Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2838 TrappingMath = true; in RenderFloatingPointOptions()2872 TrappingMath = true; in RenderFloatingPointOptions()2883 TrappingMath = false; in RenderFloatingPointOptions()2947 TrappingMath = TrappingMathPresent = false; in RenderFloatingPointOptions()2952 TrappingMath = TrappingMathPresent = true; in RenderFloatingPointOptions()2985 TrappingMath = false; in RenderFloatingPointOptions()2993 TrappingMath = true; in RenderFloatingPointOptions()3014 TrappingMath = false; in RenderFloatingPointOptions()3080 ApproxFunc && !TrappingMath) in RenderFloatingPointOptions()3086 if (AssociativeMath && !SignedZeros && !TrappingMath) in RenderFloatingPointOptions()[all …]