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Searched refs:state (Results 1 – 8 of 8) sorted by relevance

/TaskScheduler/SchedulerTests/Tests/
H A DPriorityTests.cpp82 CHECK_EQUAL((uint32)0, state.lowProcessed); in SUITE()
84 state.highProcessed++; in SUITE()
87 CHECK_EQUAL((uint32)0, state.taskPrio); in SUITE()
112 state.normalProcessed++; in SUITE()
115 if (state.taskPrio == 0) in SUITE()
117 state.taskPrio = 1; in SUITE()
122 CHECK_EQUAL((uint32)1, state.taskPrio); in SUITE()
144 state.lowProcessed++; in SUITE()
147 if (state.taskPrio == 1) in SUITE()
149 state.taskPrio = 2; in SUITE()
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H A DSimpleTests.cpp143 volatile WorkerThreadState& state = workerStates[workerIndex]; in SUITE() local
144 return &state; in SUITE()
196 WorkerThreadState& state = workerStates[i]; in SUITE() local
197 state.Reset(); in SUITE()
207 WorkerThreadState& state = workerStates[i]; in SUITE() local
209 CHECK_EQUAL(TASK_COUNT_PER_WORKER, state.counterPhase0); in SUITE()
210 CHECK_EQUAL(TASK_COUNT_PER_WORKER, state.counterPhase1); in SUITE()
/TaskScheduler/Scheduler/Include/
H A DMTPlatform.h87 uint32 state; variable
92 : state(2578432553) in LcgRandom()
98 state = seed; in SetSeed()
103 state = 214013 * state + 2531011; in Get()
104 uint16 rnd = (state >> 16); in Get()
H A DMTThreadContext.h99 Atomic32<int32> state; member
/TaskScheduler/Scheduler/Source/
H A DMTThreadContext.cpp47 , state(ThreadState::ALIVE) in ThreadContext()
58 , state(ThreadState::ALIVE) in ThreadContext()
H A DMTScheduler.cpp133 threadContext[i].state.Store(internal::ThreadState::EXIT); in JoinWorkerThreads()
475 while(context.state.Load() != internal::ThreadState::EXIT) in SchedulerFiberMain()
/TaskScheduler/ThirdParty/UnitTest++/
H A DREADME.md104 - CHECK macros do not have side effects even if one of the parameters changes state
/TaskScheduler/ThirdParty/Squish/
H A Dtexture_compression_s3tc.txt284 In the "Textures" state table, increment the TEXTURE_INTERNAL_FORMAT