Searched refs:spilledToMemory (Results 1 – 1 of 1) sorted by relevance
739 static bool spilledToMemory(const MachineFunction &MF, int SaveIndex) { in spilledToMemory() function842 if (spilledToMemory(MF, *FPSaveIndex)) in emitPrologue()857 if (spilledToMemory(MF, *BPSaveIndex)) in emitPrologue()1031 if (spilledToMemory(MF, FramePtrFI)) in emitEpilogue()1040 if (spilledToMemory(MF, BasePtrFI)) in emitEpilogue()