Searched refs:maxdist (Results 1 – 13 of 13) sorted by relevance
123 if (t < ry->maxdist) { in add_intersection()124 ry->maxdist = t; in add_intersection()152 int shadow_intersection(intersectstruct *intstruct, flt maxdist) { in shadow_intersection() argument157 if ((intstruct->list[i].t < maxdist) && in shadow_intersection()
127 shadowray.maxdist = Llen; in shader()199 specray.maxdist = FHUGE; /* take any intersection */ in shade_reflection()222 transray.maxdist = FHUGE; /* take any intersection */ in shade_transmission()
63 int shadow_intersection(intersectstruct *intstruct, flt maxdist);
210 flt maxdist; /* maximum distance to search for intersections */ member
93 primary.maxdist = FHUGE; in render_one_pixel()
94 primary.maxdist = FHUGE; in render_one_pixel()
95 primary.maxdist = FHUGE; in render_one_pixel()
483 if (ry->maxdist < tnear) in grid_intersect()570 if (ry->maxdist < tmax.x || curvox.x == out.x) in grid_intersect()589 if (ry->maxdist < tmax.z || curvox.z == out.z) in grid_intersect()608 if (ry->maxdist < tmax.y || curvox.y == out.y) in grid_intersect()
102 primary.maxdist = FHUGE; in render_one_pixel()
106 primary.maxdist = FHUGE; in render_one_pixel()
109 primary.maxdist = FHUGE; in render_one_pixel()
131 primary.maxdist = FHUGE; in render_one_pixel()