Home
last modified time | relevance | path

Searched refs:FPS (Results 1 – 1 of 1) sorted by relevance

/llvm-project-15.0.7/llvm/lib/Target/X86/
H A DX86FloatingPoint.cpp60 struct FPS : public MachineFunctionPass { struct
62 FPS() : MachineFunctionPass(ID) { in FPS() function
303 char FPS::ID = 0;
308 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()
325 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
506 void FPS::setupBlockStack() { in setupBlockStack()
541 void FPS::finishBlockStack() { in finishBlockStack()
982 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
1006 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
1073 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
[all …]