Searched refs:ObjectsToAllocate (Results 1 – 8 of 8) sorted by relevance
905 SmallVector<int, 8> ObjectsToAllocate; in assignRVVStackObjectOffsets() local913 ObjectsToAllocate.push_back(I); in assignRVVStackObjectOffsets()921 assert(ObjectsToAllocate.empty() && in assignRVVStackObjectOffsets()928 for (int FI : ObjectsToAllocate) { in assignRVVStackObjectOffsets()948 for (int FI : ObjectsToAllocate) in assignRVVStackObjectOffsets()
82 SmallVectorImpl<int> &ObjectsToAllocate) const override;
97 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()103 if (ObjectsToAllocate.size() <= 1) in orderFrameObjects()106 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()161 ObjectsToAllocate[Idx++] = Obj.ObjectIndex; in orderFrameObjects()
126 SmallVectorImpl<int> &ObjectsToAllocate) const override;
3243 SmallVector<int, 8> ObjectsToAllocate; in determineSVEStackObjectOffsets() local3251 ObjectsToAllocate.push_back(StackProtectorFI); in determineSVEStackObjectOffsets()3264 ObjectsToAllocate.push_back(I); in determineSVEStackObjectOffsets()3268 for (unsigned FI : ObjectsToAllocate) { in determineSVEStackObjectOffsets()3850 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()3851 if (!OrderFrameObjects || ObjectsToAllocate.empty()) in orderFrameObjects()3856 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()3928 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()
1011 SmallVector<int, 8> ObjectsToAllocate; in calculateFrameObjectOffsets() local1033 ObjectsToAllocate.push_back(i); in calculateFrameObjectOffsets()1044 TFI.orderFrameObjects(MF, ObjectsToAllocate); in calculateFrameObjectOffsets()1051 if (!ObjectsToAllocate.empty() && in calculateFrameObjectOffsets()1058 for (auto &Object : ObjectsToAllocate) in calculateFrameObjectOffsets()
175 SmallVectorImpl<int> &ObjectsToAllocate) const override;
3703 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()3707 if (ObjectsToAllocate.empty()) in orderFrameObjects()3719 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()3765 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()3770 std::reverse(ObjectsToAllocate.begin(), ObjectsToAllocate.end()); in orderFrameObjects()