1*b23bdf5aSs.makeev_local // The MIT License (MIT)
2*b23bdf5aSs.makeev_local //
3*b23bdf5aSs.makeev_local // Copyright (c) 2015 Sergey Makeev, Vadim Slyusarev
4*b23bdf5aSs.makeev_local //
5*b23bdf5aSs.makeev_local // Permission is hereby granted, free of charge, to any person obtaining a copy
6*b23bdf5aSs.makeev_local // of this software and associated documentation files (the "Software"), to deal
7*b23bdf5aSs.makeev_local // in the Software without restriction, including without limitation the rights
8*b23bdf5aSs.makeev_local // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9*b23bdf5aSs.makeev_local // copies of the Software, and to permit persons to whom the Software is
10*b23bdf5aSs.makeev_local // furnished to do so, subject to the following conditions:
11*b23bdf5aSs.makeev_local //
12*b23bdf5aSs.makeev_local // The above copyright notice and this permission notice shall be included in
13*b23bdf5aSs.makeev_local // all copies or substantial portions of the Software.
14*b23bdf5aSs.makeev_local //
15*b23bdf5aSs.makeev_local // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*b23bdf5aSs.makeev_local // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*b23bdf5aSs.makeev_local // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18*b23bdf5aSs.makeev_local // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*b23bdf5aSs.makeev_local // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*b23bdf5aSs.makeev_local // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21*b23bdf5aSs.makeev_local // THE SOFTWARE.
22*b23bdf5aSs.makeev_local
23*b23bdf5aSs.makeev_local #include "Tests.h"
24*b23bdf5aSs.makeev_local #include <UnitTest++.h>
25*b23bdf5aSs.makeev_local #include <MTScheduler.h>
26*b23bdf5aSs.makeev_local
27*b23bdf5aSs.makeev_local /*
28*b23bdf5aSs.makeev_local
29*b23bdf5aSs.makeev_local Check that every worker thread executed tasks in specified priority. HIGH/NORMAL/LOW
30*b23bdf5aSs.makeev_local
31*b23bdf5aSs.makeev_local */
SUITE(PriorityTests)32*b23bdf5aSs.makeev_local SUITE(PriorityTests)
33*b23bdf5aSs.makeev_local {
34*b23bdf5aSs.makeev_local static const uint32 TASK_COUNT = 512;
35*b23bdf5aSs.makeev_local
36*b23bdf5aSs.makeev_local MT::Atomic32<int32> switchCountToNormal;
37*b23bdf5aSs.makeev_local MT::Atomic32<int32> switchCountToLow;
38*b23bdf5aSs.makeev_local
39*b23bdf5aSs.makeev_local
40*b23bdf5aSs.makeev_local struct ThreadState
41*b23bdf5aSs.makeev_local {
42*b23bdf5aSs.makeev_local uint32 taskPrio;
43*b23bdf5aSs.makeev_local uint32 highProcessed;
44*b23bdf5aSs.makeev_local uint32 normalProcessed;
45*b23bdf5aSs.makeev_local uint32 lowProcessed;
46*b23bdf5aSs.makeev_local byte cacheLine[64];
47*b23bdf5aSs.makeev_local
48*b23bdf5aSs.makeev_local ThreadState()
49*b23bdf5aSs.makeev_local {
50*b23bdf5aSs.makeev_local Reset();
51*b23bdf5aSs.makeev_local }
52*b23bdf5aSs.makeev_local
53*b23bdf5aSs.makeev_local void Reset()
54*b23bdf5aSs.makeev_local {
55*b23bdf5aSs.makeev_local taskPrio = 0;
56*b23bdf5aSs.makeev_local highProcessed = 0;
57*b23bdf5aSs.makeev_local normalProcessed = 0;
58*b23bdf5aSs.makeev_local lowProcessed = 0;
59*b23bdf5aSs.makeev_local }
60*b23bdf5aSs.makeev_local };
61*b23bdf5aSs.makeev_local
62*b23bdf5aSs.makeev_local ThreadState workerState[64];
63*b23bdf5aSs.makeev_local
64*b23bdf5aSs.makeev_local struct TaskHigh
65*b23bdf5aSs.makeev_local {
66*b23bdf5aSs.makeev_local MT_DECLARE_TASK(TaskHigh, MT::StackRequirements::STANDARD, MT::TaskPriority::HIGH, MT::Color::Blue);
67*b23bdf5aSs.makeev_local
68*b23bdf5aSs.makeev_local uint32 id;
69*b23bdf5aSs.makeev_local
70*b23bdf5aSs.makeev_local TaskHigh(uint32 _id)
71*b23bdf5aSs.makeev_local : id(_id)
72*b23bdf5aSs.makeev_local {
73*b23bdf5aSs.makeev_local }
74*b23bdf5aSs.makeev_local
75*b23bdf5aSs.makeev_local void Do(MT::FiberContext& ctx)
76*b23bdf5aSs.makeev_local {
77*b23bdf5aSs.makeev_local uint32 workerIndex = ctx.GetThreadContext()->workerIndex;
78*b23bdf5aSs.makeev_local MT_ASSERT(workerIndex < MT_ARRAY_SIZE(workerState), "Invalid worker index");
79*b23bdf5aSs.makeev_local ThreadState& state = workerState[workerIndex];
80*b23bdf5aSs.makeev_local
81*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)0, state.normalProcessed);
82*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)0, state.lowProcessed);
83*b23bdf5aSs.makeev_local
84*b23bdf5aSs.makeev_local state.highProcessed++;
85*b23bdf5aSs.makeev_local
86*b23bdf5aSs.makeev_local // Check we in right state (executing HIGH priority tasks)
87*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)0, state.taskPrio);
88*b23bdf5aSs.makeev_local
89*b23bdf5aSs.makeev_local }
90*b23bdf5aSs.makeev_local };
91*b23bdf5aSs.makeev_local
92*b23bdf5aSs.makeev_local
93*b23bdf5aSs.makeev_local struct TaskNormal
94*b23bdf5aSs.makeev_local {
95*b23bdf5aSs.makeev_local MT_DECLARE_TASK(TaskNormal, MT::StackRequirements::STANDARD, MT::TaskPriority::NORMAL, MT::Color::Blue);
96*b23bdf5aSs.makeev_local
97*b23bdf5aSs.makeev_local uint32 id;
98*b23bdf5aSs.makeev_local
99*b23bdf5aSs.makeev_local TaskNormal(uint32 _id)
100*b23bdf5aSs.makeev_local : id(_id)
101*b23bdf5aSs.makeev_local {
102*b23bdf5aSs.makeev_local }
103*b23bdf5aSs.makeev_local
104*b23bdf5aSs.makeev_local void Do(MT::FiberContext& ctx)
105*b23bdf5aSs.makeev_local {
106*b23bdf5aSs.makeev_local uint32 workerIndex = ctx.GetThreadContext()->workerIndex;
107*b23bdf5aSs.makeev_local MT_ASSERT(workerIndex < MT_ARRAY_SIZE(workerState), "Invalid worker index");
108*b23bdf5aSs.makeev_local ThreadState& state = workerState[workerIndex];
109*b23bdf5aSs.makeev_local
110*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)0, state.lowProcessed);
111*b23bdf5aSs.makeev_local
112*b23bdf5aSs.makeev_local state.normalProcessed++;
113*b23bdf5aSs.makeev_local
114*b23bdf5aSs.makeev_local //if state is set to HIGH tasks, change state to NORMAL tasks
115*b23bdf5aSs.makeev_local if (state.taskPrio == 0)
116*b23bdf5aSs.makeev_local {
117*b23bdf5aSs.makeev_local state.taskPrio = 1;
118*b23bdf5aSs.makeev_local switchCountToNormal.IncFetch();
119*b23bdf5aSs.makeev_local }
120*b23bdf5aSs.makeev_local
121*b23bdf5aSs.makeev_local // Check we in right state (executing NORMAL priority tasks)
122*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)1, state.taskPrio);
123*b23bdf5aSs.makeev_local }
124*b23bdf5aSs.makeev_local };
125*b23bdf5aSs.makeev_local
126*b23bdf5aSs.makeev_local struct TaskLow
127*b23bdf5aSs.makeev_local {
128*b23bdf5aSs.makeev_local MT_DECLARE_TASK(TaskLow, MT::StackRequirements::STANDARD, MT::TaskPriority::LOW, MT::Color::Blue);
129*b23bdf5aSs.makeev_local
130*b23bdf5aSs.makeev_local uint32 id;
131*b23bdf5aSs.makeev_local
132*b23bdf5aSs.makeev_local TaskLow(uint32 _id)
133*b23bdf5aSs.makeev_local : id(_id)
134*b23bdf5aSs.makeev_local {
135*b23bdf5aSs.makeev_local }
136*b23bdf5aSs.makeev_local
137*b23bdf5aSs.makeev_local
138*b23bdf5aSs.makeev_local void Do(MT::FiberContext& ctx)
139*b23bdf5aSs.makeev_local {
140*b23bdf5aSs.makeev_local uint32 workerIndex = ctx.GetThreadContext()->workerIndex;
141*b23bdf5aSs.makeev_local MT_ASSERT(workerIndex < MT_ARRAY_SIZE(workerState), "Invalid worker index");
142*b23bdf5aSs.makeev_local ThreadState& state = workerState[workerIndex];
143*b23bdf5aSs.makeev_local
144*b23bdf5aSs.makeev_local state.lowProcessed++;
145*b23bdf5aSs.makeev_local
146*b23bdf5aSs.makeev_local //if state is set to NORMAL tasks, change state to LOW tasks
147*b23bdf5aSs.makeev_local if (state.taskPrio == 1)
148*b23bdf5aSs.makeev_local {
149*b23bdf5aSs.makeev_local state.taskPrio = 2;
150*b23bdf5aSs.makeev_local switchCountToLow.IncFetch();
151*b23bdf5aSs.makeev_local }
152*b23bdf5aSs.makeev_local
153*b23bdf5aSs.makeev_local // Check we in right state (executing LOW priority tasks)
154*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)2, state.taskPrio);
155*b23bdf5aSs.makeev_local }
156*b23bdf5aSs.makeev_local };
157*b23bdf5aSs.makeev_local
158*b23bdf5aSs.makeev_local
159*b23bdf5aSs.makeev_local
160*b23bdf5aSs.makeev_local
161*b23bdf5aSs.makeev_local TEST(SimplePriorityTest)
162*b23bdf5aSs.makeev_local {
163*b23bdf5aSs.makeev_local MT::TaskPool<TaskLow, TASK_COUNT> lowPriorityTasksPool;
164*b23bdf5aSs.makeev_local MT::TaskPool<TaskNormal, TASK_COUNT> normalPriorityTasksPool;
165*b23bdf5aSs.makeev_local MT::TaskPool<TaskHigh, TASK_COUNT> highPriorityTasksPool;
166*b23bdf5aSs.makeev_local
167*b23bdf5aSs.makeev_local // Disable task stealing (for testing purposes only)
168*b23bdf5aSs.makeev_local #ifdef MT_INSTRUMENTED_BUILD
169*b23bdf5aSs.makeev_local MT::TaskScheduler scheduler(0, nullptr, nullptr, MT::TaskStealingMode::DISABLED);
170*b23bdf5aSs.makeev_local #else
171*b23bdf5aSs.makeev_local MT::TaskScheduler scheduler(0, nullptr, MT::TaskStealingMode::DISABLED);
172*b23bdf5aSs.makeev_local #endif
173*b23bdf5aSs.makeev_local
174*b23bdf5aSs.makeev_local // Use task handles to add multiple tasks with different priorities in one RunAsync call
175*b23bdf5aSs.makeev_local MT::TaskHandle taskHandles[TASK_COUNT*3];
176*b23bdf5aSs.makeev_local
177*b23bdf5aSs.makeev_local uint32 index = 0;
178*b23bdf5aSs.makeev_local for(uint32 i = 0; i < TASK_COUNT; i++)
179*b23bdf5aSs.makeev_local {
180*b23bdf5aSs.makeev_local taskHandles[index] = lowPriorityTasksPool.Alloc(TaskLow(i));
181*b23bdf5aSs.makeev_local index++;
182*b23bdf5aSs.makeev_local }
183*b23bdf5aSs.makeev_local
184*b23bdf5aSs.makeev_local for(uint32 i = 0; i < TASK_COUNT; i++)
185*b23bdf5aSs.makeev_local {
186*b23bdf5aSs.makeev_local taskHandles[index] = highPriorityTasksPool.Alloc(TaskHigh(i));
187*b23bdf5aSs.makeev_local index++;
188*b23bdf5aSs.makeev_local }
189*b23bdf5aSs.makeev_local
190*b23bdf5aSs.makeev_local for(uint32 i = 0; i < TASK_COUNT; i++)
191*b23bdf5aSs.makeev_local {
192*b23bdf5aSs.makeev_local taskHandles[index] = normalPriorityTasksPool.Alloc(TaskNormal(i));
193*b23bdf5aSs.makeev_local index++;
194*b23bdf5aSs.makeev_local }
195*b23bdf5aSs.makeev_local
196*b23bdf5aSs.makeev_local switchCountToNormal.Store(0);
197*b23bdf5aSs.makeev_local switchCountToLow.Store(0);
198*b23bdf5aSs.makeev_local
199*b23bdf5aSs.makeev_local for(uint32 i = 0; i < MT_ARRAY_SIZE(workerState); i++)
200*b23bdf5aSs.makeev_local {
201*b23bdf5aSs.makeev_local workerState[i].Reset();
202*b23bdf5aSs.makeev_local }
203*b23bdf5aSs.makeev_local
204*b23bdf5aSs.makeev_local scheduler.RunAsync(MT::TaskGroup::Default(), &taskHandles[0], MT_ARRAY_SIZE(taskHandles));
205*b23bdf5aSs.makeev_local CHECK(scheduler.WaitAll(2000));
206*b23bdf5aSs.makeev_local
207*b23bdf5aSs.makeev_local int32 workersCount = scheduler.GetWorkersCount();
208*b23bdf5aSs.makeev_local float minTasksExecuted = (float)TASK_COUNT / (float)workersCount;
209*b23bdf5aSs.makeev_local minTasksExecuted *= 0.95f;
210*b23bdf5aSs.makeev_local uint32 minTasksExecutedThreshold = (uint32)minTasksExecuted;
211*b23bdf5aSs.makeev_local
212*b23bdf5aSs.makeev_local uint32 lowProcessedTotal = 0;
213*b23bdf5aSs.makeev_local uint32 normalProcessedTotal = 0;
214*b23bdf5aSs.makeev_local uint32 highProcessedTotal = 0;
215*b23bdf5aSs.makeev_local
216*b23bdf5aSs.makeev_local for(int32 j = 0; j < workersCount; j++)
217*b23bdf5aSs.makeev_local {
218*b23bdf5aSs.makeev_local lowProcessedTotal += workerState[j].lowProcessed;
219*b23bdf5aSs.makeev_local normalProcessedTotal += workerState[j].normalProcessed;
220*b23bdf5aSs.makeev_local highProcessedTotal += workerState[j].highProcessed;
221*b23bdf5aSs.makeev_local }
222*b23bdf5aSs.makeev_local
223*b23bdf5aSs.makeev_local CHECK_EQUAL(TASK_COUNT, lowProcessedTotal);
224*b23bdf5aSs.makeev_local CHECK_EQUAL(TASK_COUNT, normalProcessedTotal);
225*b23bdf5aSs.makeev_local CHECK_EQUAL(TASK_COUNT, highProcessedTotal);
226*b23bdf5aSs.makeev_local
227*b23bdf5aSs.makeev_local for(int32 j = 0; j < workersCount; j++)
228*b23bdf5aSs.makeev_local {
229*b23bdf5aSs.makeev_local printf("worker #%d\n", j);
230*b23bdf5aSs.makeev_local
231*b23bdf5aSs.makeev_local CHECK_EQUAL((uint32)2, workerState[j].taskPrio);
232*b23bdf5aSs.makeev_local CHECK(workerState[j].lowProcessed >= minTasksExecutedThreshold);
233*b23bdf5aSs.makeev_local CHECK(workerState[j].normalProcessed >= minTasksExecutedThreshold);
234*b23bdf5aSs.makeev_local CHECK(workerState[j].highProcessed >= minTasksExecutedThreshold);
235*b23bdf5aSs.makeev_local
236*b23bdf5aSs.makeev_local printf(" low : %d\n", workerState[j].lowProcessed);
237*b23bdf5aSs.makeev_local printf(" normal : %d\n", workerState[j].normalProcessed);
238*b23bdf5aSs.makeev_local printf(" high : %d\n", workerState[j].highProcessed);
239*b23bdf5aSs.makeev_local }
240*b23bdf5aSs.makeev_local
241*b23bdf5aSs.makeev_local //
242*b23bdf5aSs.makeev_local // Every worker thread can't change state more than once.
243*b23bdf5aSs.makeev_local //
244*b23bdf5aSs.makeev_local CHECK_EQUAL(workersCount, switchCountToNormal.Load());
245*b23bdf5aSs.makeev_local CHECK_EQUAL(workersCount, switchCountToLow.Load());
246*b23bdf5aSs.makeev_local
247*b23bdf5aSs.makeev_local
248*b23bdf5aSs.makeev_local }
249*b23bdf5aSs.makeev_local ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
250*b23bdf5aSs.makeev_local }
251*b23bdf5aSs.makeev_local
252