1--- 2title: Install app variants on the same device 3maxHeadingDepth: 4 4description: Learn how to install multiple variants of an app on the same device. 5--- 6 7import ImageSpotlight from '~/components/plugins/ImageSpotlight'; 8 9When creating [development, preview, and production builds](/build/eas-json/#common-use-cases), installing these build variants simultaneously on the same device is common. This allows working in development, previewing the next version of the app, and running the production version on a device without needing to uninstall and reinstall the app. 10 11This guide provides the steps required to configure multiple (development and production) variants to install and use them on the same device. 12 13## Prerequisites 14 15To have multiple variants of an app installed on your device, each variant must have a unique [Application ID (Android)](/versions/latest/config/app/#package) or [Bundle Identifier (iOS)](/versions/latest/config/app/#bundleidentifier). 16 17## Configure development and production variants 18 19 20You've created a project using Expo tooling, and now you want to create a development and a production build. Your project's **app.json** may have the following configuration: 21 22```json app.json 23{ 24 "expo": { 25 "name": "MyApp", 26 "slug": "my-app", 27 "ios": { 28 "bundleIdentifier": "com.myapp" 29 }, 30 "android": { 31 "package": "com.myapp" 32 } 33 } 34} 35``` 36 37If your project has EAS Build configured, the **eas.json** also has a similar configuration as shown below: 38 39```json eas.json 40{ 41 "build": { 42 "development": { 43 "developmentClient": true 44 }, 45 "production": {} 46 } 47} 48``` 49 50### Convert app.json to app.config.js 51 52To have multiple variants of the app installed on the same device, rename the **app.json** to **app.config.js** and export the configuration as shown below: 53 54```js app.config.js 55export default { 56 name: 'MyApp', 57 slug: 'my-app', 58 ios: { 59 bundleIdentifier: 'com.myapp', 60 }, 61 android: { 62 package: 'com.myapp', 63 }, 64}; 65``` 66 67In **app.config.js**, add an environment variable called `IS_DEV` to switch the `android.package` and `ios.bundleIdentifier` for each variant based on the variable: 68 69{/* prettier-ignore */} 70```js app.config.js 71const IS_DEV = process.env.APP_VARIANT === 'development'; 72 73export default { 74 /* @info You can also switch out the app icon and other properties to further differentiate the app on your device. */ 75 name: IS_DEV ? 'MyApp (Dev)' : 'MyApp', 76 /* @end */ 77 slug: 'my-app', 78 ios: { 79 bundleIdentifier: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 80 }, 81 android: { 82 package: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 83 }, 84}; 85``` 86 87In the above example, the environment variable `IS_DEV` is used to differentiate between the development and production environment. Based on its value, the different Application IDs or Bundle Identifiers are set for each variant. 88 89> **Note**: If you are using any libraries that require you to register your application identifier with an external service to use the SDK, such as Google Maps, you'll need to have a separate configuration for that API for the `android.package` and `ios.bundleIdentifier`. You can also swap this configuration using the same approach as above. 90 91### Configuration for EAS Build 92 93In **eas.json**, set the `APP_VARIANT` environment variable to run builds with the **development** profile by using the `env` property: 94 95```json eas.json 96{ 97 "build": { 98 "development": { 99 "developmentClient": true, 100 "env": { 101 "APP_VARIANT": "development" 102 } 103 }, 104 "production": {} 105 } 106} 107``` 108 109Now, when you run `eas build --profile development`, the environment variable `APP_VARIANT` is set to `development` when evaluating **app.config.js** both locally and on the EAS Build builder. 110 111### Using the development server 112 113When you start your development server, you'll need to run `APP_VARIANT=development npx expo start` (or the platform equivalent if you use Windows). 114 115A shortcut for this is to add the following script to your **package.json**: 116 117```json package.json 118{ 119 "scripts": { 120 "dev": "APP_VARIANT=development npx expo start" 121 } 122} 123``` 124 125### Using production variant 126 127When you run `eas build --profile production` the `APP_VARIANT` variable environment is not set, and the build runs as the production variant. 128 129> **Note**: If you use EAS Update to publish JavaScript updates of your app, you should be cautious to set the correct environment variables for the app variant that you are publishing for when you run the `eas update` command. See the EAS Build [Environment variables and secrets](/build/updates) for more information. 130 131### In bare project 132 133#### Android 134 135In **android/app/build.gradle**, create a separate flavor for every build profile from **eas.json** that you want to build. 136 137```groovy android/app/build.gradle 138android { 139 /* @hide ... */ /* @end */ 140 flavorDimensions "env" 141 productFlavors { 142 production { 143 dimension "env" 144 applicationId 'com.myapp' 145 } 146 development { 147 dimension "env" 148 applicationId 'com.myapp.dev' 149 } 150 } 151 /* @hide ... */ /* @end */ 152} 153``` 154 155> **Note**: Currently, EAS CLI supports only the `applicationId` field. If you use `applicationIdSuffix` inside `productFlavors` or `buildTypes` sections then this value will not be detected correctly. 156 157Assign Android flavors to EAS build profiles by specifying a `gradleCommand` in the **eas.json**: 158 159```json eas.json 160{ 161 "build": { 162 "development": { 163 "android": { 164 "gradleCommand": ":app:assembleDevelopmentDebug" 165 } 166 }, 167 "production": { 168 "android": { 169 "gradleCommand": ":app:bundleProductionRelease" 170 } 171 } 172 } 173} 174``` 175 176By default, every flavor can be built in either debug or release mode. If you want to restrict some flavor to a specific mode, see the snippet below, and modify **build.gradle**. 177 178```groovy android/app/build.gradle 179android { 180 /* @hide ... */ /* @end */ 181 variantFilter { variant -> 182 def validVariants = [ 183 ["production", "release"], 184 ["development", "debug"], 185 ] 186 def buildTypeName = variant.buildType*.name 187 def flavorName = variant.flavors*.name 188 189 def isValid = validVariants.any { flavorName.contains(it[0]) && buildTypeName.contains(it[1]) } 190 if (!isValid) { 191 setIgnore(true) 192 } 193 } 194 /* @hide ... */ /* @end */ 195} 196``` 197 198The rest of the configuration at this point is not specific to EAS, it's the same as it would be for any Android project with flavors. There are a few common configurations that you might want to apply to your project: 199 200- To change the name of the app built with the development profile, create a **android/app/src/development/res/value/strings.xml** file: 201 ```xml android/app/src/development/res/value/strings.xml 202 <resources> 203 <string name="app_name">MyApp - Dev</string> 204 </resources> 205 ``` 206- To change the icon of the app built with the development profile, create `android/app/src/development/res/mipmap-*` directories with appropriate assets (you can copy them from **android/app/src/main/res** and replace the icon files). 207- To specify **google-services.json** for a specific flavor, put it in the **android/app/src/{flavor}/google-services.json** file. 208- To configure sentry, add `project.ext.sentryCli = [ flavorAware: true ]` to **android/app/build.gradle** and name your properties file `android/sentry-{flavor}-{buildType}.properties` (for example, **android/sentry-production-release.properties**) 209 210#### iOS 211 212Assign a different `scheme` to every build profile in **eas.json**: 213 214```json eas.json 215{ 216 "build": { 217 "development": { 218 "ios": { 219 "buildConfiguration": "Debug", 220 "scheme": "myapp-dev" 221 } 222 }, 223 "production": { 224 "ios": { 225 "buildConfiguration": "Release", 226 "scheme": "myapp" 227 } 228 } 229 } 230} 231``` 232 233**Podfile** should have a target defined like this: 234 235```ruby Podfile 236target 'myapp' do 237 # @hide ... # 238 # @end # 239end 240``` 241 242Replace it with an abstract target, where the common configuration can be copied from the old target: 243 244```ruby Podfile 245abstract_target 'common' do 246 # put common target configuration here 247 248 target 'myapp' do 249 end 250 251 target 'myapp-dev' do 252 end 253end 254``` 255 256Open project in Xcode, click on the project name in the navigation panel, right click on the existing target, and click "Duplicate": 257 258<ImageSpotlight 259 alt="Duplicate Xcode target" 260 src="/static/images/eas-build/variants/1-ios-duplicate-target.png" 261 style={{ maxWidth: 720 }} 262/> 263 264Rename the target to something more meaningful, for example, `myapp copy` -> `myapp-dev`. 265 266Configure a scheme for the new target: 267 268- Go to `Product` -> `Scheme` -> `Manage schemes`. 269- Find scheme `myapp copy` on the list. 270- Change scheme name `myapp copy` -> `myapp-dev`. 271- By default, the new scheme should be marked as shared, but Xcode does not create `.xcscheme` files. To fix that, uncheck the "Shared" checkbox and check it again, after that new `.xcscheme` file should show up in the **ios/myapp.xcodeproj/xcshareddata/xcschemes** directory. 272 273<ImageSpotlight 274 alt="Xcode scheme list" 275 src="/static/images/eas-build/variants/2-scheme-list.png" 276 style={{ maxWidth: 720 }} 277/> 278 279By default, the newly created target has separate **Info.plist** file (in the above example, it's **ios/myapp copy-Info.plist**). To simplify your project we recommend using the same file for all targets: 280 281- Delete **./ios/myapp copy-Info.plist**. 282- Click on the new target. 283- Go to `Build Settings` tab. 284- Find `Packaging` section. 285- Change **Info.plist** value - **myapp copy-Info.plist** -> **myapp/Info.plist**. 286- Change `Product Bundle Identifier`. 287 288<ImageSpotlight 289 alt="Xcode build settings" 290 src="/static/images/eas-build/variants/3-target-build-settings.png" 291 style={{ maxWidth: 720 }} 292/> 293 294To change the display name: 295 296- Open **Info.plist** and add key `Bundle display name` with value `$(DISPLAY_NAME)`. 297- Open `Build Settings` for both targets and find `User-Defined` section. 298- Add key `DISPLAY_NAME` with the name you want to use for that target. 299 300To change the app icon: 301 302- Create a new image set (you can create it from the existing image set for the current icon, it's usually named `AppIcon`) 303- Open `Build Settings` for the target that you want to change icon. 304- Find `Asset Catalog Compiler - Options` section. 305- Change `Primary App Icon Set Name` to the name of the new image set. 306