Searched refs:scalar (Results 1 – 4 of 4) sorted by relevance
130 color VoxelColor(flt scalar) { in VoxelColor() argument133 if (scalar > 1.0) in VoxelColor()134 scalar = 1.0; in VoxelColor()136 if (scalar < 0.0) in VoxelColor()137 scalar = 0.0; in VoxelColor()139 if (scalar < 0.25) { in VoxelColor()140 col.r = scalar * 4.0; in VoxelColor()145 if (scalar < 0.75) { in VoxelColor()168 flt scalar, transval; in scalar_volume_texture() local280 sum += tt * scalar; in scalar_volume_texture()[all …]
127 color ExtVoxelColor(flt scalar) { in ExtVoxelColor() argument130 if (scalar > 1.0) in ExtVoxelColor()131 scalar = 1.0; in ExtVoxelColor()133 if (scalar < 0.0) in ExtVoxelColor()134 scalar = 0.0; in ExtVoxelColor()136 if (scalar < 0.5) { in ExtVoxelColor()140 col.g = (scalar - 0.5) * 2.0; in ExtVoxelColor()143 col.r = scalar; in ExtVoxelColor()144 col.b = 1.0 - (scalar / 2.0); in ExtVoxelColor()157 flt scalar, transval; in ext_volume_texture() local[all …]
27 if each scalar addition is scheduled as a separate task, most of the
81 variables (``a``, ``sum``, ``end``) for scalar values accessed inside