Searched refs:isValidState (Results 1 – 7 of 7) sorted by relevance
3594 bool isValidState() const override { return DerefBytesState.isValidState(); }3890 bool isValidState() const override { return BS.isValidState(); }3917 if (isValidState() != RHS.isValidState())3919 if (!isValidState() && !RHS.isValidState())4360 bool isValidState() const override { return IsValidState.isValidState(); }4393 if (isValidState() != RHS.isValidState())4395 if (!isValidState() && !RHS.isValidState())4468 if (!isValidState())4477 if (!isValidState())4499 if (!R.isValidState())[all …]
612 bool isValidState() const override { return true; } in isValidState() function3113 if (!isValidState()) in getAsStr()3128 (ReachingKernelEntries.isValidState() in getAsStr()3243 if (!SPMDCompatibilityTracker.isValidState()) in initialize()3266 if (!SPMDCompatibilityTracker.isValidState()) in initialize()4035 if (!ParallelLevels.isValidState()) in updateImpl()4154 if (CAA.ParallelLevels.isValidState()) { in updateParallelLevels()4426 if (!isValidState()) in getAsStr()4461 assert((isValidState() || in initialize()4551 if (!AA.isValidState()) { in foldIsSPMDExecMode()[all …]
765 bool isValidState() const override { return BS.isValidState(); } in isValidState() function891 if (!isValidState()) in forallInterferingAccesses()910 if (!isValidState()) in forallInterferingAccesses()1142 if (!OtherAA.getState().isValidState() || !isValidState()) in translateAndAddState()1747 assert(isValidState()); in manifest()1800 if (!isValidState()) in checkForAllReturnedValuesAndReturnInsts()5606 if (!isValidState()) in getAssumedSimplifiedValue()5914 if (isValidState()) in isAssumedHeapToStack()5922 if (!isValidState()) in isAssumedHeapToStackRemovedFree()7622 if (!isValidState()) in checkForAllAccessesToMemoryKind()[all …]
1576 if (!AARetVal.getState().isValidState()) in checkForAllReturnedValuesAndReturnInsts()1595 if (!AARetVal.getState().isValidState()) in checkForAllReturnedValues()1746 if (!DepAA->getState().isValidState()) in runTillFixpoint()1780 if (!AAState.isValidState()) in runTillFixpoint()1880 if (!State.isValidState()) in manifestAttributes()3179 return OS << (!S.isValidState() ? "top" : (S.isAtFixpoint() ? "fix" : "")); in operator <<()3190 if (!S.isValidState()) in operator <<()3206 if (!S.isValidState()) in operator <<()
514 if (!isValidState(State)) in isCallState()524 if (!isValidState(State)) in isReturnState()535 bool isValidState(UnwindState &State) const { return !State.Invalid; } in isValidState() function
305 } else if (isValidState(State)) { in unwind()
334 bool isValidState() const override { in isValidState() function