Searched refs:InputAction (Results 1 – 6 of 6) sorted by relevance
175 void InputAction::anchor() {} in anchor()177 InputAction::InputAction(const Arg &_Input, types::ID _Type, StringRef _Id) in InputAction() function in InputAction
2156 if (InputAction *IA = dyn_cast<InputAction>(A)) {2792 if (auto *IA = dyn_cast<InputAction>(HostAction)) { in addDeviceDepences()2855 auto *IA = cast<InputAction>(UA->getInputs().back()); in addDeviceDepences()3456 if (auto *IA = dyn_cast<InputAction>(HostAction)) { in addDeviceDepences()3460 C.MakeAction<InputAction>(IA->getInputArg(), IA->getType())); in addDeviceDepences()3467 auto *IA = cast<InputAction>(UA->getInputs().back()); in addDeviceDepences()3718 if (CanUseBundler && isa<InputAction>(HostAction) && in addHostDependenceToDeviceActions()4076 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions()4228 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions()4271 Action *InputAc = C.MakeAction<InputAction>(*A, types::TY_C); in BuildActions()[all …]
230 class InputAction : public Action {236 InputAction(const llvm::opt::Arg &Input, types::ID Type,
164 const auto *IA = cast<driver::InputAction>(A); in runImpl()
169 two special Actions. The first is InputAction, which simply serves to
7034 auto CUID = cast<InputAction>(SourceAction)->getId(); in ConstructJob()