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Searched refs:col (Results 1 – 20 of 20) sorted by relevance

/oneTBB/examples/parallel_for/tachyon/src/
H A Dtexture.cpp151 color col; in grit_texture() local
156 col.r = tex->col.r * fnum; in grit_texture()
157 col.g = tex->col.g * fnum; in grit_texture()
158 col.b = tex->col.b * fnum; in grit_texture()
166 color col; in checker_texture() local
196 color col; in cyl_checker_texture() local
226 color col; in wood_texture() local
339 color col; in marble_texture() local
379 col.r = tex->col.r * f; in gnoise_texture()
380 col.g = tex->col.g * f; in gnoise_texture()
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H A Dvol.cpp116 tx->col = tex->col; in newscalarvol()
131 color col; in VoxelColor() local
157 return col; in VoxelColor()
175 col.r = 0.0; in scalar_volume_texture()
176 col.g = 0.0; in scalar_volume_texture()
177 col.b = 0.0; in scalar_volume_texture()
200 return col; in scalar_volume_texture()
202 return col; in scalar_volume_texture()
222 return col; in scalar_volume_texture()
224 return col; in scalar_volume_texture()
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H A Dextvol.cpp115 xvol->tex->col = tex->col; in newextvol()
128 color col; in ExtVoxelColor() local
143 col.r = scalar; in ExtVoxelColor()
146 return col; in ExtVoxelColor()
164 col.r = 0.0; in ext_volume_texture()
165 col.g = 0.0; in ext_volume_texture()
166 col.b = 0.0; in ext_volume_texture()
192 return col; in ext_volume_texture()
194 return col; in ext_volume_texture()
214 return col; in ext_volume_texture()
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H A Dshade.cpp70 color col, diffuse, phongcol; in shader() local
96 col = obj->tex->texfunc(&hit, obj->tex, incident); in shader()
159 ColorAccum(&col, &phongcol); in shader()
167 ColorAccum(&col, &specol); in shader()
175 ColorAccum(&col, &transcol); in shader()
183 color col; in shade_reflection() local
205 ColorScale(&col, specular); in shade_reflection()
207 return col; in shade_reflection()
212 color col; in shade_transmission() local
228 ColorScale(&col, trans); in shade_transmission()
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H A Dtrace.taskq.cpp89 color col, avcol; in render_one_pixel() local
104 col = trace(&primary); in render_one_pixel()
126 col.r += avcol.r; in render_one_pixel()
127 col.g += avcol.g; in render_one_pixel()
128 col.b += avcol.b; in render_one_pixel()
131 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
137 R = (int)(col.r * 255); in render_one_pixel()
143 G = (int)(col.g * 255); in render_one_pixel()
149 B = (int)(col.b * 255); in render_one_pixel()
159 unsigned char col[3]; in parallel_thread() local
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H A Dtrace.serial.cpp81 color col, avcol; in render_one_pixel() local
96 col = trace(&primary); in render_one_pixel()
117 col.r += avcol.r; in render_one_pixel()
118 col.g += avcol.g; in render_one_pixel()
119 col.b += avcol.b; in render_one_pixel()
122 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
123 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
124 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
128 R = (int)(col.r * 255); in render_one_pixel()
134 G = (int)(col.g * 255); in render_one_pixel()
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H A Dtrace.omp.cpp82 color col, avcol; in render_one_pixel() local
97 col = trace(&primary); in render_one_pixel()
119 col.r += avcol.r; in render_one_pixel()
120 col.g += avcol.g; in render_one_pixel()
121 col.b += avcol.b; in render_one_pixel()
124 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
125 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
126 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
130 R = (int)(col.r * 255); in render_one_pixel()
136 G = (int)(col.g * 255); in render_one_pixel()
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H A Dtrace.tbb1d.cpp89 color col, avcol; in render_one_pixel() local
104 col = trace(&primary); in render_one_pixel()
126 col.r += avcol.r; in render_one_pixel()
127 col.g += avcol.g; in render_one_pixel()
128 col.b += avcol.b; in render_one_pixel()
131 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
132 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
133 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
137 R = (int)(col.r * 255); in render_one_pixel()
143 G = (int)(col.g * 255); in render_one_pixel()
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H A Dtrace.threads.cpp93 color col, avcol; in render_one_pixel() local
108 col = trace(&primary); in render_one_pixel()
131 col.r += avcol.r; in render_one_pixel()
132 col.g += avcol.g; in render_one_pixel()
133 col.b += avcol.b; in render_one_pixel()
136 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
137 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
138 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
142 R = (int)(col.r * 255); in render_one_pixel()
148 G = (int)(col.g * 255); in render_one_pixel()
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H A Dimap.cpp75 color col, colx, colx2; in ImageMap() local
113 col.r = colx.r + py * (colx2.r - colx.r); in ImageMap()
114 col.g = colx.g + py * (colx2.g - colx.g); in ImageMap()
115 col.b = colx.b + py * (colx2.b - colx.b); in ImageMap()
118 col.r = 0.0; in ImageMap()
119 col.g = 0.0; in ImageMap()
120 col.b = 0.0; in ImageMap()
122 return col; in ImageMap()
H A Dtrace.threads2d.cpp96 color col, avcol; in render_one_pixel() local
111 col = trace(&primary); in render_one_pixel()
134 col.r += avcol.r; in render_one_pixel()
135 col.g += avcol.g; in render_one_pixel()
136 col.b += avcol.b; in render_one_pixel()
139 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
140 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
141 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
145 R = (int)(col.r * 255); in render_one_pixel()
151 G = (int)(col.g * 255); in render_one_pixel()
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H A Dtrace.tbb.cpp118 color col, avcol; in render_one_pixel() local
133 col = trace(&primary); in render_one_pixel()
155 col.r += avcol.r; in render_one_pixel()
156 col.g += avcol.g; in render_one_pixel()
157 col.b += avcol.b; in render_one_pixel()
160 col.r /= (scene.antialiasing + 1.0); in render_one_pixel()
161 col.g /= (scene.antialiasing + 1.0); in render_one_pixel()
162 col.b /= (scene.antialiasing + 1.0); in render_one_pixel()
166 R = (int)(col.r * 255); in render_one_pixel()
172 G = (int)(col.g * 255); in render_one_pixel()
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H A Dtrace.simple.cpp81 color col; in render_one_pixel() local
95 col = trace(&primary); in render_one_pixel()
99 R = (int)(col.r * 255); in render_one_pixel()
105 G = (int)(col.g * 255); in render_one_pixel()
111 B = (int)(col.b * 255); in render_one_pixel()
H A Dapi.cpp174 void rt_background(SceneHandle voidscene, color col) { in rt_background() argument
176 scene->background.r = col.r; in rt_background()
177 scene->background.g = col.g; in rt_background()
178 scene->background.b = col.b; in rt_background()
286 tex->col = apitex->col; in apitextotex()
303 void rt_tex_color(void *voidtex, color col) { in rt_tex_color() argument
305 tex->col = col; in rt_tex_color()
H A Dapi.hpp71 color col; /* base object color */ member
187 void rt_tex_color(void *voidtex, color col);
H A Dparse.cpp98 apitex.col.r = 1.0; in reset_tex_table()
99 apitex.col.g = 1.0; in reset_tex_table()
100 apitex.col.b = 1.0; in reset_tex_table()
467 tex.col.r = a; in GetTexBody()
468 tex.col.g = b; in GetTexBody()
469 tex.col.b = c; in GetTexBody()
512 rc |= GetColor(dfile, &tex.col); in GetLight()
H A Dtypes.hpp140 color col; /* base object color */ member
/oneTBB/examples/task_group/sudoku/
H A Dsudoku.cpp70 for (unsigned col = 0; col < BOARD_DIM; ++col) { in print_board() local
72 if (col == 2 || col == 5) in print_board()
83 for (unsigned col = 0; col < BOARD_DIM; ++col) { in print_potential_board() local
84 if (b[row * BOARD_DIM + col].solved_element) in print_potential_board()
88 if (col == 2 || col == 5) in print_potential_board()
136 unsigned b_row = row / 3 * 3, b_col = col / 3 * 3; in in_block()
150 if (!in_row(b, row, col, potential) && !in_col(b, row, col, potential) && in calculate_potentials()
151 !in_block(b, row, col, potential)) in calculate_potentials()
163 if (in_row(b, row, col, b[i].solved_element) || in valid_board()
164 in_col(b, row, col, b[i].solved_element) || in valid_board()
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/oneTBB/examples/parallel_for/game_of_life/
H A DUpdate_state.cpp29 unsigned col; in create_record() local
30 for (unsigned col = 31u; col < width; ++col) in create_record() local
31 dst[(col + 1) / 32u] |= src[col] << ((col + 1) % 32u); in create_record()
32 dst[(col + 1) / 32u] |= src[0] << ((col + 1) % 32u); in create_record()
206 for (unsigned col = 0; col < width; ++col) { in UpdateState() local
207 unsigned c = src[col / 32u] & 1 << (col % 32u); in UpdateState()
208 dst[col] = c >> (col % 32u); in UpdateState()
/oneTBB/test/common/
H A Ddoctest.h4454 auto col = "";
4457 case Color::Red: col = "[0;31m"; break;
4458 case Color::Green: col = "[0;32m"; break;
4459 case Color::Blue: col = "[0;34m"; break;
4460 case Color::Cyan: col = "[0;36m"; break;
4461 case Color::Yellow: col = "[0;33m"; break;
4462 case Color::Grey: col = "[1;30m"; break;
4463 case Color::LightGrey: col = "[0;37m"; break;
4464 case Color::BrightRed: col = "[1;31m"; break;
4470 default: col = "[0m";
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