1--- 2title: Installing app variants on the same device 3maxHeadingDepth: 4 4--- 5 6import ImageSpotlight from '~/components/plugins/ImageSpotlight'; 7 8When creating [development, preview, and production builds](../build/eas-json/#common-use-cases), it's common to want to install one of each build on your device at the same time. 9This allows you to do development work, preview the next version of your app, and run the production version all on the same device, without needing to uninstall and reinstall the app. 10 11In order to be able to have multiple instances of an app installed on your device, each instance must have a unique Application ID (Android) or Bundle Identifier (iOS). 12 13**If you have a managed project**, this can be accomplished by using **app.config.js** and environment variables in **eas.json**. 14 15**If you have a bare project**, you can accomplish this using flavors (Android) and targets (iOS). To configure which flavor is used, use the `gradleCommand` field on your build profile. To configure which target is used, use the `scheme` field for iOS. 16 17## Configuring development and production variants 18 19### In managed project 20 21Let's say we wanted a development build and production build of our managed Expo project. Your **eas.json** might look like this: 22 23```json eas.json 24{ 25 "build": { 26 "development": { 27 "developmentClient": true 28 }, 29 "production": {} 30 } 31} 32``` 33 34And your **app.json** might look like this: 35 36```json app.json 37{ 38 "expo": { 39 "name": "MyApp", 40 "slug": "my-app", 41 "ios": { 42 "bundleIdentifier": "com.myapp" 43 }, 44 "android": { 45 "package": "com.myapp" 46 } 47 } 48} 49``` 50 51Let's convert this to **app.config.js** so we can make it more dynamic: 52 53```js app.config.js 54export default { 55 name: 'MyApp', 56 slug: 'my-app', 57 ios: { 58 bundleIdentifier: 'com.myapp', 59 }, 60 android: { 61 package: 'com.myapp', 62 }, 63}; 64``` 65 66Now let's switch out the iOS `bundleIdentifier` and Android `package` (which becomes the Application ID) based on the presence of an environment variable in **app.config.js**: 67 68```js app.config.js 69const IS_DEV = process.env.APP_VARIANT === 'development'; 70 71export default { 72 // You can also switch out the app icon and other properties to further 73 // differentiate the app on your device. 74 name: IS_DEV ? 'MyApp (Dev)' : 'MyApp', 75 slug: 'my-app', 76 ios: { 77 bundleIdentifier: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 78 }, 79 android: { 80 package: IS_DEV ? 'com.myapp.dev' : 'com.myapp', 81 }, 82}; 83``` 84 85> **Note**: if you are using any libraries that require you to register your application identifier with an external service to use the SDK, such as Google Maps, you will need to have a separate configuration for that API for the iOS Bundle Identifier and Android Package. You can also swap this configuration in using the same approach as above. 86 87To automatically set the `APP_VARIANT` environment variable when running builds with the "development" profile, we can use `env` in **eas.json**: 88 89```json eas.json 90{ 91 "build": { 92 "development": { 93 "developmentClient": true, 94 "env": { 95 "APP_VARIANT": "development" 96 } 97 }, 98 "production": {} 99 } 100} 101``` 102 103Now when you run `eas build --profile development`, the environment variable `APP_VARIANT` will be set to `"development"` when evaluating **app.config.js** both locally and on the EAS Build worker. When you start your development server, you will need to run `APP_VARIANT=development expo start` (or the platform equivalent if you use Windows); a shortcut for this could be to add a script to your **package.json** such as `"dev": "APP_VARIANT=development expo start"`. 104 105When you run `eas build --profile production` the `APP_VARIANT` variable environment will not be set, and the build will run as the production variant. 106 107> **Note**: if you use EAS Update to publish JavaScript updates of your app, you should be cautious to set the correct environment variables for the app variant that you are publishing for when you run the `eas update` command. Refer to the EAS Build ["Environment variables and secrets" guide](/build/updates.mdx) for more information. 108 109### In bare project 110 111#### Android 112 113In **android/app/build.gradle**, create a separate flavor for every build profile from **eas.json** that you want to build. 114 115```groovy android/app/build.gradle 116android { 117 /* @hide ... */ /* @end */ 118 flavorDimensions "env" 119 productFlavors { 120 production { 121 dimension "env" 122 applicationId 'com.myapp' 123 } 124 development { 125 dimension "env" 126 applicationId 'com.myapp.dev' 127 } 128 } 129 /* @hide ... */ /* @end */ 130} 131``` 132 133> **Note**: Currently, EAS CLI supports only the `applicationId` field. If you use `applicationIdSuffix` inside `productFlavors` or `buildTypes` sections then this value will not be detected correctly. 134 135Assign Android flavors to EAS build profiles by specifying a `gradleCommand` in the **eas.json**: 136 137```json eas.json 138{ 139 "build": { 140 "development": { 141 "android": { 142 "gradleCommand": ":app:assembleDevelopmentDebug" 143 } 144 }, 145 "production": { 146 "android": { 147 "gradleCommand": ":app:bundleProductionRelease" 148 } 149 } 150 } 151} 152``` 153 154By default, every flavor can be built in either debug or release mode. If you want to restrict some flavor to a specific mode, see the snippet below, and modify **build.gradle**. 155 156```groovy android/app/build.gradle 157android { 158 /* @hide ... */ /* @end */ 159 variantFilter { variant -> 160 def validVariants = [ 161 ["production", "release"], 162 ["development", "debug"], 163 ] 164 def buildTypeName = variant.buildType*.name 165 def flavorName = variant.flavors*.name 166 167 def isValid = validVariants.any { flavorName.contains(it[0]) && buildTypeName.contains(it[1]) } 168 if (!isValid) { 169 setIgnore(true) 170 } 171 } 172 /* @hide ... */ /* @end */ 173} 174``` 175 176The rest of the configuration at this point is not specific to EAS, it's the same as it would be for any Android project with flavors. There are a few common configurations that you might want to apply to your project: 177 178- To change the name of the app built with the development profile, create a **android/app/src/development/res/value/strings.xml** file. 179 ```xml 180 <resources> 181 <string name="app_name">MyApp - Dev</string> 182 </resources> 183 ``` 184- To change the icon of the app built with the development profile, create `android/app/src/development/res/mipmap-*` directories with appropriate assets (you can copy them from **android/app/src/main/res** and replace the icon files). 185- To specify **google-services.json** for a specific flavor put it in a **android/app/src/{flavor}/google-services.json** file. 186- To configure sentry, add `project.ext.sentryCli = [ flavorAware: true ]` to **android/app/build.gradle** and name your properties file `android/sentry-{flavor}-{buildType}.properties` (e.g. **android/sentry-production-release.properties**) 187 188#### iOS 189 190Assign a distinct scheme to every build profile in **eas.json**: 191 192```json eas.json 193{ 194 "build": { 195 "development": { 196 "ios": { 197 "buildConfiguration": "Debug", 198 "scheme": "myapp-dev" 199 } 200 }, 201 "production": { 202 "ios": { 203 "buildConfiguration": "Release", 204 "scheme": "myapp" 205 } 206 } 207 } 208} 209``` 210 211**Podfile** should have a target defined like this: 212 213```ruby Podfile 214target 'myapp' do 215 # @hide ... # 216 # @end # 217end 218``` 219 220Replace it with an abstract target, where common configuration can be copied from the old target: 221 222```ruby Podfile 223abstract_target 'common' do 224 # put common target configuration here 225 226 target 'myapp' do 227 end 228 229 target 'myapp-dev' do 230 end 231end 232``` 233 234Open project in Xcode, click on the project name in the navigation panel, right click on the existing target, and click "Duplicate": 235 236<ImageSpotlight 237 alt="Duplicate Xcode target" 238 src="/static/images/eas-build/variants/1-ios-duplicate-target.png" 239 style={{ maxWidth: 720 }} 240/> 241 242Rename the target to something more meaningful, e.g. `myapp copy` -> `myapp-dev`. 243 244Configure a scheme for the new target: 245 246- Go to `Product` -> `Scheme` -> `Manage schemes`. 247- Find scheme `myapp copy` on the list. 248- Change scheme name `myapp copy` -> `myapp-dev`. 249- By default, the new scheme should be marked as shared, but Xcode does not create `.xcscheme` files. To fix that, uncheck the "Shared" checkbox and check it again, after that new `.xcscheme` file should show up in the **ios/myapp.xcodeproj/xcshareddata/xcschemes** directory. 250 251<ImageSpotlight 252 alt="Xcode scheme list" 253 src="/static/images/eas-build/variants/2-scheme-list.png" 254 style={{ maxWidth: 720 }} 255/> 256 257By default, the newly created target has separate **Info.plist** file (in our case it's **ios/myapp copy-Info.plist**). To simplify your project we recommend using the same file for all targets: 258 259- Delete **./ios/myapp copy-Info.plist**. 260- Click on the new target. 261- Go to `Build Settings` tab. 262- Find `Packaging` section. 263- Change **Info.plist** value - **myapp copy-Info.plist** -> **myapp/Info.plist**. 264- Change `Product Bundle Identifier`. 265 266<ImageSpotlight 267 alt="Xcode build settings" 268 src="/static/images/eas-build/variants/3-target-build-settings.png" 269 style={{ maxWidth: 720 }} 270/> 271 272To change the display name: 273 274- Open **Info.plist** and add key `Bundle display name` with value `$(DISPLAY_NAME)`. 275- Open `Build Settings` for both targets and find `User-Defined` section. 276- Add key `DISPLAY_NAME` with the name you want to use for that target. 277 278To change the app icon: 279 280- Create a new image set (you can create it from the existing image set for the current icon, it's usually named `AppIcon`) 281- Open `Build Settings` for the target that you want to change icon. 282- Find `Asset Catalog Compiler - Options` section. 283- Change `Primary App Icon Set Name` to the name of the new image set. 284