Searched refs:specular (Results 1 – 7 of 7) sorted by relevance
164 if (obj->tex->specular > 0.0) { in shader()166 specol = shade_reflection(incident, &hit, &N, obj->tex->specular); in shader()181 color shade_reflection(ray* incident, vector* hit, vector* N, flt specular) { in shade_reflection() argument205 ColorScale(&col, specular); in shade_reflection()
284 tex->specular = apitex->specular; in apitextotex()323 li->tex->specular = 0.0; in rt_light()
75 apiflt specular; /* specular reflection */ member
146 flt specular; /* specular reflection */ member
119 tx->specular = 0.0; in newscalarvol()
118 xvol->tex->specular = 0.0; in newextvol()
103 apitex.specular = 0.0; in reset_tex_table()436 tex.specular = c; in GetTexBody()