1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev     Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev 
4d86ed7fbStbbdev     Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev     you may not use this file except in compliance with the License.
6d86ed7fbStbbdev     You may obtain a copy of the License at
7d86ed7fbStbbdev 
8d86ed7fbStbbdev         http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev 
10d86ed7fbStbbdev     Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev     distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev     See the License for the specific language governing permissions and
14d86ed7fbStbbdev     limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev 
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev     The original source for this example is
19d86ed7fbStbbdev     Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev     All rights reserved.
21d86ed7fbStbbdev 
22d86ed7fbStbbdev     Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev     modification, are permitted provided that the following conditions
24d86ed7fbStbbdev     are met:
25d86ed7fbStbbdev     1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev     2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev        documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev     3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev        derived from this software without specific prior written permission.
32d86ed7fbStbbdev 
33d86ed7fbStbbdev     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev     SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev 
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev  * intersect.cpp - This file contains code for CSG and intersection routines.
48d86ed7fbStbbdev  */
49d86ed7fbStbbdev 
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "intersect.hpp"
53d86ed7fbStbbdev #include "light.hpp"
54d86ed7fbStbbdev #include "util.hpp"
55d86ed7fbStbbdev #include "global.hpp"
56d86ed7fbStbbdev 
new_objectid(void)57d86ed7fbStbbdev unsigned int new_objectid(void) {
58d86ed7fbStbbdev     return numobjects++; /* global used to generate unique object ID's */
59d86ed7fbStbbdev }
60d86ed7fbStbbdev 
max_objectid(void)61d86ed7fbStbbdev unsigned int max_objectid(void) {
62d86ed7fbStbbdev     return numobjects;
63d86ed7fbStbbdev }
64d86ed7fbStbbdev 
add_object(object * obj)65d86ed7fbStbbdev void add_object(object *obj) {
66d86ed7fbStbbdev     object *objtemp;
67d86ed7fbStbbdev 
68d86ed7fbStbbdev     if (obj == nullptr)
69d86ed7fbStbbdev         return;
70d86ed7fbStbbdev 
71d86ed7fbStbbdev     obj->id = new_objectid();
72d86ed7fbStbbdev 
73d86ed7fbStbbdev     objtemp = rootobj;
74d86ed7fbStbbdev     rootobj = obj;
75d86ed7fbStbbdev     obj->nextobj = objtemp;
76d86ed7fbStbbdev }
77d86ed7fbStbbdev 
free_objects(object * start)78d86ed7fbStbbdev void free_objects(object *start) {
79d86ed7fbStbbdev     object *cur;
80d86ed7fbStbbdev     object *cur2;
81d86ed7fbStbbdev 
82d86ed7fbStbbdev     cur = start;
83d86ed7fbStbbdev     while (cur->nextobj != nullptr) {
84d86ed7fbStbbdev         cur2 = (object *)cur->nextobj;
85d86ed7fbStbbdev         cur->methods->free(cur);
86d86ed7fbStbbdev         cur = cur2;
87d86ed7fbStbbdev     }
88d86ed7fbStbbdev     free(cur);
89d86ed7fbStbbdev }
90d86ed7fbStbbdev 
reset_object(void)91d86ed7fbStbbdev void reset_object(void) {
92d86ed7fbStbbdev     if (rootobj != nullptr)
93d86ed7fbStbbdev         free_objects(rootobj);
94d86ed7fbStbbdev 
95d86ed7fbStbbdev     rootobj = nullptr;
96d86ed7fbStbbdev     numobjects = 0; /* set number of objects back to 0 */
97d86ed7fbStbbdev }
98d86ed7fbStbbdev 
intersect_objects(ray * intray)99d86ed7fbStbbdev void intersect_objects(ray *intray) {
100d86ed7fbStbbdev     object *cur;
101d86ed7fbStbbdev     object temp;
102d86ed7fbStbbdev 
103d86ed7fbStbbdev     temp.nextobj = rootobj; /* setup the initial object pointers.. */
104d86ed7fbStbbdev     cur = &temp; /* ready, set                          */
105d86ed7fbStbbdev 
106d86ed7fbStbbdev     while ((cur = (object *)cur->nextobj) != nullptr)
107d86ed7fbStbbdev         cur->methods->intersect(cur, intray);
108d86ed7fbStbbdev }
109d86ed7fbStbbdev 
reset_intersection(intersectstruct * intstruct)110d86ed7fbStbbdev void reset_intersection(intersectstruct *intstruct) {
111d86ed7fbStbbdev     intstruct->num = 0;
112d86ed7fbStbbdev     intstruct->list[0].t = FHUGE;
113d86ed7fbStbbdev     intstruct->list[0].obj = nullptr;
114d86ed7fbStbbdev     intstruct->list[1].t = FHUGE;
115d86ed7fbStbbdev     intstruct->list[1].obj = nullptr;
116d86ed7fbStbbdev }
117d86ed7fbStbbdev 
add_intersection(flt t,object * obj,ray * ry)118d86ed7fbStbbdev void add_intersection(flt t, object *obj, ray *ry) {
119d86ed7fbStbbdev     intersectstruct *intstruct = ry->intstruct;
120d86ed7fbStbbdev 
121d86ed7fbStbbdev     if (t > EPSILON) {
122d86ed7fbStbbdev         /* if we hit something before maxdist update maxdist */
123d86ed7fbStbbdev         if (t < ry->maxdist) {
124d86ed7fbStbbdev             ry->maxdist = t;
125d86ed7fbStbbdev 
126d86ed7fbStbbdev             /* if we hit *anything* before maxdist, and we're firing a */
127d86ed7fbStbbdev             /* shadow ray, then we are finished ray tracing the shadow */
128d86ed7fbStbbdev             if (ry->flags & RT_RAY_SHADOW)
129d86ed7fbStbbdev                 ry->flags |= RT_RAY_FINISHED;
130d86ed7fbStbbdev         }
131d86ed7fbStbbdev 
132d86ed7fbStbbdev         intstruct->num++;
133d86ed7fbStbbdev         intstruct->list[intstruct->num].obj = obj;
134d86ed7fbStbbdev         intstruct->list[intstruct->num].t = t;
135d86ed7fbStbbdev     }
136d86ed7fbStbbdev }
137d86ed7fbStbbdev 
closest_intersection(flt * t,object ** obj,intersectstruct * intstruct)138d86ed7fbStbbdev int closest_intersection(flt *t, object **obj, intersectstruct *intstruct) {
139d86ed7fbStbbdev     int i;
140d86ed7fbStbbdev     *t = FHUGE;
141d86ed7fbStbbdev 
142d86ed7fbStbbdev     for (i = 1; i <= intstruct->num; i++) {
143d86ed7fbStbbdev         if (intstruct->list[i].t < *t) {
144d86ed7fbStbbdev             *t = intstruct->list[i].t;
145d86ed7fbStbbdev             *obj = intstruct->list[i].obj;
146d86ed7fbStbbdev         }
147d86ed7fbStbbdev     }
148d86ed7fbStbbdev 
149d86ed7fbStbbdev     return intstruct->num;
150d86ed7fbStbbdev }
151d86ed7fbStbbdev 
shadow_intersection(intersectstruct * intstruct,flt maxdist)152d86ed7fbStbbdev int shadow_intersection(intersectstruct *intstruct, flt maxdist) {
153d86ed7fbStbbdev     int i;
154d86ed7fbStbbdev 
155d86ed7fbStbbdev     if (intstruct->num > 0) {
156d86ed7fbStbbdev         for (i = 1; i <= intstruct->num; i++) {
157d86ed7fbStbbdev             if ((intstruct->list[i].t < maxdist) &&
158d86ed7fbStbbdev                 (intstruct->list[i].obj->tex->shadowcast == 1)) {
159d86ed7fbStbbdev                 return 1;
160d86ed7fbStbbdev             }
161d86ed7fbStbbdev         }
162d86ed7fbStbbdev     }
163d86ed7fbStbbdev 
164d86ed7fbStbbdev     return 0;
165d86ed7fbStbbdev }
166