Searched refs:redraw_later_clear (Results 1 – 12 of 12) sorted by relevance
14 void redraw_later_clear(void);
1182 redraw_later_clear(); in do_filter()1206 redraw_later_clear(); in do_filter()1445 redraw_later_clear(); in do_shell()1467 redraw_later_clear(); in do_shell()1503 redraw_later_clear(); in do_shell()1509 redraw_later_clear(); // if got_int is TRUE, redraw needed in do_shell()
934 extern "C" void redraw_later_clear(void);958 redraw_later_clear(); in SetDrawingMode()
708 redraw_later_clear(); in did_set_string_option()
1192 redraw_later_clear(); in main_loop()
3107 redraw_later_clear(void) in redraw_later_clear() function
745 redraw_later_clear(); in highlight_reset_all()
6809 redraw_later_clear(); // probably messed up screen in mch_expand_wildcards()
3156 redraw_later_clear(); in set_bool_option()
5652 redraw_later_clear(); in termcap_mode_start()
6185 redraw_later_clear(); in ex_stop()
32289 Solution: Call redraw_later_clear() after recreating the Direct2D render