Searched refs:RT_RAY_BOUNDED (Results 1 – 3 of 3) sorted by relevance
105 if (ry->flags & RT_RAY_BOUNDED) { in bndbox_intersect()193 newray.flags |= RT_RAY_BOUNDED; in bndbox_intersect()
87 #define RT_RAY_BOUNDED 4 macro
121 shadowray.flags = RT_RAY_SHADOW | RT_RAY_BOUNDED; in shader()