Searched refs:BoardPtr (Results 1 – 3 of 3) sorted by relevance
46 BoardPtr board //! the board to update in Evolution()90 BoardPtr m_board; //! The game board to update109 SequentialEvolution(Matrix* m, BoardPtr board) : Evolution(m, board) {} in SequentialEvolution()120 ParallelEvolution(Matrix* m, BoardPtr board) : Evolution(m, board), m_parallel_time(0) { in ParallelEvolution()
21 #define BoardPtr Board* macro34 void seed(const BoardPtr s);
65 void Board::seed(const BoardPtr src) { in seed()