run `APP_VARIANT=development npx expo start` (or the platform equivalent if you use Windows). 113 114A shortcut for this is to add the following script to your **package.json**: 115 116```json package.json 117{ 118 "scripts": { 119 "dev": "APP_VARIANT=development npx expo start" 120 } 121} 122``` 123 124### Using production variant 125 126When you run `eas build --profile production` the `APP_VARIANT` variable environment is not set, and the build runs as the production variant. 127 128> **Note**: If you use EAS Update to publish JavaScript updates of your app, you should be cautious to set the correct environment variables for the app variant that you are publishing for when you run the `eas update` command. See the EAS Build [Environment variables and secrets](/build/updates) for more information. 129 130### In bare project 131 132#### Android 133 134In **android/app/build.gradle**, create a separate flavor for every build profile from **eas.json** that you want to build. 135 136```groovy android/app/build.gradle 137android { 138 /* @hide ... */ /* @end */ 139 flavorDimensions "env" 140 productFlavors { 141 production { 142 dimension "env" 143 applicationId 'com.myapp' 144 } 145 development { 146 dimension "env" 147 applicationId 'com.myapp.dev' 148 } 149 } 150 /* @hide ... */ /* @end */ 151} 152``` 153 154> **Note**: Currently, EAS CLI supports only the `applicationId` field. If you use `applicationIdSuffix` inside `productFlavors` or `buildTypes` sections then this value will not be detected correctly. 155 156Assign Android flavors to EAS Build profiles by specifying a `gradleCommand` in the **eas.json**: 157 158```json eas.json 159{ 160 "build": { 161 "development": { 162 "android": { 163 "gradleCommand": ":app:assembleDevelopmentDebug" 164 } 165 }, 166 "production": { 167 "android": { 168 "gradleCommand": ":app:bundleProductionRelease" 169 } 170 } 171 } 172} 173``` 174 175By default, every flavor can be built in either debug or release mode. If you want to restrict some flavor to a specific mode, see the snippet below, and modify **build.gradle**. 176 177```groovy android/app/build.gradle 178android { 179 /* @hide ... */ /* @end */ 180 variantFilter { variant -> 181 def validVariants = [ 182 ["production", "release"], 183 ["development", "debug"], 184 ] 185 def buildTypeName = variant.buildType*.name 186 def flavorName = variant.flavors*.name 187 188 def isValid = validVariants.any { flavorName.contains(it[0]) && buildTypeName.contains(it[1]) } 189 if (!isValid) { 190 setIgnore(true) 191 } 192 } 193 /* @hide ... */ /* @end */ 194} 195``` 196 197The rest of the configuration at this point is not specific to EAS, it's the same as it would be for any Android project with flavors. There are a few common configurations that you might want to apply to your project: 198 199- To change the name of the app built with the development profile, create a **android/app/src/development/res/value/strings.xml** file: 200 ```xml android/app/src/development/res/value/strings.xml 201 <resources> 202 <string name="app_name">MyApp - Dev</string> 203 </resources> 204 ``` 205- To change the icon of the app built with the development profile, create `android/app/src/development/res/mipmap-*` directories with appropriate assets (you can copy them from **android/app/src/main/res** and replace the icon files). 206- To specify **google-services.json** for a specific flavor, put it in the **android/app/src/{flavor}/google-services.json** file. 207- To configure sentry, add `project.ext.sentryCli = [ flavorAware: true ]` to **android/app/build.gradle** and name your properties file `android/sentry-{flavor}-{buildType}.properties` (for example, **android/sentry-production-release.properties**) 208 209#### iOS 210 211Assign a different `scheme` to every build profile in **eas.json**: 212 213```json eas.json 214{ 215 "build": { 216 "development": { 217 "ios": { 218 "buildConfiguration": "Debug", 219 "scheme": "myapp-dev" 220 } 221 }, 222 "production": { 223 "ios": { 224 "buildConfiguration": "Release", 225 "scheme": "myapp" 226 } 227 } 228 } 229} 230``` 231 232**Podfile** should have a target defined like this: 233 234```ruby Podfile 235target 'myapp' do 236 # @hide ... # 237 # @end # 238end 239``` 240 241Replace it with an abstract target, where the common configuration can be copied from the old target: 242 243```ruby Podfile 244abstract_target 'common' do 245 # put common target configuration here 246 247 target 'myapp' do 248 end 249 250 target 'myapp-dev' do 251 end 252end 253``` 254 255Open project in Xcode, click on the project name in the navigation panel, right click on the existing target, and click "Duplicate": 256 257<ImageSpotlight 258 alt="Duplicate Xcode target" 259 src="/static/images/eas-build/variants/1-ios-duplicate-target.png" 260 style={{ maxWidth: 720 }} 261/> 262 263Rename the target to something more meaningful, for example, `myapp copy` -> `myapp-dev`. 264 265Configure a scheme for the new target: 266 267- Go to `Product` -> `Scheme` -> `Manage schemes`. 268- Find scheme `myapp copy` on the list. 269- Change scheme name `myapp copy` -> `myapp-dev`. 270- By default, the new scheme should be marked as shared, but Xcode does not create `.xcscheme` files. To fix that, uncheck the "Shared" checkbox and check it again, after that new `.xcscheme` file should show up in the **ios/myapp.xcodeproj/xcshareddata/xcschemes** directory. 271 272<ImageSpotlight 273 alt="Xcode scheme list" 274 src="/static/images/eas-build/variants/2-scheme-list.png" 275 style={{ maxWidth: 720 }} 276/> 277 278By default, the newly created target has separate **Info.plist** file (in the above example, it's **ios/myapp copy-Info.plist**). To simplify your project we recommend using the same file for all targets: 279 280- Delete **./ios/myapp copy-Info.plist**. 281- Click on the new target. 282- Go to `Build Settings` tab. 283- Find `Packaging` section. 284- Change **Info.plist** value - **myapp copy-Info.plist** -> **myapp/Info.plist**. 285- Change `Product Bundle Identifier`. 286 287<ImageSpotlight 288 alt="Xcode build settings" 289 src="/static/images/eas-build/variants/3-target-build-settings.png" 290 style={{ maxWidth: 720 }} 291/> 292 293To change the display name: 294 295- Open **Info.plist** and add key `Bundle display name` with value `$(DISPLAY_NAME)`. 296- Open `Build Settings` for both targets and find `User-Defined` section. 297- Add key `DISPLAY_NAME` with the name you want to use for that target. 298 299To change the app icon: 300 301- Create a new image set (you can create it from the existing image set for the current icon, it's usually named `AppIcon`) 302- Open `Build Settings` for the target that you want to change icon. 303- Find `Asset Catalog Compiler - Options` section. 304- Change `Primary App Icon Set Name` to the name of the new image set. 305