Home
last modified time | relevance | path

Searched refs:Shader (Results 1 – 25 of 80) sorted by relevance

1234

/llvm-project-15.0.7/mlir/test/Dialect/SPIRV/Transforms/
H A Dvce-deduction.mlir10 // CHECK: requires #spv.vce<v1.0, [Shader], []>
13 #spv.vce<v1.5, [Shader], []>, #spv.resource_limits<>>
24 // CHECK: requires #spv.vce<v1.3, [GroupNonUniformBallot, Shader], []>
41 // CHECK: requires #spv.vce<v1.0, [Shader], []>
65 // AtomicStorage implies Shader.
67 // CHECK: requires #spv.vce<v1.0, [Shader], []>
113 // CHECK: requires #spv.vce<v1.0, [Int8, Shader], []>
116 #spv.vce<v1.3, [Shader, Int8], []>, #spv.resource_limits<>>
125 // CHECK: requires #spv.vce<v1.0, [Float16, Shader], []>
137 // CHECK: requires #spv.vce<v1.0, [Vector16, Shader], []>
[all …]
/llvm-project-15.0.7/mlir/test/Target/SPIRV/
H A Dmodule.mlir3 // CHECK: spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
9 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
18 spv.module Logical GLSL450 requires #spv.vce<v1.5, [Shader], []> {
23 // CHECK: [Shader, Float16]
24 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader, Float16], []> {
30 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], [SPV_KHR_float_controls, SPV_KHR_subgr…
H A Ddecorations.mlir3 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
10 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
17 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
24 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
33 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
40 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
47 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
54 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dphi.mlir5 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
26 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
50 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
80 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
112 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
161 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
244 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
292 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
311 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
330 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dmemory-ops.mlir7 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
17 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
29 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
63 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
75 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
86 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dglobal-variable.mlir8 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
17 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
26 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Darray.mlir3 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
13 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dentry-point.mlir3 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
15 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dundef.mlir3 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
26 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dspec-constant.mlir3 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
51 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
71 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
91 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
H A Dselection.mlir5 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
59 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
97 spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
/llvm-project-15.0.7/mlir/test/Conversion/MemRefToSPIRV/
H A Dalloc.mlir5 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
30 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
59 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
79 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
100 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
116 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
133 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
148 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spv.resource_limits<>>
H A Dalloca.mlir3 module attributes {spv.target_env = #spv.target_env<#spv.vce<v1.3, [Shader], []>, #spv.resource_lim…
22 module attributes {spv.target_env = #spv.target_env<#spv.vce<v1.3, [Shader], []>, #spv.resource_lim…
36 module attributes {spv.target_env = #spv.target_env<#spv.vce<v1.3, [Shader], []>, #spv.resource_lim…
51 module attributes {spv.target_env = #spv.target_env<#spv.vce<v1.3, [Shader], []>, #spv.resource_lim…
63 module attributes {spv.target_env = #spv.target_env<#spv.vce<v1.3, [Shader], []>, #spv.resource_lim…
/llvm-project-15.0.7/mlir/test/Dialect/SPIRV/IR/
H A Dtarget-and-abi.mlir110 // CHECK-SAME: #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>,
113 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>,
154 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>,
174 #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class,
228 vce = #spv.vce<v1.0, [32: i32], [Shader]>
235 vce = #spv.vce<v1.0, [Shader], [SPV_Something]>
248 // CHECK: #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>
249 vce = #spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>
/llvm-project-15.0.7/clang/include/clang/Basic/
H A DLangStandards.def213 HLSL, "High Level Shader Language",
217 HLSL, "High Level Shader Language 2015",
221 HLSL, "High Level Shader Language 2016",
225 HLSL, "High Level Shader Language 2017",
229 HLSL, "High Level Shader Language 2018",
233 HLSL, "High Level Shader Language 2021",
237 HLSL, "High Level Shader Language 202x",
/llvm-project-15.0.7/mlir/test/Conversion/LinalgToSPIRV/
H A Dlinalg-to-spirv.mlir17 #spv.vce<v1.3, [Shader, GroupNonUniformArithmetic], []>, #spv.resource_limits<>>
75 #spv.vce<v1.3, [Shader, GroupNonUniformArithmetic], []>, #spv.resource_limits<>>
104 #spv.vce<v1.3, [Shader, GroupNonUniformArithmetic], []>, #spv.resource_limits<>>
135 #spv.vce<v1.3, [Shader, GroupNonUniformArithmetic], []>, #spv.resource_limits<>>
/llvm-project-15.0.7/mlir/lib/Dialect/SPIRV/IR/
H A DTargetAndABI.cpp113 if (cap == spirv::Capability::Shader) in needsInterfaceVarABIAttrs()
171 {spirv::Capability::Shader}, in getDefaultTargetEnv()
224 if (cap == spirv::Capability::Shader) in getExecutionModel()
235 if (cap == spirv::Capability::Shader) in getMemoryModel()
/llvm-project-15.0.7/llvm/docs/AMDGPU/
H A Dgfx8_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
H A Dgfx7_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
H A Dgfx90a_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
H A Dgfx9_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
H A Dgfx10_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
H A Dgfx1030_hwreg.rst47 HW_REG_MODE Shader writeable mode bits.
48 HW_REG_STATUS Shader read-only status.
/llvm-project-15.0.7/llvm/test/Transforms/Inline/AMDGPU/
H A Dinline-amdgpu-ieee.ll65 ; Shader calling a compute function
73 ; Shader with ieee enabled calling a compute function
/llvm-project-15.0.7/mlir/test/Conversion/SPIRVToLLVM/
H A Dlower-host-to-llvm-calls.mlir3 module attributes {gpu.container_module, spv.target_env = #spv.target_env<#spv.vce<v1.0, [Shader], …
24 …spv.module @__spv__foo Logical GLSL450 requires #spv.vce<v1.0, [Shader], [SPV_KHR_variable_pointer…

1234