Searched refs:IndexRange (Results 1 – 6 of 6) sorted by relevance
83 IndexRange() = default;90 bool operator< (const IndexRange &A) const {94 bool overlaps(const IndexRange &A) const;95 bool contains(const IndexRange &A) const;96 void merge(const IndexRange &A);108 class RangeList : public std::vector<IndexRange> {111 push_back(IndexRange(Start, End, Fixed, TiedEnd)); in add()113 void add(const IndexRange &Range) { in add()119 void subtract(const IndexRange &Range);122 void addsub(const IndexRange &A, const IndexRange &B);[all …]
34 bool HexagonBlockRanges::IndexRange::overlaps(const IndexRange &A) const { in overlaps()47 bool HexagonBlockRanges::IndexRange::contains(const IndexRange &A) const { in contains()58 void HexagonBlockRanges::IndexRange::merge(const IndexRange &A) { in merge()105 void HexagonBlockRanges::RangeList::addsub(const IndexRange &A, in addsub()106 const IndexRange &B) { in addsub()141 void HexagonBlockRanges::RangeList::subtract(const IndexRange &Range) { in subtract()146 IndexRange &Rg = *I; in subtract()506 const HexagonBlockRanges::IndexRange &IR) { in operator <<()
164 unsigned findPhysReg(MachineFunction &MF, HexagonBlockRanges::IndexRange &FIR,
2184 HexagonBlockRanges::IndexRange &FIR, in findPhysReg()2407 HexagonBlockRanges::IndexRange &IR = F->second.front(); in optimizeSpillSlots()
76 SourceRange IndexRange = IndexExpr->getSourceRange(); in check() local85 IndexRange.getBegin().getLocWithOffset(-1)), in check()
1267 let Name = NamePrefix # "IndexRange" # Min # "_" # Max;