Searched refs:RegUnitStates (Results 1 – 1 of 1) sorted by relevance
146 std::vector<unsigned> RegUnitStates; member in __anone082371b0111::RegAllocFast305 RegUnitStates[*UI] = NewState; in setPhysRegState()310 if (RegUnitStates[*UI] != regFree) in isPhysRegFree()548 if (RegUnitStates[FirstUnit] == regLiveIn) in reloadAtBegin()590 switch (unsigned VirtReg = RegUnitStates[Unit]) { in displacePhysReg()605 RegUnitStates[Unit] = regFree; in displacePhysReg()619 switch (unsigned VirtReg = RegUnitStates[FirstUnit]) { in freePhysReg()644 switch (unsigned VirtReg = RegUnitStates[*UI]) { in calcSpillCost()1040 switch (unsigned VirtReg = RegUnitStates[Unit]) { in dumpState()1073 assert(RegUnitStates[*UI] == VirtReg && "inverse map valid"); in dumpState()[all …]