Searched refs:diffuse (Results 1 – 8 of 8) sorted by relevance
70 color col, diffuse, phongcol; in shader() local98 diffuse.r = 0.0; in shader()99 diffuse.g = 0.0; in shader()100 diffuse.b = 0.0; in shader()101 phongcol = diffuse; in shader()103 if ((obj->tex->diffuse > 0.0) || (obj->tex->phong > 0.0)) { in shader()136 ColorAddS(&diffuse, &li->tex->col, inten); in shader()152 ColorScale(&diffuse, obj->tex->diffuse); in shader()154 col.r *= (diffuse.r + obj->tex->ambient); /* do a product of the */ in shader()155 col.g *= (diffuse.g + obj->tex->ambient); /* diffuse intensity with */ in shader()[all …]
98 xvol->diffuse = tex->diffuse; in newextvol()117 xvol->tex->diffuse = 0.0; in newextvol()276 if (xvol->diffuse > 0.0) { in ext_volume_texture()311 col.r += col2.r * diffint.r * xvol->diffuse; in ext_volume_texture()312 col.g += col2.g * diffint.g * xvol->diffuse; in ext_volume_texture()313 col.b += col2.b * diffint.b * xvol->diffuse; in ext_volume_texture()
61 flt diffuse; member
283 tex->diffuse = apitex->diffuse; in apitextotex()322 li->tex->diffuse = 0.0; in rt_light()
74 apiflt diffuse; /* diffuse reflection */ member
142 flt diffuse; /* diffuse reflection */ member
118 tx->diffuse = 0.0; in newscalarvol()
102 apitex.diffuse = 0.9; in reset_tex_table()432 tex.diffuse = b; in GetTexBody()