Searched refs:MakeAction (Results 1 – 3 of 3) sorted by relevance
3281 CudaDeviceActions[I] = C.MakeAction<OffloadAction>( in getDeviceDependences()3369 Actions.push_back(C.MakeAction<OffloadAction>( in appendLinkDeviceActions()3502 A = C.MakeAction<OffloadAction>(HDep, DDep); in addDeviceDepences()3699 return C.MakeAction<OffloadAction>(HDep, DDeps); in addDeviceDependencesToHostAction()3879 return C.MakeAction<OffloadAction>(HDep, DDeps); in processHostLinkAction()4475 A = C.MakeAction<OffloadAction>(HDep, DDep); in BuildOffloadingActions()4536 return C.MakeAction<OffloadAction>( in BuildOffloadingActions()4616 return C.MakeAction<CompileJobAction>(Input, in ConstructPhaseAction()4636 return C.MakeAction<BackendJobAction>(Input, Output); in ConstructPhaseAction()4642 return C.MakeAction<BackendJobAction>(Input, Output); in ConstructPhaseAction()[all …]
208 template <typename T, typename... Args> T *MakeAction(Args &&... Arg) { in MakeAction() function
470 Action<F> MakeAction(ActionInterface<F>* impl) {