Searched refs:FPS (Results 1 – 1 of 1) sorted by relevance
60 struct FPS : public MachineFunctionPass { struct62 FPS() : MachineFunctionPass(ID) { in FPS() function303 char FPS::ID = 0;308 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()325 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()506 void FPS::setupBlockStack() { in setupBlockStack()541 void FPS::finishBlockStack() { in finishBlockStack()982 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()1006 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()1073 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()[all …]